Decompiled source of Bliss v1.1.6
BepInEx/CustomRundownLabels.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using BepInEx; using BepInEx.Unity.IL2CPP; using GameData; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("CustomRundownLabels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CustomRundownLabels")] [assembly: AssemblyTitle("CustomRundownLabels")] [assembly: AssemblyVersion("1.0.0.0")] namespace CustomRundownLabels; public class ConfigSerializer<T> where T : new() { private string JsonPath; private T JsonSettings; private FileStream JsonFile; private JsonSerializerOptions JsonOptions; public T Settings => JsonSettings; public ConfigSerializer(string jsonName) { JsonPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), jsonName + ".json"); JsonSettings = new T(); JsonOptions = new JsonSerializerOptions { AllowTrailingCommas = true, WriteIndented = true }; if (File.Exists(JsonPath)) { JsonFile = File.OpenRead(JsonPath); JsonSettings = JsonSerializer.Deserialize<T>(JsonFile, JsonOptions); } else { JsonFile = File.OpenWrite(JsonPath); JsonSerializer.Serialize(JsonFile, JsonSettings, JsonOptions); } JsonFile.Close(); } } [BepInPlugin("me.bro.customrundownlabels", "CustomRundownLabels", "1.0.0")] public class EntryPoint : BasePlugin { public ConfigSerializer<fucking> Fucking; public override void Load() { PlayFabManager.OnTitleDataUpdated += Action.op_Implicit((Action)Setup); } public void Setup() { Fucking = new ConfigSerializer<fucking>("CustomRundownName"); int num = 0; Enumerator<CM_RundownSelection> enumerator = MainMenuGuiLayer.Current.PageRundownNew.m_rundownSelections.GetEnumerator(); while (enumerator.MoveNext()) { CM_RundownSelection current = enumerator.Current; if ((Object)(object)current.m_altText != (Object)null) { Object.Destroy((Object)(object)((Component)current.m_altText).gameObject); } ((TMP_Text)current.m_rundownText).text = Fucking.Settings.Labels[num]; num++; } } } public class fucking { public bool UseCustomNames { get; set; } public List<string> Labels { get; set; } public fucking() { Labels = new List<string> { "R1", "R7", "R2", "R3", "R4", "R5", "R6", "R8" }; } private void nextfucking() { Enumerator<CM_RundownSelection> enumerator = MainMenuGuiLayer.Current.PageRundownNew.m_rundownSelections.GetEnumerator(); while (enumerator.MoveNext()) { CM_RundownSelection current = enumerator.Current; uint num = uint.Parse(current.RundownKey.Substring("Local_".Length)); if (GameDataBlockBase<RundownDataBlock>.s_blockByID != null && GameDataBlockBase<RundownDataBlock>.s_blockByID.ContainsKey(num)) { RundownDataBlock val = GameDataBlockBase<RundownDataBlock>.s_blockByID[num]; string untranslatedText = val.StorytellingData.Title.UntranslatedText; Labels.Add(untranslatedText); } } } }
BepInEx/plugins/CustomRundownLabels.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using BepInEx; using BepInEx.Unity.IL2CPP; using GameData; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("CustomRundownLabels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CustomRundownLabels")] [assembly: AssemblyTitle("CustomRundownLabels")] [assembly: AssemblyVersion("1.0.0.0")] namespace CustomRundownLabels; public class ConfigSerializer<T> where T : new() { private string JsonPath; private T JsonSettings; private FileStream JsonFile; private JsonSerializerOptions JsonOptions; public T Settings => JsonSettings; public ConfigSerializer(string jsonName) { JsonPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), jsonName + ".json"); JsonSettings = new T(); JsonOptions = new JsonSerializerOptions { AllowTrailingCommas = true, WriteIndented = true }; if (File.Exists(JsonPath)) { JsonFile = File.OpenRead(JsonPath); JsonSettings = JsonSerializer.Deserialize<T>(JsonFile, JsonOptions); } else { JsonFile = File.OpenWrite(JsonPath); JsonSerializer.Serialize(JsonFile, JsonSettings, JsonOptions); } JsonFile.Close(); } } [BepInPlugin("me.bro.customrundownlabels", "CustomRundownLabels", "1.0.0")] public class EntryPoint : BasePlugin { public ConfigSerializer<fucking> Fucking; public override void Load() { PlayFabManager.OnTitleDataUpdated += Action.op_Implicit((Action)Setup); } public void Setup() { Fucking = new ConfigSerializer<fucking>("CustomRundownName"); int num = 0; Enumerator<CM_RundownSelection> enumerator = MainMenuGuiLayer.Current.PageRundownNew.m_rundownSelections.GetEnumerator(); while (enumerator.MoveNext()) { CM_RundownSelection current = enumerator.Current; if ((Object)(object)current.m_altText != (Object)null) { Object.Destroy((Object)(object)((Component)current.m_altText).gameObject); } ((TMP_Text)current.m_rundownText).text = Fucking.Settings.Labels[num]; num++; } } } public class fucking { public bool UseCustomNames { get; set; } public List<string> Labels { get; set; } public fucking() { Labels = new List<string> { "R1", "R7", "R2", "R3", "R4", "R5", "R6", "R8" }; } private void nextfucking() { Enumerator<CM_RundownSelection> enumerator = MainMenuGuiLayer.Current.PageRundownNew.m_rundownSelections.GetEnumerator(); while (enumerator.MoveNext()) { CM_RundownSelection current = enumerator.Current; uint num = uint.Parse(current.RundownKey.Substring("Local_".Length)); if (GameDataBlockBase<RundownDataBlock>.s_blockByID != null && GameDataBlockBase<RundownDataBlock>.s_blockByID.ContainsKey(num)) { RundownDataBlock val = GameDataBlockBase<RundownDataBlock>.s_blockByID[num]; string untranslatedText = val.StorytellingData.Title.UntranslatedText; Labels.Add(untranslatedText); } } } }
CustomRundownLabels.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using BepInEx; using BepInEx.Unity.IL2CPP; using GameData; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("CustomRundownLabels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CustomRundownLabels")] [assembly: AssemblyTitle("CustomRundownLabels")] [assembly: AssemblyVersion("1.0.0.0")] namespace CustomRundownLabels; public class ConfigSerializer<T> where T : new() { private string JsonPath; private T JsonSettings; private FileStream JsonFile; private JsonSerializerOptions JsonOptions; public T Settings => JsonSettings; public ConfigSerializer(string jsonName) { JsonPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), jsonName + ".json"); JsonSettings = new T(); JsonOptions = new JsonSerializerOptions { AllowTrailingCommas = true, WriteIndented = true }; if (File.Exists(JsonPath)) { JsonFile = File.OpenRead(JsonPath); JsonSettings = JsonSerializer.Deserialize<T>(JsonFile, JsonOptions); } else { JsonFile = File.OpenWrite(JsonPath); JsonSerializer.Serialize(JsonFile, JsonSettings, JsonOptions); } JsonFile.Close(); } } [BepInPlugin("me.bro.customrundownlabels", "CustomRundownLabels", "1.0.0")] public class EntryPoint : BasePlugin { public ConfigSerializer<fucking> Fucking; public override void Load() { PlayFabManager.OnTitleDataUpdated += Action.op_Implicit((Action)Setup); } public void Setup() { Fucking = new ConfigSerializer<fucking>("CustomRundownName"); int num = 0; Enumerator<CM_RundownSelection> enumerator = MainMenuGuiLayer.Current.PageRundownNew.m_rundownSelections.GetEnumerator(); while (enumerator.MoveNext()) { CM_RundownSelection current = enumerator.Current; if ((Object)(object)current.m_altText != (Object)null) { Object.Destroy((Object)(object)((Component)current.m_altText).gameObject); } ((TMP_Text)current.m_rundownText).text = Fucking.Settings.Labels[num]; num++; } } } public class fucking { public bool UseCustomNames { get; set; } public List<string> Labels { get; set; } public fucking() { Labels = new List<string> { "R1", "R7", "R2", "R3", "R4", "R5", "R6", "R8" }; } private void nextfucking() { Enumerator<CM_RundownSelection> enumerator = MainMenuGuiLayer.Current.PageRundownNew.m_rundownSelections.GetEnumerator(); while (enumerator.MoveNext()) { CM_RundownSelection current = enumerator.Current; uint num = uint.Parse(current.RundownKey.Substring("Local_".Length)); if (GameDataBlockBase<RundownDataBlock>.s_blockByID != null && GameDataBlockBase<RundownDataBlock>.s_blockByID.ContainsKey(num)) { RundownDataBlock val = GameDataBlockBase<RundownDataBlock>.s_blockByID[num]; string untranslatedText = val.StorytellingData.Title.UntranslatedText; Labels.Add(untranslatedText); } } } }