
DamageNumbers
BLACK OPS 3: Epic & Funny Moments #16 (BO3 Funny & Epic Moments Montage)
Last updated | 2 years ago |
Total downloads | 8888 |
Total rating | 3 |
Categories | Client Mods |
Dependency string | dakkhuza-DamageNumbers-2.3.4 |
Dependants | 6 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.6.1
dakkhuza-FloatingTextAPI
Provides a simple way for plugin developers to display info with floating text in the world
Preferred version: 1.0.0README
Risk of Rain 2 vision
No config currently, just install it and enjoy the damage numbers.
- Numbers are colored according to player slot
- Weak spot hits are suffixed with a "!"
- Killing blows are outlined in red
- Back hits are bold and larger than normal
- Armor hits are white and smaller than normal
- Shooting an invulnerable enemy will display "IMMUNE" in whiteish-green
Contact Dak#0001 on the discord if you find any issues.
V2.3.4
- Updated to latest bepinex version
- Matched version between thunderstore and internal
V2.3.1
- Removed multipliers as they're applied by the game now (thanks Stormpooper!)
- Made the text smaller overall, when your damage gets increased due to back multi it should be more obvious now
- Re-enabled melee damage numbers, let me know how it works!
V2.3.0
- Split the API part of the mod into it's own seperate package
- Made the internal version number match the TS version number
V2.2.0
- Removed networking, numbers are client side only now
- Removed melee damage numbers (super incorrect numbers for some reason???)
v2.1.0
- Added networking I didn't know I needed (let me know if it seems laggy)
v2.0.1
- Update internal version number (damn it)
v2.0.0
- Total internal rework
- Numbers now display at the same size at all distances
- Re-did how damage types are colored
- Factored back multipliers into calulations
- Now has an internal api for allowing for easy floatin text creation, see
DamageNumbers.API
v1.0.0
- Initial