Decompiled source of Oerrdown v0.1.9
Plugins/Oerrdown.dll
Decompiled 2 weeks ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.CodeDom.Compiler; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AIGraph; using AK; using Agents; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Utils.Collections; using Enemies; using FloatingTextAPI; using GTFO.API; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LevelGeneration; using Localization; using Microsoft.CodeAnalysis; using Player; using SNetwork; using TMPro; using UnityEngine; using UnityEngine.Video; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("Oerrdown")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Oerrdown")] [assembly: AssemblyTitle("Oerrdown")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Oerrdown { public class Level_A1 : MonoBehaviour { [CompilerGenerated] private sealed class <A1>d__3 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private List<EnemyAgent> <snatcherit>5__2; private List<EnemyAgent> <tankkilist>5__3; private AIG_CourseNode <tankkinode>5__4; private AIG_CourseNode <snatchernode>5__5; private EnemyAgent <tankki>5__6; private bool <ovi4>5__7; private bool <ovi5>5__8; private bool <tanksanottu>5__9; private bool <snatchersanottu>5__10; private bool <sumulaskettu>5__11; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <A1>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <snatcherit>5__2 = null; <tankkilist>5__3 = null; <tankkinode>5__4 = null; <snatchernode>5__5 = null; <tankki>5__6 = null; <>1__state = -2; } private bool MoveNext() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Expected O, but got Unknown //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Expected O, but got Unknown //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Expected O, but got Unknown //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Expected O, but got Unknown //IL_0456: Unknown result type (might be due to invalid IL or missing references) //IL_0460: Expected O, but got Unknown //IL_0669: Unknown result type (might be due to invalid IL or missing references) //IL_0673: Expected O, but got Unknown //IL_04a8: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04b5: Unknown result type (might be due to invalid IL or missing references) //IL_04be: Expected O, but got Unknown //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04c3: Unknown result type (might be due to invalid IL or missing references) //IL_04cb: Unknown result type (might be due to invalid IL or missing references) //IL_04db: Unknown result type (might be due to invalid IL or missing references) //IL_04e3: Unknown result type (might be due to invalid IL or missing references) //IL_04ea: Unknown result type (might be due to invalid IL or missing references) //IL_04f1: Unknown result type (might be due to invalid IL or missing references) //IL_04f8: Unknown result type (might be due to invalid IL or missing references) //IL_04ff: Unknown result type (might be due to invalid IL or missing references) //IL_0508: Expected O, but got Unknown //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Expected O, but got Unknown //IL_0399: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03af: Expected O, but got Unknown //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03bb: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_03d1: Unknown result type (might be due to invalid IL or missing references) //IL_03d8: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Expected O, but got Unknown //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Expected O, but got Unknown //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Unknown result type (might be due to invalid IL or missing references) //IL_030f: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_033c: Expected O, but got Unknown //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Expected O, but got Unknown //IL_03fb: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_0426: Unknown result type (might be due to invalid IL or missing references) //IL_042d: Unknown result type (might be due to invalid IL or missing references) //IL_0434: Unknown result type (might be due to invalid IL or missing references) //IL_043d: Expected O, but got Unknown //IL_0567: Unknown result type (might be due to invalid IL or missing references) //IL_056c: Unknown result type (might be due to invalid IL or missing references) //IL_0574: Unknown result type (might be due to invalid IL or missing references) //IL_057d: Expected O, but got Unknown //IL_057d: Unknown result type (might be due to invalid IL or missing references) //IL_0582: Unknown result type (might be due to invalid IL or missing references) //IL_058a: Unknown result type (might be due to invalid IL or missing references) //IL_0592: Unknown result type (might be due to invalid IL or missing references) //IL_0599: Unknown result type (might be due to invalid IL or missing references) //IL_05a0: Unknown result type (might be due to invalid IL or missing references) //IL_05a7: Unknown result type (might be due to invalid IL or missing references) //IL_05ae: Unknown result type (might be due to invalid IL or missing references) //IL_05b7: Expected O, but got Unknown //IL_05ca: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Unknown result type (might be due to invalid IL or missing references) //IL_05d6: Unknown result type (might be due to invalid IL or missing references) //IL_05dd: Unknown result type (might be due to invalid IL or missing references) //IL_05e4: Unknown result type (might be due to invalid IL or missing references) //IL_05eb: Unknown result type (might be due to invalid IL or missing references) //IL_05f2: Unknown result type (might be due to invalid IL or missing references) //IL_05fb: Expected O, but got Unknown //IL_060e: Unknown result type (might be due to invalid IL or missing references) //IL_0613: Unknown result type (might be due to invalid IL or missing references) //IL_061b: Unknown result type (might be due to invalid IL or missing references) //IL_062b: Unknown result type (might be due to invalid IL or missing references) //IL_0632: Unknown result type (might be due to invalid IL or missing references) //IL_0639: Unknown result type (might be due to invalid IL or missing references) //IL_0640: Unknown result type (might be due to invalid IL or missing references) //IL_0647: Unknown result type (might be due to invalid IL or missing references) //IL_0650: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: { <>1__state = -1; <snatcherit>5__2 = new List<EnemyAgent>(); <tankkilist>5__3 = new List<EnemyAgent>(); Vector3 val9 = default(Vector3); ((Vector3)(ref val9))..ctor(0f, 0f, 120f); Vector3 val10 = default(Vector3); ((Vector3)(ref