
DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
By TheDoggyDoge
Date uploaded | a week ago |
Version | 1.1.2 |
Download link | TheDoggyDoge-DogsTilePack-1.1.2.zip |
Downloads | 309 |
Dependency string | TheDoggyDoge-DogsTilePack-1.1.2 |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1
README
Dogs Tile Pack
This tile pack contains geos from RundownX and some other geos built separate from that rundown. Spoilers for RundownX obviously in some of these tiles. Some features from RundownX are not present in these tiles, and marker variation is somewhat bare in RX specific tiles, but definitely leave suggestions for anything to add to these tiles in the GTFO Modding Discord feedback section.
The RX tiles were not meant to be used with any other tiles so don't be surprised if something does not work. Biggest issue with the tiles is that they were built without the plugs in mind, to have a more unique look to each room, but for actual plugs to work some rooms are slightly altered from their RX-1 variant.
Complex Swap Tiles are tiles that were built in one complex and have been remade into another complex style, for example. Datacenter to Gardens, or Refinery to Labs.
Note: Arrows in tile previews point to Forward direction, for rotation with LGTuner
RundownX Tiles
Elevator - 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Elevator.prefab",
"SubComplex": 3,
"Shard": 2
}
1 Area - Medium



Overpass - I Shape - 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Overpass.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Large



Junction - X Shape - 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Junction.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Huge



HSU Processing - Dead End - 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_HSUProcessing.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Small
Contains working HSU Activator, and Extractor (I know one overwrites the other, so let me know if I should make 2 versions with only 1 in each)



Arena - Dead End - 96x160
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Arena.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Huge
Events - Enemy Spawns - ETC.
- Umm, honestly you might just want to ask me what you want to use here because putting the list here would just be insanely long and not helpful...






Transport Shaft - Elevator Exit- 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Service_Exit.prefab",
"SubComplex": 6,
"Shard": 2
},
1 Area - Large



Complex Swap Tiles
Gardens Data Extractor (R3D1 NFrame tile) - Dead End - 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/Releases/Gardens/DogGeos_Garden_DataExtractor.prefab",
"SubComplex": 11,
"Shard": 2
}
1 Area - Large



Floodways Hub (R3B2 Mother Tile) - X Shape - 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/Releases/Floodways/DogGeos_Floodways_X_HA_06.prefab",
"SubComplex": 6,
"Shard": 2
},
1 Area - Huge



CHANGELOG
Version 1.1.2 - (Patches)
Patches
- Fixed plug altitude in RX-1 Junction tile to line up properly with other tiles.
Version 1.1.1 - (Mod Page Changes)
Mod Page
- Fixed some typos
Version 1.1.0 - (3 New Tiles, Patches)
New Tiles
- Junction tile from RX-1
- Remake of the R3D1 Data Extractor tile in Gardens style
- Remake of the R3B2 Mother tile in Floodways style
Patches
- Adjusted decoration inset in RX-1 Elevator to allow space for Cargo Cage
- Fixed Light culling in RX-1 Elevator Plug
- Fixed Staircase colliders in RX-1 Elevator Plug
Mod Page
- Updated tile images
Version 1.0.0 - (Initial Release)
RX-1 Tiles
- Most tiles from the first level of RundownX
- Junction is not very feasible to make function