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Captivity Remake
A vanilla rundown with a story inspired by the eight steps to freedom. Vorkuta for Victory!
Last updated | a year ago |
Total downloads | 1684 |
Total rating | 0 |
Categories | Rundowns |
Dependency string | Skillet-Captivity_Remake-0.4.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
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BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1
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GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.7
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Brandonious-Player_Spawn_Apart
[For Rundown Devs] Finally, a level where the players split up.
Preferred version: 1.0.0
hirnukuono-AWOPartialDataFixer
makes it possible to use AdvancedWardenObjective and MTFO.Ext.PartialData together
Preferred version: 0.0.4
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GTFOModding-PaintTheDoor
(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.
Preferred version: 1.0.4README
Make sure when playing multiple levels in a row, that you exit each expedition before selecting the next level, doing otherwise may break game setup.
If there are any bugs or feedback, message Skillet#0451 on discord. Would love to see any video or recordings you make of my mod as well!
Captivity
This is a remake of my first rundown, which sadly completly broke with R3s release. The story is about the prisoners devising a plan to free themselves from the warden, this takes place in the overload objectives for the most part.