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CrisGeos

Some tiles used in my rundown.

By cris
Last updated a month ago
Total downloads 1321
Total rating 2 
Categories Client Mods Rundown Mods Dev Tools
Dependency string cris-CrisGeos-0.0.7
Dependants 4 other packages depend on this package

README

Cris Geos

Part of the custom tiles & vanilla tile variants that are originally planned in my new level. Most world events have been removed to ensure their availability in a different level. Hopefully these assets can still serve a purpose elsewhere, even though my level has been completely abandoned.

Elevator
{
"Prefab": "Assets/EternalGeos/geo_64x64_elevator_shaft_dig_site.prefab",
"SubComplex": 0,
"Shard": "S1"
}

X shape elevator. Can be extended to four directions. Reroll subseed to randomize surrounding areas connected to it.
Its west plug is always a no-gate plug and connected to an area B.

WE enemy spawn point: "Elevator_SpawnPoint". Spawns flyers from the top.

Has emergency lights in fans.

Elevator in Hub Version
{
"Prefab": "Assets/EternalGeos/geo_64x64_hub_dig_site.prefab",
"SubComplex": 0,
"Shard": "S1"
}

X shape hub.

Refinery Hub
{
"Prefab": "Assets/EternalGeos/geo_64x64_hub_refinery.prefab",
"SubComplex": 0,
"Shard": "S1"
}

3 layers X shape hub. You can somehow set up a concurrent dual scan group, with one scan on the upper level and another on the lower level. Take the following setup as reference:
{
Zone Altitude: 0
Dual Scan Size: 256
Scan Color: Transparent
Scan One Y-axis Position: 258
Scan Two Y-axis Position: -235
}

WE filters:
Enemy spawn point: "Arena_SpawnPoint". Spawns flyers from the bottom of the tile.
Sound source: "SoundSource_Arena". Use it with type 5 event to play any audio above.
Animation: "WE_ARENA_SCANS_INDICATOR_ENABLE". Enable it to reveal dual scan graphics.

An emergency light has been placed below the lower floor.

Refinery Dead End
{
"Prefab": "Assets/EternalGeos/geo_64x64_dead_end_refinery",
"SubComplex": 0,
"Shard": "S1"
}

Simple dead end without enemy spawn point. You can use 1nas's extra wave setting plugin to put spawn points inside.

Light settings: General and Independent.

Storage Dead End
{
"Prefab": "Assets/EternalGeos/geo_64x64_dead_end_storage",
"SubComplex": 0,
"Shard": "S1"
}

Still, use 1nas's plugin to add spawn points.

Light settings: Emergency.

Good luck