val10))..ctor(204f, -17f, 64f); AIG_CourseNode.TryGetCourseNode((eDimensionIndex)0, val10, 0f, ref <tankkinode>5__4); AIG_CourseNode.TryGetCourseNode((eDimensionIndex)0, val9, 0f, ref <snatchernode>5__5); <tankki>5__6 = new EnemyAgent(); <ovi4>5__7 = false; <ovi5>5__8 = false; <tanksanottu>5__9 = false; <snatchersanottu>5__10 = false; <sumulaskettu>5__11 = false; DamageNumberFactory.CreateFloatingText<FloatingTextBase>((IFloatingTextInfo)(object)new Plugin.FloaterInfo(Vector3.zero, new Vector3(0f, 4f, 30f), 0f, 20f, "<size=150%><color=#0055ff>O E R R D O W N\n<size=100%>A1: COMMENCE</color>")); <>2__current = (object)new WaitForSeconds(3f); <>1__state = 1; return true; } case 1: <>1__state = -1; AIG_CourseNode.GetEnemiesInNodes(<snatchernode>5__5, 1, <snatcherit>5__2); AIG_CourseNode.GetEnemiesInNodes(<tankkinode>5__4, 1, <tankkilist>5__3); if (<tankkilist>5__3.Count > 0) { <tankki>5__6 = <tankkilist>5__3[0]; } goto IL_0470; case 2: <>1__state = -1; if (SNet.IsMaster) { WorldEventManager.SetCondition(14, true); } <>2__current = (object)new WaitForSeconds(4f); <>1__state = 3; return true; case 3: { <>1__state = -1; string untranslatedText = "Biocide successful, ventilating..."; LocalizedText wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; WardenObjectiveEventData val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)6, FogSetting = 180u, WardenIntel = wardenIntel, FogTransitionDuration = 50f }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } goto IL_0287; } case 4: <>1__state = -1; goto IL_0470; case 5: <>1__state = -1; goto IL_0683; case 6: { <>1__state = -1; return false; } IL_0683: if (!<ovi5>5__8) { if (WorldEventManager.GetCondition(12)) { int num = 0; if (!<snatchersanottu>5__10) { <snatchersanottu>5__10 = true; string untranslatedText2 = "All hostile entities in [ZONE_4] must be killed"; LocalizedText wardenIntel2 = new LocalizedText { UntranslatedText = untranslatedText2, Id = 0u }; WardenObjectiveEventData val2 = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)11, CustomSubObjectiveHeader = LocalizedText.op_Implicit(50010u), WardenIntel = wardenIntel2, LocalIndex = (eLocalZoneIndex)5, DimensionIndex = (eDimensionIndex)0, ChainPuzzle = 0u, Trigger = (eWardenObjectiveEventTrigger)0, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val2, 0f); } } Enumerator<EnemyAgent> enumerator = <snatcherit>5__2.GetEnumerator(); while (enumerator.MoveNext()) { if (enumerator.Current.m_alive) { num++; } } if (num == 0 && !<ovi5>5__8) { <ovi5>5__8 = true; string untranslatedText3 = "extraction allowed, proceed to [ZONE_5]"; LocalizedText wardenIntel3 = new LocalizedText { UntranslatedText = untranslatedText3, Id = 0u }; WardenObjectiveEventData val3 = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)12, WardenIntel = wardenIntel3, LocalIndex = (eLocalZoneIndex)5, DimensionIndex = (eDimensionIndex)0, ChainPuzzle = 0u, Trigger = (eWardenObjectiveEventTrigger)0, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val3, 0f); } WardenObjectiveEventData val4 = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)2, LocalIndex = (eLocalZoneIndex)5, DimensionIndex = (eDimensionIndex)0, ChainPuzzle = 0u, Trigger = (eWardenObjectiveEventTrigger)0, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val4, 0f); } WardenObjectiveEventData val5 = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)11, CustomSubObjectiveHeader = LocalizedText.op_Implicit(50002u), LocalIndex = (eLocalZoneIndex)5, DimensionIndex = (eDimensionIndex)0, ChainPuzzle = 0u, Trigger = (eWardenObjectiveEventTrigger)0, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val5, 0f); } } } <>2__current = (object)new WaitForSeconds(5f); <>1__state = 5; return true; } <>2__current = null; <>1__state = 6; return true; IL_0287: if (WorldEventManager.GetCondition(1) && WorldEventManager.GetCondition(2) && WorldEventManager.GetCondition(3) && WorldEventManager.GetCondition(4) && <tankki>5__6.m_alive && !<tanksanottu>5__9) { <tanksanottu>5__9 = true; string untranslatedText4 = "Tank must be destroyed to proceed"; LocalizedText wardenIntel4 = new LocalizedText { UntranslatedText = untranslatedText4, Id = 0u }; WardenObjectiveEventData val6 = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)11, CustomSubObjectiveHeader = LocalizedText.op_Implicit(50001u), WardenIntel = wardenIntel4, LocalIndex = (eLocalZoneIndex)3, DimensionIndex = (eDimensionIndex)0, ChainPuzzle = 0u, Trigger = (eWardenObjectiveEventTrigger)0, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val6, 0f); } } if (WorldEventManager.GetCondition(1) && WorldEventManager.GetCondition(2) && WorldEventManager.GetCondition(3) && WorldEventManager.GetCondition(4) && !<tankki>5__6.m_alive) { <ovi4>5__7 = true; string untranslatedText5 = "finish objective in [ZONE_4]"; LocalizedText wardenIntel5 = new LocalizedText { UntranslatedText = untranslatedText5, Id = 0u }; WardenObjectiveEventData val7 = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)2, WardenIntel = wardenIntel5, LocalIndex = (eLocalZoneIndex)4, DimensionIndex = (eDimensionIndex)0, ChainPuzzle = 0u, Trigger = (eWardenObjectiveEventTrigger)0, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val7, 0f); } WardenObjectiveEventData val8 = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)11, CustomSubObjectiveHeader = LocalizedText.op_Implicit(50009u), LocalIndex = (eLocalZoneIndex)0, DimensionIndex = (eDimensionIndex)0, ChainPuzzle = 0u, Trigger = (eWardenObjectiveEventTrigger)0, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val8, 0f); } } <>2__current = (object)new WaitForSeconds(5f); <>1__state = 4; return true; IL_0470: if (!<ovi4>5__7) { if (WorldEventManager.GetCondition(1) && WorldEventManager.GetCondition(2) && WorldEventManager.GetCondition(3) && WorldEventManager.GetCondition(4) && !