Requisition
Vanilla like rundown around R5 difficulty. 2 new enemies, no stamina, and some rebalanced vanilla weapons.
Last updated | 2 years ago |
Total downloads | 3240 |
Total rating | 0 |
Categories | Rundowns |
Dependency string | Psydroscopic-Requisition-1.1.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.0.0README
A difficult and challenging vanilla like rundown. Features 2 custom enemies, no stamina and reduced fall damage, a few checkpoints if you wish to use them, rebalanced weapons (see below) and 8 levels with 7 more in the works.
Enjoy :)
For feedback and bug issues please let me know in the feedback channel in the GTFO Modding Discord.
V1.1.3
- D2: Added more ammo to high and extreme, further testing required.
V1.1.2
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C2: Adjusted enemies in two of the datacube zones, increased extraction alarm length. Slightly increased ammo.
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C3: Added more fog repellers and removed one scout from high.
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D1: Slightly increased extraction time.
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Auto Sentry: Increased accuracy.
V1.1.1
- C1: Adjusted an enemy wave in overload, removed small amount of enemies from high.
- C3: Adjusted enemy spawns and removed one alarm to better balance choices in high.
- D1: Various changes to increase difficulty and reduce length and time needed to clear certain rooms.
V1.1.0
- Added D2, requires further balance testing.
V1.0.16
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C1: Increased resources in Overload.
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D1: Increased difficulty of the Main objective. Tweaked mission length.
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Increased snatcher HP.
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Bullpup Rifle: Increased magazine size.
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Hel Revolver: Fixed missing ammo issue.
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Revolver: Reduced precision damage.
V1.0.15
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B2: Moved Checkpoint to reduce confusion.
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C1: Adjusted enemy spawns in Overload.
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C3: Increased difficulty of the Overload objective, slightly increased enemies in main blood door.
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Fixed Issue with Big EMP waves spawing only shooters.
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Revolver: Increased precision damage.
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SMG: Slightly reduced reload time.
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Burst Cannon: Reduced burst size.
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Hel Rifle: Reduced charge up time.
V1.0.14
- C3: Slightly increased ammo in EX, removed one snatcher and increased number of enemies in blood door.
- Removed snatcher head armor and added a head multiplier, reduced max hp and damage required to stagger. They now can be cfoamed if the player desires.
V1.0.13
- C3: Increased ammo in EX, reduced number of giants.
- Fixed issue with charger scouts spawning max cap chargers.
- Disabled D2
V1.0.12
- brain issue
V1.0.11
- Added D2 for testing.
V1.0.10
- A1: Locked a door.
- B2: Increased amount of disinfect in the end of EX.
- B3: Removed team scan from the alarms in EX.
- You can now sprint with the Matter Wave Projector, essentially a buff to B3 and E1.
- Doubled fall distance needed to take damage.
V1.0.9
- B3: Minor adjustment to a blood door.
V1.0.8
- B2: Reduced spawnrate for Overload uplink and changed enemy types.
- B3: Temporarily removed all snatchers & removed two EMPs, reduced and changed checkpoint locations.
- Heavy SMG: Reduced maximum ammo capacity, slightly increased damage.
V1.0.7
- C1: Fixed Overload bulkhead not opening.
V1.0.6
- Fixed a menu error.
V1.0.5
- D1: Removed 2 scouts from EX.
- Added FlowGeos dependemcy :)
V1.0.4
- B1: Added more terminals in the first verification zone, slightly reduced amount of enemies in the respawn zone.
- B3: Fixed Snatcher spawns, no more snatcher surges thank you.
- C3: Added more ammo in EX.
V1.0.3
- Fixed the lights being on at the start of B1.
V1.0.2
- Fixed a typo on a door because I can't read.
V1.0.1
- Added missing text on A1 alarm scan.
V1.0.0
- Auto Sentry: Added bio symbiosis, increased detection angle
- Bullpup: Slightly increased magazine capacity
- Revolver: Increased damage (two shot chargers)
- Heavy SMG: Increased damage, slightly reduced reload time, slightly increased range
- Sawed off: Greatly increased pellet count, slightly reduced damage
- HEL Rifle: Slightly increased charge time
- HEL Shotgun: Moved to special category
- Machine gun: Reduced magazine size