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Date uploaded | 2 weeks ago |
Version | 0.0.5 |
Download link | hirnukuono-StuckEnemyFix-0.0.5.zip |
Downloads | 449 |
Dependency string | hirnukuono-StuckEnemyFix-0.0.5 |
README
StuckEnemyFix
doing alarms, wave enemies sometimes spawn on furniture and get stuck. they can't move so they keep combat music and -stamina up forever. fix here.
how
- aggressive non-flyer enemy is given 6 seconds to move 2 meters away from spawn position
- if it doesn't, it gets moved to a new random position in the same coursenode.
- enemy takes the hint, comes at you aggressively. eventually.
Changelog
V0.0.5
- added a few navmesh commands to get enemies even more unstuck'er.
- also replaced Debug.Log with ManualLogSource, thank you auri for the teach.
V0.0.4
- noticed stupid enemies standing still and teleporting around every 6 seconds
- changed the logic a bit to address the above, seems to work better.
V0.0.3
- enemies that somehow spawn directly onto cfoam are ignored, stuck-tests resumed after thawing.
V0.0.2
- changed position from portal 0 smack middle (problem with a few nogate plugs) to getrandompositioninside (spawnnode)
V0.0.1
- initial