Sector 11
S11 is a completed, challenging vanilla rundown. Descend into Garganta's primary logistical hub: Sector 11 and unlock it's secrets. Easy at first and brutal towards the end. Good luck!
CHANGELOG
Changelog
-
3.1.2
- B2 Fixes
- Fixed duplicate key spawn
- C1 Fixes
- Fixed an old typ
- E2 Changes
- Slowed ending fog transition
- Added 8 seconds to the auto-open blood door
- Moved resources out of error shutoff zone and into previous zone
- This is to reduce looting/hauling time
- Extension Update
- Extension levels are undergoing a rework.
- D4
- Overload rework pending
- E3
- Significant level rework/quality improvement pending
- Firearm Changes
- Scattergun
- 10% faster reload
- Scattergun
- B2 Fixes
-
3.1.1 Significant Update
- B1 Adjustments
- Sped up door timings for extract.
- Increased ammo in main for more leniency
- B2 Rework
- Overload is now near extract.
- Main Objective GottoWin Error waves has been fixed (Duplicate ID removed)
- All zones have been rerolled. Overload is now extra toxic.
- C1 Adjustments
- Added more moms
- Adjusted ammo counts
- Recentered arena alarm
- Changed OnDrop encounter to have better conclusion.
- C4
- Secondary is now considered WIP. Changes Pending.
- D1 Fixes
- Fixed rundown.db typo
- S1 scan position changed
- D4 Rework (Considered WIP)
- Moved overload to new bulkhead hub
- Changed alarms and events throughout the level
- Reworked second half of main objective
- All zones have been rerolled.
- E2 Adjustments
- Removed a mom near extract to reduce stress levels
- Added a missing word. Balance is restored
- Melee and movement Changes
- Hammer (-12.5%), spear (-6.25%) and bat (-40%) now all have reduced stamina usage
- Reduced stamina cost of dodging by 33%
- Firearm Changes
- Veruta
- Minor Charge Time reduction (-7.5%)
- Ammo Reserve Increase (+14%)
- Reload Speed Increase (+7%)
- Arbalist
- Reverted precision bonus to vanilla values.
- Scattergun
- Reverted magazine size to 2
- Burst Pistol
- Reduced Burst delay (-50%)
- Veruta
- B1 Adjustments
-
3.0.9
- Quality of Life pass for C4
- Reduced zone count by 1. Reduced size of two other zones.
- Adjusted waves in extreme, overload and main for flavor.
-
3.0.8
- Fixed a missing comma for C4 LG Tuner. It's reign of terror may now begin.
- Reduced zone count and area size for first hub in E2. Resulting in a shorter slow section.
- E2 Marker Subseeds have changed. Resulting in new locations for terminals & generators.
- Buffed E2 ammo counts. Balancing is hard. Feedback is appreciated.
-
3.0.7
- Changed E1 Deadend Zone to prevent potential softlock
- Changed E1 Cell Count to make Extract more interesting
- Reduced Stealth in E2 for the sake of time.
- Changed progression puzzles for zones in E2.
- Scouts in E2 are now more punishing
-
3.0.6
- Sprint Enabled for spear
- Changed Weapon Text to reflect changes made
- Reverted Veruta Machine Gun to vanilla stats
- Changed Error Wave values in E1
-
3.0.5
- Major packaging fixes (TYVM Jar!)
- Fixed T Scan and events in D3
- Moved misplaced Bulkhead key in E1 to reduce confusion
- T scan in E2 is now extra narrow
-
3.0.4
- It's been a mess.
-
3.0.3
- Skill issue update (Still issued)
- Reformatted Log Library (Properly)
- Removed Fix End Screen Depend
- Added LocalProg Depend
-
3.0.2
- Fixed a typo (Yep that's it)
-
3.0.1
- Fixed Package Issue (Except not)
-
3.0.0
- Massive update!
- Reworked Weapons
- Reworked Levels
- Added more lore
- Added mods for future rundowns
- Massive update!
-
2.16.50
- Rerelease! Progression added!
- All prior patches have been logged elsewhere. (There's been a lot)