Decompiled source of Fusion v1.5.10
plugins/Fusion/extra/Endlessinferno.plugins.dll
Decompiled a week agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Unity.IL2CPP; using GameData; using Gear; using HarmonyLib; using Microsoft.CodeAnalysis; using Player; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("weapon")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("weapon")] [assembly: AssemblyTitle("weapon")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Interference_Weapon { [HarmonyPatch(typeof(BulletWeapon))] internal static class Inject_BulletWeapon { [HarmonyPostfix] [HarmonyPatch("UpdateAmmoStatus")] private static void Post_UpdateAmmoStatus(BulletWeapon __instance) { DoReload(__instance); } [HarmonyPostfix] [HarmonyPatch("OnWield")] private static void Post_Wield(BulletWeapon __instance) { DoReload(__instance); } private static void DoReload(BulletWeapon weapon) { if (weapon.m_clip == 0 && (((GameDataBlockBase<ItemDataBlock>)(object)((Item)weapon).ItemDataBlock).persistentID == 5001 || ((GameDataBlockBase<ItemDataBlock>)(object)((Item)weapon).ItemDataBlock).persistentID == 5005)) { ((Item)weapon).Owner.Inventory.DoReload(); } else if (weapon.m_clip == 0 && (((GameDataBlockBase<ItemDataBlock>)(object)((Item)weapon).ItemDataBlock).persistentID == 5002 || ((GameDataBlockBase<ItemDataBlock>)(object)((Item)weapon).ItemDataBlock).persistentID == 5003) && ((PlayerInventoryBase)((Weapon)weapon).m_inventory).CanReloadCurrent()) { ((ItemEquippable)weapon).TryTriggerReloadAnimationSequence(); if (((Item)weapon).Owner.Locomotion.IsRunning) { ((Item)weapon).Owner.Locomotion.ChangeState((PLOC_State)0, false); } } } } [BepInPlugin("Yoake.Endlessinferno-Weapon", "Plugin for Endlessinferno Weaponpack", "1.1.0.0")] [BepInProcess("GTFO.exe")] public class EntryPoint : BasePlugin { public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) new Harmony("Interference.Weapon.Harmony").PatchAll(); } } }
plugins/Fusion/extra/Flowaria.MeltdownReactor.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.Json; using System.Text.Json.Serialization; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using ChainedPuzzles; using GTFO.API; using GTFO.API.Utilities; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LevelGeneration; using Localization; using MTFO.Managers; using MeltdownReactor.Json; using MeltdownReactor.Json.PartialData; using MeltdownReactor.ReactorData; using Microsoft.CodeAnalysis; using SNetwork; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("Flowaria.MeltdownReactor")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Flowaria.MeltdownReactor")] [assembly: AssemblyTitle("Flowaria.MeltdownReactor")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MeltdownReactor { [BepInPlugin("Flowaria.MeltdownReactor", "MeltdownReactor", "2.1.4")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class EntryPoint : BasePlugin { [CompilerGenerated] private static class <>O { public static LiveEditEventHandler <0>__Listener_FileChanged1; } public const string PLUGIN_NAME = "MeltdownReactor"; public const string AUTHOR = "Flowaria"; public const string GUID = "Flowaria.MeltdownReactor"; public const string VERSION = "2.1.4"; public static string REACTOR_OVERRIDE_DATA_PATH = Path.Combine(MTFOUtil.CustomPath, "MeltdownReactor"); public static readonly Dictionary<uint, ReactorOverrideData> ReactorOverrideDatas = new Dictionary<uint, ReactorOverrideData>(); private Harmony m_Harmony; private LiveEditListener listener; public override void Load() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Expected O, but got Unknown MeltdownReactorLogger.Debug("This plugin is dev-ed based on Flowaria.MeltdownReactor, which is only used in rundowns Flowaria.Modulation and Flowaria.Paradigm"); MeltdownReactorLogger.Debug("All credits belong to Flowaria."); if (!Directory.Exists(REACTOR_OVERRIDE_DATA_PATH)) { Directory.CreateDirectory(REACTOR_OVERRIDE_DATA_PATH); StreamWriter streamWriter = File.CreateText(Path.Combine(REACTOR_OVERRIDE_DATA_PATH, "Template.json")); streamWriter.WriteLine(JSON.Serialize(new ReactorOverrideData())); streamWriter.Flush(); streamWriter.Close(); return; } ClassInjector.RegisterTypeInIl2Cpp<MeltdownReactor>(); m_Harmony = new Harmony("Flowaria.MeltdownReactor"); m_Harmony.PatchAll(); foreach (string item in Directory.EnumerateFiles(REACTOR_OVERRIDE_DATA_PATH, "*.json", SearchOption.AllDirectories)) { JSON.Load<ReactorOverrideData>(item, out var config); if (ReactorOverrideDatas.ContainsKey(config.ObjectiveDataID)) { MeltdownReactorLogger.Error($"Duplicate ObjectiveDataID {config.ObjectiveDataID}"); } else { ReactorOverrideDatas.Add(config.ObjectiveDataID, config); } } listener = LiveEdit.CreateListener(REACTOR_OVERRIDE_DATA_PATH, "*.json", true); LiveEditListener obj = listener; object obj2 = <>O.<0>__Listener_FileChanged1; if (obj2 == null) { LiveEditEventHandler val = Listener_FileChanged1; <>O.<0>__Listener_FileChanged1 = val; obj2 = (object)val; } obj.FileChanged += (LiveEditEventHandler)obj2; } private static void Listener_FileChanged1(LiveEditEventArgs e) { MeltdownReactorLogger.Warning("LiveEdit File Changed: " + e.FullPath + "."); LiveEdit.TryReadFileContent(e.FullPath, (Action<string>)delegate(string content) { ReactorOverrideData reactorOverrideData = JSON.Deserialize<ReactorOverrideData>(content); if (!ReactorOverrideDatas.ContainsKey(reactorOverrideData.ObjectiveDataID)) { MeltdownReactorLogger.Error("Changing ObjectiveDataID is not allowed, will not update."); } else { ReactorOverrideDatas[reactorOverrideData.ObjectiveDataID] = reactorOverrideData; MeltdownReactorLogger.Warning($"Updated override data with ObjectiveDataID {reactorOverrideData.ObjectiveDataID}"); } }); } } public class MeltdownReactor : MonoBehaviour { private const string MAINTERMINAL_NAME = "Main Terminal"; private const float HIDE_TIMER_THRESHOLD = 43200f; private static Color LowTemperature; private static Color HighTemperature; private static uint VerifyTextID; private static uint MainTerminalTextID; private static uint CooldownCommandDescTextID; private static uint InfiniteWaveVerifyTextID; internal static uint NotReadyForVerificationOutputTextID; internal static uint IncorrectTerminalOutputTextID; internal static uint CorrectTerminalOutputTextID; private LG_Light[] _lights; private float _updateTimer; private Dictionary<int, LG_ComputerTerminal> verifyZoneOverrideTerminals = new Dictionary<int, LG_ComputerTerminal>(); internal ReactorOverrideData overrideData; private Dictionary<int, string> meltdownWaveTerminalKeys; private HashSet<int> infiniteWaveIndices; private WardenObjectiveDataBlock objectiveDataBlock; private Dictionary<TERM_Command, List<WardenObjectiveEventData>> commandEventMap = new Dictionary<TERM_Command, List<WardenObjectiveEventData>>(); private Dictionary<TERM_Command, List<TerminalOutput>> commandPostOutputMap = new Dictionary<TERM_Command, List<TerminalOutput>>(); internal LG_WardenObjective_Reactor ChainedReactor { get; set; } public bool UsingLightEffect { get; set; } = true; public bool IsCorrectTerminal(LG_ComputerTerminal terminal) { int num = ChainedReactor.m_currentWaveCount - 1; if (num >= 0) { MeltdownReactorLogger.Error($"Index: {num}"); MeltdownReactorLogger.Error("Comp Terminal Key1: " + terminal.ItemKey); MeltdownReactorLogger.Error("Comp Terminal Key2: " + (meltdownWaveTerminalKeys.ContainsKey(num) ? meltdownWaveTerminalKeys[num] : "empty")); if (meltdownWaveTerminalKeys.ContainsKey(num) && meltdownWaveTerminalKeys[num].Equals(terminal.ItemKey, StringComparison.InvariantCultureIgnoreCase)) { return true; } } return false; } public void Init() { if (overrideData == null) { MeltdownReactorLogger.Error("ReactorOverrideData is null!"); return; } meltdownWaveTerminalKeys = new Dictionary<int, string>(); overrideData.MeltdownWaveIndices.ForEach(delegate(int index) { meltdownWaveTerminalKeys.TryAdd(index, string.Empty); }); infiniteWaveIndices = overrideData.InfiniteWaveIndices.ToHashSet(); LevelAPI.OnEnterLevel += OnDrop; if (VerifyTextID == 0) { VerifyTextID = GameDataBlockBase<TextDataBlock>.GetBlockID("InGame.WardenObjective_Reactor.MeltdownVerification"); MainTerminalTextID = GameDataBlockBase<TextDataBlock>.GetBlockID("InGame.WardenObjective_Reactor.MeltdownMainTerminalName"); CooldownCommandDescTextID = GameDataBlockBase<TextDataBlock>.GetBlockID("InGame.WardenObjective_Reactor.MeltdownCoolDown.CommandDesc"); InfiniteWaveVerifyTextID = GameDataBlockBase<TextDataBlock>.GetBlockID("InGame.WardenObjective_Reactor.Verification.InfiniteWave"); NotReadyForVerificationOutputTextID = GameDataBlockBase<TextDataBlock>.GetBlockID("InGame.WardenObjective_Reactor.MeltdownCoolDown.Not_ReadyForVerification_Output"); IncorrectTerminalOutputTextID = GameDataBlockBase<TextDataBlock>.GetBlockID("InGame.WardenObjective_Reactor.MeltdownCoolDown.IncorrectTerminal_Output"); CorrectTerminalOutputTextID = GameDataBlockBase<TextDataBlock>.GetBlockID("InGame.WardenObjective_Reactor.MeltdownCoolDown.CorrectTerminal_Output"); } } private void OnDrop() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Invalid comparison between Unknown and I4 //IL_004f: Unknown result type (might be due to invalid IL or missing references) LG_WardenObjective_Reactor chainedReactor = ChainedReactor; LG_ComputerTerminal terminal = ChainedReactor.m_terminal; objectiveDataBlock = GameDataBlockBase<WardenObjectiveDataBlock>.GetBlock(overrideData.ObjectiveDataID); if (objectiveDataBlock == null) { MeltdownReactorLogger.Error($"Failed to get the Reactor Startup objective for layer {chainedReactor.SpawnNode.LayerType}"); return; } if ((int)objectiveDataBlock.Type != 1) { MeltdownReactorLogger.Error("Only Reactor Startup is supported"); ((Behaviour)this).enabled = false; return; } if (UsingLightEffect) { _lights = ((IEnumerable<LG_Light>)chainedReactor.SpawnNode.m_lightsInNode).Where((LG_Light x) => (int)x.m_category == 3).ToArray(); chainedReactor.m_lightCollection.RemoveLights(Il2CppReferenceArray<LG_Light>.op_Implicit(_lights)); } if (overrideData.StartupOnDrop && SNet.IsMaster) { chainedReactor.AttemptInteract((eReactorInteraction)0, 0f); terminal.TrySyncSetCommandHidden((TERM_Command)21); } SetupVerifyZoneOverride(); SetupMeltdownAndInfiniteWave(); if (overrideData.ReactorTerminal != null && overrideData.ReactorTerminal.TerminalPassword.PasswordProtected) { BuildReactorTerminalPassword(); } } private void SetupVerifyZoneOverride() { //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_0324: Unknown result type (might be due to invalid IL or missing references) LG_Zone val3 = default(LG_Zone); foreach (VerifyZoneOverride verifyZoneOverride in overrideData.VerifyZoneOverrides) { if (verifyZoneOverrideTerminals.ContainsKey(verifyZoneOverride.WaveIndex)) { MeltdownReactorLogger.Error($"VerifyZoneOverrides: Duplicate Wave Index {verifyZoneOverride.WaveIndex}"); continue; } if (infiniteWaveIndices.Contains(verifyZoneOverride.WaveIndex)) { MeltdownReactorLogger.Error($"VerifyZoneOverrides: Wave Index {verifyZoneOverride.WaveIndex} is specified as Infinite Wave but VerifyZoneOverride is specified! Will not process"); continue; } if (verifyZoneOverride.WaveIndex < 0 || verifyZoneOverride.WaveIndex >= objectiveDataBlock.ReactorWaves.Count) { MeltdownReactorLogger.Error($"VerifyZoneOverrides: Invalid Wave Index {verifyZoneOverride.WaveIndex}. Valid value for this reactor is: [0, {objectiveDataBlock.ReactorWaves.Count - 1}]"); continue; } ReactorWaveData val = objectiveDataBlock.ReactorWaves[verifyZoneOverride.WaveIndex]; if (!val.VerifyInOtherZone) { MeltdownReactorLogger.Error($"VerifyZoneOverrides: `VerifyInOtherZone` is false for wave {verifyZoneOverride.WaveIndex}. You need to set it to true to generate the log, and thereby enabling moving the log."); continue; } LG_ComputerTerminal val2 = Utils.FindTerminalWithTerminalSerial(val.VerificationTerminalSerial, ChainedReactor.SpawnNode.m_dimension.DimensionIndex, ChainedReactor.SpawnNode.LayerType, val.ZoneForVerification); if ((Object)(object)val2 == (Object)null) { MeltdownReactorLogger.Error($"VerifyZoneOverrides: Cannot find wave log terminal. Wave index: {verifyZoneOverride.WaveIndex}"); continue; } TargetZone targetZone = verifyZoneOverride.TargetZone; if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(targetZone.DimensionIndex, targetZone.LayerType, targetZone.LocalIndex, ref val3) || (Object)(object)val3 == (Object)null) { MeltdownReactorLogger.Error($"VerifyZoneOverrides: Cannot find target zone {targetZone.LocalIndex}, {targetZone.LayerType}, {targetZone.DimensionIndex}."); continue; } if (val3.TerminalsSpawnedInZone == null || val3.TerminalsSpawnedInZone.Count < 0) { MeltdownReactorLogger.Error($"VerifyZoneOverrides: No spawned terminal found in target zone {targetZone.LocalIndex}, {targetZone.LayerType}, {targetZone.DimensionIndex}.."); continue; } int num = Builder.SessionSeedRandom.Seed; if (num < 0) { num = ((num != int.MinValue) ? (-num) : int.MaxValue); } int num2 = num % val3.TerminalsSpawnedInZone.Count; LG_ComputerTerminal val4 = val3.TerminalsSpawnedInZone[num2]; string text = val.VerificationTerminalFileName.ToUpperInvariant(); TerminalLogFileData localLog = val2.GetLocalLog(text); if (localLog == null) { MeltdownReactorLogger.Error("VerifyZoneOverrides: Cannot find reactor verify log on terminal."); continue; } val2.RemoveLocalLog(text); val4.AddLocalLog(localLog, true); val.VerificationTerminalSerial = val4.ItemKey; val2.ResetInitialOutput(); val4.ResetInitialOutput(); MeltdownReactorLogger.Debug($"VerifyZoneOverrides: moved wave {verifyZoneOverride.WaveIndex} verify log from {val2.ItemKey} to {val4.ItemKey}"); verifyZoneOverrideTerminals.Add(verifyZoneOverride.WaveIndex, val4); } } private void SetupMeltdownAndInfiniteWave() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) LG_WardenObjective_Reactor chainedReactor = ChainedReactor; LG_ComputerTerminal terminal = ChainedReactor.m_terminal; eDimensionIndex dimensionIndex = chainedReactor.SpawnNode.m_dimension.DimensionIndex; LG_LayerType layerType = chainedReactor.SpawnNode.LayerType; LG_Zone val3 = default(LG_Zone); for (int i = 0; i < objectiveDataBlock.ReactorWaves.Count; i++) { if (!meltdownWaveTerminalKeys.ContainsKey(i) && !infiniteWaveIndices.Contains(i)) { continue; } ReactorWaveData val = objectiveDataBlock.ReactorWaves[i]; if (!val.HasVerificationTerminal) { _ = terminal.m_command; if (meltdownWaveTerminalKeys.ContainsKey(i)) { meltdownWaveTerminalKeys[i] = terminal.ItemKey; AddVerifyCommand(terminal); MeltdownReactorLogger.Debug($"MeltdownWave: Setup as Meltdown Wave for wave index {i}"); } else { MeltdownReactorLogger.Debug($"InfiniteWave: Setup as Infinite Wavefor wave index {i}"); } continue; } LG_ComputerTerminal val2 = null; if (verifyZoneOverrideTerminals.ContainsKey(i)) { val2 = verifyZoneOverrideTerminals[i]; } else { if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(dimensionIndex, layerType, val.ZoneForVerification, ref val3)) { MeltdownReactorLogger.Error($"Cannot find LG_Zone {dimensionIndex}, {layerType}, {val.ZoneForVerification}"); continue; } for (int j = 0; j < val3.TerminalsSpawnedInZone.Count; j++) { LG_ComputerTerminal val4 = val3.TerminalsSpawnedInZone[j]; if (val4.ItemKey.Equals(val.VerificationTerminalSerial, StringComparison.InvariantCultureIgnoreCase)) { val2 = val4; break; } } } if ((Object)(object)val2 == (Object)null) { MeltdownReactorLogger.Error($"MeltdownWave: cannot find verify terminal for wave index {i}"); continue; } val2.ConnectedReactor = chainedReactor; val2.RemoveLocalLog(val.VerificationTerminalFileName.ToUpperInvariant()); if (meltdownWaveTerminalKeys.ContainsKey(i)) { meltdownWaveTerminalKeys[i] = val2.ItemKey; AddVerifyCommand(val2); MeltdownReactorLogger.Debug($"MeltdownWave: Setup as Meltdown Wave for wave index {i}"); } else { MeltdownReactorLogger.Debug($"InfiniteWave: Setup as Infinite Wavefor wave index {i}"); } val2.ResetInitialOutput(); } if (meltdownWaveTerminalKeys.Count == objectiveDataBlock.ReactorWaves.Count) { terminal.TrySyncSetCommandHidden((TERM_Command)22); } } private void AddVerifyCommand(LG_ComputerTerminal terminal) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown LG_ComputerTerminalCommandInterpreter command = terminal.m_command; if (command.HasRegisteredCommand((TERM_Command)42)) { MeltdownReactorLogger.Debug("TERM_Command.UniqueCommand5 already registered. If this terminal is specified as objective terminal for 2 waves and the number of commands in 'UniqueCommands' on this terminal isn't more than 4, simply ignore this message."); return; } command.AddCommand((TERM_Command)42, "REACTOR_COOLDOWN", new LocalizedText { UntranslatedText = ((CooldownCommandDescTextID == 0) ? "Confirm Reactor Startup Cooling Protocol" : Text.Get(CooldownCommandDescTextID)), Id = 0u }, (TERM_CommandRule)0); terminal.TrySyncSetCommandRule((TERM_Command)42, (TERM_CommandRule)0); } private void SetIdle() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)ChainedReactor == (Object)null)) { pReactorState val = default(pReactorState); val.status = (eReactorStatus)0; val.stateCount = 0; val.stateProgress = 0f; val.verifyFailed = false; pReactorState state = val; ChainedReactor.m_stateReplicator.State = state; } } private void OnDestroy() { LevelAPI.OnEnterLevel -= OnDrop; ChainedReactor = null; infiniteWaveIndices?.Clear(); meltdownWaveTerminalKeys?.Clear(); verifyZoneOverrideTerminals?.Clear(); commandEventMap?.Clear(); commandPostOutputMap?.Clear(); infiniteWaveIndices = null; meltdownWaveTerminalKeys = null; overrideData = null; objectiveDataBlock = null; verifyZoneOverrideTerminals = null; commandEventMap = null; commandPostOutputMap = null; } private void LateUpdate() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if ((int)GameStateManager.CurrentStateName == 10) { eReactorStatus status = ChainedReactor.m_currentState.status; if (UsingLightEffect) { UpdateLight(status, ChainedReactor.m_currentWaveProgress); } UpdateGUIText(status); } } private void UpdateGUIText(eReactorStatus status) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Invalid comparison between Unknown and I4 int num = ChainedReactor.m_currentWaveCount - 1; if (num < 0) { return; } bool flag = ChainedReactor.m_currentWaveData.Verify < 43200f; if ((int)status != 4) { return; } if (meltdownWaveTerminalKeys.ContainsKey(num)) { string text = ((MainTerminalTextID == 0) ? "Main Terminal" : Text.Get(MainTerminalTextID)); if (ChainedReactor.m_currentWaveData.HasVerificationTerminal) { text = ChainedReactor.m_currentWaveData.VerificationTerminalSerial; } ChainedReactor.SetGUIMessage(true, FormatText(VerifyTextID, ChainedReactor.m_currentWaveCount, ChainedReactor.m_waveCountMax, "<color=orange>" + text + "</color>"), (ePUIMessageStyle)3, flag, "<size=125%>" + Text.Get(1104u), "</size>"); } else if (infiniteWaveIndices.Contains(num)) { ChainedReactor.SetGUIMessage(true, string.Format(Text.Get(InfiniteWaveVerifyTextID), ChainedReactor.m_currentWaveCount, ChainedReactor.m_waveCountMax), (ePUIMessageStyle)3, flag, "<size=125%>" + Text.Get(1104u), "</size>"); } else if (ChainedReactor.m_currentWaveData.HasVerificationTerminal) { ChainedReactor.SetGUIMessage(true, Text.Format(1103u, (Object[])(object)new Object[3] { Object.op_Implicit(ChainedReactor.m_currentWaveCount), Object.op_Implicit(ChainedReactor.m_waveCountMax), Object.op_Implicit("<color=orange>" + ChainedReactor.m_currentWaveData.VerificationTerminalSerial + "</color>") }), (ePUIMessageStyle)3, flag, "<size=125%>" + Text.Get(1104u), "</size>"); } else { ChainedReactor.SetGUIMessage(true, Text.Format(1105u, (Object[])(object)new Object[3] { Object.op_Implicit(ChainedReactor.m_currentWaveCount), Object.op_Implicit(ChainedReactor.m_waveCountMax), Object.op_Implicit("<color=orange>" + ChainedReactor.CurrentStateOverrideCode + "</color>") }), (ePUIMessageStyle)3, flag, "<size=125%>" + Text.Get(1104u), "</size>"); } } private void UpdateLight(eReactorStatus status, float progress) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected I4, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) if (!(_updateTimer > Clock.Time)) { _updateTimer = Clock.Time + 0.15f; switch (status - 1) { case 0: SetLightColor(Color.black); break; case 1: SetLightColor(Color.Lerp(LowTemperature, HighTemperature, progress)); break; case 2: SetLightColor(Color.Lerp(HighTemperature, LowTemperature, progress)); break; case 3: SetLightColor(LowTemperature); break; case 4: SetLightColor(LowTemperature); break; } } } private void SetLightColor(Color color) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (UsingLightEffect && _lights != null) { for (int i = 0; i < _lights.Length; i++) { _lights[i].ChangeColor(color); } } } private void BuildReactorTerminalPassword() { //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Expected O, but got Unknown //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Expected O, but got Unknown LG_ComputerTerminal terminal = ChainedReactor.m_terminal; TerminalPassword terminalPassword = overrideData.ReactorTerminal.TerminalPassword; if (!terminalPassword.GeneratePassword) { terminal.LockWithPassword(terminalPassword.Password, new string[1] { "" }); return; } if (terminalPassword.TerminalZoneSelectionDatas.Count <= 0) { MeltdownReactorLogger.Error("Tried to generate a password for terminal " + terminal.PublicName + " with no " + typeof(TerminalZoneSelectionData).Name + "!! This is not allowed."); return; } string codeWord = SerialGenerator.GetCodeWord(); string passwordHintText = terminalPassword.PasswordHintText; string text = "<b>[Forgot your password?]</b> Backup security key(s) located in logs on "; int num = terminalPassword.PasswordPartCount; if (codeWord.Length % num != 0) { MeltdownReactorLogger.Error($"Build() password.Length ({codeWord.Length}) not divisible by passwordParts ({terminalPassword.PasswordPartCount}). Defaulting to 1."); num = 1; } string[] array = ((num > 1) ? Il2CppArrayBase<string>.op_Implicit((Il2CppArrayBase<string>)(object)StringUtils.SplitIntoChunksArray(codeWord, codeWord.Length / num)) : new string[1] { codeWord }); string text2 = ""; if (terminalPassword.ShowPasswordPartPositions) { for (int i = 0; i < array[0].Length; i++) { text2 += "-"; } } HashSet<LG_ComputerTerminal> hashSet = new HashSet<LG_ComputerTerminal>(); for (int j = 0; j < num; j++) { int index = j % terminalPassword.TerminalZoneSelectionDatas.Count; LG_ComputerTerminal val = Utils.SelectTerminalFromSelectionData(terminalPassword.TerminalZoneSelectionDatas[index][Builder.SessionSeedRandom.Range(0, terminalPassword.TerminalZoneSelectionDatas[index].Count, "NO_TAG")]); if ((Object)(object)val != (Object)null) { string text3 = ""; string text4; if (terminalPassword.ShowPasswordPartPositions) { for (int k = 0; k < j; k++) { text3 += text2; } text4 = text3 + array[j]; for (int l = j; l < num - 1; l++) { text4 += text2; } } else { text4 = array[j]; } string text5 = (terminalPassword.ShowPasswordPartPositions ? ("0" + (j + 1)) : ("0" + Builder.SessionSeedRandom.Range(0, 9, "NO_TAG"))); TerminalLogFileData val2 = new TerminalLogFileData(); val2.FileName = "key" + text5 + "_" + terminal.m_serialNumber + (val.HasPasswordPart ? "_1" : "") + ".LOG"; val2.FileContent = new LocalizedText { UntranslatedText = string.Format(Text.Get((num == 1) ? 1431221909u : 2260297836u), text4), Id = 0u }; TerminalLogFileData val3 = val2; val.AddLocalLog(val3, true); if (!hashSet.Contains(val)) { if (j > 0) { text += ", "; } text = text + val.PublicName + " in " + val.SpawnNode.m_zone.AliasName; } hashSet.Add(val); val.HasPasswordPart = true; } else { MeltdownReactorLogger.Error($"Build() CRITICAL ERROR, could not get a LG_ComputerTerminal for password part ({j + 1}/{num}) for {terminal.PublicName} backup log."); } } string text6 = text + "."; if (terminalPassword.ShowPasswordLength) { terminal.LockWithPassword(codeWord, new string[3] { passwordHintText, text6, "Char[" + codeWord.Length + "]" }); } else { terminal.LockWithPassword(codeWord, new string[2] { passwordHintText, text6 }); } foreach (LG_ComputerTerminal item in hashSet) { item.ResetInitialOutput(); } } private void BuildReactorTerminalCustomCommands() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) LG_ComputerTerminal terminal = ChainedReactor.m_terminal; List<ReactorCustomTerminalCommand> uniqueCommands = overrideData.ReactorTerminal.UniqueCommands; TERM_Command val = default(TERM_Command); for (int i = 0; i < uniqueCommands.Count; i++) { ReactorCustomTerminalCommand reactorCustomTerminalCommand = uniqueCommands[i]; if (terminal.m_command.TryGetUniqueCommandSlot(ref val)) { terminal.m_command.AddCommand(val, reactorCustomTerminalCommand.Command, reactorCustomTerminalCommand.CommandDesc, reactorCustomTerminalCommand.SpecialCommandRule); commandEventMap.Add(val, reactorCustomTerminalCommand.CommandEvents); commandPostOutputMap.Add(val, reactorCustomTerminalCommand.PostCommandOutputs); for (int j = 0; j < reactorCustomTerminalCommand.CommandEvents.Count; j++) { WardenObjectiveEventData val2 = reactorCustomTerminalCommand.CommandEvents[j]; if (val2.ChainPuzzle != 0) { ChainedPuzzleDataBlock block = GameDataBlockBase<ChainedPuzzleDataBlock>.GetBlock(val2.ChainPuzzle); if (block != null) { ChainedPuzzleInstance val3 = ChainedPuzzleManager.CreatePuzzleInstance(block, terminal.ConnectedReactor.SpawnNode.m_area, terminal.ConnectedReactor.m_chainedPuzzleAlign.position, terminal.ConnectedReactor.m_chainedPuzzleAlign, val2.UseStaticBioscanPoints); terminal.SetChainPuzzleForCommand(val, j, val3); } } } } else { MeltdownReactorLogger.Error($"LG_ComputerTerminal: Could not get any more unique command slots for this terminal!! Have you added too many unique commands to this terminal? (Yours: {uniqueCommands.Count}, Max: 5)"); } } ChainedPuzzleInstance val6 = default(ChainedPuzzleInstance); for (int k = 38; k <= 42; k++) { TERM_Command val4 = (TERM_Command)(byte)k; if (!commandEventMap.TryGetValue(val4, out var value) || value == null) { continue; } ChainedPuzzleInstance val5 = null; for (int l = 0; l < value.Count; l++) { WardenObjectiveEventData eventData = value[l]; if (eventData == null) { continue; } if (ChainedReactor.m_terminal.TryGetChainPuzzleForCommand(val4, l, ref val6) && (Object)(object)val6 != (Object)null) { ChainedPuzzleInstance obj = val6; obj.OnPuzzleSolved += Action.op_Implicit((Action)delegate { WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(eventData, (eWardenObjectiveEventTrigger)0, true, 0f); }); val5 = val6; } else if ((Object)(object)val5 != (Object)null) { ChainedPuzzleInstance obj2 = val5; obj2.OnPuzzleSolved += Action.op_Implicit((Action)delegate { WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(eventData, (eWardenObjectiveEventTrigger)0, true, 0f); }); } } } MeltdownReactorLogger.Warning("CustomCommand built!"); } private static string FormatText(uint id, params object[] objs) { return string.Format(Text.Get(id), objs); } static MeltdownReactor() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) LowTemperature = ColorExt.Hex("#23E4F2") * 2.5f; HighTemperature = ColorExt.Hex("#F63838") * 12f; VerifyTextID = 0u; MainTerminalTextID = 0u; CooldownCommandDescTextID = 0u; InfiniteWaveVerifyTextID = 0u; NotReadyForVerificationOutputTextID = 0u; IncorrectTerminalOutputTextID = 0u; CorrectTerminalOutputTextID = 0u; } } internal static class MeltdownReactorLogger { private static readonly ManualLogSource _logger = Logger.CreateLogSource("MeltdownReactor"); private static string Format(object msg) { return msg.ToString(); } public static void Info(object data) { _logger.LogMessage((object)Format(data)); } public static void Verbose(object data) { } public static void Debug(object data) { _logger.LogDebug((object)Format(data)); } public static void Error(object data) { _logger.LogError((object)Format(data)); } public static void Warning(object data) { _logger.LogWarning((object)Format(data)); } } internal static class Utils { public static LG_ComputerTerminal FindTerminalWithTerminalSerial(string itemKey, eDimensionIndex dim, LG_LayerType layer, eLocalZoneIndex localIndex) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) LG_Zone val = null; if (Builder.CurrentFloor.TryGetZoneByLocalIndex(dim, layer, localIndex, ref val) && (Object)(object)val != (Object)null) { Enumerator<LG_ComputerTerminal> enumerator = val.TerminalsSpawnedInZone.GetEnumerator(); while (enumerator.MoveNext()) { LG_ComputerTerminal current = enumerator.Current; if (current.ItemKey.Equals(itemKey, StringComparison.InvariantCultureIgnoreCase)) { return current; } } } return null; } public static TerminalLogFileData GetLocalLog(this LG_ComputerTerminal terminal, string logName) { Dictionary<string, TerminalLogFileData> localLogs = terminal.GetLocalLogs(); logName = logName.ToUpperInvariant(); if (!localLogs.ContainsKey(logName)) { return null; } return localLogs[logName]; } public static void ResetInitialOutput(this LG_ComputerTerminal terminal) { terminal.m_command.ClearOutputQueueAndScreenBuffer(); terminal.m_command.AddInitialTerminalOutput(); if (terminal.IsPasswordProtected) { terminal.m_command.AddPasswordProtectedOutput((Il2CppStringArray)null); } } public static LG_ComputerTerminal SelectTerminalFromSelectionData(PasswordTerminalZoneSelectionData selectionData) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Expected I4, but got Unknown //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) TargetZone targetZone = selectionData.TargetZone; LG_Zone val = default(LG_Zone); if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(targetZone.DimensionIndex, targetZone.LayerType, targetZone.LocalIndex, ref val) || (Object)(object)val == (Object)null) { MeltdownReactorLogger.Error("SelectTerminalFromSelectionData() Could NOT find zone with " + targetZone); return null; } if (val.TerminalsSpawnedInZone.Count <= 0) { MeltdownReactorLogger.Error("SelectTerminalFromSelectionData() Could not find any terminals in zone with " + targetZone?.ToString() + ". At least one terminal required!!"); return null; } List<LG_ComputerTerminal> list = new List<LG_ComputerTerminal>(); if ((int)selectionData.SeedType != 0) { Enumerator<LG_ComputerTerminal> enumerator = val.TerminalsSpawnedInZone.GetEnumerator(); while (enumerator.MoveNext()) { LG_ComputerTerminal current = enumerator.Current; if (!current.HasPasswordPart) { list.Add(current); } } if (list.Count <= 0) { eLocalZoneIndex localIndex = targetZone.LocalIndex; MeltdownReactorLogger.Error("SelectTerminalFromSelectionData() Could not find any terminals without a password part in zone with " + ((object)(eLocalZoneIndex)(ref localIndex)).ToString() + ". Putting the password on random (session) already used terminal."); return val.TerminalsSpawnedInZone[Builder.SessionSeedRandom.Range(0, val.TerminalsSpawnedInZone.Count, "NO_TAG")]; } } eSeedType seedType = selectionData.SeedType; switch ((int)seedType) { case 0: return val.TerminalsSpawnedInZone[Mathf.Clamp(0, val.TerminalsSpawnedInZone.Count - 1, selectionData.TerminalIndex)]; case 1: return list[Builder.SessionSeedRandom.Range(0, list.Count, "NO_TAG")]; case 2: return list[Builder.BuildSeedRandom.Range(0, list.Count, "NO_TAG")]; case 3: Random.InitState(selectionData.StaticSeed); return list[Random.Range(0, list.Count)]; default: MeltdownReactorLogger.Error("SelectTerminalFromSelectionData() did not have a valid SeedType!!"); return null; } } } } namespace MeltdownReactor.ReactorData { public class PasswordTerminalZoneSelectionData { public TargetZone TargetZone { get; set; } = new TargetZone(); public eSeedType SeedType { get; set; } public int TerminalIndex { get; set; } public int StaticSeed { get; set; } public PasswordTerminalZoneSelectionData() { SeedType = (eSeedType)1; } public override string ToString() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) string[] obj = new string[7] { TargetZone?.ToString(), " ", null, null, null, null, null }; eSeedType seedType = SeedType; obj[2] = ((object)(eSeedType)(ref seedType)).ToString(); obj[3] = " "; obj[4] = TerminalIndex.ToString(); obj[5] = " "; obj[6] = StaticSeed.ToString(); return string.Concat(obj); } } public class ReactorCustomTerminalCommand { public string Command { get; set; } public LocalizedText CommandDesc { get; set; } public List<TerminalOutput> PostCommandOutputs { get; set; } public List<WardenObjectiveEventData> CommandEvents { get; set; } public TERM_CommandRule SpecialCommandRule { get; set; } public ReactorCustomTerminalCommand() { PostCommandOutputs = new List<TerminalOutput>(); CommandEvents = new List<WardenObjectiveEventData>(); } } public class ReactorOverrideData { public uint ObjectiveDataID { get; set; } public bool StartupOnDrop { get; set; } public List<int> MeltdownWaveIndices { get; set; } = new List<int>(); public List<int> InfiniteWaveIndices { get; set; } = new List<int>(); public ReactorTerminalSetting ReactorTerminal { get; set; } = new ReactorTerminalSetting(); public List<VerifyZoneOverride> VerifyZoneOverrides { get; set; } = new List<VerifyZoneOverride> { new VerifyZoneOverride() }; } public class ReactorTerminalSetting { public List<ReactorCustomTerminalCommand> UniqueCommands { get; set; } = new List<ReactorCustomTerminalCommand>(); public TerminalPassword TerminalPassword { get; set; } = new TerminalPassword(); } public class TargetZone { public eDimensionIndex DimensionIndex { get; set; } public LG_LayerType LayerType { get; set; } public eLocalZoneIndex LocalIndex { get; set; } public override string ToString() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) return $"{LocalIndex}, {LayerType}, {DimensionIndex}"; } } public class TerminalPassword { public bool PasswordProtected { get; set; } public string Password { get; set; } = string.Empty; public string PasswordHintText { get; set; } = "Password Required."; public bool GeneratePassword { get; set; } = true; public int PasswordPartCount { get; set; } = 1; public bool ShowPasswordLength { get; set; } public bool ShowPasswordPartPositions { get; set; } public List<List<PasswordTerminalZoneSelectionData>> TerminalZoneSelectionDatas { get; set; } = new List<List<PasswordTerminalZoneSelectionData>> { new List<PasswordTerminalZoneSelectionData>() }; } public class VerifyZoneOverride { public int WaveIndex { get; set; } = -1; public TargetZone TargetZone { get; set; } = new TargetZone(); } } namespace MeltdownReactor.Patches { [HarmonyPatch] internal static class Patch_LG_ComputerTerminal { [HarmonyPrefix] [HarmonyPatch(typeof(LG_ComputerTerminal), "OnStateChange")] private static bool Pre_OnStateChange(LG_ComputerTerminal __instance, bool isRecall) { if (__instance.SpawnNode != null || !isRecall) { return true; } return false; } } [HarmonyPatch(typeof(LG_ComputerTerminalCommandInterpreter), "ReceiveCommand")] internal static class Patch_Meltdown_Reactor_Terminal { private static bool Prefix(LG_ComputerTerminalCommandInterpreter __instance, TERM_Command cmd) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Invalid comparison between Unknown and I4 //IL_0022: Unknown result type (might be due to invalid IL or missing references) LG_WardenObjective_Reactor connectedReactor = __instance.m_terminal.ConnectedReactor; if ((Object)(object)connectedReactor == (Object)null || (int)cmd != 42) { return true; } if (__instance.m_terminal.CommandIsHidden(cmd)) { return true; } _ = __instance.m_terminal.ItemKey; MeltdownReactor component = ((Component)connectedReactor).gameObject.GetComponent<MeltdownReactor>(); if ((Object)(object)component == (Object)null) { return true; } if (!connectedReactor.ReadyForVerification) { __instance.AddOutput("", true); __instance.AddOutput((TerminalLineType)3, Text.Get(MeltdownReactor.NotReadyForVerificationOutputTextID), 4f, (TerminalSoundType)0, (TerminalSoundType)0); __instance.AddOutput("", true); return false; } if (component.IsCorrectTerminal(__instance.m_terminal)) { MeltdownReactorLogger.Info("Reactor Verify Correct!"); if (SNet.IsMaster) { if (connectedReactor.m_currentWaveCount == connectedReactor.m_waveCountMax) { connectedReactor.AttemptInteract((eReactorInteraction)5, 0f); } else { connectedReactor.AttemptInteract((eReactorInteraction)3, 0f); } } __instance.AddOutput(Text.Get(MeltdownReactor.CorrectTerminalOutputTextID), true); } else { MeltdownReactorLogger.Info("Reactor Verify Incorrect!"); __instance.AddOutput("", true); __instance.AddOutput((TerminalLineType)3, Text.Get(MeltdownReactor.IncorrectTerminalOutputTextID), 4f, (TerminalSoundType)0, (TerminalSoundType)0); __instance.AddOutput("", true); } return false; } } [HarmonyPatch] internal static class Patch_Meltdown_Reactor { [HarmonyPostfix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnBuildDone")] private static void Post_BuildDone(LG_WardenObjective_Reactor __instance) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Invalid comparison between Unknown and I4 WardenObjectiveDataBlock val = default(WardenObjectiveDataBlock); if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val)) { MeltdownReactorLogger.Error("Failed to get WardenObjectiveData for this reactor"); } else if (EntryPoint.ReactorOverrideDatas.ContainsKey(((GameDataBlockBase<WardenObjectiveDataBlock>)(object)val).persistentID)) { ReactorOverrideData overrideData = EntryPoint.ReactorOverrideDatas[((GameDataBlockBase<WardenObjectiveDataBlock>)(object)val).persistentID]; if ((int)val.Type != 1) { MeltdownReactorLogger.Error($"ObjectiveDataID {((GameDataBlockBase<WardenObjectiveDataBlock>)(object)val).persistentID} is not reactor startup, which is unsupported."); return; } MeltdownReactor meltdownReactor = ((Component)__instance).gameObject.AddComponent<MeltdownReactor>(); meltdownReactor.ChainedReactor = __instance; meltdownReactor.UsingLightEffect = false; meltdownReactor.overrideData = overrideData; meltdownReactor.Init(); MeltdownReactorLogger.Warning($"Override Reactor Data for ObjectiveID {((GameDataBlockBase<WardenObjectiveDataBlock>)(object)val).persistentID}"); } } } } namespace MeltdownReactor.Json { internal static class JSON { private static readonly JsonSerializerOptions s_SerializerOptions; public static T Deserialize<T>(string json) { return JsonSerializer.Deserialize<T>(json, s_SerializerOptions); } public static string Serialize<T>(T obj) { return JsonSerializer.Serialize(obj, s_SerializerOptions); } static JSON() { s_SerializerOptions = new JsonSerializerOptions { AllowTrailingCommas = true, ReadCommentHandling = JsonCommentHandling.Skip, PropertyNameCaseInsensitive = true, WriteIndented = true }; s_SerializerOptions.Converters.Add(new JsonStringEnumConverter()); if (MTFOPartialDataUtil.IsLoaded && MTFOPartialDataUtil.Initialized) { s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter); s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.LocalizedTextConverter); MeltdownReactorLogger.Info("PartialData Support Found!"); } else { s_SerializerOptions.Converters.Add(new LocalizedTextConverter()); } } public static void Load<T>(string file, out T config) where T : new() { if (file.Length < ".json".Length) { config = default(T); return; } if (file.Substring(file.Length - ".json".Length) != ".json") { file += ".json"; } file = File.ReadAllText(Path.Combine(ConfigManager.CustomPath, "MeltdownReactor", file)); config = Deserialize<T>(file); } } internal class LocalizedTextConverter : JsonConverter<LocalizedText> { public override bool HandleNull => false; public override LocalizedText Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown switch (reader.TokenType) { case JsonTokenType.String: { string @string = reader.GetString(); return new LocalizedText { Id = 0u, UntranslatedText = @string }; } case JsonTokenType.Number: return new LocalizedText { Id = reader.GetUInt32(), UntranslatedText = null }; default: throw new JsonException($"LocalizedTextJson type: {reader.TokenType} is not implemented!"); } } public override void Write(Utf8JsonWriter writer, LocalizedText value, JsonSerializerOptions options) { JsonSerializer.Serialize<LocalizedText>(writer, value, options); } } } namespace MeltdownReactor.Json.PartialData { public static class MTFOPartialDataUtil { public const string PLUGIN_GUID = "MTFO.Extension.PartialBlocks"; public static JsonConverter PersistentIDConverter { get; private set; } public static JsonConverter LocalizedTextConverter { get; private set; } public static bool IsLoaded { get; private set; } public static bool Initialized { get; private set; } public static string PartialDataPath { get; private set; } public static string ConfigPath { get; private set; } static MTFOPartialDataUtil() { PersistentIDConverter = null; LocalizedTextConverter = null; IsLoaded = false; Initialized = false; PartialDataPath = string.Empty; ConfigPath = string.Empty; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("MTFO.Extension.PartialBlocks", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type[] types = obj.GetTypes(); Type type = types.First((Type t) => t.Name == "PersistentIDConverter"); if ((object)type == null) { throw new Exception("Unable to Find PersistentIDConverter Class"); } Type type2 = types.First((Type t) => t.Name == "LocalizedTextConverter"); if ((object)type2 == null) { throw new Exception("Unable to Find LocalizedTextConverter Class"); } Type obj2 = types.First((Type t) => t.Name == "PartialDataManager") ?? throw new Exception("Unable to Find PartialDataManager Class"); PropertyInfo property = obj2.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public); PropertyInfo property2 = obj2.GetProperty("PartialDataPath", BindingFlags.Static | BindingFlags.Public); PropertyInfo? property3 = obj2.GetProperty("ConfigPath", BindingFlags.Static | BindingFlags.Public); if ((object)property == null) { throw new Exception("Unable to Find Property: Initialized"); } if ((object)property2 == null) { throw new Exception("Unable to Find Property: PartialDataPath"); } if ((object)property3 == null) { throw new Exception("Unable to Find Field: ConfigPath"); } Initialized = (bool)property.GetValue(null); PartialDataPath = (string)property2.GetValue(null); ConfigPath = (string)property3.GetValue(null); PersistentIDConverter = (JsonConverter)Activator.CreateInstance(type); LocalizedTextConverter = (JsonConverter)Activator.CreateInstance(type2); IsLoaded = true; } catch (Exception value2) { MeltdownReactorLogger.Error($"Exception thrown while reading data from MTFO_Extension_PartialData:\n{value2}"); } } } public static class MTFOUtil { public const string PLUGIN_GUID = "com.dak.MTFO"; public const BindingFlags PUBLIC_STATIC = BindingFlags.Static | BindingFlags.Public; public static string GameDataPath { get; private set; } public static string CustomPath { get; private set; } public static bool HasCustomContent { get; private set; } public static bool IsLoaded { get; private set; } static MTFOUtil() { GameDataPath = string.Empty; CustomPath = string.Empty; HasCustomContent = false; IsLoaded = false; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("com.dak.MTFO", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type obj2 = obj.GetTypes().First((Type t) => t.Name == "ConfigManager") ?? throw new Exception("Unable to Find ConfigManager Class"); FieldInfo field = obj2.GetField("GameDataPath", BindingFlags.Static | BindingFlags.Public); FieldInfo field2 = obj2.GetField("CustomPath", BindingFlags.Static | BindingFlags.Public); FieldInfo? field3 = obj2.GetField("HasCustomContent", BindingFlags.Static | BindingFlags.Public); if ((object)field == null) { throw new Exception("Unable to Find Field: GameDataPath"); } if ((object)field2 == null) { throw new Exception("Unable to Find Field: CustomPath"); } if ((object)field3 == null) { throw new Exception("Unable to Find Field: HasCustomContent"); } GameDataPath = (string)field.GetValue(null); CustomPath = (string)field2.GetValue(null); HasCustomContent = (bool)field3.GetValue(null); IsLoaded = true; } catch (Exception value2) { MeltdownReactorLogger.Error($"Exception thrown while reading path from DataDumper (MTFO): \n{value2}"); } } } }
plugins/Fusion/extra/MeleeFix.dll
Decompiled a week agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Unity.IL2CPP; using HarmonyLib; using Player; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MeleeFix")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MeleeFix")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0419bef8-8fd3-47f2-96e2-897346c1410e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace MeleeFix { [BepInPlugin("com.Sexypanda.MeleeFix", "MeleeFix", "1.0.0")] public class EntryPoint : BasePlugin { public override void Load() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("com.Sexypanda.MeleeFix").PatchAll(); } } } namespace MeleeFix.Patches { [HarmonyPatch] internal static class MeleeFix_Patch { [HarmonyPatch(typeof(FirstPersonItemHolder), "MeleeAttackShortcut")] [HarmonyPrefix] public static void MeleeAttackShortcut__Prefix(FirstPersonItemHolder __instance) { __instance.m_inventoryLocal.SetWieldDelayOverride(0f); __instance.m_owner.Sync.WantsToWieldSlot((InventorySlot)10, false); } } }
plugins/Fusion/extra/net6/AggroFix.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AIGraph; using API; using Agents; using AggroFix.BepInEx; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using Enemies; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes; using Il2CppSystem.Collections.Generic; using LevelGeneration; using Microsoft.CodeAnalysis; using Player; using SNetwork; using StateMachines; using UnityEngine; using UnityEngine.Analytics; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("AggroFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+993b34134528fcfa51e1e8571e9ad84aea5be391")] [assembly: AssemblyProduct("AggroFix")] [assembly: AssemblyTitle("AggroFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace AggroFix { [HarmonyPatch] internal static class Fix { private static bool patch = true; private static bool IsTargetReachable(AIG_CourseNode source, AIG_CourseNode target) { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Invalid comparison between Unknown and I4 //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Invalid comparison between Unknown and I4 if (source == null || target == null) { return false; } if (source.NodeID == target.NodeID) { return true; } AIG_SearchID.IncrementSearchID(); ushort searchID = AIG_SearchID.SearchID; Queue<AIG_CourseNode> queue = new Queue<AIG_CourseNode>(); queue.Enqueue(source); while (queue.Count > 0) { AIG_CourseNode val = queue.Dequeue(); ((AIG_CourseGraphMember)val).m_searchID = searchID; Enumerator<AIG_CoursePortal> enumerator = val.m_portals.GetEnumerator(); while (enumerator.MoveNext()) { AIG_CoursePortal current = enumerator.Current; LG_Gate gate = current.Gate; object obj; if (gate == null) { obj = null; } else { iLG_Door_Core spawnedDoor = gate.SpawnedDoor; obj = ((spawnedDoor != null) ? ((Il2CppObjectBase)spawnedDoor).TryCast<LG_SecurityDoor>() : null); } LG_SecurityDoor val2 = (LG_SecurityDoor)obj; if ((Object)(object)val2 != (Object)null && (int)val2.LastStatus != 10 && (int)val2.LastStatus != 16) { continue; } AIG_CourseNode oppositeNode = current.GetOppositeNode(val); if (((AIG_CourseGraphMember)oppositeNode).m_searchID != searchID) { if (oppositeNode.NodeID == target.NodeID) { return true; } queue.Enqueue(oppositeNode); } } } return false; } [HarmonyPatch(typeof(EnemyCourseNavigation), "UpdateTracking")] [HarmonyPostfix] private static void UpdateTracking(EnemyCourseNavigation __instance) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Invalid comparison between Unknown and I4 if (!patch || !SNet.IsMaster) { return; } EnemyAgent owner = __instance.m_owner; if (((Agent)owner).CourseNode == null || __instance.m_targetRef == null || (Object)(object)__instance.m_targetRef.m_agent == (Object)null || (int)((StateMachine<ES_Base>)(object)owner.Locomotion).m_currentState.m_stateEnum == 14) { return; } if (!IsTargetReachable(((Agent)owner).CourseNode, __instance.m_targetRef.m_agent.CourseNode)) { APILogger.Debug("Invalid current " + ((Il2CppObjectBase)__instance.m_targetRef.m_agent).Cast<PlayerAgent>().Owner.NickName); bool flag = false; int num = Random.RandomRangeInt(0, PlayerManager.PlayerAgentsInLevel.Count); PlayerAgent val = PlayerManager.PlayerAgentsInLevel[num]; for (int i = 0; i < PlayerManager.PlayerAgentsInLevel.Count; i++) { APILogger.Debug("Checking " + val.Owner.NickName); if (((Agent)val).Alive && ((Object)val).GetInstanceID() != ((Object)__instance.m_targetRef.m_agent).GetInstanceID() && IsTargetReachable(((Agent)owner).CourseNode, ((Agent)val).CourseNode)) { flag = true; break; } num = (num + 1) % PlayerManager.PlayerAgentsInLevel.Count; val = PlayerManager.PlayerAgentsInLevel[num]; } if (flag) { APILogger.Debug("Rerouted to " + val.Owner.NickName); patch = false; ((AgentAI)owner.AI).SetTarget((Agent)(object)val); patch = true; } else { APILogger.Debug("No valid target found " + ((Il2CppObjectBase)__instance.m_targetRef.m_agent).Cast<PlayerAgent>().Owner.NickName); } } else { APILogger.Debug("Current " + ((Il2CppObjectBase)__instance.m_targetRef.m_agent).Cast<PlayerAgent>().Owner.NickName); } } } } namespace AggroFix.BepInEx { public static class Module { public const string GUID = "randomuserhi.AggroFix"; public const string Name = "AggroFix"; public const string Version = "0.0.1"; } public static class ConfigManager { public static ConfigFile configFile; private static ConfigEntry<bool> debug; public static bool Debug { get { return debug.Value; } set { debug.Value = value; } } static ConfigManager() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "AggroFix.cfg"), true); debug = configFile.Bind<bool>("Debug", "enable", false, "Enables debug messages when true."); } } [BepInPlugin("randomuserhi.AggroFix", "AggroFix", "0.0.1")] public class Plugin : BasePlugin { private static Harmony? harmony; public override void Load() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown APILogger.Log("Plugin is loaded!"); harmony = new Harmony("randomuserhi.AggroFix"); harmony.PatchAll(); APILogger.Log("Debug is " + (ConfigManager.Debug ? "Enabled" : "Disabled")); } } } namespace API { [HarmonyPatch(typeof(GameDataInit))] internal class GameDataInit_Patches { [HarmonyPatch("Initialize")] [HarmonyWrapSafe] [HarmonyPostfix] public static void Initialize_Postfix() { Analytics.enabled = false; } } internal static class APILogger { private static readonly ManualLogSource logger; static APILogger() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown logger = new ManualLogSource("Rand-API"); Logger.Sources.Add((ILogSource)(object)logger); } private static string Format(string module, object msg) { return $"[{module}]: {msg}"; } public static void Info(string module, object data) { logger.LogMessage((object)Format(module, data)); } public static void Verbose(string module, object data) { } public static void Log(object data) { logger.LogDebug((object)Format("AggroFix", data)); } public static void Debug(object data) { if (ConfigManager.Debug) { Log(data); } } public static void Warn(object data) { logger.LogWarning((object)Format("AggroFix", data)); } public static void Error(object data) { logger.LogError((object)Format("AggroFix", data)); } } }
plugins/Fusion/extra/net6/AmorLib_1.1.2.dll
