MADNESS
A mostly vanilla rundown with unique twists and spins on objectives, scans, etc.
By ThyUnsus
Last updated | 2 weeks ago |
Total downloads | 5094 |
Total rating | 4 |
Categories | Rundowns |
Dependency string | ThyUnsus-MADNESS-6.9.50 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1hirnukuono-AWOPartialDataFixer
PartialData with AWO and inheritance support
Preferred version: 1.5.1ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.5.0GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7hirnukuono-AdvancedWardenObjective
Flowaria's AdvancedWardenObjective with a few fixes, tweaks, and addons
Preferred version: 1.2.7easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1README
Behold...MADNESS!
This rundown has been designed to provide a mostly vanilla experience while still providing unique twists on objective types. There are currently 14 expeditions spanning A-tier to C-tier (with more to come!), each designed to gradually introduce the player to new mechanics so the later levels can elevate them to insane degrees. Each tier will more or less get progressively more difficult the further you explore.
MADNESS is mostly made for enjoyment and not for the story, but perhaps you may find some story elements the further you descend. While this rundown does not delve into the deep side of the modding scene (custom enemies etc.), there are a few non-standard mechanics present as you make your descent.
FEATURES:
New Alarm Modifiers/Classifcations
- 5+ new Alarm modifiers for added flavor
- An entirely new Alarm type that provides a unique experience to scanning
Current Expeditions
- 3 A-tier levels
- 5 B-tier levels
- 6 C-tier levels
- 3 D-tier levels
Custom Progression
- Levels unlock based on progression through the rundown
- Perhaps some other things too
Voice Acting
- Featuring myself & myself only so far. Perhaps others to come...?
WEAPON/TOOL CHANGES:
Heavy SMG
- Moved to the Special Weapon category
- Renamed to HEL Heavy SMG
- Swapped scope
- Increased clip size
- Increased ammo capacity
- Slightly increased damage
- Increased reload time
- Decreased fire rate
- Overpenetrating rounds
Bullpup Rifle
- Decreased Reload Time from 2.1s to 1.87s
Revolver
- Changed reload animation to (almost) match pre-R8 release
Sniper
- Values & recoil reverted to pre-R8 release
- Edited desc. of weapon to match
Scattergun
- Values reverted to pre-R8 release
- Edited desc. of weapon to match
FUTURE ROADMAP
D-TIER
- 5 Expeditions with a focus on [redacted].
- D1-D3 & D4+D5 released in packages
E-TIER
- [redacted] Expeditions. All of the mechanics spanning the rundown incorporated into...greatness
F-TIER
- Probably only one level. But like E-tier, except I accidentally flipped it up to 11, and everyone's screaming. Constantly
SPECIAL THANKS:
- Elecjonics - For teaching me how to mod the game. And for answering my many dumb questions...oh so very many
- hirnukuono - For helping me brainstorm/debug/playtest a majority of my later levels, as well as providing me with custom plugins
- McBreezy - For having some of the most based custom plugins around
- Sam D-B - For allowing me to use his custom geomorphs in several of my levels
- Bowman502, MattSciar, Samminstein and many more - Certified Playtesters and the bestest of buds
- ThanosIsLove - For being my first content creator <3
REPORTING ERRORS
- Reach out to me in the modded discord in the MADNESS playback thread. Any bugs/softlocks will be fixed (if possible)