<sumulaskettu>5__11) { <sumulaskettu>5__11 = true; WardenObjectiveEventData val11 = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)6, FogSetting = 59u, FogTransitionDuration = 4f }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val11, 0f); } <>2__current = (object)new WaitForSeconds(4f); <>1__state = 2; return true; } goto IL_0287; } goto IL_0683; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <A1EnemySpawner>d__1 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private List<EnemyAgent> <enemywave>5__2; private Vector3 <pos>5__3; private AIG_CourseNode <node>5__4; private AIG_CourseNode <keskusnode>5__5; private int <enemyscore>5__6; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <A1EnemySpawner>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <enemywave>5__2 = null; <node>5__4 = null; <keskusnode>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Expected O, but got Unknown //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: { <>1__state = -1; <enemywave>5__2 = new List<EnemyAgent>(); <pos>5__3 = new Vector3(-45f, 4f, 65f); Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(0f, 0f, 40f); AIG_CourseNode.TryGetCourseNode((eDimensionIndex)0, val, 0f, ref <keskusnode>5__5); AIG_CourseNode.GetCourseNode(1, ref <node>5__4); goto IL_0085; } case 1: <>1__state = -1; goto IL_0105; case 2: <>1__state = -1; goto IL_012f; case 3: <>1__state = -1; goto IL_0085; case 4: { <>1__state = -1; <enemywave>5__2 = null; <node>5__4 = null; <keskusnode>5__5 = null; return false; } IL_0085: <enemyscore>5__6 = 0; goto IL_012f; IL_012f: if (WorldEventManager.GetCondition(15) && SNet.IsMaster) { <enemywave>5__2.Clear(); AIG_CourseNode.GetEnemiesInNodes(<keskusnode>5__5, 2, <enemywave>5__2); <enemyscore>5__6 = <enemywave>5__2.Count; goto IL_0105; } <enemyscore>5__6 = 0; <enemywave>5__2.Clear(); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 3; return true; IL_0105: if (<enemyscore>5__6 < 18) { EnemyAgent.SpawnEnemy(31u, <pos>5__3, <node>5__4, (AgentMode)1); <enemyscore>5__6++; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; } <>2__current = (object)new WaitForSeconds(4f); <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <tekstiruutu>d__2 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private TextMeshPro <tm>5__2; private bool <kaikkisanottu>5__3; private string <teksti1>5__4; private string <teksti2>5__5; private string <teksti3>5__6; private string <teksti4>5__7; private string <kaikki4>5__8; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <tekstiruutu>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <tm>5__2 = null; <teksti1>5__4 = null; <teksti2>5__5 = null; <teksti3>5__6 = null; <teksti4>5__7 = null; <kaikki4>5__8 = null; <>1__state = -2; } private bool MoveNext() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Expected O, but got Unknown //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Expected O, but got Unknown //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Unknown result type (might be due to invalid IL or missing references) //IL_0380: Unknown result type (might be due to invalid IL or missing references) //IL_04fb: Unknown result type (might be due to invalid IL or missing references) //IL_0505: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: { <>1__state = -1; GameObject val = new GameObject(); MeshRenderer val2 = val.AddComponent<MeshRenderer>(); val.AddComponent<MeshCollider>(); ((Renderer)val2).sharedMaterial = new Material(Shader.Find("Standard")); MeshFilter val3 = val.AddComponent<MeshFilter>(); Mesh val4 = new Mesh(); Vector3[] array = (Vector3[])(object)new Vector3[4] { new Vector3(0f, 0f, 0f), new Vector3(1.5f, 0f, 0f), new Vector3(0f, 0.84f, 0f), new Vector3(1.5f, 0.84f, 0f) }; val4.vertices = Il2CppStructArray<Vector3>.op_Implicit(array); int[] array2 = new int[6] { 0, 2, 1, 2, 3, 1 }; val4.triangles = Il2CppStructArray<int>.op_Implicit(array2); val4.RecalculateNormals(); Vector2[] array3 = (Vector2[])(object)new Vector2[4] { new Vector2(0f, 0f), new Vector2(1f, 0f), new Vector2(0f, 1f), new Vector2(1f, 1f) }; val4.uv = Il2CppStructArray<Vector2>.op_Implicit(array3); val3.mesh = val4; val.transform.position = new Vector3(0f, 1f, 28f); List<Color> list = new List<Color> { Color.black, Color.black, Color.black, Color.black }; val4.SetColors(Il2CppStructArray<Color>.op_Implicit(list.ToArray())); ((Renderer)val2).material.color = Color.black; GameObject val5 = new GameObject(); ((Renderer)val5.AddComponent<MeshRenderer>()).sharedMaterial = new Material(Shader.Find("Standard")); val5.AddComponent<MeshFilter>().mesh = val4; val5.transform.position = new Vector3(205.53f, -17f, 64f); val5.transform.Rotate(0f, 90f, 0f); <tm>5__2 = val5.AddComponent<TextMeshPro>(); ((TMP_Text)<tm>5__2).overflowMode = (TextOverflowModes)3; ((TMP_Text)<tm>5__2).autoSizeTextContainer = false; ((TMP_Text)<tm>5__2).verticalAlignment = (VerticalAlignmentOptions)512; ((TMP_Text)<tm>5__2).horizontalAlignment = (HorizontalAlignmentOptions)2; <tm>5__2.transform.localScale = Vector3.one; ((TMP_Text)<tm>5__2).isTextObjectScaleStatic = true; ((TMP_Text)<tm>5__2).fontSize = 1f; ((TMP_Text)<tm>5__2).text = "<align=center><color=yellow>POWER <color=red>OFF\r\n\r\n<color=yellow>RELAY STATUS\r\n[<color=red>==<color=yellow>] [<color=red>==<color=yellow>] [<color=red>==<color=yellow>] [<color=red>==<color=yellow>]"; ((TMP_Text)<tm>5__2).fontSharedMaterial.SetFloat(ShaderUtilities.ID_GlowPower, 0f); ((TMP_Text)<tm>5__2).fontSharedMaterial.SetFloat(ShaderUtilities.ID_Shininess, 0f); val.transform.Rotate(0f, 90f, 0f); val.transform.position = new Vector3(<tm>5__2.transform.position.x + 0.001f, <tm>5__2.transform.position.y - 0.42f, <tm>5__2.transform.position.z + 0.75f); <kaikkisanottu>5__3 = false; <teksti1>5__4 = "<color=red>=="; <teksti2>5__5 = "<color=red>=="; <teksti3>5__6 = "<color=red>=="; <teksti4>5__7 = "<color=red>=="; <kaikki4>5__8 = "<color=red>OFF"; goto IL_0515; } case 1: <>1__state = -1; goto IL_0515; case 2: { <>1__state = -1; return false; } IL_0515: if (!<kaikkisanottu>5__3) { if (WorldEventManager.GetCondition(1)) { <teksti1>5__4 = "<color=green>=="; } if (WorldEventManager.GetCondition(2)) { <teksti2>5__5 = "<color=green>=="; } if (WorldEventManager.GetCondition(3)) { <teksti3>5__6 = "<color=green>=="; } if (WorldEventManager.GetCondition(4)) { <teksti4>5__7 = "<color=green>=="; } if (WorldEventManager.GetCondition(1) && WorldEventManager.GetCondition(2) && WorldEventManager.GetCondition(3) && WorldEventManager.GetCondition(4)) { <kaikki4>5__8 = "<color=green>ON"; <kaikkisanottu>5__3 = true; } ((TMP_Text)<tm>5__2).text = "<align=center><color=yellow>POWER " + <kaikki4>5__8 + "\r\n\r\n<color=yellow>RELAY STATUS\r\n[" + <teksti1>5__4 + "<color=yellow>] [" + <teksti2>5__5 + "<color=yellow>] [" + <teksti3>5__6 + "<color=yellow>] [" + <teksti4>5__7 + "<color=yellow>]"; ((TMP_Text)<tm>5__2).fontSharedMaterial.SetFloat(ShaderUtilities.ID_GlowPower, 0f); ((TMP_Text)<tm>5__2).fontSharedMaterial.SetFloat(ShaderUtilities.ID_Shininess, 0f); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; } <>2__current = null; <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static void LevelA1() { CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(A1()), (Action)null); CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(A1EnemySpawner()), (Action)null); CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(tekstiruutu()), (Action)null); Log.LogInfo("We are in A1 - Commence"); } [IteratorStateMachine(typeof(<A1EnemySpawner>d__1))] private static IEnumerator A1EnemySpawner() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <A1EnemySpawner>d__1(0); } [IteratorStateMachine(typeof(<tekstiruutu>d__2))] private static IEnumerator