
ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Last updated | a week ago |
Total downloads | 23 |
Total rating | 2 |
Categories | Rundown Mods Dev Tools |
Dependency string | Red_Leicester_Cheese-ExtraRundownCustomisation-0.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1

README
ExtraRundownCustomisation
version 0.1.1
Info
ExtraRundownCustomisation is a ground breaking mod that adds many many new features for customising your rundown Such as button customisation, Rundown layout customisation (with multi rundown support) And the ability to customise your rundown selection screen
Usage
Watermark
The watermark page is super simple and self explanatory (idk why i included it here)
MiscFeatures
Also self explanatory and relatively simple
The vector3 positions are the LocalPosition (for when using Unity Explorer)
Rundownlayouts
There are only 8 entries because you can only have 8 rundown selectors
Most of these are self explanatory and are the same as tweaker
The empty arrays for R2-R8 function the exact same as R1 but I couldn't be bothered
filling them out lol (r1 alone took a good half hour to make and im not repeating it lol)
The status box is the little white box that shows how many clears you have
RundownSelectors
This is where shit gets a little complicated but is still mostly self explanatory
If you want to "disable" a selector just set its position to 50000 or something
Selector_R7 is actually the second rundownDB entry in GameSetupDatablock (don't ask me why)
"RundownIdsToLoad": [
32, //This is Rundown 1 and is linked to the R1 Selector
31, //This is Rundown 7 and is linked to the R7 selector
33, //This is Rundown 2 and is linked to the R2 selector
34, //This is rundown 3 and you get the idea by now right?
37,
38,
41,
35
],