
VanillaReloaded
Vanilla Reloaded is a weapon balance mod that aims to rebalance the game's existing arsenal into a more interesting state.
CHANGELOG
v1.0
Initial release!
v1.0.1
Knife
- Charged sleeping multiplier: 2.0 -> 1.5
Heavy Assault Rifle
- Recoil minimum power: 0.8 -> 0.7
- Recoil maximum power: 1.3 -> 1.0
Burst Cannon
- Recoil minimum power: 0.45 -> 0.5
- Recoil maximum power: 0.75 -> 0.8
v1.1.0
Updated to R8!
Sledgehammer
- Kept R8 nerfs
Knife
- Kept R8 changes
Bat
- Kept Vanilla Reloaded light attack damage and stagger multiplier
- Kept R8 charged stagger multiplier
Spear
- Kept Vanilla Reloaded changes
Machine Pistol
- Kept R8 buffs
HEL Autopistol
- Kept Vanilla Reloaded changes
Bullpup Rifle
- Kept Vanilla Reloaded changes, kept R8 range changes
Sawed-off Shotgun
- Kept R8 buff
Burst Rifle
- Kept R8 buff
Scattergun
- Kept Vanilla Reloaded changes, reverting R8 buffs
Burst Cannon
- Kept R8 changes
HEL Gun
- Kept Vanilla Reloaded changes
Precision Rifle
- Kept Vanilla Reloaded changes, reverting R8 nerfs
Sniper
- Kept Vanilla Reloaded changes, reverting R8 nerfs
Burst Sentry
- Kept Vanilla Reloaded ammo change and R8 range changes, added fire-rate nerfs
HEL Auto Sentry
- Kept Vanilla Reloaded and R8 changes
Sniper Sentry
- Mixed Vanilla Reloaded and R8 changes
Shotgun Sentry
- Kept Vanilla Reloaded changes
v1.1.1
HEL Revolver
- Bullet cost: 6.0 -> 5.6
DMR
- Bullet cost: 5.2 -> 5.4
v1.1.2
Slug Shotgun
- Falloff end: 40 -> 50
- Bullet cost: 12.0 -> 11.5
- Shot delay: 0.75 -> 0.65
Burst Cannon
- Damage: 20.01 -> 22.00 (inadvertently didn't revert this change earlier)
- Clip size: 20 -> 18
Sniper
- Clip size: 2 -> 3 (inadvertently didn't revert this change earlier)
v1.1.3
Burst Pistol
- Damage: 3.05 -> 3.38
- Precision Multiplier: 0.8667 -> 0.9
- Bullet cost: 1.8 -> 1.9
- Burst delay: 0.2 -> 0.12
Short Rifle
- Damage: 4.81 -> 6.91
- Falloff start: 8 -> 6
- Falloff end: 58 -> 50
- Stagger multiplier: 0.5 -> 0.7
- Precision multiplier: 0.7413 -> 0.8
- Clip size: 30 -> 24
- Bullet cost: 1.38 -> 1.8
Burst Sentry
- Bullet cost: 2.05 -> 2.1 (inadvertently didn't revert this change earlier)
v1.1.4
Added website.
v1.1.5
Updated to latest vanilla version (34850).
Burst Pistol
- Kept VanillaReloaded damage change
- Kept vanilla falloff start change
Machine Pistol
- Kept vanilla falloff start change
DMR
- Kept VanillaReloaded bullet cost change
Shotgun
- Kept vanilla bullet cost change
Machinegun (Arbalist)
- Kept vanilla bullet cost change
Burst Canon
- Kept vanilla burst delay change
HEL Gun
- Kept vanilla bullet cost change
Sniper
- Kept VanillaReloaded changes
v1.1.6
Sniper
- Bullet cost: 24 -> 22
- Shot delay: 0.5 -> 0.8
- Hip fire spread: 3.0 -> 13.0
- Increased recoil (to vanilla level)
Sledgehammer
CanHitMultipleEnemies
:false
->true
Knife
CanHitMultipleEnemies
:false
->true
Bat
CanHitMultipleEnemies
:false
->true
v1.1.7
Heavy Assault Rifle
- Bullet cost: 1.92 -> 1.66
Machinegun (Arbalist)
- Damage: 5.35 -> 6.3
- Bullet cost: 1.595 -> 1.96
Machinegun (Veruta)
- Damage: 3.51 -> 4.05
- Bullet cost: 1.15 -> 1.26
HEL Gun
- Bullet cost: 5.74 -> 6.1
v1.1.8
HEL Revolver
- Clip size: 6 -> 8
- Bullet cost: 5.6 -> 6.0
- Piercing: 3 -> 2
Machine Pistol
- Damage: 1.9 -> 2.2
- Falloff start: 7 -> 3
- Falloff end: 35 -> 40
v1.1.9
Spear
- Shove stamina cost: 5% -> 0%
Sawed-Off Shotgun
- Clipsize: 4 -> 3
v1.2.0
Added ExtraWeaponCustomization, PierceBugFix and DMRReloadFix as dependencies.
