RundownSelectors.json
Updated a week agoPerhaps the only unique feature of this mod (other than watermark) (Because most of this repeats I'll only include one rundown field)
One important thing to note if you're hiding the rundown selector elements is in GameSetupDatablock the R7 selector is actually the second entry (don't ask me why)
"RundownIdsToLoad": [
32, //This is Rundown 1 and is linked to the R1 Selector
31, //This is Rundown 7 and is linked to the R7 selector
33, //This is Rundown 2 and is linked to the R2 selector
34, //This is rundown 3 and is linked to the R4 selector
37, //This is rundown 3 and is linked to the R5 selector
38, //This is rundown 3 and is linked to the R6 selector
41, //This is rundown 3 and is linked to the R7 selector
35 //This is rundown 3 and is linked to the R8 selector
],
{
"Enabled": true, //Enables/disables the changing of the rundown selectors
"TextHeader": "SELECT SEGSDOWN", //The bit of text that says Select Rundown
"TextHeaderTop": "<color=green>CLCTR MULTITHREAD PROCESSOR ACTIVATED", //The multithread processor text (If you only have one rundown this overrides what would be the rundown name on the connect to rundown screen)
"Selector_R1": { //The selector for alt R1
"name": "R1", //One bit of text for the rundown name (for R7 this element is disabled and for R8 it doesn't exist???)
"altText": "<color=blue>ALT://", //The "ALT://" text override
"pos": { //The position of the selector element (in UnityExplorer this is LocalPosition it is for all position changes)
"x": -476,
"y": 45,
"z": 0
},
"rot": { //The rotation (I don't suggest changing this unless you know what you're doing)
"x": 0,
"y": 0,
"z": 0
},
"scale": { //The scale of the button (make it beeg or smol)
"x": 1.0,
"y": 1.0,
"z": 1.0
},
"namePos": { //The position of the name text
"x": 0,
"y": 39,
"z": 0
},
"altTextPos": { //The position of the alt text
"x": -46,
"y": 34.8,
"z": 0
}
}
//The rest of the elements are the same other than R8 which is missing its alt text so i just decided to not include that element in the json
}