Decompiled a week agousing System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using System.Text.RegularExpressions; using AIGraph; using AmorLib.API; using AmorLib.Dependencies; using AmorLib.Events; using AmorLib.Utils; using AmorLib.Utils.Extensions; using AmorLib.Utils.JsonElementConverters; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using CullingSystem; using GTFO.API; using GTFO.API.Extensions; using GTFO.API.JSON; using GTFO.API.Utilities; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using InjectLib.JsonNETInjection.Supports; using LevelGeneration; using Localization; using MTFO.Ext.PartialData; using Microsoft.CodeAnalysis; using SNetwork; using SemanticVersioning; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("AmorLib")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e55c20542f65f82551c50b400c7e279eccf15890")] [assembly: AssemblyProduct("AmorLib")] [assembly: AssemblyTitle("AmorLib")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace AmorLib { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] internal sealed class CallConstructorOnLoadAttribute : Attribute { } [BepInPlugin("Amor.AmorLib", "AmorLib", "1.1.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] internal sealed class EntryPoint : BasePlugin { public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) new Harmony("Amor.AmorLib").PatchAll(); CallAllAutoConstructors(); Logger.Info("AmorLib is done loading!"); } private void CallAllAutoConstructors() { IEnumerable<Type> enumerable = from t in AccessTools.GetTypesFromAssembly(((object)this).GetType().Assembly) where t.IsDefined(typeof(CallConstructorOnLoadAttribute), inherit: false) select t; foreach (Type item in enumerable) { RuntimeHelpers.RunClassConstructor(item.TypeHandle); } } } internal static class Logger { private static readonly ManualLogSource MLS; static Logger() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown MLS = new ManualLogSource("AmorLib"); Logger.Sources.Add((ILogSource)(object)MLS); } public static void Info(BepInExInfoLogInterpolatedStringHandler handler) { MLS.LogInfo(handler); } public static void Info(string str) { MLS.LogMessage((object)str); } public static void Debug(BepInExDebugLogInterpolatedStringHandler handler) { MLS.LogDebug(handler); } public static void Debug(string str) { MLS.LogDebug((object)str); } public static void Error(BepInExErrorLogInterpolatedStringHandler handler) { MLS.LogError(handler); } public static void Error(string str) { MLS.LogError((object)str); } public static void Warn(BepInExWarningLogInterpolatedStringHandler handler) { MLS.LogWarning(handler); } public static void Warn(string str) { MLS.LogWarning((object)str); } } } namespace AmorLib.Utils { [CallConstructorOnLoad] public static class CourseNodeUtil { private class DimensionMap { private const float IndexSize = 4f; public List<AIG_CourseNode>?[,] BuildNodeMap; public AIG_CourseNode[,][] NodeMap; public (int x, int z) MinCellBound; public (int x, int z) MaxCellBound; public (int x, int z) MapSize; internal DimensionMap() { BuildNodeMap = null; NodeMap = null; MapSize = (0, 0); MinCellBound = (int.MaxValue, int.MaxValue); MaxCellBound = (int.MinValue, int.MinValue); } internal void UpdateBounds(Vector3 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) int val = (int)(position.x / 4f); int val2 = (int)(position.z / 4f); MinCellBound = (Math.Min(val, MinCellBound.x), Math.Min(val2, MinCellBound.z)); MaxCellBound = (Math.Max(val, MaxCellBound.x), Math.Max(val2, MaxCellBound.z)); } internal void CreateNodeMap() { MapSize = (MaxCellBound.x - MinCellBound.x + 1, MaxCellBound.z - MinCellBound.z + 1); BuildNodeMap = new List<AIG_CourseNode>[MapSize.x, MapSize.z]; NodeMap = new AIG_CourseNode[MapSize.x, MapSize.z][]; } internal (int x, int z) GetMapPos(Vector3 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) return (Math.Clamp((int)(position.x / 4f) - MinCellBound.x, 0, MapSize.x - 1), Math.Clamp((int)(position.z / 4f) - MinCellBound.z, 0, MapSize.z - 1)); } internal List<AIG_CourseNode> GetBuildNodeList(Vector3 position) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) (int x, int z) mapPos = GetMapPos(position); int item = mapPos.x; int item2 = mapPos.z; List<AIG_CourseNode> list = BuildNodeMap[item, item2]; if (list == null) { list = (BuildNodeMap[item, item2] = new List<AIG_CourseNode>()); } return list; } internal void FinishBuild() { for (int i = 0; i < MapSize.x; i++) { for (int j = 0; j < MapSize.z; j++) { NodeMap[i, j] = BuildNodeMap[i, j]?.ToArray(); } } BuildNodeMap = null; } public AIG_CourseNode[] GetNodes(Vector3 position) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Expected O, but got Unknown //IL_01d3: Unknown result type (might be due to invalid IL or missing references) var (num, num2) = GetMapPos(position); if (NodeMap[num, num2] != null) { return NodeMap[num, num2]; } float num3 = Math.Max(MapSize.x, MapSize.z); for (int i = 1; (float)i < num3; i++) { int num4 = Math.Max(num - i, 0); int num5 = Math.Min(num + i, MapSize.x - 1); int num6 = Math.Max(num2 - i, 0); int num7 = Math.Min(num2 + i, MapSize.z - 1); for (int j = num4; j <= num5; j++) { if (NodeMap[j, num6] != null) { return NodeMap[j, num6]; } if (NodeMap[j, num7] != null) { return NodeMap[j, num7]; } } for (int k = num6 + 1; k <= num7 - 1; k++) { if (NodeMap[num4, k] != null) { return NodeMap[num4, k]; } if (NodeMap[num5, k] != null) { return NodeMap[num5, k]; } } } bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(66, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Unable to get any node for ("); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<Vector3>(position); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(")! How are you even playing the game?!"); } Logger.Error(val); return null; } } private static readonly Dictionary<eDimensionIndex, DimensionMap> _maps; static CourseNodeUtil() { _maps = new Dictionary<eDimensionIndex, DimensionMap>(); LevelAPI.OnAfterBuildBatch += OnAfterBuildBatch; } private static void OnAfterBuildBatch(BatchName batch) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Invalid comparison between Unknown and I4 //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) if ((int)batch != 38) { return; } _maps.Clear(); Enumerator<AIG_NodeCluster> enumerator = AIG_NodeCluster.AllNodeClusters.GetEnumerator(); while (enumerator.MoveNext()) { AIG_NodeCluster current = enumerator.Current; object obj; if (current == null) { obj = null; } else { AIG_CourseNode courseNode = current.m_courseNode; obj = ((courseNode != null) ? courseNode.m_dimension : null); } if (obj != null) { if (!_maps.TryGetValue(current.m_courseNode.m_dimension.DimensionIndex, out DimensionMap value)) { _maps.Add(current.m_courseNode.m_dimension.DimensionIndex, value = new DimensionMap()); } Enumerator<AIG_INode> enumerator2 = current.m_nodes.GetEnumerator(); while (enumerator2.MoveNext()) { AIG_INode current2 = enumerator2.Current; value.UpdateBounds(current2.Position); } } } foreach (DimensionMap value2 in _maps.Values) { value2.CreateNodeMap(); } Enumerator<AIG_NodeCluster> enumerator4 = AIG_NodeCluster.AllNodeClusters.GetEnumerator(); while (enumerator4.MoveNext()) { AIG_NodeCluster current4 = enumerator4.Current; object obj2; if (current4 == null) { obj2 = null; } else { AIG_CourseNode courseNode2 = current4.m_courseNode; obj2 = ((courseNode2 != null) ? courseNode2.m_dimension : null); } if (obj2 == null) { continue; } DimensionMap dimensionMap = _maps[current4.m_courseNode.m_dimension.DimensionIndex]; int id = current4.CourseNode.NodeID; Enumerator<AIG_INode> enumerator5 = current4.m_nodes.GetEnumerator(); while (enumerator5.MoveNext()) { AIG_INode current5 = enumerator5.Current; List<AIG_CourseNode> buildNodeList = dimensionMap.GetBuildNodeList(current5.Position); if (!buildNodeList.Any((AIG_CourseNode node) => id == node.NodeID)) { buildNodeList.Add(current4.CourseNode); } } } foreach (DimensionMap value3 in _maps.Values) { value3.FinishBuild(); } } private static bool TryGetClosestNodeInCluster(AIG_NodeCluster cluster, Vector3 position, out AIG_INode node) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) AIG_VoxelNodeVolume voxelNodeVolume = cluster.m_nodeVolume.m_voxelNodeVolume; if (voxelNodeVolume.TryGetCloseVoxelNode_Safe(position, position.y - 0.5f, position.y + 0.5f, ref node, false)) { return true; } int num = default(int); int num2 = default(int); voxelNodeVolume.GetGridPosition(position, ref num, ref num2); num = Mathf.Clamp(num, 0, voxelNodeVolume.m_countX - 1); num2 = Mathf.Clamp(num2, 0, voxelNodeVolume.m_countZ - 1); float num3 = float.MaxValue; AIG_VoxelNode val = null; AIG_VoxelNodePillar val2 = default(AIG_VoxelNodePillar); for (int i = -1; i < 2; i++) { for (int j = -1; j < 2; j++) { if (!voxelNodeVolume.TryGetPillar(num + i, num2 + j, ref val2)) { continue; } Enumerator<AIG_VoxelNode> enumerator = val2.m_nodes.GetEnumerator(); while (enumerator.MoveNext()) { AIG_VoxelNode current = enumerator.Current; if (current.ClusterID != cluster.ID) { continue; } Vector3 val3 = current.Position - position; float sqrMagnitude = ((Vector3)(ref val3)).sqrMagnitude; if (sqrMagnitude < num3) { val = current; num3 = sqrMagnitude; if (num3 < 0.55f) { node = ((Il2CppObjectBase)val).Cast<AIG_INode>(); return true; } } } } } if (val != null) { node = ((Il2CppObjectBase)val).Cast<AIG_INode>(); return true; } return false; } public static AIG_CourseNode ResolveCourseNode(AIG_CourseNode[] list, Vector3 position) { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) if (list == null) { return null; } if (list.Length == 1) { return list[0]; } (AIG_CourseNode, AIG_INode)[] array = new(AIG_CourseNode, AIG_INode)[list.Length]; int num = 0; foreach (AIG_CourseNode val in list) { if (!TryGetClosestNodeInCluster(val.m_nodeCluster, position, out AIG_INode node)) { node = val.m_nodeCluster.m_nodes[0]; } array[num++] = (val, node); } bool flag = false; float num2 = float.MaxValue; AIG_CourseNode result = null; (AIG_CourseNode, AIG_INode)[] array2 = array; for (int j = 0; j < array2.Length; j++) { var (val2, val3) = array2[j]; if (val3 != null) { bool flag2 = val3.Position.y - 0.25f <= position.y; Vector3 val4 = position - val3.Position; float sqrMagnitude = ((Vector3)(ref val4)).sqrMagnitude; if ((!flag && flag2) || (flag == flag2 && sqrMagnitude < num2)) { flag = flag2; num2 = sqrMagnitude; result = val2; } } } return result; } public static AIG_CourseNode GetCourseNode(Vector3 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) ? val = position; Dimension dimensionFromPos = Dimension.GetDimensionFromPos(position); int num; if (dimensionFromPos == null) { num = 0; val = num; num = (int)val; } else { val = dimensionFromPos.DimensionIndex; num = (int)val; } return GetCourseNode((Vector3)num, (eDimensionIndex)val); } public static AIG_CourseNode GetCourseNode(Vector3 position, eDimensionIndex dimensionIndex) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) if (!_maps.TryGetValue(dimensionIndex, out DimensionMap value)) { bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(39, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("No Position-To-Node map for dimension "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<eDimensionIndex>(dimensionIndex); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("!"); } Logger.Error(val); return null; } return ResolveCourseNode(value.GetNodes(position), position); } public static AIG_CourseNode[] GetCourseNodes(Vector3 position, eDimensionIndex dimensionIndex) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) if (!_maps.TryGetValue(dimensionIndex, out DimensionMap value)) { bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(39, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("No Position-To-Node map for dimension "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<eDimensionIndex>(dimensionIndex); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("!"); } Logger.Error(val); return null; } return value.GetNodes(position); } } public static class DataBlockUtil { public static bool TryGetBlock<T>(string name, [MaybeNullWhen(false)] out T block) where T : GameDataBlockBase<T> { if (PData_Wrapper.TryGetGUID(name, out var guid)) { return DataBlockUtil.TryGetBlock<T>(guid, out block); } block = GameDataBlockBase<T>.GetBlock(name); return block != null && ((GameDataBlockBase<T>)block).internalEnabled; } public static bool TryGetBlock<T>(uint id, [MaybeNullWhen(false)] out T block) where T : GameDataBlockBase<T> { block = GameDataBlockBase<T>.GetBlock(id); return block != null && ((GameDataBlockBase<T>)block).internalEnabled; } } public abstract class GlobalBase { private eDimensionIndex _dimIndex = (eDimensionIndex)0; private LG_LayerType _layerType = (LG_LayerType)0; private eLocalZoneIndex _localIndex = (eLocalZoneIndex)0; private GlobalZoneIndex _struct; private (int dim, int layer, int zone) _tuple; public Dimension? Dimension; public LG_Zone? Zone; private bool _isDirty = true; [JsonPropertyOrder(-10)] public eDimensionIndex DimensionIndex { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return _dimIndex; } set { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _dimIndex = value; MarkDirty(); } } [JsonPropertyOrder(-10)] public LG_LayerType Layer { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return _layerType; } set { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _layerType = value; MarkDirty(); } } [JsonPropertyOrder(-10)] public eLocalZoneIndex LocalIndex { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return _localIndex; } set { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _localIndex = value; MarkDirty(); } } [JsonIgnore] public GlobalZoneIndex GlobalZoneIndex { get { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) Refresh(); return _struct; } } [JsonIgnore] public (int dimension, int layer, int zone) IntTuple { get { Refresh(); return _tuple; } } protected GlobalBase() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) Refresh(); LevelAPI.OnAfterBuildBatch += OnAfterBuildBatch; LevelAPI.OnLevelCleanup += OnLevelCleanup; } private void OnAfterBuildBatch(BatchName batch) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 //IL_000c: Unknown result type (might be due to invalid IL or missing references) if ((int)batch == 8) { Dimension val = default(Dimension); Dimension = (Dimension.GetDimension(_dimIndex, ref val) ? val : null); Zone = (_tuple.TryGetZone(out LG_Zone zone) ? zone : null); } } private void OnLevelCleanup() { Dimension = null; Zone = null; } private void MarkDirty() { _isDirty = true; } private void Refresh() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (_isDirty) { _struct = GlobalIndexUtil.ToStruct(DimensionIndex, Layer, LocalIndex); _tuple = GlobalIndexUtil.ToIntTuple(DimensionIndex, Layer, LocalIndex); _isDirty = false; } } public override string ToString() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) return $"({DimensionIndex}, {Layer}, {LocalIndex})"; } } public static class GlobalIndexUtil { public static (int dimension, int layer, int zone) ToIntTuple(this LG_Zone zone) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return ToIntTuple(zone.DimensionIndex, zone.Layer.m_type, zone.LocalIndex); } public static (int dimension, int layer, int zone) ToIntTuple(this GlobalZoneIndex globalIndex) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return ToIntTuple(globalIndex.Dimension, globalIndex.Layer, globalIndex.Zone); } public static (int dimension, int layer, int zone) ToIntTuple(eDimensionIndex dimension, LG_LayerType layer, eLocalZoneIndex zone) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected I4, but got Unknown //IL_0009: Expected I4, but got Unknown //IL_0009: Expected I4, but got Unknown return ((int)dimension, (int)layer, (int)zone); } public static GlobalZoneIndex ToStruct(this LG_Zone zone) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return ToStruct(zone.DimensionIndex, zone.Layer.m_type, zone.LocalIndex); } public static GlobalZoneIndex ToStruct(eDimensionIndex dimension, LG_LayerType layer, eLocalZoneIndex zone) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return new GlobalZoneIndex(dimension, layer, zone); } public static bool TryGetZone(this (int, int, int) index, [MaybeNullWhen(false)] out LG_Zone zone) { return TryGetZone((eDimensionIndex)index.Item1, (LG_LayerType)(byte)index.Item2, (eLocalZoneIndex)index.Item3, out zone); } public static bool TryGetZone(this GlobalZoneIndex index, [MaybeNullWhen(false)] out LG_Zone zone) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return TryGetZone(index.Dimension, index.Layer, index.Zone, out zone); } public static bool TryGetZone(eDimensionIndex dimension, LG_LayerType layer, eLocalZoneIndex localIndex, out LG_Zone? zone) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(dimension, layer, localIndex, ref zone)) { bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(66, 3, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Unable to find zone in level! (Dimension: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<eDimensionIndex>(dimension); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(", Layer: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<LG_LayerType>(layer); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(", LocalIndex: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<eLocalZoneIndex>(localIndex); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(")"); } Logger.Error(val); return false; } return true; } } public static class JsonSerializerUtil { public static JsonSerializerOptions CreateDefaultSettings(bool useLocalizedText = true, bool usePartialData = false, bool useInjectLib = false) { JsonSerializerOptions jsonSerializerOptions = new JsonSerializerOptions(useLocalizedText ? JsonSerializer.DefaultSerializerSettingsWithLocalizedText : JsonSerializer.DefaultSerializerSettings); if (usePartialData && PData_Wrapper.IsLoaded) { jsonSerializerOptions.Converters.Add(PData_Wrapper.PersistentIDConverter); } if (useInjectLib && InjectLib_Wrapper.IsLoaded) { jsonSerializerOptions.Converters.Add(InjectLib_Wrapper.InjectLibConverter); } return jsonSerializerOptions; } } } namespace AmorLib.Utils.JsonElementConverters { [JsonConverter(typeof(BoolBaseConverter))] public struct BoolBase { public BoolMode Mode; public static readonly BoolBase False = new BoolBase(BoolMode.False); public static readonly BoolBase True = new BoolBase(BoolMode.True); public static readonly BoolBase Unchanged = new BoolBase(BoolMode.Unchanged); public BoolBase(bool mode) { Mode = (mode ? BoolMode.True : BoolMode.False); } public BoolBase(BoolMode mode) { Mode = mode; } public readonly bool GetValue(bool originalValue) { return Mode switch { BoolMode.True => true, BoolMode.False => false, _ => originalValue, }; } } public enum BoolMode { False, True, Unchanged } public sealed class BoolBaseConverter : JsonConverter<BoolBase> { public override bool HandleNull => false; public override bool CanConvert(Type objectType) { return objectType == typeof(BoolBase); } public override BoolBase Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { switch (reader.TokenType) { case JsonTokenType.String: { string text = reader.GetString()?.Trim(); if (string.IsNullOrEmpty(text)) { throw new JsonException("BoolBase string value is null or empty!"); } if (text.EqualsAny(true, "Unchanged", "Ignore", "Keep", "Original", "KeepOriginal")) { return BoolBase.Unchanged; } if (bool.TryParse(text, out var result)) { return new BoolBase(result); } throw new JsonException("Cannot parse BoolBase string: " + text + "! Are you sure it's in right format?"); } case JsonTokenType.True: return BoolBase.True; case JsonTokenType.False: return BoolBase.False; default: throw new JsonException($"BoolBaseJson type: {reader.TokenType} is not implemented!"); } } public override void Write(Utf8JsonWriter writer, BoolBase value, JsonSerializerOptions options) { switch (value.Mode) { case BoolMode.True: writer.WriteBooleanValue(value: true); break; case BoolMode.False: writer.WriteBooleanValue(value: false); break; case BoolMode.Unchanged: writer.WriteStringValue("Unchanged"); break; } writer.WriteCommentValue("BoolBase"); } } [JsonConverter(typeof(LocaleTextConverter))] public struct LocaleText : IEquatable<LocaleText> { public uint ID; public string RawText; public static readonly LocaleText Empty = new LocaleText(string.Empty); private readonly string TextFallback => (ID == 0) ? RawText : Text.Get(ID); public LocaleText(LocalizedText baseText) { RawText = ((Object)baseText).ToString(); ID = baseText.Id; } public LocaleText(string text) { if (PData_Wrapper.TryGetGUID(text, out var guid)) { RawText = string.Empty; ID = guid; } else { RawText = text; ID = 0u; } } public LocaleText(uint id) { RawText = string.Empty; ID = id; } public readonly LocalizedText ToLocalizedText() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown return new LocalizedText { Id = ID, UntranslatedText = TextFallback }; } public static explicit operator LocaleText(LocalizedText localizedText) { return new LocaleText(localizedText); } public static explicit operator LocaleText(string text) { return new LocaleText(text); } public static implicit operator LocalizedText(LocaleText localeText) { return localeText.ToLocalizedText(); } public static implicit operator string(LocaleText localeText) { return localeText.ToString(); } public override readonly string ToString() { return TextFallback; } public readonly bool Equals(LocaleText other) { return ID == other.ID && string.Equals(RawText, other.RawText, StringComparison.Ordinal); } public override readonly bool Equals(object? obj) { return obj is LocaleText other && Equals(other); } public override readonly int GetHashCode() { return HashCode.Combine(ID, RawText); } public static bool operator ==(LocaleText left, LocaleText right) { return left.Equals(right); } public static bool operator !=(LocaleText left, LocaleText right) { return !(left == right); } } public class LocaleTextConverter : JsonConverter<LocaleText> { public override bool HandleNull => true; public override LocaleText Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { return reader.TokenType switch { JsonTokenType.String => new LocaleText(reader.GetString()), JsonTokenType.Number => new LocaleText(reader.GetUInt32()), JsonTokenType.Null => LocaleText.Empty, _ => throw new JsonException($"LocaleTextJson type: {reader.TokenType} is not implemented!"), }; } public override void Write(Utf8JsonWriter writer, LocaleText value, JsonSerializerOptions options) { if (value.ID != 0) { writer.WriteNumberValue(value.ID); } else { writer.WriteStringValue(value.RawText); } } } [JsonConverter(typeof(ValueBaseConverter))] public struct ValueBase { public float Value; public ValueMode Mode; public bool FromDefault; public static readonly ValueBase Unchanged = new ValueBase(1f, ValueMode.Rel, fromDefault: true); public static readonly ValueBase Zero = new ValueBase(0f, ValueMode.Abs, fromDefault: false); public ValueBase(float value = 1f, ValueMode mode = ValueMode.Rel, bool fromDefault = true) { Value = value; Mode = mode; FromDefault = fromDefault; } public readonly float GetAbsValue(float maxValue, float currentValue) { if (Mode == ValueMode.Rel) { return FromDefault ? (currentValue * Value) : (maxValue * Value); } return Value; } public readonly float GetAbsValue(float baseValue) { return (Mode == ValueMode.Abs) ? Value : (baseValue * Value); } public readonly int GetAbsValue(int maxValue, int currentValue) { return (int)Math.Round(GetAbsValue((float)maxValue, (float)currentValue)); } public readonly int GetAbsValue(int baseValue) { return (int)Math.Round(GetAbsValue((float)baseValue)); } public override readonly string ToString() { return $"[Mode: {Mode}, Value: {Value}]"; } } public enum ValueMode { Rel, Abs } public sealed class ValueBaseConverter : JsonConverter<ValueBase> { public override bool HandleNull => false; public override bool CanConvert(Type objectType) { return objectType == typeof(ValueBase); } public override ValueBase Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { switch (reader.TokenType) { case JsonTokenType.Number: return new ValueBase(reader.GetSingle(), ValueMode.Abs); case JsonTokenType.StartObject: { ValueBase result3 = default(ValueBase); while (reader.Read()) { if (reader.TokenType == JsonTokenType.EndObject) { return result3; } if (reader.TokenType != JsonTokenType.PropertyName) { throw new JsonException("Expected PropertyName token"); } string @string = reader.GetString(); reader.Read(); switch (@string.ToLowerInvariant()) { case "value": result3.Value = reader.GetSingle(); break; case "mode": { if (Enum.TryParse<ValueMode>(reader.GetString(), out var result4)) { result3.Mode = result4; } break; } case "fromdefault": result3.FromDefault = reader.GetBoolean(); break; } } throw new JsonException("Expected EndObject token"); } case JsonTokenType.String: { string text = reader.GetString()?.Trim(); if (string.IsNullOrEmpty(text)) { throw new JsonException("ValueBase string value is null or empty!"); } bool fromDefault = false; if (text.EndsWith("of default", StringComparison.OrdinalIgnoreCase)) { fromDefault = true; string text2 = text; text = text2.Substring(0, text2.Length - 10).TrimEnd(); } if (text.EndsWith("%", StringComparison.InvariantCulture)) { string text2 = text; if (float.TryParse(text2.Substring(0, text2.Length - 1).TrimEnd(), NumberStyles.Float | NumberStyles.AllowThousands, CultureInfo.InvariantCulture, out var result)) { return new ValueBase(result / 100f, ValueMode.Rel, fromDefault); } } if (text.EqualsAny(true, "Unchanged", "Ignore", "Keep", "Original", "KeepOriginal")) { return new ValueBase(1f, ValueMode.Rel, fromDefault: false); } if (float.TryParse(text, NumberStyles.Float | NumberStyles.AllowThousands, CultureInfo.InvariantCulture, out var result2)) { return new ValueBase(result2, ValueMode.Abs); } throw new JsonException("Cannot parse ValueBase string: " + text + "! Are you sure it's in right format?"); } default: throw new JsonException($"ValueBaseJson type: {reader.TokenType} is not implemented!"); } } public override void Write(Utf8JsonWriter writer, ValueBase value, JsonSerializerOptions options) { switch (value.Mode) { case ValueMode.Rel: { if (Mathf.Approximately(value.Value, 1f)) { writer.WriteStringValue("Unchanged"); break; } string format = (value.FromDefault ? "{0}% of default" : "{0}%"); writer.WriteStringValue(string.Format(format, value.Value * 100f)); break; } case ValueMode.Abs: writer.WriteStringValue(value.Value.ToString()); break; } writer.WriteCommentValue("ValueBase"); } } } namespace AmorLib.Utils.Extensions { public static class CollectionExtensions { public static TValue GetOrAddNew<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key) where TValue : new() { if (!dict.TryGetValue(key, out TValue value)) { value = (dict[key] = new TValue()); } return value; } public static void ForEachValue<TKey, TValue>(this IDictionary<TKey, TValue> dict, Action<TValue> action) where TKey : notnull { foreach (TValue value in dict.Values) { action(value); } } public static bool AnyAllValues<TKey, TCollection, TValue>(this IDictionary<TKey, TCollection> dict, Func<TValue, bool> predicate) where TCollection : IEnumerable<TValue> { foreach (TCollection value in dict.Values) { if (value.Any(predicate)) { return true; } } return false; } public static TValue? FirstOrDefaultAllValues<TKey, TCollection, TValue>(this IDictionary<TKey, TCollection> dict, Func<TValue, bool> predicate) where TCollection : IEnumerable<TValue> { foreach (TCollection value in dict.Values) { foreach (TValue item in value) { if (predicate(item)) { return item; } } } return default(TValue); } } public static class GameObjectPlusExtensions { public static bool TryAndGetComponent<T>(this GameObject go, out T component) { component = go.GetComponent<T>(); return component != null; } public static T AddOrGetComponent<T>(this GameObject go) where T : Component { if (!go.TryAndGetComponent<T>(out var component)) { return go.AddComponent<T>(); } return component; } public static string GetFullPath(this GameObject go) { StringBuilder stringBuilder = new StringBuilder(((Object)go).name); Transform parent = go.transform.parent; while ((Object)(object)parent != (Object)null) { stringBuilder.Insert(0, ((Object)parent).name + "/"); parent = parent.parent; } return stringBuilder.ToString(); } public static GameObject ClonePrefabSpawners(this GameObject original, Vector3 position, Quaternion rotation, Transform parent) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(original, position, rotation, parent); foreach (LG_PrefabSpawner componentsInChild in val.GetComponentsInChildren<LG_PrefabSpawner>()) { try { GameObject val2 = Object.Instantiate<GameObject>(componentsInChild.m_prefab, ((Component)componentsInChild).transform.position, ((Component)componentsInChild).transform.rotation, ((Component)componentsInChild).transform.parent); if (componentsInChild.m_disableCollision) { foreach (Collider componentsInChild2 in val2.GetComponentsInChildren<Collider>()) { componentsInChild2.enabled = false; } } if (componentsInChild.m_applyScale) { val2.transform.localScale = ((Component)componentsInChild).transform.localScale; } val2.transform.SetParent(((Component)componentsInChild).transform); } catch { } } return val; } public static uint PostWithCleanup(this CellSoundPlayer soundPlayer, uint eventID, Vector3 pos, uint in_uFlags = 1u) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) return soundPlayer.Post(eventID, pos, in_uFlags, EventCallback.op_Implicit((Action<Object, AkCallbackType, AkCallbackInfo>)SoundDoneCallback), (Object)(object)soundPlayer); } private static void SoundDoneCallback(Object in_pCookie, AkCallbackType in_type, AkCallbackInfo callbackInfo) { CellSoundPlayer val = ((Il2CppObjectBase)in_pCookie).Cast<CellSoundPlayer>(); if (val != null) { val.Recycle(); } } public static bool IsWithinSqrDistance(this Vector3 a, Vector3 b, float sqrThreshold, out float sqrDistance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Vector3 val = a - b; sqrDistance = ((Vector3)(ref val)).sqrMagnitude; return sqrDistance <= sqrThreshold; } public static bool IsWithinSqrDistance(this Vector3 a, Vector3 b, float sqrThreshold) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) Vector3 val = a - b; float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; return sqrMagnitude <= sqrThreshold; } } public static class PluginInfoExtensions { public static bool VersionEquals(this PluginInfo pluginInfo, string verison) { int? num = CompareVersion(pluginInfo, verison); return num.HasValue && num.GetValueOrDefault() == 0; } public static bool VersionExceeds(this PluginInfo pluginInfo, string version) { int? num = CompareVersion(pluginInfo, version); return num.HasValue && num.GetValueOrDefault() > 0; } public static bool VersionAtLeast(this PluginInfo pluginInfo, string version) { int? num = CompareVersion(pluginInfo, version); return num.HasValue && num.GetValueOrDefault() >= 0; } private static int? CompareVersion(PluginInfo pluginInfo, string verison) { //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown object obj; if (pluginInfo == null) { obj = null; } else { BepInPlugin metadata = pluginInfo.Metadata; obj = ((metadata != null) ? metadata.Version : null); } if ((Version)obj == (Version)null) { Logger.Error("PluginInfo or Version.Metadata is null"); return null; } Match match = Regex.Match(verison, "^(\\d+)\\.(\\d+)\\.(\\d+)$"); if (!match.Success) { Logger.Error("Version string format is incorrect"); return null; } int num = int.Parse(match.Groups[1].Value); int num2 = int.Parse(match.Groups[2].Value); int num3 = int.Parse(match.Groups[3].Value); return pluginInfo.Metadata.Version.CompareTo(new Version(num, num2, num3, (string)null, (string)null)); } } public static class StringExtensions { public static bool EqualsAny(this string input, bool ignoreCase = false, params string[] args) { StringComparison comparisonType = (ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal); foreach (string value in args) { if (input.Equals(value, comparisonType)) { return true; } } return false; } public static LocaleText ToLocaleText(this string input) { return new LocaleText(input); } } } namespace AmorLib.Patches.SNet { [HarmonyPatch(typeof(CheckpointManager), "OnStateChange")] internal static class Patch_CheckpointState { [HarmonyPostfix] [HarmonyWrapSafe] public static void Post_CheckpointStateChange(pCheckpointState newState) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 if ((int)newState.lastInteraction == 2) { SNetEvents.CheckpointReloaded(); } } } [HarmonyPatch(typeof(SNet_SyncManager), "OnRecallDone")] internal static class Patch_OnRecallDone { [HarmonyPostfix] [HarmonyWrapSafe] private static void Post_RecallDone() { SNetEvents.RecallDone(); } } [HarmonyPatch(typeof(SNet_Capture))] internal static class Patch_SNet_Capture { [HarmonyPatch("TriggerCapture")] [HarmonyPrefix] [HarmonyWrapSafe] private static void Pre_TriggerCapture(SNet_Capture __instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) SNetEvents.BufferCaptured(__instance.PrimedBufferType); } [HarmonyPatch("RecallBuffer")] [HarmonyPostfix] [HarmonyWrapSafe] private static void Post_RecallBuffer(SNet_Capture __instance, eBufferType bufferType) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (!__instance.IsRecalling) { SNetEvents.BufferRecalled(bufferType); } } } } namespace AmorLib.Patches.LevelGen { [HarmonyPatch] internal static class BuilderPatches { [HarmonyPatch(typeof(Builder), "BuildDone")] [HarmonyPostfix] [HarmonyBefore(new string[] { "dev.gtfomodding.gtfo-api" })] [HarmonyWrapSafe] private static void BuildDone_Early() { LevelEvents.BuildDoneEarly(); } [HarmonyPatch(typeof(Builder), "BuildDone")] [HarmonyPostfix] [HarmonyAfter(new string[] { "dev.gtfomodding.gtfo-api" })] [HarmonyWrapSafe] private static void BuildDone_Late() { LevelEvents.BuildDoneLate(); } } [HarmonyPatch(typeof(LG_BuildZoneLightsJob), "Build")] internal static class LightsPatches { [HarmonyPrefix] [HarmonyPriority(600)] [HarmonyWrapSafe] private static void Pre_ZoneBuild(LG_BuildZoneLightsJob __instance, out List<LightWorker>? __state) { LG_Zone zone = __instance.m_zone; if ((Object)(object)zone == (Object)null) { __state = null; return; } __state = new List<LightWorker>(); Enumerator<AIG_CourseNode> enumerator = zone.m_courseNodes.GetEnumerator(); while (enumerator.MoveNext()) { AIG_CourseNode current = enumerator.Current; foreach (LG_Light componentsInChild in ((Component)current.m_area).GetComponentsInChildren<LG_Light>(false)) { __state.Add(new LightWorker(zone, current, componentsInChild, ((Object)componentsInChild).GetInstanceID(), componentsInChild.m_intensity)); } } } [HarmonyPostfix] [HarmonyPriority(600)] [HarmonyWrapSafe] private static void Post_ZoneBuild(LG_BuildZoneLightsJob __instance, bool __result, List<LightWorker>? __state) { if ((Object)(object)__instance.m_zone == (Object)null || !__result || __state == null) { return; } foreach (LightWorker item in __state) { item.Setup(); LightAPI.AllLightsMap.TryAdd(item.InstanceID, item); } } } [HarmonyPatch] internal static class TerminalPatches { private static readonly Dictionary<(int, int, int), LG_ComputerTerminal> ReactorTerminals; static TerminalPatches() { ReactorTerminals = new Dictionary<(int, int, int), LG_ComputerTerminal>(); LevelAPI.OnAfterBuildBatch += OnAfterBatchBuild; LevelAPI.OnLevelCleanup += OnLevelCleanup; } private static void OnAfterBatchBuild(BatchName batch) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Invalid comparison between Unknown and I4 if ((int)batch != 47) { return; } foreach (KeyValuePair<(int, int, int), LG_ComputerTerminal> kvp in ReactorTerminals) { if (kvp.Key.TryGetZone(out LG_Zone zone) && !ListExtensions.ToManaged<LG_ComputerTerminal>(zone.TerminalsSpawnedInZone).Any((LG_ComputerTerminal term) => term.SyncID == kvp.Value.SyncID)) { zone.TerminalsSpawnedInZone.Add(kvp.Value); Logger.Debug("Appended reactor terminal to its TerminalsSpawnedInZone"); } } } private static void OnLevelCleanup() { ReactorTerminals.Clear(); } [HarmonyPatch(typeof(LG_ComputerTerminalCommandInterpreter), "ReceiveCommand")] [HarmonyPrefix] [HarmonyPriority(700)] [HarmonyWrapSafe] private static void HiddenCommandExecutionFix(LG_ComputerTerminalCommandInterpreter __instance, ref TERM_Command cmd) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Invalid comparison between Unknown and I4 //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Invalid comparison between Unknown and I4 //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Invalid comparison between Unknown and I4 //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Invalid comparison between Unknown and I4 //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Invalid comparison between Unknown and I4 if (((Il2CppArrayBase<TERM_Command>)(object)LG_ComputerTerminalCommandInterpreter.m_alwaysHiddenCommands).Contains(cmd)) { return; } TERM_Command val = cmd; TERM_Command val2 = val; if ((int)val2 <= 6) { if ((int)val2 == 0 || val2 - 5 <= 1) { return; } } else if (val2 - 10 <= 1 || (int)val2 == 16 || (int)val2 == 31) { return; } if (__instance.m_terminal.CommandIsHidden(cmd)) { cmd = (TERM_Command)10; } } [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "Start")] [HarmonyPostfix] [HarmonyWrapSafe] private static void CustomReactorTerminalFix(LG_WardenObjective_Reactor __instance) { if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.ContainsKey("FlowGeos") && !((Object)(object)__instance.m_terminalPrefab != (Object)null)) { Logger.Info("Resolving terminal prefab for reactor"); GameObject loadedAsset = AssetAPI.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/Complex/Generic/FunctionMarkers/Terminal_Floor.prefab"); if ((Object)(object)loadedAsset == (Object)null) { Logger.Error("Failed to find terminal prefab loaded asset?"); } else { __instance.m_terminalPrefab = loadedAsset; } } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPrefix] private static bool ReactorTerminalSpawnNodeFix(LG_ComputerTerminal __instance, ref AIG_CourseNode __result) { if ((Object)(object)__instance.ConnectedReactor != (Object)null && __instance.m_terminalItem.SpawnNode == null) { __result = __instance.ConnectedReactor.SpawnNode; return false; } return true; } [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "GenericObjectiveSetup")] [HarmonyPostfix] [HarmonyWrapSafe] private static void ReactorTerminalInZoneFix(LG_WardenObjective_Reactor __instance) { if (__instance.SpawnNode.m_zone.TerminalsSpawnedInZone != null && (Object)(object)__instance.m_terminal != (Object)null) { ReactorTerminals.Add(__instance.SpawnNode.m_zone.ToIntTuple(), __instance.m_terminal); } } } } namespace AmorLib.Networking { public struct LowResColor { public byte r; public byte g; public byte b; public byte a; private static Color _color = Color.black; public static implicit operator Color(LowResColor lowResColor) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) _color.r = (float)(int)lowResColor.r / 255f; _color.g = (float)(int)lowResColor.g / 255f; _color.b = (float)(int)lowResColor.b / 255f; _color.a = (float)(int)lowResColor.a / 255f; return _color; } public static implicit operator LowResColor(Color color) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) LowResColor result = default(LowResColor); result.r = (byte)(color.r * 255f); result.g = (byte)(color.g * 255f); result.b = (byte)(color.b * 255f); result.a = (byte)(color.a * 255f); return result; } } public static class StateReplicatorManager { internal static readonly Dictionary<Type, HashSet<uint>> _reservedReplicators = new Dictionary<Type, HashSet<uint>>(); public static void ReserveIDs<T>(params uint[] args) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown HashSet<uint> orAddNew = _reservedReplicators.GetOrAddNew(typeof(T)); bool flag = default(bool); foreach (uint num in args) { if (orAddNew.Contains(num)) { BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(41, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("StateReplicator "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<Type>(typeof(T)); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" already has reserved ID "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<uint>(num); } Logger.Error(val); } else { orAddNew.Add(num); } } } public static void DeregisterIds<T>(params uint[] args) { if (_reservedReplicators.TryGetValue(typeof(T), out HashSet<uint> value)) { foreach (uint item in args) { value.Remove(item); } } } } public abstract class SyncedEvent<S> where S : struct { public delegate void ReceiveHandler(S packet); public virtual string Prefix => string.Empty; public abstract string GUID { get; } public bool IsSetup { get; private set; } = false; public string EventName { get; private set; } = string.Empty; public event ReceiveHandler? OnReceive; public event ReceiveHandler? OnReceiveLocal; public void Setup() { if (!IsSetup) { EventName = (Utility.IsNullOrWhiteSpace(Prefix) ? ("SE-" + GUID) : ("SE-" + Prefix + "-" + GUID)); NetworkAPI.RegisterEvent<S>(EventName, (Action<ulong, S>)ReceiveClient_Callback); IsSetup = true; } } public void Send(S packetData, SNet_Player? target = null, SNet_ChannelType priority = 4) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)target != (Object)null) { NetworkAPI.InvokeEvent<S>(EventName, packetData, target, priority); } else { NetworkAPI.InvokeEvent<S>(EventName, packetData, priority); } ReceiveLocal_Callback(packetData); } private void ReceiveLocal_Callback(S packet) { ReceiveLocal(packet); this.OnReceiveLocal?.Invoke(packet); } private void ReceiveClient_Callback(ulong sender, S packet) { Receive(packet); this.OnReceive?.Invoke(packet); } protected virtual void ReceiveLocal(S packet) { } protected virtual void Receive(S packet) { } } public abstract class SyncedEventMasterOnly<S> : SyncedEvent<S> where S : struct { public void Send(S packet, SNet_ChannelType priority = 4) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) if (!SNet.IsMaster) { Send(packet, SNet.Master, priority); } else { Receive(packet); } } } } namespace AmorLib.Networking.StateReplicators { public interface IStateReplicatorHolder<S> where S : struct { StateReplicator<S>? Replicator { get; } void OnStateChange(S oldState, S state, bool isRecall); } public struct Packet { public uint replicatorID; public PacketAction action; } public enum PacketAction : byte { Created, Destroyed, SyncRequest } internal sealed class ReplicatorHandshake { public delegate void ClientRequestedSyncDel(SNet_Player requestedPlayer); private readonly Dictionary<uint, (bool SetupOnHost, bool SetupOnClient)> _lookup = new Dictionary<uint, (bool, bool)>(); public string EventName { get; private set; } public bool IsReadyToSync { get; private set; } public event ClientRequestedSyncDel? OnClientSyncRequested; public ReplicatorHandshake(string eventName) { EventName = eventName; NetworkAPI.RegisterEvent<Packet>(EventName, (Action<ulong, Packet>)OnSyncAction); SNetEvents.OnRecallDone += OnRecallDone; } private void OnRecallDone() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown bool flag = default(bool); BepInExWarningLogInterpolatedStringHandler val = new BepInExWarningLogInterpolatedStringHandler(42, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Handshake :: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(EventName); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(", Client sending sync request"); } Logger.Warn(val); ClientSyncRequest(); } private void ClientSyncRequest() { if (SNet.IsMaster) { return; } foreach (uint key in _lookup.Keys) { NetworkAPI.InvokeEvent<Packet>(EventName, new Packet { replicatorID = key, action = PacketAction.SyncRequest }, SNet.Master, (SNet_ChannelType)2); } } public void Reset() { _lookup.Clear(); } private void OnSyncAction(ulong sender, Packet packet) { //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown if (!SNet.IsMaster && sender == SNet.Master.Lookup) { if (packet.action != PacketAction.SyncRequest) { SetHostState(packet.replicatorID, packet.action == PacketAction.Created); } else { Logger.Warn("Handshake :: OnSyncAction host sync request has no implementation"); } } else { if (!SNet.IsMaster) { return; } bool flag = default(bool); switch (packet.action) { case PacketAction.Created: SetClientState(packet.replicatorID, isSetup: true); break; case PacketAction.Destroyed: SetClientState(packet.replicatorID, isSetup: false); break; case PacketAction.SyncRequest: { SNet_Player requestedPlayer = default(SNet_Player); if (!SNet.TryGetPlayer(sender, ref requestedPlayer)) { BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(45, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Handshake :: Cannot find player from sender: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<ulong>(sender); } Logger.Error(val); } else { this.OnClientSyncRequested?.Invoke(requestedPlayer); } break; } default: { BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(35, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Handshake :: Unknown packet action "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<PacketAction>(packet.action); } Logger.Error(val); break; } } } } public void UpdateCreated(uint id) { if (SNet.IsInLobby) { if (SNet.IsMaster) { SetHostState(id, isSetup: true); NetworkAPI.InvokeEvent<Packet>(EventName, new Packet { replicatorID = id, action = PacketAction.Created }, (SNet_ChannelType)2); } else if (SNet.HasMaster) { SetClientState(id, isSetup: true); NetworkAPI.InvokeEvent<Packet>(EventName, new Packet { replicatorID = id, action = PacketAction.Created }, SNet.Master, (SNet_ChannelType)2); } else { Logger.Error("Handshake :: MASTER is NULL in lobby; this should NOT happen!!"); } } else { Logger.Error("Handshake :: Session LifeTimeType StateReplicator cannot be created without lobby!"); } } public void UpdateDestroyed(uint id) { if (SNet.IsInLobby) { if (SNet.IsMaster) { SetHostState(id, isSetup: true); NetworkAPI.InvokeEvent<Packet>(EventName, new Packet { replicatorID = id, action = PacketAction.Destroyed }, (SNet_ChannelType)2); } else if (SNet.HasMaster) { SetClientState(id, isSetup: true); NetworkAPI.InvokeEvent<Packet>(EventName, new Packet { replicatorID = id, action = PacketAction.Destroyed }, SNet.Master, (SNet_ChannelType)2); } else { Logger.Error("Handshake :: MASTER is NULL in lobby; this should NOT happen!!"); } } else { Logger.Error("Handshake :: Session LifeTimeType StateReplicator cannot be created without lobby!"); } } private void SetHostState(uint id, bool isSetup) { if (_lookup.TryGetValue(id, out (bool, bool) value)) { value.Item1 = isSetup; } else { _lookup[id] = new(bool, bool) { Item1 = isSetup }; } UpdateSyncState(id); } private void SetClientState(uint id, bool isSetup) { if (_lookup.TryGetValue(id, out (bool, bool) value)) { value.Item2 = isSetup; } else { _lookup[id] = new(bool, bool) { Item2 = isSetup }; } UpdateSyncState(id); } private void UpdateSyncState(uint id) { bool isReadyToSync = IsReadyToSync; IsReadyToSync = _lookup.TryGetValue(id, out (bool, bool) value) && value.Item1 && value.Item2; if (IsReadyToSync && IsReadyToSync != isReadyToSync && SNet.HasMaster && !SNet.IsMaster) { NetworkAPI.InvokeEvent<Packet>(EventName, new Packet { replicatorID = id, action = PacketAction.SyncRequest }, SNet.Master, (SNet_ChannelType)2); } } } public enum Size { State4Byte = 4, State8Byte = 8, State16Byte = 16, State32Byte = 32, State48Byte = 48, State64Byte = 64, State80Byte = 80, State96Byte = 96, State128Byte = 128, State196Byte = 196, State256Byte = 256 } internal delegate void OnReceiveDel<S>(ulong sender, uint replicatorID, S newState) where S : struct; internal interface IReplicatorEvent<S> { string EventName { get; } bool IsRegistered { get; } void Invoke(uint replicatorID, S data, SNet_Player? target = null, SNet_ChannelType priority = 2); } internal interface IStatePayload { uint ID { get; set; } S Get<S>(Size size) where S : struct; void Set<S>(S stateData, Size size) where S : struct; } internal class ReplicatorPayload<S, P> : IReplicatorEvent<S> where S : struct where P : struct, IStatePayload { private readonly Size _payloadSize; public string EventName { get; private set; } = string.Empty; public bool IsRegistered => NetworkAPI.IsEventRegistered(EventName); public ReplicatorPayload(Size size, string eventName, OnReceiveDel<S> onReceiveCallback) { OnReceiveDel<S> onReceiveCallback2 = onReceiveCallback; base..ctor(); ReplicatorPayload<S, P> replicatorPayload = this; NetworkAPI.RegisterEvent<P>(eventName, (Action<ulong, P>)delegate(ulong sender, P payload) { onReceiveCallback2?.Invoke(sender, payload.ID, payload.Get<S>(replicatorPayload._payloadSize)); }); EventName = eventName; _payloadSize = size; } public void Invoke(uint replicatorID, S data, SNet_Player? target, SNet_ChannelType priority) { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) P val = new P { ID = replicatorID }; val.Set(data, _payloadSize); if ((Object)(object)target != (Object)null) { NetworkAPI.InvokeEvent<P>(EventName, val, target, priority); } else { NetworkAPI.InvokeEvent<P>(EventName, val, priority); } } } internal struct StatePayloadBytes : IStatePayload { public unsafe fixed byte PayloadBytes[256]; public uint ID { get; set; } public unsafe S Get<S>(Size size) where S : struct { byte[] array = new byte[(int)size]; fixed (byte* ptr = PayloadBytes) { Marshal.Copy((IntPtr)ptr, array, 0, (int)size); } return FromBytes<S>(array); } public unsafe void Set<S>(S stateData, Size size) where S : struct { byte[] array = ToBytes(stateData); if (array.Length > (int)size) { throw new ArgumentException($"Data size {array.Length} exceeds payload size {size}, unable to serialize {"S"}!"); } fixed (byte* ptr = PayloadBytes) { Marshal.Copy(array, 0, (IntPtr)ptr, array.Length); for (int i = array.Length; i < (int)size; i++) { ptr[i] = 0; } } } private static byte[] ToBytes<S>(S data) where S : struct { int num = Marshal.SizeOf<S>(); byte[] array = new byte[num]; IntPtr intPtr = Marshal.AllocHGlobal(num); try { Marshal.StructureToPtr(data, intPtr, fDeleteOld: false); Marshal.Copy(intPtr, array, 0, num); return array; } finally { Marshal.FreeHGlobal(intPtr); } } private static S FromBytes<S>(byte[] arr) where S : struct { IntPtr intPtr = Marshal.AllocHGlobal(arr.Length); try { Marshal.Copy(arr, 0, intPtr, arr.Length); return Marshal.PtrToStructure<S>(intPtr); } finally { Marshal.FreeHGlobal(intPtr); } } } public enum LifeTimeType { Permanent, Session } public sealed class StateReplicator<S> where S : struct { internal readonly Dictionary<eBufferType, S> _recallStateSnapshots = new Dictionary<eBufferType, S>(); public static readonly string Name; public static readonly string HashName; public static readonly string ClientRequestEventName; public static readonly string HostSetStateEventName; public static readonly string HostSetRecallStateEventName; public static readonly string HandshakeEventName; public static readonly int StateSize; public static readonly Size StateSizeType; private static readonly IReplicatorEvent<S>? _clientRequestEvent; private static readonly IReplicatorEvent<S>? _hostSetStateEvent; private static readonly IReplicatorEvent<S>? _hostSetRecallStateEvent; private static readonly ReplicatorHandshake? _handshake; internal static readonly Dictionary<uint, StateReplicator<S>> _replicators; public bool IsValid => ID != 0; public bool IsInvalid => ID == 0; public uint ID { get; private set; } public LifeTimeType LifeTime { get; private set; } public IStateReplicatorHolder<S>? Holder { get; private set; } public S State { get; private set; } public S LastState { get; private set; } public bool ClientSendStateAllowed { get; set; } = true; public bool CanSendToClient => SNet.IsInLobby && SNet.IsMaster; public bool CanSendToHost => SNet.IsInLobby && !SNet.IsMaster && SNet.HasMaster && ClientSendStateAllowed; public event Action<S, S, bool>? OnStateChanged; public void SetState(S state) { if (!IsInvalid) { DoSync(state); } } public void SetStateUnsynced(S state) { if (!IsInvalid) { LastState = state; State = state; } } public void Unload() { if (IsValid) { _replicators.Remove(ID); _recallStateSnapshots.Clear(); _handshake?.UpdateDestroyed(ID); ID = 0u; } } private void DoSync(S newState) { if (IsValid) { if (CanSendToClient) { _hostSetStateEvent?.Invoke(ID, newState, null, (SNet_ChannelType)2); Internal_ChangeState(newState, isRecall: false); } else if (CanSendToHost) { _clientRequestEvent?.Invoke(ID, newState, SNet.Master, (SNet_ChannelType)2); } } } private void Internal_ChangeState(S state, bool isRecall) { if (!IsInvalid) { S state2 = State; State = state; LastState = state2; this.OnStateChanged?.Invoke(state2, state, isRecall); Holder?.OnStateChange(state2, state, isRecall); } } private void SendDropInState(SNet_Player target) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown if (IsInvalid || (Object)(object)target == (Object)null) { bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(35, 3, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("IsInvalid: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<bool>(IsInvalid); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(", "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("SendDropInState"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" :: Target was null? "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<bool>((Object)(object)target == (Object)null); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("?"); } Logger.Error(val); } else { _hostSetRecallStateEvent?.Invoke(ID, State, target, (SNet_ChannelType)2); } } public void ClearAllRecallSnapshot() { if (!IsInvalid) { _recallStateSnapshots.Clear(); } } private void SaveSnapshot(eBufferType type) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) if (!IsInvalid) { _recallStateSnapshots[type] = State; } } private void RestoreSnapshot(eBufferType type) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) if (!IsValid || !CanSendToClient) { return; } if (_recallStateSnapshots.TryGetValue(type, out var value)) { _hostSetRecallStateEvent?.Invoke(ID, value, null, (SNet_ChannelType)2); Internal_ChangeState(value, isRecall: true); return; } bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(31, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("RestoreSnapshot"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" :: There was no snapshot for "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<eBufferType>(type); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("?"); } Logger.Error(val); } static StateReplicator() { _replicators = new Dictionary<uint, StateReplicator<S>>(); Name = typeof(S).Name; StateSize = Marshal.SizeOf(typeof(S)); StateSizeType = GetSizeType(StateSize); using MD5 mD = MD5.Create(); byte[] inArray = mD.ComputeHash(Encoding.UTF8.GetBytes(typeof(S).FullName)); HashName = Convert.ToBase64String(inArray); ClientRequestEventName = "SRcr-" + Name + "-" + HashName; HostSetStateEventName = "SRhs-" + Name + "-" + HashName; HostSetRecallStateEventName = "SRre-" + Name + "-" + HashName; HandshakeEventName = "RH-" + Name + "-" + HashName; _clientRequestEvent = CreatePayloadEvent(ClientRequestEventName, ClientRequestEventCallback); _hostSetStateEvent = CreatePayloadEvent(HostSetStateEventName, HostSetStateEventCallback); _hostSetRecallStateEvent = CreatePayloadEvent(HostSetRecallStateEventName, HostSetRecallStateEventCallback); _handshake = CreateHandshakeEvent(); SNetEvents.OnBufferCapture += BufferStored; SNetEvents.OnBufferRecall += BufferRecalled; LevelAPI.OnLevelCleanup += OnLevelCleanup; } public static StateReplicator<S>? Create(uint replicatorID, S startState, LifeTimeType lifeTime, IStateReplicatorHolder<S>? holder = null) { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Expected O, but got Unknown if (replicatorID == 0) { Logger.Error("Replicator ID 0 is reserved for empty!"); return null; } if (_replicators.ContainsKey(replicatorID)) { Logger.Error("Replicator ID has already assigned!"); return null; } StateReplicator<S> stateReplicator = new StateReplicator<S> { ID = replicatorID, LifeTime = lifeTime, Holder = holder, State = startState }; switch (lifeTime) { case LifeTimeType.Permanent: Logger.Debug("LifeTime is Permanent :: Handshaking is disabled"); break; case LifeTimeType.Session: _handshake?.UpdateCreated(replicatorID); break; default: { bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(21, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("LifeTime "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<LifeTimeType>(lifeTime); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is invalid!"); } Logger.Error(val); return null; } } _replicators[replicatorID] = stateReplicator; return stateReplicator; } public static Size GetSizeType(int stateSize) { Size size = Size.State8Byte; foreach (Size value in Enum.GetValues(typeof(Size))) { if (stateSize <= (int)value && size < value) { size = value; break; } } return size; } private static IReplicatorEvent<S>? CreatePayloadEvent(string name, OnReceiveDel<S> callback) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown if (NetworkAPI.IsEventRegistered(name)) { bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(77, 3, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("ReplicatorPayload<"); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(Name); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(">."); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("callback"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" failed to initialize: Event name "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(name); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is already registered!"); } Logger.Error(val); return null; } return new ReplicatorPayload<S, StatePayloadBytes>(StateSizeType, name, callback); } private static ReplicatorHandshake? CreateHandshakeEvent() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown if (NetworkAPI.IsEventRegistered(HandshakeEventName)) { bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(78, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("ReplicatorHandshake<"); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(Name); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("> failed to initialize: Event name "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(HandshakeEventName); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is already registered!"); } Logger.Error(val); return null; } ReplicatorHandshake replicatorHandshake = new ReplicatorHandshake(HandshakeEventName); replicatorHandshake.OnClientSyncRequested += ClientSyncRequested; return replicatorHandshake; } private static void ClientRequestEventCallback(ulong sender, uint replicatorID, S newState) { if (SNet.IsMaster && _replicators.TryGetValue(replicatorID, out StateReplicator<S> value)) { value.SetState(newState); } } private static void HostSetStateEventCallback(ulong sender, uint replicatorID, S newState) { if (SNet.HasMaster && SNet.Master.Lookup == sender && _replicators.TryGetValue(replicatorID, out StateReplicator<S> value)) { value.Internal_ChangeState(newState, isRecall: false); } } private static void HostSetRecallStateEventCallback(ulong sender, uint replicatorID, S newState) { if (SNet.HasMaster && SNet.Master.Lookup == sender && _replicators.TryGetValue(replicatorID, out StateReplicator<S> value)) { value.Internal_ChangeState(newState, isRecall: true); } } private static void ClientSyncRequested(SNet_Player requestedPlayer) { foreach (StateReplicator<S> value in _replicators.Values) { if (value.IsValid) { value.SendDropInState(requestedPlayer); } } } private static void BufferStored(eBufferType type) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) foreach (StateReplicator<S> value in _replicators.Values) { if (value.IsValid) { value.SaveSnapshot(type); } } } private static void BufferRecalled(eBufferType type) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) foreach (StateReplicator<S> value in _replicators.Values) { if (value.IsValid) { value.RestoreSnapshot(type); } } } private static void OnLevelCleanup() { UnloadSessionReplicators(); } public static void UnloadSessionReplicators() { List<uint> list = new List<uint>(); foreach (StateReplicator<S> value in _replicators.Values) { if (value.LifeTime == LifeTimeType.Session) { list.Add(value.ID); value.Unload(); } } foreach (uint item in list) { _replicators.Remove(item); } _handshake?.Reset(); } } } namespace AmorLib.Events { public static class LevelEvents { public static event Action? OnBuildDoneEarly; public static event Action? OnBuildDoneLate; internal static void BuildDoneEarly() { SafeInvoke.Invoke(LevelEvents.OnBuildDoneEarly); } internal static void BuildDoneLate() { SafeInvoke.Invoke(LevelEvents.OnBuildDoneLate); } } public static class SNetEvents { public static event Action<eBufferType>? OnBufferCapture; public static event Action<eBufferType>? OnBufferRecall; public static event Action? OnCheckpointReload; public static event Action? OnRecallDone; internal static void BufferCaptured(eBufferType bufferType) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) SafeInvoke.Invoke<eBufferType>(SNetEvents.OnBufferCapture, bufferType); } internal static void BufferRecalled(eBufferType bufferType) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) SafeInvoke.Invoke<eBufferType>(SNetEvents.OnBufferRecall, bufferType); } internal static void CheckpointReloaded() { SafeInvoke.Invoke(SNetEvents.OnCheckpointReload); } internal static void RecallDone() { SafeInvoke.Invoke(SNetEvents.OnRecallDone); } } } namespace AmorLib.Dependencies { [CallConstructorOnLoad] public static class InjectLib_Wrapper { public const string PLUGIN_GUID = "GTFO.InjectLib"; public static bool IsLoaded { get; private set; } public static JsonConverter? InjectLibConverter { get; private set; } static InjectLib_Wrapper() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown IsLoaded = false; InjectLibConverter = null; if (((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.ContainsKey("GTFO.InjectLib")) { IsLoaded = true; SetConverter(); } bool flag = default(bool); BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(21, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("InjectLib is loaded: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<bool>(IsLoaded); } Logger.Debug(val); } [MethodImpl(MethodImplOptions.NoInlining)] private static void SetConverter() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected O, but got Unknown InjectLibConverter = (JsonConverter?)new InjectLibConnector(); } } [CallConstructorOnLoad] public static class PData_Wrapper { public const string PLUGIN_GUID = "MTFO.Extension.PartialBlocks"; public static bool IsLoaded { get; private set; } public static bool IsMainBranch { get; private set; } public static JsonConverter? PersistentIDConverter { get; private set; } static PData_Wrapper() { //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Expected O, but got Unknown //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Expected O, but got Unknown IsLoaded = false; IsMainBranch = false; PersistentIDConverter = null; bool flag = default(bool); if (((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("MTFO.Extension.PartialBlocks", out var value)) { try { IsMainBranch = value.VersionAtLeast("1.5.2"); Type type = AccessTools.TypeByName("MTFO.Ext.PartialData.JsonConverters.PersistentIDConverter"); if (type != null && typeof(JsonConverter).IsAssignableFrom(type)) { PersistentIDConverter = (JsonConverter)Activator.CreateInstance(type); IsLoaded = PersistentIDConverter != null; } } catch (Exception ex) { IsLoaded = false; IsMainBranch = false; PersistentIDConverter = null; BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(54, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Exception thrown while reading data from PartialData:\n"); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<Exception>(ex); } Logger.Error(val); } } BepInExDebugLogInterpolatedStringHandler val2 = new BepInExDebugLogInterpolatedStringHandler(57, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("PartialData is loaded: "); ((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<bool>(IsLoaded); ((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(", Version >= 1.5.2 (main branch): "); ((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<bool>(IsMainBranch); } Logger.Debug(val2); if (IsLoaded && !IsMainBranch) { Logger.Warn("AWOPartialDataFixer (PartialDataModCompatible) is deprecated, or older version! It will still work but it's recommended to switch to the main branch of PartialData"); } } public static bool TryGetGUID(string text, out uint guid) { if (IsLoaded && IsMainBranch) { guid = GetGUID(text); return guid != 0; } guid = 0u; return false; } [MethodImpl(MethodImplOptions.NoInlining)] private static uint GetGUID(string text) { uint result = default(uint); if (PersistentIDManager.TryGetId(text, ref result)) { return result; } return 0u; } } } namespace AmorLib.API { public interface ILightModifier { Color Color { get; set; } float Intensity { get; set; } bool Enabled { get; set; } int Priority { get; } bool Active { get; } void Set(Color color, float intensity, bool enabled) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) Color = color; Intensity = intensity; Enabled = enabled; } bool Register(); void Remove(); } [CallConstructorOnLoad] public static class LightAPI { internal static readonly ConcurrentDictionary<int, LightWorker> AllLightsMap; static LightAPI() { AllLightsMap = new ConcurrentDictionary<int, LightWorker>(); LevelAPI.OnAfterBuildBatch += OnAfterZoneLightsBatch; LevelAPI.OnLevelCleanup += OnLevelCleanup; } private static void OnLevelCleanup() { AllLightsMap.Clear(); } private static void OnAfterZoneLightsBatch(BatchName batch) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Invalid comparison between Unknown and I4 //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown if ((int)batch == 61) { bool flag = default(bool); BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(35, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("All LightWorkers are setup. Count: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(AllLightsMap.Count); } Logger.Debug(val); } } public static LightWorker? GetSpecificLightWorker(int instanceID) { LightWorker worker; return TryGetSpecificLightWorker(instanceID, out worker) ? worker : null; } public static bool TryGetSpecificLightWorker(int instanceID, [NotNullWhen(true)] out LightWorker? worker) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown if (!AllLightsMap.TryGetValue(instanceID, out worker)) { bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(65, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Failed to find LightWorker: no LG_Light exists with instance id "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(instanceID); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("!"); } Logger.Error(val); return false; } return true; } public static void ForEachWorker(this IEnumerable<LightWorker> lightWorkers, Action<LightWorker> action) { foreach (LightWorker lightWorker in lightWorkers) { action(lightWorker); } } public static IEnumerable<ILightModifier> AddLightModifiers(this IEnumerable<LightWorker> lightWorkers, Color color, float intensity, bool enabled, int priority = 1000) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) return lightWorkers.Select((LightWorker worker) => worker.AddModifier(color, intensity, enabled, priority)); } public static void ForEachMod(this IEnumerable<ILightModifier> lightModifiers, Action<ILightModifier> action) { foreach (ILightModifier lightModifier in lightModifiers) { action(lightModifier); } } public static IEnumerable<LightWorker> GetLightWorkersInDimension(params eDimensionIndex[] args) { eDimensionIndex[] args2 = args; return AllLightsMap.Values.Where((LightWorker light) => args2.Contains(light.OwnerZone.DimensionIndex)); } public static IEnumerable<LightWorker> GetLightWorkersInZone(params (int, int, int)[] args) { (int, int, int)[] args2 = args; return AllLightsMap.Values.Where((LightWorker light) => args2.Contains<(int, int, int)>(light.OwnerZone.ToIntTuple())); } public static IEnumerable<LightWorker> GetLightWorkersInZone(params LG_Zone[] args) { (int, int, int)[] args2 = args.Select((LG_Zone z) => z.ToIntTuple()).Distinct().ToArray(); return GetLightWorkersInZone(args2); } public static IEnumerable<LightWorker> GetLightWorkersInNode(params AIG_CourseNode[] args) { HashSet<ushort> nodes = args.Select((AIG_CourseNode n) => ((AIG_CourseGraphMember)n).m_searchID).ToHashSet(); return AllLightsMap.Values.Where((LightWorker light) => nodes.Contains(((AIG_CourseGraphMember)light.SpawnNode).m_searchID)); } public static IEnumerable<LightWorker> GetLightWorkersInRange(Vector3 position, float range) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) float sqrRange = range * range; return AllLightsMap.Values.Where((LightWorker light) => light.Position.IsWithinSqrDistance(position, sqrRange)); } public static IEnumerable<LightWorker> GetLightWorkersInRange(eDimensionIndex dimension, Vector3 position, float range) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) float sqrRange = range * range; return AllLightsMap.Values.Where((LightWorker light) => light.OwnerZone.DimensionIndex == dimension && light.Position.IsWithinSqrDistance(position, sqrRange)); } } public static class LightPriority { public const int Normal = 1000; public const int EMP = 2000; } public class LightWorker { private class LightModifier : ILightModifier { private Color _color; private float _intensity; private bool _enabled; private readonly LightWorker _worker; public Color Color { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return _color; } set { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) if (!(value == _color)) { _color = value; if (InUse) { _worker.ChangeLightColor(_color); } } } } public float Intensity { get { return _intensity; } set { if (value != _intensity) { _intensity = value; if (InUse) { _worker.ChangeLightIntensity(_intensity); } } } } public bool Enabled { get { return _enabled; } set { if (value != _enabled) { _enabled = value; if (InUse) { _worker.SetLightEnabled(_enabled); } } } } public int Priority { get; } public LinkedListNode<LightModifier>? Node { get; set; } public bool Active => Node != null && _worker != null; private bool InUse => Active && _worker._currentNode == Node; public LightModifier(Color color, float intensity, bool enabled, int priority, LightWorker worker) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) _color = color; _intensity = intensity; _enabled = enabled; Priority = priority; _worker = worker; } public bool Register() { if (_worker == null) { return false; } if (Active) { _worker._priorityDict[Priority].Remove(Node); } _worker.AddModifier(this); return true; } public void Apply() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) _worker.ChangeLightColor(_color); _worker.ChangeLightIntensity(_intensity); _worker.SetLightEnabled(_enabled); } public void Remove() { if (Active) { _worker.RemoveModifier(this); } } } public readonly LG_Zone OwnerZone; public readonly AIG_CourseNode SpawnNode; public readonly LG_Light Light; public readonly int InstanceID; public readonly float PrefabIntensity; public LG_LightAnimator? Animator; public Color OrigColor; public float OrigIntensity; public bool OrigEnabled; private readonly SortedDictionary<int, LinkedList<LightModifier>> _priorityDict = new SortedDictionary<int, LinkedList<LightModifier>>(); private LinkedListNode<LightModifier>? _currentNode; public const int OrigPriority = -1000; private ILightModifier _origLightMod = null; public Vector3 Position => Light.GetPosition(); public Color CurrentColor => Light.m_color; public float CurrentIntensity => Light.m_intensity; public bool CurrentEnabled { get; private set; } public LightWorker(LG_Zone zone, AIG_CourseNode node, LG_Light light, int id, float intensity) { OwnerZone = zone; SpawnNode = node; Light = light; InstanceID = id; PrefabIntensity = intensity; } internal void Setup() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) Animator = ((Component)Light).gameObject.GetComponent<LG_LightAnimator>(); OrigColor = Light.m_color; OrigIntensity = Light.m_intensity; OrigEnabled = !Light.DisabledFromSettings && ((Behaviour)Light).isActiveAndEnabled; CurrentEnabled = OrigEnabled; _origLightMod = AddModifier(OrigColor, OrigIntensity, OrigEnabled, -1000); } public bool IsEMPActive() { LinkedList<LightModifier> value; return _priorityDict.TryGetValue(2000, out value) && value.Count > 0; } private void ChangeLightColor(Color color) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) Light.ChangeColor(color); } private void ChangeLightIntensity(float intensity) { Light.ChangeIntensity(intensity); } private void SetLightEnabled(bool enabled) { Light.SetEnabled(enabled); CurrentEnabled = enabled; } public bool ToggleLightFlicker(bool enabled) { if ((Object)(object)Animator == (Object)null) { return false; } C_Light c_Light = Light.GetC_Light(); if (enabled) { Animator.ResetRamp(c_Light); } else { Animator.m_inRamp = false; Animator.m_startTime = float.MaxValue; Animator.m_absTime = 1f; Animator.FeedLight(c_Light); } return true; } public ILightModifier AddModifier(Color color, float intensity, bool enabled, int priority = 1000) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) LightModifier lightModifier = new LightModifier(color, intensity, enabled, priority, this); AddModifier(lightModifier); return lightModifier; } private void AddModifier(LightModifier modifier) { LinkedList<LightModifier> orAddNew = _priorityDict.GetOrAddNew(modifier.Priority); modifier.Node = orAddNew.AddLast(modifier); if (_currentNode == null || _currentNode.Value.Priority <= modifier.Priority) { _currentNode = modifier.Node; modifier.Apply(); } } private void RemoveModifier(LightModifier modifier) { if (!_priorityDict.TryGetValue(modifier.Priority, out LinkedList<LightModifier> value)) { return; } bool flag = _currentNode == modifier.Node; value.Remove(modifier.Node); modifier.Node = null; if (value.Count == 0) { _priorityDict.Remove(modifier.Priority); } if (!flag) { return; } if (_priorityDict.Count == 0) { _currentNode = null; return; } LinkedList<LightModifier> linkedList = _priorityDict.Values.Last((LinkedList<LightModifier> list) => list.Count > 0); _currentNode = linkedList.Last; _currentNode.Value.Apply(); } internal void Reset() { List<LightModifier> list2 = _priorityDict.Values.SelectMany((LinkedList<LightModifier> list) => list).ToList(); foreach (LightModifier item in list2) { item.Remove(); } _priorityDict.Clear(); _origLightMod.Register(); } } }
plugins/Fusion/extra/net6/BoosterPack.dll
Decompiled a week agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using System.Text.Json.Serialization; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BoosterImplants; using BoosterPack.Manager; using BoosterPack.Models; using BoosterPack.Patches; using CellMenu; using DropServer.BoosterImplants; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using Il2CppSystem.Threading.Tasks; using Localization; using MTFO.API; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("BoosterPack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+git465baee-dirty-master")] [assembly: AssemblyProduct("BoosterPack")] [assembly: AssemblyTitle("BoosterPack")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BoosterPack { [BepInPlugin("Endskill.CustomBoosters", "CustomBoosters", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class BepinExLoader : BasePlugin { public const string MODNAME = "CustomBoosters"; public const string AUTHOR = "Endskill"; public const string GUID = "Endskill.CustomBoosters"; public const string VERSION = "1.0.0"; public override void Load() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown LogManager.SetLogger(((BasePlugin)this).Log); LogManager._debugMessagesActive = ((BasePlugin)this).Config.Bind<bool>("Dev Settings", "DebugMessages", false, "This settings activates/deactivates debug messages in the console for this specific plugin.").Value; Harmony val = new Harmony("Endskill.CustomBoosters"); val.PatchAll(typeof(PersistentInventoryManagerPatches)); val.PatchAll(typeof(DropServerPatches)); val.PatchAll(typeof(BoosterImplantInventoryItemPatches)); val.PatchAll(typeof(CmPageLoadoutPatches)); MTFOHotReloadAPI.OnHotReload += ScriptManager.HotReaload; } } public static class CacheApiWrapper { internal static BoosterImplantPlayerData _inv; public static bool UseCustomData { get; set; } public static BoosterImplantPlayerData Inventory { get { return _inv; } set { _inv = value; } } } internal static class LogManager { private static ManualLogSource logger; internal static bool _debugMessagesActive; internal static void SetLogger(ManualLogSource log) { logger = log; } public static void Verbose(object msg) { if (_debugMessagesActive) { logger.LogInfo(msg); } } public static void Debug(object msg) { if (_debugMessagesActive) { logger.LogDebug(msg); } } public static void Message(object msg) { if (_debugMessagesActive) { logger.LogMessage(msg); } } public static void Error(object msg) { logger.LogError(msg); } public static void Warn(object msg) { logger.LogWarning(msg); } } [GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")] [CompilerGenerated] internal static class VersionInfo { public const string RootNamespace = "BoosterPack"; public const string Version = "1.0.0"; public const string VersionPrerelease = null; public const string VersionMetadata = "git465baee-dirty-master"; public const string SemVer = "1.0.0+git465baee-dirty-master"; public const string GitRevShort = "465baee-dirty"; public const string GitRevLong = "465baeed0cd33374f3d2e30104b8e8fe99e66f59-dirty"; public const string GitBranch = "master"; public const string GitTag = null; public const bool GitIsDirty = true; } } namespace BoosterPack.Patches { [HarmonyPatch(typeof(BoosterImplantInventoryItem))] public class BoosterImplantInventoryItemPatches { [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPrefix] public static bool Prefix(ref bool __result) { __result = true; return false; } } [HarmonyPatch(typeof(CM_PageLoadout))] public static class CmPageLoadoutPatches { [HarmonyPatch("ProcessBoosterImplantEvents")] [HarmonyPrefix] public static bool ProcessBoosterImplantEventsPrefix() { return false; } } [HarmonyPatch(typeof(DropServerManager))] public static class DropServerManagerPatches { private static PlayerInventoryData _cachedInventory; [HarmonyPatch("GetBoosterImplantPlayerDataAsync")] [HarmonyPrefix] public static bool GetBoosterImplantPlayerDataAsyncPrefix(ref Task<PlayerInventoryData> __result) { LogManager.Debug("Booster Patch"); __result = GetInventory(); return false; } [HarmonyPatch("GetInventoryPlayerDataAsync")] [HarmonyPrefix] public static bool GetInventoryPlayerDataAsyncPrefix(ref Task<PlayerInventoryData> __result) { LogManager.Debug("Inventar Patch"); __result = GetInventory(); return false; } private static Task<PlayerInventoryData> GetInventory() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown //IL_0058: Expected O, but got Unknown if (_cachedInventory != null) { return Task.FromResult<PlayerInventoryData>(_cachedInventory); } _cachedInventory = new PlayerInventoryData(); _cachedInventory.BoosterData = new Nullable<BoosterImplantPlayerData>(new BoosterImplantPlayerData { Basic = new Category(), Advanced = new Category(), Specialized = new Category() }); return Task.FromResult<PlayerInventoryData>(_cachedInventory); } } [HarmonyPatch(typeof(DropServerGameSession))] internal class DropServerPatches { [HarmonyPatch("ConsumeBoosters")] [HarmonyPrefix] public static bool ConsumeBoostersPrefix() { return false; } } [HarmonyPatch(typeof(PersistentInventoryManager))] public class PersistentInventoryManagerPatches { private static uint _id = 9599u; [HarmonyPatch("UpdateBoosterImplants")] [HarmonyPrefix] [HarmonyWrapSafe] public static bool UpdateBoosterImplantsPrefix(PersistentInventoryManager __instance) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Invalid comparison between Unknown and I4 ScriptManager.Initialize(); if (!CacheApiWrapper.UseCustomData) { CreateData(); } BoosterImplant[] array = ((IEnumerable<BoosterImplantCategory>)BoosterImplantConstants.Categories).Select((BoosterImplantCategory c) => PersistentInventoryManager.GetActiveBoosterImplant((BoosterImplantCategory)c)).ToArray(); UpdateBoosterImplantInventoryModelMock(__instance); if ((int)__instance.m_boosterImplantDirtyState == 0) { __instance.ClearPendingBoosterImplantTransactions(); } else { PersistentInventoryManager.CleanupPendingBoosterImplantTransactions(__instance.m_boosterImplantPendingTransactions, __instance.m_boosterImplantInventory); PersistentInventoryManager.ApplyPendingBoosterImplantTransactionsToModel(__instance.m_boosterImplantInventory, __instance.m_boosterImplantPendingTransactions); } for (int i = 0; i < array.Length; i++) { if (PersistentInventoryManager.GetActiveBoosterImplant((BoosterImplantCategory)i) != array[i]) { Action onActiveBoosterImplantsChanged = __instance.OnActiveBoosterImplantsChanged; if (onActiveBoosterImplantsChanged != null) { onActiveBoosterImplantsChanged.Invoke(); } break; } } Action onBoosterImplantInventoryChanged = __instance.OnBoosterImplantInventoryChanged; if ((Delegate)(object)onBoosterImplantInventoryChanged == (Delegate)null) { return false; } onBoosterImplantInventoryChanged.Invoke(); return false; } private static void CreateData() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_038b: Expected O, but got Unknown //IL_038b: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Expected O, but got Unknown //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Expected O, but got Unknown //IL_03d4: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Expected O, but got Unknown //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Expected I4, but got Unknown Il2CppArrayBase<BoosterImplantTemplateDataBlock> allBlocks = GameDataBlockBase<BoosterImplantTemplateDataBlock>.GetAllBlocks(); Il2CppArrayBase<BoosterImplantEffectDataBlock> allBlocks2 = GameDataBlockBase<BoosterImplantEffectDataBlock>.GetAllBlocks(); Il2CppArrayBase<BoosterImplantConditionDataBlock> allBlocks3 = GameDataBlockBase<BoosterImplantConditionDataBlock>.GetAllBlocks(); List<BoosterImplantInventoryItem> list = new List<BoosterImplantInventoryItem>(); List<BoosterImplantInventoryItem> list2 = new List<BoosterImplantInventoryItem>(); List<BoosterImplantInventoryItem> list3 = new List<BoosterImplantInventoryItem>(); foreach (BoosterImplantTemplateDataBlock item3 in allBlocks) { BoosterImplantInventoryItem val = new BoosterImplantInventoryItem(); ((BoosterImplantBase)val).Id = _id++; ((BoosterImplantBase)val).TemplateId = ((GameDataBlockBase<BoosterImplantTemplateDataBlock>)(object)item3).persistentID; ((BoosterImplantBase)val).UsesRemaining = 88; List<BoosterImplantEffect> list4 = new List<BoosterImplantEffect>(); Enumerator<BoosterImplantEffectInstance> enumerator2 = item3.Effects.GetEnumerator(); while (enumerator2.MoveNext()) { BoosterImplantEffectInstance effect2 = enumerator2.Current; BoosterImplantEffectDataBlock val2 = ((IEnumerable<BoosterImplantEffectDataBlock>)allBlocks2).First((BoosterImplantEffectDataBlock x) => ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)x).persistentID == effect2.BoosterImplantEffect); LogManager.Debug($"Effect has: {val2.BoosterEffectCategory}, Param: {effect2.MaxValue}"); BoosterImplantEffect item = default(BoosterImplantEffect); item.Id = effect2.BoosterImplantEffect; item.Param = effect2.MaxValue; list4.Add(item); } bool flag = true; Enumerator<List<BoosterImplantEffectInstance>> enumerator3 = item3.RandomEffects.GetEnumerator(); while (enumerator3.MoveNext()) { List<BoosterImplantEffectInstance> current2 = enumerator3.Current; if (!flag) { continue; } flag = false; Enumerator<BoosterImplantEffectInstance> enumerator4 = current2.GetEnumerator(); while (enumerator4.MoveNext()) { BoosterImplantEffectInstance effect = enumerator4.Current; BoosterImplantEffectDataBlock val3 = ((IEnumerable<BoosterImplantEffectDataBlock>)allBlocks2).First((BoosterImplantEffectDataBlock x) => ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)x).persistentID == effect.BoosterImplantEffect); LogManager.Debug($"Effect has: {val3.BoosterEffectCategory}, Param: {effect.MaxValue}"); BoosterImplantEffect item2 = default(BoosterImplantEffect); item2.Id = effect.BoosterImplantEffect; item2.Param = effect.MaxValue; list4.Add(item2); } } ((BoosterImplantBase)val).Effects = Il2CppStructArray<BoosterImplantEffect>.op_Implicit(list4.ToArray()); foreach (BoosterImplantEffect item4 in (Il2CppArrayBase<BoosterImplantEffect>)(object)((BoosterImplantBase)val).Effects) { LogManager.Debug($"Effect2 has: {item4.Id}, Param: {item4.Param}"); } ((BoosterImplantBase)val).Conditions = new Il2CppStructArray<uint>(Il2CppArrayBase<uint>.op_Implicit(item3.Conditions?.ToArray())); BoosterImplantCategory implantCategory = item3.ImplantCategory; BoosterImplantCategory val4 = implantCategory; switch ((int)val4) { case 0: list.Add(val); break; case 1: list2.Add(val); break; case 2: list3.Add(val); break; } } Category val5 = new Category(); Category val6 = new Category(); Category val7 = new Category(); val5.Inventory = new Il2CppReferenceArray<BoosterImplantInventoryItem>(list.ToArray()); val6.Inventory = new Il2CppReferenceArray<BoosterImplantInventoryItem>(list2.ToArray()); val7.Inventory = new Il2CppReferenceArray<BoosterImplantInventoryItem>(list3.ToArray()); BoosterImplantPlayerData val8 = new BoosterImplantPlayerData(); val8.Basic = val5; val8.Advanced = val6; val8.Specialized = val7; val8.New = Il2CppStructArray<uint>.op_Implicit(new uint[0]); CacheApiWrapper.Inventory = val8; } private static void UpdateBoosterImplantInventoryModelMock(PersistentInventoryManager instance) { //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Expected O, but got Unknown BoosterImplantPlayerData inventory = CacheApiWrapper.Inventory; BoosterImplantInventoryModel boosterImplantInventory = instance.m_boosterImplantInventory; boosterImplantInventory.New.Clear(); int num = 0; while (true) { int num2 = num; uint[] array = Il2CppArrayBase<uint>.op_Implicit((Il2CppArrayBase<uint>)(object)inventory.New); int num3 = ((array != null) ? array.Length : 0); if (num2 < num3) { boosterImplantInventory.New.Add(((Il2CppArrayBase<uint>)(object)inventory.New)[num]); num++; continue; } break; } Category[] array2 = (Category[])(object)new Category[3] { inventory.Basic, inventory.Advanced, inventory.Specialized }; int num4 = default(int); for (int i = 0; i < array2.Length; i++) { Category val = array2[i]; Category val2 = ((Il2CppArrayBase<Category>)(object)boosterImplantInventory.Categories)[i]; uint num5 = (boosterImplantInventory.FindPrepared((BoosterImplantCategory)i, ref num4) ? ((Il2CppArrayBase<Category>)(object)boosterImplantInventory.Categories)[i].Inventory[num4].InstanceId : uint.MaxValue); val2.Inventory.Clear(); for (int j = 0; j < ((Il2CppArrayBase<BoosterImplantInventoryItem>)(object)val.Inventory).Length; j++) { try { BoosterImplantInventoryItem val3 = ((Il2CppArrayBase<BoosterImplantInventoryItem>)(object)val.Inventory)[j]; foreach (BoosterImplantEffect item in (Il2CppArrayBase<BoosterImplantEffect>)(object)((BoosterImplantBase)val3).Effects) { LogManager.Debug($"testItem has: {item.Id} {item.Param}"); } BoosterImplantInventoryItem val4 = new BoosterImplantInventoryItem(((Il2CppArrayBase<BoosterImplantInventoryItem>)(object)val.Inventory)[j]); val4.Prepared = val4.InstanceId == num5; val2.Inventory.Add(val4); } catch (Exception ex) { PersistentInventoryManager.LogError(ex.Message); } } val2.Currency = val.Currency; val2.Missed = val.Missed; val2.MissedAcknowledged = Mathf.Clamp(val2.MissedAcknowledged, val.MissedAck, val.Missed); } } } } namespace BoosterPack.Models { public class ActivateableBoosterData { public bool UseCustomData { get; set; } public List<CustomBooster> CustomBoosters { get; set; } } public class CustomBooster { private List<CustomEffect> _effects; private List<CustomCondition> _conditions; public string PublicName { get; set; } public string Description { get; set; } public BoosterEffectCategory MainEffectType { get; set; } public BoosterImplantCategory ImplantCategory { get; set; } public List<CustomEffect> Effects { get { if (_effects == null) { _effects = new List<CustomEffect>(); } return _effects; } set { _effects = value; } } public List<CustomCondition> Conditions { get { if (_conditions == null) { _conditions = new List<CustomCondition>(); } return _conditions; } set { _conditions = value; } } } public class CustomCondition { public BoosterCondition Condition { get; set; } public string PublicShortName { get; set; } public string PublicName { get; set; } public string Description { get; set; } } public class CustomEffect { public AgentModifier Effect { get; set; } public string PublicShortName { get; set; } public string PublicName { get; set; } public string Description { get; set; } public string DescriptionNegative { get; set; } public BoosterEffectCategory EffectCategory { get; set; } public float Value { get; set; } } } namespace BoosterPack.Manager { public class DataBlockManager { private uint _templateIds = 306783378u; private uint _effectIds = 306783378u; private uint _conditionIds = 306783378u; private uint _itemId = 306783378u; private uint _id = 536870911u; public List<BoosterImplantInventoryItem> Basic { get; } public List<BoosterImplantInventoryItem> Advanced { get; } public List<BoosterImplantInventoryItem> Special { get; } public DataBlockManager() { Basic = new List<BoosterImplantInventoryItem>(); Advanced = new List<BoosterImplantInventoryItem>(); Special = new List<BoosterImplantInventoryItem>(); } public void CreateDataBlocksForBooster(CustomBooster booster) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Expected O, but got Unknown //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Expected O, but got Unknown //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Expected O, but got Unknown //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_0336: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_0341: Unknown result type (might be due to invalid IL or missing references) //IL_0354: Expected I4, but got Unknown BoosterImplantTemplateDataBlock val = new BoosterImplantTemplateDataBlock(); ((GameDataBlockBase<BoosterImplantTemplateDataBlock>)(object)val).name = GetUniqueName(); ((GameDataBlockBase<BoosterImplantTemplateDataBlock>)(object)val).persistentID = ++_templateIds; val.Deprecated = false; val.PublicName = GetTranslation(booster.PublicName); val.Description = GetTranslation(booster.Description); val.ImplantCategory = booster.ImplantCategory; val.MainEffectType = booster.MainEffectType; foreach (CustomEffect effect in booster.Effects) { BoosterImplantEffectDataBlock val2 = new BoosterImplantEffectDataBlock(); ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)val2).name = GetUniqueName(); val2.Effect = effect.Effect; val2.BoosterEffectCategory = effect.EffectCategory; val2.PublicShortName = GetTranslation(effect.PublicShortName); val2.PublicName = GetTranslation(effect.PublicName); val2.Description = GetTranslation(effect.Description); val2.DescriptionNegative = GetTranslation(effect.DescriptionNegative); ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)val2).persistentID = _effectIds++; BoosterImplantEffectInstance val3 = new BoosterImplantEffectInstance(); val3.BoosterImplantEffect = ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)val2).persistentID; val3.MinValue = effect.Value; val3.MaxValue = effect.Value; val.Effects.Add(val3); GameDataBlockBase<BoosterImplantEffectDataBlock>.AddBlock(val2, -1); } foreach (CustomCondition condition in booster.Conditions) { BoosterImplantConditionDataBlock val4 = new BoosterImplantConditionDataBlock(); ((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)val4).name = GetUniqueName(); val4.Condition = condition.Condition; val4.PublicShortName = GetTranslation(condition.PublicShortName); val4.PublicName = GetTranslation(condition.PublicName); val4.Description = GetTranslation(condition.Description); ((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)val4).persistentID = _conditionIds++; val.Conditions.Add(((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)val4).persistentID); GameDataBlockBase<BoosterImplantConditionDataBlock>.AddBlock(val4, -1); } GameDataBlockBase<BoosterImplantTemplateDataBlock>.AddBlock(val, -1); BoosterImplantInventoryItem val5 = new BoosterImplantInventoryItem(); ((BoosterImplantBase)val5).Id = _itemId++; ((BoosterImplantBase)val5).TemplateId = ((GameDataBlockBase<BoosterImplantTemplateDataBlock>)(object)val).persistentID; ((BoosterImplantBase)val5).UsesRemaining = 99; List<BoosterImplantEffect> list = new List<BoosterImplantEffect>(); Enumerator<BoosterImplantEffectInstance> enumerator3 = val.Effects.GetEnumerator(); while (enumerator3.MoveNext()) { BoosterImplantEffectInstance current3 = enumerator3.Current; BoosterImplantEffect item = default(BoosterImplantEffect); item.Id = current3.BoosterImplantEffect; item.Param = current3.MaxValue; list.Add(item); } ((BoosterImplantBase)val5).Effects = Il2CppStructArray<BoosterImplantEffect>.op_Implicit(list.ToArray()); ((BoosterImplantBase)val5).Conditions = new Il2CppStructArray<uint>(Il2CppArrayBase<uint>.op_Implicit(val.Conditions?.ToArray())); BoosterImplantCategory implantCategory = val.ImplantCategory; BoosterImplantCategory val6 = implantCategory; switch ((int)val6) { case 0: Basic.Add(val5); break; case 1: Advanced.Add(val5); break; case 2: Special.Add(val5); break; } } private LocalizedText GetTranslation(string booLocalization) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown LocalizedText val = new LocalizedText(); val.UntranslatedText = booLocalization; return val; } private string GetUniqueName() { return $"CustomBoosters_{++_id}"; } } public static class ScriptManager { private static bool _initialized; internal static void HotReaload() { _initialized = false; Initialize(); PersistentInventoryManager.Current.UpdateBoosterImplants(ref CacheApiWrapper._inv); } public static void Initialize() { if (!_initialized) { _initialized = true; string text = Path.Combine(MTFOPathAPI.CustomPath, "CustomBoosters"); if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } WriteEnumValues(text); text = Path.Combine(text, "CustomBoosters.json"); WriteDefault(text); ActivateableBoosterData data = ReadData(text); PrepareForUseIngame(data); } } public static void PrepareForUseIngame(ActivateableBoosterData data) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown CacheApiWrapper.UseCustomData = data.UseCustomData; List<CustomBooster> customBoosters = data.CustomBoosters; DataBlockManager dataBlockManager = new DataBlockManager(); foreach (CustomBooster item in customBoosters) { dataBlockManager.CreateDataBlocksForBooster(item); } Category val = new Category(); Category val2 = new Category(); Category val3 = new Category(); val.Inventory = Il2CppReferenceArray<BoosterImplantInventoryItem>.op_Implicit(dataBlockManager.Basic.ToArray()); val2.Inventory = Il2CppReferenceArray<BoosterImplantInventoryItem>.op_Implicit(dataBlockManager.Advanced.ToArray()); val3.Inventory = Il2CppReferenceArray<BoosterImplantInventoryItem>.op_Implicit(dataBlockManager.Special.ToArray()); BoosterImplantPlayerData val4 = new BoosterImplantPlayerData(); val4.Basic = val; val4.Advanced = val2; val4.Specialized = val3; val4.New = Il2CppStructArray<uint>.op_Implicit(new uint[0]); CacheApiWrapper.Inventory = val4; } private static ActivateableBoosterData ReadData(string path) { JsonSerializerOptions jsonSerializerOptions = new JsonSerializerOptions { IncludeFields = false, ReadCommentHandling = JsonCommentHandling.Skip, PropertyNameCaseInsensitive = true, WriteIndented = true }; jsonSerializerOptions.Converters.Add(new JsonStringEnumConverter()); return JsonSerializer.Deserialize<ActivateableBoosterData>(File.ReadAllText(path), jsonSerializerOptions) ?? ParseExistingDataBlocks(); } private static void WriteDefault(string path) { if (!File.Exists(path)) { JsonSerializerOptions jsonSerializerOptions = new JsonSerializerOptions { IncludeFields = false, ReadCommentHandling = JsonCommentHandling.Skip, PropertyNameCaseInsensitive = true, WriteIndented = true }; jsonSerializerOptions.Converters.Add(new JsonStringEnumConverter()); File.WriteAllText(path, JsonSerializer.Serialize(ParseExistingDataBlocks(), jsonSerializerOptions)); } } private static void WriteEnumValues(string dictionaryPath) { string path = Path.Combine(dictionaryPath, "MainEffectType.txt"); if (!File.Exists(path)) { File.WriteAllText(path, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(BoosterEffectCategory)))); } string path2 = Path.Combine(dictionaryPath, "EffectCategory.txt"); if (!File.Exists(path2)) { File.WriteAllText(path2, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(BoosterEffectCategory)))); } string path3 = Path.Combine(dictionaryPath, "ImplantCategory.txt"); if (!File.Exists(path3)) { File.WriteAllText(path3, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(BoosterImplantCategory)))); } string path4 = Path.Combine(dictionaryPath, "Effect.txt"); if (!File.Exists(path4)) { File.WriteAllText(path4, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(AgentModifier)))); } string path5 = Path.Combine(dictionaryPath, "Condition.txt"); if (!File.Exists(path5)) { File.WriteAllText(path5, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(BoosterCondition)))); } } private static ActivateableBoosterData ParseExistingDataBlocks() { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) ActivateableBoosterData activateableBoosterData = new ActivateableBoosterData(); List<CustomBooster> list2 = (activateableBoosterData.CustomBoosters = new List<CustomBooster>()); activateableBoosterData.UseCustomData = false; Il2CppArrayBase<BoosterImplantTemplateDataBlock> allBlocks = GameDataBlockBase<BoosterImplantTemplateDataBlock>.GetAllBlocks(); Il2CppArrayBase<BoosterImplantEffectDataBlock> allBlocks2 = GameDataBlockBase<BoosterImplantEffectDataBlock>.GetAllBlocks(); Il2CppArrayBase<BoosterImplantConditionDataBlock> allBlocks3 = GameDataBlockBase<BoosterImplantConditionDataBlock>.GetAllBlocks(); foreach (BoosterImplantTemplateDataBlock temp in allBlocks) { CustomBooster customBooster = new CustomBooster(); customBooster.PublicName = Text.Get(temp.PublicName.Id); customBooster.Description = Text.Get(temp.Description.Id); customBooster.MainEffectType = temp.MainEffectType; customBooster.ImplantCategory = temp.ImplantCategory; Enumerator<BoosterImplantEffectInstance> enumerator2 = temp.Effects.GetEnumerator(); while (enumerator2.MoveNext()) { BoosterImplantEffectInstance effect = enumerator2.Current; BoosterImplantEffectDataBlock effectDb2 = ((IEnumerable<BoosterImplantEffectDataBlock>)allBlocks2).First((BoosterImplantEffectDataBlock x) => ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)x).persistentID == effect.BoosterImplantEffect); customBooster.Effects.Add(ParseEffect(effectDb2, effect.MaxValue)); } if (temp.RandomEffects.Count > 0) { Enumerator<BoosterImplantEffectInstance> enumerator3 = temp.RandomEffects[0].GetEnumerator(); while (enumerator3.MoveNext()) { BoosterImplantEffectInstance effect2 = enumerator3.Current; BoosterImplantEffectDataBlock effectDb3 = ((IEnumerable<BoosterImplantEffectDataBlock>)allBlocks2).First((BoosterImplantEffectDataBlock x) => ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)x).persistentID == effect2.BoosterImplantEffect); customBooster.Effects.Add(ParseEffect(effectDb3, effect2.MaxValue)); } } Enumerator<uint> enumerator4 = temp.Conditions.GetEnumerator(); while (enumerator4.MoveNext()) { uint condition = enumerator4.Current; BoosterImplantConditionDataBlock conditionDb2 = ((IEnumerable<BoosterImplantConditionDataBlock>)allBlocks3).First((BoosterImplantConditionDataBlock x) => ((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)x).persistentID == condition); customBooster.Conditions.Add(ParseCondition(conditionDb2)); } if (temp.RandomConditions.Count > 0) { BoosterImplantConditionDataBlock conditionDb3 = ((IEnumerable<BoosterImplantConditionDataBlock>)allBlocks3).First((BoosterImplantConditionDataBlock x) => ((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)x).persistentID == temp.RandomConditions[0]); customBooster.Conditions.Add(ParseCondition(conditionDb3)); } list2.Add(customBooster); } return activateableBoosterData; static CustomCondition ParseCondition(BoosterImplantConditionDataBlock conditionDb) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) return new CustomCondition { PublicShortName = Text.Get(conditionDb.PublicShortName.Id), PublicName = Text.Get(conditionDb.PublicName.Id), Description = Text.Get(conditionDb.Description.Id), Condition = conditionDb.Condition }; } static CustomEffect ParseEffect(BoosterImplantEffectDataBlock effectDb, float value) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) return new CustomEffect { PublicShortName = Text.Get(effectDb.PublicShortName.Id), PublicName = Text.Get(effectDb.PublicName.Id), Description = Text.Get(effectDb.Description.Id), DescriptionNegative = Text.Get(effectDb.DescriptionNegative.Id), Effect = effectDb.Effect, EffectCategory = effectDb.BoosterEffectCategory, Value = value }; } } } }
plugins/Fusion/extra/net6/CleanerRundownMenu.dll
