
SamGeosV2
Sam D-B Premium Geo's. They're better this time around.
Last updated | a day ago |
Total downloads | 6 |
Total rating | 3 |
Categories | Rundown Mods |
Dependency string | Sam_D_B-SamGeosV2-1.0.0 |
Dependants | 0 other packages depend on this package |
README
Sam D-B GeosV2
The Sam D-B Tileset V2. Better geo's, no more errors.
Tile sets
Service Complex
- Floodways
Mining Complex
- Digsite
- Refinery
- Storage
Data Complex
- Data Center
Floodways Complex
Floodways X tile
Very large floodways HUB tile. Multiple floors and spawn points for flyers.
Complex resource set data:
{
"Prefab": "Assets/SamdownGeos/Floodways Scaffolding HUB/Floodways_Scaffolding_HUB.prefab",
"SubComplex": 5,
"Shard": 10
}
Floodways I tile
I tile with multiple floors.
Complex resource set data:
{
"Prefab": "Assets/SamdownGeos/Floodways I Tile F1/Floodways_i_Tile_F1.prefab",
"SubComplex": 5,
"Shard": 10
}
Floodways I tile ONE WAY
re-mastered vanilla I tile. Once you drop down, there's no way back.
Complex resource set data:
{
"Prefab": "Assets/GameObject/Samdown_Floodways_1_way.prefab",
"SubComplex": 5,
"Shard": 10
},
Floodways dead end tile
Simple dead end tile that can be used to spawn enemies with custom plugins. There are invisible ladders on each sewer hole for enemies to jump down.
Complex resource set data:
{
"Prefab": "Assets/GameObject/Floodways_Reactor_Cooling_Spawns.prefab",
"SubComplex": 5,
"Shard": 10
}
Floodways exit tile
Floodways exit tile for arena fights. There are invisible ladders on each hole for enemies to jump down. Enemies must be spawned in using custom plugins for this to work.
Complex resource set data:
{
"Prefab": "Assets/SamdownGeos/Floodways Abberation Exit/Abberation_Exit_tile.prefab",
"SubComplex": 5,
"Shard": 10
}
Data Center Complex
Data Center Dead end
Extended Data Center tile with extra floors.
Complex resource set data:
{
"Prefab": "Assets/SamdownGeos/C2 Mainframe room/C2_Mainframe.prefab",
"SubComplex": 5,
"Shard": 10
}
Digsite Complex
Digsite X tile MWP pickup
Large Digsite tile for the MWP or other large pickup objects.
Complex resource set data:
{
"Prefab": "Assets/SamdownGeos/T2D2 MWP room/MWP_Room.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Storage Complex
Storage Elevator
Simple storage elevator re-imagined.
Complex resource set data:
{
"Prefab": "Assets/SamdownGeos/Storage Elevator 1/Storage_elevator_1.prefab",
"SubComplex": 2,
"Shard": "S1"
}
Storage dead end spawn point tile
Simple storage dead end for spawning enemies.
Complex resource set data:
{
"Prefab": "Assets/SamdownGeos/Storage dead end spawn/DeadEnd_Storage.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Refinery Complex
Refinery X tile
Large refinery tile with multiple elevators and enemy spawnpoints.
Complex resource set data:
{
"Prefab": "Assets/SamdownGeos/Refinery_X_tile_1/Refinery_X_Tile_1.prefab",
"SubComplex": 5,
"Shard": "S1"
}