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ARC Complex

Solo rundown seeking to alter the vanilla gameplay loop to mimic DOOM and Ultrakill

CHANGELOG

V1.1.0-1.1.1

-Added R7C1 Abomination (R7C1 remix): expect more surprises than the last 3 levels

-Added stronger prisoner as a dependency, players now sprint with heavy carries

-POST UPDATE: added heat bug fix and fixed some warden text on Abomination

V1.0.6-1.0.8

-Added R7D2 River Styx (R7D2 remix)

-Reworked enemy grapple to make it a lot less clunky, is now a keybind (use your Toggle Gear bind)

-Added flashlight QOL: Every item now uses the headlight, and the headlight has been buffed to the sniper flashlight

-POST UPDATE: every level now starts at 100% res, removed shooters from scout waves on River Styx

V1.0.2-1.0.5

-Added R7E2 Anarchy (it's the reactor half of r7e1 with a few twists)

Post update:

-Gave hel gun part of heavy cannon 2 pierce

-Anarchy: nerfed wave 3 flyer wave, added big flyers to flyer waves in wave 2 and 3, removed backspawning strikers at end of wave 3

-Added a meathook variant to the super shotgun, grapple with ads fire

RELEASE

Added 1 level, 3 weapons, all base mechanics for now. (Reuploaded to update readme with parry instructions just in case)