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Rundown 0

A challenging vanilla style rundown with some extra stuff. Still a WIP.

CHANGELOG

VERSION 1.2.0:

Universal/Misc changes:

  • Changed the weights for spawning enemies, aimed to reduce the number of giants in the average alarm.
  • Hybrid HP is now 160 and Chicken HP is now 130, because chickens are more common in this rundown and didn't want sniper to 1 shot hybrids
  • Added some different lights for some zones in all levels rather than the lights being the same across all zones.
  • Fixed some typos.
  • Changes some of the consumable distributions, this caused the layout for some rooms to change.
  • Removed NoDust as a dependency.

A1 changes:

  • Error alarm will now add an enemy every 3 min to max of 4.
  • Z44 class 3 alarm is now class 2.
  • Changed to layout for Z40, hopefully this allows both cells to always spawn.

A2 changes:

  • Due to the wave changes more enemies will spawn for the Z92 alarm.

B1 changes:

  • HSU location changed within the same zone.

VERSION 1.4.0:

Universal/Misc changes:

  • Changed scouts in all levels to spawn enemies according to what type of scout it is.
  • Added several new dependencies.
  • Every time a security door comes out of lockdown there will be a warden intel saying which door it was.
  • Snatchers now work properly.
  • Fixed some alarm sounds persisting after the alarm ended.
  • Added 2 new enemies: shadow shooter, and giant shadow shooter, will list levels they are in.
  • HEL revolver 8 --> 6 bullets per mag
  • Several other small changes.

A2 changes:

  • Added shadow shooter and giant shadow shooter to uplink alarms.

B1 changes:

  • The zones that you go into to input a command to unlock the last zone now have 2 terminals, the command you need will randomly be on 1 of the terminals in each zone.

B2 changes:

  • Added shadow shooters to Z265.
  • Insted of doors auto opening a few seconds after a wave is complete it will unlock instantly.

C1 changes:

  • The delay before the error surge alarm starts in now 75 seconds rather than 90.
  • Added a team scan to the command terminal in overload.

C2 changes:

  • Added shadow shooters and giant shadow shooters to the shadow zones.

VERSION 1.5.0:

Universal/Misc changes:

  • Mom works again.
  • Tried to remove some cases where terminal positions changed between drops.
  • Resources reduced by a small amount across several levels.
  • Changed the rundown layout to include D5 and F1.
  • Reduced shadow shooter and giant shadow shooter HP slightly.
  • Changed shadow shooter tag time to 12.5 seconds.
  • Choke mod shotgun is back to 4 bullets per mag and removed pierce.
  • Enemies from all alarms will vary more in the direction they come from.

A1 changes:

  • Changed name.
  • Added another terminal to turn the error alarm off.

C2 changes:

  • Slightly reduced time between spawns for the error alarm.

C3 changes:

  • Removed a sensor in Z770.

VERSION 1.5.2:

A2 changes:

  • Changed how the secondary works in the level, now includes an error alarm and needs to be done before main.

B1 changes:

  • Surge of enemies that spawn when doing seconday no longer come from blood doors.
  • Extract alarm will include chargers if doing secondary.

VERSION 1.5.3:

Universal/Misc changes:

  • Made linked alarms a bit easier to read.
  • Lowerd shot delay for several semi auto weapons.
  • Changed lighting for a few levels.
  • Changed HEL rifle and sniper, HEL rifle has less shots and longer charge up but more damage, Sniper was changed to act like a bolt-action sniper. (did this last patch but forgot to mention).

B2 changes:

  • changed some zone numbers to make more sense.

C1 changes:

  • Changed secondary to reactor shutdown (what it was supposed to be originaly).
  • added more sleepers.
  • Due to changing secondary, overload layout changed but it should feel similar.

C2 changes:

  • Blackout happens sooner and results in it lasting longer.
  • added sleeping babies to Z443.

C3 changes:

  • A few terminal locations changed.
  • Added a few sleepers
  • Class 2 surge into secondary is now class 3
  • Z603 in secondary is bigger and now has sleepers.
  • Reduced size and speed of sensors in Z772 (assuming seconday is done).
  • Added a bulkhead key to Z776 and overload now needs a bulkhead key.

D1 changes:

  • Added a few sleepers.