Hotfix
Hotfix
Tweaks to scans, events and enemies in C3
Minor Adjustments to B1 and C3
Rebalanced and fixed issues with C3 Added more geos woooo
Fixed an Issue With C2 Wave Settings Tweaks to C3, Still in playtest?
Tweaks to C3, Still in playtest
Reworked B3 Ending. Error wave no longer starts on OBJ completetion. Reworked C1 Reactor waves and Verify codes. Changed from 9 codes to 8. Adjusted Wave Saturation and Durations (Hopefully takes less time and resources). Added C3 for playtesting, Probably still very broken
(Hopefully) Fixed C2 Wave Hang Problem Reworked B3 Ending Scans and Resources
Hopefully fixed C1 Reactor Waves Working On C3
Tweaks to C1 Resources Tweaks to C2 Alarms
Fixed B3 Overload Scan and Tweaked Obj Notifs C2 Unlocked Tweaked C2 Obj and Wave Settings
Fixed a Tile Issues with B3- Overload scan is still not proper Added C2 for playtest
Fixed an Issue with a Custom Scan in B3 Changed the Fog setting on C1
Updated B1 Flyer Scan Added Voice lines to B2 and B3 Rebalanced C1 Reactor
Updated C1 Main, Secondary and Overload Obj Added Voice Lines to C1 Added Overload to B3 Properly Adjusted B3 Overload Scan Adjusted B3 exit Alarm
C1 added for playtesting
Rebalanced B3 Secondary and Main Obj Made it so B3 is actually completable
Added Voice Lines to B1 and B2
Updated Objective headers for A1 and B2 Fixed B2's Armory so that it actually has supplies Changed enemy spawns on warp event for B2 Added B3 for playtesting
Fixed typos Fixed scans, wave settings and rebalance resourse distribution in B2
Completed B2 Level layout, now in playtest state Added more Mods Updated Voice line added to A1
Rebalanced A1, B1, Work done on B2 Added Custom Geo Mods
Breaking Levels, A1 and B1