Evolution
A vanilla, story based rundown with modded elements. Early release with Six available expeditions. Two or more prisoners recommended.
By TH55
CHANGELOG
v0.1.0
Expeditions Available
- EV-A1
- EV-A2
- EV-B1
- EV-B2
- EV-C1
- EV-C2
v0.1.1
- Logs Updated.
- EV-A1 Junction Hallway resource packs moved to key zone.
- Added 'High Precision Damage' text to Hel Sniper.
v0.1.2
- Added Dependency: Log Library.
v0.1.3
- Hotfixed log library missing a level.
v0.1.4
- EVA1 hotfixed the Junction Team Scan from going through the wall.
- EVA2 lowered the spawns from the HSU Storage Zone Alarm.
- Added EnemyAnimationFix Dependency.
v0.1.5
- EVA2 Changed Consumable Distribution in Zone 60 to Cfoam - Explosive Tripmines
- EVA2 Raised the Zone 60 Ammopack to 4 uses.
- EVB1 Added Log in Zone 101
- EVB2 Added Warden Intel Prompt for Zone 346 post secondary
- EVB2 Slightly lowered the travel distance of the last alarm 50m < 40m
- EVB2 Changed the last round of the last alarm from S Cluster to normal S + one S Scan to compensate.
- Weapon: Rifle - Reload 1.6s < 1.45
v0.1.6
- EVB1 Reduced the amount of spawns on the last alarm.
- EVB2 Increased Ammo & Tool in Zone 598.
v0.1.7
- Fixed the general overpopulation of enemies during alarms.
- Removed a Scout from EVC1 Secondary.
- Adjusted a handful of hollowpath travel distances.
- EVB1; Moved log from Zone 101 to Zone 98.