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hirnukuono-HitTheLights-0.1.0 icon

HitTheLights

Make lights breakable, in multiplayer too

Date uploaded 2 months ago
Version 0.1.0
Download link hirnukuono-HitTheLights-0.1.0.zip
Downloads 496
Dependency string hirnukuono-HitTheLights-0.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1

README

HitTheLights

Simple mod that makes lights breakable.

Changelog

V0.1.0

removed bot extraction scan thing as betterbots and nobotfriendlyfire now have it.

V0.0.10

bots join warden extraction scans if host is scanning it and bot is less than 50 meters away. same mechanism as NoBotFriendlyFire.

V0.0.9

feature request done, 1) extra clear glass breaking sound 2) random hard cough on light breaking, configurable

do check HitTheLightsExample.cfg, copy as HitTheLights.cfg and configure away.

i do recommend, install Dauda by Dauda from thunderstore, make the coughs extra daudish :)

V0.0.8

34853 seems to break the bot-anti-ff part, maybe a recompile helps.

V0.0.7

bot friendly fire removed, but all clients need to run this mod for it to work (not just host)

V0.0.6

moving BulletHit stuff to HarmonyPrefix, also trying out something with bot friendly fire.

V0.0.5

bepinplugin name change, nothing more.

V0.0.4

noticed on reactor levels and warp events, already broken lights came back to life. now they do that for one second maximum.

V0.0.3

lights now ignore collision with players.

V0.0.2

rewrite of network sync, fixes melee hit sync. also a periodical isMaster sync of disabled lights.

V0.0.1

MyFirstPlugin :)