Decompiled a week agousing System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using System.Text.Json.Serialization; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using CellMenu; using GTFO.API.JSON; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("CleanerRundownMenu")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CleanerRundownMenu")] [assembly: AssemblyTitle("CleanerRundownMenu")] [assembly: AssemblyVersion("1.0.0.0")] namespace CleanerRundownMenu; [BepInPlugin("com.Untilted.CleanerRundownMenu", "CleanerRundownMenu", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Loader : BasePlugin { public const string MODNAME = "CleanerRundownMenu"; public const string AUTHOR = "Untilted"; public const string GUID = "com.Untilted.CleanerRundownMenu"; public const string VERSION = "1.0.0"; public static ManualLogSource Logger; public override void Load() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) Logger = ((BasePlugin)this).Log; ((BasePlugin)this).Log.LogMessage((object)"Loading CleanerRundownMenu"); new Harmony("CleanerRundownMenu").PatchAll(typeof(MenuPatches)); ((BasePlugin)this).Log.LogMessage((object)"Loaded CleanerRundownMenu"); } } public class MenuData : VPersistentData<MenuData> { [JsonIgnore] public override string PersistentDataVersion { get; set; } = "1.0.0"; public bool ShowVanityDrops { get; set; } public bool ShowSectorSummary { get; set; } public bool ShowIntel { get; set; } public MenuData() { ShowVanityDrops = false; ShowSectorSummary = true; ShowIntel = true; } } internal class MenuPatches { [HarmonyPatch(typeof(CM_PageRundown_New), "PlaceRundown")] [HarmonyPostfix] public static void PlaceRundown() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) if (!VPersistentData<MenuData>.CurrentData.ShowVanityDrops) { Transform transform = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_buttonVanityItemDrops).transform; transform.position *= 20f; Transform transform2 = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_vanityItemDropsNext).transform; transform2.position *= 20f; } if (!VPersistentData<MenuData>.CurrentData.ShowSectorSummary) { Transform transform3 = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_tierMarkerSectorSummary).transform; transform3.position *= 20f; } if (!VPersistentData<MenuData>.CurrentData.ShowIntel) { Transform transform4 = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_rundownIntelButton).transform; transform4.position *= 20f; } } } public class VPersistentData<T> where T : VPersistentData<T>, new() { private const string VERSION_REGEX = "\"PersistentDataVersion\": \"(.+?)\""; private static T s_CurrentData; private static readonly string s_fullPath = GetFullPath(); public static T CurrentData { get { if (s_CurrentData != null) { return s_CurrentData; } s_CurrentData = Load(); return s_CurrentData; } set { s_CurrentData = value; } } protected static string persistentPath => Path.Combine("PersistentData", typeof(T).Assembly.GetName().Name, typeof(T).Name + ".json"); public virtual string PersistentDataVersion { get; set; } = "1.0.0"; [JsonIgnore] public bool LoadingFailed { get; private set; } private static string GetFullPath() { //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown string TPersistentPath = persistentPath; PropertyInfo property = typeof(T).GetProperty("persistentPath", BindingFlags.Static | BindingFlags.NonPublic); if (property != null) { TPersistentPath = (string)property.GetValue(null, null); } if (Path.IsPathFullyQualified(TPersistentPath)) { return TPersistentPath; } string fileName = Path.GetFileName(TPersistentPath); string text = Directory.GetFiles(Paths.PluginPath, fileName, SearchOption.AllDirectories).FirstOrDefault((string f) => f.EndsWith(TPersistentPath)); if (string.IsNullOrEmpty(text)) { ManualLogSource logger = Loader.Logger; bool flag = default(bool); BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(32, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Couldn't find existing data for "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(typeof(T).Name); } logger.LogDebug(val); return Path.Combine(Paths.PluginPath, TPersistentPath); } return text; } public static T Load() { return Load(s_fullPath); } public static T Load(string path) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown ManualLogSource logger = Loader.Logger; bool flag = default(bool); BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(14, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Loading "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(typeof(T).Name); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" from "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(path); } logger.LogDebug(val); T val2 = new T(); if (File.Exists(path)) { string text = File.ReadAllText(path); string text2 = "1.0.0"; Match match = Regex.Match(text, "\"PersistentDataVersion\": \"(.+?)\""); if (match.Success) { text2 = match.Groups[1].Value ?? ""; } if (text2 != val2.PersistentDataVersion) { ManualLogSource logger2 = Loader.Logger; BepInExWarningLogInterpolatedStringHandler val3 = new BepInExWarningLogInterpolatedStringHandler(48, 3, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(typeof(T).Name); ((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(" PersistentDataVersion mismatch: expected "); ((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(val2.PersistentDataVersion); ((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(", got "); ((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(text2); } logger2.LogWarning(val3); File.WriteAllText(Path.ChangeExtension(path, null) + "-" + text2 + ".json", text); val2.Save(path); return val2; } T val4; try { val4 = JsonSerializer.Deserialize<T>(text, (JsonSerializerOptions)null); } catch (JsonException ex) { ManualLogSource logger3 = Loader.Logger; BepInExErrorLogInterpolatedStringHandler val5 = new BepInExErrorLogInterpolatedStringHandler(23, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val5).AppendLiteral("Failed to deserialize "); ((BepInExLogInterpolatedStringHandler)val5).AppendFormatted<string>(typeof(T).Name); ((BepInExLogInterpolatedStringHandler)val5).AppendLiteral("\n"); ((BepInExLogInterpolatedStringHandler)val5).AppendFormatted<JsonException>(ex); } logger3.LogError(val5); val2.LoadingFailed = true; return val2; } val2 = val4; } else { val2.Save(path); } return val2; } public void Save() { Save(s_fullPath); } public void Save(string path) { string contents = JsonSerializer.Serialize((object)(T)this, (JsonSerializerOptions)null); string directoryName = Path.GetDirectoryName(path); if (!Directory.Exists(directoryName)) { Directory.CreateDirectory(directoryName); } File.WriteAllText(path, contents); } }
plugins/Fusion/extra/net6/ExtraWeaponCustomization.dll
Decompiled a week ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using AIGraph; using AK; using Agents; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Hook; using BepInEx.Unity.IL2CPP.Utils.Collections; using CharacterDestruction; using CullingSystem; using EWC.API; using EWC.CustomWeapon; using EWC.CustomWeapon.KillTracker; using EWC.CustomWeapon.ObjectWrappers; using EWC.CustomWeapon.Properties; using EWC.CustomWeapon.Properties.Effects; using EWC.CustomWeapon.Properties.Effects.Heal; using EWC.CustomWeapon.Properties.Effects.Hit.CustomFoam; using EWC.CustomWeapon.Properties.Effects.Hit.DOT; using EWC.CustomWeapon.Properties.Effects.Hit.DOT.DOTGlowFX; using EWC.CustomWeapon.Properties.Effects.Hit.Explosion; using EWC.CustomWeapon.Properties.Effects.Hit.Explosion.EEC_ExplosionFX; using EWC.CustomWeapon.Properties.Effects.Hit.Explosion.EEC_ExplosionFX.Handlers; using EWC.CustomWeapon.Properties.Effects.Triggers; using EWC.CustomWeapon.Properties.Traits; using EWC.CustomWeapon.Properties.Traits.CustomProjectile; using EWC.CustomWeapon.Properties.Traits.CustomProjectile.Components; using EWC.CustomWeapon.Properties.Traits.CustomProjectile.Managers; using EWC.CustomWeapon.WeaponContext; using EWC.CustomWeapon.WeaponContext.Contexts; using EWC.CustomWeapon.WeaponContext.Contexts.Triggers; using EWC.Dependencies; using EWC.JSON; using EWC.JSON.Converters; using EWC.Networking; using EWC.Patches; using EWC.Patches.Melee; using EWC.Patches.Native; using EWC.Patches.Player; using EWC.Utils; using EWC.Utils.Log; using EndskApi.Api; using EndskApi.Enums.EnemyKill; using EndskApi.Information.EnemyKill; using Enemies; using ExtraRecoilData.API; using ExtraRecoilData.CustomRecoil; using FX_EffectSystem; using FirstPersonItem; using GTFO.API; using GTFO.API.JSON.Converters; using GTFO.API.Utilities; using GTFuckingXP.Extensions; using GTFuckingXP.Information.Level; using GameData; using Gear; using HarmonyLib; using Il2CppInterop.Runtime.Attributes; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppInterop.Runtime.Runtime; using Il2CppSystem; using Il2CppSystem.Collections; using Il2CppSystem.Collections.Generic; using KillIndicatorFix; using LevelGeneration; using LevelGeneration.Core; using MTFO.API; using Microsoft.CodeAnalysis; using Player; using SNetwork; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ExtraWeaponCustomization")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+6ad3732cfa7352e970b4a9d88f2992c961b9243c")] [assembly: AssemblyProduct("ExtraWeaponCustomization")] [assembly: AssemblyTitle("ExtraWeaponCustomization")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace EWC { internal static class Configuration { private static readonly ConfigEntry<bool> _showExplosionEffect; private static readonly ConfigEntry<bool> _playExplosionSFX; private static readonly ConfigEntry<float> _explosionSFXCooldown; private static readonly ConfigEntry<int> _explosionSFXShotOverride; private static readonly ConfigEntry<bool> _playExplosionShake; private static readonly ConfigEntry<float> _autoAimTickDelay; private static readonly ConfigEntry<float> _homingTickDelay; private static readonly ConfigFile configFile; private static ConfigEntry<bool> ForceCreateTemplate { get; set; } public static bool ShowExplosionEffect => _showExplosionEffect.Value; public static bool PlayExplosionSFX => _playExplosionSFX.Value; public static float ExplosionSFXCooldown => _explosionSFXCooldown.Value; public static int ExplosionSFXShotOverride => _explosionSFXShotOverride.Value; public static bool PlayExplosionShake => _playExplosionShake.Value; public static float AutoAimTickDelay => _autoAimTickDelay.Value; public static float HomingTickDelay => _homingTickDelay.Value; static Configuration() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "ExtraWeaponCustomization.cfg"), true); string text = "Auto Aim Settings"; _autoAimTickDelay = configFile.Bind<float>(text, "Search Cooldown", 0.1f, "Time between attempted searches to acquire targets."); text = "Explosion Settings"; _showExplosionEffect = configFile.Bind<bool>(text, "Show Effect", true, "Enables explosion visual FX."); _playExplosionSFX = configFile.Bind<bool>(text, "Play Sound", true, "Enables explosion sound FX."); _explosionSFXCooldown = configFile.Bind<float>(text, "SFX Cooldown", 0.08f, "Minimum time between explosion sound effects, to prevent obnoxiously loud sounds."); _explosionSFXShotOverride = configFile.Bind<int>(text, "Shots to Override SFX Cooldown", 8, "Amount of shots fired before another explosion sound effect is forced, regardless of cooldown.\nSmaller numbers let fast-firing weapons and shotguns make more sounds in a short span of time."); _playExplosionShake = configFile.Bind<bool>(text, "Play Screen Shake", true, "Enables explosion screen shake. Doesn't bypass the global screen shake settings modifier."); text = "Projectile Settings"; _homingTickDelay = configFile.Bind<float>(text, "Homing Search Cooldown", 0.1f, "Minimum time between attempted searches to acquire a new target."); text = "Tools"; ForceCreateTemplate = configFile.Bind<bool>(text, "Force Create Template", false, "Creates the template file again."); } internal static void Init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown LiveEdit.CreateListener(Paths.ConfigPath, "ExtraWeaponCustomization.cfg", false).FileChanged += new LiveEditEventHandler(OnFileChanged); } private static void OnFileChanged(LiveEditEventArgs _) { configFile.Reload(); CheckAndRefreshTemplate(); } private static void CheckAndRefreshTemplate() { if (ForceCreateTemplate.Value) { ForceCreateTemplate.Value = false; CustomWeaponManager.Current.CreateTemplate(); configFile.Save(); } } } [BepInPlugin("Dinorush.ExtraWeaponCustomization", "ExtraWeaponCustomization", "2.18.4")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] internal sealed class EntryPoint : BasePlugin { public const string MODNAME = "ExtraWeaponCustomization"; public static bool Loaded { get; private set; } public override void Load() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown EWCLogger.Log("Loading ExtraWeaponCustomization"); if (!MTFOAPIWrapper.HasCustomContent) { EWCLogger.Error("No MTFO datablocks detected. Not loading EWC..."); return; } Loaded = true; Harmony val = new Harmony("ExtraWeaponCustomization"); val.PatchAll(); EnemyDetectionPatches.ApplyNativePatch(); if (!CCAPIWrapper.HasCC) { val.PatchAll(typeof(PlayerDamagePatches)); } Configuration.Init(); LevelAPI.OnLevelCleanup += LevelAPI_OnLevelCleanup; LevelAPI.OnEnterLevel += LevelAPI_OnLevelEnter; AssetAPI.OnStartupAssetsLoaded += AssetAPI_OnStartupAssetsLoaded; EWCLogger.Log("Loaded ExtraWeaponCustomization"); } private void LevelAPI_OnLevelCleanup() { CustomWeaponManager.Current.ResetCWCs(activate: false); EWCProjectileManager.Reset(); DOTDamageManager.Reset(); } private void LevelAPI_OnLevelEnter() { CustomWeaponManager.Current.ActivateCWCs(); } private void AssetAPI_OnStartupAssetsLoaded() { ClassInjector.RegisterTypeInIl2Cpp<DOTGlowHandler>(); ClassInjector.RegisterTypeInIl2Cpp<ExplosionEffectHandler>(); ClassInjector.RegisterTypeInIl2Cpp<CustomWeaponComponent>(); ClassInjector.RegisterTypeInIl2Cpp<EWCProjectileComponentBase>(); ClassInjector.RegisterTypeInIl2Cpp<EWCProjectileComponentShooter>(); LayerUtil.Init(); ExplosionManager.Init(); DOTDamageManager.Init(); FoamActionManager.Init(); HealManager.Init(); TriggerManager.Init(); KillAPIWrapper.Init(); EWCProjectileManager.Init(); RuntimeHelpers.RunClassConstructor(typeof(CustomWeaponManager).TypeHandle); } } } namespace EWC.Utils { internal static class DamageableUtil { private static IntPtr _cachedExpedition = default(IntPtr); private static float _cachedHealth = 15f; public static float LockHealth { get { if (RundownManager.ActiveExpedition != null && ((Il2CppObjectBase)RundownManager.ActiveExpedition).Pointer != _cachedExpedition) { _cachedExpedition = ((Il2CppObjectBase)RundownManager.ActiveExpedition).Pointer; _cachedHealth = RundownManager.ActiveExpeditionBalanceData.WeakDoorLockHealth; } return _cachedHealth; } } public static IDamageable? GetDamageableFromRayHit(RaycastHit rayHit) { if (!((Object)(object)((RaycastHit)(ref rayHit)).collider == (Object)null)) { return GetDamageableFromCollider(((RaycastHit)(ref rayHit)).collider); } return null; } public static IDamageable? GetDamageableFromCollider(Collider? collider) { if (!((Object)(object)collider == (Object)null)) { return GetDamageableFromGO(((Component)collider).gameObject); } return null; } public static IDamageable? GetDamageableFromGO(GameObject? go) { if ((Object)(object)go == (Object)null) { return null; } ColliderMaterial component = go.GetComponent<ColliderMaterial>(); IDamageable val = ((component != null) ? component.Damageable : null); if (val != null) { return val; } return go.GetComponent<IDamageable>(); } public static bool IsValid([NotNullWhen(true)] this IDamageable? damageable) { if (damageable == null) { return false; } if (!((Object)(object)damageable.GetBaseAgent() != (Object)null)) { return (Object)(object)((Il2CppObjectBase)damageable).TryCast<LG_WeakLockDamage>() != (Object)null; } return true; } public static bool IsEnemy([NotNullWhen(true)] this IDamageable? damageable) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Invalid comparison between Unknown and I4 if (damageable == null) { return false; } Agent baseAgent = damageable.GetBaseAgent(); if ((Object)(object)baseAgent != (Object)null && baseAgent.Alive) { return (int)baseAgent.Type == 1; } return false; } } public sealed class DelayedCallback { private readonly Func<float> _getDelay; private readonly Action? _onStart; private readonly Action? _onRefresh; private readonly Action? _onEnd; private float _endTime; private Coroutine? _routine; public DelayedCallback(Func<float> getDelay, Action? onEnd) { _getDelay = getDelay; _onEnd = onEnd; } public DelayedCallback(Func<float> getDelay, Action? onStart, Action? onEnd) { _getDelay = getDelay; _onStart = onStart; _onEnd = onEnd; } public DelayedCallback(Func<float> getDelay, Action? onStart, Action? onRefresh, Action? onEnd) { _getDelay = getDelay; _onStart = onStart; _onRefresh = onRefresh; _onEnd = onEnd; } public void Start() { _endTime = Clock.Time + _getDelay(); _onRefresh?.Invoke(); if (_routine == null) { _routine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(Update()), (Action)null); } } public IEnumerator Update() { _onStart?.Invoke(); while (_endTime > Clock.Time) { yield return (object)new WaitForSeconds(_endTime - Clock.Time); } _routine = null; _onEnd?.Invoke(); } public void Stop() { if (_routine != null) { CoroutineManager.StopCoroutine(_routine); _routine = null; _onEnd?.Invoke(); } } public void Cancel() { if (_routine != null) { CoroutineManager.StopCoroutine(_routine); _routine = null; } } } internal static class DictExtensions { public static bool TryGetValueAs<Key, Value, ValueAs>(this IDictionary<Key, Value> dict, Key key, [MaybeNullWhen(false)] out ValueAs valueAs) where Key : notnull where ValueAs : Value { if (dict.TryGetValue(key, out Value value)) { valueAs = (ValueAs)(object)value; return true; } valueAs = default(ValueAs); return false; } } public sealed class HitData { public float damage; public Vector2 damageFalloff; public float falloff; public float precisionMulti; public float staggerMulti; public float maxRayDist; public PlayerAgent owner; public Vector3 fireDir; public Vector3 hitPos; public IDamageable? damageable; public Collider collider; private RaycastHit _rayHit; private WeaponHitData? _weaponHitData; private MeleeWeaponFirstPerson? _meleeWeapon; public RaycastHit RayHit { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return _rayHit; } set { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) _rayHit = value; hitPos = ((RaycastHit)(ref _rayHit)).point; collider = ((RaycastHit)(ref _rayHit)).collider; damageable = DamageableUtil.GetDamageableFromRayHit(_rayHit); } } public HitData(WeaponHitData hitData, float additionalDist = 0f) { Setup(hitData, additionalDist); } public HitData(MeleeWeaponFirstPerson melee, MeleeWeaponDamageData hitData) { Setup(melee, hitData); } public HitData() { } public void Setup(WeaponHitData hitData, float additionalDist = 0f) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) _weaponHitData = hitData; _meleeWeapon = null; damage = hitData.damage; damageFalloff = hitData.damageFalloff; precisionMulti = hitData.precisionMulti; staggerMulti = hitData.staggerMulti; owner = hitData.owner; fireDir = hitData.fireDir; maxRayDist = hitData.maxRayDist; RayHit = hitData.rayHit; SetFalloff(additionalDist); } public void Setup(MeleeWeaponFirstPerson melee, MeleeWeaponDamageData hitData) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) _weaponHitData = null; _meleeWeapon = melee; damage = melee.m_damageToDeal; precisionMulti = melee.m_precisionMultiToDeal; staggerMulti = melee.m_staggerMultiToDeal; falloff = 1f; fireDir = hitData.hitPos - hitData.sourcePos; hitPos = hitData.hitPos; damageable = DamageableUtil.GetDamageableFromGO(hitData.damageGO); } public void Apply() { if (_weaponHitData != null) { Apply(_weaponHitData); } else if ((Object)(object)_meleeWeapon != (Object)null) { Apply(_meleeWeapon); } } public WeaponHitData Apply(WeaponHitData hitData) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) hitData.owner = owner; hitData.damage = damage; hitData.precisionMulti = precisionMulti; hitData.staggerMulti = staggerMulti; hitData.rayHit = RayHit; hitData.fireDir = fireDir; hitData.maxRayDist = maxRayDist; return hitData; } public MeleeWeaponFirstPerson Apply(MeleeWeaponFirstPerson melee) { melee.m_damageToDeal = damage; melee.m_precisionMultiToDeal = precisionMulti; melee.m_staggerMultiToDeal = staggerMulti; return melee; } public void SetFalloff(float additionalDist = 0f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) RaycastHit rayHit = RayHit; falloff = (((RaycastHit)(ref rayHit)).distance + additionalDist).Map(damageFalloff.x, damageFalloff.y, 1f, BulletWeapon.s_falloffMin); } public WeaponHitData ToWeaponHitData() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown return new WeaponHitData { damage = damage, damageFalloff = damageFalloff, precisionMulti = precisionMulti, staggerMulti = staggerMulti, owner = owner, rayHit = RayHit, fireDir = fireDir, maxRayDist = maxRayDist }; } } public static class LayerUtil { public static int MaskDynamic { get; private set; } public static int MaskEntityAndWorld { get; private set; } public static int MaskEntityAndWorld3P { get; private set; } public static int MaskWorld { get; private set; } public static int MaskWorldExcProj { get; private set; } public static int MaskDecalValid { get; private set; } public static int MaskEntityDynamic3P { get; private set; } public static int MaskEntity { get; private set; } public static int MaskEntity3P { get; private set; } public static int MaskOwner { get; private set; } public static int MaskFriendly { get; private set; } public static int MaskEnemy { get; private set; } public static int MaskEnemyDynamic { get; private set; } internal static void Init() { MaskOwner = LayerMask.GetMask(new string[1] { "PlayerMover" }); MaskFriendly = LayerMask.GetMask(new string[1] { "PlayerSynced" }); MaskEnemy = LayerMask.GetMask(new string[1] { "EnemyDamagable" }); MaskDynamic = LayerMask.GetMask(new string[1] { "Dynamic" }); MaskEnemyDynamic = MaskEnemy | MaskDynamic; MaskEntity3P = MaskFriendly | MaskEnemy; MaskEntity = MaskOwner | MaskEntity3P; MaskDecalValid = LayerMask.GetMask(new string[3] { "Default", "Default_NoGraph", "Default_BlockGraph" }); MaskWorldExcProj = MaskDecalValid | MaskDynamic; MaskWorld = MaskWorldExcProj | LayerMask.GetMask(new string[1] { "ProjectileBlocker" }); MaskEntityAndWorld = MaskEntity | MaskWorld; MaskEntityDynamic3P = MaskEntity3P | MaskDynamic; MaskEntityAndWorld3P = MaskEntity3P | MaskWorld; } } internal static class NumExtensions { public static float Map(this float orig, float fromMin, float fromMax, float toMin, float toMax, float exponent = 1f) { if (fromMin == fromMax) { if (!(orig < fromMin)) { return toMax; } return toMin; } orig = Math.Clamp(orig, fromMin, fromMax); if (exponent != 1f) { return (float)Math.Pow((orig - fromMin) / (fromMax - fromMin), exponent) * (toMax - toMin) + toMin; } return (orig - fromMin) / (fromMax - fromMin) * (toMax - toMin) + toMin; } public static float MapInverted(this float orig, float fromMin, float fromMax, float toMax, float toMin, float exponent = 1f) { if (fromMin == fromMax) { if (!(orig < fromMin)) { return toMin; } return toMax; } orig = Math.Clamp(orig, fromMin, fromMax); if (exponent != 1f) { return (float)Math.Pow((fromMax - orig) / (fromMax - fromMin), exponent) * (toMax - toMin) + toMin; } return (fromMax - orig) / (fromMax - fromMin) * (toMax - toMin) + toMin; } public static float Lerp(this float t, float min, float max) { return (max - min) * Math.Clamp(t, 0f, 1f) + min; } public static float Lerp(this double t, float min, float max) { return (max - min) * (float)Math.Clamp(t, 0.0, 1.0) + min; } } [Flags] internal enum SearchSetting { None = 0, Alloc = 1, CacheHit = 2, CheckLOS = 4, CheckDoors = 8, CheckOwner = 0x10, CheckFriendly = 0x20, IgnoreDupes = 0x40 } internal static class SearchUtil { private static readonly List<EnemyAgent> s_enemyCache = new List<EnemyAgent>(); private static readonly List<(EnemyAgent, RaycastHit)> s_combinedCache = new List<(EnemyAgent, RaycastHit)>(); private static readonly List<(PlayerAgent, RaycastHit)> s_combinedCachePlayer = new List<(PlayerAgent, RaycastHit)>(); private static readonly Queue<AIG_CourseNode> s_nodeQueue = new Queue<AIG_CourseNode>(); private static readonly List<RaycastHit> s_lockCache = new List<RaycastHit>(); public static HashSet<IntPtr>? DupeCheckSet; public static int SightBlockLayer = 0; public const float WeakspotBufferDist = 0.1f; private static Ray s_ray; private static RaycastHit s_rayHit; private const float Epsilon = 1E-05f; private static Vector3 ClosestPointOnBounds(Bounds bounds, Vector3 point) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) return new Vector3(Math.Clamp(point.x, ((Bounds)(ref bounds)).min.x, ((Bounds)(ref bounds)).max.x), Math.Clamp(point.y, ((Bounds)(ref bounds)).min.y, ((Bounds)(ref bounds)).max.y), Math.Clamp(point.z, ((Bounds)(ref bounds)).min.z, ((Bounds)(ref bounds)).max.z)); } private static bool PortalInRange(Ray ray, float range, float angle, AIG_CoursePortal portal) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) Bounds portalBounds = portal.m_cullPortal.m_portalBounds; Vector3 val = ClosestPointOnBounds(portalBounds, ((Ray)(ref ray)).origin); Vector3 val2 = ((Ray)(ref ray)).origin - val; if (((Vector3)(ref val2)).sqrMagnitude > range * range) { return false; } if (angle >= 180f || ((Bounds)(ref portalBounds)).Contains(((Ray)(ref ray)).origin)) { return true; } Vector3 val3 = portal.m_cullPortal.m_center - ((Ray)(ref ray)).origin; float num = Vector3.Dot(val3, ((Ray)(ref ray)).direction); if (angle == 90f) { return num >= 0f; } val = Vector3.Project(val3, ((Ray)(ref ray)).direction); Bounds portalBounds2 = portal.m_cullPortal.m_portalBounds; val2 = ((Bounds)(ref portalBounds2)).extents; float magnitude = ((Vector3)(ref val2)).magnitude; float num2 = ((Vector3)(ref val)).magnitude * (float)Math.Tan(angle * (MathF.PI / 180f)); if (num2 < 0f) { if (num >= 0f) { return true; } num2 = Math.Max(0f, num2 + magnitude); val2 = val3 - val; return ((Vector3)(ref val2)).sqrMagnitude >= num2 * num2; } if (num <= 0f) { return false; } num2 += magnitude; val2 = val3 - val; return ((Vector3)(ref val2)).sqrMagnitude <= num2 * num2; } private static bool RaycastEnsured(Collider collider, Vector3 backupOrigin, float range, out RaycastHit hit) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) if (collider.Raycast(s_ray, ref hit, range)) { return true; } Vector3 val = collider.ClosestPoint(backupOrigin); Bounds bounds = collider.bounds; Vector3 val2 = val - ((Bounds)(ref bounds)).center; Vector3 normalized = ((Vector3)(ref val2)).normalized; bounds = collider.bounds; ((Ray)(ref s_ray)).origin = ((Bounds)(ref bounds)).center + val2 + normalized * Math.Min(0.1f, range / 2f); ((Ray)(ref s_ray)).direction = -normalized; return collider.Raycast(s_ray, ref hit, range); } private static bool TryGetClosestHit(Ray ray, float range, float angle, Agent agent, out RaycastHit hit, SearchSetting settings) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Invalid comparison between Unknown and I4 //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Invalid comparison between Unknown and I4 //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) hit = default(RaycastHit); if ((Object)(object)agent == (Object)null || !agent.Alive) { return false; } if (settings.HasFlag(SearchSetting.IgnoreDupes)) { if ((int)agent.Type == 1) { HashSet<IntPtr>? dupeCheckSet = DupeCheckSet; if (dupeCheckSet != null && dupeCheckSet.Contains(((Il2CppObjectBase)((Il2CppObjectBase)agent).Cast<EnemyAgent>().Damage).Pointer)) { return false; } } if ((int)agent.Type == 0) { HashSet<IntPtr>? dupeCheckSet2 = DupeCheckSet; if (dupeCheckSet2 != null && dupeCheckSet2.Contains(((Il2CppObjectBase)((Il2CppObjectBase)agent).Cast<PlayerAgent>().Damage).Pointer)) { return false; } } } ((Ray)(ref s_ray)).origin = ((Ray)(ref ray)).origin; float num = range * range; float num2 = num; Collider val = null; bool flag = false; foreach (Collider componentsInChild in ((Component)agent).GetComponentsInChildren<Collider>()) { Dam_EnemyDamageLimb val2 = null; if ((int)agent.Type == 1) { val2 = ((Component)componentsInChild).GetComponent<Dam_EnemyDamageLimb>(); if ((Object)(object)val2 == (Object)null || val2.IsDestroyed) { continue; } } else if ((int)agent.Type == 0 && ((Component)componentsInChild).GetComponent<IDamageable>() == null) { continue; } Vector3 val3 = componentsInChild.ClosestPoint(((Ray)(ref ray)).origin); Vector3 direction = val3 - ((Ray)(ref ray)).origin; float num3 = ((Vector3)(ref direction)).sqrMagnitude; float num4 = num3; if (val2 != null && (int)val2.m_type == 1 && num3 < num) { float num5 = Math.Max(((Vector3)(ref direction)).magnitude - 0.1f, 0f); num3 = num5 * num5; } if (!(num3 < num2) || !(Vector3.Angle(((Ray)(ref ray)).direction, val3 - ((Ray)(ref ray)).origin) <= angle) || (settings.HasFlag(SearchSetting.CheckLOS) && Physics.Linecast(((Ray)(ref ray)).origin, val3, SightBlockLayer))) { continue; } num2 = num3; val = componentsInChild; if (!settings.HasFlag(SearchSetting.CacheHit)) { break; } if (num2 < 1E-05f) { if (!(num4 > 1E-05f)) { ((Ray)(ref s_ray)).origin = ((Ray)(ref s_ray)).origin - ((Ray)(ref ray)).direction * Math.Min(0.1f, range / 2f); ((Ray)(ref s_ray)).direction = val3 - ((Ray)(ref s_ray)).origin; if (RaycastEnsured(componentsInChild, ((Ray)(ref ray)).origin, range, out hit)) { ((RaycastHit)(ref hit)).point = val3; ((RaycastHit)(ref hit)).distance = 0f; flag = true; } else { val = null; } } break; } ((Ray)(ref s_ray)).direction = direction; } if ((Object)(object)val == (Object)null) { return false; } if (settings.HasFlag(SearchSetting.CacheHit) && !flag && !RaycastEnsured(val, ((Ray)(ref ray)).origin, range, out hit)) { return false; } return true; } private static void CacheEnemiesInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings) { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) AIG_SearchID.IncrementSearchID(); ushort searchID = AIG_SearchID.SearchID; float num = range * range; s_nodeQueue.Enqueue(origin); ((AIG_CourseGraphMember)origin).m_searchID = searchID; s_combinedCache.Clear(); AIG_CourseNode result; while (s_nodeQueue.TryDequeue(out result)) { Enumerator<AIG_CoursePortal> enumerator = result.m_portals.GetEnumerator(); while (enumerator.MoveNext()) { AIG_CoursePortal current = enumerator.Current; AIG_CourseNode oppositeNode = current.GetOppositeNode(result); if ((!settings.HasFlag(SearchSetting.CheckDoors) || current.IsTraversable) && ((AIG_CourseGraphMember)oppositeNode).m_searchID != searchID && PortalInRange(ray, range, angle, current)) { ((AIG_CourseGraphMember)oppositeNode).m_searchID = searchID; s_nodeQueue.Enqueue(oppositeNode); } } Enumerator<EnemyAgent> enumerator2 = result.m_enemiesInNode.GetEnumerator(); while (enumerator2.MoveNext()) { EnemyAgent current2 = enumerator2.Current; if (!((Object)(object)current2 == (Object)null) && ((Agent)current2).Alive && !(((Dam_SyncedDamageBase)current2.Damage).Health <= 0f)) { Vector3 val = ClosestPointOnBounds(((C_Cullable)current2.MovingCuller.Culler).Bounds, ((Ray)(ref ray)).origin) - ((Ray)(ref ray)).origin; if (!(((Vector3)(ref val)).sqrMagnitude > num) && TryGetClosestHit(ray, range, angle, (Agent)(object)current2, out s_rayHit, settings)) { s_combinedCache.Add((current2, s_rayHit)); } } } } } public static List<EnemyAgent> GetEnemiesInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings = SearchSetting.None) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) s_enemyCache.Clear(); if (range == 0f || angle == 0f) { if (!settings.HasFlag(SearchSetting.Alloc)) { return s_enemyCache; } return new List<EnemyAgent>(); } CacheEnemiesInRange(ray, range, angle, origin, settings); if (settings.HasFlag(SearchSetting.Alloc)) { return s_combinedCache.ConvertAll(((EnemyAgent, RaycastHit) pair) => pair.Item1); } foreach (var item2 in s_combinedCache) { EnemyAgent item = item2.Item1; s_enemyCache.Add(item); } return s_enemyCache; } public static List<(EnemyAgent enemy, RaycastHit hit)> GetEnemyHitsInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings = SearchSetting.CacheHit) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) if (range == 0f || angle == 0f) { s_combinedCache.Clear(); if (!settings.HasFlag(SearchSetting.Alloc)) { return s_combinedCache; } return new List<(EnemyAgent, RaycastHit)>(); } settings |= SearchSetting.CacheHit; CacheEnemiesInRange(ray, range, angle, origin, settings); if (settings.HasFlag(SearchSetting.Alloc)) { return new List<(EnemyAgent, RaycastHit)>(s_combinedCache); } return s_combinedCache; } public static List<RaycastHit> GetLockHitsInRange(Ray ray, float range, float angle, SearchSetting settings = SearchSetting.None) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) s_lockCache.Clear(); if (range == 0f || angle == 0f) { if (!settings.HasFlag(SearchSetting.Alloc)) { return s_lockCache; } return new List<RaycastHit>(); } Collider[] array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(((Ray)(ref ray)).origin, range, LayerUtil.MaskDynamic)); Vector3 direction = ((Ray)(ref ray)).direction; Collider[] array2 = array; foreach (Collider val in array2) { IDamageable damageableFromCollider = DamageableUtil.GetDamageableFromCollider(val); if (damageableFromCollider == null) { continue; } if (settings.HasFlag(SearchSetting.IgnoreDupes)) { HashSet<IntPtr>? dupeCheckSet = DupeCheckSet; if (dupeCheckSet != null && dupeCheckSet.Contains(((Il2CppObjectBase)damageableFromCollider.GetBaseDamagable()).Pointer)) { continue; } } if (!settings.HasFlag(SearchSetting.CheckLOS) || !Physics.Linecast(((Ray)(ref ray)).origin, damageableFromCollider.DamageTargetPos, ref s_rayHit, SightBlockLayer) || !(((Il2CppObjectBase)((Component)((RaycastHit)(ref s_rayHit)).collider).gameObject).Pointer != ((Il2CppObjectBase)((Component)val).gameObject).Pointer)) { ((Ray)(ref ray)).direction = damageableFromCollider.DamageTargetPos - ((Ray)(ref ray)).origin; if (val.Raycast(ray, ref s_rayHit, range) && Vector3.Angle(((Ray)(ref ray)).direction, direction) < angle) { s_lockCache.Add(s_rayHit); } } } if (settings.HasFlag(SearchSetting.Alloc)) { return new List<RaycastHit>(s_lockCache); } return s_lockCache; } public static List<(PlayerAgent, RaycastHit)> GetPlayerHitsInRange(Ray ray, float range, float angle, SearchSetting settings = SearchSetting.CheckOwner | SearchSetting.CheckFriendly) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) s_combinedCachePlayer.Clear(); if (range == 0f || angle == 0f) { if (!settings.HasFlag(SearchSetting.Alloc)) { return s_combinedCachePlayer; } return new List<(PlayerAgent, RaycastHit)>(); } float num = range * range; Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if ((Object)(object)current == (Object)null || !((Agent)current).Alive) { continue; } Vector3 val = ClosestPointOnBounds(((C_Cullable)current.m_movingCuller.Culler).Bounds, ((Ray)(ref ray)).origin) - ((Ray)(ref ray)).origin; if (((Vector3)(ref val)).sqrMagnitude > num) { continue; } if (((Agent)current).IsLocallyOwned) { if (!settings.HasFlag(SearchSetting.CheckOwner)) { continue; } ((Ray)(ref s_ray)).origin = ((Ray)(ref ray)).origin; ((Ray)(ref s_ray)).direction = ((Dam_SyncedDamageBase)current.Damage).DamageTargetPos - ((Ray)(ref ray)).origin; if (!((Component)current).GetComponent<Collider>().Raycast(s_ray, ref s_rayHit, range) || (settings.HasFlag(SearchSetting.CheckLOS) && Physics.Linecast(((Ray)(ref ray)).origin, ((RaycastHit)(ref s_rayHit)).point, SightBlockLayer))) { continue; } } else if (!settings.HasFlag(SearchSetting.CheckFriendly) || !TryGetClosestHit(ray, range, angle, (Agent)(object)current, out s_rayHit, settings)) { continue; } s_combinedCachePlayer.Add((current, s_rayHit)); } if (settings.HasFlag(SearchSetting.Alloc)) { return new List<(PlayerAgent, RaycastHit)>(s_combinedCachePlayer); } return s_combinedCachePlayer; } private static bool HasCluster(AIG_VoxelNodePillar pillar) { Enumerator<AIG_VoxelNode> enumerator = pillar.m_nodes.GetEnumerator(); AIG_NodeCluster val = default(AIG_NodeCluster); while (enumerator.MoveNext()) { AIG_VoxelNode current = enumerator.Current; if (current.ClusterID != 0 && AIG_NodeCluster.TryGetNodeCluster(current.ClusterID, ref val)) { return true; } } return false; } public static AIG_CourseNode GetCourseNode(Vector3 position, Agent agent) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) Vector3 position2 = agent.Position; Dimension dimensionFromPos = Dimension.GetDimensionFromPos(position); if (dimensionFromPos != null && TryGetGeomorphVolumeSilent(dimensionFromPos.DimensionIndex, position, out AIG_GeomorphNodeVolume resultingGeoVolume)) { position.y = ((AIG_NodeVolume)resultingGeoVolume).Position.y; position2.y = position.y; Vector3 val = position2 - position; Vector3 normalized = ((Vector3)(ref val)).normalized; AIG_VoxelNodePillar val2 = null; for (int i = 0; i < 10; i++) { if (((AIG_NodeVolume)resultingGeoVolume).m_voxelNodeVolume.TryGetPillar(position, ref val2) && HasCluster(val2)) { break; } position += normalized; } if (val2 == null) { return agent.CourseNode; } Enumerator<AIG_VoxelNode> enumerator = val2.m_nodes.GetEnumerator(); AIG_NodeCluster val3 = default(AIG_NodeCluster); while (enumerator.MoveNext()) { AIG_VoxelNode current = enumerator.Current; if (current.ClusterID != 0 && AIG_NodeCluster.TryGetNodeCluster(current.ClusterID, ref val3) && val3.CourseNode != null) { return val3.CourseNode; } } } return agent.CourseNode; } private static bool TryGetGeomorphVolumeSilent(eDimensionIndex dimensionIndex, Vector3 pos, [MaybeNullWhen(false)] out AIG_GeomorphNodeVolume resultingGeoVolume) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) resultingGeoVolume = null; LG_Floor currentFloor = Builder.Current.m_currentFloor; if ((Object)(object)currentFloor == (Object)null) { return false; } Dimension val = default(Dimension); if (!currentFloor.GetDimension(dimensionIndex, ref val)) { return false; } if (val.Grid == null || !TryGetCell(val.Grid, pos, out LG_Cell cell)) { return false; } if (((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping == null || (Object)(object)((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping.m_geoRoot == (Object)null) { return false; } resultingGeoVolume = ((Il2CppObjectBase)((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping.m_geoRoot.m_nodeVolume).TryCast<AIG_GeomorphNodeVolume>(); return (Object)(object)resultingGeoVolume != (Object)null; } private static bool TryGetCell(LG_Grid grid, Vector3 pos, [MaybeNullWhen(false)] out LG_Cell cell) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) pos -= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_gridPosition; int num = (int)Math.Round((pos.x - ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDimHalf) / ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDim); int num2 = (int)Math.Round((pos.z - ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDimHalf) / ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDim); if (num < 0 || num2 < 0 || num >= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_sizeX || num2 >= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_sizeZ) { cell = null; return false; } cell = ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetCell(num, num2); return true; } } internal static class SortUtil { private static List<(RaycastHit hit, float distance)> s_limbCache = new List<(RaycastHit, float)>(); private static List<(EnemyAgent enemy, float value)> s_enemyTupleCache = new List<(EnemyAgent, float)>(); public static int Rayhit(RaycastHit x, RaycastHit y) { if (((RaycastHit)(ref x)).distance == ((RaycastHit)(ref y)).distance) { return 0; } if (!(((RaycastHit)(ref x)).distance < ((RaycastHit)(ref y)).distance)) { return 1; } return -1; } public static int EnemyRayhit((EnemyAgent, RaycastHit hit) x, (EnemyAgent, RaycastHit hit) y) { if (((RaycastHit)(ref x.hit)).distance == ((RaycastHit)(ref y.hit)).distance) { return 0; } if (!(((RaycastHit)(ref x.hit)).distance < ((RaycastHit)(ref y.hit)).distance)) { return 1; } return -1; } public static void SortWithWeakspotBuffer(IList<RaycastHit> list) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) foreach (RaycastHit item in list) { RaycastHit current = item; IDamageable? damageableFromRayHit = DamageableUtil.GetDamageableFromRayHit(current); int num; if (damageableFromRayHit == null) { num = 0; } else { Dam_EnemyDamageLimb obj = ((Il2CppObjectBase)damageableFromRayHit).TryCast<Dam_EnemyDamageLimb>(); num = ((((obj != null) ? new eLimbDamageType?(obj.m_type) : null) == (eLimbDamageType?)1) ? 1 : 0); } bool flag = (byte)num != 0; s_limbCache.Add((current, flag ? Math.Max(((RaycastHit)(ref current)).distance - 0.1f, 0f) : ((RaycastHit)(ref current)).distance)); } s_limbCache.Sort(FloatTuple); CopySortedList(s_limbCache, list); s_limbCache.Clear(); } public static void CopySortedList<T>(IList<(T, float)> sortedList, IList<T> list) { for (int i = 0; i < list.Count; i++) { list[i] = sortedList[i].Item1; } } public static void CopySortedList<T>(IList<(T, float, float)> sortedList, IList<T> list) { for (int i = 0; i < list.Count; i++) { list[i] = sortedList[i].Item1; } } public static int FloatTuple<T>((T, float val) x, (T, float val) y) { if (x.val == y.val) { return 0; } if (!(x.val < y.val)) { return 1; } return -1; } public static int FloatTuple<T>((T, float val1, float val2) x, (T, float val1, float val2) y) { if (x.val1 == y.val1) { if (x.val2 == y.val2) { return 0; } if (!(x.val2 < y.val2)) { return 1; } return -1; } if (!(x.val1 < y.val1)) { return 1; } return -1; } } internal static class StringExtensions { public static T ToEnum<T>(this string? value, T defaultValue) where T : struct { if (string.IsNullOrEmpty(value)) { return defaultValue; } if (!Enum.TryParse<T>(value.Replace(" ", null), ignoreCase: true, out var result)) { return defaultValue; } return result; } } } namespace EWC.Utils.Log { internal static class EWCLogger { private static ManualLogSource logger = Logger.CreateLogSource("ExtraWeaponCustomization"); public static void Log(string format, params object[] args) { Log(string.Format(format, args)); } public static void Log(string str) { if (logger != null) { logger.Log((LogLevel)8, (object)str); } } public static void Warning(string format, params object[] args) { Warning(string.Format(format, args)); } public static void Warning(string str) { if (logger != null) { logger.Log((LogLevel)4, (object)str); } } public static void Error(string format, params object[] args) { Error(string.Format(format, args)); } public static void Error(string str) { if (logger != null) { logger.Log((LogLevel)2, (object)str); } } public static void Debug(string format, params object[] args) { Debug(string.Format(format, args)); } public static void Debug(string str) { if (logger != null) { logger.Log((LogLevel)32, (object)str); } } } } namespace EWC.Patches { [HarmonyPatch] internal static class WeaponPatches { private static uint s_lastSearchID = 0u; private static float s_origHitDamage = 0f; private static float s_origHitPrecision = 0f; private static readonly HitData s_hitData = new HitData(); private static ContextController? _cachedHitCC = null; public static ContextController? CachedHitCC { get { return _cachedHitCC; } set { _cachedHitCC = value; CachedBypassTumorCap = false; } } public static bool CachedBypassTumorCap { get; private set; } = false; [HarmonyPatch(typeof(BulletWeapon), "OnGearSpawnComplete")] [HarmonyWrapSafe] [HarmonyPostfix] private static void SetupCallback(BulletWeapon __instance) { CustomWeaponManager.Current.AddWeaponListener((ItemEquippable)(object)__instance); if (CustomWeaponManager.TryGetCustomGunData(((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID, out CustomWeaponData data) && !((Object)(object)((Component)__instance).gameObject.GetComponent<CustomWeaponComponent>() != (Object)null)) { ((Component)__instance).gameObject.AddComponent<CustomWeaponComponent>().Register(data); } } [HarmonyPatch(typeof(BulletWeapon), "OnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void UpdateCurrentWeapon(BulletWeapon __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponWieldContext>.Instance); component.RefreshSoundDelay(); s_lastSearchID = 0u; } } [HarmonyPatch(typeof(BulletWeapon), "OnUnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void UpdateWeaponUnwielded(BulletWeapon __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponUnWieldContext>.Instance); } } [HarmonyPatch(typeof(BulletWeapon), "BulletHit")] [HarmonyPriority(200)] [HarmonyWrapSafe] [HarmonyPrefix] private static void HitCallback(ref WeaponHitData weaponRayData, bool doDamage, float additionalDis, uint damageSearchID, ref bool allowDirectionalBonus) { CachedHitCC = null; if (!allowDirectionalBonus || weaponRayData.vfxBulletHit != null || !doDamage || !((Agent)weaponRayData.owner).IsLocallyOwned) { return; } s_hitData.Setup(weaponRayData, additionalDis); IDamageable damageable = s_hitData.damageable; IDamageable val = ((damageable != null) ? damageable.GetBaseDamagable() : damageable); if ((val != null && val.GetHealthRel() <= 0f) || (damageSearchID != 0 && val != null && val.TempSearchID == damageSearchID)) { return; } ItemEquippable wieldedItem = s_hitData.owner.Inventory.WieldedItem; CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent == (Object)null) { if (damageable.IsEnemy()) { KillTrackerManager.ClearHit(((Il2CppObjectBase)damageable.GetBaseAgent()).Cast<EnemyAgent>()); } return; } if (damageable != null && damageSearchID != 0) { if (s_lastSearchID != damageSearchID) { s_lastSearchID = damageSearchID; s_origHitDamage = s_hitData.damage; s_origHitPrecision = s_hitData.precisionMulti; } s_hitData.damage = s_origHitDamage; s_hitData.precisionMulti = s_origHitPrecision; } ApplyEWCHit(customWeaponComponent, s_hitData, damageSearchID != 0, ref s_origHitDamage, out allowDirectionalBonus); } public static void ApplyEWCHit(CustomWeaponComponent cwc, HitData hitData, bool pierce, ref float pierceDamage, out bool doBackstab) { ApplyEWCHit(cwc.GetContextController(), cwc.Weapon, hitData, pierce, ref pierceDamage, out doBackstab); } public static void ApplyEWCHit(ContextController cc, ItemEquippable weapon, HitData hitData, bool pierce, ref float pierceDamage, out bool doBackstab) { //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Invalid comparison between Unknown and I4 //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) doBackstab = true; CachedHitCC = cc; IDamageable damageable = hitData.damageable; if (damageable.IsValid() && damageable.GetBaseDamagable().GetHealthRel() > 0f) { float num = 1f; float num2 = 1f; Agent baseAgent = damageable.GetBaseAgent(); Dam_EnemyDamageLimb val = null; int num3; if ((Object)(object)baseAgent != (Object)null && baseAgent.Alive) { num3 = (((int)baseAgent.Type == 1) ? 1 : 0); if (num3 != 0) { val = ((Il2CppObjectBase)damageable).Cast<Dam_EnemyDamageLimb>(); num2 = val.ApplyDamageFromBehindBonus(1f, hitData.hitPos, ((Vector3)(ref hitData.fireDir)).normalized, 1f); num = num2.Map(1f, 2f, 1f, cc.Invoke(new WeaponBackstabContext()).Value); } } else { num3 = 0; } cc.Invoke(new WeaponPreHitDamageableContext(hitData, num, DamageType.Bullet)); WeaponDamageContext weaponDamageContext = new WeaponDamageContext(hitData.damage, hitData.precisionMulti, damageable); cc.Invoke(weaponDamageContext); hitData.damage = weaponDamageContext.Damage.Value; hitData.precisionMulti = weaponDamageContext.Precision.Value; CachedBypassTumorCap = weaponDamageContext.BypassTumorCap; if (pierce) { WeaponPierceContext weaponPierceContext = new WeaponPierceContext(pierceDamage, damageable); cc.Invoke(weaponPierceContext); pierceDamage = weaponPierceContext.Value; } if (num3 != 0) { WeaponHitDamageableContext weaponHitDamageableContext = new WeaponHitDamageableContext(hitData, CachedBypassTumorCap, num, val, DamageType.Bullet); cc.Invoke(weaponHitDamageableContext); KillTrackerManager.RegisterHit(weapon, weaponHitDamageableContext); if (num > 1f) { hitData.damage *= num / num2; } else { doBackstab = false; } } else { cc.Invoke(new WeaponHitDamageableContext(hitData, DamageType.Bullet)); } } else { cc.Invoke(new WeaponHitContext(hitData)); } hitData.Apply(); } } } namespace EWC.Patches.Player { internal static class PlayerDamagePatches { private static bool _ignoreCall; [HarmonyPatch(typeof(Dam_PlayerDamageBase), "OnIncomingDamage")] [HarmonyWrapSafe] [HarmonyPrefix] private static void Pre_TakeDamage(Dam_PlayerDamageBase __instance, float damage) { _ignoreCall = damage <= 0f || ((Dam_SyncedDamageBase)__instance).Health <= 0f; } [HarmonyPatch(typeof(Dam_PlayerDamageBase), "OnIncomingDamage")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_TakeDamage(Dam_PlayerDamageBase __instance, float damage) { PlayerBackpack val = default(PlayerBackpack); if (!_ignoreCall && PlayerBackpackManager.TryGetBackpack(__instance.Owner.Owner, ref val)) { BackpackItem val2 = default(BackpackItem); if (val.TryGetBackpackItem((InventorySlot)1, ref val2)) { Item instance = val2.Instance; ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponDamageTakenContext(damage)); } BackpackItem val3 = default(BackpackItem); if (val.TryGetBackpackItem((InventorySlot)2, ref val3)) { Item instance2 = val3.Instance; ((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponDamageTakenContext(damage)); } } } } [HarmonyPatch] internal static class PlayerLocalPatches { [HarmonyPatch(typeof(PUI_LocalPlayerStatus), "UpdateHealth")] [HarmonyWrapSafe] [HarmonyPrefix] private static void UpdateHealth(PUI_LocalPlayerStatus __instance, float health, bool meleeBuffActive) { if (__instance.m_lastHealthVal <= 0.14f && health > 0.14f && __instance.m_warningRoutine != null) { __instance.m_healthWarningLooping = true; } } } } namespace EWC.Patches.Native { internal static class EnemyDetectionPatches { private unsafe delegate void d_DetectOnNoise(IntPtr _this, IntPtr agentTarget, float movementDetectionDistance, float shootDetectionDistance, float delta, out float output, Il2CppMethodInfo* methodInfo); private struct CWCHolder { public CustomWeaponComponent? primary; public bool hasPrimary; public CustomWeaponComponent? special; public bool hasSpecial; public readonly bool IsValid { get { if ((Object)(object)primary != (Object)null == hasPrimary) { return (Object)(object)special != (Object)null == hasSpecial; } return false; } } } private static INativeDetour? DetectOnNoiseDetour; private static d_DetectOnNoise? orig_DetectOnNoise; private static readonly Dictionary<int, CWCHolder> s_cachedCWCs = new Dictionary<int, CWCHolder>(); internal unsafe static void ApplyNativePatch() { DetectOnNoiseDetour = INativeDetour.CreateAndApply<d_DetectOnNoise>((IntPtr)(nint)Il2CppAPI.GetIl2CppMethod<EnemyDetection>("DetectOnNoiseDistance_Conditional_AnimatedWindow", typeof(void).Name, false, new string[5] { "AgentTarget", typeof(float).Name, typeof(float).Name, typeof(float).Name, typeof(float).MakeByRefType().Name }), (d_DetectOnNoise)DetectOnNoisePatch, ref orig_DetectOnNoise); NativePatchAPI.AddDetectPostfix(Post_DetectAgentNoise); } private unsafe static void DetectOnNoisePatch(IntPtr _this, IntPtr agentTarget, float movementDetectionDistance, float shootDetectionDistance, float delta, out float output, Il2CppMethodInfo* methodInfo) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown output = 0f; EnemyDetection val = new EnemyDetection(_this); AgentTarget agentTarget2 = new AgentTarget(agentTarget); if (NativePatchAPI.RunDetectPrefix(val, agentTarget2, movementDetectionDistance, shootDetectionDistance, delta, ref output)) { orig_DetectOnNoise(_this, agentTarget, movementDetectionDistance, shootDetectionDistance, delta, out output, methodInfo); } NativePatchAPI.RunDetectPostfix(val, agentTarget2, movementDetectionDistance, shootDetectionDistance, delta, ref output); } private static void UpdateCache() { if (s_cachedCWCs.Count == PlayerManager.PlayerAgentsInLevel.Count && !s_cachedCWCs.Values.Any((CWCHolder holder) => !holder.IsValid)) { return; } s_cachedCWCs.Clear(); Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); PlayerBackpack val = default(PlayerBackpack); BackpackItem val2 = default(BackpackItem); BackpackItem val3 = default(BackpackItem); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if (PlayerBackpackManager.TryGetBackpack(current.Owner, ref val) && val.TryGetBackpackItem((InventorySlot)1, ref val2) && val.TryGetBackpackItem((InventorySlot)2, ref val3)) { Item instance = val2.Instance; CustomWeaponComponent customWeaponComponent = ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null); Item instance2 = val3.Instance; CustomWeaponComponent customWeaponComponent2 = ((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null); s_cachedCWCs.Add(((Agent)current).GlobalID, new CWCHolder { primary = customWeaponComponent, hasPrimary = ((Object)(object)customWeaponComponent != (Object)null), special = customWeaponComponent2, hasSpecial = ((Object)(object)customWeaponComponent2 != (Object)null) }); } } } private static void Post_DetectAgentNoise(EnemyDetection __instance, AgentTarget agentTarget, float _mv, float _wp, float _delta, ref float output) { UpdateCache(); if (s_cachedCWCs.TryGetValue(agentTarget.m_globalID, out var value) && (value.hasPrimary || value.hasSpecial)) { WeaponStealthUpdateContext weaponStealthUpdateContext = new WeaponStealthUpdateContext(__instance.m_ai.m_enemyAgent, __instance.m_noiseDetectionOn, output); value.primary?.Invoke(weaponStealthUpdateContext); value.special?.Invoke(weaponStealthUpdateContext); output = weaponStealthUpdateContext.Output; } } } } namespace EWC.Patches.Melee { [HarmonyPatch] internal static class MeleePatches { private static readonly HitData s_hitData = new HitData(); private static float s_origHitDamage = 0f; private static float s_origHitPrecision = 0f; public static float CachedCharge { get; private set; } = 0f; [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "SetupMeleeAnimations")] [HarmonyWrapSafe] [HarmonyPostfix] private static void SetupCallback(MeleeWeaponFirstPerson __instance) { CachedCharge = 0f; CustomWeaponManager.Current.AddWeaponListener((ItemEquippable)(object)__instance); if (CustomWeaponManager.TryGetCustomMeleeData(((GameDataBlockBase<MeleeArchetypeDataBlock>)(object)((ItemEquippable)__instance).MeleeArchetypeData).persistentID, out CustomWeaponData data) && !