Zag-Sector_11 icon

Sector 11

S11 is a completed, challenging vanilla rundown. Descend into Garganta's primary logistical hub: Sector 11 and unlock it's secrets. Easy at first and brutal towards the end. Good luck!

CHANGELOG

Changelog

  • 3.1.2

    • B2 Fixes
      • Fixed duplicate key spawn
    • C1 Fixes
      • Fixed an old typ
    • E2 Changes
      • Slowed ending fog transition
      • Added 8 seconds to the auto-open blood door
      • Moved resources out of error shutoff zone and into previous zone
        • This is to reduce looting/hauling time
    • Extension Update
      • Extension levels are undergoing a rework.
      • D4
        • Overload rework pending
      • E3
        • Significant level rework/quality improvement pending
    • Firearm Changes
      • Scattergun
        • 10% faster reload
  • 3.1.1 Significant Update

    • B1 Adjustments
      • Sped up door timings for extract.
      • Increased ammo in main for more leniency
    • B2 Rework
      • Overload is now near extract.
      • Main Objective GottoWin Error waves has been fixed (Duplicate ID removed)
      • All zones have been rerolled. Overload is now extra toxic.
    • C1 Adjustments
      • Added more moms
      • Adjusted ammo counts
      • Recentered arena alarm
      • Changed OnDrop encounter to have better conclusion.
    • C4
      • Secondary is now considered WIP. Changes Pending.
    • D1 Fixes
      • Fixed rundown.db typo
      • S1 scan position changed
    • D4 Rework (Considered WIP)
      • Moved overload to new bulkhead hub
      • Changed alarms and events throughout the level
      • Reworked second half of main objective
      • All zones have been rerolled.
    • E2 Adjustments
      • Removed a mom near extract to reduce stress levels
      • Added a missing word. Balance is restored
    • Melee and movement Changes
      • Hammer (-12.5%), spear (-6.25%) and bat (-40%) now all have reduced stamina usage
      • Reduced stamina cost of dodging by 33%
    • Firearm Changes
      • Veruta
        • Minor Charge Time reduction (-7.5%)
        • Ammo Reserve Increase (+14%)
        • Reload Speed Increase (+7%)
      • Arbalist
        • Reverted precision bonus to vanilla values.
      • Scattergun
        • Reverted magazine size to 2
      • Burst Pistol
        • Reduced Burst delay (-50%)
  • 3.0.9

    • Quality of Life pass for C4
    • Reduced zone count by 1. Reduced size of two other zones.
    • Adjusted waves in extreme, overload and main for flavor.
  • 3.0.8

    • Fixed a missing comma for C4 LG Tuner. It's reign of terror may now begin.
    • Reduced zone count and area size for first hub in E2. Resulting in a shorter slow section.
    • E2 Marker Subseeds have changed. Resulting in new locations for terminals & generators.
    • Buffed E2 ammo counts. Balancing is hard. Feedback is appreciated.
  • 3.0.7

    • Changed E1 Deadend Zone to prevent potential softlock
    • Changed E1 Cell Count to make Extract more interesting
    • Reduced Stealth in E2 for the sake of time.
    • Changed progression puzzles for zones in E2.
    • Scouts in E2 are now more punishing
  • 3.0.6

    • Sprint Enabled for spear
    • Changed Weapon Text to reflect changes made
    • Reverted Veruta Machine Gun to vanilla stats
    • Changed Error Wave values in E1
  • 3.0.5

    • Major packaging fixes (TYVM Jar!)
    • Fixed T Scan and events in D3
    • Moved misplaced Bulkhead key in E1 to reduce confusion
    • T scan in E2 is now extra narrow
  • 3.0.4

    • It's been a mess.
  • 3.0.3

    • Skill issue update (Still issued)
    • Reformatted Log Library (Properly)
    • Removed Fix End Screen Depend
    • Added LocalProg Depend
  • 3.0.2

    • Fixed a typo (Yep that's it)
  • 3.0.1

    • Fixed Package Issue (Except not)
  • 3.0.0

    • Massive update!
      • Reworked Weapons
      • Reworked Levels
      • Added more lore
      • Added mods for future rundowns
  • 2.16.50

  • Rerelease! Progression added!
  • All prior patches have been logged elsewhere. (There's been a lot)