Decompiled source of NoInterruptions v0.1.1

NoInterruptions.dll

Decompiled a month ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Agents;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("NoInterruptions")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoInterruptions")]
[assembly: AssemblyTitle("NoInterruptions")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NoInterruptions
{
	[HarmonyPatch]
	internal static class InteractionPatch
	{
		private static Interact_Timed? _cachedPack;

		private static Interact_Timed? _cachedInteract;

		private static RaycastHit _rayHitInfo;

		[HarmonyPatch(typeof(Interact_Timed), "CheckSoundPlayer")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool Post_CheckSoundPlayer(Interact_Timed __instance)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			if (__instance.m_sound == null && (Object)(object)((Component)__instance).transform == (Object)null)
			{
				__instance.m_sound = new CellSoundPlayer(((Component)PlayerManager.GetLocalPlayerAgent()).transform.position);
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(PlayerInteraction), "FixedUpdate")]
		[HarmonyPrefix]
		private static void Pre_FixedUpdate(PlayerInteraction __instance)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Invalid comparison between Unknown and I4
			if ((Object)(object)_cachedPack == (Object)null)
			{
				ItemEquippable wieldedItem = ((PlayerAgent)__instance.m_owner).Inventory.WieldedItem;
				if (wieldedItem != null && (int)wieldedItem.AmmoType == 3)
				{
					_cachedPack = (Interact_Timed?)(object)((Il2CppObjectBase)((PlayerAgent)__instance.m_owner).Inventory.WieldedItem).TryCast<ResourcePackFirstPerson>().m_interactApplyResource;
				}
			}
			if ((Object)(object)_cachedPack != (Object)null && _cachedPack.TimerIsActive)
			{
				_cachedInteract = null;
				PlayerInteraction.CameraRayInteractionEnabled = false;
				PlayerInteraction.SphereCheckInteractionEnabled = false;
				PlayerInteraction.LadderInteractionEnabled = false;
				return;
			}
			IInteractable bestSelectedInteract = __instance.m_bestSelectedInteract;
			_cachedInteract = ((bestSelectedInteract != null) ? ((Il2CppObjectBase)bestSelectedInteract).TryCast<Interact_Timed>() : null);
			if ((Object)(object)_cachedInteract != (Object)null)
			{
				ItemEquippable wieldedItem2 = ((PlayerAgent)__instance.m_owner).Inventory.WieldedItem;
				if (wieldedItem2 != null && wieldedItem2.AllowPlayerInteraction && InteractIsActive(__instance))
				{
					PlayerInteraction.CameraRayInteractionEnabled = false;
					PlayerInteraction.SphereCheckInteractionEnabled = false;
					PlayerInteraction.LadderInteractionEnabled = false;
					return;
				}
			}
			_cachedInteract = null;
			PlayerInteraction.CameraRayInteractionEnabled = true;
			PlayerInteraction.SphereCheckInteractionEnabled = true;
			PlayerInteraction.LadderInteractionEnabled = true;
		}

		[HarmonyPatch(typeof(PlayerInteraction), "FixedUpdate")]
		[HarmonyPostfix]
		private static void Post_FixedUpdate(PlayerInteraction __instance)
		{
			__instance.m_bestInteractInCurrentSearch = (Interact_Base)(object)_cachedInteract;
		}

