Chrysalis
The warden has new work orders. Prisoners awoken from Hydrostasis to carry out the new objectives...
CHANGELOG
VERSION 2.0.4 release:
Rundown - ACCESS
T4E1 - Forsake: More resources added to overload as ammo and meds were very strict...
T4E2 - Relinquish: Made the final surge scan significantly harder... Added a punishment wave if you spend too long looting after completing a majority of the main expedition...
T5F1 - Aberration: Experimentation build released... Welcome to hell...
Rundown trailer - https://www.youtube.com/watch?v=mIKQoBTgpxE
Warning: Aberration isn't fully tested. If you attempt this level, it may not be fairly balanced. Enter with caution.
VERSION 2.0.39 release:
Rundown - Chrysalis
BAPTISM - Assessment: The warden needs a special cargo crate to begin objective Chrysalis. It's determined that the expedition conditions are perfect to select the operatives needed to implement it's plan...
T5E1 - Crypt: Final ending timer shortened as prisoners had too much time to reach extract...
Rundown - ACCESS
T1C1 - Blossom: Fog repellers added to the first zone to make the level fairer...
Weapon Changes:
Revolver ammo capacity and reload slightly nerfed...
HEL Revolver revamped to be optimal in certain scenario's compared to other guns...
Sawed - Off shotgun ammo capacity slightly nerfed...
New level - fix
Small update to BAPTISM to fix broken navmesh and the cargo spawning in the wrong zone.
Added a mod to bring back the original lobby used in the OG Rundowns to make Samdown feel more authentic.
VERSION 2.0.35 release:
Rundown - Chrysalis
T3E1 - Panopticon: Changes to expedition to make it harder.
T4E3 - Trespass: Secondary defence changed to be harder and more intensive for defenders.
T5E1 - Crypt: Changed red lights to be less intensive.
Rundown - ACCESS
T2D2 - Changed exit tile so that enemies path correctly.
T3E1 - Maintenance: Fixed a room divider where a door was spawning instead...
T5F1 - Aberration: Testing phase in Progress...
Rundown trailer - https://www.youtube.com/watch?v=mIKQoBTgpxE
ALL RUNDOWNS - All split-up defence segments on expeditions changed to be more fair on players regarding enemy spawns...
Weapon Changes:
Revolver ammo capacity buffed...
Auto sentry ammo buffed... Auto sentry now only targets the body so it will hit shots more consistently...
VERSION 2.0.3 release:
Rundown - Chrysalis
T1C3 - Fault: Removed the dimension to speed up the level... Added more ammo inside of the reactor as ammo... Shortened the warm-up final waves for more time before the reactor meltdown...
T3E1 - Panopticon: Reworked, shortened and even harder than the last... How well can you rely on your teammates?
T3E3 - Extirpate: corrected enemy spawns in certain rooms so that more enemies spawn...
T4E3 - Trespass: Starting cocoon room now spawns less enemies after clearing it for the first time...
T5E2 - Respite: Certain code changes to fix bugged error in secondary (Might fix it, might not)
Rundown - ACCESS
T2D2 - Excavation: Added more ammo in the final zone for more fairness...
Adjusted enemy spawn rates at the start of certain levels so players can get to the apex of the level quicker...
Added an ALARM message to all terminals with an alarm attached so prisoners know what to expect...
Weapon Changes:
Short rifle damage slightly buffed for more impact against chargers and nightmares...
Arbalist reload and magazine size buffed...
Heavy Assult Rifle magazine buffed...
Certain guns overall ammo buffed and rounded to better numbers...
VERSION 2.0.25 release:
Rundown - Chrysalis
T1C1 - Security: Small bug fixes and adjustments to the final room as the layout for final scan was very unfair...
T3E2 - Deadline: Adjusted the punishment wave so that it doesn't unfairly spawn in-front of the player...
Adjusted enemy spawn tiles on specific levels so that players don't get unfairly punished when scans go to unfair positions...
