PAIR
A duo challenging rundown - 4 levels - +50 weapons custom by arsenality - No stamina.
CHANGELOG
Version 0.1.1
GENERAL CHANGES
- P3-D1: level progress 56%
Balance Changes
- P2-E1: VY Canis majoris: (REWORKED)
- morphology of the level (MAIN) has been changed
- new enemies in MAIN
- pd: this change was made with the purpose of reducing the time of the level
Weapon Changes
- Light Sniper (primary weapon)
- damage 10.01 to 20.01
- reload 2.0 to 1.8
- Hel shotgun (Nait 25G)
- change to primary weapon
- reload 3.1(s) to 1.8(s)
- Stock 86 to 120
- Heavy Rifle (Bataldo k130)
- damage 7.5 to 10.01
- Burst Machinegun
- reload 3.7(s) to 2.5(s)
- machinegun thermal+
- reload 3.4(s) to 2.9(s)
Version 0.1.0
GENERAL CHANGES
- added dependency (stuck Enemy fix)
- Access to the level (C2:Aldebaran) is Open
- announced 4 new levels: P3-D1-E1-E2 AND P4-F1. Will be released in order (P3-D1 will be ready by the end of January).
Weapon Changes
- heavy SMG+ (van auken MK-II) NERF
- piercing bullet x3 to x2
- heavy SMG+ (vektor MK II) NERF
- precision damage 2.0 to 1.8 prcn
- Hel shotgun (Nait 25G)
- Clip 25 to 18
- reload 3.1(s) to 2.0(s)
- Precision Rifle (Draco D300)
- reload 3.0(s) to 2.0(s)
- Raptus Steigro / BUFF
- piercing bullet x2 to x3
- Tactical Shotgun
- Clip 10 to 8
- reload 2.67(s) to 1.9(s)
Version 0.0.9
GENERAL CHANGES
-Access to the level (C2:Aldebaran) is closed. Reason: broken event... until the next update of the AWO dependency.
Version 0.0.8
GENERAL CHANGES
Balance Changes
- P1-C2: Aldebaran
- additional description a completion the main objective
- changes in consumables
- ammo zone 52 reduced
- Slight increase of enemies in Class T
Weapon Changes
- heavy SMG+ (van auken MK-II)
- Added piercing bullet x3
- heavy SMG+ (vektor MK II) NERF
- precision damage 2.85 to 2.0 prcn
- reload 1.7(s) to 2.1(s)
- Heavy machinegun (PTP)
- Clip 75 to 70
- Stock 76 to 140
- Added piercing bullet x2
- Slug Shotgun
- piercing bullet(pierc) x2 to x4
- Choke Mod Shootgun
- Stock 38 to 51
Enemies Change
- Brawler
- increase in health (45 to 60)
- slight increase in armor
Version 0.0.7
GENERAL CHANGES
- Added P1-C2: adebaran
Balance Changes
- Removed Artifact in the levels (I think so)
- added more detailed description to weapons
- P2-E1: VY Canis Majoris
- changes consumables
- increase of enemies in the alarm Class IV Surge
- enemies spawn update on overload error
Weapon Changes
- WEAPONS REMOVED
- Shelling S49
- Shelling arid 5
- Mastaba R66
- Drekker CLR
- Drekker Del P1
- Hel shotgun (Nait 25G)
- Damage 1.19 to 1.2
- Distance 5M to 7M (buff)
- Tactical Shotgun (bataldo 12G)
- Damage 2.22(x12) to 2 (x12)
- Clip size 12 to 10
- Stock size 40 to 92
- Tactical Shotgun(Derya M5)
- rename Hel Tactical shotgun
- Added piercing bullet x2
- Widowmaker Sniper
- eliminated firing preload
- reduced hip
- Light Sniper and iron sight
- reload 1.8(s) to 1.2(s)
- Heavy Smg+(MK 11)
- added precision damage 2.85 prcn
- PDW (helldriver)
- rename Hel pdw
- reload 1.6(s) to 2.1(s)
- Added piercing bullet x2
- Maccree revolver
- added precision damage 5 prcn
- Added piercing bullet x2
Version 0.0.6
GENERAL CHANGES
-changes in customization of **** sleepers
Balance Changes
- P2-D1: Rigel
- change of scanner in doors
- removed loop wave tanks at the end of the dimension
Version 0.0.5
GENERAL CHANGES
-no change to the rundown
Version 0.0.4
GENERAL CHANGES
-removed dependence = 1.-WeaponStatShower -removed folder gamedata
Balance Changes
- P2-E1: VY Canis Majoris
- Secondary: increased alarm Zone_632 Class S I ---> Class S I Surge
Weapon Changes
- Heavy shotgun thermal+
- clip size 10 to 15
- max ammo 54 to 65
- Revolver hell
- reduced Shot Delay
- Shelling G6
- reduced reload time 1.5 to 0.7s
Tool Changes
- Shotgun Sentry
- Reduced rate of fire for Bio-tracker use (nerf)
- reduce the fire start delay from 0.5 to 0.2
Version 0.0.3
GENERAL CHANGES
- change in folder order. Bepinex
Version 0.0.2
GENERAL CHANGES
- reinstated sleepers sounds, videos and missing information
Version 0.0.1
GENERAL CHANGES
- Added Rundown PAIR