Decompiled source of NoInterruptions v0.1.4

NoInterruptions.dll

Decompiled a month ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Agents;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSystem;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("NoInterruptions")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+git5346556-dirty-master.534655604aba92ef19e630daff318e2a61da7668")]
[assembly: AssemblyProduct("NoInterruptions")]
[assembly: AssemblyTitle("NoInterruptions")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NoInterruptions
{
	[HarmonyPatch]
	internal static class InteractionPatch
	{
		private static Interact_Timed? _cachedPack;

		private static Interact_Timed? _cachedInteract;

		private static RaycastHit _rayHitInfo;

		[HarmonyPatch(typeof(Interact_Timed), "CheckSoundPlayer")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool Post_CheckSoundPlayer(Interact_Timed __instance)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			if (__instance.m_sound == null && (Object)(object)((Component)__instance).transform == (Object)null)
			{
				__instance.m_sound = new CellSoundPlayer(((Component)PlayerManager.GetLocalPlayerAgent()).transform.position);
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(PlayerInteraction), "FixedUpdate")]
		[HarmonyPrefix]
		private static void Pre_FixedUpdate(PlayerInteraction __instance)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Invalid comparison between Unknown and I4
			if ((Object)(object)_cachedPack == (Object)null)
			{
				ItemEquippable wieldedItem = ((PlayerAgent)__instance.m_owner).Inventory.WieldedItem;
				if (wieldedItem != null && (int)wieldedItem.AmmoType == 3)
				{
					_cachedPack = (Interact_Timed?)(object)((Il2CppObjectBase)((PlayerAgent)__instance.m_owner).Inventory.WieldedItem).TryCast<ResourcePackFirstPerson>().m_interactApplyResource;
				}
			}
			if ((Object)(object)_cachedPack != (Object)null && _cachedPack.TimerIsActive)
			{
				_cachedInteract = null;
				PlayerInteraction.CameraRayInteractionEnabled = false;
				PlayerInteraction.SphereCheckInteractionEnabled = false;
				PlayerInteraction.LadderInteractionEnabled = false;
				return;
			}
			IInteractable bestSelectedInteract = __instance.m_bestSelectedInteract;
			_cachedInteract = ((bestSelectedInteract != null) ? ((Il2CppObjectBase)bestSelectedInteract).TryCast<Interact_Timed>() : null);
			if ((Object)(object)_cachedInteract != (Object)null)
			{
				ItemEquippable wieldedItem2 = ((PlayerAgent)__instance.m_owner).Inventory.WieldedItem;
				if (wieldedItem2 != null && wieldedItem2.AllowPlayerInteraction && InteractIsActive(__instance))
				{
					PlayerInteraction.CameraRayInteractionEnabled = false;
					PlayerInteraction.SphereCheckInteractionEnabled = false;
					PlayerInteraction.LadderInteractionEnabled = false;
					return;
				}
			}
			_cachedInteract = null;
			PlayerInteraction.CameraRayInteractionEnabled = true;
			PlayerInteraction.SphereCheckInteractionEnabled = true;
			PlayerInteraction.LadderInteractionEnabled = true;
		}

		[HarmonyPatch(typeof(PlayerInteraction), "FixedUpdate")]
		[HarmonyPostfix]
		private static void Post_FixedUpdate(PlayerInteraction __instance)
		{
			__instance.m_bestInteractInCurrentSearch = (Interact_Base)(object)_cachedInteract;
		}