Weapon Changes:
Added a Burst rifle varient so that the player has options for which sight to take...
VERSION 2.0.22 release:
Rundown - Chrysalis
T1C1 - Security: Fixed navmesh issue in the beginning room. Adjusted tank spawn as it wasn't spawning previously after completing a scan...
Rundown - ACCESS
T4E2 - Relinquish: Added the location of the USB in progression text to help players work out where to go.
Weapon Changes:
Burst pistol buffed to pack more of a punch...
Added the Combat Shotgun...
VERSION 2.0.2 release:
Rundown - Chrysalis
T1C1 - Security: Remastered to show new players what Samdown is all about... A new remastered level with increased difficulty... Welcome to Samdown...
T2D1 Ensnare changed to T1C2... T1C2 Pinpoint swapped to T2D1...
T1C2 - Ensnare: Buffed starting and ending error alarm for increased difficulty... Added enemies to certain zones for increased difficulty... Adjusted consumables to better fit the map... Modified the first scan for increased difficulty...
T2D1 - Pinpoint: Fixed broken nav mesh in a zone... Nerfed the starting error alarm and terminal alarm as they were chaotic for a C tier...
T3E2 - Deadline: Changed final scan to increase the difficulty of the level...
Rundown - ACCESS
T4E1 - Forsake: Nerfed tool refill as there was a bit too much in the level...
T5F1 - Abberation: Level design in progress...
Expedition Changes:
All expedition layouts modified to increase difficulty and flow of the map...
VERSION 2.0.1 release:
Rundown - ACCESS
T4E1 - Forsake: Fully released... The warden has plans for the ARTIFACT... Prisoners sent back into the complex to recover vital decoders for the ARTIFACT...
T4E2 - Relinquish: Fully released... Something stirs in the complex... A glimmer of hope promising escape... But will the prisoners be able to grasp it...
T5F1 - Abberation: Level design in progress...
Rundown trailer - In progress...
Expedition Changes:
T5E1 - Crypt: Removed flyers because they would keep getting stuck...
Weapon Changes:
- Nerfs to specific weapons to balance them better...
- DMR, Heavy SMG, Burst rifle and Heavy assult rifle upgraded to better thermals...
- Added the Short Rifle...
- Added the Burst Pistol...
VERSION 2.0.0 release:
Rundown - ACCESS
T2D2 - Excavation: Fully released... The Warden has found an Artifact of interest in the database... Prisoners sent to find the Artifact and recover it...
Expedition Changes:
T3E1 - Panopticon: Consumables nerfed as the level had a bit too many resources...
Weapon Changes:
- Choke Mod Shotgun nerfed slightly as it was still outshining the Sniper rifle...
- Sawn - Off shotgun reload slightly nerfed as it is a bit busted...
VERSION 1.0.9 release:
Rundown - ACCESS
T1C2 - Contact fully released... Watch your ammo... You'll need it...
T3E2 - Forfeit fully released... You have 50 minutes to survive... Your only chance is communication and teamwork...
Expedition Changes:
T1C3 - Fault: Fixed warden text for certain things... Slightly reduced ammo in reactor room...
T2D3 - Breathe: Changed ammo distribution to be fairer after secondary...
T3E2 - Maintenance: Added more ammo in certain zones to make it fairer... Removed shadows on a wave to stop wave stacking... Removed big flyers as they were causing FPS drops...
T5E1 - Crypt: Removed big flyers due to FPS drops...
T5E2 - Respite: Changed spawn tile to prevent tank from getting stuck...
Tweaks to certain expeditions to make sure they're played correctly...
Weapon Changes:
- Added Machine pistol back into rotation. It has the exact same stats as Auto pistol so it's more of a weapon look preference now...
- Choke Mod Shotgun buffed to rival sniper... Removed penetration... slightly reduced reload time... Buffed range...