Scattergun
- Precision multiplier: 0.67 -> 0.7333
- Tumor multiplier: 1.0 -> 0.75
Choke Mod Shotgun
- Tumor multiplier: 1.0 -> 0.75
Precision Rifle
- Precision multiplier: 1.5 -> 2.15
- Tumor multiplier: 1.0 -> 0.7
HEL Rifle
- Pierce multiplier: 1.0 -> 0.85
v1.3.0
Despite the significant buffs, autos were found to be performing worse than expected. We've had a second look at every weapon, most autos have received further buffs and some other weapons have received minor changes.
Bat
- Light damage: 3.5 -> 4.0
Pistol
- Damage: 4.64 -> 5.01
- Stagger multiplier: 1.5 -> 1.4
Burst Pistol
- Damage: 3.38 -> 4.01
- Precision multiplier: 0.9 -> 0.8
- Bullet cost: 1.9 -> 2.1
HEL Autopistol
- Damage: 1.21 -> 1.5
- Bullet cost: 0.9 -> 1.0
SMG
- Damage: 2.15 -> 2.45
- Precision multiplier: 0.8 -> 0.7413
PDW
- Precision multiplier: 0.7413 -> 0.9
Double Tap Rifle
- Damage: 5.51 -> 6.67
- Precision multiplier: 0.9 -> 0.89
- Bullet cost: 3.6 -> 3.8
Burst Rifle
- Damage: 2.71 -> 3.31
- Bullet cost: 1.65 -> 1.85
- Shot delay: 0.04 -> 0.07
Rifle
- Damage: 5.66 -> 6.01
- Reload cancel: 1.41 -> 1.06
Sawed-Off Shotgun
- Stagger multiplier: 2.0 -> 1.5
- Shotgun cone size: 2 -> 3
- Shotgun spread: 2 -> 3
Heavy Assault Rifle
- Damage: 5.01 -> 5.4
- Bullet cost: 1.66 -> 1.53
- Recoil minimum power: 0.7 -> 0.625
- Recoil maximum power: 1.0 -> 0.75
Short Rifle
- Damage: 6.91 -> 6.51
Heavy SMG
- Clip size: 44 -> 45
- Bullet cost: 1.2 -> 1.0
Shotgun
- Damage: 30.1 -> 35.1
- Stagger multiplier: 1.0 -> 1.5
- Precision multiplier: 1.0 -> 0.9
Choke Mod Shotgun
- Cone size: 2 -> 1
Machinegun (Arbalist)
- Damage: 6.3 -> 6.51
- Bullet cost: 1.96 -> 1.595
Machinegun (Veruta)
- Damage: 4.05 -> 4.31
- Bullet cost: 1.26 -> 1.15
High Cal Pistol
- Damage: 30.1 -> 31.7
- Falloff start: 8 -> 5
Precision Rifle
- Falloff start: 30 -> 40
- Falloff end: 70 -> 90
Sniper
- Bullet cost: 22.0 -> 20.0
- Reload cancel: 2.90 -> 2.41
HEL Auto Sentry
- Bullet cost: 0.5 -> 0.526
Shotgun Sentry
- Damage: 15.1 -> 20.1
- Bullet cost: 0.8 -> 0.87
- Bio-symbiosis bullet cost multiplier: 0.75 -> 0.8
Melees
- Remove
CanHitMultipleEnemies
on Hammer/Knife/Bat