Evolution
A vanilla, story based rundown with modded elements. Early release with Six available expeditions. Two or more prisoners recommended.
By TH55
CHANGELOG
v0.1.0
Expeditions Available
- EV-A1
- EV-A2
- EV-B1
- EV-B2
- EV-C1
- EV-C2
v0.1.1
- Logs Updated.
- EV-A1 Junction Hallway resource packs moved to key zone.
- Added 'High Precision Damage' text to Hel Sniper.
v0.1.2
- Added Dependency: Log Library.
v0.1.3
- Hotfixed log library missing a level.
v0.1.4
- EVA1 hotfixed the Junction Team Scan from going through the wall.
- EVA2 lowered the spawns from the HSU Storage Zone Alarm.
- Added EnemyAnimationFix Dependency.
v0.1.5
- EVA2 Changed Consumable Distribution in Zone 60 to Cfoam - Explosive Tripmines
- EVA2 Raised the Zone 60 Ammopack to 4 uses.
- EVB1 Added Log in Zone 101
- EVB2 Added Warden Intel Prompt for Zone 346 post secondary
- EVB2 Slightly lowered the travel distance of the last alarm 50m < 40m
- EVB2 Changed the last round of the last alarm from S Cluster to normal S + one S Scan to compensate.
- Weapon: Rifle - Reload 1.6s < 1.45
v0.1.6
- EVB1 Reduced the amount of spawns on the last alarm.
- EVB2 Increased Ammo & Tool in Zone 598.
v0.1.7
- Fixed the general overpopulation of enemies during alarms.
- Removed a Scout from EVC1 Secondary.
- Adjusted a handful of hollowpath travel distances.
- EVB1; Moved log from Zone 101 to Zone 98.
v0.1.8
- EVB2
- Added Sec door text prompt for Secondary layer.
- Added Forward Extraction lockdown on post secondary until system reset completion.
- Weighted resources to start in z596. (Secondary)
- Fixed an incorrect text prompt for Zone 346 lockdown.
- Added Condition on extraction diff between Main & Secondary.
- Reduced Deidamia Melee Cooldown 7 --> 4 Sec. (awkward staring contest)
- Deidamia no longer drops Parasites on death.
- Increased Parasite drop on stagger 2 --> 4
- EVC1
- Updated a few command descriptions.
- Post Secondary Blood Door opens via command execution.
v0.1.81
- EVC1
- Raised the Medipack uses in Z28 & Z375 from 4 --> 5.
- Weapon Tweaks
- Burst Rifle, Slightly increased ammo.
v0.1.9
- EVC2
- Fixed the alternate alarm option for Main Extraction not demoting the class VII to Class IV and instead making both alarms exist simultaneously.
- Demoted Class IV to Class III and door to Zone 782 opens upon completion.
- Fixed the alternate alarm option for Main Extraction not demoting the class VII to Class IV and instead making both alarms exist simultaneously.
v0.1.91
- R2mm believes v0.1.82 is the latest number by numerical disorder over v0.1.9 hence v0.1.91
v0.2.0
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Weapon Changes
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Pistol
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Increased Damage 4.64 -> 4.81
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Decreased Precision x.8667 -> x.8447
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Increased Magazine 15 -> 18
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Revolver
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Increased Damage 14.21 -> 14.81
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Added Heavy Armor Piercing
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Added Piercing Rounds
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Hel Revolver
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Increased Range 8 -> 10 meters
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Decreased Precision x.73 -> x.65
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Increased total Ammo 46 -> 60
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Added Medium Armor Penatration
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Hel Sniper
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Increased Damage 28.1 -> 30.1
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Reduced Precision x1.35 -> 1.25
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Added Heavy Armor Piercing
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Slug Shotgun
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Reduced Damage 18.1 -> 14.1
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Increased Precision x1.2 -> x1.4
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Increased Clip 6 -> 8
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Reduced total Ammo 42 -> 36
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Added Piercing
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Added Heavy Armor Penatration
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Sniper
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Increased Damage 41.01 -> 50.01
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Reduced Magazine 3 -> 2
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Reduced Total Ammo 16 -> 12
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Increased Shot Delay to 1.2s
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Added Piercing
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Added Very Heavy Armor Penatration
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Scattergun
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Added Medium Armor Penatration
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Hel Gun
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Added Medium Armor Penatration
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Hel Shotgun
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Added Light Armor Penatration
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Hel Machine Gun
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Added Medium Armor Penatration
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Chokemod Shotgun
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Added Light Armor Penatration
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Burst Cannon
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Added Medium Armor Penatration
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Combat Shotgun
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Added Light Armor Penatration
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High Caliber Pistol
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Added Medium Armor Penatration
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Auto Pistol
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Added Light Armor Penatration
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Precision Rifle
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Added Medium Armor Penatration
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DMR Marksman
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Added Medium Armor Penatration
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Added Suppressor
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Double Tap Rifle
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Added Medium Armor Penatration
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Added Suppressor
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Sawed-Off Shotgun
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Added Light Armor Penatration
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Shotgun
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Added Light Armor Penatration
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Heavy Assualt Rifle
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Added Medium Armor Penatration
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Heavy SMG
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Added Medium Armor Penatration
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Sniper Sentry
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Added Medium Armor Penatration
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Melees
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Added Heavy Armor Penatration
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Added Dependencies
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Snatcher Bug Fix
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Extra Weapon Customization
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Wardenintelohbehave
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Fixed the Hide Terminal Command within certain Expeditions.
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(Fix implying the AdvancedWardenobjective changing how Hide and Unhide terminal command worked)
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Enemy Changes
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Adjusted Deidamis Drone's Projectile pattern to be less devastating to pcs when firing in groups (Lol)
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(Same to the Deidamis Warriors)
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Lowered the Deidamis Patroller's Projectile count from 8 to 6
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Raised the Tank's Armor stat to x0.00001
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Raised the Pouncer's Armor stat to x0.1
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Decreased Flyer health 16.2 -> 14.0
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Increased Shocker health 150 -> 200
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Increased Shocker weakspot multi 3x -> 4x