RundownLayouts.json
Updated 2 months agoRundown layouts is relatively simple and functions very similarly to tweakers RundownLayout It has 8 rundown entries because that's the max amount of rundowns you can have
"R1": {
"Enabled": false, //This enables/disables overriding this rundownDatablockID
"RundownDatablockID": 35, //This is the PersistentID of the rundown you want to change in rundownDB
"Tier1": [], //Tier A
"Tier2": [], //Tier B
"Tier3": [], //Tier C
"Tier4": [], //Tier D
"Tier5": [], //Tier E
"EnableExtensionPage": true, //Enables the R6 extension page (icon aligns may or may not work)
"ExtensionPagePos": { //Position of the feature
"x": 0,
"y": -459,
"z": 0
},
"ExtensionPageText": "<color=orange>://EXT" //Text header for the extension page
}
How you actually change where you expeditionIcons are placed is in this bit that goes inside of Tier1 Tier2 and so on
{
"label": "<color=red>br<color=blue>uh", //This changes not the name but the icon text (in vanilla this is R1A1 R1B1 and so on)
"buttonPos": { //This overrides the position of the expeditionIcon (i suggest using unity explorer if you know how the vector3 is the LocalPosition)
"x": -450.0,
"y": 0,
"z": 0
},
"changeScale": true, //If you don't want to change the scale (for if your rundown visuals have different scales
"buttonScale": { //This is just the scale field in unity explorer
"x": 10,
"y": 10,
"z": 10
},
"buttonColor": { //The color of the buttons visuals (independent from text) (alpha changes the opacity)
"r": 1,
"g": 0,
"b": 1,
"a": 1
},
"enableHeat": false, //Enables/Disables the useless Artifact Heat text in most modded rundowns
"heatText": "ARTIFACT HEAT: <color=orange>100%", //override for the text (you can make it say "sex")
"statusPos": { //Position of the status button (this is the NOT COMPLETED text or it shows how many times you've cleared that level) (its the white box under Artifact Heat)
"x": -116.378,
"y": -37.81,
"z": -1.36
},
"overrideDecryptText": true, //The decrypt text (It's the bit of text above the expedition box
"decryptText": "<color=green>YIPPEEEE" //Text override for the decrypt text
}