- Arbalist machine gun reload changed from 4 seconds to 3.4 seconds...
- Auto cannon given more ammo overall and less charge up time to rival other machineguns...
- Sawn-Off shotgun mag size increased from 3 to 4...
- Precision rifle reload increased significantly...
- Added back Double Tap rifle into rotation...
- Changed Rifle design to prevent bugged reload animation...
- Slightly nerfed Slug shotgun as it was a bit too strong...
VERSION 1.0.8 release:
T4E2 Rebirth - Remastered and optimized... Don't choke...
T5E2 Respite - Final Chrysalis level released... Watch your head...
Rundown - ACCESS Released... The warden has new work orders... Prisoners sent to fulful the next set of objectives...
T1C1 Blossom - Fully released... Search every locker... Don't get lost...
T2D1 Capacity - Fully released... Watch where you step...
T3E1 Maintenance - Fully released... Work together... Or Die together...
Expedition Changes:
T1C3 Fault - Removed big flyers as they were causing FPS stuttering...
- Added new SFX for reactor meltdown...
Weapon Changes:
- Added slug shotgun to primary
- Removed Doubletap Rifle
- Removed Combat Shotgun
- Various Weapon changes to balance guns
Rundown Trailer - https://www.youtube.com/watch?v=JFdGddy7uvs
Updated SamGeo's - massive optimization and memory patch for all custom tiles.
VERSION 1.0.75 release:
Fixed Samdown to work with new GTFO update as it was corrupting floodways tiles.
T5E2 Respite - Final testing phase...
Rundown - AC#6E# in development...
Changed T3E2 deadline exit scan to be a team scan.
VERSION 1.0.7 release:
T1C3 - Fully released... Prevent the reactor meltdown and fix the fault... Just make sure you don't run out of time...
T2D3 Breathe: Added slightly more ammo in the level to make it a bit fairer...
T3E1 Panopticon: reduced amount of wave enemies to prevent wave clogging...
T4E2 Rebirth: reduced amount of wave enemies to prevent wave clogging...
T5E1 Crypt - Fully released... Depressurize the neonate for the upcoming final stage of the Warden's plan... But beware... This area of the complex is highly volatile...
T5E2 - In development...
Booster changes: Samdown at it's core is meant to be a pre - booster rundown... Boosters have no place in Samdown as this rundown is the embodiment of Hardcore and difficult... If you can't complete the levels without boosters then you shouldn't be playing Samdown...
Bug fixing:
Fixed Duo scans to correctly show the amount of players needed instead of "Full team".
Weapon changes:
Arbalist reload time slightly increased...
Veruta damage slightly increased and reload time slightly decreased...
Changed Heavy SMG mag to fix bugged reload animation...
Heavy Assult rifle range and stagger increased to make it more viable...
Precison Rifle hipfire accuracy increased...
Added DMRReloadFix dependancy to fix weapon rounding errors...
Rundown Trailer: https://www.youtube.com/watch?v=DqccdfUIEgM
VERSION 1.0.62 release:
T2D3 Breathe: Rework released... Much smaller level... Much better FPS... Find the fog turbine and bring it to the extraction... Every second saved means another breath of safe air... Don't run out...
T5E1 - Final testing phase... Will be released soon...
Added ALT cosmetics to Samdown...
VERSION 1.0.6 release:
T1C3 - In development...
T3E3 Extirpate: Certain tiles changed to improve performance...
T4E1 Cuna: Reworked and optimized... A much smaller level with more FPS, but just as hard...
T4E3 Trespass: Fully released... Acquire the cargo and unseal it for the final stage of the Warden's plan... But beware... You're trespassing in a dangerous sector...
T5E1 - Final Testing phase... Will be released in the next big update...
T5E2 - In development...
Weapon changes and reworks:
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Machine Pistol removed... Auto Pistol reworked to be a combination of the machine pistol and autopistol in 1 gun...
