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CrisGeos

Some tiles I made

By cris
Date uploaded 2 weeks ago
Version 0.1.1
Download link cris-CrisGeos-0.1.1.zip
Downloads 311
Dependency string cris-CrisGeos-0.1.1

README

Cris Geos

Elevators
Mining
geo_dig-site_elevator_01_X
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_elevator_01_X.prefab",
"SubComplex": 5,
"Shard": "S1"
}

X shape elevator. Can be extended to four directions. Reroll subseed to randomize surrounding areas connected to it.
Its west plug is always a no-gate plug and connected to an area B.

WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.

Has emergency lights in fans.


Service
geo_service-lab_elevator_01
{
"Prefab": "Assets/EternalGeos/Service/Geos/geo_service-lab_elevator_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}


Geos
Mining
geo_dig-site_hub_01
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_hub_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.

geo_refinery_hub_01
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_hub_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

3 layers X shape hub. You can somehow set up a concurrent dual scan group, with one scan on the upper level and another on the lower level. Take the following setup as reference:
{
Zone Altitude: 0
Dual Scan Size: 256
Scan Color: Transparent
Scan One Y-axis Position: 258
Scan Two Y-axis Position: -235
}

WE filters:
Enemy spawn point: "Arena_SpawnPoint" - Spawns flyers from the bottom of the tile.
Sound source: "SoundSource_Arena" - Use it with type 5 event to play any audio above.
Animation: "WE_ARENA_SCANS_INDICATOR_ENABLE" - Enable it to reveal dual scan graphics.

An emergency light has been placed below the lower floor.

geo_refinery_dead-end_01
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_dead-end_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

Simple dead end without enemy spawn point. You can use 1nas's extra wave setting plugin to put spawn points inside.
geo_storage_dead-end_01_evil
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_storage_dead-end_01_evil.prefab",
"SubComplex": 5,
"Shard": "S1"
}

Still, use 1nas's plugin to add spawn points.


Tech
geo_data-center_hub_01
{
"Prefab": "Assets/EternalGeos/Tech/Geos/geo_data-center_hub_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

Can be used for reactor objective.

geo_lab_dead-end_01
{
"Prefab": "Assets/EternalGeos/Tech/Geos/geo_lab_dead-end_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}


Plugs
Tech
plug_data-center_elev6m_01_with-gate
{
"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_data-center_elev6m_01_with-gate.prefab",
"SubComplex": 5,
"Shard": "S1"
}

plug_lab_elev6m_01_with-gate
{
"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_lab_elev6m_01_with-gate.prefab",
"SubComplex": 5,
"Shard": "S1"
}


Dimensions
dimension_desert_01
{
"Prefab": "Assets/EternalGeos/Dimension/dimension_desert_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

Desert tile in approximate 128x128 shape. Ideal for survival or arena objective.

Enemy spawn points:
"Flyer_Spawn" - Spawn flyers from the top.
"Regular_Spawn" - Spawn enemies from 4 directions.

Sound Source: "WE_SoundSource_DigSite_Top"

Trigger Box: "WE_TriggerBox_DigSite" - It gets triggered when players go down to the middle arena.

Others: "WE_PreSuccessScreen_Fadeout_Enable" - Apply R8E2 final fadeout effect but in reverse way. I'd suggest to enable it when teleport to a outside dimension.

Good luck