Decompiled source of Survival v1.3.8

plugins/XiaoTian-SURVIVAL/SURVIVAL/net6/AggroFix.dll

Decompiled 36 minutes ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AIGraph;
using API;
using Agents;
using AggroFix.BepInEx;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Enemies;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using StateMachines;
using UnityEngine;
using UnityEngine.Analytics;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AggroFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+993b34134528fcfa51e1e8571e9ad84aea5be391")]
[assembly: AssemblyProduct("AggroFix")]
[assembly: AssemblyTitle("AggroFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace AggroFix
{
	[HarmonyPatch]
	internal static class Fix
	{
		private static bool patch = true;

		private static bool IsTargetReachable(AIG_CourseNode source, AIG_CourseNode target)
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Invalid comparison between Unknown and I4
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Invalid comparison between Unknown and I4
			if (source == null || target == null)
			{
				return false;
			}
			if (source.NodeID == target.NodeID)
			{
				return true;
			}
			AIG_SearchID.IncrementSearchID();
			ushort searchID = AIG_SearchID.SearchID;
			Queue<AIG_CourseNode> queue = new Queue<AIG_CourseNode>();
			queue.Enqueue(source);
			while (queue.Count > 0)
			{
				AIG_CourseNode val = queue.Dequeue();
				((AIG_CourseGraphMember)val).m_searchID = searchID;
				Enumerator<AIG_CoursePortal> enumerator = val.m_portals.GetEnumerator();
				while (enumerator.MoveNext())
				{
					AIG_CoursePortal current = enumerator.Current;
					LG_Gate gate = current.Gate;
					object obj;
					if (gate == null)
					{
						obj = null;
					}
					else
					{
						iLG_Door_Core spawnedDoor = gate.SpawnedDoor;
						obj = ((spawnedDoor != null) ? ((Il2CppObjectBase)spawnedDoor).TryCast<LG_SecurityDoor>() : null);
					}
					LG_SecurityDoor val2 = (LG_SecurityDoor)obj;
					if ((Object)(object)val2 != (Object)null && (int)val2.LastStatus != 10 && (int)val2.LastStatus != 16)
					{
						continue;
					}
					AIG_CourseNode oppositeNode = current.GetOppositeNode(val);
					if (((AIG_CourseGraphMember)oppositeNode).m_searchID != searchID)
					{
						if (oppositeNode.NodeID == target.NodeID)
						{
							return true;
						}
						queue.Enqueue(oppositeNode);
					}
				}
			}
			return false;
		}

		[HarmonyPatch(typeof(EnemyCourseNavigation), "UpdateTracking")]
		[HarmonyPostfix]
		private static void UpdateTracking(EnemyCourseNavigation __instance)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Invalid comparison between Unknown and I4
			if (!patch || !SNet.IsMaster)
			{
				return;
			}
			EnemyAgent owner = __instance.m_owner;
			if (((Agent)owner).CourseNode == null || __instance.m_targetRef == null || (Object)(object)__instance.m_targetRef.m_agent == (Object)null || (int)((StateMachine<ES_Base>)(object)owner.Locomotion).m_currentState.m_stateEnum == 14)
			{
				return;
			}
			if (!IsTargetReachable(((Agent)owner).CourseNode, __instance.m_targetRef.m_agent.CourseNode))
			{
				APILogger.Debug("Invalid current " + ((Il2CppObjectBase)__instance.m_targetRef.m_agent).Cast<PlayerAgent>().Owner.NickName);
				bool flag = false;
				int num = Random.RandomRangeInt(0, PlayerManager.PlayerAgentsInLevel.Count);
				PlayerAgent val = PlayerManager.PlayerAgentsInLevel[num];
				for (int i = 0; i < PlayerManager.PlayerAgentsInLevel.Count; i++)
				{
					APILogger.Debug("Checking " + val.Owner.NickName);
					if (((Agent)val).Alive && ((Object)val).GetInstanceID() != ((Object)__instance.m_targetRef.m_agent).GetInstanceID() && IsTargetReachable(((Agent)owner).CourseNode, ((Agent)val).CourseNode))
					{
						flag = true;
						break;
					}
					num = (num + 1) % PlayerManager.PlayerAgentsInLevel.Count;
					val = PlayerManager.PlayerAgentsInLevel[num];
				}
				if (flag)
				{
					APILogger.Debug("Rerouted to " + val.Owner.NickName);
					patch = false;
					((AgentAI)owner.AI).SetTarget((Agent)(object)val);
					patch = true;
				}
				else
				{
					APILogger.Debug("No valid target found " + ((Il2CppObjectBase)__instance.m_targetRef.m_agent).Cast<PlayerAgent>().Owner.NickName);
				}
			}
			else
			{
				APILogger.Debug("Current " + ((Il2CppObjectBase)__instance.m_targetRef.m_agent).Cast<PlayerAgent>().Owner.NickName);
			}
		}
	}
}
namespace AggroFix.BepInEx
{
	public static class Module
	{
		public const string GUID = "randomuserhi.AggroFix";

