hirnukuono-Spectre_Extended icon

Spectre Extended

Spectre Vanilla Rundown Extensions for R1-R6

Last updated 7 months ago
Total downloads 431
Total rating 2 
Categories Rundowns
Dependency string hirnukuono-Spectre_Extended-0.0.3
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1
Flowaria-MTFO_Extension_PartialData-1.4.3 icon
Flowaria-MTFO_Extension_PartialData

Add PartialData Support for your MTFO

Preferred version: 1.4.3
Inas07-LocalProgression-1.1.10 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.1.10

README

Spectre Vanilla Rundown Extensions for R1-R6

Author: Spectre All credits: Spectre Packaging, td upload + minor tweaks: hirnukuono Time Sepctre spent developing these: years.

Six rundowns worth of expeditions made in the spirit of their original, for example R1X for R1-style level. Choose alt-r1 - alt-r6 and enjoy.

Got permission from author to upload to Thunderstore for all to play and enjoy. Spectre is on an extended hiatus on GTFO-modding, so please contact hirnukuono for bugreports and requests, if any.

PS. As a bonus, there are eight rundowns more hidden in there, Spec did a restore project on ~every old rundown found in the blocks. Edit gamesetupdatablock if you would like to take a peek. Be advised tho: your mileage will vary.

v0.0.3

  • thyunsus reports problems
  • fixing r1bx-2 obj placementdatas
  • removing r2bx-1 / r4a2 obj activation wave (gotowin error stays, delay 30)
  • fixing r2ax-2 obj placementdatas

v0.0.2

  • many thanks to AniKiie for feedback and suggestions
  • r1dx-1: initial fog vanilla id 3, maxheightboost 3.0.. THICCCC!?!? :) (switched to id 69, still thick but not a block of concrete anymore)
  • r3dx-1: objective generators were [ [ {1}, {2}, {3} ] ] .. instead of [ [ {1} ], [ {2} ], [ {3} ] ] .. most of the time players could skip all of overload and last alarm of main due to only 2 gens working in main objective. fixed.

v0.0.1

initial.