using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using API;
using Agents;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Microsoft.CodeAnalysis;
using SNetwork;
using SilentShotFix.BepInEx;
using UnityEngine;
using UnityEngine.Analytics;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("SilentShotFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+95703eae11d4b89c00279c068809940324627477")]
[assembly: AssemblyProduct("SilentShotFix")]
[assembly: AssemblyTitle("SilentShotFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SilentShotFix
{
[HarmonyPatch]
internal static class Fix
{
private static ItemEquippable? oldItem;
[HarmonyPatch(typeof(PlayerInventorySynced), "GetSync")]
[HarmonyPrefix]
private static void Prefix_ShotSync(PlayerInventorySynced __instance)
{
if (SNet.IsMaster && !((Agent)((PlayerInventoryBase)__instance).Owner).IsLocallyOwned && !((PlayerInventoryBase)__instance).Owner.Owner.IsBot && (Object)(object)__instance.m_queuedEquipItem != (Object)null)
{
ItemEquippable queuedEquipItem = __instance.m_queuedEquipItem;
BulletWeaponSynced val = ((Il2CppObjectBase)queuedEquipItem).TryCast<BulletWeaponSynced>();
if ((Object)(object)val != (Object)null)
{
((BulletWeapon)val).Fire(true);
}
}
}
}
}
namespace SilentShotFix.BepInEx
{
public static class Module
{
public const string GUID = "randomuserhi.SilentShotFix";
public const string Name = "SilentShotFix";
public const string Version = "0.0.1";
}
public static class ConfigManager
{
public static ConfigFile configFile;
private static ConfigEntry<bool> debug;
public static bool Debug
{
get
{
return debug.Value;
}
set
{
debug.Value = value;
}
}
static ConfigManager()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
string text = Path.Combine(Paths.ConfigPath, "SilentShotFix.cfg");
configFile = new ConfigFile(text, true);
debug = configFile.Bind<bool>("Debug", "enable", false, "Enables debug messages when true.");
}
}
[BepInPlugin("randomuserhi.SilentShotFix", "SilentShotFix", "0.0.1")]
public class Plugin : BasePlugin
{
private static Harmony? harmony;
public override void Load()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
APILogger.Log("Plugin is loaded!");
harmony = new Harmony("randomuserhi.SilentShotFix");
harmony.PatchAll();
APILogger.Log("Debug is " + (ConfigManager.Debug ? "Enabled" : "Disabled"));
}
}
}
namespace API
{
[HarmonyPatch(typeof(GameDataInit))]
internal class GameDataInit_Patches
{
[HarmonyPatch("Initialize")]
[HarmonyWrapSafe]
[HarmonyPostfix]
public static void Initialize_Postfix()
{
Analytics.enabled = false;
}
}
internal static class APILogger
{
private static readonly ManualLogSource logger;
static APILogger()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
logger = new ManualLogSource("Rand-API");
Logger.Sources.Add((ILogSource)(object)logger);
}
private static string Format(string module, object msg)
{
return $"[{module}]: {msg}";
}
public static void Info(string module, object data)
{
logger.LogMessage((object)Format(module, data));
}
public static void Verbose(string module, object data)
{
logger.LogDebug((object)Format(module, data));
}
public static void Log(object data)
{
logger.LogDebug((object)Format("SilentShotFix", data));
}
public static void Debug(object data)
{
if (ConfigManager.Debug)
{
Log(data);
}
}
public static void Warn(object data)
{
logger.LogWarning((object)Format("SilentShotFix", data));
}
public static void Error(object data)
{
logger.LogError((object)Format("SilentShotFix", data));
}
}
}