tekstiruutu() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <tekstiruutu>d__2(0); } [IteratorStateMachine(typeof(<A1>d__3))] private static IEnumerator A1() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <A1>d__3(0); } } public class Level_A2 : MonoBehaviour { [CompilerGenerated] private sealed class <A2>d__1 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private GameObject <go>5__2; private AIG_CourseNode <node>5__3; private Vector3 <katsomo>5__4; private Dictionary<Vector3, EnemyAgent> <tankkilista>5__5; private bool <katsomossa>5__6; private uint <otokka>5__7; private Vector3 <pos1>5__8; private Vector3 <pos2>5__9; private int <laskuri>5__10; private Dictionary<Vector3, EnemyAgent>.Enumerator <>7__wrap10; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <A2>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 3) { try { } finally { <>m__Finally1(); } } <go>5__2 = null; <node>5__3 = null; <tankkilista>5__5 = null; <>7__wrap10 = default(Dictionary<Vector3, EnemyAgent>.Enumerator); <>1__state = -2; } private bool MoveNext() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_052b: Unknown result type (might be due to invalid IL or missing references) //IL_0530: Unknown result type (might be due to invalid IL or missing references) //IL_0545: Unknown result type (might be due to invalid IL or missing references) //IL_054a: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_044a: Unknown result type (might be due to invalid IL or missing references) //IL_0454: Expected O, but got Unknown //IL_04af: Unknown result type (might be due to invalid IL or missing references) //IL_04b9: Expected O, but got Unknown //IL_04f4: Unknown result type (might be due to invalid IL or missing references) //IL_04fe: Expected O, but got Unknown //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_041d: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Expected O, but got Unknown //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_02fc: Unknown result type (might be due to invalid IL or missing references) //IL_0316: Unknown result type (might be due to invalid IL or missing references) //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03ad: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_05b4: Unknown result type (might be due to invalid IL or missing references) //IL_05ba: Unknown result type (might be due to invalid IL or missing references) //IL_05bf: Unknown result type (might be due to invalid IL or missing references) //IL_05c4: Unknown result type (might be due to invalid IL or missing references) //IL_05c8: Unknown result type (might be due to invalid IL or missing references) //IL_05cd: Unknown result type (might be due to invalid IL or missing references) //IL_05db: Unknown result type (might be due to invalid IL or missing references) //IL_05dd: Unknown result type (might be due to invalid IL or missing references) //IL_05e2: Unknown result type (might be due to invalid IL or missing references) //IL_05f7: Unknown result type (might be due to invalid IL or missing references) //IL_05fc: Unknown result type (might be due to invalid IL or missing references) //IL_0612: Unknown result type (might be due to invalid IL or missing references) //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_061d: Unknown result type (might be due to invalid IL or missing references) //IL_0622: Unknown result type (might be due to invalid IL or missing references) //IL_0626: Unknown result type (might be due to invalid IL or missing references) //IL_062b: Unknown result type (might be due to invalid IL or missing references) //IL_0639: Unknown result type (might be due to invalid IL or missing references) //IL_063b: Unknown result type (might be due to invalid IL or missing references) //IL_0640: Unknown result type (might be due to invalid IL or missing references) //IL_0655: Unknown result type (might be due to invalid IL or missing references) //IL_065a: Unknown result type (might be due to invalid IL or missing references) //IL_068d: Unknown result type (might be due to invalid IL or missing references) //IL_0697: Expected O, but got Unknown try { Vector3 val; switch (<>1__state) { default: return false; case 0: { <>1__state = -1; DamageNumberFactory.CreateFloatingText<FloatingTextBase>((IFloatingTextInfo)(object)new Plugin.FloaterInfo(Vector3.zero, new Vector3(0f, 4f, 30f), 0f, 20f, "<size=150%><color=#0055ff>MERRY CHRISTMAS</color>")); CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(videoruutu()), (Action)null); Vector3 position = default(Vector3); ((Vector3)(ref position))..ctor(0f, 50f, 64f); <go>5__2 = new GameObject(); <go>5__2.transform.position = position; List<LG_Light> list = new List<LG_Light>(); list.Clear(); foreach (LG_Light item in Object.FindObjectsOfType<LG_Light>()) { item.ChangeIntensity(5f); if (((Component)item).transform.position.x <= 0f) { item.ChangeColor(Color.green); } if (((Component)item).transform.position.x > 0f) { item.ChangeColor(Color.red); } if (((Component)item).transform.position.y < -2f) { item.ChangeColor(Color.white); } list.Add(item); } AIG_CourseNode.TryGetCourseNode((eDimensionIndex)0, new Vector3(0f, 0f, 34f), 0f, ref <node>5__3); <katsomo>5__4 = new Vector3(0f, 4f, 45f); new Vector3(0f, 10f, 64f); List<Vector3> list2 = new List<Vector3>(); list2.Clear(); <tankkilista>5__5 = new Dictionary<Vector3, EnemyAgent>(); <tankkilista>5__5.Clear(); list2.Add(new Vector3(-8f, 4f, 44f)); list2.Add(new Vector3(-21f, 4.1f, 53.2f)); list2.Add(new Vector3(-24f, 0f, 63f)); list2.Add(new Vector3(-14.5f, -1.8f, 66.5f)); list2.Add(new Vector3(-12.8f, -1.8f, 73.85f)); list2.Add(new Vector3(-8.4f, -1.8f, 78.8f)); list2.Add(new Vector3(-0.83f, 0f, 83.34f)); list2.Add(new Vector3(6.8f, 0f, 86.3f)); list2.Add(new Vector3(14.1f, 4f, 78.76f)); list2.Add(new Vector3(22f, 0f, 74.66f)); list2.Add(new Vector3(20.2f, -1.8f, 65.5f)); list2.Add(new Vector3(17.6f, -1.8f, 58.6f)); list2.Add(new Vector3(13.13f, -2.8f, 53.3f)); list2.Add(new Vector3(5.13f, -2.8f, 47.7f)); foreach (Vector3 item2 in list2) { val = <go>5__2.transform.position - item2; Vector3 normalized2 = ((Vector3)(ref val)).normalized; normalized2.y = 0f; Quaternion val3 = Quaternion.LookRotation(normalized2); EnemyAgent value = EnemyAllocator.Current.SpawnEnemy(29u, <node>5__3, (AgentMode)4, item2, val3, (EnemyGroup)null, -1); <tankkilista>5__5[item2] = value; } <katsomossa>5__6 = false; goto IL_043c; } case 1: <>1__state = -1; goto IL_043c; case 2: <>1__state = -1; <>7__wrap10 = <tankkilista>5__5.GetEnumerator(); <>1__state = -3; goto IL_04cf; case 3: <>1__state = -3; goto IL_04cf; case 4: <>1__state = -1; <otokka>5__7 = 31u; <pos1>5__8 = new Vector3(13.13f, -2.8f, 53.3f); <pos2>5__9 = new Vector3(-24f, 0f, 63f); <laskuri>5__10 = 0; goto IL_06bb; case 5: <>1__state = -1; <laskuri>5__10++; goto IL_06bb; case 6: { <>1__state = -1; return false; } IL_06bb: if (<laskuri>5__10 < 100) { int num = Random.Range(1, 7); if (num == 1) { <otokka>5__7 = 28u; } if (num == 2) { <otokka>5__7 = 30u; } if (num == 3) { <otokka>5__7 = 39u; } if (num == 4) { <otokka>5__7 = 29u; } if (num == 5) { <otokka>5__7 = 36u; } if (num == 6) { <otokka>5__7 = 37u; } val = <go>5__2.transform.position - <pos1>5__8; Vector3 normalized = ((Vector3)(ref val)).normalized; normalized.y = 0f; Quaternion val2 = Quaternion.LookRotation(normalized); EnemyAgent enemy = EnemyAllocator.Current.SpawnEnemy(<otokka>5__7, <node>5__3, (AgentMode)1, <pos1>5__8, val2, (EnemyGroup)null, -1); val = <go>5__2.transform.position - <pos2>5__9; normalized = ((Vector3)(ref val)).normalized; normalized.y = 0f; val2 = Quaternion.LookRotation(normalized); EnemyAgent enemy2 = EnemyAllocator.Current.SpawnEnemy(<otokka>5__7, <node>5__3, (AgentMode)1, <pos2>5__9, val2, (EnemyGroup)null, -1); CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(tappaja(enemy)), (Action)null); CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(tappaja(enemy2)), (Action)null); <>2__current = (object)new WaitForSeconds(0.4f); <>1__state = 5; return true; } <>2__current = null; <>1__state = 6; return true; IL_04cf: if (<>7__wrap10.MoveNext()) { CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(tappaja(<>7__wrap10.Current.Value)), (Action)null); <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 3; return true; } <>m__Finally1(); <>7__wrap10 = default(Dictionary<Vector3, EnemyAgent>.Enumerator); <>2__current = (object)new WaitForSeconds(3f); <>1__state = 4; return true; IL_043c: if (!<katsomossa>5__6) { if (Vector3.Distance(((Component)PlayerManager.PlayerAgentsInLevel[0]).transform.position, <katsomo>5__4) < 2f) { <katsomossa>5__6 = true; } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; } <>2__current = (object)new WaitForSeconds(18f); <>1__state = 2; return true; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; ((IDisposable)<>7__wrap10).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <tappaja>d__2 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public EnemyAgent enemy; private GameObject <go>5__2; private Vector3 <dir>5__3; private Rigidbody <rb>5__4; private int <i>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <tappaja>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <go>5__2 = null; <rb>5__4 = null; <>1__state = -2; } private bool MoveNext() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Expected O, but got Unknown //IL_0161: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: { <>1__state = -1; Vector3 position = default(Vector3); ((Vector3)(ref position))..ctor(0f, 50f, 64f); <go>5__2 = new GameObject(); <go>5__2.transform.position = position; <>2__current = (object)new WaitForFixedUpdate(); <>1__state = 1; return true; } case 1: <>1__state = -1; <dir>5__3 = <go>5__2.transform.position - ((Component)enemy).transform.position; enemy.Damage.MeleeDamage(((Dam_SyncedDamageBase)enemy.Damage).DamageMax, (Agent)null, default(Vector3), default(Vector3), 0, 1f, 1f, 1f, 1f, false, (DamageNoiseLevel)0, 0u); <rb>5__4 = ((Component)enemy).gameObject.AddComponent<Rigidbody>(); <rb>5__4.isKinematic = false; <rb>5__4.useGravity = true; <rb>5__4.mass = 2f; <i>5__5 = 0; goto IL_0202; case 2: <>1__state = -1; <i>5__5++; goto IL_0202; case 3: { <>1__state = -1; return false; } IL_0202: if (<i>5__5 < 10) { if ((Object)(object)enemy.RagdollInstance != (Object)null) { enemy.RagdollInstance.transform.position = ((Component)<rb>5__4).transform.position; } <rb>5__4.AddForce(<dir>5__3 * 20f); enemy.Position = ((Component)<rb>5__4).transform.position; enemy.m_goodPosition = ((Component)<rb>5__4).transform.position; ((Agent)enemy).m_position = ((Component)<rb>5__4).transform.position; <>2__current = (object)new WaitForFixedUpdate(); <>1__state = 2; return true; } <>2__current = null; <>1__state = 3; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <videoruutu>d__3 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private VideoPlayer <videoPlayer>5__2; private bool <katsomossa>5__3; private Vector3 <katsomo>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <videoruutu>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <videoPlayer>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Expected O, but got Unknown //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: { <>1__state = -1; GameObject val = new GameObject(); MeshRenderer val2 = val.AddComponent<MeshRenderer>(); val.AddComponent<MeshCollider>(); MeshFilter val3 = val.AddComponent<MeshFilter>(); Mesh val4 = new Mesh(); Vector3[] array = (Vector3[])(object)new Vector3[4] { new Vector3(0f, 0f, 0f), new Vector3(13.3f, 0f, 0f), new Vector3(0f, 7.5f, 0f), new Vector3(13.3f, 7.5f, 0f) }; val4.vertices = Il2CppStructArray<Vector3>.op_Implicit(array); int[] array2 = new int[6] { 0, 2, 1, 2, 3, 1 }; val4.triangles = Il2CppStructArray<int>.op_Implicit(array2); val4.RecalculateNormals(); Vector2[] array3 = (Vector2[])(object)new Vector2[4] { new Vector2(0f, 0f), new Vector2(1f, 0f), new Vector2(0f, 1f), new Vector2(1f, 1f) }; val4.uv = Il2CppStructArray<Vector2>.op_Implicit(array3); val3.mesh = val4; val.transform.position = new Vector3(-6.65f, 3f, 56f); GameObject val5 = new GameObject(); val5.AddComponent<Light>().color = Color.white; val5.transform.position = new Vector3(-8f, 5f, 53f); GameObject val6 = new GameObject(); val6.AddComponent<Light>().color = Color.white; val6.transform.position = new Vector3(8f, 5f, 53f); List<Color> list = new List<Color> { Color.black, Color.black, Color.black, Color.black }; val4.SetColors(Il2CppStructArray<Color>.op_Implicit(list.ToArray())); ((Renderer)val2).material.mainTexture = (Texture)new RenderTexture(1280, 720, 24, (RenderTextureFormat)0); <videoPlayer>5__2 = val.AddComponent<VideoPlayer>(); <katsomossa>5__3 = false; <katsomo>5__4 = new Vector3(0f, 4f, 45f); goto IL_02c9; } case 1: <>1__state = -1; goto IL_02c9; case 2: { <>1__state = -1; return false; } IL_02c9: if (!