((Object)(object)((Component)__instance).gameObject.GetComponent<CustomWeaponComponent>() != (Object)null)) { ((Component)__instance).gameObject.AddComponent<CustomWeaponComponent>().Register(data); } } [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "OnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void UpdateCurrentWeapon(MeleeWeaponFirstPerson __instance) { CachedCharge = 0f; CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponWieldContext>.Instance); } } [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "OnUnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void ClearCharge(MeleeWeaponFirstPerson __instance) { CachedCharge = 0f; CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponUnWieldContext>.Instance); } } [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "SetNextDamageToDeal")] [HarmonyWrapSafe] [HarmonyPostfix] private static void SetDamageCallback(MeleeWeaponFirstPerson __instance, eMeleeWeaponDamage dam, float scale) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Invalid comparison between Unknown and I4 s_origHitDamage = __instance.m_damageToDeal; s_origHitPrecision = __instance.m_precisionMultiToDeal; CachedCharge = (((int)dam == 2) ? ((float)Math.Cbrt(scale)) : 0f); } [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")] [HarmonyWrapSafe] [HarmonyPrefix] private static void HitCallback(MeleeWeaponFirstPerson __instance, MeleeWeaponDamageData data, bool isPush) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Invalid comparison between Unknown and I4 if (isPush) { return; } s_hitData.Setup(__instance, data); IDamageable damageable = s_hitData.damageable; IDamageable val = ((damageable != null) ? damageable.GetBaseDamagable() : null); if (val != null && val.GetHealthRel() <= 0f) { return; } CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if ((Object)(object)component == (Object)null) { Agent val2 = ((damageable != null) ? damageable.GetBaseAgent() : null); if ((Object)(object)val2 != (Object)null && (int)val2.Type == 1 && val2.Alive) { KillTrackerManager.ClearHit(((Il2CppObjectBase)val2).Cast<EnemyAgent>()); } WeaponPatches.CachedHitCC = null; } else { s_hitData.damage = s_origHitDamage; s_hitData.precisionMulti = s_origHitPrecision; WeaponPatches.ApplyEWCHit(component, s_hitData, pierce: false, ref s_origHitDamage, out var _); } } } [HarmonyPatch] internal static class MWSPatches { [HarmonyPatch(typeof(MWS_ChargeUp), "Enter")] [HarmonyWrapSafe] [HarmonyPostfix] private static void ChargeCallback(MWS_ChargeUp __instance) { CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { WeaponFireRateContext weaponFireRateContext = new WeaponFireRateContext(1f); component.Invoke(weaponFireRateContext); __instance.m_maxDamageTime /= weaponFireRateContext.Value; } } [HarmonyPatch(typeof(MWS_Push), "Enter")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PushCallback(MWS_Push __instance) { CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { WeaponFireRateContext weaponFireRateContext = new WeaponFireRateContext(1f); component.Invoke(weaponFireRateContext); Animator weaponAnimator = ((MWS_Base)__instance).m_weapon.WeaponAnimator; weaponAnimator.speed *= weaponFireRateContext.Value; } } [HarmonyPatch(typeof(MWS_AttackSwingBase), "Enter")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PreSwingCallback(MWS_AttackSwingBase __instance) { CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponPreFireContext>.Instance); } } [HarmonyPatch(typeof(MWS_AttackSwingBase), "Exit")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostSwingCallback(MWS_AttackSwingBase __instance) { CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponPostFireContext>.Instance); } } } } namespace EWC.Patches.Gun { [HarmonyPatch] internal static class FPISPatches { private static CustomWeaponComponent? _cachedCWC; [HarmonyPatch(typeof(FPIS_Aim), "Enter")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_AimEnter(FPIS_Aim __instance) { _cachedCWC = ((Component)((FPItemState)__instance).Holder.WieldedItem).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)_cachedCWC == (Object)null)) { _cachedCWC.Invoke(StaticContext<WeaponAimContext>.Instance); } } [HarmonyPatch(typeof(FPIS_Aim), "Exit")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_AimExit() { if (!((Object)(object)_cachedCWC == (Object)null)) { _cachedCWC.Invoke(StaticContext<WeaponAimEndContext>.Instance); } } } [HarmonyPatch] internal static class PlayerInventoryPatches { private static bool _allowReload = true; [HarmonyPatch(typeof(PUI_Inventory), "SetSlotAmmo")] [HarmonyWrapSafe] [HarmonyPrefix] private static void SetAmmoUICallback(PUI_Inventory __instance, InventorySlot slot, ref int clipAbs, ref int inPackAbs, ref float inPackRel) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) if ((int)slot == 0) { return; } SNet_Player owner = __instance.m_owner; object obj; if (owner == null) { obj = null; } else { SNet_IPlayerAgent playerAgent = owner.PlayerAgent; if (playerAgent == null) { obj = null; } else { PlayerAgent obj2 = ((Il2CppObjectBase)playerAgent).TryCast<PlayerAgent>(); if (obj2 == null) { obj = null; } else { FirstPersonItemHolder fPItemHolder = obj2.FPItemHolder; if (fPItemHolder == null) { obj = null; } else { ItemEquippable wieldedItem = fPItemHolder.WieldedItem; if (wieldedItem == null) { obj = null; } else { BulletWeapon obj3 = ((Il2CppObjectBase)wieldedItem).TryCast<BulletWeapon>(); obj = ((obj3 != null) ? ((Component)obj3).GetComponent<CustomWeaponComponent>() : null); } } } } } CustomWeaponComponent customWeaponComponent = (CustomWeaponComponent)obj; if (!((Object)(object)customWeaponComponent == (Object)null)) { PUI_InventoryItem val = __instance.m_inventorySlots[slot]; WeaponPreAmmoUIContext weaponPreAmmoUIContext = new WeaponPreAmmoUIContext(clipAbs, inPackAbs, inPackRel, val.ShowAmmoClip, val.ShowAmmoPack, val.ShowAmmoTotalRel, val.ShowAmmoInfinite); customWeaponComponent.Invoke(weaponPreAmmoUIContext); clipAbs = weaponPreAmmoUIContext.Clip; inPackAbs = weaponPreAmmoUIContext.Reserve; inPackRel = weaponPreAmmoUIContext.TotalRel; val.ShowAmmoClip = weaponPreAmmoUIContext.ShowClip; val.ShowAmmoPack = weaponPreAmmoUIContext.ShowReserve; val.ShowAmmoTotalRel = weaponPreAmmoUIContext.ShowRel; val.ShowAmmoInfinite = weaponPreAmmoUIContext.ShowInfinite; } } private static InventorySlot AmmoToSlot(AmmoType ammo) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected I4, but got Unknown //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) return (InventorySlot)((int)ammo switch { 0 => 1, 1 => 2, 2 => 3, _ => 0, }); } [HarmonyPatch(typeof(PlayerAmmoStorage), "PickupAmmo")] [HarmonyWrapSafe] [HarmonyPrefix] private static void AmmoPackCallback(PlayerAmmoStorage __instance, AmmoType ammoType, ref float ammoAmount) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) BackpackItem val = default(BackpackItem); if (__instance.m_playerBackpack.TryGetBackpackItem(AmmoToSlot(ammoType), ref val)) { Item instance = val.Instance; CustomWeaponComponent customWeaponComponent = ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent != (Object)null) { ammoAmount = customWeaponComponent.Invoke(new WeaponPreAmmoPackContext(ammoAmount)).AmmoAmount; } } } [HarmonyPatch(typeof(PlayerAmmoStorage), "PickupAmmo")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostAmmoPackCallback(PlayerAmmoStorage __instance, AmmoType ammoType) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) BackpackItem val = default(BackpackItem); if (__instance.m_playerBackpack.TryGetBackpackItem(AmmoToSlot(ammoType), ref val)) { Item instance = val.Instance; ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoPackContext(__instance)); } } [HarmonyPatch(typeof(PlayerInventoryLocal), "DoReload")] [HarmonyPatch(typeof(PlayerInventoryBase), "DoReload")] [HarmonyWrapSafe] [HarmonyPostfix] private static void ReloadCallback(PlayerInventoryBase __instance) { ItemEquippable wieldedItem = __instance.m_wieldedItem; CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { customWeaponComponent.Invoke(StaticContext<WeaponPostReloadContext>.Instance); } } [HarmonyPatch(typeof(PlayerInventoryLocal), "TriggerReload")] [HarmonyWrapSafe] [HarmonyPrefix] private static bool ReloadPreStartCallback(PlayerInventoryLocal __instance) { _allowReload = true; ItemEquippable wieldedItem = ((PlayerInventoryBase)__instance).m_wieldedItem; CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent == (Object)null) { return true; } _allowReload = customWeaponComponent.Invoke(new WeaponPreReloadContext()).Allow; return _allowReload; } [HarmonyPatch(typeof(PlayerInventoryLocal), "TriggerReload")] [HarmonyWrapSafe] [HarmonyPostfix] private static void ReloadStartCallback(PlayerInventoryLocal __instance) { if (_allowReload) { ItemEquippable wieldedItem = ((PlayerInventoryBase)__instance).m_wieldedItem; CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null) && customWeaponComponent.Weapon.IsReloading) { customWeaponComponent.Invoke(StaticContext<WeaponReloadStartContext>.Instance); } } } [HarmonyPatch(typeof(PlayerAmmoStorage), "FillAllClips")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostFillAllClipsCallback(PlayerAmmoStorage __instance) { BackpackItem val = default(BackpackItem); if (__instance.m_playerBackpack.TryGetBackpackItem((InventorySlot)1, ref val)) { Item instance = val.Instance; ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoInitContext(__instance, __instance.StandardAmmo)); } BackpackItem val2 = default(BackpackItem); if (__instance.m_playerBackpack.TryGetBackpackItem((InventorySlot)2, ref val2)) { Item instance2 = val2.Instance; ((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoInitContext(__instance, __instance.SpecialAmmo)); } } } [HarmonyPatch] internal static class ShotgunPatches { [HarmonyPatch(typeof(Shotgun), "Fire")] [HarmonyWrapSafe] [HarmonyPrefix] private static void Pre_Fire(Shotgun __instance) { WeaponRayPatches.CachedWeapon = (BulletWeapon?)(object)__instance; } [HarmonyPatch(typeof(Shotgun), "Fire")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_Fire(Shotgun __instance) { WeaponRayPatches.CachedWeapon = null; } } [HarmonyPatch] internal static class WeaponArchetypePatches { [HarmonyPatch(typeof(BulletWeaponArchetype), "SetOwner")] [HarmonyWrapSafe] [HarmonyPostfix] private static void SetupCallback(BulletWeaponArchetype __instance, PlayerAgent owner) { if (!((Object)(object)owner == (Object)null)) { CustomWeaponComponent component = ((Component)__instance.m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.OwnerInit(); } } } [HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")] [HarmonyPatch(typeof(BWA_Auto), "OnStartFiring")] [HarmonyPatch(typeof(BulletWeaponArchetype), "OnStartFiring")] [HarmonyWrapSafe] [HarmonyPrefix] private static bool StartFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent == (Object)null) { return true; } customWeaponComponent.CancelShot = false; WeaponPreStartFireContext weaponPreStartFireContext = new WeaponPreStartFireContext(); customWeaponComponent.Invoke(weaponPreStartFireContext); customWeaponComponent.UpdateStoredFireRate(); if (!weaponPreStartFireContext.Allow) { customWeaponComponent.StoreCancelShot(); } return weaponPreStartFireContext.Allow; } [HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")] [HarmonyPatch(typeof(BWA_Auto), "OnStartFiring")] [HarmonyPatch(typeof(BulletWeaponArchetype), "OnStartFiring")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostStartFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { if (customWeaponComponent.ResetShotIfCancel(__instance)) { customWeaponComponent.CancelShot = false; __instance.m_readyToFire = false; } else { customWeaponComponent.Invoke(StaticContext<WeaponPostStartFireContext>.Instance); } } } [HarmonyPatch(typeof(BWA_Auto), "OnFireShot")] [HarmonyPatch(typeof(BWA_Burst), "OnFireShot")] [HarmonyPatch(typeof(BWA_Semi), "OnFireShot")] [HarmonyWrapSafe] [HarmonyPrefix] private static bool PreFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent == (Object)null) { return true; } if (customWeaponComponent.CancelShot) { return false; } WeaponFireCancelContext weaponFireCancelContext = new WeaponFireCancelContext(); customWeaponComponent.Invoke(weaponFireCancelContext); if (!weaponFireCancelContext.Allow) { customWeaponComponent.StoreCancelShot(); } else { customWeaponComponent.Invoke(StaticContext<WeaponPreFireContext>.Instance); } return weaponFireCancelContext.Allow; } [HarmonyPatch(typeof(BWA_Auto), "OnFireShot")] [HarmonyPatch(typeof(BWA_Burst), "OnFireShot")] [HarmonyPatch(typeof(BWA_Semi), "OnFireShot")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null) && !customWeaponComponent.CancelShot) { customWeaponComponent.NotifyShotFired(); customWeaponComponent.Invoke(StaticContext<WeaponPostFireContext>.Instance); } } [HarmonyPatch(typeof(BulletWeaponArchetype), "PostFireCheck")] [HarmonyWrapSafe] [HarmonyPrefix] private static void PrePostFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { customWeaponComponent.ResetShotIfCancel(__instance); } } [HarmonyPatch(typeof(BulletWeaponArchetype), "PostFireCheck")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostPostFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { if (customWeaponComponent.CancelShot) { customWeaponComponent.ModifyFireRate(); customWeaponComponent.CancelShot = false; } else { customWeaponComponent.UpdateStoredFireRate(); customWeaponComponent.ModifyFireRate(); } } } [HarmonyPatch(typeof(BWA_Burst), "OnStopFiring")] [HarmonyPatch(typeof(BWA_Auto), "OnStopFiring")] [HarmonyPatch(typeof(BulletWeaponArchetype), "OnStopFiring")] [HarmonyWrapSafe] [HarmonyPostfix] private static void StopFiringCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { customWeaponComponent.Invoke(StaticContext<WeaponPostStopFiringContext>.Instance); } } } [HarmonyPatch] internal static class WeaponRayPatches { public static BulletWeapon? CachedWeapon = null; private static HitData s_hitData = new HitData(); private static CustomWeaponComponent? _cachedCWC = null; private static IntPtr _cachedData = IntPtr.Zero; [HarmonyTargetMethod] private static MethodBase FindWeaponRayFunc(Harmony harmony) { return AccessTools.Method(typeof(Weapon), "CastWeaponRay", new Type[4] { typeof(Transform), typeof(WeaponHitData).MakeByRefType(), typeof(Vector3), typeof(int) }, (Type[])null); } [HarmonyWrapSafe] [HarmonyPrefix] private static void PreRayCallback(ref WeaponHitData weaponRayData, Vector3 originPos, int altRayCastMask) { //IL_0094: Unknown result type (might be due to invalid IL or missing references) if (altRayCastMask != -1 || _cachedData == ((Il2CppObjectBase)weaponRayData).Pointer) { return; } _cachedData = ((Il2CppObjectBase)weaponRayData).Pointer; if ((Object)(object)CachedWeapon != (Object)null) { _cachedCWC = ((Component)CachedWeapon).GetComponent<CustomWeaponComponent>(); } else { PlayerAgent owner = weaponRayData.owner; object cachedCWC; if (owner == null) { cachedCWC = null; } else { ItemEquippable wieldedItem = owner.Inventory.WieldedItem; cachedCWC = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); } _cachedCWC = (CustomWeaponComponent?)cachedCWC; } if (!((Object)(object)_cachedCWC == (Object)null)) { s_hitData.Setup(weaponRayData); _cachedCWC.Invoke(new WeaponPreRayContext(s_hitData, originPos)); s_hitData.Apply(); } } [HarmonyWrapSafe] [HarmonyPostfix] private static void PostRayCallback(ref WeaponHitData weaponRayData, Vector3 originPos, int altRayCastMask, ref bool __result) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)_cachedCWC == (Object)null)) { s_hitData.Setup(weaponRayData); if (!_cachedCWC.Invoke(new WeaponCancelRayContext(s_hitData, originPos)).Result) { __result = false; return; } __result = _cachedCWC.Invoke(new WeaponPostRayContext(s_hitData, originPos, __result, (IntPtr)0)).Result; s_hitData.Apply(); _cachedCWC = null; } } } [HarmonyPatch] internal static class WeaponRecoilPatches { private static BulletWeapon? _cachedWeapon; private static CustomWeaponComponent? _cachedComponent; [HarmonyPatch(typeof(BulletWeapon), "OnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void UpdateCurrentWeapon(BulletWeapon __instance) { PlayerAgent owner = ((Item)__instance).Owner; if (owner != null && ((Agent)owner).IsLocallyOwned) { _cachedWeapon = __instance; _cachedComponent = ((Component)__instance).GetComponent<CustomWeaponComponent>(); } } [HarmonyAfter(new string[] { "Dinorush.ExtraRecoilData" })] [HarmonyPatch(typeof(FPS_RecoilSystem), "ApplyRecoil")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostApplyRecoilCallback(FPS_RecoilSystem __instance, bool resetSimilarity, RecoilDataBlock recoilData) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)_cachedComponent == (Object)null)) { WeaponRecoilContext weaponRecoilContext = new WeaponRecoilContext(); _cachedComponent.Invoke(weaponRecoilContext); if (weaponRecoilContext.Value != 1f) { Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(__instance.recoilDir.x * (weaponRecoilContext.Value - 1f), __instance.recoilDir.y * (weaponRecoilContext.Value - 1f)); Vector2 currentRecoilForce = __instance.currentRecoilForce; currentRecoilForce.x -= val.x * (1f - recoilData.worldToViewSpaceBlendVertical); currentRecoilForce.y -= val.y * (1f - recoilData.worldToViewSpaceBlendHorizontal); Vector2 currentRecoilForceVP = __instance.currentRecoilForceVP; currentRecoilForceVP.x -= val.x * recoilData.worldToViewSpaceBlendVertical; currentRecoilForceVP.y -= val.y * recoilData.worldToViewSpaceBlendHorizontal; Vector2 recoilDir = __instance.recoilDir; ((Vector2)(ref recoilDir)).Set(__instance.recoilDir.x * weaponRecoilContext.Value, __instance.recoilDir.y * weaponRecoilContext.Value); __instance.currentRecoilForce = currentRecoilForce; __instance.currentRecoilForceVP = currentRecoilForceVP; } } } } [HarmonyPatch] internal static class WeaponSyncPatches { [HarmonyPatch(typeof(BulletWeaponSynced), "OnGearSpawnComplete")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_SetupSynced(BulletWeaponSynced __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.SetToSync(); } } [HarmonyPatch(typeof(ShotgunSynced), "Fire")] [HarmonyPatch(typeof(BulletWeaponSynced), "Fire")] [HarmonyWrapSafe] [HarmonyPrefix] private static void Pre_FireSynced(BulletWeaponSynced __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponPreFireContextSync>.Instance); } } [HarmonyPatch(typeof(ShotgunSynced), "Fire")] [HarmonyPatch(typeof(BulletWeaponSynced), "Fire")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_FireSynced(BulletWeaponSynced __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.NotifyShotFired(); component.UpdateStoredFireRate(); component.ModifyFireRateSynced(__instance); component.Invoke(StaticContext<WeaponPostFireContextSync>.Instance); } } } } namespace EWC.Patches.Enemy { [HarmonyPatch] internal static class EnemyFoamPatches { [HarmonyPatch(typeof(Dam_EnemyDamageBase), "AddToTotalGlueVolume")] [HarmonyPriority(200)] [HarmonyWrapSafe] [HarmonyPostfix] private static void SyncWithFoamManager(Dam_EnemyDamageBase __instance, GlueGunProjectile? proj, GlueVolumeDesc volume) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) float num = (((Object)(object)proj != (Object)null) ? proj.EffectMultiplier : 1f); FoamManager.AddFoam(__instance, (volume.volume + volume.expandVolume) * num, FoamManager.GetProjProperty(proj)); } } [HarmonyPatch] internal static class EnemyLimbPatches { private static float _cachedArmor; [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")] [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "MeleeDamage")] [HarmonyWrapSafe] [HarmonyPrefix] private static void Pre_Damage(Dam_EnemyDamageLimb __instance) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Invalid comparison between Unknown and I4 ContextController cachedHitCC = WeaponPatches.CachedHitCC; if (cachedHitCC != null && (int)__instance.m_type == 2) { _cachedArmor = __instance.m_armorDamageMulti; __instance.m_armorDamageMulti = cachedHitCC.Invoke(new WeaponArmorContext(_cachedArmor)).ArmorMulti; } } [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")] [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "MeleeDamage")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_Damage(Dam_EnemyDamageLimb __instance) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Invalid comparison between Unknown and I4 if (WeaponPatches.CachedHitCC != null && (int)__instance.m_type == 2) { __instance.m_armorDamageMulti = _cachedArmor; } } [HarmonyPatch(typeof(Dam_EnemyDamageLimb_Custom), "ApplyWeakspotAndArmorModifiers")] [HarmonyWrapSafe] [HarmonyPrefix] private static bool Pre_WeakspotModifiers(Dam_EnemyDamageLimb_Custom __instance, float dam, float precisionMulti, ref float __result) { if (!WeaponPatches.CachedBypassTumorCap) { return true; } __result = dam * Math.Max(((Dam_EnemyDamageLimb)__instance).m_weakspotDamageMulti * precisionMulti, 1f) * ((Dam_EnemyDamageLimb)__instance).m_armorDamageMulti; return false; } } } namespace EWC.Networking { public abstract class SyncedEvent<T> where T : struct { public delegate void ReceiveHandler(T packet); private bool _isSetup; public abstract string GUID { get; } public bool IsSetup => _isSetup; public string EventName { get; private set; } = string.Empty; public event ReceiveHandler? OnReceive; public event ReceiveHandler? OnReceiveLocal; public void Setup() { if (!_isSetup) { EventName = "EWC" + GUID
plugins/Fusion/extra/net6/Fusion.dll
Decompiled a week ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using AIGraph; using AK; using Agents; using AssetShards; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Utils.Collections; using BoosterImplants; using CellMenu; using ChainedPuzzles; using EOSExt.Reactor.Managers; using Enemies; using ExtraObjectiveSetup; using ExtraObjectiveSetup.BaseClasses; using ExtraObjectiveSetup.ExtendedWardenEvents; using ExtraObjectiveSetup.Instances; using ExtraObjectiveSetup.JSON; using ExtraObjectiveSetup.Utils; using FloLib.Infos; using FloLib.Networks.Replications; using GTFO.API; using GTFO.API.Utilities; using GameData; using GameEvent; using Gear; using HarmonyLib; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LEGACY.ExtraEvents; using LEGACY.ExtraEvents.Patches; using LEGACY.LegacyOverride; using LEGACY.LegacyOverride.DummyVisual; using LEGACY.LegacyOverride.DummyVisual.VisualGOAnimation; using LEGACY.LegacyOverride.DummyVisual.VisualGOAnimation.AnimationConfig; using LEGACY.LegacyOverride.DummyVisual.VisualSequenceType; using LEGACY.LegacyOverride.ElevatorCargo; using LEGACY.LegacyOverride.EnemyTagger; using LEGACY.LegacyOverride.EventScan; using LEGACY.LegacyOverride.ExpeditionIntelNotification; using LEGACY.LegacyOverride.ExpeditionSuccessPage; using LEGACY.LegacyOverride.FogBeacon; using LEGACY.LegacyOverride.ForceFail; using LEGACY.LegacyOverride.Music; using LEGACY.LegacyOverride.ResourceStations; using LEGACY.LegacyOverride.Restart; using LEGACY.Utils; using LEGACY.VanillaFix; using LevelGeneration; using Localization; using MTFO.API; using Microsoft.CodeAnalysis; using Player; using SNetwork; using ScanPosOverride.Managers; using TMPro; using ThermalSights; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("LEGACY")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LEGACY")] [assembly: AssemblyTitle("LEGACY")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [HarmonyPatch(typeof(PUI_Watermark), "UpdateWatermark")] internal static class Patch_WatermarkUpdateWatermark { private static void Postfix(PUI_Watermark __instance) { string text = "4.6.2+git44e73d7-dirty-main".Remove("x.x.x".Length); ((TMP_Text)__instance.m_watermarkText).SetText("<color=red>MODDED</color> <color=orange>" + text + "</color>\n<color=#A78E44>Fusion</color>", true); } } namespace LEGACY { internal static class Assets { public static GameObject CircleSensor { get; private set; } public static GameObject MovableSensor { get; private set; } public static GameObject OBSVisual { get; private set; } public static GameObject ObjectiveMarker { get; private set; } public static GameObject EventScan { get; private set; } internal static GameObject DummyScan { get; private set; } internal static GameObject DummySensor { get; private set; } internal static GameObject AmmoStation { get; private set; } internal static GameObject MediStation { get; private set; } internal static GameObject ToolStation { get; private set; } internal static GameObject RestartPage { get; private set; } public static void Init() { CircleSensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/CircleSensor.prefab"); MovableSensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/MovableSensor.prefab"); OBSVisual = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/OBSVisual.prefab"); ObjectiveMarker = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/ObjectiveMarker.prefab"); EventScan = AssetAPI.GetLoadedAsset<GameObject>("Assets/EventObjects/EventScan.prefab"); DummyScan = AssetAPI.GetLoadedAsset<GameObject>("Assets/DummyVisual/DummyScan.prefab"); DummySensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/DummyVisual/DummySensor.prefab"); AmmoStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/AmmoStation.prefab"); MediStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/MediStation.prefab"); ToolStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/ToolStation.prefab"); RestartPage = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/CM_PageRestart_CellUI.prefab"); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Inas.LEGACY", "LEGACY", "4.4.5")] public class EntryPoint : BasePlugin { public const string AUTHOR = "Inas"; public const string RUNDOWN_NAME = "LEGACY"; public const string VERSION = "4.4.5"; public const bool TESTING = false; public const string TEST_STRING = "TESTING"; private Harmony m_Harmony; public override void Load() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown m_Harmony = new Harmony("LEGACY"); m_Harmony.PatchAll(); LegacyOverrideManagers.Init(); LegacyExtraEvents.Init(); LEGACY.VanillaFix.Debugger.Current.Init(); AssetAPI.OnAssetBundlesLoaded += Assets.Init; EventAPI.OnManagersSetup += delegate { AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)MainMenuGuiLayer.Current.PageRundownNew.SetupCustomTutorialButton); }; } } } namespace LEGACY.Reactor { [HarmonyPatch] internal class Patch_ReactorShutdown { [HarmonyPostfix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")] private static void Post_OnStateChange(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Invalid comparison between Unknown and I4 //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Expected I4, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)null || oldState.status == newState.status) { return; } WardenObjectiveDataBlock val = null; if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null) { LegacyLogger.Error("Patch_ReactorShutdown: "); LegacyLogger.Error("Failed to get warden objective"); } else if ((int)val.Type == 2 && !val.OnActivateOnSolveItem) { eWardenObjectiveEventTrigger val2 = (eWardenObjectiveEventTrigger)0; eReactorStatus status = newState.status; eReactorStatus val3 = status; switch (val3 - 7) { default: return; case 0: val2 = (eWardenObjectiveEventTrigger)1; break; case 1: val2 = (eWardenObjectiveEventTrigger)2; break; case 2: val2 = (eWardenObjectiveEventTrigger)3; break; } LG_LayerType layerType = __instance.SpawnNode.LayerType; WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(val.EventsOnActivate, val2, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); } } [HarmonyPrefix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnBuildDone")] private static void Pre_OnBuildDone_ChainedPuzzleMidObjectiveFix(LG_WardenObjective_Reactor __instance) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) WardenObjectiveDataBlock val = null; if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null) { LegacyLogger.Error("Patch_ReactorShutdown: Failed to get warden objective"); } else if (val.ChainedPuzzleMidObjective != 0) { __instance.m_chainedPuzzleAlignMidObjective = __instance.m_chainedPuzzleAlign; } } [HarmonyPrefix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "Update")] private static bool Pre_Update(LG_WardenObjective_Reactor __instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Invalid comparison between Unknown and I4 if ((int)__instance.m_currentState.status != 7) { return true; } if (!__instance.m_currentWaveData.HasVerificationTerminal) { return true; } __instance.SetGUIMessage(true, Text.Format(3000u, (Object[])(object)new Object[1] { Object.op_Implicit("<color=orange>" + __instance.m_currentWaveData.VerificationTerminalSerial + "</color>") }), (ePUIMessageStyle)3, false, "", ""); return false; } } [HarmonyPatch] internal class Patch_ReactorStartup_ExtraEventsExecution { [HarmonyPostfix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")] private static void Post_ExecuteOnNoneEventsOnDefenseStart(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Invalid comparison between Unknown and I4 if (oldState.status != newState.status && (int)newState.status == 3) { WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)0, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); } } [HarmonyPostfix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnBuildDone")] private static void Post_OnBuildDone(LG_WardenObjective_Reactor __instance) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Invalid comparison between Unknown and I4 WardenObjectiveDataBlock db = default(WardenObjectiveDataBlock); if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref db) || db == null) { LegacyLogger.Error("Patch_ReactorStartup_ExtraEventsExecution: "); LegacyLogger.Error("Failed to get warden objective"); } else if ((int)db.Type == 1 && !db.OnActivateOnSolveItem) { ChainedPuzzleInstance chainedPuzzleToStartSequence = __instance.m_chainedPuzzleToStartSequence; chainedPuzzleToStartSequence.OnPuzzleSolved += Action.op_Implicit((Action)delegate { WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(db.EventsOnActivate, (eWardenObjectiveEventTrigger)0, true, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); }); } } } [HarmonyPatch] internal class Patch_ReactorStartup_OverwriteGUIBehaviour { private static HashSet<uint> ForceDisableLevels; [HarmonyPrefix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")] private static bool Pre_HideReactorMessageForInfiniteWave(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Invalid comparison between Unknown and I4 //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Invalid comparison between Unknown and I4 //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Invalid comparison between Unknown and I4 //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Expected I4, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) if (oldState.status == newState.status) { return true; } if ((int)newState.status != 2 && (int)newState.status != 3 && (int)newState.status != 4) { return true; } if (ForceDisable()) { if (oldState.stateCount != newState.stateCount) { __instance.OnStateCountUpdate(newState.stateCount); } if (oldState.stateProgress != newState.stateProgress) { __instance.OnStateProgressUpdate(newState.stateProgress); } __instance.ReadyForVerification = false; eReactorStatus status = newState.status; eReactorStatus val = status; switch (val - 2) { case 0: { WardenObjectiveDataBlock val2 = null; if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val2) || val2 == null) { LegacyLogger.Error("Patch_ReactorStartup_OverwriteGUIBehaviour: "); LegacyLogger.Error("Failed to get warden objective datablock"); break; } __instance.m_lightCollection.SetMode(val2.LightsOnDuringIntro); __instance.m_lightCollection.ResetUpdateValues(true); __instance.lcReset = true; __instance.m_lightsBlinking = false; __instance.m_spawnEnemies = false; __instance.m_progressUpdateEnabled = true; __instance.m_alarmCountdownPlayed = false; __instance.m_currentDuration = ((!newState.verifyFailed) ? __instance.m_currentWaveData.Warmup : __instance.m_currentWaveData.WarmupFail); WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)1, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); if (__instance.m_currentWaveCount == 1) { Debug.LogError(Object.op_Implicit("Reactor IDLE START")); __instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_1_LOOP, true); __instance.m_sound.SetRTPCValue(GAME_PARAMETERS.REACTOR_POWER, 0f); } else { Debug.LogError(Object.op_Implicit("Reactor REACTOR_POWER_DOWN")); __instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_2_TO_1_TRANSITION, true); __instance.m_sound.SetRTPCValue(GAME_PARAMETERS.REACTOR_POWER, 0f); } break; } case 1: __instance.m_lightCollection.ResetUpdateValues(true); __instance.lcReset = true; __instance.m_spawnEnemies = true; __instance.m_currentEnemyWaveIndex = 0; __instance.m_alarmCountdownPlayed = false; __instance.m_progressUpdateEnabled = true; __instance.m_currentDuration = __instance.m_currentWaveData.Wave; __instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_1_TO_3_TRANSITION, true); break; case 2: __instance.m_lightCollection.ResetUpdateValues(false); __instance.lcReset = true; __instance.m_spawnEnemies = false; __instance.m_progressUpdateEnabled = true; __instance.ReadyForVerification = true; Debug.Log(Object.op_Implicit("Wait for verify! newState.verifyFailed? " + newState.verifyFailed)); __instance.m_currentDuration = ((!newState.verifyFailed) ? __instance.m_currentWaveData.Verify : __instance.m_currentWaveData.VerifyFail); WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)2, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); break; } __instance.m_currentState = newState; return false; } return true; } private static bool ForceDisable() { return ForceDisableLevels.Contains(RundownManager.ActiveExpedition.LevelLayoutData); } static Patch_ReactorStartup_OverwriteGUIBehaviour() { ForceDisableLevels = new HashSet<uint>(); LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("Legacy_L3E2_L1"); if (block != null) { ForceDisableLevels.Add(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID); } block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("Legacy_L1E1_L1"); if (block != null) { ForceDisableLevels.Add(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID); } } } } namespace LEGACY.HardcodedBehaviours { [HarmonyPatch] internal class Patch_PickupItem_Hardcoded { [HarmonyPrefix] [HarmonyPatch(typeof(LG_Distribute_PickupItemsPerZone), "Build")] private static void Pre_LG_Distribute_PickupItemsPerZone(LG_Distribute_PickupItemsPerZone __instance) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Invalid comparison between Unknown and I4 //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Invalid comparison between Unknown and I4 //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Invalid comparison between Unknown and I4 LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("LAYOUT_O4_1_L1"); if (block == null || RundownManager.ActiveExpedition.LevelLayoutData != ((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID) { return; } eLocalZoneIndex localIndex = __instance.m_zone.LocalIndex; eLocalZoneIndex val = localIndex; if ((int)val != 1) { if ((int)val == 5) { __instance.m_zonePlacementWeights.Start = 0f; __instance.m_zonePlacementWeights.Middle = 0f; __instance.m_zonePlacementWeights.End = 100000f; } return; } ePickupItemType pickupType = __instance.m_pickupType; ePickupItemType val2 = pickupType; if ((int)val2 == 1) { __instance.m_zonePlacementWeights.Start = 100000f; __instance.m_zonePlacementWeights.Middle = 0f; __instance.m_zonePlacementWeights.End = 0f; } } } } namespace LEGACY.VanillaFix { [HarmonyPatch] internal class Patch_FixScoutFreeze { [HarmonyPrefix] [HarmonyPatch(typeof(ES_ScoutScream), "CommonUpdate")] private static bool Prefix_Debug(ES_ScoutScream __instance) { if (((AgentAI)((ES_Base)__instance).m_ai).Target == null) { return false; } return true; } } [HarmonyPatch] internal class Patch_LG_SecurityDoor_Fix_EventsOnUnlockDoor_Powergenerator { [HarmonyPrefix] [HarmonyPatch(typeof(LG_SecurityDoor), "OnSyncDoorStatusChange")] private static void Pre_OnSyncDoorStatusChange(LG_SecurityDoor __instance, pDoorState state, bool isRecall) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Invalid comparison between Unknown and I4 //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Invalid comparison between Unknown and I4 //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Invalid comparison between Unknown and I4 eDoorStatus status = state.status; eDoorStatus val = status; if ((val - 4 <= 1 || (int)val == 9) && (int)__instance.m_lastState.status == 6 && !isRecall) { WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.LinkedToZoneData.EventsOnUnlockDoor, (eWardenObjectiveEventTrigger)0, true, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); } } } [HarmonyPatch] internal class Patch_LockSecurityDoor_FixCustomText { [HarmonyPostfix] [HarmonyPatch(typeof(LG_SecurityDoor_Locks), "Setup", new Type[] { typeof(LG_SecurityDoor) })] private static void Post_LG_SecurityDoor_Locks_Setup(LG_SecurityDoor door, LG_SecurityDoor_Locks __instance) { LocalizedText customText = door.LinkedToZoneData.ProgressionPuzzleToEnter.CustomText; __instance.m_lockedWithNoKeyInteractionText = customText; } } [HarmonyPatch] internal class Debugger { public static Debugger Current { get; private set; } = new Debugger(); public bool DEBUGGING { get; private set; } = false; private Debugger() { } internal void Init() { if (DEBUGGING) { } } private void f1(int k, out string v) { if (k < 2) { v = "2"; } v = null; } private void f2(int k, ref string v) { if (k < 2) { v = "2"; } } } } namespace LEGACY.Utils { public delegate float EasingFunction(float t, float b, float c, float d); public delegate bool BoolCheck(); internal static class CoroutineEase { [CompilerGenerated] private sealed class <DoEaseLocalPos>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Transform trans; public Vector3 sourcePos; public Vector3 targetPos; public float startTime; public float duration; public EasingFunction ease; public Action onDone; public BoolCheck checkAbort; private bool <doAbort>5__1; private float <t>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DoEaseLocalPos>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <doAbort>5__1 = false; break; case 1: <>1__state = -1; break; } if (Clock.Time < startTime + duration && !<doAbort>5__1) { <doAbort>5__1 = checkAbort != null && checkAbort(); <t>5__2 = ease(Clock.Time - startTime, 0f, 1f, duration); trans.localPosition = Vector3.Lerp(sourcePos, targetPos, <t>5__2); <>2__current = null; <>1__state = 1; return true; } trans.localPosition = targetPos; if (!<doAbort>5__1 && onDone != null) { onDone(); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <DoEaseLocalRot>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Transform trans; public Vector3 sourceEuler; public Vector3 targetEuler; public float startTime; public float duration; public EasingFunction ease; public Action onDone; public BoolCheck checkAbort; private bool <doAbort>5__1; private float <t>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DoEaseLocalRot>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <doAbort>5__1 = false; break; case 1: <>1__state = -1; break; } if (Clock.Time < startTime + duration && !<doAbort>5__1) { <doAbort>5__1 = checkAbort != null && checkAbort(); <t>5__2 = ease(Clock.Time - startTime, 0f, 1f, duration); trans.localEulerAngles = Vector3.Lerp(sourceEuler, targetEuler, <t>5__2); <>2__current = null; <>1__state = 1; return true; } trans.localEulerAngles = targetEuler; if (!<doAbort>5__1 && onDone != null) { onDone(); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <DoEaseLocalScale>d__0 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Transform trans; public Vector3 startScale; public Vector3 targetScale; public float startTime; public float duration; public EasingFunction ease; public Action onDone; public BoolCheck checkAbort; private bool <doAbort>5__1; private float <t>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DoEaseLocalScale>d__0(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <doAbort>5__1 = false; break; case 1: <>1__state = -1; break; } if (Clock.Time < startTime + duration && !<doAbort>5__1) { <doAbort>5__1 = checkAbort != null && checkAbort(); <t>5__2 = ease(Clock.Time - startTime, 0f, 1f, duration); trans.localScale = Vector3.Lerp(startScale, targetScale, <t>5__2); <>2__current = null; <>1__state = 1; return true; } trans.localScale = targetScale; if (!<doAbort>5__1 && onDone != null) { onDone(); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [IteratorStateMachine(typeof(<DoEaseLocalScale>d__0))] private static IEnumerator DoEaseLocalScale(Transform trans, Vector3 startScale, Vector3 targetScale, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DoEaseLocalScale>d__0(0) { trans = trans, startScale = startScale, targetScale = targetScale, startTime = startTime, duration = duration, ease = ease, onDone = onDone, checkAbort = checkAbort }; } [IteratorStateMachine(typeof(<DoEaseLocalPos>d__1))] private static IEnumerator DoEaseLocalPos(Transform trans, Vector3 sourcePos, Vector3 targetPos, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DoEaseLocalPos>d__1(0) { trans = trans, sourcePos = sourcePos, targetPos = targetPos, startTime = startTime, duration = duration, ease = ease, onDone = onDone, checkAbort = checkAbort }; } [IteratorStateMachine(typeof(<DoEaseLocalRot>d__2))] private static IEnumerator DoEaseLocalRot(Transform trans, Vector3 sourceEuler, Vector3 targetEuler, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DoEaseLocalRot>d__2(0) { trans = trans, sourceEuler = sourceEuler, targetEuler = targetEuler, startTime = startTime, duration = duration, ease = ease, onDone = onDone, checkAbort = checkAbort }; } internal static Coroutine EaseLocalScale(Transform trans, Vector3 startScale, Vector3 targetScale, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo); return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalScale(trans, startScale, targetScale, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null); } internal static Coroutine EaseLocalPos(Transform trans, Vector3 sourcePos, Vector3 targetPos, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo); return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalPos(trans, sourcePos, targetPos, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null); } internal static Coroutine EaseLocalRot(Transform trans, Vector3 sourceEuler, Vector3 targetEuler, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo); return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalRot(trans, sourceEuler, targetEuler, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null); } } public static class GOExtensions { public static GameObject GetChild(this GameObject go, string childName, bool substrSearch = false, bool recursiveSearch = true) { if (((Object)go).name.Equals(childName) || (substrSearch && ((Object)go).name.Contains(childName))) { return go; } for (int i = 0; i < go.transform.childCount; i++) { GameObject gameObject = ((Component)go.transform.GetChild(i)).gameObject; GameObject val = null; if (recursiveSearch) { val = gameObject.GetChild(childName, substrSearch); } else if (((Object)gameObject).name.Equals(childName) || (substrSearch && ((Object)gameObject).name.Contains(childName))) { val = gameObject; } if ((Object)(object)val != (Object)null) { return val; } } return null; } } public static class Helper { private static void ResetChild(iChainedPuzzleCore ICore) { CP_Bioscan_Core val = ((Il2CppObjectBase)ICore).TryCast<CP_Bioscan_Core>(); if ((Object)(object)val != (Object)null) { CP_Holopath_Spline val2 = ((Il2CppObjectBase)val.m_spline).Cast<CP_Holopath_Spline>(); CP_PlayerScanner val3 = ((Il2CppObjectBase)val.PlayerScanner).Cast<CP_PlayerScanner>(); val3.ResetScanProgression(0f); val.Deactivate(); return; } CP_Cluster_Core val4 = ((Il2CppObjectBase)ICore).TryCast<CP_Cluster_Core>(); if ((Object)(object)val4 == (Object)null) { LegacyLogger.Error("ResetChild: found iChainedPuzzleCore that is neither CP_Bioscan_Core nor CP_Cluster_Core..."); return; } CP_Holopath_Spline val5 = ((Il2CppObjectBase)val4.m_spline).Cast<CP_Holopath_Spline>(); foreach (iChainedPuzzleCore item in (Il2CppArrayBase<iChainedPuzzleCore>)(object)val4.m_childCores) { ResetChild(item); } val4.Deactivate(); } public static void ResetChainedPuzzle(ChainedPuzzleInstance chainedPuzzleInstance) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) if (chainedPuzzleInstance.Data.DisableSurvivalWaveOnComplete) { chainedPuzzleInstance.m_sound = new CellSoundPlayer(chainedPuzzleInstance.m_parent.position); } foreach (iChainedPuzzleCore item in (Il2CppArrayBase<iChainedPuzzleCore>)(object)chainedPuzzleInstance.m_chainedPuzzleCores) { ResetChild(item); } if (SNet.IsMaster) { pChainedPuzzleState state = chainedPuzzleInstance.m_stateReplicator.State; pChainedPuzzleState val = default(pChainedPuzzleState); val.status = (eChainedPuzzleStatus)0; val.currentSurvivalWave_EventID = state.currentSurvivalWave_EventID; val.isSolved = false; val.isActive = false; pChainedPuzzleState val2 = val; chainedPuzzleInstance.m_stateReplicator.InteractWithState(val2, new pChainedPuzzleInteraction { type = (eChainedPuzzleInteraction)2 }); } } public static List<T> ToManagedList<T>(this List<T> il2cppList) { List<T> list = new List<T>(); Enumerator<T> enumerator = il2cppList.GetEnumerator(); while (enumerator.MoveNext()) { T current = enumerator.Current; list.Add(current); } return list; } public static bool TryGetComponent<T>(this GameObject obj, out T comp) { comp = obj.GetComponent<T>(); return comp != null; } public static bool IsPlayerInLevel(PlayerAgent player) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 return (int)player.Owner.Load<pGameState>().gameState == 10; } public static ChainedPuzzleInstance GetChainedPuzzleForCommandOnTerminal(LG_ComputerTerminal terminal, string command) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected I4, but got Unknown //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Invalid comparison between Unknown and I4 //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Invalid comparison between Unknown and I4 //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Invalid comparison between Unknown and I4 //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Invalid comparison between Unknown and I4 //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Invalid comparison between Unknown and I4 //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Invalid comparison between Unknown and I4 //IL_025f: Unknown result type (might be due to invalid IL or missing references) uint num = 0u; if (terminal.SpawnNode.m_dimension.IsMainDimension) { LG_LayerType layerType = terminal.SpawnNode.LayerType; LG_LayerType val = layerType; switch ((int)val) { case 0: num = RundownManager.ActiveExpedition.LevelLayoutData; break; case 1: num = RundownManager.ActiveExpedition.SecondaryLayout; break; case 2: num = RundownManager.ActiveExpedition.ThirdLayout; break; default: LegacyLogger.Error("Unimplemented layer type."); return null; } } else { num = terminal.SpawnNode.m_dimension.DimensionData.LevelLayoutData; } LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(num); List<CustomTerminalCommand> val2 = null; List<LG_ComputerTerminal> terminalsSpawnedInZone = terminal.SpawnNode.m_zone.TerminalsSpawnedInZone; int num2 = terminalsSpawnedInZone.IndexOf(terminal); ExpeditionZoneData val3 = null; Enumerator<ExpeditionZoneData> enumerator = block.Zones.GetEnumerator(); while (enumerator.MoveNext()) { ExpeditionZoneData current = enumerator.Current; if (current.LocalIndex == terminal.SpawnNode.m_zone.LocalIndex) { val3 = current; break; } } if (val3 == null) { LegacyLogger.Error("Cannot find target zone data."); return null; } if (val3.TerminalPlacements.Count != terminalsSpawnedInZone.Count) { LegacyLogger.Error("The numbers of terminal placement and spawn, skipped for the zone terminal."); return null; } val2 = val3.TerminalPlacements[num2].UniqueCommands; if (val2.Count == 0) { return null; } List<WardenObjectiveEventData> val4 = null; TERM_Command val5 = (TERM_Command)0; Enumerator<CustomTerminalCommand> enumerator2 = val2.GetEnumerator(); string text = default(string); string text2 = default(string); while (enumerator2.MoveNext()) { CustomTerminalCommand current2 = enumerator2.Current; if (current2.Command == command) { val4 = current2.CommandEvents; if (!terminal.m_command.TryGetCommand(current2.Command, ref val5, ref text, ref text2)) { LegacyLogger.Error("Cannot get TERM_COMMAND for command {0} on the specified terminal."); } break; } } if (val4 == null || (int)val5 == 0) { return null; } if ((int)val5 != 38 && (int)val5 != 39 && (int)val5 != 40 && (int)val5 != 41 && (int)val5 != 42) { return null; } ChainedPuzzleInstance val6 = null; for (int i = 0; i < val4.Count && (val4[i].ChainPuzzle == 0 || !terminal.TryGetChainPuzzleForCommand(val5, i, ref val6) || !((Object)(object)val6 != (Object)null)); i++) { } return val6; } public static bool TryGetZoneEntranceSecDoor(LG_Zone zone, out LG_SecurityDoor door) { if ((Object)(object)zone == (Object)null) { door = null; return false; } if ((Object)(object)zone.m_sourceGate == (Object)null) { door = null; return false; } if (zone.m_sourceGate.SpawnedDoor == null) { door = null; return false; } door = ((Il2CppObjectBase)zone.m_sourceGate.SpawnedDoor).TryCast<LG_SecurityDoor>(); return (Object)(object)door != (Object)null; } internal static bool isSecDoorToZoneOpened(LG_Zone zone14) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Invalid comparison between Unknown and I4 LG_SecurityDoor door = null; if (!TryGetZoneEntranceSecDoor(zone14, out door) || (Object)(object)door == (Object)null) { return false; } return (int)door.m_sync.GetCurrentSyncState().status == 10; } public static List<T> cast<T>(List<T> list) { List<T> list2 = new List<T>(); Enumerator<T> enumerator = list.GetEnumerator(); while (enumerator.MoveNext()) { T current = enumerator.Current; list2.Add(current); } return list2; } private static eDimensionIndex GetCurrentDimensionIndex() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (PlayerManager.PlayerAgentsInLevel.Count <= 0) { throw new Exception("? You don't have any player agent in level? How could that happen?"); } return ((Agent)PlayerManager.PlayerAgentsInLevel[0]).DimensionIndex; } public static void GetMinLayerAndLocalIndex(out LG_LayerType MinLayer, out eLocalZoneIndex MinLocalIndex) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Invalid comparison between I4 and Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Invalid comparison between I4 and Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected I4, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected I4, but got Unknown MinLayer = (LG_LayerType)2; MinLocalIndex = (eLocalZoneIndex)20; Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if (IsPlayerInLevel(current)) { if ((int)MinLayer > (int)current.m_courseNode.LayerType) { MinLayer = (LG_LayerType)(int)current.m_courseNode.LayerType; MinLocalIndex = (eLocalZoneIndex)20; } if ((int)MinLocalIndex >= (int)current.m_courseNode.m_zone.LocalIndex) { MinLocalIndex = (eLocalZoneIndex)(int)current.m_courseNode.m_zone.LocalIndex; } } } } public static void GetMaxLayerAndLocalIndex(out LG_LayerType MaxLayer, out eLocalZoneIndex MaxLocalIndex) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Invalid comparison between I4 and Unknown //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Invalid comparison between I4 and Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected I4, but got Unknown //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected I4, but got Unknown MaxLayer = (LG_LayerType)0; MaxLocalIndex = (eLocalZoneIndex)0; Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if (IsPlayerInLevel(current)) { if ((int)MaxLayer < (int)current.m_courseNode.LayerType) { MaxLayer = (LG_LayerType)(int)current.m_courseNode.LayerType; MaxLocalIndex = (eLocalZoneIndex)0; } if ((int)MaxLocalIndex < (int)current.m_courseNode.m_zone.LocalIndex) { MaxLocalIndex = (eLocalZoneIndex)(int)current.m_courseNode.m_zone.LocalIndex; } } } } public static int GetMinAreaIndex(LG_Zone zone) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)zone == (Object)null) { return -1; } LG_LayerType type = zone.m_layer.m_type; eLocalZoneIndex localIndex = zone.LocalIndex; eDimensionIndex currentDimensionIndex = GetCurrentDimensionIndex(); int num = zone.m_areas.Count; Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if (current.m_courseNode.LayerType != type || current.m_courseNode.m_zone.LocalIndex != localIndex) { continue; } int i = 0; for (List<LG_Area> areas = zone.m_areas; i < areas.Count; i++) { if (((Object)((Component)areas[i]).gameObject).GetInstanceID() == ((Object)((Component)current.m_courseNode.m_area).gameObject).GetInstanceID()) { if (num > i) { num = i; } break; } } } return num; } public static LG_ComputerTerminal FindTerminal(eDimensionIndex dimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex, int terminalIndex) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) LG_Zone val = null; if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(dimensionIndex, layerType, localIndex, ref val) || (Object)(object)val == (Object)null) { LegacyLogger.Error($"FindTerminal: Didn't find LG_Zone {dimensionIndex}, {layerType}, {localIndex}"); return null; } if (val.TerminalsSpawnedInZone == null || terminalIndex >= val.TerminalsSpawnedInZone.Count) { LegacyLogger.Error($"FindTerminal: Invalid terminal index {terminalIndex} - {((val.TerminalsSpawnedInZone != null) ? val.TerminalsSpawnedInZone.Count : 0)} terminals are spawned in {dimensionIndex}, {layerType}, {localIndex}"); return null; } return (terminalIndex < 0) ? null : val.TerminalsSpawnedInZone[terminalIndex]; } public static AIG_NodeCluster GetNodeFromDimensionPosition(eDimensionIndex dimensionIndex, Vector3 position) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) AIG_GeomorphNodeVolume val = default(AIG_GeomorphNodeVolume); AIG_VoxelNodePillar val2 = default(AIG_VoxelNodePillar); AIG_INode val3 = default(AIG_INode); AIG_NodeCluster result = default(AIG_NodeCluster); if (!AIG_GeomorphNodeVolume.TryGetGeomorphVolume(0, dimensionIndex, position, ref val) || !