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SamGeosV2

Sam D-B Premium Geo's. They're better this time around.

Last updated a day ago
Total downloads 6
Total rating 3 
Categories Rundown Mods
Dependency string Sam_D_B-SamGeosV2-1.0.0
Dependants 0 other packages depend on this package

README

Sam D-B GeosV2

The Sam D-B Tileset V2. Better geo's, no more errors.

Tile sets

Service Complex

  • Floodways

Mining Complex

  • Digsite
  • Refinery
  • Storage

Data Complex

  • Data Center

Floodways Complex

Floodways X tile

Very large floodways HUB tile. Multiple floors and spawn points for flyers.

Complex resource set data:

{
  "Prefab": "Assets/SamdownGeos/Floodways Scaffolding HUB/Floodways_Scaffolding_HUB.prefab",
  "SubComplex": 5,
  "Shard": 10
}

0 0 0

Floodways I tile

I tile with multiple floors.

Complex resource set data:

{
  "Prefab": "Assets/SamdownGeos/Floodways I Tile F1/Floodways_i_Tile_F1.prefab",
  "SubComplex": 5,
  "Shard": 10
}

0 0

Floodways I tile ONE WAY

re-mastered vanilla I tile. Once you drop down, there's no way back.

Complex resource set data:

{
  "Prefab": "Assets/GameObject/Samdown_Floodways_1_way.prefab",
  "SubComplex": 5,
  "Shard": 10
},

0 0

Floodways dead end tile

Simple dead end tile that can be used to spawn enemies with custom plugins. There are invisible ladders on each sewer hole for enemies to jump down.

Complex resource set data:

{
          "Prefab": "Assets/GameObject/Floodways_Reactor_Cooling_Spawns.prefab",
          "SubComplex": 5,
          "Shard": 10
        }

0 0

Floodways exit tile

Floodways exit tile for arena fights. There are invisible ladders on each hole for enemies to jump down. Enemies must be spawned in using custom plugins for this to work.

Complex resource set data:

{
          "Prefab": "Assets/SamdownGeos/Floodways Abberation Exit/Abberation_Exit_tile.prefab",
          "SubComplex": 5,
          "Shard": 10
        }

0 0

Data Center Complex

Data Center Dead end

Extended Data Center tile with extra floors.

Complex resource set data:

{
          "Prefab": "Assets/SamdownGeos/C2 Mainframe room/C2_Mainframe.prefab",
          "SubComplex": 5,
          "Shard": 10
        }

0 0 0

Digsite Complex

Digsite X tile MWP pickup

Large Digsite tile for the MWP or other large pickup objects.

Complex resource set data:

{
          "Prefab": "Assets/SamdownGeos/T2D2 MWP room/MWP_Room.prefab",
          "SubComplex": 5,
          "Shard": "S1"
        }

0 0

Storage Complex

Storage Elevator

Simple storage elevator re-imagined.

Complex resource set data:

{
          "Prefab": "Assets/SamdownGeos/Storage Elevator 1/Storage_elevator_1.prefab",
          "SubComplex": 2,
          "Shard": "S1"
        }

0 0

Storage dead end spawn point tile

Simple storage dead end for spawning enemies.

Complex resource set data:

{
          "Prefab": "Assets/SamdownGeos/Storage dead end spawn/DeadEnd_Storage.prefab",
          "SubComplex": 5,
          "Shard": "S1"
        }

0 0

Refinery Complex

Refinery X tile

Large refinery tile with multiple elevators and enemy spawnpoints.

Complex resource set data:

{
          "Prefab": "Assets/SamdownGeos/Refinery_X_tile_1/Refinery_X_Tile_1.prefab",
          "SubComplex": 5,
          "Shard": "S1"
        }

0 0 0

Patch Notes

1.0.0 - Initial Release