using System;
using System.CodeDom.Compiler;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Agents;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using Enemies;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ScoutScreamFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ScoutScreamFix")]
[assembly: AssemblyTitle("ScoutScreamFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ScoutScreamFix
{
[BepInPlugin("ScoutScreamFix", "ScoutScreamFix", "0.0.1")]
public class Plugin : BasePlugin
{
public class ScoutWatch : MonoBehaviour
{
private EnemyAgent enemy;
private EnemyAI ai;
private ES_ScoutScream scream;
private bool init;
private float screamtime;
private bool hasbeenreset;
private float debugtime;
public void Attach(ES_ScoutScream scream)
{
this.scream = scream;
enemy = ((ES_Base)this.scream).m_enemyAgent;
ai = enemy.AI;
Debug.Log(Object.op_Implicit($"ScoutScreamFix - fixer attached. {((Agent)enemy).GlobalID}"));
init = true;
}
private void Update()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Invalid comparison between Unknown and I4
if (init && !hasbeenreset && !((Object)(object)enemy == (Object)null) && ((Agent)enemy).Alive)
{
if (screamtime == 0f && (int)scream.m_state == 2)
{
screamtime = Clock.Time;
}
if (screamtime != 0f && Clock.Time - screamtime > 5f && enemy.Damage.IsImortal)
{
Debug.Log(Object.op_Implicit($"ScoutScreamFix - scout {((Agent)enemy).GlobalID} has been screaming for over 5 seconds, reset state.."));
enemy.Damage.IsImortal = false;
scream.m_stateDoneTimer = Clock.Time;
scream.m_state = (ScoutScreamState)3;
hasbeenreset = true;
}
}
}
}
[HarmonyPatch]
private class Scout1
{
[HarmonyPatch(typeof(ES_ScoutScream), "CommonUpdate")]
[HarmonyPrefix]
[HarmonyWrapSafe]
public static bool Prefix(ES_ScoutScream __instance)
{
if (((Object)((Component)((ES_Base)__instance).m_enemyAgent).gameObject).name == "fixrun")
{
return true;
}
((Component)((ES_Base)__instance).m_enemyAgent).gameObject.AddComponent<ScoutWatch>().Attach(__instance);
Debug.Log(Object.op_Implicit($"ScoutScreamFix - scream detected, attaching fixer to enemy {((Agent)((ES_Base)__instance).m_enemyAgent).GlobalID}"));
((Object)((Component)((ES_Base)__instance).m_enemyAgent).gameObject).name = "fixrun";
return true;
}
}
public override void Load()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
ClassInjector.RegisterTypeInIl2Cpp<ScoutWatch>();
new Harmony("gaa").PatchAll();
Debug.Log(Object.op_Implicit("ScoutScreamFix - scouts better behave or we will send her to Croatia"));
}
}
[GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")]
[CompilerGenerated]
internal static class VersionInfo
{
public const string RootNamespace = "ScoutScreamFix";
public const string Version = "1.0.0";
public const string VersionPrerelease = null;
public const string VersionMetadata = null;
public const string SemVer = "1.0.0";
public const string GitRevShort = null;
public const string GitRevLong = null;
public const string GitBranch = null;
public const string GitTag = null;
public const bool GitIsDirty = false;
}
}