((AIG_NodeVolume)val).m_voxelNodeVolume.TryGetPillar(position, ref val2) || !val2.TryGetVoxelNode(position.y, ref val3) || !AIG_NodeCluster.TryGetNodeCluster(val3.ClusterID, ref result)) { LegacyLogger.Error("TryWarpTo : Position is not valid, try again inside an area."); return null; } return result; } } internal static class Json { static Json() { } public static T Deserialize<T>(string json) { return EOSJson.Deserialize<T>(json); } public static object Deserialize(Type type, string json) { return EOSJson.Deserialize(type, json); } public static string Serialize<T>(T value) { return EOSJson.Serialize<T>(value); } public static void Load<T>(string filePath, out T config) where T : new() { config = Deserialize<T>(File.ReadAllText(filePath)); } } internal static class LegacyLogger { private static ManualLogSource logger = Logger.CreateLogSource("LEGACYCore"); public static void Log(string format, params object[] args) { Log(string.Format(format, args)); } public static void Log(string str) { if (logger != null) { logger.Log((LogLevel)8, (object)str); } } public static void Warning(string format, params object[] args) { Warning(string.Format(format, args)); } public static void Warning(string str) { if (logger != null) { logger.Log((LogLevel)4, (object)str); } } public static void Error(string format, params object[] args) { Error(string.Format(format, args)); } public static void Error(string str) { if (logger != null) { logger.Log((LogLevel)2, (object)str); } } public static void Debug(string format, params object[] args) { Debug(string.Format(format, args)); } public static void Debug(string str) { if (logger != null) { logger.Log((LogLevel)32, (object)str); } } } public class SpawnHibernateEnemiesEvent { public eWardenObjectiveEventTrigger Trigger { get; set; } = (eWardenObjectiveEventTrigger)0; public int Type { get; set; } = 170; public eDimensionIndex DimensionIndex { get; set; } = (eDimensionIndex)0; public LG_LayerType Layer { get; set; } = (LG_LayerType)0; public eLocalZoneIndex LocalIndex { get; set; } = (eLocalZoneIndex)0; public string WorldEventObjectFilter { get; set; } = "RANDOM"; public uint EnemyID { get; set; } public int Count { get; set; } = 1; public float Delay { get; set; } = 0f; public float Duration { get; set; } = 2f; } public class WeightedAreaSelector { private static readonly Dictionary<LG_Zone, WeightedAreaSelector> dict; private WeightedRandomBag<LG_Area> weightedRandomBag; public static WeightedAreaSelector Get(LG_Zone zone) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected I4, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) if (!dict.ContainsKey(zone)) { WeightedAreaSelector weightedAreaSelector = new WeightedAreaSelector(); Enumerator<LG_Area> enumerator = zone.m_areas.GetEnumerator(); while (enumerator.MoveNext()) { LG_Area current = enumerator.Current; float num = 0f; LG_AreaSize size = current.m_size; LG_AreaSize val = size; switch (val - 1) { case 4: num = 7f; break; case 0: num = 20f; break; case 1: num = 30f; break; case 2: num = 35f; break; case 3: num = 45f; break; default: LegacyLogger.Error($"Unhandled LG_AreaSize: {current.m_size}. Won't build."); return null; } weightedAreaSelector.AddEntry(current, num); } dict.Add(zone, weightedAreaSelector); } return dict[zone]; } public static WeightedAreaSelector Get(eDimensionIndex eDimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) LG_Zone val = default(LG_Zone); if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(eDimensionIndex, layerType, localIndex, ref val) || !Object.op_Implicit((Object)(object)val)) { return null; } return Get(val); } private WeightedAreaSelector() { weightedRandomBag = new WeightedRandomBag<LG_Area>(); } private void AddEntry(LG_Area area, float weight) { weightedRandomBag.AddEntry(area, weight); } public LG_Area GetRandom() { return weightedRandomBag.GetRandom(); } private static void OnBuildDone() { } private static void Clear() { dict.Clear(); } static WeightedAreaSelector() { dict = new Dictionary<LG_Zone, WeightedAreaSelector>(); LevelAPI.OnLevelCleanup += dict.Clear; } } public class WeightedRandomBag<T> { private struct Entry { public double accumulatedWeight; public T item; } private List<Entry> entries = new List<Entry>(); private double accumulatedWeight; private Random rand = new Random(); public void AddEntry(T item, double weight) { if (weight <= 0.0) { LegacyLogger.Error("AddEntry: no non-positive weight pls."); return; } accumulatedWeight += weight; entries.Add(new Entry { item = item, accumulatedWeight = accumulatedWeight }); } public T GetRandom() { double num = rand.NextDouble() * accumulatedWeight; foreach (Entry entry in entries) { if (entry.accumulatedWeight >= num) { return entry.item; } } return default(T); } } } namespace LEGACY.LegacyOverride { internal class NavMarkerManager { private Dictionary<string, GameObject> markerVisuals = new Dictionary<string, GameObject>(); private Dictionary<string, NavMarker> navMarkers = new Dictionary<string, NavMarker>(); private List<GameObject> arbitraryNavMarkers = new List<GameObject>(); public static NavMarkerManager Current { get; private set; } = new NavMarkerManager(); private GameObject InstantiateMarkerVisual() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(Assets.ObjectiveMarker); float num = 0.16216217f; Transform transform = val.transform; transform.localPosition += Vector3.up * num; return val; } public void EnableMarkerAt(string markerName, GameObject target, float scale) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) if (navMarkers.ContainsKey(markerName)) { navMarkers[markerName].SetVisible(true); } else { NavMarker val = GuiManager.NavMarkerLayer.PrepareGenericMarker(target); if ((Object)(object)val != (Object)null) { val.SetColor(new Color(0.855f, 0.482f, 0.976f)); val.SetStyle((eNavMarkerStyle)14); val.SetVisible(true); navMarkers[markerName] = val; } else { LegacyLogger.Error("EnableMarkerAt: got null nav marker"); } } GameObject val2 = null; if (markerVisuals.ContainsKey(markerName)) { val2 = markerVisuals[markerName]; } else { val2 = InstantiateMarkerVisual(); val2.transform.localScale = new Vector3(scale, scale, scale); val2.transform.SetPositionAndRotation(target.transform.position, Quaternion.identity); markerVisuals[markerName] = val2; } CoroutineManager.BlinkIn(val2, 0f); LegacyLogger.Debug("EnableMarker: marker " + markerName + " enabled"); } public void EnableArbitraryMarkerAt(string markerName, Vector3 Position) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) if (navMarkers.ContainsKey(markerName)) { navMarkers[markerName].SetVisible(true); } else { GameObject val = new GameObject(markerName); val.transform.SetPositionAndRotation(Position, Quaternion.identity); arbitraryNavMarkers.Add(val); NavMarker val2 = GuiManager.NavMarkerLayer.PrepareGenericMarker(val); if ((Object)(object)val2 != (Object)null) { val2.SetColor(new Color(0.855f, 0.482f, 0.976f)); val2.SetStyle((eNavMarkerStyle)14); val2.SetVisible(true); navMarkers[markerName] = val2; } else { LegacyLogger.Error("EnableMarkerAt: got null nav marker"); } } LegacyLogger.Debug("EnableMarker: marker " + markerName + " enabled"); } internal (GameObject markerVisual, NavMarker navMakrer) GetMarkerVisuals(string markerName) { GameObject value; NavMarker value2; return (markerVisuals.TryGetValue(markerName, out value) && navMarkers.TryGetValue(markerName, out value2)) ? (value, value2) : (null, null); } public void DisableMakrer(string markerName) { if (navMarkers.ContainsKey(markerName)) { navMarkers[markerName].SetVisible(false); } if (markerVisuals.ContainsKey(markerName)) { GameObject val = markerVisuals[markerName]; if (val.active) { CoroutineManager.BlinkOut(val, 0f); } LegacyLogger.Debug("DisableMakrer: marker " + markerName + " disabled"); } } public void Clear() { foreach (GameObject value in markerVisuals.Values) { Object.Destroy((Object)(object)value); } arbitraryNavMarkers.ForEach((Action<GameObject>)Object.Destroy); markerVisuals.Clear(); navMarkers.Clear(); arbitraryNavMarkers.Clear(); } private NavMarkerManager() { LevelAPI.OnBuildStart += Clear; LevelAPI.OnLevelCleanup += Clear; } } internal static class LegacyOverrideManagers { internal static readonly string LEGACY_CONFIG_PATH = Path.Combine(MTFOPathAPI.CustomPath, "LegacyOverride"); internal static void Init() { ElevatorCargoOverrideManager.Current.Init(); BigPickupFogBeaconSettingManager.Current.Init(); EnemyTaggerSettingManager.Current.Init(); ForceFailManager.Current.Init(); ((GenericExpeditionDefinitionManager<ExpeditionIntel>)ExpeditionIntelNotifier.Current).Init(); ((GenericExpeditionDefinitionManager<EventScanDefinition>)EventScanManager.Current).Init(); ((GenericExpeditionDefinitionManager<VisualGroupDefinition>)VisualManager.Current).Init(); ((GenericExpeditionDefinitionManager<MusicOverride>)MusicStateOverrider.Current).Init(); ((ZoneDefinitionManager<LevelSpawnedFogBeaconDefinition>)LevelSpawnedFogBeaconManager.Current).Init(); ((GenericExpeditionDefinitionManager<SuccessPageCustomization>)SuccessPageCustomizationManager.Current).Init(); ((GenericExpeditionDefinitionManager<ResourceStationDefinition>)ResourceStationManager.Current).Init(); } } } namespace LEGACY.LegacyOverride.Restart { public static class CM_PageRestart { internal static TextMeshPro Text { get; private set; } internal static GameObject Reconnecting { get; private set; } public static GameObject Page { get; private set; } internal static void Setup() { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Assets.RestartPage == (Object)null) { return; } if ((Object)(object)Page != (Object)null) { LegacyLogger.Warning("Duplicate setup for CM_PageRestart!"); try { Object.Destroy((Object)(object)Page); } finally { Page = null; } } Transform transform = ((Component)((GuiLayer)GuiManager.Current.m_mainMenuLayer).GuiLayerBase).transform; Page = Object.Instantiate<GameObject>(Assets.RestartPage, transform.position, transform.rotation, transform); CM_PageBase component = Page.GetComponent<CM_PageBase>(); GameObject gameObject = ((Component)component.m_movingContentHolder).gameObject; Reconnecting = gameObject.GetChild("Reconnecting"); GameObject gameObject2 = ((Component)GuiManager.Current.m_mainMenuLayer.PageMap.m_mapDisconnected.transform.GetChild(0)).gameObject; gameObject2 = Object.Instantiate<GameObject>(gameObject2, Reconnecting.transform); Text = gameObject2.GetComponent<TextMeshPro>(); ((Graphic)Text).color = new Color(0f, 1f, 72f / 85f, 1f); ((TMP_Text)Text).SetText("RECONNECTING", true); ((TMP_Text)Text).ForceMeshUpdate(false, false); Page.GetComponent<CM_PageBase>().Setup(GuiManager.Current.m_mainMenuLayer); } public static void SetPageActive(bool active) { Page.GetComponent<CM_PageBase>().SetPageActive(active); } } } namespace LEGACY.LegacyOverride.ResourceStations { public sealed class ToolStation : ResourceStation { public override string ItemKey => $"Tool_Station_{base.SerialNumber}"; protected override void SetupInteraction() { base.SetupInteraction(); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.ToolStation"); Interact.InteractionMessage = ((block == null) ? "TOOL STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID)); } protected override void Replenish(PlayerAgent player) { PlayerBackpack backpack = PlayerBackpackManager.GetBackpack(player.Owner); PlayerAmmoStorage ammoStorage = backpack.AmmoStorage; float num = Math.Max(0f, Math.Min(def.SupplyUplimit.Tool - ammoStorage.ClassAmmo.RelInPack, def.SupplyEfficiency.Tool)); player.GiveAmmoRel((PlayerAgent)null, 0f, 0f, num); player.Sound.Post(EVENTS.AMMOPACK_APPLY, true); } public static ToolStation Instantiate(ResourceStationDefinition def) { if (def.StationType != StationType.TOOL) { LegacyLogger.Error($"Trying to instantiate MediStation with def with 'StationType': {def.StationType}!"); return null; } GameObject gO = Object.Instantiate<GameObject>(Assets.ToolStation); return new ToolStation(def, gO); } private ToolStation(ResourceStationDefinition def, GameObject GO) : base(def, GO) { } static ToolStation() { } } public sealed class MediStation : ResourceStation { public const float VANILLA_MAX_HEALTH = 25f; public override string ItemKey => $"Health_Station_{base.SerialNumber}"; protected override void SetupInteraction() { base.SetupInteraction(); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.MediStation"); Interact.InteractionMessage = ((block == null) ? "HEALTH STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID)); } protected override void Replenish(PlayerAgent player) { float health = ((Dam_SyncedDamageBase)player.Damage).Health; float num = def.SupplyUplimit.Medi * 25f; if (!(health >= num)) { player.GiveHealth((PlayerAgent)null, Math.Min(def.SupplyEfficiency.Medi, (num - health) / 25f)); player.Sound.Post(EVENTS.MEDPACK_APPLY, true); } } public static MediStation Instantiate(ResourceStationDefinition def) { if (def.StationType != 0) { LegacyLogger.Error($"Trying to instantiate MediStation with def with 'StationType': {def.StationType}!"); return null; } GameObject gO = Object.Instantiate<GameObject>(Assets.MediStation); return new MediStation(def, gO); } private MediStation(ResourceStationDefinition def, GameObject GO) : base(def, GO) { } static MediStation() { } } public abstract class ResourceStation { [CompilerGenerated] private sealed class <BlinkMarker>d__61 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public ResourceStation <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <BlinkMarker>d__61(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; break; case 1: <>1__state = -1; break; } <>4__this.StationMarkerGO.SetActive(!<>4__this.StationMarkerGO.active); <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public const int UNLIMITED_USE_TIME = int.MaxValue; private Coroutine m_blinkMarkerCoroutine = null; public virtual GameObject GameObject { get; protected set; } public GameObject InteractGO { get { GameObject gameObject = GameObject; return ((gameObject != null) ? ((Component)gameObject.transform.GetChild(3)).gameObject : null) ?? null; } } public GameObject StationMarkerGO { get { GameObject gameObject = GameObject; return ((gameObject != null) ? ((Component)gameObject.transform.GetChild(2)).gameObject : null) ?? null; } } public virtual Interact_Timed Interact { get; protected set; } public virtual ResourceStationDefinition def { get; protected set; } public RSTimer Timer { get; protected set; } public StateReplicator<RSStateStruct> StateReplicator { get; protected set; } public RSStateStruct State => StateReplicator?.State ?? new RSStateStruct(); public LG_GenericTerminalItem TerminalItem { get; protected set; } public AIG_CourseNode SpawnNode { get { return TerminalItem.SpawnNode; } set { TerminalItem.SpawnNode = value; } } protected int SerialNumber { get; private set; } public virtual string ItemKey => $"Resource_Station_{SerialNumber}"; public bool Enabled => State.Enabled; protected virtual bool InCooldown => State.RemainingUseTime <= 0 && State.CurrentCooldownTime > 0f; public virtual bool HasUnlimitedUseTime => def.AllowedUseTimePerCooldown == int.MaxValue; public virtual void Destroy() { if (m_blinkMarkerCoroutine != null) { CoroutineManager.StopCoroutine(m_blinkMarkerCoroutine); m_blinkMarkerCoroutine = null; } Object.Destroy((Object)(object)GameObject); StateReplicator?.Unload(); Interact = null; def = null; StateReplicator = null; } protected virtual bool CanInteract() { return Enabled && !InCooldown; } protected abstract void Replenish(PlayerAgent player); protected virtual void SetInteractionText() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) string text = Text.Format(827u, (Object[])(object)new Object[1] { Object.op_Implicit(InputMapper.GetBindingName(((Interact_Base)Interact).InputAction)) }); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.OnAdditionalInteractionText.ResourceStation"); string text2 = ((block == null) ? "TO REPLENISH" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID)); string text3 = (HasUnlimitedUseTime ? string.Empty : $"({State.RemainingUseTime}/{def.AllowedUseTimePerCooldown})"); GuiManager.InteractionLayer.SetInteractPrompt(Interact.InteractionMessage, text + text2 + text3, (ePUIMessageStyle)0); } protected virtual void OnTriggerInteraction(PlayerAgent player) { RSStateStruct state = State; int num = (HasUnlimitedUseTime ? int.MaxValue : Math.Max(state.RemainingUseTime - 1, 0)); int num2 = player.Owner.PlayerSlotIndex(); if (num2 < 0 || num2 >= ((Il2CppArrayBase<SNet_Slot>)(object)SNet.Slots.PlayerSlots).Count) { LegacyLogger.Error($"ResourceStation_OnTriggerInteraction: player {player.PlayerName} has invalid slot index: {num2}"); } else { StateReplicator?.SetState(new RSStateStruct { LastInteractedPlayer = num2, RemainingUseTime = num, CurrentCooldownTime = ((num == 0) ? def.CooldownTime : 0f), Enabled = true }); } } protected virtual void OnInteractionSelected(PlayerAgent agent, bool selected) { if (selected) { SetInteractionText(); } } protected virtual void SetupInteraction() { Interact.InteractDuration = def.InteractDuration; Interact_Timed interact = Interact; interact.ExternalPlayerCanInteract += Func<PlayerAgent, bool>.op_Implicit((Func<PlayerAgent, bool>)((PlayerAgent _) => CanInteract())); Interact_Timed interact2 = Interact; interact2.OnInteractionSelected += Action<PlayerAgent, bool>.op_Implicit((Action<PlayerAgent, bool>)OnInteractionSelected); Interact_Timed interact3 = Interact; interact3.OnInteractionTriggered += Action<PlayerAgent>.op_Implicit((Action<PlayerAgent>)OnTriggerInteraction); } protected virtual void SetupTerminalItem() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) LG_Zone val = default(LG_Zone); if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(((GlobalZoneIndex)def).DimensionIndex, ((GlobalZoneIndex)def).LayerType, ((GlobalZoneIndex)def).LocalIndex, ref val) || (Object)(object)val == (Object)null) { LegacyLogger.Error("ResourceStation: Cannot find spawn node!"); return; } if (def.AreaIndex < 0 || def.AreaIndex >= val.m_areas.Count) { LegacyLogger.Error("ResourceStation: Cannot find spawn node - Area index is invalid!"); return; } TerminalItem.Setup(ItemKey, val.m_areas[def.AreaIndex].m_courseNode); if (SpawnNode != null) { TerminalItem.FloorItemLocation = SpawnNode.m_zone.NavInfo.GetFormattedText((LG_NavInfoFormat)7); } TerminalItem.FloorItemStatus = (eFloorInventoryObjectStatus)0; } protected virtual void OnStateChanged(RSStateStruct oldState, RSStateStruct newState, bool isRecall) { if (isRecall) { return; } int lastInteractedPlayer = newState.LastInteractedPlayer; if (lastInteractedPlayer < 0 || lastInteractedPlayer >= ((Il2CppArrayBase<SNet_Slot>)(object)SNet.Slots.PlayerSlots).Count) { return; } if (((Interact_Base)Interact).IsSelected) { SetInteractionText(); } if (!SNet.IsMaster) { return; } LegacyLogger.Warning($"ResourceStation OnStateChanged: replenish for player {lastInteractedPlayer}, remaining use time: {newState.RemainingUseTime}"); if (oldState.RemainingUseTime > 0) { SNet_Player playerInSlot = SNet.Slots.GetPlayerInSlot(lastInteractedPlayer); if ((Object)(object)playerInSlot != (Object)null) { Replenish(((Il2CppObjectBase)playerInSlot.m_playerAgent).Cast<PlayerAgent>()); } else { LegacyLogger.Error($"playerSlot_{lastInteractedPlayer} has no player agent!"); } } if (newState.RemainingUseTime == 0) { LegacyLogger.Warning("ResourceStation OnStateChanged: cooldown timer starts!"); OnCoolDownStart(); } } protected virtual void OnCoolDownStart() { Timer.StartTimer(def.CooldownTime); if (m_blinkMarkerCoroutine == null) { m_blinkMarkerCoroutine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(BlinkMarker()), (Action)null); } } protected virtual void OnCoolDownTimerProgress(float progress) { } protected virtual void OnCoolDownEnd() { LegacyLogger.Warning("ResourceStation OnCoolDownEnd"); if (m_blinkMarkerCoroutine != null) { CoroutineManager.StopCoroutine(m_blinkMarkerCoroutine); m_blinkMarkerCoroutine = null; StationMarkerGO.SetActive(true); } if (SNet.IsMaster) { LegacyLogger.Warning("ResourceStation OnCoolDownEnd: master reset state!"); StateReplicator.SetState(new RSStateStruct { LastInteractedPlayer = -1, RemainingUseTime = def.AllowedUseTimePerCooldown, CurrentCooldownTime = 0f, Enabled = true }); } } protected virtual void SetupReplicator() { if (StateReplicator == null) { uint num = EOSNetworking.AllotReplicatorID(); if (num == 0) { LegacyLogger.Error("ResourceStation: replicatorID depleted, cannot setup replicator!"); return; } StateReplicator = StateReplicator<RSStateStruct>.Create(num, new RSStateStruct { RemainingUseTime = def.AllowedUseTimePerCooldown, CurrentCooldownTime = -1f, Enabled = true }, (LifeTimeType)1, (IStateReplicatorHolder<RSStateStruct>)null); StateReplicator.OnStateChanged += OnStateChanged; } } protected virtual void SetupRSTimer() { if ((Object)(object)Timer == (Object)null) { Timer = RSTimer.Instantiate(OnCoolDownTimerProgress, OnCoolDownEnd); } } [IteratorStateMachine(typeof(<BlinkMarker>d__61))] private IEnumerator BlinkMarker() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <BlinkMarker>d__61(0) { <>4__this = this }; } protected ResourceStation(ResourceStationDefinition def, GameObject GO) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) this.def = def; GameObject = GO; GameObject.transform.SetPositionAndRotation(def.Position.ToVector3(), def.Rotation.ToQuaternion()); Interact = InteractGO.GetComponent<Interact_Timed>(); SerialNumber = SerialGenerator.GetUniqueSerialNo(); if ((Object)(object)Interact == (Object)null) { LegacyLogger.Error("ResourceStation: Interact Comp not found!"); } else { SetupInteraction(); } TerminalItem = GO.GetComponent<LG_GenericTerminalItem>(); if ((Object)(object)TerminalItem == (Object)null) { LegacyLogger.Error("ResourceStation: TerminalItem not found!"); } else { SetupTerminalItem(); } SetupReplicator(); SetupRSTimer(); } static ResourceStation() { } } public sealed class AmmoStation : ResourceStation { public override string ItemKey => $"Ammunition_Station_{base.SerialNumber}"; protected override void SetupInteraction() { base.SetupInteraction(); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.AmmoStation"); Interact.InteractionMessage = ((block == null) ? "AMMUNITION STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID)); } public static AmmoStation Instantiate(ResourceStationDefinition def) { if (def.StationType != StationType.AMMO) { LegacyLogger.Error($"Trying to instantiate AmmoStation with def with 'StationType': {def.StationType}!"); return null; } GameObject gO = Object.Instantiate<GameObject>(Assets.AmmoStation); return new AmmoStation(def, gO); } protected override void Replenish(PlayerAgent player) { PlayerBackpack backpack = PlayerBackpackManager.GetBackpack(player.Owner); PlayerAmmoStorage ammoStorage = backpack.AmmoStorage; float num = Math.Max(0f, Math.Min(def.SupplyUplimit.AmmoStandard - ammoStorage.StandardAmmo.RelInPack, def.SupplyEfficiency.AmmoStandard)); float num2 = Math.Max(0f, Math.Min(def.SupplyUplimit.AmmoSpecial - ammoStorage.SpecialAmmo.RelInPack, def.SupplyEfficiency.AmmoSpecial)); player.GiveAmmoRel((PlayerAgent)null, num, num2, 0f); player.Sound.Post(EVENTS.AMMOPACK_APPLY, true); } private AmmoStation(ResourceStationDefinition def, GameObject GO) : base(def, GO) { } static AmmoStation() { } } public enum StationType { MEDI, AMMO, TOOL } public class SupplyUplimit { public float Medi { get; set; } = 0.6f; public float AmmoStandard { get; set; } = 1f; public float AmmoSpecial { get; set; } = 1f; public float Tool { get; set; } = 0f; } public class SupplyEfficiency { public float Medi { get; set; } = 0.2f; public float AmmoStandard { get; set; } = 0.15f; public float AmmoSpecial { get; set; } = 0.15f; public float Tool { get; set; } = 0f; } public class ResourceStationDefinition : GlobalZoneIndex { public int AreaIndex { get; set; } = 0; public string WorldEventObjectFilter { get; set; } = string.Empty; public StationType StationType { get; set; } = StationType.AMMO; public Vec3 Position { get; set; } = new Vec3(); public Vec3 Rotation { get; set; } = new Vec3(); public float InteractDuration { get; set; } = 2.5f; public SupplyEfficiency SupplyEfficiency { get; set; } = new SupplyEfficiency(); public SupplyUplimit SupplyUplimit { get; set; } = new SupplyUplimit(); public int AllowedUseTimePerCooldown { get; set; } = int.MaxValue; public float CooldownTime { get; set; } = 3f; } public class ResourceStationManager : GenericExpeditionDefinitionManager<ResourceStationDefinition> { public static ResourceStationManager Current { get; private set; } protected override string DEFINITION_NAME => "ResourceStation"; private Dictionary<string, ResourceStation> Stations { get; } = new Dictionary<string, ResourceStation>(); private void Build(ResourceStationDefinition def) { if (Stations.ContainsKey(def.WorldEventObjectFilter)) { LegacyLogger.Error("ResourceStationManager: WorldEventObjectFilter '" + def.WorldEventObjectFilter + "' is already used"); return; } ResourceStation resourceStation = null; switch (def.StationType) { case StationType.MEDI: resourceStation = MediStation.Instantiate(def); break; case StationType.AMMO: resourceStation = AmmoStation.Instantiate(def); break; case StationType.TOOL: resourceStation = ToolStation.Instantiate(def); break; default: LegacyLogger.Error($"ResourceStation {def.StationType} is unimplemented"); return; } if (resourceStation != null) { Stations[def.WorldEventObjectFilter] = resourceStation; LegacyLogger.Debug("ResourceStation '" + def.WorldEventObjectFilter + "' instantiated"); } } private void BuildStations() { if (base.definitions.TryGetValue(base.CurrentMainLevelLayout, out var value)) { value.Definitions.ForEach(Build); } } private void Clear() { foreach (ResourceStation value in Stations.Values) { value.Destroy(); } Stations.Clear(); } private ResourceStationManager() { LevelAPI.OnBuildStart += delegate { Clear(); }; LevelAPI.OnLevelCleanup += Clear; LevelAPI.OnBuildDone += BuildStations; } static ResourceStationManager() { Current = new ResourceStationManager(); } } public struct RSStateStruct { public int LastInteractedPlayer; public int RemainingUseTime; public float CurrentCooldownTime; public bool Enabled; public RSStateStruct() { LastInteractedPlayer = 0; RemainingUseTime = 0; CurrentCooldownTime = 0f; Enabled = false; } } public class RSTimer : MonoBehaviour { private float startTime = 0f; private float endTime = 0f; private bool hasOnGoingTimer = false; private Action<float> OnProgress; private Action OnTimerEnd; public float RemainingTime => hasOnGoingTimer ? Math.Max(endTime - Clock.Time, 0f) : 0f; private static List<GameObject> TimerGOs { get; } private void Update() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 if ((int)GameStateManager.CurrentStateName == 10 && hasOnGoingTimer) { float time = Clock.Time; if (OnProgress != null) { OnProgress((time - startTime) / (endTime - startTime)); } if (!(time < endTime)) { endTime = 0f; hasOnGoingTimer = false; OnTimerEnd?.Invoke(); } } } public void StartTimer(float time) { if (time <= 0f) { LegacyLogger.Error("StartTimer: time is not positive!"); return; } if (hasOnGoingTimer) { LegacyLogger.Error("StartTimer: this timer is yet ended!"); return; } startTime = Clock.Time; endTime = startTime + time; hasOnGoingTimer = true; } private void OnDestroy() { endTime = 0f; hasOnGoingTimer = false; OnTimerEnd = null; } public static RSTimer Instantiate(Action<float> onProgress, Action actionOnEnd) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown GameObject val = new GameObject(); RSTimer rSTimer = val.AddComponent<RSTimer>(); rSTimer.OnProgress = onProgress; rSTimer.OnTimerEnd = actionOnEnd; TimerGOs.Add(val); return rSTimer; } public static void DestroyAll() { TimerGOs.ForEach((Action<GameObject>)Object.Destroy); TimerGOs.Clear(); } private RSTimer() { } static RSTimer() { TimerGOs = new List<GameObject>(); ClassInjector.RegisterTypeInIl2Cpp<RSTimer>(); LevelAPI.OnBuildStart += DestroyAll; LevelAPI.OnLevelCleanup += DestroyAll; } } } namespace LEGACY.LegacyOverride.Patches { [HarmonyPatch] internal static class ExpeditionSuccessPage { [HarmonyPostfix] [HarmonyPatch(typeof(CM_PageExpeditionSuccess), "OnEnable")] private static void Post_CM_PageExpeditionSuccess_OnEnable(CM_PageExpeditionSuccess __instance) { if (!((Object)(object)__instance == (Object)null)) { SuccessPageCustomization currentCustomization = SuccessPageCustomizationManager.Current.CurrentCustomization; if (currentCustomization != null) { ((TMP_Text)__instance.m_header).SetText(LocalizedText.op_Implicit(currentCustomization.PageHeader), true); __instance.m_overrideSuccessMusic = currentCustomization.OverrideSuccessMusic; LegacyLogger.Warning("Post_CM_PageExpeditionSuccess_OnEnable: " + ((Object)currentCustomization.PageHeader).ToString()); } } } } [HarmonyPatch] internal class GUIManager_RestartPage { [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch(typeof(GuiManager), "Setup")] private static void Post_Setup(GuiManager __instance) { LevelAPI.OnBuildStart += delegate { CM_PageRestart.Setup(); }; } } [HarmonyPatch] internal static class LevelSpawnFogBeacon_BugFix { [HarmonyPostfix] [HarmonyPatch(typeof(HeavyFogRepellerGlobalState), "AttemptInteract")] private static void Post_HeavyFogRepellerGlobalState_AttemptInteract(HeavyFogRepellerGlobalState __instance) { LevelSpawnedFogBeaconSettings lSFBDef = LevelSpawnedFogBeaconManager.Current.GetLSFBDef(__instance); if (lSFBDef != null) { __instance.m_repellerSphere.Range = lSFBDef.Range; } } } [HarmonyPatch] internal class RundownSelectionCustomization { [CompilerGenerated] private sealed class <reverseReveal>d__6 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public CM_PageRundown_New p; public bool hosting; public Transform guixSurfaceTransform; private float <arrowScale>5__1; private float <tierMarkerDelay>5__2; private int <k>5__3; private int <m>5__4; private int <l>5__5; private int <j>5__6; private int <i>5__7; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <reverseReveal>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Expected O, but got Unknown //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Expected O, but got Unknown //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Expected O, but got Unknown //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03cd: Expected O, but got Unknown //IL_040f: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Expected O, but got Unknown //IL_0459: Unknown result type (might be due to invalid IL or missing references) //IL_046e: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Expected O, but got Unknown //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Expected O, but got Unknown //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_04d4: Expected O, but got Unknown //IL_05aa: Unknown result type (might be due to invalid IL or missing references) //IL_05b4: Expected O, but got Unknown //IL_068c: Unknown result type (might be due to invalid IL or missing references) //IL_0696: Expected O, but got Unknown //IL_076e: Unknown result type (might be due to invalid IL or missing references) //IL_0778: Expected O, but got Unknown //IL_0850: Unknown result type (might be due to invalid IL or missing references) //IL_085a: Expected O, but got Unknown //IL_0932: Unknown result type (might be due to invalid IL or missing references) //IL_093c: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <arrowScale>5__1 = p.m_tierSpacing * 5f * p.m_tierSpaceToArrowScale; if (hosting) { CoroutineManager.BlinkIn(p.m_buttonConnect, 0f, (Transform)null); <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 1; return true; } goto IL_0147; case 1: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.24f); <>1__state = 2; return true; case 2: <>1__state = -1; ((RectTransformComp)p.m_buttonConnect).SetVisible(false); goto IL_0147; case 3: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 4; return true; case 4: <>1__state = -1; CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_SHRINK, ""); CoroutineEase.EaseLocalScale(p.m_textRundownHeader.transform, Vector3.one, new Vector3(0.6f, 0.6f, 0.6f), 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null); <>2__current = CoroutineEase.EaseLocalScale(guixSurfaceTransform, Vector3.one, new Vector3(0.2f, 0.2f, 0.2f), 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null); <>1__state = 5; return true; case 5: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 6; return true; case 6: <>1__state = -1; CoroutineEase.EaseLocalPos(p.m_textRundownHeader.transform, p.m_textRundownHeader.transform.localPosition, p.m_rundownHeaderPos, 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null); CoroutineManager.BlinkIn(p.m_rundownIntelButton, 0f, (Transform)null); <>2__current = (object)new WaitForSeconds(0.2f); <>1__state = 7; return true; case 7: <>1__state = -1; CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_TURN, ""); <>2__current = CoroutineEase.EaseLocalRot(guixSurfaceTransform, Vector3.zero, new Vector3(70f, 0f, 0f), 0.3f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null); <>1__state = 8; return true; case 8: <>1__state = -1; p.m_verticalArrow.SetActive(true); <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 9; return true; case 9: <>1__state = -1; CoroutineManager.BlinkIn(((Component)p.m_tierMarkerSectorSummary).gameObject, 0f); CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_5, ""); <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 10; return true; case 10: <>1__state = -1; CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_SPINE_START, ""); CoroutineEase.EaseLocalScale(p.m_verticalArrow.transform, new Vector3(1f, 0f, 1f), new Vector3(1f, <arrowScale>5__1, 1f), 4.3f, (EasingFunction)Easing.LinearTween, (Action)delegate { CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_SPINE_STOP, ""); }, (BoolCheck)null); <tierMarkerDelay>5__2 = 0.6f; <>2__current = (object)new WaitForSeconds(0.2f); <>1__state = 11; return true; case 11: <>1__state = -1; CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_3, ""); ((Component)p.m_guix_Tier3).gameObject.SetActive(true); <k>5__3 = 0; while (<k>5__3 < p.m_expIconsTier3.Count) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier3[<k>5__3]).gameObject, (float)<k>5__3 * 0.1f); <k>5__3++; } if (p.m_expIconsTier3.Count > 0) { p.m_tierMarker3.SetVisible(true, <tierMarkerDelay>5__2); } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 12; return true; case 12: <>1__state = -1; CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_5, ""); ((Component)p.m_guix_Tier5).gameObject.SetActive(true); <m>5__4 = 0; while (<m>5__4 < p.m_expIconsTier5.Count) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier5[<m>5__4]).gameObject, (float)<m>5__4 * 0.1f); <m>5__4++; } if (p.m_expIconsTier5.Count > 0) { p.m_tierMarker5.SetVisible(true, <tierMarkerDelay>5__2); } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 13; return true; case 13: <>1__state = -1; CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_4, ""); ((Component)p.m_guix_Tier4).gameObject.SetActive(true); <l>5__5 = 0; while (<l>5__5 < p.m_expIconsTier4.Count) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier4[<l>5__5]).gameObject, (float)<l>5__5 * 0.1f); <l>5__5++; } if (p.m_expIconsTier4.Count > 0) { p.m_tierMarker4.SetVisible(true, <tierMarkerDelay>5__2); } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 14; return true; case 14: <>1__state = -1; CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_2, ""); ((Component)p.m_guix_Tier2).gameObject.SetActive(true); <j>5__6 = 0; while (<j>5__6 < p.m_expIconsTier2.Count) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier2[<j>5__6]).gameObject, (float)<j>5__6 * 0.1f); <j>5__6++; } if (p.m_expIconsTier2.Count > 0) { p.m_tierMarker2.SetVisible(true, <tierMarkerDelay>5__2); } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 15; return true; case 15: <>1__state = -1; CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_1, ""); ((Component)p.m_guix_Tier1).gameObject.SetActive(true); <i>5__7 = 0; while (<i>5__7 < p.m_expIconsTier1.Count) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier1[<i>5__7]).gameObject, (float)<i>5__7 * 0.1f); <i>5__7++; } if (p.m_expIconsTier1.Count > 0) { p.m_tierMarker1.SetVisible(true, <tierMarkerDelay>5__2); } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 16; return true; case 16: { <>1__state = -1; ((Component)p.m_joinOnServerIdText).gameObject.SetActive(true); CoroutineMa
plugins/Fusion/extra/net6/Inas07.ThermalSights.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.Json.Serialization; using AssetShards; using BepInEx; using BepInEx.Unity.IL2CPP; using ChainedPuzzles; using ExtraObjectiveSetup.BaseClasses; using ExtraObjectiveSetup.Expedition.Gears; using ExtraObjectiveSetup.Utils; using FirstPersonItem; using GTFO.API; using GTFO.API.Utilities; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Microsoft.CodeAnalysis; using ThermalSights.Definition; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("Inas07.ThermalSights")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Inas07.ThermalSights")] [assembly: AssemblyTitle("Inas07.ThermalSights")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ThermalSights { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Inas.ThermalSights", "ThermalSights", "1.0.0")] public class EntryPoint : BasePlugin { public const string AUTHOR = "Inas"; public const string PLUGIN_NAME = "ThermalSights"; public const string VERSION = "1.0.0"; private Harmony m_Harmony; public override void Load() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown SetupManagers(); m_Harmony = new Harmony("ThermalSights"); m_Harmony.PatchAll(); EOSLogger.Log("ThermalSights loaded."); } private void SetupManagers() { AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)delegate { ((GenericDefinitionManager<TSADefinition>)TSAManager.Current).Init(); }); } } public class TSAManager : GenericDefinitionManager<TSADefinition> { public class PuzzleVisualWrapper { public GameObject GO { get; set; } public Renderer Renderer { get; set; } public float Intensity { get; set; } public float BehindWallIntensity { get; set; } public void SetIntensity(float t) { if (GO.active) { if (Intensity > 0f) { Renderer.material.SetFloat("_Intensity", Intensity * t); } if (BehindWallIntensity > 0f) { Renderer.material.SetFloat("_BehindWallIntensity", BehindWallIntensity * t); } } } } private const bool OUTPUT_THERMAL_SHADER_SETTINGS_ON_WIELD = false; public static TSAManager Current { get; } protected override string DEFINITION_NAME => "ThermalSight"; private Dictionary<uint, Renderer[]> InLevelGearThermals { get; } = new Dictionary<uint, Renderer[]>(); private HashSet<uint> ModifiedInLevelGearThermals { get; } = new HashSet<uint>(); private HashSet<uint> ThermalOfflineGears { get; } = new HashSet<uint>(); public uint CurrentGearPID { get; private set; } private List<PuzzleVisualWrapper> PuzzleVisuals { get; } = new List<PuzzleVisualWrapper>(); protected override void FileChanged(LiveEditEventArgs e) { base.FileChanged(e); InitThermalOfflineGears(); CleanupInLevelGearThermals(keepCurrentGear: true); TrySetThermalSightRenderer(CurrentGearPID); } public override void Init() { InitThermalOfflineGears(); } private void InitThermalOfflineGears() { ThermalOfflineGears.Clear(); foreach (PlayerOfflineGearDataBlock allBlock in GameDataBlockBase<PlayerOfflineGearDataBlock>.GetAllBlocks()) { if (((GameDataBlockBase<PlayerOfflineGearDataBlock>)(object)allBlock).name.ToLowerInvariant().EndsWith("_t")) { ThermalOfflineGears.Add(((GameDataBlockBase<PlayerOfflineGearDataBlock>)(object)allBlock).persistentID); } } EOSLogger.Debug($"Found OfflineGear with thermal sight, count: {ThermalOfflineGears.Count}"); } private bool TryGetInLevelGearThermalRenderersFromItem(ItemEquippable item, uint gearPID, out Renderer[] renderers) { //IL_0058: Unknown result type (might be due to invalid IL or missing references) renderers = null; if (item.GearIDRange == null) { return false; } if (gearPID == 0) { gearPID = ExpeditionGearManager.GetOfflineGearPID(item.GearIDRange); } if (gearPID == 0 || !IsGearWithThermal(gearPID)) { return false; } bool flag = false; if (!InLevelGearThermals.ContainsKey(gearPID)) { flag = true; } else { try { _ = ((Component)InLevelGearThermals[gearPID][0]).gameObject.transform.position; flag = false; } catch { ModifiedInLevelGearThermals.Remove(gearPID); flag = true; } } if (flag) { renderers = (from x in ((IEnumerable<Renderer>)((Component)item).GetComponentsInChildren<Renderer>(true))?.Where((Renderer x) => (Object)(object)x.sharedMaterial != (Object)null && (Object)(object)x.sharedMaterial.shader != (Object)null) where ((Object)x.sharedMaterial.shader).name.ToLower().Contains("Thermal".ToLower()) select x).ToArray() ?? null; if (renderers != null) { if (renderers.Length != 1) { EOSLogger.Warning(((Item)item).PublicName + " contains more than 1 thermal renderers!"); } InLevelGearThermals[gearPID] = renderers; return true; } EOSLogger.Debug(((Item)item).PublicName + ": thermal renderer not found"); return false; } renderers = InLevelGearThermals[gearPID]; return true; } internal bool TrySetThermalSightRenderer(uint gearPID = 0u) { //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Expected O, but got Unknown //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Expected O, but got Unknown //IL_0190: Unknown result type (might be due to invalid IL or missing references) if (gearPID == 0) { gearPID = CurrentGearPID; } if (!IsGearWithThermal(gearPID)) { return false; } if (ModifiedInLevelGearThermals.Contains(gearPID)) { return true; } if (base.definitions.TryGetValue(gearPID, out var value) && InLevelGearThermals.TryGetValue(gearPID, out var value2)) { TSShader shader = value.Definition.Shader; Renderer[] array = value2; foreach (Renderer val in array) { PropertyInfo[] properties = shader.GetType().GetProperties(); foreach (PropertyInfo propertyInfo in properties) { Type type = Nullable.GetUnderlyingType(propertyInfo.PropertyType) ?? propertyInfo.PropertyType; string text = "_" + propertyInfo.Name; if (type == typeof(float)) { val.material.SetFloat(text, (float)propertyInfo.GetValue(shader)); } else if (type == typeof(EOSColor)) { EOSColor val2 = (EOSColor)propertyInfo.GetValue(shader); val.material.SetVector(text, Color.op_Implicit(val2.ToUnityColor())); } else if (type == typeof(bool)) { bool flag = (bool)propertyInfo.GetValue(shader); val.material.SetFloat(text, flag ? 1f : 0f); } else if (type == typeof(Vec4)) { Vec4 val3 = (Vec4)propertyInfo.GetValue(shader); val.material.SetVector(text, val3.ToVector4()); } } } ModifiedInLevelGearThermals.Add(gearPID); return true; } return false; } internal void OnPlayerItemWielded(FirstPersonItemHolder fpsItemHolder, ItemEquippable item) { if (item.GearIDRange == null) { CurrentGearPID = 0u; return; } CurrentGearPID = ExpeditionGearManager.GetOfflineGearPID(item.GearIDRange); TryGetInLevelGearThermalRenderersFromItem(item, CurrentGearPID, out var _); TrySetThermalSightRenderer(CurrentGearPID); } public bool IsGearWithThermal(uint gearPID) { return ThermalOfflineGears.Contains(gearPID); } private void CleanupInLevelGearThermals(bool keepCurrentGear = false) { if (!keepCurrentGear || !InLevelGearThermals.ContainsKey(CurrentGearPID)) { InLevelGearThermals.Clear(); } else { Renderer[] value = InLevelGearThermals[CurrentGearPID]; InLevelGearThermals.Clear(); InLevelGearThermals[CurrentGearPID] = value; } ModifiedInLevelGearThermals.Clear(); } internal void SetCurrentThermalSightSettings(float t) { if (InLevelGearThermals.TryGetValue(CurrentGearPID, out var value) && base.definitions.TryGetValue(CurrentGearPID, out var value2)) { Renderer[] array = value; foreach (Renderer obj in array) { float zoom = value2.Definition.Shader.Zoom; float offAimPixelZoom = value2.Definition.OffAimPixelZoom; float num = Mathf.Lerp(zoom, offAimPixelZoom, t); obj.material.SetFloat("_Zoom", num); } } } private void Clear() { CurrentGearPID = 0u; CleanupInLevelGearThermals(); CleanupPuzzleVisuals(); } private TSAManager() { LevelAPI.OnBuildStart += Clear; LevelAPI.OnLevelCleanup += Clear; } static TSAManager() { Current = new TSAManager(); } public void RegisterPuzzleVisual(CP_Bioscan_Core core) { Il2CppArrayBase<Renderer> componentsInChildren = ((Component)core).gameObject.GetComponentsInChildren<Renderer>(true); if (componentsInChildren == null) { return; } foreach (Renderer item2 in ((IEnumerable<Renderer>)componentsInChildren).Where((Renderer comp) => ((Object)((Component)comp).gameObject).name.Equals("Zone")).ToList()) { GameObject gameObject = ((Component)item2).gameObject; float @float = item2.material.GetFloat("_Intensity"); float float2 = item2.material.GetFloat("_BehindWallIntensity"); PuzzleVisualWrapper item = new PuzzleVisualWrapper { GO = gameObject, Renderer = item2, Intensity = @float, BehindWallIntensity = float2 }; PuzzleVisuals.Add(item); } } public void RegisterPuzzleVisual(PuzzleVisualWrapper wrapper) { PuzzleVisuals.Add(wrapper); } internal void SetPuzzleVisualsIntensity(float t) { PuzzleVisuals.ForEach(delegate(PuzzleVisualWrapper v) { v.SetIntensity(t); }); } private void CleanupPuzzleVisuals() { PuzzleVisuals.Clear(); } } } namespace ThermalSights.Patches { internal static class CP_Bioscan_Core_Setup { [HarmonyPostfix] [HarmonyPatch(typeof(CP_Bioscan_Core), "Setup")] private static void Post_CaptureBioscanVisual(CP_Bioscan_Core __instance) { TSAManager.Current.RegisterPuzzleVisual(__instance); } } [HarmonyPatch] internal static class FirstPersonItemHolder_SetWieldedItem { public static event Action<FirstPersonItemHolder, ItemEquippable> OnItemWielded; [HarmonyPostfix] [HarmonyPatch(typeof(FirstPersonItemHolder), "SetWieldedItem")] private static void Post_SetWieldedItem(FirstPersonItemHolder __instance, ItemEquippable item) { TSAManager.Current.OnPlayerItemWielded(__instance, item); TSAManager.Current.SetPuzzleVisualsIntensity(1f); TSAManager.Current.SetCurrentThermalSightSettings(1f); FirstPersonItemHolder_SetWieldedItem.OnItemWielded?.Invoke(__instance, item); } } [HarmonyPatch] internal static class FPIS_Aim_Update { public static event Action<FPIS_Aim, float> OnAimUpdate; [HarmonyPostfix] [HarmonyPatch(typeof(FPIS_Aim), "Update")] private static void Post_Aim_Update(FPIS_Aim __instance) { if (!((Object)(object)((FPItemState)__instance).Holder.WieldedItem == (Object)null)) { float num = 1f - FirstPersonItemHolder.m_transitionDelta; if (!TSAManager.Current.IsGearWithThermal(TSAManager.Current.CurrentGearPID)) { num = Math.Max(0.05f, num); } else { TSAManager.Current.SetCurrentThermalSightSettings(num); } TSAManager.Current.SetPuzzleVisualsIntensity(num); FPIS_Aim_Update.OnAimUpdate?.Invoke(__instance, num); } } } } namespace ThermalSights.Definition { public class TSADefinition { public float OffAimPixelZoom { get; set; } = 1f; public TSShader Shader { get; set; } = new TSShader(); } public class TSShader { [JsonPropertyName("DistanceFalloff")] [Range(0.0, 1.0)] public float HeatFalloff { get; set; } = 0.01f; [Range(0.0, 1.0)] public float FogFalloff { get; set; } = 0.1f; [JsonPropertyName("PixelZoom")] [Range(0.0, 1.0)] public float Zoom { get; set; } = 0.8f; [JsonPropertyName("AspectRatioAdjust")] [Range(0.0, 2.0)] public float RatioAdjust { get; set; } = 1f; [Range(0.0, 1.0)] public float DistortionCenter { get; set; } = 0.5f; public float DistortionScale { get; set; } = 1f; public float DistortionSpeed { get; set; } = 1f; public float DistortionSignalSpeed { get; set; } = 0.025f; [Range(0.0, 1.0)] public float DistortionMin { get; set; } = 0.01f; [Range(0.0, 1.0)] public float DistortionMax { get; set; } = 0.4f; [JsonPropertyName("AmbientTemperature")] [Range(0.0, 1.0)] public float AmbientTemp { get; set; } = 0.15f; [JsonPropertyName("BackgroundTemperature")] [Range(0.0, 1.0)] public float BackgroundTemp { get; set; } = 0.05f; [Range(0.0, 10.0)] public float AlbedoColorFactor { get; set; } = 0.5f; [Range(0.0, 10.0)] public float AmbientColorFactor { get; set; } = 5f; public float OcclusionHeat { get; set; } = 0.5f; public float BodyOcclusionHeat { get; set; } = 2.5f; [Range(0.0, 1.0)] public float ScreenIntensity { get; set; } = 0.2f; [Range(0.0, 1.0)] public float OffAngleFade { get; set; } = 0.95f; [Range(0.0, 1.0)] public float Noise { get; set; } = 0.1f; [JsonPropertyName("MinShadowEnemyDistortion")] [Range(0.0, 1.0)] public float DistortionMinShadowEnemies { get; set; } = 0.2f; [JsonPropertyName("MaxShadowEnemyDistortion")] [Range(0.0, 1.0)] public float DistortionMaxShadowEnemies { get; set; } = 1f; [Range(0.0, 1.0)] public float DistortionSignalSpeedShadowEnemies { get; set; } = 1f; public float ShadowEnemyFresnel { get; set; } = 10f; [Range(0.0, 1.0)] public float ShadowEnemyHeat { get; set; } = 0.1f; public EOSColor ReticuleColorA { get; set; } = new EOSColor { r = 1f, g = 1f, b = 1f, a = 1f }; public EOSColor ReticuleColorB { get; set; } = new EOSColor { r = 1f, g = 1f, b = 1f, a = 1f }; public EOSColor ReticuleColorC { get; set; } = new EOSColor { r = 1f, g = 1f, b = 1f, a = 1f }; [Range(0.0, 20.0)] public float SightDirt { get; set; } public bool LitGlass { get; set; } public bool ClipBorders { get; set; } = true; public Vec4 AxisX { get; set; } = new Vec4(); public Vec4 AxisY { get; set; } = new Vec4(); public Vec4 AxisZ { get; set; } = new Vec4(); public bool Flip { get; set; } = true; [JsonPropertyName("Distance1")] [Range(0.0, 100.0)] public float ProjDist1 { get; set; } = 100f; [JsonPropertyName("Distance2")] [Range(0.0, 100.0)] public float ProjDist2 { get; set; } = 66f; [JsonPropertyName("Distance3")] [Range(0.0, 100.0)] public float ProjDist3 { get; set; } = 33f; [JsonPropertyName("Size1")] [Range(0.0, 3.0)] public float ProjSize1 { get; set; } = 1f; [JsonPropertyName("Size2")] [Range(0.0, 3.0)] public float ProjSize2 { get; set; } = 1f; [JsonPropertyName("Size3")] [Range(0.0, 3.0)] public float ProjSize3 { get; set; } = 1f; [JsonPropertyName("Zeroing")] [Range(-1.0, 1.0)] public float ZeroOffset { get; set; } } }
plugins/Fusion/extra/net6/LGTuner_1.1.8.dll
