![donan3967-donan3967_geo_pack_1-1.1.0 icon](https://gcdn.thunderstore.io/live/repository/icons/donan3967-donan3967_geo_pack_1-1.1.0.png.128x128_q95.png)
Date uploaded | 3 months ago |
Version | 1.1.0 |
Download link | donan3967-donan3967_geo_pack_1-1.1.0.zip |
Downloads | 746 |
Dependency string | donan3967-donan3967_geo_pack_1-1.1.0 |
This mod requires the following mods to function
![BepInEx-BepInExPack_GTFO-3.2.1 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack_GTFO-3.2.1.png.64x64_q95.png)
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1![dakkhuza-MTFO-4.6.1 icon](https://gcdn.thunderstore.io/live/repository/icons/dakkhuza-MTFO-4.6.1.png.64x64_q95.png)
README
This is a pack of 4 geos I made: 2 datacenter, 2 floodways. I am planning to use these in a rundown mod at some point but seeing as that could take a long time, I figured I'd release these so others could use them too.
If you do use these in a rundown, please credit me. Special thanks to Red Leicester Cheese, Amorously, SAM_DB, and everyone else who helped me figure out Unity for GTFO.
FLOODWAYS HUB
A big pit with catwalks and a central pillar. Terminals, generators, big pickup shelves, and decontaminators can spawn on all four sides of the central pillar. There are several invisible walls to prevent players from falling off of the catwalks, though you can drop down from the stairs onto a lower catwalk in a specific place on the stairs (if youre willing to take a ton of fall damage.) Does have a central bioscan point for an arena fight, but havent fully tested how well it works.
{
"Prefab": "Assets/geo_64x64_service_floodways_hub_DS_01.prefab",
"SubComplex": "Floodways",
"Shard": 10
}
FLOODWAYS BOSS HUB
A large, open room ideal for bossfights. Has a boss align and scan align in the center of the massive pipe cover on the floor. Looks best at high elevation with minimal fog, otherwise the center is engulfed.
{
"Prefab": "Assets/geo_64x64_service_floodways_boss_hub_DS_01.prefab",
"SubComplex": "Floodways",
"Shard": 10
}
DATACENTER I TILE
A relatively simple I tile, with a lot of robot props and server markers. More open than most datacenter tiles, with a few different levels of elevation (could be good for flyer scans). Has four static bisocan points around the room.
{
"Prefab": "Assets/geo_64x64_tech_data_center_I_tile_DS_1.prefab",
"SubComplex": 5,
"Shard": 10
}
DATACENTER HUB
A simple tile, aesthetically designed to be a storage area. Pillars in the center area can spawn bigpickup items, though you'll probably have to reroll markers to get what you want. Has a static bioscan point in front of the central pillar on the bottom level. The lights in the floor are marked as Independent if you want to change their color for an "emergency lighting" feel.
{
"Prefab": "Assets/geo_64x64_tech_data_center_hub_DS_01.prefab",
"SubComplex": 5,
"Shard": 10
}
Feedback + Known Issues
These are my first geos and while I'm happy with them, I'm always looking to improve. Feedback on functionality, design, aesthetics etc is welcome and appreciated. Leave a message in the donan3967 Geo Pack feedback thread on the Modding Discord or DM @donan3967.
CHANGELOG
Patch Notes Summary
v1.1.1 - Invisible Walls
Changes
- added invisible walls so naughty children cannot climb the boxes and get where they shouldn't and get stuck in the floodways hub tile