		private static bool InteractIsActive(PlayerInteraction __instance)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_cachedInteract == (Object)null || !_cachedInteract.TimerIsActive)
			{
				return false;
			}
			if (!((Interact_Base)_cachedInteract).IsActive || !((Interact_Base)_cachedInteract).PlayerCanInteract((PlayerAgent)(object)__instance.m_owner))
			{
				return false;
			}
			Vector3 camPos = __instance.m_owner.CamPos;
			float num = __instance.m_searchRadius + Mathf.Min(Mathf.Abs(((Agent)__instance.m_owner).TargetLookDir.y), 0.5f);
			float num2 = num * num;
			bool flag = false;
			foreach (Collider componentsInChild in ((Component)_cachedInteract).gameObject.GetComponentsInChildren<Collider>())
			{
				if (Vector3.SqrMagnitude(((Component)componentsInChild).transform.position - camPos) <= num2)
				{
					flag = true;
					break;
				}
			}
			Vector3 position = ((Component)_cachedInteract).transform.position;
			Vector3 val = position - camPos;
			if (val.y < 2f)
			{
				val.y = 0f;
			}
			if (((Vector3)(ref val)).sqrMagnitude <= __instance.m_proximityRadius * __instance.m_proximityRadius)
			{
				__instance.AddToProximity((Interact_Base)(object)_cachedInteract);
			}
			else
			{
				__instance.RemoveFromProximity((Interact_Base)(object)_cachedInteract);
			}
			if (!flag)
			{
				return false;
			}
			FPSCamera fPSCamera = ((PlayerAgent)__instance.m_owner).FPSCamera;
			if ((Object)(object)fPSCamera.CameraRayObject == (Object)(object)((Component)_cachedInteract).gameObject)
			{
				return true;
			}
			if (Physics.Raycast(fPSCamera.m_camRay, ref _rayHitInfo, num, LayerManager.MASK_PLAYER_INTERACT_SPHERE) && (Object)(object)((Component)((RaycastHit)(ref _rayHitInfo)).collider).gameObject == (Object)(object)((Component)_cachedInteract).gameObject)
			{
				return true;
			}
			if (((Interact_Base)_cachedInteract).OnlyActiveWhenLookingStraightAt)
			{
				return false;
			}
			Vector3 val2 = ((CameraController)fPSCamera).m_camera.WorldToScreenPoint(position);
			if (val2.z <= 0f || !GuiManager.IsOnScreen(val2))
			{
				return false;
			}
			if (((Interact_Base)_cachedInteract).RequireCollisionCheck && Physics.Raycast(camPos, ((Vector3)(ref val)).normalized, ref _rayHitInfo, ((Vector3)(ref val)).magnitude, LayerManager.MASK_PLAYER_INTERACT_SPHERE))
			{
				return (Object)(object)((Component)((RaycastHit)(ref _rayHitInfo)).collider).gameObject == (Object)(object)((Component)_cachedInteract).gameObject;
			}
			return true;
		}
	}
	[BepInPlugin("NoInterruptions", "NoInterruptions", "0.1.1")]
	public class Plugin : BasePlugin
	{
		public class NoInterruptions : MonoBehaviour
		{
			[CompilerGenerated]
			private sealed class <TermWatcher>d__9 : IEnumerator<object>, IDisposable, IEnumerator
			{
				private int <>1__state;

				private object <>2__current;

				private List<LG_ComputerTerminal>.Enumerator <>7__wrap1;

				object? IEnumerator<object>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object? IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <TermWatcher>d__9(int <>1__state)
				{
					this.<>1__state = <>1__state;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					int num = <>1__state;
					if (num == -3 || num == 1)
					{
						try
						{
						}
						finally
						{
							<>m__Finally1();
						}
					}
				}

				private bool MoveNext()
				{
					//IL_017a: Unknown result type (might be due to invalid IL or missing references)
					//IL_0184: Expected O, but got Unknown
					//IL_0135: Unknown result type (might be due to invalid IL or missing references)
					//IL_013f: Expected O, but got Unknown
					//IL_006b: Unknown result type (might be due to invalid IL or missing references)
					//IL_0075: Unknown result type (might be due to invalid IL or missing references)
					//IL_007b: Invalid comparison between Unknown and I4
					//IL_0080: Unknown result type (might be due to invalid IL or missing references)
					//IL_0086: Invalid comparison between Unknown and I4
					//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
					//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
					try
					{
						switch (<>1__state)
						{
						default:
							return false;
						case 0:
							<>1__state = -1;
							goto IL_002b;
						case 1:
							<>1__state = -3;
							goto IL_0152;
						case 2:
							<>1__state = -1;
							goto IL_002b;
						case 3:
							{
								<>1__state = -1;
								break;
							}
							IL_002b:
							<>7__wrap1 = terminals.GetEnumerator();
							<>1__state = -3;
							goto IL_0152;
							IL_0152:
							while (<>7__wrap1.MoveNext())
							{
								LG_ComputerTerminal current = <>7__wrap1.Current;
								if ((Object)(object)current == (Object)null)
								{
									continue;
								}
								if (SNet.IsMaster && (int)current.CurrentStateName != 0 && (int)FocusStateManager.CurrentState != 5 && (int)FocusStateManager.CurrentState != 6)
								{
									bool flag = false;
									Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
									while (enumerator.MoveNext())
									{
										PlayerAgent current2 = enumerator.Current;
										if (((Agent)current2).Alive && Vector3.Distance(((Component)current2).gameObject.transform.position, ((Component)current).gameObject.transform.position) < 2f)
										{
											flag = true;
										}
									}
									if (!flag)
									{
										current.ChangeState((TERM_State)0);
										Debug.Log(Object.op_Implicit($"NoInterruptions - terminal {current.SyncID} has been reset to state Sleeping"));
									}
								}
								<>2__current = (object)new WaitForSeconds(0.2f);
								<>1__state = 1;
								return true;
							}
							<>m__Finally1();
							<>7__wrap1 = default(List<LG_ComputerTerminal>.Enumerator);
							<>2__current = (object)new WaitForSeconds(5f);
							<>1__state = 2;
							return true;
						}
					}
					catch
					{
						//try-fault
						((IDisposable)this).Dispose();
						throw;
					}
					((IDisposable)this).Dispose();
					return true;
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				private void <>m__Finally1()
				{
					<>1__state = -1;
					((IDisposable)<>7__wrap1).Dispose();
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}
			}