Decompiled a week agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.Json; using System.Text.Json.Serialization; using AIGraph; using AssetShards; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using Expedition; using GTFO.API; using GTFO.API.Utilities; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LGTuner.Configs; using LGTuner.Manager; using LGTuner.Utils; using LevelGeneration; using LevelGeneration.Core; using LogUtils; using Microsoft.CodeAnalysis; using SNetwork; using UnityEngine; using UnityEngine.SceneManagement; using XXHashing; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("LGTuner")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+git3a752d0-dirty-master.3a752d0c2c0a7a0392ad2fa80b66e7cffc6b6b13")] [assembly: AssemblyProduct("LGTuner")] [assembly: AssemblyTitle("LGTuner")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LGTuner { public static class BuilderInfo { private static readonly List<Complex> _extraComplexResourceToLoad = new List<Complex>(); public static IEnumerable<Complex> ExtraComplexResourceToLoad => _extraComplexResourceToLoad; public static ComplexResourceSetDataBlock ComplexResourceSet { get; private set; } public static int GridSize { get; private set; } public static int GridCenter { get; private set; } public static int GridZeroOffset { get; private set; } public static float AltitudeOffset { get; private set; } public static LayoutConfig MainLayer { get; private set; } public static LayoutConfig SecondaryLayer { get; private set; } public static LayoutConfig ThirdLayer { get; private set; } public static LayoutConfig[] DimensionLayer { get; private set; } = Array.Empty<LayoutConfig>(); internal static void OnResourceSetSelected() { //IL_0156: Unknown result type (might be due to invalid IL or missing references) ComplexResourceSet = Builder.ComplexResourceSetBlock; GridSize = ComplexResourceSet.LevelGenConfig.GridSize; GridCenter = GridSize / 2; GridZeroOffset = -GridCenter; AltitudeOffset = ComplexResourceSet.LevelGenConfig.AltitudeOffset; MainLayer = null; SecondaryLayer = null; ThirdLayer = null; DimensionLayer = new LayoutConfig[Enum.GetValues(typeof(eDimensionIndex)).Length]; _extraComplexResourceToLoad.Clear(); ExpeditionInTierData activeExpedition = RundownManager.ActiveExpedition; if (ConfigManager.TryGetConfig(activeExpedition.LevelLayoutData, out var config)) { MainLayer = config; } if (activeExpedition.SecondaryLayerEnabled && ConfigManager.TryGetConfig(activeExpedition.SecondaryLayout, out var config2)) { SecondaryLayer = config2; } if (activeExpedition.ThirdLayerEnabled && ConfigManager.TryGetConfig(activeExpedition.ThirdLayout, out var config3)) { ThirdLayer = config3; } Enumerator<Dimension> enumerator = Builder.CurrentFloor.m_dimensions.GetEnumerator(); while (enumerator.MoveNext()) { Dimension current = enumerator.Current; if (!current.IsMainDimension && !current.DimensionData.IsStaticDimension) { LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(current.DimensionData.LevelLayoutData); if (block != null && ConfigManager.TryGetConfig(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID, out var config4)) { Logger.Info("loysimme dimension ja levellayoutin"); config4.Reset(((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)current.Grid).m_sizeX); DimensionLayer[current.DimensionIndex] = config4; } } } MainLayer?.Reset(GridSize); SecondaryLayer?.Reset(GridSize); ThirdLayer?.Reset(GridSize); AddExtraShard(MainLayer); AddExtraShard(SecondaryLayer); AddExtraShard(ThirdLayer); Array.ForEach(DimensionLayer, delegate(LayoutConfig x) { AddExtraShard(x); }); } private static void AddExtraShard(LayoutConfig layerConfig) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (layerConfig == null) { return; } Complex[] extraComplexResourceToLoad = layerConfig.ExtraComplexResourceToLoad; foreach (Complex item in extraComplexResourceToLoad) { if (!_extraComplexResourceToLoad.Contains(item)) { _extraComplexResourceToLoad.Add(item); } } } public static bool TryGetConfig(LG_Zone zone, out LayoutConfig config) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected I4, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) Dimension val = default(Dimension); if (!Dimension.GetDimension(zone.DimensionIndex, ref val)) { Logger.Info("dimension getter failed"); config = null; return false; } if (val.IsMainDimension) { LG_LayerType type = zone.Layer.m_type; switch ((int)type) { case 0: config = MainLayer; return MainLayer != null; case 1: config = SecondaryLayer; return SecondaryLayer != null; case 2: config = ThirdLayer; return ThirdLayer != null; } } else if (!val.DimensionData.IsStaticDimension) { Enumerator<Dimension> enumerator = Builder.CurrentFloor.m_dimensions.GetEnumerator(); while (enumerator.MoveNext()) { Dimension current = enumerator.Current; if (!current.IsMainDimension && !current.DimensionData.IsStaticDimension) { LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(current.DimensionData.LevelLayoutData); if (block != null && ConfigManager.TryGetConfig(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID, out var config2)) { Logger.Info("found a dimension + levellayout"); config2.Reset(((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)current.Grid).m_sizeX); DimensionLayer[current.DimensionIndex] = config2; } } } config = DimensionLayer[zone.DimensionIndex]; return config != null; } config = null; return false; } public static GameObject GetRandomPlug(uint seed, int plugHeight, SubComplex subcomplex, bool withGate) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) ComplexResourceSetDataBlock complexResourceSet = ComplexResourceSet; return (GameObject)(plugHeight switch { 0 => complexResourceSet.GetRandomPrefab(seed, withGate ? complexResourceSet.m_straightPlugsWithGates : complexResourceSet.m_straightPlugsNoGates, subcomplex), 1 => complexResourceSet.GetRandomPrefab(seed, withGate ? complexResourceSet.m_singleDropPlugsWithGates : complexResourceSet.m_singleDropPlugsNoGates, subcomplex), 2 => complexResourceSet.GetRandomPrefab(seed, withGate ? complexResourceSet.m_doubleDropPlugsWithGates : complexResourceSet.m_doubleDropPlugsNoGates, subcomplex), _ => null, }); } public static uint GetLayoutIdOfZone(LG_Zone zone) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected I4, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) Dimension dimension = zone.Dimension; if (dimension.IsMainDimension) { LG_LayerType type = zone.Layer.m_type; ExpeditionInTierData activeExpedition = RundownManager.ActiveExpedition; return (int)type switch { 0 => activeExpedition.LevelLayoutData, 1 => activeExpedition.SecondaryLayout, 2 => activeExpedition.ThirdLayout, _ => throw new NotSupportedException($"LayerType: {type} is not supported!"), }; } return dimension.DimensionData.LevelLayoutData; } } [BepInPlugin("LGTuner", "LGTuner", "1.1.8")] [BepInProcess("GTFO.exe")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class EntryPoint : BasePlugin { public static bool AssetsFixed; public Harmony HarmonyInstance { get; private set; } public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown HarmonyInstance = new Harmony("LGTuner"); HarmonyInstance.PatchAll(); ConfigManager.Init(); AssetShardManager.OnSharedAsssetLoaded += Action.op_Implicit((Action)ConfigManager.LoadShardForFixingAssets); } } public static class LGExtensions { public static bool IsSame(this LG_GridPosition position, LG_GridPosition other) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) if (position.x == other.x) { return position.z == other.z; } return false; } public static LG_GridPosition ToNormalGrid(this LG_Tile tile, int gridSize) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return tile.m_shape.m_gridPosition.GetNormal(gridSize); } public static LG_GridPosition GetNormal(this LG_GridPosition position, int gridSize) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) LG_GridPosition result; if (gridSize < 0) { result = default(LG_GridPosition); result.x = position.x + BuilderInfo.GridZeroOffset; result.z = position.z + BuilderInfo.GridZeroOffset; return result; } int num = gridSize / 2; result = default(LG_GridPosition); result.x = position.x - num; result.z = position.z - num; return result; } public static Vector3 GetPositionNormal(this LG_Grid grid, int x, int z, int gridSize) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) if (gridSize < 0) { return ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetPosition(x - BuilderInfo.GridZeroOffset, z - BuilderInfo.GridZeroOffset); } int num = gridSize / 2; return ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetPosition(x + num, z + num); } public static int GetGridSize(this Dimension dimension) { return ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)dimension.Grid).m_sizeX; } public static bool TryGetDimension(this LG_Floor floor, int dimensionIndex, out Dimension dimension) { if (Enum.IsDefined(typeof(eDimensionIndex), dimensionIndex)) { return floor.GetDimension((eDimensionIndex)dimensionIndex, ref dimension); } dimension = null; return false; } public static bool TryGetDimension(this LG_Floor floor, eDimensionIndex dimensionIndex, out Dimension dimension) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) if (Enum.IsDefined(typeof(eDimensionIndex), dimensionIndex)) { return floor.GetDimension(dimensionIndex, ref dimension); } dimension = null; return false; } } public static class RandomExtensions { public static uint NextUint(this Random random) { int num = random.Next(1073741824); uint num2 = (uint)random.Next(4); return (uint)(num << 2) | num2; } public static float NextFloat(this Random random) { return Mathf.Clamp01((float)random.NextDouble()); } public static int ToSeed(this uint seed) { return (int)seed; } } internal static class Logger { private static readonly ManualLogSource _logger; static Logger() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown _logger = new ManualLogSource("LGTuner"); Logger.Sources.Add((ILogSource)(object)_logger); } private static string Format(object msg) { return msg.ToString(); } public static void Info(object data) { _logger.LogMessage((object)Format(data)); } public static void Verbose(object data) { } public static void Debug(object data) { _logger.LogDebug((object)Format(data)); } public static void Error(object data) { _logger.LogError((object)Format(data)); } } public enum DirectionType { Unknown, Forward, Backward, Left, Right } public enum RotateType { None, Flip, MoveTo_Left, MoveTo_Right, Towards_Random, Towards_Forward, Towards_Backward, Towards_Left, Towards_Right } public struct LG_PlugInfo { public static readonly Quaternion NoRotation = Quaternion.AngleAxis(0f, Vector3.up); public static readonly Quaternion RightRotation = Quaternion.AngleAxis(90f, Vector3.up); public static readonly Quaternion BackwardRotation = Quaternion.AngleAxis(180f, Vector3.up); public static readonly Quaternion LeftRotation = Quaternion.AngleAxis(270f, Vector3.up); public static readonly Vector3 FrontPlugPosition = Vector3.forward * 32f; public static readonly Vector3 BackPlugPosition = Vector3.back * 32f; public static readonly Vector3 LeftPlugPosition = Vector3.left * 32f; public static readonly Vector3 RightPlugPosition = Vector3.right * 32f; public bool IsValid { get; private set; } public DirectionType StartDirection { get; private set; } public int Count { get; private set; } public bool HasFront { get; private set; } public bool HasBack { get; private set; } public bool HasLeft { get; private set; } public bool HasRight { get; private set; } public bool TryGetNewRotation(uint seed, RotateType rotate, out Quaternion rotation) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) DirectionType newDirection = GetNewDirection(seed, StartDirection, rotate); if (Count >= 4) { rotation = GetRotationOfDirection(newDirection); return true; } Logger.Info($"You are rotating {Count} side Geomorph, this could lead to level gen crash!"); rotation = GetRotationOfDirection(newDirection); return true; } public bool HasPlug(DirectionType direction) { if (!IsValid) { return false; } if (Count >= 4) { return true; } return direction switch { DirectionType.Forward => HasFront, DirectionType.Backward => HasBack, DirectionType.Left => HasLeft, DirectionType.Right => HasRight, _ => false, }; } public static LG_PlugInfo BuildPlugInfo(GameObject geoObject, Quaternion rotation) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected I4, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)geoObject.GetComponent<LG_Geomorph>() == (Object)null) { return default(LG_PlugInfo); } Il2CppArrayBase<LG_Plug> componentsInChildren = geoObject.GetComponentsInChildren<LG_Plug>(); if (componentsInChildren == null) { return default(LG_PlugInfo); } if (componentsInChildren.Length < 1) { return default(LG_PlugInfo); } LG_PlugInfo result = default(LG_PlugInfo); foreach (LG_Plug item in componentsInChildren) { LG_PlugDir dir = item.m_dir; switch (dir - 2) { case 0: result.HasBack = true; result.Count++; break; case 2: result.HasFront = true; result.Count++; break; case 3: result.HasLeft = true; result.Count++; break; case 1: result.HasRight = true; result.Count++; break; } } result.IsValid = result.Count > 0; float num = Mathf.Round(((Quaternion)(ref rotation)).eulerAngles.y); Logger.Verbose($"angle: {num}"); num = Mathf.Repeat(num, 360f); result.StartDirection = Mathf.RoundToInt(num / 90f) switch { 0 => DirectionType.Forward, 1 => DirectionType.Right, 2 => DirectionType.Backward, 3 => DirectionType.Left, _ => DirectionType.Unknown, }; return result; } public static DirectionType GetNewDirection(uint seed, DirectionType direction, RotateType rotate) { if (direction == DirectionType.Unknown) { return DirectionType.Unknown; } if (rotate == RotateType.Towards_Random) { rotate = new Random(seed.ToSeed()).Next(4) switch { 0 => RotateType.Towards_Forward, 1 => RotateType.Towards_Backward, 2 => RotateType.Towards_Left, 3 => RotateType.Towards_Right, _ => throw new IndexOutOfRangeException("Towards_Random: nextIndex was out of range?!"), }; } return rotate switch { RotateType.None => direction, RotateType.Flip => direction switch { DirectionType.Forward => DirectionType.Backward, DirectionType.Backward => DirectionType.Forward, DirectionType.Left => DirectionType.Right, DirectionType.Right => DirectionType.Left, _ => throw new ArgumentOutOfRangeException("direction"), }, RotateType.MoveTo_Left => direction switch { DirectionType.Forward => DirectionType.Left, DirectionType.Backward => DirectionType.Right, DirectionType.Left => DirectionType.Backward, DirectionType.Right => DirectionType.Forward, _ => throw new ArgumentOutOfRangeException("direction"), }, RotateType.MoveTo_Right => direction switch { DirectionType.Forward => DirectionType.Right, DirectionType.Backward => DirectionType.Left, DirectionType.Left => DirectionType.Forward, DirectionType.Right => DirectionType.Backward, _ => throw new ArgumentOutOfRangeException("direction"), }, RotateType.Towards_Forward => DirectionType.Forward, RotateType.Towards_Backward => DirectionType.Backward, RotateType.Towards_Left => DirectionType.Left, RotateType.Towards_Right => DirectionType.Right, _ => throw new ArgumentOutOfRangeException("direction"), }; } public static Quaternion GetRotationOfDirection(DirectionType direction) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) return (Quaternion)(direction switch { DirectionType.Forward => NoRotation, DirectionType.Backward => BackwardRotation, DirectionType.Left => LeftRotation, DirectionType.Right => RightRotation, _ => throw new ArgumentOutOfRangeException("direction"), }); } } [GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")] [CompilerGenerated] internal static class VersionInfo { public const string RootNamespace = "LGTuner"; public const string Version = "1.0.0"; public const string VersionPrerelease = null; public const string VersionMetadata = "git3a752d0-dirty-master"; public const string SemVer = "1.0.0+git3a752d0-dirty-master"; public const string GitRevShort = "3a752d0-dirty"; public const string GitRevLong = "3a752d0c2c0a7a0392ad2fa80b66e7cffc6b6b13-dirty"; public const string GitBranch = "master"; public const string GitTag = null; public const bool GitIsDirty = true; } } namespace LGTuner.Utils { internal static class JSON { private static readonly JsonSerializerOptions _setting; static JSON() { _setting = new JsonSerializerOptions { ReadCommentHandling = JsonCommentHandling.Skip, IncludeFields = false, PropertyNameCaseInsensitive = true, WriteIndented = true, IgnoreReadOnlyProperties = true }; _setting.Converters.Add(new JsonStringEnumConverter()); if (MTFOPartialDataUtil.IsLoaded && MTFOPartialDataUtil.Initialized) { _setting.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter); Logger.Info("PartialData Support Found!"); } } public static T Deserialize<T>(string json) { return JsonSerializer.Deserialize<T>(json, _setting); } public static object Deserialize(Type type, string json) { return JsonSerializer.Deserialize(json, type, _setting); } public static string Serialize(object value, Type type) { return JsonSerializer.Serialize(value, type, _setting); } } public static class MTFOPartialDataUtil { public const string PLUGIN_GUID = "MTFO.Extension.PartialBlocks"; public static JsonConverter PersistentIDConverter { get; private set; } public static bool IsLoaded { get; private set; } public static bool Initialized { get; private set; } public static string PartialDataPath { get; private set; } public static string ConfigPath { get; private set; } static MTFOPartialDataUtil() { PersistentIDConverter = null; IsLoaded = false; Initialized = false; PartialDataPath = string.Empty; ConfigPath = string.Empty; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("MTFO.Extension.PartialBlocks", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type[] types = obj.GetTypes(); Type type = types.First((Type t) => t.Name == "PersistentIDConverter"); if ((object)type == null) { throw new Exception("Unable to Find PersistentIDConverter Class"); } Type obj2 = types.First((Type t) => t.Name == "PartialDataManager") ?? throw new Exception("Unable to Find PartialDataManager Class"); PropertyInfo property = obj2.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public); PropertyInfo property2 = obj2.GetProperty("PartialDataPath", BindingFlags.Static | BindingFlags.Public); PropertyInfo? property3 = obj2.GetProperty("ConfigPath", BindingFlags.Static | BindingFlags.Public); if ((object)property == null) { throw new Exception("Unable to Find Property: Initialized"); } if ((object)property2 == null) { throw new Exception("Unable to Find Property: PartialDataPath"); } if ((object)property3 == null) { throw new Exception("Unable to Find Field: ConfigPath"); } Initialized = (bool)property.GetValue(null); PartialDataPath = (string)property2.GetValue(null); ConfigPath = (string)property3.GetValue(null); PersistentIDConverter = (JsonConverter)Activator.CreateInstance(type); IsLoaded = true; } catch (Exception value2) { Logger.Error($"Exception thrown while reading data from MTFO_Extension_PartialData:\n{value2}"); } } } public static class MTFOUtil { public const string PLUGIN_GUID = "com.dak.MTFO"; public const BindingFlags PUBLIC_STATIC = BindingFlags.Static | BindingFlags.Public; public static string GameDataPath { get; private set; } public static string CustomPath { get; private set; } public static bool HasCustomContent { get; private set; } public static bool IsLoaded { get; private set; } static MTFOUtil() { GameDataPath = string.Empty; CustomPath = string.Empty; HasCustomContent = false; IsLoaded = false; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("com.dak.MTFO", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type obj2 = obj.GetTypes().First((Type t) => t.Name == "ConfigManager") ?? throw new Exception("Unable to Find ConfigManager Class"); FieldInfo field = obj2.GetField("GameDataPath", BindingFlags.Static | BindingFlags.Public); FieldInfo field2 = obj2.GetField("CustomPath", BindingFlags.Static | BindingFlags.Public); FieldInfo? field3 = obj2.GetField("HasCustomContent", BindingFlags.Static | BindingFlags.Public); if ((object)field == null) { throw new Exception("Unable to Find Field: GameDataPath"); } if ((object)field2 == null) { throw new Exception("Unable to Find Field: CustomPath"); } if ((object)field3 == null) { throw new Exception("Unable to Find Field: HasCustomContent"); } GameDataPath = (string)field.GetValue(null); CustomPath = (string)field2.GetValue(null); HasCustomContent = (bool)field3.GetValue(null); IsLoaded = true; } catch (Exception value2) { Logger.Error($"Exception thrown while reading path from DataDumper (MTFO): \n{value2}"); } } } } namespace LGTuner.Manager { public static class ConfigManager { [CompilerGenerated] private static class <>O { public static LiveEditEventHandler <0>__LiveEdit_FileChanged; } private static readonly List<LayoutConfig> _layouts = new List<LayoutConfig>(); private static readonly Dictionary<uint, LayoutConfig> _lookup = new Dictionary<uint, LayoutConfig>(); private static readonly Dictionary<string, LayoutConfig> _fileNameLookup = new Dictionary<string, LayoutConfig>(); public static IEnumerable<LayoutConfig> Layouts => _layouts; public static void LoadShardForFixingAssets() { AssetShardManager.LoadShard(AssetShardManager.GetShardName((AssetBundleName)4, (AssetBundleShard)5), (LoadSceneMode)1); AssetShardManager.LoadShard(AssetShardManager.GetShardName((AssetBundleName)3, (AssetBundleShard)9), (LoadSceneMode)1); } public static void Init() { //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Expected O, but got Unknown if (!MTFOUtil.HasCustomContent) { return; } string text = Path.Combine(MTFOUtil.CustomPath, "LGTuner"); FileInfo[] files = Directory.CreateDirectory(text).GetFiles(); foreach (FileInfo fileInfo in files) { string extension = fileInfo.Extension; bool flag = extension.Equals(".json", StringComparison.InvariantCultureIgnoreCase); bool flag2 = extension.Equals(".jsonc", StringComparison.InvariantCultureIgnoreCase); if (flag || flag2) { LayoutConfig layoutConfig = JSON.Deserialize<LayoutConfig>(File.ReadAllText(fileInfo.FullName)); if (_lookup.ContainsKey(layoutConfig.LevelLayoutID)) { Logger.Error($"Duplicated ID found!: {fileInfo.Name}, {layoutConfig.LevelLayoutID}"); } else { _layouts.Add(layoutConfig); _lookup.Add(layoutConfig.LevelLayoutID, layoutConfig); _fileNameLookup.Add(fileInfo.Name.ToLowerInvariant(), layoutConfig); } } } LiveEditListener obj = LiveEdit.CreateListener(text, "*.*", true); object obj2 = <>O.<0>__LiveEdit_FileChanged; if (obj2 == null) { LiveEditEventHandler val = LiveEdit_FileChanged; <>O.<0>__LiveEdit_FileChanged = val; obj2 = (object)val; } obj.FileChanged += (LiveEditEventHandler)obj2; obj.StartListen(); } private static void LiveEdit_FileChanged(LiveEditEventArgs e) { string key = Path.GetFileName(e.FullPath).ToLowerInvariant(); string extension = Path.GetExtension(e.FullPath); if (!extension.Equals(".json", StringComparison.InvariantCulture) && !extension.Equals(".jsonc", StringComparison.InvariantCulture)) { return; } Logger.Error($"File Edited: '{key}' '{e.FullPath}'"); try { LayoutConfig data = _fileNameLookup[key]; uint oldID = data.LevelLayoutID; LiveEdit.TryReadFileContent(e.FullPath, (Action<string>)delegate(string json) { try { LayoutConfig layoutConfig = JSON.Deserialize<LayoutConfig>(json); layoutConfig.LevelLayoutID = oldID; _fileNameLookup.Remove(key); _lookup.Remove(oldID); _layouts.Remove(data); _layouts.Add(layoutConfig); _lookup.Add(oldID, layoutConfig); _fileNameLookup.Add(key, layoutConfig); } catch (Exception value2) { Logger.Error($"Error while reading LGTuner Config: {value2}"); } }); } catch (Exception value) { Logger.Error($"Error while reading LGTuner Config: {value}"); } } private static void DumpLevel() { } private static void DumpLayerToConfig() { } public static bool TryGetConfig(uint layoutID, out LayoutConfig config) { return _lookup.TryGetValue(layoutID, out config); } } } namespace LGTuner.Inject { [HarmonyPatch] internal static class Inject_CreateDimension { [HarmonyPatch(typeof(LG_Floor), "CreateAllDimensions")] [HarmonyPrefix] private static bool Dim250(LG_Floor __instance, uint seed, bool skipMainDimension = true) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Invalid comparison between Unknown and I4 //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Invalid comparison between Unknown and I4 //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Invalid comparison between Unknown and I4 //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03d6: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03e4: Unknown result type (might be due to invalid IL or missing references) //IL_03e9: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_040d: Unknown result type (might be due to invalid IL or missing references) //IL_0417: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_0439: Unknown result type (might be due to invalid IL or missing references) //IL_0470: Unknown result type (might be due to invalid IL or missing references) //IL_0485: Unknown result type (might be due to invalid IL or missing references) //IL_03bf: Unknown result type (might be due to invalid IL or missing references) int num = 40; if (Builder.LevelGenExpedition.DimensionDatas == null || Builder.LevelGenExpedition.DimensionDatas.Count <= 0) { Dimension.CalculateAllDimensionBounds(); return false; } XXHashSequence val = default(XXHashSequence); ((XXHashSequence)(ref val))..ctor(seed, true); Vector3 up = Vector3.up; int num2 = 0; float num3 = 150f; DimensionDataBlock val3 = default(DimensionDataBlock); for (int i = 0; i < Builder.LevelGenExpedition.DimensionDatas.Count; i++) { DimensionInExpeditionData val2 = Builder.LevelGenExpedition.DimensionDatas[i]; if ((int)val2.DimensionIndex != 22 && val2.TryGetDimensionData(ref val3)) { DimensionData dimensionData = val3.DimensionData; if (val2.Enabled && (!skipMainDimension || (int)val2.DimensionIndex != 0) && !__instance.m_createdDimensionSet.Contains(val2.DimensionIndex)) { num3 += dimensionData.VerticalExtentsDown; Vector3 val4 = up * num3; __instance.CreateDimension(((XXHashSequence)(ref val)).NextSubSeed(), val2.DimensionIndex, false, dimensionData, val4, num, 64f); __instance.m_createdDimensionSet.Add(val2.DimensionIndex); Logger.Info($"created dim {val2.DimensionIndex} pos {val4} .."); num3 += dimensionData.VerticalExtentsUp; num2++; } } } float num4 = 0f; float num5 = 0f; DimensionDataBlock val6 = default(DimensionDataBlock); for (int j = 0; j < Builder.LevelGenExpedition.DimensionDatas.Count; j++) { DimensionInExpeditionData val5 = Builder.LevelGenExpedition.DimensionDatas[j]; if ((int)val5.DimensionIndex == 22 && val5.TryGetDimensionData(ref val6)) { num = 10; if (val6.DimensionData.VerticalExtentsDown > num4) { num4 = val6.DimensionData.VerticalExtentsDown; } if (val6.DimensionData.VerticalExtentsUp > num4) { num5 = num4; } } } int num6 = 0; Vector3 right = Vector3.right; DimensionDataBlock val8 = default(DimensionDataBlock); Bounds val10 = default(Bounds); for (int k = 0; k < ((Il2CppArrayBase<SNet_Slot>)(object)SNet.Slots.PlayerSlots).Length; k++) { num3 += num4; float num7 = 0f; for (int l = 0; l < Builder.LevelGenExpedition.DimensionDatas.Count; l++) { DimensionInExpeditionData val7 = Builder.LevelGenExpedition.DimensionDatas[l]; if ((int)val7.DimensionIndex != 22) { continue; } if (!val7.TryGetDimensionData(ref val8)) { Debug.LogError(Object.op_Implicit("Could not find datablock for arena: datablockID: " + val7.DimensionData)); continue; } eDimensionIndex val9 = (eDimensionIndex)(21 - (num6 + 1)); if (__instance.m_createdDimensionSet.Contains(val9)) { DebugLog.LogPrefixError((Object)(object)__instance, $"Enemy dimension ({val9}) had already been created! If there are dimension enemies in the level, dimensionIndex {17}-{20} needs to be free (one for each player slot)."); continue; } DimensionData dimensionData2 = val8.DimensionData; if (val7.Enabled) { GameObject customGeomorph = GameDataBlockBase<ComplexResourceSetDataBlock>.GetBlock(dimensionData2.DimensionResourceSetID).GetCustomGeomorph(dimensionData2.DimensionGeomorph); if ((Object)(object)customGeomorph == (Object)null) { DebugLog.LogPrefixError((Object)(object)__instance, $"The dimension geomorph for ({((GameDataBlockBase<DimensionDataBlock>)(object)val8).persistentID}) {((GameDataBlockBase<DimensionDataBlock>)(object)val8).name} could not be found!"); continue; } float num8 = 32f; LG_Dimension component = customGeomorph.GetComponent<LG_Dimension>(); if ((Object)(object)component != (Object)null && component.TryGetDimensionBounds(ref val10)) { num8 += ((Bounds)(ref val10)).extents.x; } num7 += num8; Vector3 val11 = up * num3 + right * num7; __instance.CreateDimension(((XXHashSequence)(ref val)).NextSubSeed(), val9, true, dimensionData2, val11, 10, 64f); __instance.m_createdDimensionSet.Add(val9); DimensionSlotIndex val12 = default(DimensionSlotIndex); val12.DimensionDataBlockID = 14u; val12.PlayerSlotIndex = (uint)k; DimensionSlotIndex val13 = val12; __instance.m_dimensionArenaMap.Add(val13, __instance.m_dimensions[__instance.m_dimensions.Count - 1]); Logger.Info($"created dim {val9} pos {val11} .."); num2++; num7 += num8; } num6++; } num3 += num5; } Dimension.CalculateAllDimensionBounds(); Logger.Info($"Found ({num2}) unique dimension references in GameData for this expedition and created ({num6}) enemy dimensions."); return false; } [HarmonyPatch(typeof(LG_Floor), "CreateDimension")] [HarmonyPrefix] private static bool Prefix(LG_Floor __instance, uint seed, eDimensionIndex dimensionIndex, bool arenaDimension, ref DimensionData dimensionData, Vector3 position, ref int __result, int gridSize, float cellSize = 64f) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Expected O, but got Unknown //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) //IL_04c6: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) if (arenaDimension) { return true; } gridSize = 40; _ = Builder.LayerBuildDatas[0].m_zoneBuildDatas[0].SubComplex; if (dimensionData.IsStaticDimension) { return true; } LayoutConfig config = null; LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(dimensionData.LevelLayoutData); ConfigManager.TryGetConfig(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID, out config); if (config == null) { return true; } if (config.TileOverrides.Length == 0) { return true; } Logger.Info($"in createdim prefix gridsize {gridSize} .."); cellSize = 64f; GameObject val = null; XXHashSequence val2 = default(XXHashSequence); ((XXHashSequence)(ref val2))..ctor(seed, true); Vector3 val3 = position - new Vector3(cellSize, 0f, cellSize) * (float)gridSize * 0.5f; LG_TileShape val4 = __instance.CreateTileShape((LG_TileShapeType)1, cellSize, ref val3); LG_Grid val5 = CellGridBase<LG_Grid, LG_Tile, LG_Cell>.Create(cellSize, val3); ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)val5).SetupCells(gridSize, gridSize); ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)val5).InititalizeCells(); int count = __instance.m_dimensions.Count; Dimension val6 = new Dimension(val5, dimensionIndex, count, dimensionData, position, arenaDimension); DebugLog.LogPrefix((Object)(object)__instance, $"Created Dimension (Index: {dimensionIndex}, gridSize: {gridSize}, cellSize: {cellSize})."); val = val6.ResourceData.GetCustomGeomorph(dimensionData.DimensionGeomorph); if (block != null && config.TileOverrides[0].X == 0 && config.TileOverrides[0].Z == 0 && !string.IsNullOrEmpty(config.TileOverrides[0].Geomorph)) { Object loadedAsset = AssetAPI.GetLoadedAsset(config.TileOverrides[0].Geomorph); val = ((loadedAsset != null) ? ((Il2CppObjectBase)loadedAsset).Cast<GameObject>() : null); Logger.Info($" - dim {dimensionIndex} elevator overriden! {((Object)val).name}"); } if ((Object)(object)val == (Object)null) { DebugLog.LogPrefixError((Object)(object)__instance, $"<b><color=red>NULL ERROR</color></b> Could not get the Dimension Geomorph prefab for dimension {dimensionIndex}, are you using a resource set in the DimensionDataBlock that contains the Dimension Geomorph prefab under the \"Custom Geomorphs_Objective_1x1\" header?"); __result = count; return false; } LG_FloorTransition val7 = __instance.CreateFloorTransition(((XXHashSequence)(ref val2)).NextSubSeed(), val6, position, Quaternion.identity, val, val6.DimensionData.IsStaticDimension); if ((Object)(object)val7 == (Object)null) { DebugLog.LogPrefixError((Object)(object)__instance, $"<b><color=red>NULL ERROR</color></b> The LG_FloorTransition of dimension {dimensionIndex} was null! Does the dimension prefab have a LG_FloorTransition component on its root?"); __result = count; return false; } LG_Dimension val8 = ((Component)val7).GetComponent<LG_Dimension>(); if ((Object)(object)val8 == (Object)null) { val8 = ((Component)val7).gameObject.AddComponent<LG_Dimension>(); DebugLog.LogPrefixError((Object)(object)__instance, $"<b><color=red>NULL ERROR</color></b> The dimension {dimensionIndex} had no {typeof(LG_Dimension).Name} component, so added one automatically!"); } val6.DimensionLevel = val8; if (val7.m_spawnPoints != null && ((Il2CppArrayBase<Transform>)(object)val7.m_spawnPoints).Length != 0) { val8.AddSpawnPoints(val7.m_spawnPoints); } val4.m_gridPosition = new LG_GridPosition(gridSize / 2, gridSize / 2); val4.m_type = val7.m_shapeType; AIG_GeomorphNodeVolume component = ((Component)val7).GetComponent<AIG_GeomorphNodeVolume>(); if ((Object)(object)component == (Object)null) { DebugLog.LogPrefixError((Object)(object)__instance, $"<b><color=red>NULL ERROR</color></b> The Dimension Geomorph for {dimensionIndex} did not have a {typeof(AIG_GeomorphNodeVolume).Name} component on it!"); __result = count; return false; } ((LG_Geomorph)val7).m_nodeVolume = (AIG_NodeVolume)(object)component; ((AIG_NodeVolume)component).ConstructVoxelNodeVolume(); ((LG_Geomorph)val7).ScanChildrenAreas(); val6.m_startTile = LG_Tile.Create(val5, val4); val6.m_startTile.m_geoRoot = (LG_Geomorph)(object)val7; val6.m_startTile.m_geoRoot.m_tile = val6.m_startTile; ((Component)val7).transform.SetParent(((Component)val6.DimensionRootTemp).transform); ((LG_Geomorph)val7).m_tile = val6.m_startTile; val6.m_startTransition = val7; val6.Tiles.Add(val6.m_startTile); __instance.m_dimensions.Add(val6); __instance.m_indexToDimensionMap[dimensionIndex] = val6; __result = count; return false; } } [HarmonyPatch(typeof(LG_SetupFloor), "Build")] internal static class Inject_SetupFloor { private static LayoutConfig _configContext; [HarmonyPrefix] private static bool Prefix(LG_SetupFloor __instance, ref bool __result) { //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Expected O, but got Unknown LayoutConfig config = null; Debug.Log(Object.op_Implicit(Deb.LG("LG_SetupFloor.Build", 0f))); GameObject val = null; uint num = 0u; if (Builder.LayerBuildDatas[0].m_zoneBuildDatas != null && Builder.LayerBuildDatas[0].m_zoneBuildDatas.Count > 0) { _ = Builder.LayerBuildDatas[0].m_zoneBuildDatas[0].SubComplex; num = (uint)Builder.LayerBuildDatas[0].m_zoneBuildDatas[0].SubSeed; } XXHashSeed seed = __instance.m_rnd.Seed; XXHashSequence val2 = default(XXHashSequence); ((XXHashSequence)(ref val2))..ctor(((XXHashSeed)(ref seed)).SubSeed(num), true); ConfigManager.TryGetConfig(RundownManager.ActiveExpedition.LevelLayoutData, out config); if (config == null) { return true; } LG_GridPosition val3 = default(LG_GridPosition); val3.x = 0; val3.z = 0; if (config.TileOverrides.Length == 0) { return true; } if (config.TileOverrides[0].X != 0 || config.TileOverrides[0].Z != 0) { return true; } if (!string.IsNullOrEmpty(config.TileOverrides[0].Geomorph)) { Object loadedAsset = AssetAPI.GetLoadedAsset(config.TileOverrides[0].Geomorph); val = ((loadedAsset != null) ? ((Il2CppObjectBase)loadedAsset).Cast<GameObject>() : null); if ((Object)(object)val == (Object)null) { Logger.Info("LGTuner failed to override elevator!"); return true; } Logger.Info(" - elevator overriden! " + ((Object)val).name); LG_FloorTransition val4 = GOUtil.SpawnChildAndGetComp<LG_FloorTransition>(val, __instance.m_position, __instance.m_rotation); ((LG_Geomorph)val4).m_geoPrefab = val; ((LG_Geomorph)val4).SetupAreas(((XXHashSequence)(ref val2)).NextSubSeed()); ((LG_Geomorph)val4).SetPlaced(); __instance.m_floor.Setup(((XXHashSequence)(ref val2)).NextSubSeed(), (LG_FloorType)0, Builder.ComplexResourceSetBlock.LevelGenConfig.TransitionDirection, val4); for (int i = 0; i < __instance.m_floor.m_dimensions.Count; i++) { __instance.m_floor.InjectJobs(__instance.m_floor.m_dimensions[i].DimensionIndex); } LG_Factory.InjectJob((LG_FactoryJob)new LG_BuildFloorJob(__instance.m_floor), (BatchName)7); __result = true; return false; } return true; } } [HarmonyPatch(typeof(LG_BuildPlugBaseJob), "SpawnPlug")] internal static class Inject_BuildPlug { private static void Prefix(LG_Plug plug, ref GameObject prefab) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Expected I4, but got Unknown //IL_0253: Unknown result type (might be due to invalid IL or missing references) Logger.Info($"found plug for zone: {((LG_ZoneExpander)plug).m_linksFrom.m_zone.LocalIndex}{((Object)((LG_ZoneExpander)plug).m_linksFrom).name}->{((LG_ZoneExpander)plug).m_linksTo.m_zone.LocalIndex}{((Object)((LG_ZoneExpander)plug).m_linksTo).name}"); if (!BuilderInfo.TryGetConfig(((LG_ZoneExpander)plug).m_linksFrom.m_zone, out var config)) { return; } LG_GridPosition normal = ((LG_ZoneExpander)plug).m_linksFrom.m_geomorph.m_tile.m_shape.m_gridPosition.GetNormal(config.GridSize); if (!config.TryGetTileData(normal, out var overrideData)) { return; } ZoneOverrideData zoneData = overrideData.ZoneData; if (zoneData != null && zoneData.OverridePlugs && TryGetPlugPrefab(overrideData.ZoneData.GetNextPlug(), out var prefab2)) { Logger.Info(" - Prefab Replaced by Zone OverridePlugs! " + ((Object)prefab2).name); prefab = prefab2; } LG_PlugDir dir = plug.m_dir; GameObject prefab3; switch (dir - 2) { case 0: if (TryGetPlugPrefab(overrideData.BackwardPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by BackwardPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; case 2: if (TryGetPlugPrefab(overrideData.ForwardPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by ForwardPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; case 3: if (TryGetPlugPrefab(overrideData.LeftPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by LeftPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; case 1: if (TryGetPlugPrefab(overrideData.RightPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by RightPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; } if (overrideData.OverridePlugWithNoGateChance) { Random random = new Random(((LG_ZoneExpander)plug).m_linksFrom.AreaSeed.ToSeed()); bool withGate = ((LG_ZoneExpander)plug).m_isZoneSource || (!(overrideData.PlugWithNoGateChance >= 1f) && (overrideData.PlugWithNoGateChance <= 0f || random.NextFloat() >= overrideData.PlugWithNoGateChance)); int dropHeight = GetDropHeight(plug); GameObject randomPlug = BuilderInfo.GetRandomPlug(random.NextUint(), dropHeight, GetSubComplexOfPlug(plug), withGate); if ((Object)(object)randomPlug == (Object)null) { Logger.Error($"Plug was null! - Height: {dropHeight}"); } else { prefab = randomPlug; } } } private static SubComplex GetSubComplexOfPlug(LG_Plug plug) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) SubComplex result = ((LG_ZoneExpander)plug).m_subComplex; if (((LG_ZoneExpander)plug).m_subComplex != ((LG_ZoneExpander)plug.m_pariedWith).m_subComplex) { result = (SubComplex)8; } return result; } private static bool TryGetPlugPrefab(string prefabPath, out GameObject prefab) { if (string.IsNullOrEmpty(prefabPath)) { prefab = null; return false; } Object loadedAsset = AssetAPI.GetLoadedAsset(prefabPath); prefab = ((loadedAsset != null) ? ((Il2CppObjectBase)loadedAsset).Cast<GameObject>() : null); return (Object)(object)prefab != (Object)null; } private static int GetDropHeight(LG_Plug plug) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) return Mathf.RoundToInt(Mathf.Abs(((Component)plug).transform.position.y - ((Component)plug.m_pariedWith).transform.position.y) / BuilderInfo.AltitudeOffset); } } [HarmonyPatch(typeof(LG_BuildPlugJob), "Build")] internal class Inject_BuildPlugJob { [HarmonyWrapSafe] private static bool Prefix(LG_BuildPlugJob __instance) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Invalid comparison between Unknown and I4 //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Expected I4, but got Unknown //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) GameObject val = null; LG_Plug plug = __instance.m_plug; Logger.Info($"buildplugjob plug in complex {((LG_ZoneExpander)plug).m_subComplex} plug status {((LG_ZoneExpander)plug).ExpanderStatus} plug direction {plug.m_dir} .."); if ((int)((LG_ZoneExpander)plug).ExpanderStatus == 1) { return true; } if (((LG_ZoneExpander)plug).m_isZoneSource) { return true; } if (!BuilderInfo.TryGetConfig(((LG_ZoneExpander)plug).m_linksFrom.m_zone, out var config)) { return true; } LG_GridPosition normal = ((LG_ZoneExpander)plug).m_linksFrom.m_geomorph.m_tile.m_shape.m_gridPosition.GetNormal(config.GridSize); if (!config.TryGetTileData(normal, out var overrideData)) { return true; } LG_PlugDir dir = plug.m_dir; GameObject prefab; switch (dir - 2) { case 0: if (TryGetPlugPrefab(overrideData.BackwardPlug, out prefab)) { Logger.Info(" - Prefab Replaced by BackwardPlug setting! " + ((Object)prefab).name); val = prefab; } break; case 2: if (TryGetPlugPrefab(overrideData.ForwardPlug, out prefab)) { Logger.Info(" - Prefab Replaced by ForwardPlug setting! " + ((Object)prefab).name); val = prefab; } break; case 3: if (TryGetPlugPrefab(overrideData.LeftPlug, out prefab)) { Logger.Info(" - Prefab Replaced by LeftPlug setting! " + ((Object)prefab).name); val = prefab; } break; case 1: if (TryGetPlugPrefab(overrideData.RightPlug, out prefab)) { Logger.Info(" - Prefab Replaced by RightPlug setting! " + ((Object)prefab).name); val = prefab; } break; } if ((Object)(object)val != (Object)null) { Logger.Info($"we shall replace a cap going {plug.m_dir}"); Vector3 position = ((Component)plug).transform.position; Quaternion rotation = ((Component)plug).transform.rotation; GameObject val2 = Object.Instantiate<GameObject>(val, position, rotation); val2.transform.SetParent(((Component)plug).transform, true); LG_Factory.FindAndBuildSelectorsAndSpawners(val2, RandomExtensions.NextSubSeed(__instance.m_rnd.Random), false); __instance.ProcessDivider(plug, val2, false, RandomExtensions.NextSubSeed(__instance.m_rnd.Random)); ((LG_ZoneExpander)plug).m_wasProcessed = true; } return true; } private static bool TryGetPlugPrefab(string prefabPath, out GameObject prefab) { if (string.IsNullOrEmpty(prefabPath)) { prefab = null; return false; } prefab = ((Il2CppObjectBase)AssetAPI.GetLoadedAsset(prefabPath)).Cast<GameObject>(); return (Object)(object)prefab != (Object)null; } } [HarmonyPatch(typeof(LG_LevelBuilder), "PlaceRoot")] internal static class Inject_BuildGeomorph { private static LayoutConfig _configContext; private static RotateType _nextRotateType; [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch("BuildFloor")] private static void Post_BuildFloor() { BuilderInfo.OnResourceSetSelected(); } [HarmonyPrefix] [HarmonyWrapSafe] [HarmonyPatch("PlaceRoot")] private static void Pre_PlaceRoot(LG_Tile tile, ref GameObject tilePrefab, ref bool forceAlignToVector, ref Vector3 alignVector, LG_Zone zone) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) _configContext = null; _nextRotateType = RotateType.None; forceAlignToVector = alignVector != Vector3.zero; int gridSize = zone.Dimension.GetGridSize(); LG_GridPosition val = tile.ToNormalGrid(gridSize); Logger.Info($"tile info: {val.x} {val.z} {((Object)tilePrefab).name} for {zone.LocalIndex} : {zone.DimensionIndex}"); if (!BuilderInfo.TryGetConfig(zone, out _configContext)) { return; } if (!_configContext.TryGetTileData(val, out var overrideData)) { overrideData = _configContext.PopulateTileOverrideForZone(zone, val); if (overrideData == null) { return; } } if (!string.IsNullOrEmpty(overrideData.Geomorph)) { if (overrideData.X == 0 && overrideData.Z == 0) { return; } Object loadedAsset = AssetAPI.GetLoadedAsset(overrideData.Geomorph); GameObject val2 = ((loadedAsset != null) ? ((Il2CppObjectBase)loadedAsset).Cast<GameObject>() : null); if ((Object)(object)val2 != (Object)null) { Logger.Info(" - tile overriden! " + ((Object)val2).name); tilePrefab = val2; } } if (overrideData.Rotation != 0) { _nextRotateType = overrideData.Rotation; } } [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch("GetTilePosition")] private static void Post_GetTilePosition(LG_Tile tile, LG_Floor floor, int dimensionIndex, ref Vector3 __result) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) if (_configContext != null && floor.TryGetDimension(dimensionIndex, out var dimension)) { int gridSize = _configContext.GridSize; LG_GridPosition val = tile.ToNormalGrid(gridSize); if (_configContext.TryGetTileData(val, out var overrideData) && overrideData.OverrideAltitude) { Vector3 positionNormal = dimension.Grid.GetPositionNormal(val.x, val.z, gridSize); positionNormal += new Vector3(0f, (float)overrideData.Altitude * BuilderInfo.AltitudeOffset, 0f); __result = positionNormal; } } } [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch("PlaceRoot")] private static void Post_PlaceRoot(LG_Tile tile, LG_Zone zone, LG_Geomorph __result) { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Expected O, but got Unknown //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Expected O, but got Unknown if (_configContext == null) { return; } if (_nextRotateType != 0) { GameObject gameObject = ((Component)__result).gameObject; LG_PlugInfo lG_PlugInfo = LG_PlugInfo.BuildPlugInfo(gameObject, gameObject.transform.rotation); Logger.Info($" - TRYING ROTATION! PLUG COUNT: {lG_PlugInfo.Count}"); if (lG_PlugInfo.TryGetNewRotation(zone.m_subSeed, _nextRotateType, out var rotation)) { Logger.Info(" - Done!"); gameObject.transform.rotation = rotation; } __result.SetPlaced(); } int gridSize = _configContext.GridSize; LG_GridPosition normalGridPosition = tile.ToNormalGrid(gridSize); if (!_configContext.TryGetTileData(normalGridPosition, out var overrideData)) { return; } if (overrideData.OverrideAreaSeeds) { if (overrideData.AreaSeeds.Length == ((Il2CppArrayBase<LG_Area>)(object)__result.m_areas).Length) { int length = ((Il2CppArrayBase<LG_Area>)(object)__result.m_areas).Length; for (int i = 0; i < length; i++) { uint num = overrideData.AreaSeeds[i]; if (num != 0) { ((Il2CppArrayBase<LG_Area>)(object)__result.m_areas)[i].AreaSeed = num; Logger.Info($" - new area seed: {((Il2CppArrayBase<LG_Area>)(object)__result.m_areas)[i].m_navInfo}, {num}"); } } } else { Logger.Error($" - Area count and AreaSeeds item count mismatched! (CFG: {overrideData.AreaSeeds.Length} != AREA: {((Il2CppArrayBase<LG_Area>)(object)__result.m_areas).Length}) Area seed will not be applied!"); } } if (!zone.m_settings.HasCustomGeomorphPrefab) { iLG_CustomGeomorphLogic[] array = Il2CppArrayBase<iLG_CustomGeomorphLogic>.op_Implicit(((Component)__result).GetComponentsInChildren<iLG_CustomGeomorphLogic>()); for (int j = 0; j < array.Length; j++) { array[j].SpawnedOnFloor(); LG_Factory.InjectJob((LG_FactoryJob)new LG_CustomGeomorphBuildJob(array[j]), (BatchName)45); LG_Factory.InjectJob((LG_FactoryJob)new LG_CustomGeomorphPostCullingJob(array[j]), (BatchName)64); } } } } [HarmonyPatch(typeof(LG_LoadComplexDataSetResourcesJob), "Build")] internal static class Inject_LoadComplexShard { private static int _waitingShared; private static void Prefix(LG_LoadComplexDataSetResourcesJob __instance) { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Expected I4, but got Unknown //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) if (__instance.m_loadingStarted) { return; } if (!EntryPoint.AssetsFixed) { if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("StairsFix", out var _)) { Transform transform = ((Component)AssetAPI.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/Complex/Dimensions/Desert/Dimension_Desert_Mining_Shaft.prefab").GetComponentsInChildren<LG_Ladder>()[2]).gameObject.transform; transform.position += new Vector3(0f, 0f, -1.5f); Logger.Info("navmesh fix on Dimension_Desert_Mining_Shaft.prefab (StairsFix) done"); } foreach (Transform componentsInChild in AssetAPI.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/Complex/Service/Geomorphs/Maintenance/geo_64x64_service_floodways_hub_SF_01.prefab").GetComponentsInChildren<Transform>()) { if (((Object)componentsInChild).name == "AIGraphSource") { componentsInChild.position = new Vector3(5f, 2f, -16f); } } Logger.Info("navmesh fix on geo_64x64_service_floodways_hub_SF_01.prefab done"); foreach (LG_PrefabSpawner componentsInChild2 in AssetAPI.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/Complex/Tech/Geomorphs/geo_64x64_tech_lab_HA_05.prefab").GetComponentsInChildren<LG_PrefabSpawner>()) { if (!((Object)((Component)componentsInChild2).transform).name.Contains("prop_generic_duct_d_2m_tile_001")) { continue; } foreach (Transform componentsInChild3 in componentsInChild2.m_prefab.GetComponentsInChildren<Transform>()) { if (((Object)componentsInChild3).name == "Capsulecollider") { ((Component)componentsInChild3).transform.localScale = new Vector3(0.5f, 1f, 0.5f); } } } Logger.Info("collider fix on geo_64x64_tech_lab_HA_05.prefab done"); EntryPoint.AssetsFixed = true; } foreach (Complex item in BuilderInfo.ExtraComplexResourceToLoad) { AssetBundleName val = (AssetBundleName)((int)item switch { 0 => 2, 1 => 4, 2 => 3, _ => 0, }); if ((int)val != 0) { AssetShardManager.LoadAllShardsForBundleAsync(val, Action.op_Implicit((Action)Loaded), 1, (LoadSceneMode)1); _waitingShared++; } } } private static void Loaded() { _waitingShared--; } [HarmonyWrapSafe] private static void Postfix(LG_LoadComplexDataSetResourcesJob __instance, ref bool __result) { if (_waitingShared >= 1) { __result = false; } } } } namespace LGTuner.Configs { public sealed class LayoutConfig { private TileOverrideData[,] _builtTileOverrides = new TileOverrideData[0, 0]; public uint LevelLayoutID { get; set; } public Complex[] ExtraComplexResourceToLoad { get; set; } = Array.Empty<Complex>(); public ZoneOverrideData[] ZoneOverrides { get; set; } = Array.Empty<ZoneOverrideData>(); public TileOverrideData[] TileOverrides { get; set; } = Array.Empty<TileOverrideData>(); [JsonIgnore] public int GridSize { get; private set; } [JsonIgnore] public int GridSizeHalf { get; private set; } public void Reset(int gridSize) { Array.ForEach(ZoneOverrides, delegate(ZoneOverrideData item) { item.Clear(); }); Array.Clear(_builtTileOverrides, 0, _builtTileOverrides.Length); GridSize = gridSize; GridSizeHalf = gridSize / 2; _builtTileOverrides = new TileOverrideData[GridSize, GridSize]; TileOverrideData[] tileOverrides = TileOverrides; foreach (TileOverrideData tileOverrideData in tileOverrides) { if (_builtTileOverrides[tileOverrideData.X + GridSizeHalf, tileOverrideData.Z + GridSizeHalf] == null) { PutOverrideData(tileOverrideData); continue; } Logger.Error($"Duplicate tile data in layout: {LevelLayoutID}, ({tileOverrideData.X}, {tileOverrideData.Z})!"); } } public bool TryGetTileData(LG_GridPosition normalGridPosition, out TileOverrideData overrideData) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) int num = normalGridPosition.x + GridSizeHalf; if (num >= GridSize) { Logger.Error($"TryGetTileData grid x was out of range! {num}:{GridSize}"); overrideData = null; return false; } int num2 = normalGridPosition.z + GridSizeHalf; if (num2 >= GridSize) { Logger.Error($"TryGetTileData grid Z was out of range! {num2}:{GridSize}"); overrideData = null; return false; } overrideData = _builtTileOverrides[num, num2]; return overrideData != null; } public void PutOverrideData(TileOverrideData data) { _builtTileOverrides[data.X + GridSizeHalf, data.Z + GridSizeHalf] = data; } public TileOverrideData PopulateTileOverrideForZone(LG_Zone zone, LG_GridPosition normalGridPosition) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) if (!TryGetZoneOverride(zone.LocalIndex, out var data)) { return null; } if (TryGetTileData(normalGridPosition, out var overrideData)) { overrideData.ZoneData = data; TryApplyOverrides(data, overrideData); return overrideData; } TileOverrideData tileOverrideData = new TileOverrideData { ZoneData = data, X = normalGridPosition.x, Z = normalGridPosition.z, OverridePlugWithNoGateChance = data.OverridePlugWithNoGateChance, PlugWithNoGateChance = data.PlugWithNoGateChance }; TryApplyOverrides(data, tileOverrideData); PutOverrideData(tileOverrideData); return tileOverrideData; } private void TryApplyOverrides(ZoneOverrideData zoneOverrideData, TileOverrideData tileOverrideData) { if (zoneOverrideData.OverrideGeomorphs && string.IsNullOrEmpty(tileOverrideData.Geomorph)) { ZoneOverrideData.GeomorphData? nextGeo = zoneOverrideData.GetNextGeo(); if (nextGeo.HasValue) { tileOverrideData.Geomorph = nextGeo.Value.Geomorph; if (tileOverrideData.Rotation == RotateType.None) { tileOverrideData.Rotation = ZoneOverrideData.DirectionToRotate(nextGeo.Value.Direction); } } } if (zoneOverrideData.OverrideAltitudes && !tileOverrideData.OverrideAltitude) { int? nextAltitude = zoneOverrideData.GetNextAltitude(); if (nextAltitude.HasValue) { tileOverrideData.OverrideAltitude = true; tileOverrideData.Altitude = nextAltitude.Value; } } } public bool TryGetZoneOverride(eLocalZoneIndex localIndex, out ZoneOverrideData data) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) data = ZoneOverrides.SingleOrDefault((ZoneOverrideData z) => z.LocalIndex == localIndex); return data != null; } } public sealed class TileOverrideData { public int X { get; set; } public int Z { get; set; } public bool OverrideAreaSeeds { get; set; } public uint[] AreaSeeds { get; set; } = Array.Empty<uint>(); public RotateType Rotation { get; set; } public string Geomorph { get; set; } = string.Empty; public bool OverrideAltitude { get; set; } public int Altitude { get; set; } public string ForwardPlug { get; set; } = string.Empty; public string BackwardPlug { get; set; } = string.Empty; public string LeftPlug { get; set; } = string.Empty; public string RightPlug { get; set; } = string.Empty; public bool OverridePlugWithNoGateChance { get; set; } public float PlugWithNoGateChance { get; set; } = 0.5f; [JsonIgnore] public ZoneOverrideData ZoneData { get; set; } } public sealed class ZoneOverrideData { public enum Direction { Unchanged, Random, Forward, Backward, Left, Right } public struct GeomorphData { public string Geomorph { get; set; } public Direction Direction { get; set; } } private int _curGeomorphIndex; private int _curAltitudeIndex; private int _curPlugIndex; public eLocalZoneIndex LocalIndex { get; set; } public bool OverrideGeomorphs { get; set; } public GeomorphData[] Geomorphs { get; set; } = Array.Empty<GeomorphData>(); public bool OverrideAltitudes { get; set; } public int[] Altitudes { get; set; } = Array.Empty<int>(); public bool OverridePlugs { get; set; } public string[] Plugs { get; set; } = Array.Empty<string>(); public bool OverridePlugWithNoGateChance { get; set; } public float PlugWithNoGateChance { get; set; } = 0.5f; public void Clear() { _curGeomorphIndex = 0; _curAltitudeIndex = 0; _curPlugIndex = 0; } public GeomorphData? GetNextGeo() { if (Geomorphs == null || Geomorphs.Length == 0) { return null; } return Geomorphs[_curGeomorphIndex++ % Geomorphs.Length]; } public int? GetNextAltitude() { if (Altitudes == null || Altitudes.Length == 0) { return null; } return Altitudes[_curAltitudeIndex++ % Altitudes.Length]; } public string GetNextPlug() { if (Plugs == null || Plugs.Length == 0) { return string.Empty; } return Plugs[_curPlugIndex++ % Plugs.Length]; } public static RotateType DirectionToRotate(Direction direction) { return direction switch { Direction.Unchanged => RotateType.None, Direction.Random => RotateType.Towards_Random, Direction.Forward => RotateType.Towards_Forward, Direction.Backward => RotateType.Towards_Backward, Direction.Left => RotateType.Towards_Left, Direction.Right => RotateType.Towards_Right, _ => throw new NotImplementedException($"DirectionType: {direction} is not supported"), }; } } }