<katsomossa>5__3) { if (Vector3.Distance(((Component)PlayerManager.PlayerAgentsInLevel[0]).transform.position, <katsomo>5__4) < 2f) { <katsomossa>5__3 = true; } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; } <videoPlayer>5__2.url = "c:/users/fd/Downloads/christmasfinal.mp4"; <videoPlayer>5__2.Play(); <>2__current = null; <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static void LevelA2() { CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(A2()), (Action)null); Log.LogInfo("We are in A2 - Christmas"); } [IteratorStateMachine(typeof(<A2>d__1))] private static IEnumerator A2() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <A2>d__1(0); } [IteratorStateMachine(typeof(<tappaja>d__2))] private static IEnumerator tappaja(EnemyAgent enemy) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <tappaja>d__2(0) { enemy = enemy }; } [IteratorStateMachine(typeof(<videoruutu>d__3))] private static IEnumerator videoruutu() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <videoruutu>d__3(0); } } public class Level_B1 : MonoBehaviour { [CompilerGenerated] private sealed class <B1>d__2 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private EnemyAgent <mamma>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <B1>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <mamma>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Expected O, but got Unknown //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Expected O, but got Unknown //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Expected O, but got Unknown //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Expected O, but got Unknown //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Expected O, but got Unknown //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Expected O, but got Unknown //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Expected O, but got Unknown //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Expected O, but got Unknown //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Expected O, but got Unknown //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Expected O, but got Unknown //IL_0354: Unknown result type (might be due to invalid IL or missing references) //IL_035e: Expected O, but got Unknown //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_037c: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03a2: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03b8: Expected O, but got Unknown //IL_0417: Unknown result type (might be due to invalid IL or missing references) //IL_0421: Expected O, but got Unknown //IL_043e: Unknown result type (might be due to invalid IL or missing references) //IL_0443: Unknown result type (might be due to invalid IL or missing references) //IL_044a: Unknown result type (might be due to invalid IL or missing references) //IL_0451: Unknown result type (might be due to invalid IL or missing references) //IL_0458: Unknown result type (might be due to invalid IL or missing references) //IL_0461: Expected O, but got Unknown //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Expected O, but got Unknown //IL_0318: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0324: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Expected O, but got Unknown //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_0480: Unknown result type (might be due to invalid IL or missing references) //IL_0488: Expected O, but got Unknown //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Expected O, but got Unknown //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_049f: Unknown result type (might be due to invalid IL or missing references) //IL_04a7: Unknown result type (might be due to invalid IL or missing references) //IL_04b7: Unknown result type (might be due to invalid IL or missing references) //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04cc: Unknown result type (might be due to invalid IL or missing references) //IL_04d3: Unknown result type (might be due to invalid IL or missing references) //IL_04db: Expected O, but got Unknown string untranslatedText; LocalizedText wardenIntel; WardenObjectiveEventData val; List<EnemyAgent> val2; Vector3 val3 = default(Vector3); AIG_CourseNode val4 = default(AIG_CourseNode); switch (<>1__state) { default: return false; case 0: <>1__state = -1; goto IL_0060; case 1: <>1__state = -1; goto IL_0060; case 2: <>1__state = -1; untranslatedText = "pressure buildup preventing water ingress, opening pressure bulkheads in 5 seconds.."; wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)0, WardenIntel = wardenIntel }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } <>2__current = (object)new WaitForSeconds(5f); <>1__state = 3; return true; case 3: <>1__state = -1; val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)1, Layer = (LG_LayerType)0, DimensionIndex = (eDimensionIndex)0, LocalIndex = (eLocalZoneIndex)1 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)1, Layer = (LG_LayerType)0, DimensionIndex = (eDimensionIndex)0, LocalIndex = (eLocalZoneIndex)2 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)1, Layer = (LG_LayerType)0, DimensionIndex = (eDimensionIndex)0, LocalIndex = (eLocalZoneIndex)4 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)1, Layer = (LG_LayerType)0, DimensionIndex = (eDimensionIndex)0, LocalIndex = (eLocalZoneIndex)5 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } <>2__current = (object)new WaitForSeconds(4f); <>1__state = 4; return true; case 4: <>1__state = -1; untranslatedText = "non-toxic vapor will be ventilated shortly"; wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)6, FogSetting = 181u, FogTransitionDuration = 6f, WardenIntel = wardenIntel }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } <>2__current = (object)new WaitForSeconds(4f); <>1__state = 5; return true; case 5: <>1__state = -1; untranslatedText = "some hostile entities escaped, lock and load"; wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)0, WardenIntel = wardenIntel }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); WorldEventManager.SetCondition(15, true); } goto IL_02b9; case 6: <>1__state = -1; goto IL_02b9; case 7: <>1__state = -1; goto IL_036e; case 8: <>1__state = -1; goto IL_0431; case 9: { <>1__state = -1; return false; } IL_0431: if (<mamma>5__2.m_alive) { <>2__current = (object)new WaitForSeconds(1f); <>1__state = 8; return true; } val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)2, Layer = (LG_LayerType)0, DimensionIndex = (eDimensionIndex)0, LocalIndex = (eLocalZoneIndex)9 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)12, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)11, CustomSubObjectiveHeader = LocalizedText.op_Implicit(51004u), LocalIndex = (eLocalZoneIndex)8, DimensionIndex = (eDimensionIndex)0, ChainPuzzle = 0u, Trigger = (eWardenObjectiveEventTrigger)0, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } <>2__current = null; <>1__state = 9; return true; IL_02b9: if (WorldEventManager.GetCondition(15)) { <>2__current = (object)new WaitForSeconds(1f); <>1__state = 6; return true; } untranslatedText = "ventilation active"; wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)6, FogSetting = 180u, FogTransitionDuration = 40f, WardenIntel = wardenIntel }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)2, Layer = (LG_LayerType)0, DimensionIndex = (eDimensionIndex)0, LocalIndex = (eLocalZoneIndex)6 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } goto