Decompiled source of SpawnAnalysis v1.0.0

BepInEx/plugins/SpawnAnalysis/SpawnAnalysis.dll

Decompiled 3 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AIGraph;
using Agents;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppSystem.Collections.Generic;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("SpawnAnalysis")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SpawnAnalysis")]
[assembly: AssemblyTitle("SpawnAnalysis")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SpawnAnalysis
{
	internal static class Logger
	{
		private static ManualLogSource m_LogSource;

		public static void SetupFromInit(ManualLogSource logSource)
		{
			m_LogSource = logSource;
		}

		private static string Format(object data)
		{
			return data.ToString();
		}

		public static void Debug(object msg)
		{
			m_LogSource.LogDebug((object)Format(msg));
		}

		public static void Info(object msg)
		{
			m_LogSource.LogInfo((object)Format(msg));
		}

		public static void Warn(object msg)
		{
			m_LogSource.LogWarning((object)Format(msg));
		}

		public static void Error(object msg)
		{
			m_LogSource.LogError((object)Format(msg));
		}

		public static void Fatal(object msg)
		{
			m_LogSource.LogFatal((object)Format(msg));
		}
	}
	[BepInPlugin("tru0067.SpawnAnalysis", "SpawnAnalysis", "1.0.0")]
	public class Plugin : BasePlugin
	{
		internal const string AUTHOR = "tru0067";

		internal const string MODNAME = "SpawnAnalysis";

		internal const string GUID = "tru0067.SpawnAnalysis";

		internal const string VERSION = "1.0.0";

		public override void Load()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			Logger.SetupFromInit(((BasePlugin)this).Log);
			Logger.Info("SpawnAnalysis is loading...");
			new Harmony("tru0067.SpawnAnalysis").PatchAll();
			Logger.Info("SpawnAnalysis loaded!");
		}
	}
	[HarmonyPatch]
	internal static class SpawnAnalysis
	{
		internal const int NUM = 100;

		internal static bool run = true;

		[HarmonyPatch(typeof(SurvivalWave), "SpawnGroup")]
		[HarmonyPrefix]
		public static void SpawnGroupPatch()
		{
			run = true;
			Logger.Info("==================== Spawn Info ====================");
		}

		[HarmonyPatch(typeof(SurvivalWave), "GetScoredSpawnPoint_DirectionalWeight")]
		[HarmonyPostfix]
		public static void GetScoredSpawnPoint_DirectionalWeightPatch(SurvivalWave __instance, ScoredSpawnPoint __result, Vector3 dir, float minDistance, float maxDistance)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			if (run)
			{
				SpawnParamsInfo(__instance, dir, minDistance, maxDistance);
				AvailableSpawnsInfo(__instance, dir, minDistance, maxDistance);
				WinningSpawnPointInfo(__result);
			}
		}

		[HarmonyPatch(typeof(SurvivalWave), "GetScoredSpawnPoint")]
		[HarmonyPostfix]
		public static void GetScoredSpawnPointPatch(SurvivalWave __instance)
		{
			if (run)
			{
				run = false;
				SpawnProbInfo(__instance);
			}
		}

		public static void SpawnParamsInfo(SurvivalWave instance, Vector3 dir, float minDistance, float maxDistance)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			PlayerAgent val = default(PlayerAgent);
			AIG_CourseNode val2 = ((!PlayerManager.TryGetClosestAlivePlayerAgent(instance.m_courseNode, ref val)) ? instance.m_courseNode : ((((Agent)val).CourseNode == null || !((Agent)val).CourseNode.IsValid) ? instance.m_courseNode : ((Agent)val).CourseNode));
			Vector3 position = val2.Position;
			Logger.Info($"Spawn parameters:\n  minDistance: {minDistance:F1} maxDistance: {maxDistance:F1} dir: ({dir.x:F2} {dir.z:F2})\n  alarmArea: {NodeName(instance.m_courseNode)} centerArea: {NodeName(val2)} centerAreaPos: ({position.x:F1} {position.z:F1})");
		}