		private static bool InteractIsActive(PlayerInteraction __instance)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_cachedInteract == (Object)null || !_cachedInteract.TimerIsActive)
			{
				return false;
			}
			if (!((Interact_Base)_cachedInteract).IsActive || !((Interact_Base)_cachedInteract).PlayerCanInteract((PlayerAgent)(object)__instance.m_owner))
			{
				return false;
			}
			Vector3 camPos = __instance.m_owner.CamPos;
			float num = __instance.m_searchRadius + Mathf.Min(Mathf.Abs(((Agent)__instance.m_owner).TargetLookDir.y), 0.5f);
			float num2 = num * num;
			bool flag = false;
			foreach (Collider componentsInChild in ((Component)_cachedInteract).gameObject.GetComponentsInChildren<Collider>())
			{
				if (Vector3.SqrMagnitude(((Component)componentsInChild).transform.position - camPos) <= num2)
				{
					flag = true;
					break;
				}
			}
			Vector3 position = ((Component)_cachedInteract).transform.position;
			Vector3 val = position - camPos;
			if (val.y < 2f)
			{
				val.y = 0f;
			}
			if (((Vector3)(ref val)).sqrMagnitude <= __instance.m_proximityRadius * __instance.m_proximityRadius)
			{
				__instance.AddToProximity((Interact_Base)(object)_cachedInteract);
			}
			else
			{
				__instance.RemoveFromProximity((Interact_Base)(object)_cachedInteract);
			}
			if (!flag)
			{
				return false;
			}
			FPSCamera fPSCamera = ((PlayerAgent)__instance.m_owner).FPSCamera;
			if ((Object)(object)fPSCamera.CameraRayObject == (Object)(object)((Component)_cachedInteract).gameObject)
			{
				return true;
			}
			if (Physics.Raycast(fPSCamera.m_camRay, ref _rayHitInfo, num, LayerManager.MASK_PLAYER_INTERACT_SPHERE) && (Object)(object)((Component)((RaycastHit)(ref _rayHitInfo)).collider).gameObject == (Object)(object)((Component)_cachedInteract).gameObject)
			{
				return true;
			}
			if (((Interact_Base)_cachedInteract).OnlyActiveWhenLookingStraightAt)
			{
				return false;
			}
			Vector3 val2 = ((CameraController)fPSCamera).m_camera.WorldToScreenPoint(position);
			if (val2.z <= 0f || !GuiManager.IsOnScreen(val2))
			{
				return false;
			}
			if (((Interact_Base)_cachedInteract).RequireCollisionCheck && Physics.Raycast(camPos, ((Vector3)(ref val)).normalized, ref _rayHitInfo, ((Vector3)(ref val)).magnitude, LayerManager.MASK_PLAYER_INTERACT_SPHERE))
			{
				return (Object)(object)((Component)((RaycastHit)(ref _rayHitInfo)).collider).gameObject == (Object)(object)((Component)_cachedInteract).gameObject;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(LG_ComputerTerminal))]
	internal static class TerminalPatch
	{
		[CompilerGenerated]
		private sealed class <DelayedFixState>d__1 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public LG_ComputerTerminal terminal;

			private float <endTime>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DelayedFixState>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Invalid comparison between Unknown and I4
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Invalid comparison between Unknown and I4
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<endTime>5__2 = Clock.Time + 0.5f;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					goto IL_0077;
				case 2:
					<>1__state = -1;
					goto IL_0077;
				case 3:
					{
						<>1__state = -1;
						break;
					}
					IL_0077:
					if (Clock.Time < <endTime>5__2)
					{
						if ((int)terminal.CurrentStateName != 2)
						{
							return false;
						}
						<>2__current = null;
						<>1__state = 2;
						return true;
					}
					break;
				}
				if ((int)terminal.CurrentStateName == 2)
				{
					AttemptFixState(terminal);
					<>2__current = null;
					<>1__state = 3;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[HarmonyPatch("SyncChangeState")]
		[HarmonyPostfix]
		private static void Postfix_EnterInteracting(LG_ComputerTerminal __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)__instance.CurrentStateName == 2)
			{
				CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DelayedFixState(__instance)), (Action)null);
			}
		}

		[IteratorStateMachine(typeof(<DelayedFixState>d__1))]
		private static IEnumerator DelayedFixState(LG_ComputerTerminal terminal)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DelayedFixState>d__1(0)
			{
				terminal = terminal
			};
		}

		private static void AttemptFixState(LG_ComputerTerminal terminal)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Invalid comparison between Unknown and I4
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			PlayerAgent val = (((Object)(object)terminal.m_localInteractionSource != (Object)null) ? terminal.m_localInteractionSource : terminal.m_syncedInteractionSource);
			if ((Object)(object)val == (Object)null)
			{
				terminal.ChangeState((TERM_State)1);
			}
			else
			{
				if ((int)val.Locomotion.m_currentStateEnum == 9)
				{
					return;
				}
				if (!((Agent)val).IsLocallyOwned)
				{
					Vector3 val2 = ((Component)val).transform.position - val.Sync.m_locomotionData.Pos;
					if (!(((Vector3)(ref val2)).sqrMagnitude > 0.0001f))
					{
						return;
					}
				}
				terminal.ChangeState((TERM_State)1);
			}
		}
	}
	[BepInPlugin("NoInterruptions", "NoInterruptions", "0.1.4")]
	public class Plugin : BasePlugin
	{
		internal static ManualLogSource L;

		public override void Load()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			L = ((BasePlugin)this).Log;
			new Harmony("gargle").PatchAll();
			Debug.Log(Object.op_Implicit("NoInterruptions - zombie hand sticking out of a dead game's grave"));
		}
	}
	[GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")]
	[CompilerGenerated]
	internal static class VersionInfo
	{
		public const string RootNamespace = "NoInterruptions";

		public const string Version = "1.0.0";

		public const string VersionPrerelease = null;

		public const string VersionMetadata = "git5346556-dirty-master";

		public const string SemVer = "1.0.0+git5346556-dirty-master";

		public const string GitRevShort = "5346556-dirty";

		public const string GitRevLong = "534655604aba92ef19e630daff318e2a61da7668-dirty";

		public const string GitBranch = "master";

		public const string GitTag = null;

		public const bool GitIsDirty = true;
	}
}