using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using ChainedPuzzles;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("NoBotFriendlyFire")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoBotFriendlyFire")]
[assembly: AssemblyTitle("NoBotFriendlyFire")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace NoBotFriendlyFire
{
[BepInPlugin("NoBotFriendlyFire", "NoBotFriendlyFire", "0.0.3")]
public class Plugin : BasePlugin
{
public class NoBotFriendlyFire : MonoBehaviour
{
public void Initialize()
{
CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(ScanCheck()), (Action)null);
}
private IEnumerator ScanCheck()
{
PlayerAgent plr = PlayerManager.GetLocalPlayerAgent();
Debug.Log(Object.op_Implicit("NoBotFriendlyFire - warden scan checker running"));
while (true)
{
if (!SNet.IsMaster)
{
while (!SNet.IsMaster)
{
yield return (object)new WaitForSeconds(1f);
}
}
List<ChainedPuzzleInstance> instances = ChainedPuzzleManager.Current.m_instances;
bool flag = false;
Enumerator<ChainedPuzzleInstance> enumerator = instances.GetEnumerator();
while (enumerator.MoveNext())
{
ChainedPuzzleInstance current = enumerator.Current;
if (!current.IsActive || !current.IsExitPuzzle)
{
continue;
}
CP_Bioscan_Core val = ((Il2CppObjectBase)((Il2CppArrayBase<iChainedPuzzleCore>)(object)current.m_chainedPuzzleCores)[0]).TryCast<CP_Bioscan_Core>();
if (!val.PlayersOnScan.Contains(plr))
{
continue;
}
if (!flag)
{
Debug.Log(Object.op_Implicit("NoBotFriendlyFire - master is in exit scan, time to make closeby bots join in"));
}
flag = true;
List<PlayerAgent> list = new List<PlayerAgent>();
Enumerator<PlayerAgent> enumerator2 = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
while (enumerator2.MoveNext())
{
PlayerAgent current2 = enumerator2.Current;
if (current2.Owner.IsBot)
{
list.Add(current2);
}
}
foreach (PlayerAgent item in list)
{
if (Vector3.Distance(((Component)item).transform.position, ((Component)current).transform.position) < 50f)
{
PlayerAIBot component = ((Component)item).GetComponent<PlayerAIBot>();
if (!val.PlayersOnScan.Contains(item))
{
component.StartAction((Descriptor)new Descriptor(component)
{
DestinationPos = ((Component)val).transform.position,
Bot = component,
Haste = 999f,
Prio = 999f
});
}
}
}
}
yield return (object)new WaitForSeconds(0.5f);
}
}
}
public override void Load()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("NoBotFriendlyFire").PatchAll();
LG_Factory.OnFactoryBuildDone += Action.op_Implicit((Action)((BasePlugin)this).AddComponent<NoBotFriendlyFire>().Initialize);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(BulletWeapon), "BulletHit")]
public static bool BulletHit(BulletWeapon __instance, WeaponHitData weaponRayData, bool doDamage, float additionalDis = 0f, uint damageSearchID = 0u)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
RaycastHit rayHit = weaponRayData.rayHit;
if ((Object)(object)((RaycastHit)(ref rayHit)).collider != (Object)null)
{
rayHit = weaponRayData.rayHit;
if ((Object)(object)((Component)((RaycastHit)(ref rayHit)).collider).gameObject != (Object)null && weaponRayData.owner.Owner.IsBot)
{
rayHit = weaponRayData.rayHit;
if (CustomExtensions.IsInLayerMask(((Component)((RaycastHit)(ref rayHit)).collider).gameObject, LayerMask.op_Implicit(LayerMask.GetMask(new string[1] { "PlayerSynced" }))))
{
doDamage = false;
return false;
}
}
}
return true;
}
}
[GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")]
[CompilerGenerated]
internal static class VersionInfo
{
public const string RootNamespace = "NoBotFriendlyFire";
public const string Version = "1.0.0";
public const string VersionPrerelease = null;
public const string VersionMetadata = null;
public const string SemVer = "1.0.0";
public const string GitRevShort = null;
public const string GitRevLong = null;
public const string GitBranch = null;
public const string GitTag = null;
public const bool GitIsDirty = false;
}
}