Last updated | 4 months ago |
Total downloads | 515 |
Total rating | 1 |
Categories | Rundown Mods |
Dependency string | hirnukuono-TumorShadowFix-0.0.8 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
TumorShadowFix
- enables shadows on anything with "tank", "birther" or "shadow" in their name.
- enables shadows on any enemy that has a tumor attached.
- since r6(?), tank/birther tumors have never cast shadows. with this they do.
- every enemy in game can be changed in the enemy datablock to a shadow by including a case insensitive "shadow" in its name, "Shadow_MegaMother" for example.
- might lower FPS, buy a 486 :) (boomer inside joke, don't laugh)
- compatible with eec mostly. interference's shadow babies were very janky tho, your mileage may vary.
- can be configured to plop tumors back visible if player is within a 24deg cone behind enemy.
- TumorShadowFix_example.cfg provided, copy to TumorShadowFix.cfg and configure before first launch.
Changelog
V0.0.8
- thank you amorously for reporting thermals not working right on "natural" shadows, thermals only when flashlight also on, fixed.
V0.0.7
- nightmare enemies supported, alltho tentacles have to go on shadows.
- pouncer works fine, sans tentacles. is creepy, phew.
- kraken not tested yet. most likely breaks game. :)
v0.0.6
- enemies shadowed by this mod, now configurable to not be thermal. default true, can be disabled.
- won't affect "natural" shadows enemies (enemies that spawn with a shadowenemyrenderer)
v0.0.5
- thermals of shadow-tweaked enemies added
- unfortunately shadow tumors are not thermal
- one can activate "visible from behind", visible tumors are also thermal.
v0.0.4
- forgot to include config file example. sorry.
v0.0.3
- configfile, config option "VisibleFromBehind" if set to true, 24 degrees of "behind" where tumors pop visible (and thermal)
V0.0.2
- killed blanket all-shadows-enable due to extreme jankiness of some enemies (small shooters strikers chargers small and big)
- sad, would have like to have all shadows. but better this way.
V0.0.1
- initial