hirnukuono-DesertMarkerFix icon

DesertMarkerFix

can haz terimnal plz?

Last updated 3 weeks ago
Total downloads 17
Total rating 0 
Categories Rundown Mods
Dependency string hirnukuono-DesertMarkerFix-0.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1

README

DesertMarkerFix

for rundowns devs. attempts to fix terminals not spawning or spawning badly in crs 47 desert dims when not using the tie-in complex as expedition base complex.

takes terminal markers in the dim geo prefabs and replaces them with ComplexSubcomplexMarkerProducers. for example, TechExpeditionMarkerProducer id 77 -> MiningStorageMarkerProducer id 126 == u got terminal.

tested with mining + r6ax, mining + r6cx, mining + r6d1, service + r6cx, service + r7c2, worked fine.

most terminals were right where vanilla put them on the levels, but on one occasion there was some jank. placement weights or markerseeds might have to reroll or use EOS to reposition them but at least you have terminals to reroll/reposition instead of 0 terminals in dim.

mod will execute OnFactoryBuildStart every time a level is loaded, so u can use the same dim in the same rundown with different complexes down below. will not modify data on disk, naturally, so no permanent changes.

Changelog

V0.0.2

spotted a slight copypaste error, fixed

V0.0.1

initial