Last updated | a year ago |
Total downloads | 465 |
Total rating | 0 |
Categories | Rundown Mods |
Dependency string | Untilted-StealthAdjustment-1.0.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0README
StealthAdjustment
This plugin can be used by rundown developers and can be used by players as-is even without manual adjustments.
Documentation for editing settings in this mod is located in the GTFO Modding Wiki
If you run into any issues, contact Stormpooper#3436 on discord.
Overview
One of the intended ways to use this mod is to just jump in and explore. If you want spoilers, I'll briefly explain the differences here.
Note: "cluster" here means sleepers near each other that are guaranteed to alert when you kill one of them.
- Sleepers will alert to flashlights faster and cool down faster
- Sleepers are guaranteed to alert other sleepers where it was previously rng (e.g. kill sleeper while another is listening nearby)
- Knife (or rather "low noise" melee weapons) now have significantly reduced range for cluster alerts
- Sleepers can now alert 3 others instead of 1 (clusters are still unlimited)
- When sleepers in a cluster alert, other non-cluster sleepers can also alert if they are listening
- Added a small window of time where a sleeper that has just started listening will not alert to kills
- Significantly decreased the amount of time that a player is still "noisy" after he stops making noise
- Decreased the amount of time when a sleeper starts listening before it will react to further noise
- Decreased the minimum amount of time a sleeper will stay listening
- Increased the minimum amount of time a sleeper will stay sleeping (assuming no noise was caused)
Note that these changes might have some other side-effects.