SIMULACRUM
(Fashionably late) Standalone Submission. 4 players required. My first attempt at a "modular" level
By ThyUnsus
Last updated | 7 months ago |
Total downloads | 325 |
Total rating | 1 |
Categories | Rundowns |
Dependency string | ThyUnsus-SIMULACRUM-1.0.101 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1hirnukuono-AWOPartialDataFixer
makes it possible to use AdvancedWardenObjective and MTFO.Ext.PartialData together
Preferred version: 0.0.5hirnukuono-AdvancedWardenObjective
Flowaria AdvancedWardenObjective with a few emergency fixes and tweaks
Preferred version: 1.0.14hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Inas07-EOSExt_SecuritySensor
Configurable vanilla Security Sensor! Now added with Movable Sensor (T-Sensor)!
Preferred version: 1.1.6ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.5.0README
Fashionably late, but arrived nonetheless.
SIMULACRUM
Prisoners dispatched to SUBSECTOR [TX] for mandatory evaluation pending disatisfactory results on [Expedition #107A]. Subjects will be evaluated through a variety of challenges inside a simulated environment. Assets displaying poor results will be discarded immediately.
FEATURES
Simulacrum is designed around a DIY-level philosophy, and as such, the starting zone is primed for you to change several things about the expedition before you begin, such as Difficulty. There are a lot of moving parts behind the scenes, so if something breaks, please contact me on the modding server. <3
- A starting zone for players to modify the expedition with pre-programmed variables
- One custom enemy which can be added in as one of the selections
- Three fleshed-out objectives to choose from (only one playable per run)
BEFORE YOU PLAY
- This is a submission for the Standalone II competition ongoing in the GTFO Modding Server. If you like the level, make sure to drop a vote for me in the contest :)
- 4 players REQUIRED for level completion. BOTs probably won't work (scan issues)
- Due to the nature of the level, only ONE objective may be attempted per run, no Prisoner Efficiency.
POST-ELEVATOR DROP
This section contains minor spoilers for how the level functions. You have been warned.
There are several Terminals located in the first zone for you to choose what challenges to overcome in the level (Simulated Environment). Use the commands pre-listed on the Terminal Information screen
First - choose the DIFFICULTY for the level. Currently the only option available is STANDARD
, but the other will be available as soon as it's finished.
Second - select a FOG value. Choose between STANDARD
, INVERTED
, or SHIFTING
Third - select a RESOURCE multiplier. Unfortunately, I cannot literally remove resources from the level once it has been generated, so this simply unlocks/locks resource zones in the level. Choose between RES_STD
or RES_MIN
Fourth - select a BONUS threat to deal with in the level. This ranges from being stalked by the Stalker, the only custom enemy in the level, or having no lights for the level.
Final - use the Center Terminal to unlock the next zone and begin the level. Preview your selections and then hit the big red button
SPECIAL THANKS:
- hirnukuono - Listening to me slowly devolve into insanity over the course of 2 months as I made the level & providing me with AWO patches for stuff
- The GTFO Modding server - Helping me with issues whenever they came up (and oh boy did they)
REPORTING ERRORS
- Reach out to me in the modded discord in the STANDALONE - SIMULACRUM playback thread. Any bugs/softlocks will be fixed (if possible)!!!