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Shotgun reworked to be more like the Rundown 2 varient... Larger range, quicker shooting but slightly less damage.
-
Assult rifle magazine capacity increased...
-
DMR ammo capacity increased...
-
Double Tap Rifle ammo capacity increased...
-
SMG buffed to better suit the role of SMG...
-
HEL Rifle ammo capacity slightly increased...
-
Sniper Sentry first shot delay slightly increased... Fire rate slightly decreased...
VERSION 1.0.5 release:
T1C2 - Pinpoint: Fully released... A new challenging C tier level that will punish mistakes... The warden needs the location of a key asset for the next stage of it's plan... Prisoners dispatched to one of the upper levels to find out it's location...
T4E3 - In development...
T5E1 - Final testing phase... Will be released upon completion...
T5E2 - In development... New tiles in progress to explore at your peril...
Rundown Trailer in development... Waiting for key plugins to be fixed.
Bug fixes:
Fixed T2D2 Discourse data sphere insertion bug where a neonate was shown after insertion...
VERSION 1.0.4 release:
T4E1 - Cuna: Fully released... Locate the vault and take the neonate... The warden has plans for it...
T4E2 - Rebirth: Final Testing Phase in progress... Expected release - End of March...
Added new custom tiles to T4E1 and T4E2... explore at your peril...
Adjusted size of shell casings for some guns such as sniper rifle to match the actual caliber of bullet they shoot...
Fixed local progression bug...
Rundown Trailer: https://www.youtube.com/watch?v=tyHMgqnkQJ8&ab_channel=SamButler
VERSION 1.0.3 release:
T3E3 - Fully released... Welcome back to Samdown... Don't fall...
Rundown Trailer - https://www.youtube.com/watch?v=CD4LFsSzumo&ab_channel=Fireblade
VERSION 1.0.25 release:
Fixed Samdown so it now works with the new update...
Expedition changes:
Various small changes to levels to make them play better...
Added progression text to Discourse so players understand what they have to do more clearly...
T3E2 - Deadline: Made the punishment harder for when the time runs out... Had to remove the top timer as plugin no longer works...
Added custom geomorphs to new expeditions in the making... Don't fall...
Weapon adjustments:
Added the "Auto Cannon" to the weapon list...
Added the "Sawn Off Shotgun" to the weapon list...
Added Thermal optics to the Burst Rifle to make it more viable for certain levels as well as increasing its overall damage...
Added Thermal optics to Heavy SMG to make it more viable for certain levels...
Added Sniper Rifle varient with old scope so players can choose between the R5 and R7 sniper rifle...
Massive weapon rebalance...
Reduced Sniper rifle mag size from 4 to 3... Reduced the reload time...
VERSION 1.0.2 release:
T1C1 - Security: Resource distribution and extract scan changes to make the level more difficult...
T2D1 - Ensnare: Resource distribution and extract scan changes to make the ending more difficult...
T2D2 - Discourse: Fixed warden text for spelling mistakes...
T2D3 - Breathe: Fully released... Sleepers aren't your only enemy for this expedition...
T3E1 - Panopticon: Fully released... Reactor level with a twist... Communication and co-ordination will be your only hope for this expedition...
T3E2 - Deadline: Fully released... You have 60 minutes... Choose your timing wisely... Every second counts...
Rundown Trailer - https://youtu.be/gKksm9ZnRZQ
VERSION 1.0.1 release:
T2D1 - Ensnare: Resource distribution and Error alarm changes to make the ending harder...
T2D2 - Discourse: Fully released... New level with a twist...
T2D3 - Breathe: Awaiting release...
T3E1 - Panopticon: Awaiting release...
T3E2 - Deadline: Awaiting release...
Rundown Trailer - https://www.youtube.com/watch?v=RmuSdaEuBck&ab_channel=SamButler
VERSION 1.0.0 release:
T1C1 - Security
T2D1 - Ensnare