
Last updated | 13 hours ago |
Total downloads | 2 |
Total rating | 0 |
Categories | Rundown Mods Dev Tools |
Dependency string | randomguy0753-ZoneScan-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1
README
ZoneScan
Info
(For rundown devs) This plugin allows you to make any chained puzzle not use the default radius scan, instead it can scan the whole room or zone the scan is in without leaking out of the room/zone.
How To Use
- Launch your game once with it installed, find ZoneScanConfig in the custom folder in your rundown folder, open and find ZoneScanSettings
- This will be in there:
{
"AllowedPersistentIDs":
[
{
"ID": 8000,
"UseZoneInsteadOfNode": false
},
{
"ID": 8001,
"UseZoneInsteadOfNode": true
}
]
} - ID is the chained puzzle persistent id you want to override
- UseZoneInsteadOfNode will determine if it scans the room the scan is in or the entire zone the scan is in
- false = scan just room
- true = scan full zone
- If a zone is one room they will behave the same
- will work with items and items are considerd being in the scan the same as players
- if it is an exit scan it will ignore ExitScanMulti
- this plugin will not affect the scan graphic, just how the game detects players
Patch Notes
- 1.0.0 Initial release
- 1.0.1 Updated this page so its more readable and has more info
Feedback
- Post in the feedback thread on the GTFO modding discord or message me on discord to give feedback and report bugs:
randomguy#0753
Credits
Thank you to anyone who gave me advice, especially hirnukuono.