Last updated | 9 months ago |
Total downloads | 3611 |
Total rating | 2 |
Categories | Client Mods |
Dependency string | hirnukuono-GlueFix-0.0.5 |
Dependants | 11 other packages depend on this package |
README
GlueFix
attempts to fix some cfoam related bugs. what is done:
- removal of blobs hanging in the air after enemy killed or thawed + moved away from blob
- removal of blobs that are OnDoor but door got destroyed (yes, they are not removed by game)
- removal of blobs that are not on a weakdoor but exceed 256 seconds of lifetime (fell thru floor maybe)
the removed cfoam blobs release their CellSoundPlayers which reduces the chance of audio bug as well. i recommend using No_More_Cocoons alongside this mod to further combat audiobug from happening.
this mod patches into GlueGunProjectile.Awake and .SyncDestroy .. check the bepinex log for actions taken.
v0.0.5
further battle on audiobug. certain soundemitters will stop looping recurring sound posts, plus their audio gets recycled. some tiles and pieces of furniture, machinery might not sound the same but on initial tests, most all audio seems to work fine.
v0.0.4
while doing the spitter audio thing, somehow managed to prevent gluefix from actually fixing glue. thanks Reva for testing and reporting it.
v0.0.3
attempting to do a number on spitter audio as well. if you are not in the same room as a spitter, a purring spitter will stop purring and recycle audio. your mileage may vary, but initial tests were promising (no audiobug on occlusion d2)
v0.0.2
patching into .SyncDestroy as well to make sure the m_sound is recycled on all blobs, not just the ones that bugged out.
v0.0.1
initial.