		public const string Name = "AggroFix";

		public const string Version = "0.0.1";
	}
	public static class ConfigManager
	{
		public static ConfigFile configFile;

		private static ConfigEntry<bool> debug;

		public static bool Debug
		{
			get
			{
				return debug.Value;
			}
			set
			{
				debug.Value = value;
			}
		}

		static ConfigManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "AggroFix.cfg"), true);
			debug = configFile.Bind<bool>("Debug", "enable", false, "Enables debug messages when true.");
		}
	}
	[BepInPlugin("randomuserhi.AggroFix", "AggroFix", "0.0.1")]
	public class Plugin : BasePlugin
	{
		private static Harmony? harmony;

		public override void Load()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			APILogger.Log("Plugin is loaded!");
			harmony = new Harmony("randomuserhi.AggroFix");
			harmony.PatchAll();
			APILogger.Log("Debug is " + (ConfigManager.Debug ? "Enabled" : "Disabled"));
		}
	}
}
namespace API
{
	[HarmonyPatch(typeof(GameDataInit))]
	internal class GameDataInit_Patches
	{
		[HarmonyPatch("Initialize")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		public static void Initialize_Postfix()
		{
			Analytics.enabled = false;
		}
	}
	internal static class APILogger
	{
		private static readonly ManualLogSource logger;

		static APILogger()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Expected O, but got Unknown
			logger = new ManualLogSource("Rand-API");
			Logger.Sources.Add((ILogSource)(object)logger);
		}

		private static string Format(string module, object msg)
		{
			return $"[{module}]: {msg}";
		}

		public static void Info(string module, object data)
		{
			logger.LogMessage((object)Format(module, data));
		}

		public static void Verbose(string module, object data)
		{
		}

		public static void Log(object data)
		{
			logger.LogDebug((object)Format("AggroFix", data));
		}

		public static void Debug(object data)
		{
			if (ConfigManager.Debug)
			{
				Log(data);
			}
		}

		public static void Warn(object data)
		{
			logger.LogWarning((object)Format("AggroFix", data));
		}

		public static void Error(object data)
		{
			logger.LogError((object)Format("AggroFix", data));
		}
	}
}

plugins/XiaoTian-SURVIVAL/SURVIVAL/net6/BoosterPack.dll

Decompiled 36 minutes ago
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using System.Text.Json.Serialization;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BoosterImplants;
using BoosterPack.Manager;
using BoosterPack.Models;
using BoosterPack.Patches;
using CellMenu;
using DropServer.BoosterImplants;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using Il2CppSystem.Threading.Tasks;
using Localization;
using MTFO.API;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BoosterPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+git465baee-dirty-master")]
[assembly: AssemblyProduct("BoosterPack")]
[assembly: AssemblyTitle("BoosterPack")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace BoosterPack
{
	[BepInPlugin("Endskill.CustomBoosters", "CustomBoosters", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BepinExLoader : BasePlugin
	{
		public const string MODNAME = "CustomBoosters";

		public const string AUTHOR = "Endskill";

		public const string GUID = "Endskill.CustomBoosters";

		public const string VERSION = "1.0.0";

		public override void Load()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			LogManager.SetLogger(((BasePlugin)this).Log);
			LogManager._debugMessagesActive = ((BasePlugin)this).Config.Bind<bool>("Dev Settings", "DebugMessages", false, "This settings activates/deactivates debug messages in the console for this specific plugin.").Value;
			Harmony val = new Harmony("Endskill.CustomBoosters");
			val.PatchAll(typeof(PersistentInventoryManagerPatches));
			val.PatchAll(typeof(DropServerPatches));
			val.PatchAll(typeof(BoosterImplantInventoryItemPatches));
			val.PatchAll(typeof(CmPageLoadoutPatches));
			MTFOHotReloadAPI.OnHotReload += ScriptManager.HotReaload;
		}
	}
	public static class CacheApiWrapper
	{
		internal static BoosterImplantPlayerData _inv;

