using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using CullingSystem;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("DesertCullingFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DesertCullingFix")]
[assembly: AssemblyTitle("DesertCullingFix")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace DesertCullingFix
{
[BepInPlugin("TheDoggyDoge.DesertCullingFix", "DesertCullingFix", "1.0.0")]
public class EntryPoint : BasePlugin
{
public static EntryPoint e;
public override void Load()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
e = this;
new Harmony("TheDoggyDoge.DesertCullingFix").PatchAll();
Patch.culling_enabled = true;
}
public static void LogIt(object data)
{
((BasePlugin)e).Log.LogInfo(data);
}
public virtual bool Unload()
{
return ((BasePlugin)this).Unload();
}
}
[HarmonyPatch]
internal class Patch
{
public static bool culling_enabled = true;
public static int cull_count = 0;
[HarmonyPrefix]
[HarmonyPatch(typeof(C_Camera), "RunVisibility")]
public static bool Prefix_RunVisibility(C_Camera __instance)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
if (C_Camera.RenderWithElevatorMask || __instance.m_cullAgent.CurrentNode == null)
{
return false;
}
C_Camera.Position = ((Component)__instance).transform.position;
C_Camera.Forward = ((Component)__instance).transform.forward;
C_Camera.Right = ((Component)__instance).transform.right;
C_Camera.Up = ((Component)__instance).transform.up;
C_CullingManager.SpotLights_WantsToShow.Clear();
C_CullingManager.PointLights_WantsToShow.Clear();
if (culling_enabled)
{
cull_count = 0;
C_LightPropagationJob.ResetDynamics();
__instance.PropagateFrustra();
C_CullingManager.C_CameraUpdate();
}
C_CullingManager.SortAndUpdateLights();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(C_CullingCluster), "Show")]
public static void Prefix_Cluster_Show(C_CullingCluster __instance)
{
cull_count += ((Il2CppArrayBase<Renderer>)(object)__instance.Renderers).Count;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(C_CullBucket), "Show")]
public static void Prefix_Bucket_Show(C_CullBucket __instance)
{
cull_count += __instance.Renderers.Count;
}
}
}