You are viewing a potentially older version of this package. View all versions.
hirnukuono-StuckEnemyFix-0.0.3 icon

StuckEnemyFix

why doesnt combat music end?

Date uploaded 2 weeks ago
Version 0.0.3
Download link hirnukuono-StuckEnemyFix-0.0.3.zip
Downloads 226
Dependency string hirnukuono-StuckEnemyFix-0.0.3

README

StuckEnemyFix

doing alarms, wave enemies sometimes spawn on furniture and get stuck. they can't move so they keep combat music and -stamina up forever. fix here.

how

  • aggressive non-flyer enemy is given 6 seconds to move 2 meters away from spawn position
  • if it doesn't, it gets moved to a new random position in the same coursenode.
  • enemy takes the hint, comes at you aggressively. eventually.

Changelog

V0.0.3

  • enemies that somehow spawn directly onto cfoam are ignored, stuck-tests resumed after thawing.

V0.0.2

  • changed position from portal 0 smack middle (problem with a few nogate plugs) to getrandompositioninside (spawnnode)

V0.0.1

  • initial