		public static bool UseCustomData { get; set; }

		public static BoosterImplantPlayerData Inventory
		{
			get
			{
				return _inv;
			}
			set
			{
				_inv = value;
			}
		}
	}
	internal static class LogManager
	{
		private static ManualLogSource logger;

		internal static bool _debugMessagesActive;

		internal static void SetLogger(ManualLogSource log)
		{
			logger = log;
		}

		public static void Verbose(object msg)
		{
			if (_debugMessagesActive)
			{
				logger.LogInfo(msg);
			}
		}

		public static void Debug(object msg)
		{
			if (_debugMessagesActive)
			{
				logger.LogDebug(msg);
			}
		}

		public static void Message(object msg)
		{
			if (_debugMessagesActive)
			{
				logger.LogMessage(msg);
			}
		}

		public static void Error(object msg)
		{
			logger.LogError(msg);
		}

		public static void Warn(object msg)
		{
			logger.LogWarning(msg);
		}
	}
	[GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")]
	[CompilerGenerated]
	internal static class VersionInfo
	{
		public const string RootNamespace = "BoosterPack";

		public const string Version = "1.0.0";

		public const string VersionPrerelease = null;

		public const string VersionMetadata = "git465baee-dirty-master";

		public const string SemVer = "1.0.0+git465baee-dirty-master";

		public const string GitRevShort = "465baee-dirty";

		public const string GitRevLong = "465baeed0cd33374f3d2e30104b8e8fe99e66f59-dirty";

		public const string GitBranch = "master";

		public const string GitTag = null;

		public const bool GitIsDirty = true;
	}
}
namespace BoosterPack.Patches
{
	[HarmonyPatch(typeof(BoosterImplantInventoryItem))]
	public class BoosterImplantInventoryItemPatches
	{
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPrefix]
		public static bool Prefix(ref bool __result)
		{
			__result = true;
			return false;
		}
	}
	[HarmonyPatch(typeof(CM_PageLoadout))]
	public static class CmPageLoadoutPatches
	{
		[HarmonyPatch("ProcessBoosterImplantEvents")]
		[HarmonyPrefix]
		public static bool ProcessBoosterImplantEventsPrefix()
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(DropServerManager))]
	public static class DropServerManagerPatches
	{
		private static PlayerInventoryData _cachedInventory;

		[HarmonyPatch("GetBoosterImplantPlayerDataAsync")]
		[HarmonyPrefix]
		public static bool GetBoosterImplantPlayerDataAsyncPrefix(ref Task<PlayerInventoryData> __result)
		{
			LogManager.Debug("Booster Patch");
			__result = GetInventory();
			return false;
		}

		[HarmonyPatch("GetInventoryPlayerDataAsync")]
		[HarmonyPrefix]
		public static bool GetInventoryPlayerDataAsyncPrefix(ref Task<PlayerInventoryData> __result)
		{
			LogManager.Debug("Inventar Patch");
			__result = GetInventory();
			return false;
		}

		private static Task<PlayerInventoryData> GetInventory()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			//IL_0058: Expected O, but got Unknown
			if (_cachedInventory != null)
			{
				return Task.FromResult<PlayerInventoryData>(_cachedInventory);
			}
			_cachedInventory = new PlayerInventoryData();
			_cachedInventory.BoosterData = new Nullable<BoosterImplantPlayerData>(new BoosterImplantPlayerData
			{
				Basic = new Category(),
				Advanced = new Category(),
				Specialized = new Category()
			});
			return Task.FromResult<PlayerInventoryData>(_cachedInventory);
		}
	}
	[HarmonyPatch(typeof(DropServerGameSession))]
	internal class DropServerPatches
	{
		[HarmonyPatch("ConsumeBoosters")]
		[HarmonyPrefix]
		public static bool ConsumeBoostersPrefix()
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(PersistentInventoryManager))]
	public class PersistentInventoryManagerPatches
	{
		private static uint _id = 9599u;

