Last updated | 2 years ago |
Total downloads | 2965 |
Total rating | 2 |
Categories | Rundowns |
Dependency string | goobers-Rebellion-0.2.92 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.0.0easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1README
Description
Work for BIOCOM, which is being taken over by an invasive virus who is tampering with the complex and risks releasing the virus upon the already recovering human population once more.
Rebellion takes the horror and hardcore teamwork focused gameplay of GTFO and turns it up to the extreme without deviating too much from the core gameplay of GTFO. Always coordinate and plan your stealth kills, always assume the worst, learn to use the tools you know in new and creative ways, and be ready for anything. Make every shot count, reload only when your team can cover you. Rebellion will make you feel like you just started playing again.
Levels are long and challenging tests of skill each with a different central idea. A team of 4 is always recommended for every level.
I highly recommend that you play the levels in order, starting with levels in Phase 0.
Made by btlcap#6762 (goober) on discord.
RELEASE BUILDS
Ver 0.2.92
- Several balance changes to P0C1, and P0C2.
- Added P1A3
Ver 0.2.9
- Added P1A2 "Break"
Ver 0.2.6
- Made P1A1 available again.
Ver 0.2.5
- Made P1A1 locked as the level is broken.
Ver 0.2.4
- Attempted fix for P1A1 custom scan settings being broken
- File structure changed, I recommend doing a clean install of the mod.
Ver 0.2.1
- Updated custom music
- Phase 1 has begun..
Ver 0.1.8
- Added new custom music
- Added new level: C3
- Weapon and tool balance change:
Weapon ammo has been nerfed, while tool ammo has been buffed
Ver 0.1.7
- Ugraded to latest BepInEx version
Ver 0.1.6
- BroSoundDependency is no longer a required plugin, please uninstall it
Ver 0.1.6
- BroSoundDependency is now a required plugin
- Added in multiple unused voicelines (ChatterReborn required for these to work!)
I recommend doing a complete re-install of the rundown because the file structure has changed.
Ver 0.1.5
- Added disinfection station to E1
- Added Fog Turbine to E1
- Changed enemy spawning in E1
Ver 0.1.4
- Added new level - E1
- Changed some of the weapon animations
- Removed Sniper sentry
Ver 0.1.3
- Weapon overhaul
Some weapons have had a slight visual makeover, and the mod now required Mccad00s Custom Gear Parts
- A new melee weapon has been added: Sledgehammer Mill
- Story overhaul
All logs and story has had some tuning to make it more coherent and line up with events in the GTFO original story.
- Phase 0 Intel updated to include more info
- Multiple balance changes
- Dialog overhaul
Prisoners will say more things more often during certain events. (Most events require ChatterReborn to fuction properly, Highly recommend using it!)
Ver 0.1.2
- Fixed the bullpup having a reload animation
Ver 0.1.1
- General balance changes to multiple levels
- Added in more unused voicelines
Ver 0.1.0
- Added more feedback to doing things in certain levels
- Added in more voicelines
- Fixed being able to cancel the reload of certain weapons
Ver 0.0.9
- Adjusted B1: Added extra helping hints to the level and locked door to ZONE_909
- Adjusted CFoam to have less max ammo
Ver 0.0.8
- Added new level: D2
D2 is an experimental level and is subject to change
- Adjusted enemy detection: Gunfire should now trigger enemies from a realistic range (200-300 Meters)
Ver 0.0.7
- Several D1 changes
Ver 0.0.6
- Added a new level: D1
Ver 0.0.5
- Added a terminal into a specific zone in B1
Ver 0.0.4
- Lowered the enemy count in A1 to a reasonable level in a specific zone
- Fixed a terminal log in B1
Ver 0.0.3
- Lowered the enemy count in A2 to a reasonable level
- Provided more resources in C2
- Fix for certain enemies having incorrect textures
Ver 0.0.3
- Lowered the enemy count in A2 to a reasonable level
- Provided more resources in C2
- Fix for certain enemies having incorrect textures
Ver 0.0.2
- Fix for custom terminal log files being unreadable
- Removal of non-important info from the B1 description
Ver 0.0.1
- Release