plugins/Fusion/extra/net6/PortalPuzzleChanger.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using System.Text.Json.Serialization; using AK; using Agents; using AssetShards; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using ChainedPuzzles; using Enemies; using FX_EffectSystem; using GTFO.API; using GTFO.API.Components; using GTFO.API.JSON.Converters; using GTFO.API.Wrappers; using GameData; using Gear; using HarmonyLib; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using LevelGeneration; using MTFO.Managers; using Microsoft.CodeAnalysis; using Player; using PortalPuzzleChanger.ConfigFiles; using PortalPuzzleChanger.GameScripts; using PortalPuzzleChanger.Plugin; using SNetwork; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("PortalPuzzleChanger")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PortalPuzzleChanger")] [assembly: AssemblyTitle("PortalPuzzleChanger")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PortalPuzzleChanger.Plugin { [BepInPlugin("com.Breeze.PortalPuzzleChanger", "PortalPuzzleChanger", "0.0.1")] [BepInProcess("GTFO.exe")] internal class EntryPoint : BasePlugin { public static Dictionary<string, Sprite> CachedSprites; public static readonly JsonSerializerOptions SerializerOptions = new JsonSerializerOptions { ReadCommentHandling = JsonCommentHandling.Skip, PropertyNameCaseInsensitive = true, IncludeFields = true, AllowTrailingCommas = true, WriteIndented = true }; public static ManualLogSource? LogSource { get; private set; } public static Harmony? m_Harmony { get; private set; } public override void Load() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown LogSource = ((BasePlugin)this).Log; m_Harmony = new Harmony("_PortalPuzzleChanger_"); m_Harmony.PatchAll(); SerializerOptions.Converters.Add((JsonConverter)new LocalizedTextConverter()); SerializerOptions.Converters.Add((JsonConverter)new Vector3Converter()); SerializerOptions.Converters.Add((JsonConverter)new Vector2Converter()); SerializerOptions.Converters.Add((JsonConverter)new ColorConverter()); PortalPuzzleChangerSetup.Load(); EnemyTagChangerConfigSetup.Load(); GrenadeLauncherConfigSetup.Load(); ClassInjector.RegisterTypeInIl2Cpp<GrenadeProjectile>(); AssetAPI.OnAssetBundlesLoaded += OnAssetsLoaded; } public void OnAssetsLoaded() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) List<EnemyTagChanger> list = EnemyTagChangerConfigSetup.EnabledConfigs.Values.ToList(); for (int i = 0; i < list.Count; i++) { if (!string.IsNullOrEmpty(list[i].CustomImagePath)) { Texture2D loadedAsset = AssetAPI.GetLoadedAsset<Texture2D>(list[i].CustomImagePath); Sprite val = Sprite.Create(loadedAsset, new Rect(0f, 0f, (float)((Texture)loadedAsset).width, (float)((Texture)loadedAsset).height), new Vector2(0.5f, 0.5f), 64f); ((Object)val).hideFlags = (HideFlags)61; ((Object)val).name = list[i].CustomImagePath; CachedSprites.Add(((Object)val).name, val); Debug("Created a sprite from path: " + list[i].CustomImagePath); } } } public static void Debug(string message) { LogSource.LogDebug((object)("[DEBUG] " + message)); } public static void DebugWarning(string message) { LogSource.LogWarning((object)("[WARNING] " + message)); } public static void DebugError(string message) { LogSource.LogError((object)("[ERROR] " + message)); } } public class PortalPuzzleChangerSetup { public static Dictionary<uint, List<PortalEntry>> EnabledConfigs = new Dictionary<uint, List<PortalEntry>>(); private static List<PortalChangerConfig>? Configs; public static string Name { get; } = "PortalPuzzleChanger.json"; public static void Load() { string path = Path.Combine(ConfigManager.CustomPath, Name); if (File.Exists(path)) { Configs = JsonSerializer.Deserialize<List<PortalChangerConfig>>(File.ReadAllText(path), EntryPoint.SerializerOptions); EntryPoint.Debug(Name + " has loaded successfully"); } else { Configs = new List<PortalChangerConfig> { new PortalChangerConfig() }; string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions); File.WriteAllText(path, contents); EntryPoint.DebugWarning(Name + " did not exist, creating it now"); } EnabledConfigs.Clear(); int count = Configs.Count; for (int i = 0; i < count; i++) { if (Configs[i].InternalEnabled) { EnabledConfigs.Add(Configs[i].MainLevelLayoutID, Configs[i].PortalEntries); } } } } public class EnemyTagChangerConfigSetup { public static Dictionary<uint, EnemyTagChanger> EnabledConfigs = new Dictionary<uint, EnemyTagChanger>(); private static List<EnemyTagChanger>? Configs; public static string Name { get; } = "EnemyTags.json"; public static void Load() { string path = Path.Combine(ConfigManager.CustomPath, Name); if (File.Exists(path)) { Configs = JsonSerializer.Deserialize<List<EnemyTagChanger>>(File.ReadAllText(path), EntryPoint.SerializerOptions); EntryPoint.Debug(Name + " has loaded successfully"); } else { Configs = new List<EnemyTagChanger> { new EnemyTagChanger() }; string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions); File.WriteAllText(path, contents); EntryPoint.DebugWarning(Name + " did not exist, creating it now"); } EnabledConfigs.Clear(); int count = Configs.Count; for (int i = 0; i < count; i++) { if (Configs[i].internalEnabled) { EnabledConfigs.Add(Configs[i].EnemyID, Configs[i]); } } } } public class GrenadeLauncherConfigSetup { public static Dictionary<uint, GrenadeLauncherConfig> EnabledConfigs = new Dictionary<uint, GrenadeLauncherConfig>(); private static List<GrenadeLauncherConfig>? Configs; public static string Name { get; } = "GrenadeLauncher.json"; public static void Load() { string path = Path.Combine(ConfigManager.CustomPath, Name); if (File.Exists(path)) { Configs = JsonSerializer.Deserialize<List<GrenadeLauncherConfig>>(File.ReadAllText(path), EntryPoint.SerializerOptions); EntryPoint.Debug(Name + " has loaded successfully"); } else { Configs = new List<GrenadeLauncherConfig> { new GrenadeLauncherConfig() }; string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions); File.WriteAllText(path, contents); EntryPoint.DebugWarning(Name + " did not exist, creating it now"); } EnabledConfigs.Clear(); int count = Configs.Count; for (int i = 0; i < count; i++) { if (Configs[i].internalEnabled) { EnabledConfigs.Add(Configs[i].PersistentID, Configs[i]); } } } } } namespace PortalPuzzleChanger.Patches { [HarmonyPatch(typeof(LG_DimensionPortal), "Setup")] public static class DimensionPortalPatch { public static void Prefix(LG_DimensionPortal __instance) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) if (!PortalPuzzleChangerSetup.EnabledConfigs.ContainsKey(RundownManager.ActiveExpedition.LevelLayoutData)) { return; } (eDimensionIndex, LG_LayerType, eLocalZoneIndex) original = (__instance.SpawnNode.m_dimension.DimensionIndex, __instance.SpawnNode.LayerType, __instance.SpawnNode.m_zone.LocalIndex); List<PortalEntry> list = PortalPuzzleChangerSetup.EnabledConfigs[RundownManager.ActiveExpedition.LevelLayoutData]; foreach (PortalEntry item in list) { (eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo = (item.DimensionIndex, item.LayerType, item.ZoneIndex); if (DoesZoneMatch(original, comparingTo)) { __instance.m_targetDimension = item.TargetDimension; __instance.m_targetZone = item.TargetZoneIndex; __instance.PortalChainPuzzle = item.PortalChainedPuzzleId; EntryPoint.Debug("Changing the ChainedPuzzleID on " + __instance.PublicName); } } } public static void Postfix(LG_DimensionPortal __instance) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) if (!PortalPuzzleChangerSetup.EnabledConfigs.ContainsKey(RundownManager.ActiveExpedition.LevelLayoutData)) { return; } (eDimensionIndex, LG_LayerType, eLocalZoneIndex) original = (__instance.SpawnNode.m_dimension.DimensionIndex, __instance.SpawnNode.LayerType, __instance.SpawnNode.m_zone.LocalIndex); List<PortalEntry> list = PortalPuzzleChangerSetup.EnabledConfigs[RundownManager.ActiveExpedition.LevelLayoutData]; foreach (PortalEntry item in list) { (eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo = (item.DimensionIndex, item.LayerType, item.ZoneIndex); if (DoesZoneMatch(original, comparingTo) && item.CreateTeamScanAsLast) { ChainedPuzzleInstance puzzleInstance = ChainedPuzzleManager.CreatePuzzleInstance(4u, __instance.SpawnNode.m_area, __instance.m_portalBioScanPoint.position, __instance.m_portalBioScanPoint); puzzleInstance.OnPuzzleSolved = __instance.m_portalChainPuzzleInstance.OnPuzzleSolved; __instance.m_portalChainPuzzleInstance.OnPuzzleSolved = Action.op_Implicit((Action)delegate { puzzleInstance.AttemptInteract((eChainedPuzzleInteraction)0); }); EntryPoint.Debug("Adding team scan on " + __instance.PublicName); } } } private static bool DoesZoneMatch((eDimensionIndex, LG_LayerType, eLocalZoneIndex) original, (eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) (eDimensionIndex, LG_LayerType, eLocalZoneIndex) tuple = original; (eDimensionIndex, LG_LayerType, eLocalZoneIndex) tuple2 = comparingTo; return tuple.Item1 == tuple2.Item1 && tuple.Item2 == tuple2.Item2 && tuple.Item3 == tuple2.Item3; } } [HarmonyPatch(typeof(HackingTool), "Setup")] public static class HackingToolTest { public static void Postfix(HackingTool __instance) { } } [HarmonyPatch(typeof(EnemyAgent), "SyncPlaceNavMarkerTag")] internal static class EnemyTagPatch { public static void Postfix(EnemyAgent __instance) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) if (EnemyTagChangerConfigSetup.EnabledConfigs.ContainsKey(__instance.EnemyDataID)) { EnemyTagChanger enemyTagChanger = EnemyTagChangerConfigSetup.EnabledConfigs[__instance.EnemyDataID]; NavMarker tagMarker = __instance.m_tagMarker; if (!string.IsNullOrEmpty(enemyTagChanger.CustomImagePath)) { SpriteRenderer component = ((Component)tagMarker.m_enemySubObj).GetComponent<SpriteRenderer>(); component.sprite = EntryPoint.CachedSprites[enemyTagChanger.CustomImagePath]; } tagMarker.SetColor(enemyTagChanger.TagColor); } } } [HarmonyPatch(typeof(GrenadeBase), "Awake")] internal static class GrenadeBase_Setup { public static void Postfix(GrenadeBase __instance) { GrenadeProjectile grenadeProjectile = ((Component)__instance).gameObject.AddComponent<GrenadeProjectile>(); ((Behaviour)grenadeProjectile).enabled = true; grenadeProjectile.GrenadeBase = __instance; } } [HarmonyPatch(typeof(GrenadeBase), "GrenadeDelay")] internal static class GrenadeBase_GrenadeDelay { public static bool Prefix() { return false; } } [HarmonyPatch(typeof(GrenadeBase), "Start")] internal static class GrenadeBase_Start { public static void Postfix(GrenadeBase __instance) { ((MonoBehaviour)__instance).CancelInvoke("GrenadeDelay"); } } [HarmonyPatch(typeof(BulletWeapon), "Fire")] internal static class BulletWeapon_Fire { public static void Prefix(BulletWeapon __instance) { if (GrenadeLauncherConfigSetup.EnabledConfigs.ContainsKey(((ItemEquippable)__instance).ArchetypeID)) { GrenadeLauncherConfig config = GrenadeLauncherConfigSetup.EnabledConfigs[((ItemEquippable)__instance).ArchetypeID]; GrenadeLauncherFire.Fire(__instance, config); } } } internal static class GrenadeLauncherFire { public static void Fire(BulletWeapon weapon, GrenadeLauncherConfig config) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) pItemData val = default(pItemData); val.itemID_gearCRC = 136u; Vector3 targetLookDir = ((Agent)((Item)weapon).Owner).TargetLookDir; Vector3 normalized = ((Vector3)(ref targetLookDir)).normalized; ItemReplicationManager.ThrowItem(val, (delItemCallback)null, (ItemMode)3, ((Component)((ItemEquippable)weapon).MuzzleAlign).transform.position, ((Component)((ItemEquippable)weapon).MuzzleAlign).transform.rotation, normalized * config.ShootForce, ((Component)weapon).transform.position, ((Agent)((Item)weapon).Owner).CourseNode, ((Item)weapon).Owner); ((Weapon)weapon).MaxRayDist = 0f; } } } namespace PortalPuzzleChanger.GameScripts { public class GrenadeProjectile : ConsumableInstance { public GrenadeBase GrenadeBase; private static FX_Pool explosionPool; private float damageRadiusHigh; private float damageRadiusLow; private float damageValueHigh; private float damageValueLow; private float explosionForce; private readonly int explosionTargetMask = LayerManager.MASK_EXPLOSION_TARGETS; private readonly int explosionBlockMask = LayerManager.MASK_EXPLOSION_BLOCKERS; private bool madeNoise = false; private bool collision = false; private bool addForce = false; private float decayTime; private Rigidbody rigidbody; private CellSoundPlayer cellSoundPlayer; public GrenadeProjectile(IntPtr hdl) : base(hdl) { } private void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown rigidbody = ((Component)this).GetComponent<Rigidbody>(); cellSoundPlayer = new CellSoundPlayer(); if (!Object.op_Implicit((Object)(object)explosionPool)) { explosionPool = FX_Manager.GetEffectPool(AssetShardManager.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/FX_Effects/FX_Tripmine.prefab", false)); } } private void Start() { GrenadeLauncherConfig grenadeLauncherConfig = GrenadeLauncherConfigSetup.EnabledConfigs[((Item)GrenadeBase).Owner.Inventory.WieldedItem.ArchetypeID]; damageRadiusHigh = grenadeLauncherConfig.MaximumDamageRange.Radius; damageRadiusLow = grenadeLauncherConfig.MinimumDamageRange.Radius; damageValueHigh = grenadeLauncherConfig.MaximumDamageRange.Damage; damageValueLow = grenadeLauncherConfig.MinimumDamageRange.Damage; explosionForce = grenadeLauncherConfig.ExplosionForce; } private void FixedUpdate() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (rigidbody.useGravity) { Vector3 val = ((Component)this).transform.position + rigidbody.velocity * Time.fixedDeltaTime; } else if (!madeNoise) { MakeNoise(); ((Component)this).transform.position = Vector3.down * 100f; madeNoise = true; } } private void Update() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (rigidbody.useGravity) { cellSoundPlayer.UpdatePosition(((Component)this).transform.position); if (collision) { DetonateSequence(); } } else if (Time.time > decayTime) { ((Item)GrenadeBase).ReplicationWrapper.Replicator.Despawn(); } } private void OnCollisionEnter() { if (rigidbody.useGravity) { DetonateSequence(); } } private void DetonateSequence() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) Detonate(); decayTime = Time.time + 10f; rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero; rigidbody.useGravity = false; } private void Detonate() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) FX_EffectBase val = (FX_EffectBase)(object)explosionPool.AquireEffect(); val.Play((FX_Trigger)null, ((Component)this).transform.position, Quaternion.LookRotation(Vector3.up)); if (SNet.IsMaster) { DamageUtil.DoExplosionDamage(((Component)this).transform.position, damageRadiusHigh, damageValueHigh, explosionTargetMask, explosionBlockMask, addForce, explosionForce); DamageUtil.DoExplosionDamage(((Component)this).transform.position, damageRadiusLow, damageValueLow, explosionTargetMask, explosionBlockMask, addForce, explosionForce); } } private void MakeNoise() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown List<string> list = new List<string>(); Il2CppReferenceArray<Collider> val = Physics.OverlapSphere(((Component)this).transform.position, 50f, LayerManager.MASK_ENEMY_DAMAGABLE); foreach (Collider item in (Il2CppArrayBase<Collider>)(object)val) { Dam_EnemyDamageLimb component = ((Component)item).GetComponent<Dam_EnemyDamageLimb>(); if ((Object)(object)component == (Object)null) { continue; } EnemyAgent glueTargetEnemyAgent = component.GlueTargetEnemyAgent; if (!((Object)(object)glueTargetEnemyAgent == (Object)null) && !list.Contains(((Object)((Component)glueTargetEnemyAgent).gameObject).name)) { list.Add(((Object)((Component)glueTargetEnemyAgent).gameObject).name); if (!Physics.Linecast(((Component)this).transform.position, ((Agent)glueTargetEnemyAgent).EyePosition, LayerManager.MASK_WORLD)) { NM_NoiseData val2 = new NM_NoiseData { position = ((Agent)glueTargetEnemyAgent).EyePosition, node = ((Agent)glueTargetEnemyAgent).CourseNode, type = (NM_NoiseType)0, radiusMin = 0.01f, radiusMax = 100f, yScale = 1f, noiseMaker = null, raycastFirstNode = false, includeToNeightbourAreas = false }; NoiseManager.MakeNoise(val2); } } } cellSoundPlayer.Post(EVENTS.FRAGGRENADEEXPLODE, true); } public override void OnDespawn() { ((ItemWrapped)this).OnDespawn(); } } } namespace PortalPuzzleChanger.ConfigFiles { public class EnemyTagChanger { public bool internalEnabled { get; set; } public string internalName { get; set; } public uint EnemyID { get; set; } public Color TagColor { get; set; } public string CustomImagePath { get; set; } public EnemyTagChanger() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) internalEnabled = false; internalName = string.Empty; EnemyID = 0u; TagColor = Color.red; CustomImagePath = string.Empty; } } public class GrenadeLauncherConfig { public DamageMinMax MaximumDamageRange { get; set; } public DamageMinMax MinimumDamageRange { get; set; } public float ExplosionForce { get; set; } public float ShootForce { get; set; } public uint PersistentID { get; set; } public string internalName { get; set; } public bool internalEnabled { get; set; } public GrenadeLauncherConfig() { MaximumDamageRange = new DamageMinMax(); MinimumDamageRange = new DamageMinMax(); ExplosionForce = 1000f; PersistentID = 0u; internalName = string.Empty; internalEnabled = false; } } public class DamageMinMax { public float Radius { get; set; } public float Damage { get; set; } public DamageMinMax() { Radius = 0f; Damage = 0f; } } public class PortalChangerConfig { public uint MainLevelLayoutID { get; set; } public bool InternalEnabled { get; set; } public string? InternalName { get; set; } public List<PortalEntry> PortalEntries { get; set; } public PortalChangerConfig() { PortalEntries = new List<PortalEntry> { new PortalEntry() }; InternalEnabled = false; InternalName = "Test"; MainLevelLayoutID = 0u; } } public class PortalEntry { public eLocalZoneIndex ZoneIndex { get; set; } public LG_LayerType LayerType { get; set; } public eDimensionIndex DimensionIndex { get; set; } public eDimensionIndex TargetDimension { get; set; } public eLocalZoneIndex TargetZoneIndex { get; set; } public uint PortalChainedPuzzleId { get; set; } public bool CreateTeamScanAsLast { get; set; } public PortalEntry() { ZoneIndex = (eLocalZoneIndex)0; LayerType = (LG_LayerType)0; DimensionIndex = (eDimensionIndex)0; TargetDimension = (eDimensionIndex)1; TargetZoneIndex = (eLocalZoneIndex)0; PortalChainedPuzzleId = 4u; CreateTeamScanAsLast = false; } } }
plugins/Fusion/extra/Oxygen/Oxygen.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using System.Text.Json.Serialization; using AK; using Agents; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using GTFO.API; using GTFO.API.Utilities; using GameData; using GameEvent; using HarmonyLib; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem.Collections.Generic; using LevelGeneration; using Localization; using MTFO.Managers; using Microsoft.CodeAnalysis; using Oxygen.Components; using Oxygen.Config; using Oxygen.Utils; using Oxygen.Utils.PartialData; using Player; using SNetwork; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Oxygen")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Oxygen")] [assembly: AssemblyTitle("Oxygen")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Oxygen { [BepInPlugin("Inas.Oxygen", "Oxygen", "1.3.2")] [BepInProcess("GTFO.exe")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BasePlugin { [CompilerGenerated] private static class <>O { public static Action <0>__OnBuildDone; public static Action <1>__OnLevelCleanup; public static Action <2>__Setup; public static Action <3>__OnLevelCleanup; public static Action <4>__OnBuildStart; public static Action <5>__OnLevelCleanup; public static LiveEditEventHandler <6>__Listener_FileChanged1; } public const string MODNAME = "Oxygen"; public const string AUTHOR = "Inas"; public const string GUID = "Inas.Oxygen"; public const string VERSION = "1.3.2"; public static readonly string OXYGEN_CONFIG_PATH = Path.Combine(ConfigManager.CustomPath, "Oxygen"); public static Dictionary<uint, OxygenBlock> lookup = new Dictionary<uint, OxygenBlock>(); private static LiveEditListener listener = null; public override void Load() { //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Expected O, but got Unknown if (!Directory.Exists(OXYGEN_CONFIG_PATH)) { Directory.CreateDirectory(OXYGEN_CONFIG_PATH); StreamWriter streamWriter = File.CreateText(Path.Combine(OXYGEN_CONFIG_PATH, "Template.json")); streamWriter.WriteLine(ConfigManager.Serialize(new OxygenConfig())); streamWriter.Flush(); streamWriter.Close(); } ClassInjector.RegisterTypeInIl2Cpp<AirManager>(); LevelAPI.OnBuildDone += AirManager.OnBuildDone; LevelAPI.OnLevelCleanup += AirManager.OnLevelCleanup; ClassInjector.RegisterTypeInIl2Cpp<AirBar>(); LevelAPI.OnBuildStart += AirBar.Setup; LevelAPI.OnLevelCleanup += AirBar.OnLevelCleanup; ClassInjector.RegisterTypeInIl2Cpp<AirPlane>(); LevelAPI.OnBuildStart += AirPlane.OnBuildStart; LevelAPI.OnLevelCleanup += AirPlane.OnLevelCleanup; new Harmony("Inas.Oxygen").PatchAll(); foreach (string item in Directory.EnumerateFiles(OXYGEN_CONFIG_PATH, "*.json", SearchOption.AllDirectories)) { ConfigManager.Load<OxygenConfig>(item, out var config); foreach (OxygenBlock block in config.Blocks) { foreach (uint fogSetting in block.FogSettings) { if (!lookup.ContainsKey(fogSetting)) { lookup.Add(fogSetting, block); } } } } listener = LiveEdit.CreateListener(OXYGEN_CONFIG_PATH, "*.json", true); LiveEditListener obj = listener; object obj2 = <>O.<6>__Listener_FileChanged1; if (obj2 == null) { LiveEditEventHandler val = Listener_FileChanged1; <>O.<6>__Listener_FileChanged1 = val; obj2 = (object)val; } obj.FileChanged += (LiveEditEventHandler)obj2; } private static void Listener_FileChanged1(LiveEditEventArgs e) { Log.Warning("LiveEdit File Changed: " + e.FullPath + "."); LiveEdit.TryReadFileContent(e.FullPath, (Action<string>)delegate(string content) { foreach (OxygenBlock block in ConfigManager.Deserialize<OxygenConfig>(content).Blocks) { foreach (uint fogSetting in block.FogSettings) { if (lookup.ContainsKey(fogSetting)) { lookup.Remove(fogSetting); } lookup.Add(fogSetting, block); Log.Warning($"Replaced OxygenConfig for FogSetting: {fogSetting}."); } } if (GameStateManager.IsInExpedition) { AirManager.Current.UpdateAirConfig(AirManager.Current.FogSetting(), LiveEditForceUpdate: true); } }); } } } namespace Oxygen.Utils { internal static class Extension { public static T Instantiate<T>(this GameObject gameObject, string name) where T : Component { GameObject obj = Object.Instantiate<GameObject>(gameObject, gameObject.transform.parent, false); ((Object)obj).name = name; return obj.GetComponent<T>(); } } internal class LocalizedTextConverter : JsonConverter<LocalizedText> { public override bool HandleNull => false; public override LocalizedText Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown switch (reader.TokenType) { case JsonTokenType.String: { string @string = reader.GetString(); return new LocalizedText { Id = 0u, UntranslatedText = @string }; } case JsonTokenType.Number: return new LocalizedText { Id = reader.GetUInt32(), UntranslatedText = null }; default: throw new JsonException($"LocalizedTextJson type: {reader.TokenType} is not implemented!"); } } public override void Write(Utf8JsonWriter writer, LocalizedText value, JsonSerializerOptions options) { JsonSerializer.Serialize<LocalizedText>(writer, value, options); } } internal static class Log { private static ManualLogSource source; static Log() { source = Logger.CreateLogSource("Oxygen"); } public static void Debug(object msg) { source.LogDebug(msg); } public static void Error(object msg) { source.LogError(msg); } public static void Fatal(object msg) { source.LogFatal(msg); } public static void Info(object msg) { source.LogInfo(msg); } public static void Message(object msg) { source.LogMessage(msg); } public static void Warning(object msg) { source.LogWarning(msg); } } } namespace Oxygen.Utils.PartialData { public static class MTFOPartialDataUtil { public const string PLUGIN_GUID = "MTFO.Extension.PartialBlocks"; public static JsonConverter PersistentIDConverter { get; private set; } public static JsonConverter LocalizedTextConverter { get; private set; } public static bool IsLoaded { get; private set; } public static bool Initialized { get; private set; } public static string PartialDataPath { get; private set; } public static string ConfigPath { get; private set; } static MTFOPartialDataUtil() { PersistentIDConverter = null; LocalizedTextConverter = null; IsLoaded = false; Initialized = false; PartialDataPath = string.Empty; ConfigPath = string.Empty; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("MTFO.Extension.PartialBlocks", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type[] types = obj.GetTypes(); Type type = types.First((Type t) => t.Name == "PersistentIDConverter"); if ((object)type == null) { throw new Exception("Unable to Find PersistentIDConverter Class"); } Type type2 = types.First((Type t) => t.Name == "LocalizedTextConverter"); if ((object)type2 == null) { throw new Exception("Unable to Find LocalizedTextConverter Class"); } Type obj2 = types.First((Type t) => t.Name == "PartialDataManager") ?? throw new Exception("Unable to Find PartialDataManager Class"); PropertyInfo property = obj2.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public); PropertyInfo property2 = obj2.GetProperty("PartialDataPath", BindingFlags.Static | BindingFlags.Public); PropertyInfo? property3 = obj2.GetProperty("ConfigPath", BindingFlags.Static | BindingFlags.Public); if ((object)property == null) { throw new Exception("Unable to Find Property: Initialized"); } if ((object)property2 == null) { throw new Exception("Unable to Find Property: PartialDataPath"); } if ((object)property3 == null) { throw new Exception("Unable to Find Field: ConfigPath"); } Initialized = (bool)property.GetValue(null); PartialDataPath = (string)property2.GetValue(null); ConfigPath = (string)property3.GetValue(null); PersistentIDConverter = (JsonConverter)Activator.CreateInstance(type); LocalizedTextConverter = (JsonConverter)Activator.CreateInstance(type2); IsLoaded = true; } catch (Exception value2) { Log.Error($"Exception thrown while reading data from MTFO_Extension_PartialData:\n{value2}"); } } } public static class MTFOUtil { public const string PLUGIN_GUID = "com.dak.MTFO"; public const BindingFlags PUBLIC_STATIC = BindingFlags.Static | BindingFlags.Public; public static string GameDataPath { get; private set; } public static string CustomPath { get; private set; } public static bool HasCustomContent { get; private set; } public static bool IsLoaded { get; private set; } static MTFOUtil() { GameDataPath = string.Empty; CustomPath = string.Empty; HasCustomContent = false; IsLoaded = false; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("com.dak.MTFO", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type obj2 = obj.GetTypes().First((Type t) => t.Name == "ConfigManager") ?? throw new Exception("Unable to Find ConfigManager Class"); FieldInfo field = obj2.GetField("GameDataPath", BindingFlags.Static | BindingFlags.Public); FieldInfo field2 = obj2.GetField("CustomPath", BindingFlags.Static | BindingFlags.Public); FieldInfo? field3 = obj2.GetField("HasCustomContent", BindingFlags.Static | BindingFlags.Public); if ((object)field == null) { throw new Exception("Unable to Find Field: GameDataPath"); } if ((object)field2 == null) { throw new Exception("Unable to Find Field: CustomPath"); } if ((object)field3 == null) { throw new Exception("Unable to Find Field: HasCustomContent"); } GameDataPath = (string)field.GetValue(null); CustomPath = (string)field2.GetValue(null); HasCustomContent = (bool)field3.GetValue(null); IsLoaded = true; } catch (Exception value2) { Log.Error($"Exception thrown while reading path from DataDumper (MTFO): \n{value2}"); } } } } namespace Oxygen.Patches { [HarmonyPatch] internal class Patches_Dam_PlayerDamageLocal { [HarmonyPrefix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveNoAirDamage")] public static bool Pre_ReceiveNoAirDamage(Dam_PlayerDamageLocal __instance, pMiniDamageData data) { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) float num = ((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax); ((Dam_PlayerDamageBase)__instance).m_nextRegen = Clock.Time + ((Dam_PlayerDamageBase)__instance).Owner.PlayerData.healthRegenStartDelayAfterDamage; if (((Agent)((Dam_PlayerDamageBase)__instance).Owner).IsLocallyOwned) { DramaManager.CurrentState.OnLocalDamage(num); GameEventManager.PostEvent((eGameEvent)13, ((Dam_PlayerDamageBase)__instance).Owner, num, "", (Dictionary<string, string>)null); } else { DramaManager.CurrentState.OnTeammatesDamage(num); } if (((Dam_PlayerDamageBase)__instance).IgnoreAllDamage) { return false; } if (SNet.IsMaster && !((Dam_SyncedDamageBase)__instance).RegisterDamage(num)) { ((Dam_SyncedDamageBase)__instance).SendSetHealth(((Dam_SyncedDamageBase)__instance).Health); } __instance.Hitreact(((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax), Vector3.zero, true, false, false); return false; } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveBulletDamage")] public static void Post_ReceiveBulletDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveMeleeDamage")] public static void Post_ReceiveMeleeDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveFireDamage")] public static void Post_ReceiveFireDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveShooterProjectileDamage")] public static void Post_ReceiveShooterProjectileDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveTentacleAttackDamage")] public static void Post_ReceiveTentacleAttackDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceivePushDamage")] public static void Post_ReceivePushDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveSetDead")] public static void Post_ReceiveSetDead() { AirManager.Current.ResetHealthToRegen(); } } [HarmonyPatch(typeof(EnvironmentStateManager), "UpdateFog")] internal class EnvironmentStateManager_UpdateFog { public static void Prefix(EnvironmentStateManager __instance) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)AirManager.Current == (Object)null) { return; } FogState val = ((Il2CppArrayBase<FogState>)(object)__instance.m_stateReplicator.State.FogStates)[__instance.m_latestKnownLocalDimensionCreationIndex]; if (val.FogDataID != 0) { AirManager.Current.UpdateAirConfig(val.FogDataID); if (!AirManager.Current.HasAirConfig()) { AirManager.Current.StopInfectionLoop(); } } } } [HarmonyPatch(typeof(FogRepeller_Sphere), "StartRepelling")] internal class FogRepeller_Sphere_StartRepelling { public static void Postfix(ref FogRepeller_Sphere __instance) { if (__instance.m_infectionShield != null) { EffectVolumeManager.UnregisterVolume((EffectVolume)(object)__instance.m_infectionShield); ((EffectVolume)__instance.m_infectionShield).contents = (eEffectVolumeContents)0; EffectVolumeManager.RegisterVolume((EffectVolume)(object)__instance.m_infectionShield); } } } [HarmonyPatch(typeof(LocalPlayerAgentSettings), "UpdateBlendTowardsTargetFogSetting")] internal class LocalPlayerAgentSettings_UpdateBlendTowardsTargetFogSetting { public static void Postfix(LocalPlayerAgentSettings __instance, float amount) { //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (!AirManager.Current.HasAirConfig()) { AirPlane.Current.Unregister(); } else { if (__instance.m_targetFogSettings == null || !SNet.LocalPlayer.HasPlayerAgent) { return; } PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent(); if ((Object)(object)localPlayerAgent.FPSCamera == (Object)null) { return; } AirPlane current = AirPlane.Current; if (!((Object)(object)current == (Object)null) && RundownManager.ExpeditionIsStarted) { float num = 0f; Dimension val = default(Dimension); if (Dimension.GetDimension(((Agent)localPlayerAgent).DimensionIndex, ref val)) { num = val.GroundY; } PreLitVolume prelitVolume = localPlayerAgent.FPSCamera.PrelitVolume; ((EffectVolume)current.airPlane).invert = (double)prelitVolume.m_densityHeightMaxBoost > (double)prelitVolume.m_fogDensity; ((EffectVolume)current.airPlane).contents = (eEffectVolumeContents)1; ((EffectVolume)current.airPlane).modification = (eEffectVolumeModification)0; ((EffectVolume)current.airPlane).modificationScale = AirManager.Current.AirLoss(); current.airPlane.lowestAltitude = prelitVolume.m_densityHeightAltitude + num; current.airPlane.highestAltitude = prelitVolume.m_densityHeightAltitude + prelitVolume.m_densityHeightRange + num; AirPlane.Current.Register(); } } } } [HarmonyPatch] internal class Patch_PlayerAgent { [HarmonyPrefix] [HarmonyPatch(typeof(PlayerAgent), "ReceiveModification")] public static void ReceiveModification(PlayerAgent __instance, ref EV_ModificationData data) { if (AirManager.Current.HasAirConfig()) { if ((double)data.health != 0.0) { AirManager.Current.RemoveAir(data.health); } else { AirManager.Current.AddAir(); } data.health = 0f; } } [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch(typeof(PlayerAgent), "Setup")] internal static void Post_Setup(PlayerAgent __instance) { if (((Agent)__instance).IsLocallyOwned) { AirManager.Setup(__instance); } } } } namespace Oxygen.Config { public class ConfigManager { private static readonly JsonSerializerOptions s_SerializerOptions; public static T Deserialize<T>(string json) { return JsonSerializer.Deserialize<T>(json, s_SerializerOptions); } public static string Serialize<T>(T value) { return JsonSerializer.Serialize(value, s_SerializerOptions); } static ConfigManager() { s_SerializerOptions = new JsonSerializerOptions { AllowTrailingCommas = true, ReadCommentHandling = JsonCommentHandling.Skip, PropertyNameCaseInsensitive = true, WriteIndented = true }; s_SerializerOptions.Converters.Add(new JsonStringEnumConverter()); if (MTFOPartialDataUtil.IsLoaded && MTFOPartialDataUtil.Initialized) { s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter); s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.LocalizedTextConverter); Log.Message("PartialData Support Found!"); } else { s_SerializerOptions.Converters.Add(new LocalizedTextConverter()); } } public static void Load<T>(string file, out T config) where T : new() { if (file.Length < ".json".Length) { config = default(T); return; } if (file.Substring(file.Length - ".json".Length) != ".json") { file += ".json"; } file = File.ReadAllText(Path.Combine(ConfigManager.CustomPath, "Oxygen", file)); config = Deserialize<T>(file); } } public class AirText { public float x { get; set; } public float y { get; set; } public LocalizedText Text { get; set; } } public class OxygenConfig { public List<OxygenBlock> Blocks { get; set; } = new List<OxygenBlock> { new OxygenBlock() }; } public class OxygenBlock { public float AirLoss { get; set; } public float AirGain { get; set; } = 1f; public float DamageTime { get; set; } = 1f; public float DamageAmount { get; set; } public bool ShatterGlass { get; set; } public float ShatterAmount { get; set; } public float DamageThreshold { get; set; } = 0.1f; public bool AlwaysDisplayAirBar { get; set; } public float HealthRegenProportion { get; set; } = 1f; public float TimeToStartHealthRegen { get; set; } = 3f; public float TimeToCompleteHealthRegen { get; set; } = 5f; public AirText AirText { get; set; } public List<uint> FogSettings { get; set; } = new List<uint> { 0u }; } } namespace Oxygen.Components { public class AirBar : MonoBehaviour { public static AirBar Current; private TextMeshPro m_airText; private TextMeshPro m_airTextLocalization; private float m_airTextX; private float m_airTextY; private float m_airTextZ; private RectTransform m_air1; private RectTransform m_air2; private SpriteRenderer m_airBar1; private SpriteRenderer m_airBar2; private float m_airWidth = 100f; private float m_barHeightMin = 3f; private float m_barHeightMax = 9f; private Color m_airLow = new Color(0f, 0.5f, 0.5f); private Color m_airHigh = new Color(0f, 0.3f, 0.8f); public AirBar(IntPtr value) : base(value) { }//IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) public static void Setup() { if ((Object)(object)Current == (Object)null) { Current = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus).gameObject.AddComponent<AirBar>(); Current.Init(); } } private void Init() { //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)m_airText == (Object)null) { m_airText = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_healthText).gameObject.Instantiate<TextMeshPro>("AirText"); TextMeshPro airText = m_airText; ((TMP_Text)airText).fontSize = ((TMP_Text)airText).fontSize / 1.25f; m_airText.transform.Translate(0f, -30f, 0f); } if ((Object)(object)m_airTextLocalization == (Object)null) { m_airTextLocalization = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_pulseText).gameObject.Instantiate<TextMeshPro>("AirText Localization"); ((Behaviour)m_airTextLocalization).enabled = true; m_airTextLocalization.transform.Translate(300f - m_airWidth, -45f, 0f); m_airTextX = m_airTextLocalization.transform.position.x; m_airTextY = m_airTextLocalization.transform.position.y; m_airTextZ = m_airTextLocalization.transform.position.z; } if ((Object)(object)m_air1 == (Object)null) { m_air1 = ((Component)((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_health1).gameObject.transform.parent).gameObject.Instantiate<RectTransform>("AirFill Right"); ((Component)m_air1).transform.Translate(0f, -30f, 0f); SpriteRenderer component = ((Component)((Transform)m_air1).GetChild(0)).GetComponent<SpriteRenderer>(); component.size = new Vector2(m_airWidth, component.size.y); m_airBar1 = ((Component)((Transform)m_air1).GetChild(1)).GetComponent<SpriteRenderer>(); ((Renderer)((Component)((Transform)m_air1).GetChild(2)).GetComponent<SpriteRenderer>()).enabled = false; } if ((Object)(object)m_air2 == (Object)null) { m_air2 = ((Component)((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_health2).gameObject.transform.parent).gameObject.Instantiate<RectTransform>("AirFill Left"); ((Component)m_air2).transform.Translate(0f, 30f, 0f); SpriteRenderer component2 = ((Component)((Transform)m_air2).GetChild(0)).GetComponent<SpriteRenderer>(); component2.size = new Vector2(m_airWidth, component2.size.y); m_airBar2 = ((Component)((Transform)m_air2).GetChild(1)).GetComponent<SpriteRenderer>(); ((Renderer)((Component)((Transform)m_air2).GetChild(2)).GetComponent<SpriteRenderer>()).enabled = false; } UpdateAirBar(1f); SetVisible(vis: false); } public void UpdateAirBar(float air) { SetAirPercentageText(air); SetAirBar(m_airBar1, air); SetAirBar(m_airBar2, air); } private void SetAirBar(SpriteRenderer bar, float val) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) bar.size = new Vector2(val * m_airWidth, Mathf.Lerp(m_barHeightMin, m_barHeightMax, val)); bar.color = Color.Lerp(m_airLow, m_airHigh, val); } private void SetAirPercentageText(float val) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) Color color = Color.Lerp(m_airLow, m_airHigh, val); ((TMP_Text)m_airText).text = "O<size=75%>2</size>"; ((Graphic)m_airText).color = color; ((TMP_Text)m_airText).ForceMeshUpdate(true, false); ((Graphic)m_airTextLocalization).color = color; ((TMP_Text)m_airTextLocalization).ForceMeshUpdate(true, false); } public void UpdateAirText(OxygenBlock config) { //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) if (config != null) { string text = LocalizedText.op_Implicit(config.AirText.Text); float x = config.AirText.x; float y = config.AirText.y; ((TMP_Text)m_airTextLocalization).text = text; ((TMP_Text)m_airTextLocalization).ForceMeshUpdate(true, false); CoroutineManager.BlinkIn(((Component)m_airTextLocalization).gameObject, 0f); m_airTextLocalization.transform.SetPositionAndRotation(new Vector3(m_airTextX + x, m_airTextY + y, m_airTextZ), m_airTextLocalization.transform.rotation); } } public void SetVisible(bool vis) { ((Component)m_airText).gameObject.SetActive(vis); ((Component)m_airTextLocalization).gameObject.SetActive(vis); ((Component)m_air1).gameObject.SetActive(vis); ((Component)m_air2).gameObject.SetActive(vis); } public static void OnLevelCleanup() { if (!((Object)(object)Current == (Object)null)) { Current.SetVisible(vis: false); } } } public class AirManager : MonoBehaviour { public static AirManager Current; public PlayerAgent m_playerAgent; private HUDGlassShatter m_hudGlass; private Dam_PlayerDamageBase Damage; public OxygenBlock config; private uint fogSetting; private FogSettingsDataBlock fogSettingDB; private float airAmount = 1f; private float damageTick; private float glassShatterAmount; private bool m_isInInfectionLoop; private bool isRegeningHealth; private float healthToRegen; private float healthRegenTick; private float tickUntilHealthRegenHealthStart; private readonly float regenHealthTickInterval = 0.25f; private float healthRegenAmountPerInterval; internal bool PlayerShouldCough; private readonly float CoughPerLoss = 0.1f; private float CoughLoss; public AirManager(IntPtr value) : base(value) { } public static void Setup(PlayerAgent playerAgent) { Current = ((Component)playerAgent).gameObject.AddComponent<AirManager>(); } public static void OnBuildDone() { if (!((Object)(object)Current == (Object)null)) { Current.m_playerAgent = PlayerManager.GetLocalPlayerAgent(); Current.m_hudGlass = ((Component)Current.m_playerAgent.FPSCamera).GetComponent<HUDGlassShatter>(); Current.Damage = ((Component)Current.m_playerAgent).gameObject.GetComponent<Dam_PlayerDamageBase>(); Current.UpdateAirConfig(RundownManager.ActiveExpedition.Expedition.FogSettings); AirBar.Current.UpdateAirText(Current.config); } } public static void OnLevelCleanup() { if (!((Object)(object)Current == (Object)null)) { if (Current.m_isInInfectionLoop) { Current.StopInfectionLoop(); } Current.config = null; Current.fogSetting = 0u; Current.fogSettingDB = null; Current.airAmount = 0f; Current.damageTick = 0f; Current.glassShatterAmount = 0f; Current.healthToRegen = 0f; Current.m_playerAgent = null; Current.m_hudGlass = null; Current.Damage = null; } } private void Update() { if (!RundownManager.ExpeditionIsStarted) { return; } if (!HasAirConfig()) { AirBar.Current.SetVisible(vis: false); return; } if (airAmount == 1f) { if (config.AlwaysDisplayAirBar) { AirBar.Current.SetVisible(vis: true); } else { AirBar.Current.SetVisible(vis: false); } } else { AirBar.Current.SetVisible(vis: true); } if (airAmount <= config.DamageThreshold) { damageTick += Time.deltaTime; if (damageTick > config.DamageTime && ((Agent)m_playerAgent).Alive) { AirDamage(); } isRegeningHealth = false; } else if (healthToRegen > 0f) { tickUntilHealthRegenHealthStart += Time.deltaTime; if (tickUntilHealthRegenHealthStart > config.TimeToStartHealthRegen) { if (healthRegenAmountPerInterval == 0f) { healthRegenAmountPerInterval = healthToRegen * (regenHealthTickInterval / config.TimeToCompleteHealthRegen); } RegenHealth(); if (!isRegeningHealth) { Damage.m_nextRegen = Clock.Time + config.TimeToStartHealthRegen + config.TimeToCompleteHealthRegen; isRegeningHealth = true; } } } else { isRegeningHealth = false; } } public void AddAir() { if (HasAirConfig()) { float airGain = config.AirGain; airAmount = Mathf.Clamp01(airAmount + airGain); AirBar.Current.UpdateAirBar(airAmount); if (fogSettingDB.Infection <= 0f && m_isInInfectionLoop) { StopInfectionLoop(); } } } public void RemoveAir(float amount) { if (HasAirConfig()) { amount = config.AirLoss; airAmount = Mathf.Clamp01(airAmount - amount); AirBar.Current.UpdateAirBar(airAmount); if (fogSettingDB.Infection <= 0f && amount > 0f) { StartInfectionLoop(); } } } public void AirDamage() { float health = ((Dam_SyncedDamageBase)Damage).Health; float damageAmount = config.DamageAmount; Damage.m_nextRegen = Clock.Time + config.TimeToStartHealthRegen; if (!(health <= 1f)) { ((Dam_SyncedDamageBase)Damage).NoAirDamage(damageAmount); if (config.ShatterGlass) { glassShatterAmount += config.ShatterAmount; m_hudGlass.SetGlassShatterProgression(glassShatterAmount); } damageTick = 0f; tickUntilHealthRegenHealthStart = 0f; healthRegenAmountPerInterval = 0f; healthToRegen += damageAmount * config.HealthRegenProportion; CoughLoss += damageAmount; if (CoughLoss > CoughPerLoss) { PlayerShouldCough = true; CoughLoss = 0f; } } } public void RegenHealth() { if (healthToRegen <= 0f) { return; } tickUntilHealthRegenHealthStart = config.TimeToStartHealthRegen; healthRegenTick += Time.deltaTime; if (healthRegenTick > regenHealthTickInterval) { float num = healthRegenAmountPerInterval; if (num >= healthToRegen) { num = healthToRegen; healthToRegen = 0f; tickUntilHealthRegenHealthStart = 0f; healthRegenAmountPerInterval = 0f; isRegeningHealth = false; } else { healthToRegen -= num; } ((Dam_SyncedDamageBase)Damage).AddHealth(num, (Agent)(object)m_playerAgent); healthRegenTick = 0f; } } public void UpdateAirConfig(uint fogsetting, bool LiveEditForceUpdate = false) { if (fogsetting != 0 && (fogsetting != fogSetting || LiveEditForceUpdate)) { if (Plugin.lookup.ContainsKey(fogsetting)) { config = Plugin.lookup[fogsetting]; } else if (Plugin.lookup.ContainsKey(0u)) { config = Plugin.lookup[0u]; } else { config = null; airAmount = 1f; } fogSetting = fogsetting; fogSettingDB = GameDataBlockBase<FogSettingsDataBlock>.GetBlock(fogsetting); if (GameStateManager.IsInExpedition) { AirBar.Current.UpdateAirText(config); } } } public void ResetHealthToRegen() { healthRegenTick = 0f; healthToRegen = 0f; tickUntilHealthRegenHealthStart = 0f; } public float AirLoss() { if (config != null) { return config.AirLoss; } return 0f; } public bool AlwaysDisplayAirBar() { if (config != null) { return config.AlwaysDisplayAirBar; } return false; } public uint FogSetting() { return fogSetting; } public float HealthToRegen() { return healthToRegen; } public string AirText() { return LocalizedText.op_Implicit((config == null) ? null : config.AirText.Text); } public float AirTextX() { if (config != null) { return config.AirText.x; } return 0f; } public float AirTextY() { if (config != null) { return config.AirText.y; } return 0f; } public bool HasAirConfig() { return config != null; } public void StartInfectionLoop() { if (!m_isInInfectionLoop) { m_playerAgent.Sound.Post(EVENTS.INFECTION_EFFECT_LOOP_START, true); m_isInInfectionLoop = true; } } public void StopInfectionLoop() { if (m_isInInfectionLoop) { if ((Object)(object)m_playerAgent != (Object)null && m_playerAgent.Sound != null) { m_playerAgent.Sound.Post(EVENTS.INFECTION_EFFECT_LOOP_STOP, true); } m_isInInfectionLoop = false; } } } public class AirPlane : MonoBehaviour { public static AirPlane Current; public EV_Plane airPlane; private bool isAirPlaneRegistered; public AirPlane(IntPtr value) : base(value) { } public static void OnBuildStart() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if ((Object)(object)Current == (Object)null) { Current = ((Component)LocalPlayerAgentSettings.Current).gameObject.AddComponent<AirPlane>(); } Current.airPlane = new EV_Plane(); uint num = RundownManager.ActiveExpedition.Expedition.FogSettings; if (num == 0) { num = 21u; } OxygenBlock oxygenBlock = (Plugin.lookup.ContainsKey(num) ? Plugin.lookup[num] : ((!Plugin.lookup.ContainsKey(0u)) ? null : Plugin.lookup[0u])); FogSettingsDataBlock block = GameDataBlockBase<FogSettingsDataBlock>.GetBlock(num); ((EffectVolume)Current.airPlane).invert = block.DensityHeightMaxBoost > block.FogDensity; ((EffectVolume)Current.airPlane).contents = (eEffectVolumeContents)1; ((EffectVolume)Current.airPlane).modification = (eEffectVolumeModification)0; Current.airPlane.lowestAltitude = block.DensityHeightAltitude; Current.airPlane.highestAltitude = block.DensityHeightAltitude + block.DensityHeightRange; if (oxygenBlock != null) { ((EffectVolume)Current.airPlane).modificationScale = oxygenBlock.AirLoss; Current.Register(); } } public static void OnLevelCleanup() { if (!((Object)(object)Current == (Object)null)) { Current.Unregister(); Current.isAirPlaneRegistered = false; Current.airPlane = null; } } public void Register() { if (airPlane != null && !isAirPlaneRegistered) { EffectVolumeManager.RegisterVolume((EffectVolume)(object)airPlane); isAirPlaneRegistered = true; } } public void Unregister() { if (airPlane != null && isAirPlaneRegistered) { EffectVolumeManager.UnregisterVolume((EffectVolume)(object)airPlane); isAirPlaneRegistered = false; } } } }