		[HarmonyPatch("UpdateBoosterImplants")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		public static bool UpdateBoosterImplantsPrefix(PersistentInventoryManager __instance)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Invalid comparison between Unknown and I4
			ScriptManager.Initialize();
			if (!CacheApiWrapper.UseCustomData)
			{
				CreateData();
			}
			BoosterImplant[] array = ((IEnumerable<BoosterImplantCategory>)BoosterImplantConstants.Categories).Select((BoosterImplantCategory c) => PersistentInventoryManager.GetActiveBoosterImplant((BoosterImplantCategory)c)).ToArray();
			UpdateBoosterImplantInventoryModelMock(__instance);
			if ((int)__instance.m_boosterImplantDirtyState == 0)
			{
				__instance.ClearPendingBoosterImplantTransactions();
			}
			else
			{
				PersistentInventoryManager.CleanupPendingBoosterImplantTransactions(__instance.m_boosterImplantPendingTransactions, __instance.m_boosterImplantInventory);
				PersistentInventoryManager.ApplyPendingBoosterImplantTransactionsToModel(__instance.m_boosterImplantInventory, __instance.m_boosterImplantPendingTransactions);
			}
			for (int i = 0; i < array.Length; i++)
			{
				if (PersistentInventoryManager.GetActiveBoosterImplant((BoosterImplantCategory)i) != array[i])
				{
					Action onActiveBoosterImplantsChanged = __instance.OnActiveBoosterImplantsChanged;
					if (onActiveBoosterImplantsChanged != null)
					{
						onActiveBoosterImplantsChanged.Invoke();
					}
					break;
				}
			}
			Action onBoosterImplantInventoryChanged = __instance.OnBoosterImplantInventoryChanged;
			if ((Delegate)(object)onBoosterImplantInventoryChanged == (Delegate)null)
			{
				return false;
			}
			onBoosterImplantInventoryChanged.Invoke();
			return false;
		}

