TH55-Evolution icon

Evolution

A vanilla, story based rundown with modded elements. Early release with Six available expeditions. Two or more prisoners recommended.

By TH55

CHANGELOG

v0.1.0

Expeditions Available

  • EV-A1
  • EV-A2
  • EV-B1
  • EV-B2
  • EV-C1
  • EV-C2

v0.1.1

  • Logs Updated.
  • EV-A1 Junction Hallway resource packs moved to key zone.
  • Added 'High Precision Damage' text to Hel Sniper.

v0.1.2

  • Added Dependency: Log Library.

v0.1.3

  • Hotfixed log library missing a level.

v0.1.4

  • EVA1 hotfixed the Junction Team Scan from going through the wall.
  • EVA2 lowered the spawns from the HSU Storage Zone Alarm.
  • Added EnemyAnimationFix Dependency.

v0.1.5

  • EVA2 Changed Consumable Distribution in Zone 60 to Cfoam - Explosive Tripmines
  • EVA2 Raised the Zone 60 Ammopack to 4 uses.
  • EVB1 Added Log in Zone 101
  • EVB2 Added Warden Intel Prompt for Zone 346 post secondary
  • EVB2 Slightly lowered the travel distance of the last alarm 50m < 40m
  • EVB2 Changed the last round of the last alarm from S Cluster to normal S + one S Scan to compensate.
  • Weapon: Rifle - Reload 1.6s < 1.45

v0.1.6

  • EVB1 Reduced the amount of spawns on the last alarm.
  • EVB2 Increased Ammo & Tool in Zone 598.

v0.1.7

  • Fixed the general overpopulation of enemies during alarms.
  • Removed a Scout from EVC1 Secondary.
  • Adjusted a handful of hollowpath travel distances.
  • EVB1; Moved log from Zone 101 to Zone 98.

v0.1.8

  • EVB2
    • Added Sec door text prompt for Secondary layer.
    • Added Forward Extraction lockdown on post secondary until system reset completion.
    • Weighted resources to start in z596. (Secondary)
    • Fixed an incorrect text prompt for Zone 346 lockdown.
    • Added Condition on extraction diff between Main & Secondary.
    • Reduced Deidamia Melee Cooldown 7 --> 4 Sec. (awkward staring contest)
    • Deidamia no longer drops Parasites on death.
    • Increased Parasite drop on stagger 2 --> 4
  • EVC1
    • Updated a few command descriptions.
    • Post Secondary Blood Door opens via command execution.

v0.1.81

  • EVC1
    • Raised the Medipack uses in Z28 & Z375 from 4 --> 5.
  • Weapon Tweaks
    • Burst Rifle, Slightly increased ammo.

v0.1.9

  • EVC2
    • Fixed the alternate alarm option for Main Extraction not demoting the class VII to Class IV and instead making both alarms exist simultaneously.
      • Demoted Class IV to Class III and door to Zone 782 opens upon completion.

v0.1.91

  • R2mm believes v0.1.82 is the latest number by numerical disorder over v0.1.9 hence v0.1.91

v0.2.0

  • Weapon Changes

  • Pistol

  • Increased Damage 4.64 -> 4.81

  • Decreased Precision x.8667 -> x.8447

  • Increased Magazine 15 -> 18

  • Revolver

  • Increased Damage 14.21 -> 14.81

  • Added Heavy Armor Piercing

  • Added Piercing Rounds

  • Hel Revolver

  • Increased Range 8 -> 10 meters

  • Decreased Precision x.73 -> x.65

  • Increased total Ammo 46 -> 60

  • Added Medium Armor Penatration

  • Hel Sniper

  • Increased Damage 28.1 -> 30.1

  • Reduced Precision x1.35 -> 1.25

  • Added Heavy Armor Piercing

  • Slug Shotgun

  • Reduced Damage 18.1 -> 14.1

  • Increased Precision x1.2 -> x1.4

  • Increased Clip 6 -> 8

  • Reduced total Ammo 42 -> 36

  • Added Piercing

  • Added Heavy Armor Penatration

  • Sniper

  • Increased Damage 41.01 -> 50.01

  • Reduced Magazine 3 -> 2

  • Reduced Total Ammo 16 -> 12

  • Increased Shot Delay to 1.2s

  • Added Piercing

  • Added Very Heavy Armor Penatration

  • Scattergun

  • Added Medium Armor Penatration

  • Hel Gun

  • Added Medium Armor Penatration

  • Hel Shotgun

  • Added Light Armor Penatration

  • Hel Machine Gun

  • Added Medium Armor Penatration

  • Chokemod Shotgun

  • Added Light Armor Penatration

  • Burst Cannon

  • Added Medium Armor Penatration

  • Combat Shotgun

  • Added Light Armor Penatration

  • High Caliber Pistol

  • Added Medium Armor Penatration

  • Auto Pistol

  • Added Light Armor Penatration

  • Precision Rifle

  • Added Medium Armor Penatration

  • DMR Marksman

  • Added Medium Armor Penatration

  • Added Suppressor

  • Double Tap Rifle

  • Added Medium Armor Penatration

  • Added Suppressor

  • Sawed-Off Shotgun

  • Added Light Armor Penatration

  • Shotgun

  • Added Light Armor Penatration

  • Heavy Assualt Rifle

  • Added Medium Armor Penatration

  • Heavy SMG

  • Added Medium Armor Penatration

  • Sniper Sentry

  • Added Medium Armor Penatration

  • Melees

  • Added Heavy Armor Penatration

  • Added Dependencies

  • Snatcher Bug Fix

  • Extra Weapon Customization

  • Wardenintelohbehave

  • Fixed the Hide Terminal Command within certain Expeditions.

  • (Fix implying the AdvancedWardenobjective changing how Hide and Unhide terminal command worked)

  • Enemy Changes

  • Adjusted Deidamis Drone's Projectile pattern to be less devastating to pcs when firing in groups (Lol)

  • (Same to the Deidamis Warriors)

  • Lowered the Deidamis Patroller's Projectile count from 8 to 6

  • Raised the Tank's Armor stat to x0.00001

  • Raised the Pouncer's Armor stat to x0.1

  • Decreased Flyer health 16.2 -> 14.0

  • Increased Shocker health 150 -> 200

  • Increased Shocker weakspot multi 3x -> 4x