Last updated | 8 months ago |
Total downloads | 1253 |
Total rating | 1 |
Categories | Client Mods |
Dependency string | hirnukuono-RainbowGuns-0.0.9 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
RainbowGuns
- paint your 14 categories of melee, gun and tool parts with 16 million possible colors and 255 levels of alpha! each!
- get yourself cute hello-kitty meme weapons!
- match your weapons to your apparel palette!
- get a bright paint-job to be more visible in the dark!
- go for ultra-modern composite tactical desert camo!
- always wanted a warlord gold-plating on your auto-pp?
GOCHU COVERED! :)
configuration
- mod manager config editor or bepinex/config/RainbowGuns.cfg
- example configuration file provided as RainbowGunsExample.cfg, rename to RainbowGuns.cfg to start editing config before 1st launch.
- live-edit, weapons re-color instantly.
- 14 separate categories
- values are red, green, blue, alpha. scale 0-255, integer, no decimals
- "0, 0, 0, 0" means the part will be skipped, og appearance
- if you want to go very dark black intentionally, use "1, 1, 1, 0"
example:
Front = 255, 0, 0, 0 Receiver = 0, 255, 0, 0 Mag = 0, 0, 255, 0 Grip = 128, 128, 128, 0 Sight = 255, 255, 255, 0 Stock = 0, 0, 0, 0
this absolute abomination will be a PERKY, roughly 50% red/green rifle with a blaring-blue magazine, topped off with an all-white aiming apparatus. its stock is not processed. your hand hopefully hides the light-gray grip. what a doozy! :)
i recommend: google "color picker", should give you a picker without clicking a link. slide and click colors on it and plop into the config the RGB values of the chosen color (first one). alpha is best left at zero but you are of course free to experiment what it does, if anything.
miscellaneous info
this mod will induce a very small but noticeable lag-spike jerk on sentry placement due to author skill issue.
on clients, bots will have local player's colors on their gear, not the hosts'.
roadmap for development
- fix known issues
- fix skill issues (rip Ray Liotta)
- live-edit for config - DONE
- wysiwyg in-game color picker
known issues
- santonian hdh hammer head is not colored
- wox compact (funni new knife) is not colored
- attroc titanium (funni new bat) is not colored
- shelling s49 (main pistol) is not colored
- shelling s49 (main pistol) emissive sight is not colored
- shelling arid 5 (special hical pistol) is not colored
- inconsistent behavior on second drop and beyonds
Changelog
V0.0.9
blank config 0,0,0,0 colored all guns black and killed holo sights. fixed.
V0.0.8
color your sights, including holograms, with RetA, RetB and RetC.
also iron sights are no longer black on blank config.
V0.0.7
ironsights are exactly what u choose with colorpicker (all but the known issues one) .. use last number for brightness. u can go over 255 btw...
V0.0.6
included configuration renamed to RainbowGunsExample.cfg, will no longer overwrite existing RainbowGuns.cfg, one can rename it as such to start editing config in mod manager before first launch.
V0.0.5
slight mishap in 0.0.4 compilation, fixed to work better.
new category added: iron sights. will color emissive sights on pistols, but semi inconsistently i'm afraid. one weapon does red but another just shows black. shader stuff maybe, will investigate in a future fix.
V0.0.4
configuration live-edit, instant remote re-paint-service.
V0.0.3
some bugs ironed out, network propagation of color-information seems to work and -apply. some minor changes: earlier network-sync, all equipment get paint-jobs right off the elevator (by making every player or bot wield every slot in the beginning, 2 3 4 1)
V0.0.2
host doesnt see client as white, r2modman cache poisoning was in play.
noticed that client colors identical as host's, so texture overwrite most probably didn't work. changed MO for creating and storing said texture. here's to hoping.
V0.0.1
initial