CHANGELOG
Version 1.1.8 - (Main Weapon Changes)
Main Weapon Changes
- HEL Revolver
- Reverted to Vanilla
- Heavy SMG
- Adjusted reserve to match total damage output of vanilla
- Assault Rifle
- Adjusted reserve to match total damage output of vanilla
- Sawed Off Shotgun
- Reverted to Vanilla
Version 1.1.7 - (Weapon Revert + Adjustments)
Weapon Changes
- All weapon stats reverted to vanilla before these adjustments
- Recoil reverted to vanilla
Main Weapon Changes
- HEL Revolver
- Clip size from 8 to 6
- 4 bullets added to Reserve
- Slightly faster Reload
- Heavy SMG
- Damage increased by 25%
- Reserve reduced by 25%
- Fire rate reduced by 25%
- Assault Rifle
- Damage increased by 25%
- Reserve reduced by 25%
- Sawed Off Shotgun
- Clip size from 4 to 3
- 2 shots added to Reserve
- Slightly faster Reload
Special Weapon Changes
- Heavy Assault Rifle
- 25% more Stagger
- Reserve increased from 119 to 150
- Burst Cannon
- Burst from 3 to 5
- 10 bullets added to Reserve
- Precision Rifle
- Firemode set to Semi-Auto
- Faster Reload
- Sniper
- Clip size set to 3
- Faster Reload
Tool Changes
- Shotgun Sentry
- Ammo from 66 to 99
- Reduced start fire delay on tag
- Increased rotation speed on tag
- 15% stagger increase on tag
- 15% damage increase on tag
- fire speed doubled on Tag
Version 1.1.6 - (Patches, Mod Page Update)
Patches
- Lockdown alarm will not play on the alarm generator
- Chargers from bulkheads are spread evenly now (they used to spawn all giants on one side)
- Removed objective complete stinger, the sound still plays when you finish scan sequence, but should not double up
- Fixed some clipping in Junction Tile
Mod Page Updates
- Patch notes now condensed
- New enemy images now on thunderstore
Version 1.1.5 - (Patches)
Patches
- Arena Mode command now stops the ambient alarm sound.
- Blood door alarm stops after a certain time, to stop sound from playing when the map is open during the whole mission.
- Changed Rundown ID to not conflict with vanilla IDs (Sorry for artifically inflating the R1A1 clear market, I now have 50 clears in R1A1 stock)
Version 1.1.4 - (Patches)
Patches
- Added missing mother spawn sound
- Adjusted SFX volume levels
- Reduced giant count in extraction
- Stopped lockdown alarm from playing when it shouldn't
Version 1.1.3 - (Patches, Balance, Weapon Changes)
Patches
- Fixed Elevator Disappearing on Extraction
- Adjusted Elevator volume
Balance Changes
- Nightmare Shooter
- Reduced Spawn Rates
- Increased Projectile Cooldown
Main Weapon Changes
- Machine Pistol
- Reverted Recoil to Vanilla
- Sawed Off
- Increased Damage
- Tightened Spread
- HEL Shotgun
- Slightly Increased Clip Size
- Reduced Pellet Count
Special Weapon Changes
- Burst Cannon
- Reverted Damage Change
- Increased Max Ammo
- Precision Rifle
- Decreased Reload Time
- Sniper
- Slightly Increased Reload Time
- HEL Rifle
- Decreased Max Ammo
Tool Changes
- Shotgun/Sniper Sentry
- Increased Ammo Efficiency on Tag
Version 1.1.2 - (Balance, Weapon Changes)
Balance Changes
- Adjusted Lockdown Error Alarms
- Spawn Rates Increased
- Ramp Up Time Lowered
- Potato has been allowed back in the Extraction
Main Weapon Changes
- Hel Revolver
- Decreased Reload Time
- Heavy SMG
- Increased Reload Time
- Increased Stagger
- DMR
- Increased Reload Time
- Lowered Shot Delay
- Double Tap Rifle
- Increased Burst Delay
- Increased Reload Time
- Increased Clip Size
- Assault Rifle
- Increased Damage
- Increased Cost of Bullet
- Increased Reload Time
- Burst Rifle
- Increased Burst Delay
- Increased Shot Delay
- Sawed Off Shotgun
- Decreased Damage
- HEL Shotgun
- Doubled Pellet count
Special Weapon Changes
- Heavy Assault Rifle
- Increased Stagger
- Increased Shot Delay
- Increased Damage
- Increased Cost of Bullet
- Revolver
- Increased Shot Delay
- Burst Cannon
- Changed Burst to 5 Shots
- Increased Charge Up time
- Decreased Damage
- Higher Damage Potential if ALL shots are hit
- HEL Gun
- Reduced Pierce Count to 3
- Sniper
- Reduced Reload Time
- Reduced Hipfire Spread
- HEL Rifle
- Increased Charge Up Time
- Decreased Cooldown Time
Tool Changes
- Sniper Sentry
- Fixed Tag Delay Time
- Increased Cost of Bullet
- Increased Damage
- Shotgun Sentry
- Decreased Damage
- Decreased Cost of Bullet
- Decreased Tag First Shot Delay
Version 1.1.1 - (Patches, Balance)
Patches
- Adjusted Elevator Render Layer - (this did not fix anything)
- Tuned Audio Levels for most custom sounds (I originally tuned all the sounds at the incompentance that I had my master volume at 25%)
Balance Changes
- Added Traversing Scan adjustments to maneuver around Security Sensors
- Lowered C-Foam count in Zone_3
- Potato Lord of Garganta has been demoted to Hearty Starch Prince of Zone_73 (Reduced HP Values from 3500 to 1250)
- He has also been banned from participating in the Extraction
- Slightly Reduced Giant Nightmare Charger HP
- Decreased Filtration Timer
- Adjusted Shocker Armor (Shooting him with the weakpoint closed is viable, but shooting him when its open is more rewarding)
- Lowered some enemy melee distance (I think?)
- Lowered Nightmare Chicken HP (they still like to dance)
Version 1.1.0 - (Feature, Patches, Balance)
New Features
- Added Arena Mode Command
Patches
- Relabeled Class 5 Cluster Alarm --> Class 5 Alarm
Balance Changes
- Adjusted Class 7 Alarm Waves. Longer Wave Pause, Longer ramp up time.
- Adjusted Big Flyer Error, Longer Wave Pause
Version 1.0.0 - (Rundown Release)
Rundown Release
- Fully Custom Level
Level Release : RX-1 | "Grant"
- Exclusive Tiles
- Unique Layer Selection
- Teaser for RX-2
- Improved Extraction
- Glowing Scans (Mostly)
- New Enemies
- Some Revamped Enemies