		public static void AvailableSpawnsInfo(SurvivalWave instance, Vector3 dir, float minDistance, float maxDistance)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<int, (int, float, float)> dictionary = new Dictionary<int, (int, float, float)>();
			int num = 0;
			PlayerAgent val = default(PlayerAgent);
			AIG_CourseNode val2 = ((!PlayerManager.TryGetClosestAlivePlayerAgent(instance.m_courseNode, ref val)) ? instance.m_courseNode : ((((Agent)val).CourseNode == null || !((Agent)val).CourseNode.IsValid) ? instance.m_courseNode : ((Agent)val).CourseNode));
			List<ScoredSpawnPoint> availableSpawnPoints = instance.GetAvailableSpawnPoints(val2, 20);
			Vector3 position = val2.Position;
			Enumerator<ScoredSpawnPoint> enumerator = availableSpawnPoints.GetEnumerator();
			while (enumerator.MoveNext())
			{
				ScoredSpawnPoint current = enumerator.Current;
				Vector3 val3 = current.firstCoursePortal.Position - position;
				val3.y = 0f;
				Vector3 val4 = val3;
				((Vector3)(ref val4)).Normalize();
				current.m_dir = val4;
				current.totalCost = Mathf.Clamp01(Vector3.Dot(val4, dir));
				if ((double)current.pathHeat > (double)minDistance - 0.009999999776482582)
				{
					current.totalCost += (float)(1.0 + (1.0 - (double)Mathf.Clamp(current.pathHeat - minDistance, 0f, maxDistance) / (double)maxDistance));
				}
				dictionary[current.courseNode.NodeID] = (num, ((double)current.pathHeat > (double)minDistance - 0.009999999776482582) ? ((float)(1.0 + (1.0 - (double)Mathf.Clamp(current.pathHeat - minDistance, 0f, maxDistance) / (double)maxDistance))) : 0f, Mathf.Clamp01(Vector3.Dot(val4, dir)));
				num++;
			}
			List<ScoredSpawnPoint> list = new List<ScoredSpawnPoint>();
			Enumerator<ScoredSpawnPoint> enumerator2 = availableSpawnPoints.GetEnumerator();
			while (enumerator2.MoveNext())
			{
				ScoredSpawnPoint current2 = enumerator2.Current;
				list.Add(current2);
			}
			string text = "";
			foreach (ScoredSpawnPoint item in list)
			{
				string text2 = $"  index: {dictionary[item.courseNode.NodeID].Item1} pathCost: {dictionary[item.courseNode.NodeID].Item2} dirCost: {dictionary[item.courseNode.NodeID].Item3}";
				text = text + SpawnPointInfo(item) + "\n" + text2 + "\n";
			}
			Logger.Info("Available Spawn Points:\n" + text.TrimEnd());
		}

		public static void WinningSpawnPointInfo(ScoredSpawnPoint winner)
		{
			Logger.Info("Winning spawn point:\n" + SpawnPointInfo(winner));
		}

		public static void SpawnProbInfo(SurvivalWave instance)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<int, int> dictionary = new Dictionary<int, int>();
			Dictionary<int, string> dictionary2 = new Dictionary<int, string>();
			for (int i = 0; i < 100; i++)
			{
				for (int j = 0; j < 100; j++)
				{
					float num = ((float)i + 0.5f) / 100f;
					float num2 = ((float)j + 0.5f) / 100f;
					Vector3 val = new Vector3(num, 0f, num2);
					Vector3 normalized = ((Vector3)(ref val)).normalized;
					ScoredSpawnPoint scoredSpawnPoint = instance.GetScoredSpawnPoint(normalized);
					if (dictionary.ContainsKey(scoredSpawnPoint.courseNode.NodeID))
					{
						dictionary[scoredSpawnPoint.courseNode.NodeID]++;
					}
					else
					{
						dictionary[scoredSpawnPoint.courseNode.NodeID] = 1;
						dictionary2[scoredSpawnPoint.courseNode.NodeID] = SpawnPointName(scoredSpawnPoint);
					}
					val = new Vector3(0f - num, 0f, 0f - num2);
					normalized = ((Vector3)(ref val)).normalized;
					scoredSpawnPoint = instance.GetScoredSpawnPoint(normalized);
					if (dictionary.ContainsKey(scoredSpawnPoint.courseNode.NodeID))
					{
						dictionary[scoredSpawnPoint.courseNode.NodeID]++;
						continue;
					}
					dictionary[scoredSpawnPoint.courseNode.NodeID] = 1;
					dictionary2[scoredSpawnPoint.courseNode.NodeID] = SpawnPointName(scoredSpawnPoint);
				}
			}
			string text = "";
			foreach (KeyValuePair<int, int> item in dictionary.OrderBy((KeyValuePair<int, int> kv) => -kv.Value))
			{
				text += $"{dictionary2[item.Key]}: {100f * (float)item.Value / 20000f:F2}%\n";
			}
			Logger.Info("Spawn Probabilities:\n" + text.TrimEnd());
		}

		public static string SpawnPointInfo(ScoredSpawnPoint spawnPoint)
		{
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			return SpawnPointName(spawnPoint) + $"\n  totalCost: {spawnPoint.totalCost} pathHeat: {spawnPoint.pathHeat} pathDistance: {spawnPoint.pathDistance}\n" + $"  firstCoursePortal: {NodeName(spawnPoint.firstCoursePortal.m_nodeA)}-{NodeName(spawnPoint.firstCoursePortal.m_nodeB)} pos: ({spawnPoint.firstCoursePortal.Position.x:F1} {spawnPoint.firstCoursePortal.Position.z:F1}) m_dir: ({spawnPoint.m_dir.x:F2} {spawnPoint.m_dir.z:F2})";
		}

		public static string SpawnPointName(ScoredSpawnPoint spawnPoint)
		{
			return NodeName(spawnPoint.courseNode);
		}

		public static string NodeName(AIG_CourseNode courseNode)
		{
			return courseNode.m_zone.m_navInfo.Number + courseNode.m_area.m_navInfo.Suffix;
		}
	}
}