randomguy0753-Rundown_0 icon

Rundown 0

A vanilla style rundown with some extra stuff and emphasizes teamwork.

CHANGELOG

VERSION 1.2.0:

Universal changes:

  • Changed the weights for spawning enemies, aimed to reduce the number of giants in the average alarm.
  • Hybrid HP is now 160 and Chicken HP is now 130, because chickens are more common in this rundown and didn't want sniper to 1 shot hybrids
  • Added some different lights for some zones in all levels rather than the lights being the same across all zones.
  • Fixed some typos.
  • Changes some of the consumable distributions, this caused the layout for some rooms to change.
  • Removed NoDust as a dependency.

A1 changes:

  • Error alarm will now add an enemy every 3 min to max of 4.
  • Z44 class 3 alarm is now class 2.
  • Changed to layout for Z40, hopefully this allows both cells to always spawn.

A2 changes:

  • Due to the wave changes more enemies will spawn for the Z92 alarm.

B1 changes:

  • HSU location changed within the same zone.