			private float debugtime;

			private static PlayerAgent? plr;

			private bool initialized;

			private Interact_Base? target;

			private Interact_Base? oldtarget;

			private IInteractable? targetinter;

			private IInteractable? oldinter;

			private static List<LG_ComputerTerminal> terminals = new List<LG_ComputerTerminal>();

			public void Begin()
			{
				terminals.Clear();
				foreach (LG_ComputerTerminal item in Object.FindObjectsOfType<LG_ComputerTerminal>())
				{
					terminals.Add(item);
				}
				plr = PlayerManager.GetLocalPlayerAgent();
				initialized = true;
				CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(TermWatcher()), (Action)null);
			}

			private static IEnumerator TermWatcher()
			{
				try
				{
					int num = default(int);
					List<LG_ComputerTerminal>.Enumerator enumerator = default(List<LG_ComputerTerminal>.Enumerator);
					switch (num)
					{
					case 0:
					case 2:
						enumerator = terminals.GetEnumerator();
						break;
					case 1:
						break;
					case 3:
						goto end_IL_0000;
					default:
						yield break;
					}
					while (enumerator.MoveNext())
					{
						LG_ComputerTerminal current = enumerator.Current;
						if ((Object)(object)current == (Object)null)
						{
							continue;
						}
						if (SNet.IsMaster && (int)current.CurrentStateName != 0 && (int)FocusStateManager.CurrentState != 5 && (int)FocusStateManager.CurrentState != 6)
						{
							bool flag = false;
							Enumerator<PlayerAgent> enumerator2 = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
							while (enumerator2.MoveNext())
							{
								PlayerAgent current2 = enumerator2.Current;
								if (((Agent)current2).Alive && Vector3.Distance(((Component)current2).gameObject.transform.position, ((Component)current).gameObject.transform.position) < 2f)
								{
									flag = true;
								}
							}
							if (!flag)
							{
								current.ChangeState((TERM_State)0);
								Debug.Log(Object.op_Implicit($"NoInterruptions - terminal {current.SyncID} has been reset to state Sleeping"));
							}
						}
						new WaitForSeconds(0.2f);
						/*Error near IL_01b4: Unexpected return in MoveNext()*/;
					}
					((<TermWatcher>d__9)/*Error near IL_0162: stateMachine*/).<>m__Finally1();
					new WaitForSeconds(5f);
					/*Error near IL_01b4: Unexpected return in MoveNext()*/;
					end_IL_0000:;
				}
				catch
				{
					//try-fault
					((IDisposable)/*Error near IL_01a4: stateMachine*/).Dispose();
					throw;
				}
				((IDisposable)/*Error near IL_01ab: stateMachine*/).Dispose();
				/*Error near IL_01b4: Unexpected return in MoveNext()*/;
			}
		}

		public override void Load()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("gargle").PatchAll();
			ClassInjector.RegisterTypeInIl2Cpp<NoInterruptions>();
			Debug.Log(Object.op_Implicit("NoInterruptions - zombie hand sticking out of a dead game's grave"));
			LG_Factory.OnFactoryBuildDone += Action.op_Implicit((Action)((BasePlugin)this).AddComponent<NoInterruptions>().Begin);
		}
	}
	[GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")]
	[CompilerGenerated]
	internal static class VersionInfo
	{
		public const string RootNamespace = "NoInterruptions";

		public const string Version = "1.0.0";

		public const string VersionPrerelease = null;

		public const string VersionMetadata = null;

		public const string SemVer = "1.0.0";

		public const string GitRevShort = null;

		public const string GitRevLong = null;

		public const string GitBranch = null;

		public const string GitTag = null;

		public const bool GitIsDirty = false;
	}
}