ChocolateReloaded
Every weapon is busted.
Last updated | 4 months ago |
Total downloads | 217 |
Total rating | 0 |
Categories | Client Mods Rundown Mods |
Dependency string | tru0067-ChocolateReloaded-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 1.7.3randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.5tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1README
Chocolate Reloaded
Every weapon is busted. Uses Vanilla Reloaded as a base point and goes crazy from there. Most weapons have their Vanilla Reloaded changes + 2 pierce with a 0.5x pierce multi.
Melees
Sledgehammer
Knife
Bat
- Light attack damage: 3.0 -> 3.5
- Light attack stagger multiplier: 5.0 -> 4.0
Spear
Can now sprint at full speed while charging.
- Light attack damage: 2.0 -> 2.5
- Charged attack stamina cost: 5% -> 0%
- Shove stamina cost: 5% -> 0%
- Max damage charge time: 1.8 -> 1.5
Main Weapons
Pistol, Burst Pistol, Machine Pistol, Bullpup Rifle, SMG, PDW, Carbine, DMR, Double Tap Rifle, Assault Rifle, Burst Rifle, Rifle, Sawed-Off Shotgun, Slug Shotgun
Vanilla Reloaded changes + 2 pierce with 0.5x pierce multi.
HEL Revolver, HEL Shotgun
No changes.
HEL Autopistol
- Damage: 1.5 -> 1.6
Special Weapons
Heavy Assault Rifle, Short Rifle, Heavy SMG, Shotgun, Combat Shotgun, Choke Mod Shotgun, Revolver, Machinegun (Arbalist), Machinegun (Veruta), High Caliber Pistol, Precision Rifle
Vanilla Reloaded changes + 2 pierce with 0.5x pierce multi.
Scattergun
No changes, this weapon is already busted.
Burst Cannon
Can now burst cancel by releasing the fire button early and can continually fire bursts by holding the fire button.
- Burst count: 3 -> 5
HEL Gun
- Charge time: 0.2 -> 0.1
Sniper
Vanilla Reloaded changes + 2 pierce.
HEL Rifle
- Cooldown: 0.75 -> 0.5
Tools
Bio Tracker
No changes.
C-Foam Launcher
No changes.
Mine Deployer
No changes.
Burst Sentry
- Bullet cost: 2.05 -> 2.1
- Rounds/refill: 51.35 -> 50.13
- Starting ammo: 171.16 -> 167.08
- Maximum ammo: 256 -> 250
- Shot delay: 0.045 -> 0.05
- Burst delay: 1.0 -> 1.05
HEL Auto Sentry
- Bullet cost: 0.7 -> 0.5
- Rounds/refill: 150.38 -> 210.53
- Starting ammo: 501.25 -> 701.75
- Maximum ammo: 751 -> 1052
- Shot delay: 0.08 -> 0.125
Sniper Sentry
- Bullet cost: 16.0 -> 15.0
- Rounds/refill: 6.58 -> 7.02
- Starting ammo: 21.93 -> 23.39
- Maximum ammo: 32 -> 35
- Shot delay: 2.6 -> 2.8
- Start fire delay: 2.8 -> 2.0
- Bio-symbiosis start fire delay multiplier: 0.5 -> 0.7
Shotgun Sentry
- Damage: 15.05 -> 15.1
- Bullet cost: 1.58 -> 0.8
- Rounds/refill: 13.32 -> 13.16
- Starting ammo: 44.41 -> 43.86
- Maximum ammo: 66 -> 65
- Shot delay: 0.75 -> 0.8
- Pellet count: 5 -> 10 (damage per pellet: 3.01 -> 1.51)
- Pellet spread: 2 -> 1
- Start fire delay: 0.5 -> 0.3
- Rotation speed: 8.0 -> 20.0
- Detection max range: 10 -> 8
- Detection max angle: 40 -> 50
- Changed targeting to fire towards the body of enemies rather than their head (still prioritizes tagged enemies)
- Bio-symbiosis start fire delay multiplier: 0.25 -> 0.7
- Bio-symbiosis rotation speed multiplier: 2.0 -> 1.0
- Bio-symbiosis bullet cost multiplier: 0.5 -> 0.75
- Bio-symbiosis shot delay multiplier: 0.6 -> 0.9
Miscellaneous Changes
- Sledgehammer, Knife and Bat have had
CanHitMultipleEnemies
set totrue
. This allows them to double hit enemies with the hitscan check and first hitbox like Spear can.
Icon
jaycobs https://www.flickr.com/photos/98154794@N00/2510883156/ CC BY-NC-SA 2.0