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VanillaReloaded

Vanilla Reloaded is a weapon balance mod that aims to rebalance the game's existing arsenal into a more interesting state.

CHANGELOG

v1.0

Initial release!

v1.0.1

Knife

  • Charged sleeping multiplier: 2.0 -> 1.5

Heavy Assault Rifle

  • Reduced recoil
    • Minimum power: 0.8 -> 0.7
    • Maximum power: 1.3 -> 1.0

Burst Cannon

  • Slightly increased recoil
    • Minimum power: 0.45 -> 0.5
    • Maximum power: 0.75 -> 0.8

v1.1.0

Updated to R8!

Sledgehammer

  • Kept R8 nerfs

Knife

  • Kept R8 changes

Bat

  • Kept Vanilla Reloaded light attack damage and stagger multiplier
  • Kept R8 charged stagger multiplier

Spear

  • Kept Vanilla Reloaded changes

Machine Pistol

  • Kept R8 buffs

HEL Autopistol

  • Kept Vanilla Reloaded changes

Bullpup Rifle

  • Kept Vanilla Reloaded changes, kept R8 range changes

Sawed-off Shotgun

  • Kept R8 buff

Burst Rifle

  • Kept R8 buff

Scattergun

  • Kept Vanilla Reloaded changes, reverting R8 buffs

Burst Cannon

  • Kept R8 changes

HEL Gun

  • Kept Vanilla Reloaded changes

Precision Rifle

  • Kept Vanilla Reloaded changes, reverting R8 nerfs

Sniper

  • Kept Vanilla Reloaded changes, reverting R8 nerfs

Burst Sentry

  • Kept Vanilla Reloaded ammo change and R8 range changes, added fire-rate nerfs

HEL Auto Sentry

  • Kept Vanilla Reloaded and R8 changes

Sniper Sentry

  • Mixed Vanilla Reloaded and R8 changes

Shotgun Sentry

  • Kept Vanilla Reloaded changes

v1.1.1

HEL Revolver

  • Bullet cost: 6.0 -> 5.6

DMR

  • Bullet cost: 5.2 -> 5.4

v1.1.2

Slug Shotgun

  • Falloff end: 40 -> 50
  • Bullet cost: 12.0 -> 11.5
  • Shot delay: 0.75 -> 0.65

Burst Cannon

  • Damage: 20.01 -> 22.00 (inadvertently didn't revert this change earlier)
  • Clip size: 20 -> 18

Sniper

  • Clip size: 2 -> 3 (inadvertently didn't revert this change earlier)

v1.1.3

Burst Pistol

  • Damage: 3.05 -> 3.38
  • Precision Multiplier: 0.8667 -> 0.9
  • Bullet cost: 1.8 -> 1.9
  • Burst delay: 0.2 -> 0.12

Short Rifle

  • Damage: 4.81 -> 6.91
  • Falloff start: 8 -> 6
  • Falloff end: 58 -> 50
  • Stagger multiplier: 0.5 -> 0.7
  • Precision multiplier: 0.7413 -> 0.8
  • Clip size: 30 -> 24
  • Bullet cost: 1.38 -> 1.8

Burst Sentry

  • Bullet cost: 2.05 -> 2.1 (inadvertently didn't revert this change earlier)

v1.1.4

Added website.

v1.1.5

Updated to latest vanilla version (34850).

Burst Pistol

  • Kept VanillaReloaded damage change
  • Kept vanilla falloff start change

Machine Pistol

  • Kept vanilla falloff start change

DMR

  • Kept VanillaReloaded bullet cost change

Shotgun

  • Kept vanilla bullet cost change

Machinegun (Arbalist)

  • Kept vanilla bullet cost change

Burst Canon

  • Kept vanilla burst delay change

HEL Gun

  • Kept vanilla bullet cost change

Sniper

  • Kept VanillaReloaded changes

v1.1.6

Sniper

  • Bullet cost: 24 -> 22
  • Shot delay: 0.5 -> 0.8
  • Hip fire spread: 3.0 -> 13.0
  • Increased recoil (to vanilla level)

Sledgehammer

  • CanHitMultipleEnemies: false -> true

Knife

  • CanHitMultipleEnemies: false -> true

Bat

  • CanHitMultipleEnemies: false -> true

v1.1.7

Heavy Assault Rifle

  • Bullet cost: 1.92 -> 1.66

Machinegun (Arbalist)

  • Damage: 5.35 -> 6.3
  • Bullet cost: 1.595 -> 1.96

Machinegun (Veruta)

  • Damage: 3.51 -> 4.05
  • Bullet cost: 1.15 -> 1.26

HEL Gun

  • Bullet cost: 5.74 -> 6.1

v1.1.8

HEL Revolver

  • Clip size: 6 -> 8
  • Bullet cost: 5.6 -> 6.0
  • Piercing: 3 -> 2

Machine Pistol

  • Damage: 1.9 -> 2.2
  • Falloff start: 7 -> 3
  • Falloff end: 35 -> 40

v1.1.9

Spear

  • Shove stamina cost: 5% -> 0%

Sawed-Off Shotgun

  • Clipsize: 4 -> 3

v1.2.0

Added ExtraWeaponCustomization, PierceBugFix and DMRReloadFix as dependencies.

Scattergun

  • Precision multiplier: 0.67 -> 0.7333
  • Tumor multiplier: 1.0 -> 0.75

Choke Mod Shotgun

  • Tumor multiplier: 1.0 -> 0.75

Precision Rifle

  • Precision multiplier: 1.5 -> 2.15
  • Tumor multiplier: 1.0 -> 0.7

HEL Rifle

  • Pierce multiplier: 1.0 -> 0.85