Last updated | 2 months ago |
Total downloads | 3712 |
Total rating | 2 |
Categories | Client Mods |
Dependency string | hirnukuono-HitTheLights-0.1.0 |
Dependants | 6 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
HitTheLights
Simple mod that makes lights breakable.
Changelog
V0.1.0
removed bot extraction scan thing as betterbots and nobotfriendlyfire now have it.
V0.0.10
bots join warden extraction scans if host is scanning it and bot is less than 50 meters away. same mechanism as NoBotFriendlyFire.
V0.0.9
feature request done, 1) extra clear glass breaking sound 2) random hard cough on light breaking, configurable
do check HitTheLightsExample.cfg, copy as HitTheLights.cfg and configure away.
i do recommend, install Dauda by Dauda from thunderstore, make the coughs extra daudish :)
V0.0.8
34853 seems to break the bot-anti-ff part, maybe a recompile helps.
V0.0.7
bot friendly fire removed, but all clients need to run this mod for it to work (not just host)
V0.0.6
moving BulletHit stuff to HarmonyPrefix, also trying out something with bot friendly fire.
V0.0.5
bepinplugin name change, nothing more.
V0.0.4
noticed on reactor levels and warp events, already broken lights came back to life. now they do that for one second maximum.
V0.0.3
lights now ignore collision with players.
V0.0.2
rewrite of network sync, fixes melee hit sync. also a periodical isMaster sync of disabled lights.
V0.0.1
MyFirstPlugin :)