Decompiled source of NoMasks v0.0.1

NoMasks.dll

Decompiled a month ago
using System;
using System.CodeDom.Compiler;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using FluffyUnderware.DevTools.Extensions;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("NoMasks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoMasks")]
[assembly: AssemblyTitle("NoMasks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NoMasks
{
	[BepInPlugin("com.hirnukuono.NoMasks", "NoMasks", "0.0.1")]
	public class Plugin : BasePlugin
	{
		[HarmonyPatch]
		private class rtfpatches
		{
			[HarmonyPatch(typeof(CM_PlayerLobbyBar), "SpawnPlayerModel")]
			[HarmonyPostfix]
			private static void GUIPlayer(CM_PlayerLobbyBar __instance)
			{
				foreach (Transform componentsInChild in ((Component)__instance).GetComponentsInChildren<Transform>())
				{
					if (((Object)componentsInChild).name.ToLower().Contains("_mask") || ((Object)componentsInChild).name.ToLower().Contains("headgear") || ((Object)componentsInChild).name.ToLower().Contains("point light"))
					{
						((Component)componentsInChild).gameObject.SetActive(false);
					}
				}
			}

			[HarmonyPatch(typeof(ElevatorRide), "StartElevatorRide")]
			[HarmonyPostfix]
			private static void Player(ElevatorRide __instance)
			{
				foreach (PlayerAgent item in Object.FindObjectsOfType<PlayerAgent>())
				{
					foreach (Transform componentsInChild in ((Component)item).GetComponentsInChildren<Transform>())
					{
						if (((Object)componentsInChild).name.ToLower().Contains("_mask") || ((Object)componentsInChild).name.ToLower().Contains("headgear") || ((Object)componentsInChild).name.ToLower().Contains("point light"))
						{
							((Component)componentsInChild).gameObject.SetActive(false);
						}
					}
				}
			}

			[HarmonyPatch(typeof(CM_PlayerLobbyBar), "ShowClothesSelect")]
			[HarmonyPostfix]
			private static void Menu(CM_PlayerLobbyBar __instance)
			{
				((CM_Item)((Il2CppArrayBase<CM_ScrollWindowHeader>)(object)__instance.m_popupScrollWindow.m_headers)[0]).SetButtonEnabled(false);
				ArrayExt.RemoveAt<CM_ScrollWindowHeader>((Il2CppArrayBase<CM_ScrollWindowHeader>)(object)__instance.m_popupScrollWindow.m_headers, 0);
				__instance.UpdateClothesSelectionPoup((ClothesType)1);
				foreach (Transform componentsInChild in ((Component)__instance).GetComponentsInChildren<Transform>())
				{
					if (((Object)componentsInChild).name.ToLower().Contains("_mask") || ((Object)componentsInChild).name.ToLower().Contains("headgear") || ((Object)componentsInChild).name.ToLower().Contains("point light"))
					{
						((Component)componentsInChild).gameObject.SetActive(false);
					}
				}
			}

			[HarmonyPatch(typeof(CM_PlayerLobbyBar), "HidePopup")]
			[HarmonyPostfix]
			private static void Menu2(CM_PlayerLobbyBar __instance)
			{
				foreach (Transform componentsInChild in ((Component)__instance).GetComponentsInChildren<Transform>())
				{
					if (((Object)componentsInChild).name.ToLower().Contains("_mask") || ((Object)componentsInChild).name.ToLower().Contains("headgear") || ((Object)componentsInChild).name.ToLower().Contains("point light"))
					{
						((Component)componentsInChild).gameObject.SetActive(false);
					}
				}
			}

			[HarmonyPatch(typeof(CM_PlayerLobbyBar), "UpdateClothesSelectionPoup")]
			[HarmonyPostfix]
			private static void Menu3(CM_PlayerLobbyBar __instance)
			{
				foreach (Transform componentsInChild in ((Component)__instance).GetComponentsInChildren<Transform>())
				{
					if (((Object)componentsInChild).name.ToLower().Contains("_mask") || ((Object)componentsInChild).name.ToLower().Contains("headgear") || ((Object)componentsInChild).name.ToLower().Contains("point light"))
					{
						((Component)componentsInChild).gameObject.SetActive(false);
					}
				}
			}

			[HarmonyPatch(typeof(PlayerAgent), "Setup")]
			[HarmonyPostfix]
			private static void InGameJoin(PlayerAgent __instance)
			{
				foreach (Transform componentsInChild in ((Component)__instance).GetComponentsInChildren<Transform>())
				{
					if (((Object)componentsInChild).name.ToLower().Contains("_mask") || ((Object)componentsInChild).name.ToLower().Contains("headgear") || ((Object)componentsInChild).name.ToLower().Contains("point light"))
					{
						((Component)componentsInChild).gameObject.SetActive(false);
					}
				}
			}
		}

		public override void Load()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("NoMasks").PatchAll();
		}
	}
	[GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")]
	[CompilerGenerated]
	internal static class VersionInfo
	{
		public const string RootNamespace = "NoMasks";

		public const string Version = "1.0.0";

		public const string VersionPrerelease = null;

		public const string VersionMetadata = null;

		public const string SemVer = "1.0.0";

		public const string GitRevShort = null;

		public const string GitRevLong = null;

		public const string GitBranch = null;

		public const string GitTag = null;

		public const bool GitIsDirty = false;
	}
}