IL_036e; IL_0060: if (!WorldEventManager.GetCondition(14)) { <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; } <>2__current = (object)new WaitForSeconds(10f); <>1__state = 2; return true; IL_036e: if (!WorldEventManager.GetCondition(13)) { <>2__current = (object)new WaitForSeconds(1f); <>1__state = 7; return true; } val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)11, CustomSubObjectiveHeader = LocalizedText.op_Implicit(51003u), LocalIndex = (eLocalZoneIndex)8, DimensionIndex = (eDimensionIndex)0, ChainPuzzle = 0u, Trigger = (eWardenObjectiveEventTrigger)0, Layer = (LG_LayerType)0 }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } val2 = new List<EnemyAgent>(); ((Vector3)(ref val3))..ctor(-360f, 7.5f, 128f); AIG_CourseNode.TryGetCourseNode((eDimensionIndex)0, val3, 0f, ref val4); AIG_CourseNode.GetEnemiesInNodes(val4, 1, val2); <mamma>5__2 = val2[0]; goto IL_0431; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <B1EnemySpawner>d__1 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private List<EnemyAgent> <enemywave>5__2; private Vector3 <pos1>5__3; private Vector3 <pos2>5__4; private Vector3 <pos3>5__5; private Vector3 <pos4>5__6; private AIG_CourseNode <node>5__7; private AIG_CourseNode <keskusnode>5__8; private int <laskuri>5__9; private bool <tankkitapettu>5__10; private int <valilaskuri>5__11; private uint <otokka>5__12; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <B1EnemySpawner>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <enemywave>5__2 = null; <node>5__7 = null; <keskusnode>5__8 = null; <>1__state = -2; } private bool MoveNext() { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_0341: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Expected O, but got Unknown //IL_035e: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_0389: Expected O, but got Unknown //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_0395: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Expected O, but got Unknown //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Expected O, but got Unknown //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03c1: Expected O, but got Unknown //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Expected O, but got Unknown //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Expected O, but got Unknown //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Expected O, but got Unknown //IL_0406: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Expected O, but got Unknown //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Expected O, but got Unknown //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Expected O, but got Unknown //IL_023e: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: { <>1__state = -1; <enemywave>5__2 = new List<EnemyAgent>(); <pos1>5__3 = new Vector3(49f, 4f, 128f); <pos2>5__4 = new Vector3(0f, 4f, 175f); <pos3>5__5 = new Vector3(-64f, 4f, 83f); <pos4>5__6 = new Vector3(-64f, 4f, 176f); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(0f, 0f, 120f); AIG_CourseNode.TryGetCourseNode((eDimensionIndex)0, val2, 0f, ref <keskusnode>5__8); AIG_CourseNode.GetCourseNode(1, ref <node>5__7); goto IL_010d; } case 1: <>1__state = -1; goto IL_010d; case 2: <>1__state = -1; if (SNet.IsMaster) { EnemyAgent.SpawnEnemy(39u, <pos4>5__6, <node>5__7, (AgentMode)1); } <>2__current = (object)new WaitForSeconds(20f); <>1__state = 3; return true; case 3: <>1__state = -1; <laskuri>5__9 = 0; goto IL_02e6; case 4: <>1__state = -1; <laskuri>5__9++; <valilaskuri>5__11++; goto IL_0290; case 5: <>1__state = -1; goto IL_02e6; case 6: <>1__state = -1; EnemyAgent.SpawnEnemy(39u, <pos4>5__6, <node>5__7, (AgentMode)1); <>2__current = (object)new WaitForSeconds(15f); <>1__state = 7; return true; case 7: { <>1__state = -1; EnemyAgent.SpawnEnemy(29u, <pos3>5__5, <node>5__7, (AgentMode)1); string untranslatedText = "biocide delivery complete, neutralize remaining hostiles"; LocalizedText wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; WardenObjectiveEventData val3 = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)0, WardenIntel = wardenIntel }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val3, 0f); } <>2__current = (object)new WaitForSeconds(4f); <>1__state = 8; return true; } case 8: <>1__state = -1; <tankkitapettu>5__10 = false; goto IL_0421; case 9: <>1__state = -1; goto IL_0421; case 10: { <>1__state = -1; return false; } IL_0421: if (!<tankkitapettu>5__10) { AIG_CourseNode.GetEnemiesInNodes(<keskusnode>5__8, 2, <enemywave>5__2); if (<enemywave>5__2.Count == 0) { <tankkitapettu>5__10 = true; } <>2__current = (object)new WaitForSeconds(5f); <>1__state = 9; return true; } if (SNet.IsMaster) { WorldEventManager.SetCondition(15, false); } goto IL_0438; IL_010d: if (!WorldEventManager.GetCondition(15)) { <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; } goto IL_0438; IL_0290: if (<valilaskuri>5__11 < 8) { int num = Random.Range(1, 5); int num2 = Random.Range(1, 4); Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(0f, 0f, 0f); if (num2 == 1) { <otokka>5__12 = 31u; } if (num2 == 2) { <otokka>5__12 = 30u; } if (num2 == 3) { <otokka>5__12 = 11u; } if (num == 1) { val = <pos1>5__3; } if (num == 2) { val = <pos2>5__4; } if (num == 3) { val = <pos3>5__5; } if (num == 4) { val = <pos4>5__6; } if (SNet.IsMaster) { EnemyAgent.SpawnEnemy(<otokka>5__12, val, <node>5__7, (AgentMode)1); } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 4; return true; } Log.LogInfo("laskuri: " + <laskuri>5__9 + " / " + 72); <>2__current = (object)new WaitForSeconds(15f); <>1__state = 5; return true; IL_0438: if (WorldEventManager.GetCondition(15) && SNet.IsMaster) { Log.LogInfo("here comes the flood."); if (SNet.IsMaster) { EnemyAgent.SpawnEnemy(39u, <pos3>5__5, <node>5__7, (AgentMode)1); } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 2; return true; } <>2__current = null; <>1__state = 10; return true; IL_02e6: if (<laskuri>5__9 < 72) { <valilaskuri>5__11 = 0; <otokka>5__12 = 31u; goto IL_0290; } EnemyAgent.SpawnEnemy(39u, <pos3>5__5, <node>5__7, (AgentMode)1); <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 6; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static void LevelB1() { CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(B1()), (Action)null); CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(B1EnemySpawner()), (Action)null); Log.LogInfo("We are in B1 - Soak"); } [IteratorStateMachine(typeof(<B1EnemySpawner>d__1))] private static IEnumerator B1EnemySpawner() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <B1EnemySpawner>d__1(0); } [IteratorStateMachine(typeof(<B1>d__2))] private static IEnumerator B1() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <B1>d__2(0); } } public class Level_B2 : MonoBehaviour { [CompilerGenerated] private sealed class <B2>d__3 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private AIG_CourseNode <loppunode>5__2; private List<EnemyAgent> <enemies>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <B2>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <loppunode>5__2 = null; <enemies>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Expected O, but got Unknown //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Expected O, but got Unknown //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Expected O, but got Unknown //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown //IL_036c: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_0380: Expected O, but got Unknown //IL_0380: Unknown result type (might be due to invalid IL or missing references) //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_039a: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Expected O, but got Unknown //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Expected O, but got Unknown //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Expected O, but got Unknown //IL_02c0: Unknown result type (might be due to invalid IL or missing references) List<EnemyAgent> list; Vector3 val2 = default(Vector3); Enumerator<EnemyAgent> enumerator2; string untranslatedText; LocalizedText wardenIntel; WardenObjectiveEventData val; switch (<>1__state) { default: return false; case 0: <>1__state = -1; DamageNumberFactory.CreateFloatingText<FloatingTextBase>((IFloatingTextInfo)(object)new Plugin.FloaterInfo(Vector3.zero, new Vector3(0f, 4f, 30f), 0f, 20f, "<size=150%><color=#0055ff>O E R R D O W N\n<size=100%>B2: Zap</color>")); goto IL_0088; case 1: <>1__state = -1; goto IL_0088; case 2: <>1__state = -1; untranslatedText = "PAKM-42 and the generators are located in the pit, all subjects advised to climb down. hovering tank is their spiritual leader."; wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)0, WardenIntel = wardenIntel }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } goto IL_0153; case 3: <>1__state = -1; goto IL_0153; case 4: <>1__state = -1; goto IL_0349; case 5: { <>1__state = -1; return false; } IL_0153: if (!WorldEventManager.GetCondition(13)) { <>2__current = (object)new WaitForSeconds(1f); <>1__state = 3; return true; } if (SNet.IsMaster) { WorldEventManager.SetCondition(15, true); } list = new List<EnemyAgent>(); for (int i = 0; i < 5; i++) { Enumerator<LG_Area> enumerator = Builder.CurrentFloor.allZones[i].m_areas.GetEnumerator(); while (enumerator.MoveNext()) { LG_Area current = enumerator.Current; if (current.m_courseNode.m_enemiesInNode.Count > 0) { enumerator2 = current.m_courseNode.m_enemiesInNode.GetEnumerator(); while (enumerator2.MoveNext()) { EnemyAgent current2 = enumerator2.Current; list.Add(current2); } } } } foreach (EnemyAgent item in list) { item.Damage.MeleeDamage(((Dam_SyncedDamageBase)item.Damage).DamageMax, (Agent)null, default(Vector3), default(Vector3), 0, 1f, 1f, 1f, 1f, false, (DamageNoiseLevel)0, 0u); } untranslatedText = "<color=red>PAKM-42 active, <color=orange>IFFHB<color=red> protocol initiated, stay in the pit"; wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)0, WardenIntel = wardenIntel }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } ((Vector3)(ref val2))..ctor(8f, 0f, 318f); AIG_CourseNode.TryGetCourseNode((eDimensionIndex)0, val2, 2f, ref <loppunode>5__2); <enemies>5__3 = AIG_CourseGraph.GetReachableEnemiesInNodes(<loppunode>5__2, 3); enumerator2 = <enemies>5__3.GetEnumerator(); while (enumerator2.MoveNext()) { CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(B2EnemyKiller(enumerator2.Current)), (Action)null); } goto IL_0349; IL_0088: if (!WorldEventManager.GetCondition(14)) { <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; } untranslatedText = "biological conditions in [ZONE_5] are horrifying, extreme caution recommended"; wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)0, WardenIntel = wardenIntel }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } <>2__current = (object)new WaitForSeconds(4f); <>1__state = 2; return true; IL_0349: if (<enemies>5__3.Count > 0) { <enemies>5__3 = AIG_CourseGraph.GetReachableEnemiesInNodes(<loppunode>5__2, 3); <>2__current = (object)new WaitForSeconds(3f); <>1__state = 4; return true; } if (SNet.IsMaster) { WorldEventManager.SetCondition(15, false); } untranslatedText = "pakm-42 test successful, extraction allowed"; wardenIntel = new LocalizedText { UntranslatedText = untranslatedText, Id = 0u }; val = new WardenObjectiveEventData { Type = (eWardenObjectiveEventType)2, DimensionIndex = (eDimensionIndex)0, Layer = (LG_LayerType)0, LocalIndex = (eLocalZoneIndex)6, WardenIntel = wardenIntel }; if (SNet.IsMaster) { WorldEventManager.ExecuteEvent(val, 0f); } <>2__current = null; <>1__state = 5; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <B2EnemyKiller>d__2 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public EnemyAgent obj; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <B2EnemyKiller>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Expected O, but got Unknown //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: { <>1__state = -1; EnemyAI component = ((Component)obj).GetComponent<EnemyAI>(); PlayerAgent val = default(PlayerAgent); PlayerManager.TryGetLocalPlayerAgent(ref val); AgentMode val2 = (AgentMode)1; component.SetStartMode(val2); ((AgentAI)component).ModeChange(); ((AgentAI)component).m_mode = val2; ((AgentAI)component).SetDetectedAgent((Agent)(object)val, (AgentTargetDetectionType)4); goto IL_00de; } case 1: <>1__state = -1; goto IL_00de; case 2: { <>1__state = -1; return false; } IL_00de: if (obj.m_alive) { if (((Component)obj).transform.position.y < -3.4f) { obj.Damage.MeleeDamage(((Dam_SyncedDamageBase)obj.Damage).DamageMax, (Agent)null, default(Vector3), default(Vector3), 0, 1f, 1f, 1f, 1f, false, (DamageNoiseLevel)0, 0u); } <>2__current = (object)new WaitForSeconds(0.3f); <>1__state = 1; return true; } <>2__current = null; <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <B2EnemySpawner>d__1 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private List<EnemyAgent> <enemywave>5__2; private Vector3 <pos>5__3; private AIG_CourseNode <node>5__4; private AIG_CourseNode <keskusnode>5__5; private int <enemyscore>5__6; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <B2EnemySpawner>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <enemywave>5__2 = null; <node>5__4 = null; <keskusnode>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Expected O, but got Unknown //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: { <>1__state = -1; <enemywave>5__2 = new List<EnemyAgent>(); <pos>5__3 = new Vector3(-45f, 4f, 65f); Vector3 val = default(Vector3); ((Vect