		private static void CreateData()
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_0384: Unknown result type (might be due to invalid IL or missing references)
			//IL_038b: Expected O, but got Unknown
			//IL_038b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0392: Expected O, but got Unknown
			//IL_0392: Unknown result type (might be due to invalid IL or missing references)
			//IL_0399: Expected O, but got Unknown
			//IL_03d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03db: Expected O, but got Unknown
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_0245: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0293: Unknown result type (might be due to invalid IL or missing references)
			//IL_02af: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032c: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0330: Unknown result type (might be due to invalid IL or missing references)
			//IL_0343: Expected I4, but got Unknown
			Il2CppArrayBase<BoosterImplantTemplateDataBlock> allBlocks = GameDataBlockBase<BoosterImplantTemplateDataBlock>.GetAllBlocks();
			Il2CppArrayBase<BoosterImplantEffectDataBlock> allBlocks2 = GameDataBlockBase<BoosterImplantEffectDataBlock>.GetAllBlocks();
			Il2CppArrayBase<BoosterImplantConditionDataBlock> allBlocks3 = GameDataBlockBase<BoosterImplantConditionDataBlock>.GetAllBlocks();
			List<BoosterImplantInventoryItem> list = new List<BoosterImplantInventoryItem>();
			List<BoosterImplantInventoryItem> list2 = new List<BoosterImplantInventoryItem>();
			List<BoosterImplantInventoryItem> list3 = new List<BoosterImplantInventoryItem>();
			foreach (BoosterImplantTemplateDataBlock item3 in allBlocks)
			{
				BoosterImplantInventoryItem val = new BoosterImplantInventoryItem();
				((BoosterImplantBase)val).Id = _id++;
				((BoosterImplantBase)val).TemplateId = ((GameDataBlockBase<BoosterImplantTemplateDataBlock>)(object)item3).persistentID;
				((BoosterImplantBase)val).UsesRemaining = 88;
				List<BoosterImplantEffect> list4 = new List<BoosterImplantEffect>();
				Enumerator<BoosterImplantEffectInstance> enumerator2 = item3.Effects.GetEnumerator();
				while (enumerator2.MoveNext())
				{
					BoosterImplantEffectInstance effect2 = enumerator2.Current;
					BoosterImplantEffectDataBlock val2 = ((IEnumerable<BoosterImplantEffectDataBlock>)allBlocks2).First((BoosterImplantEffectDataBlock x) => ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)x).persistentID == effect2.BoosterImplantEffect);
					LogManager.Debug($"Effect has: {val2.BoosterEffectCategory}, Param: {effect2.MaxValue}");
					BoosterImplantEffect item = default(BoosterImplantEffect);
					item.Id = effect2.BoosterImplantEffect;
					item.Param = effect2.MaxValue;
					list4.Add(item);
				}
				bool flag = true;
				Enumerator<List<BoosterImplantEffectInstance>> enumerator3 = item3.RandomEffects.GetEnumerator();
				while (enumerator3.MoveNext())
				{
					List<BoosterImplantEffectInstance> current2 = enumerator3.Current;
					if (!flag)
					{
						continue;
					}
					flag = false;
					Enumerator<BoosterImplantEffectInstance> enumerator4 = current2.GetEnumerator();
					while (enumerator4.MoveNext())
					{
						BoosterImplantEffectInstance effect = enumerator4.Current;
						BoosterImplantEffectDataBlock val3 = ((IEnumerable<BoosterImplantEffectDataBlock>)allBlocks2).First((BoosterImplantEffectDataBlock x) => ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)x).persistentID == effect.BoosterImplantEffect);
						LogManager.Debug($"Effect has: {val3.BoosterEffectCategory}, Param: {effect.MaxValue}");
						BoosterImplantEffect item2 = default(BoosterImplantEffect);
						item2.Id = effect.BoosterImplantEffect;
						item2.Param = effect.MaxValue;
						list4.Add(item2);
					}
				}
				((BoosterImplantBase)val).Effects = Il2CppStructArray<BoosterImplantEffect>.op_Implicit(list4.ToArray());
				foreach (BoosterImplantEffect item4 in (Il2CppArrayBase<BoosterImplantEffect>)(object)((BoosterImplantBase)val).Effects)
				{
					LogManager.Debug($"Effect2 has: {item4.Id}, Param: {item4.Param}");
				}
				((BoosterImplantBase)val).Conditions = new Il2CppStructArray<uint>(Il2CppArrayBase<uint>.op_Implicit(item3.Conditions?.ToArray()));
				BoosterImplantCategory implantCategory = item3.ImplantCategory;
				BoosterImplantCategory val4 = implantCategory;
				switch ((int)val4)
				{
				case 0:
					list.Add(val);
					break;
				case 1:
					list2.Add(val);
					break;
				case 2:
					list3.Add(val);
					break;
				}
			}
			Category val5 = new Category();
			Category val6 = new Category();
			Category val7 = new Category();
			val5.Inventory = new Il2CppReferenceArray<BoosterImplantInventoryItem>(list.ToArray());
			val6.Inventory = new Il2CppReferenceArray<BoosterImplantInventoryItem>(list2.ToArray());
			val7.Inventory = new Il2CppReferenceArray<BoosterImplantInventoryItem>(list3.ToArray());
			BoosterImplantPlayerData val8 = new BoosterImplantPlayerData();
			val8.Basic = val5;
			val8.Advanced = val6;
			val8.Specialized = val7;
			val8.New = Il2CppStructArray<uint>.op_Implicit(new uint[0]);
			CacheApiWrapper.Inventory = val8;
		}

		private static void UpdateBoosterImplantInventoryModelMock(PersistentInventoryManager instance)
		{
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Expected O, but got Unknown
			BoosterImplantPlayerData inventory = CacheApiWrapper.Inventory;
			BoosterImplantInventoryModel boosterImplantInventory = instance.m_boosterImplantInventory;
			boosterImplantInventory.New.Clear();
			int num = 0;
			while (true)
			{
				int num2 = num;
				uint[] array = Il2CppArrayBase<uint>.op_Implicit((Il2CppArrayBase<uint>)(object)inventory.New);
				int num3 = ((array != null) ? array.Length : 0);
				if (num2 < num3)
				{
					boosterImplantInventory.New.Add(((Il2CppArrayBase<uint>)(object)inventory.New)[num]);
					num++;
					continue;
				}
				break;
			}
			Category[] array2 = (Category[])(object)new Category[3] { inventory.Basic, inventory.Advanced, inventory.Specialized };
			int num4 = default(int);
			for (int i = 0; i < array2.Length; i++)
			{
				Category val = array2[i];
				Category val2 = ((Il2CppArrayBase<Category>)(object)boosterImplantInventory.Categories)[i];
				uint num5 = (boosterImplantInventory.FindPrepared((BoosterImplantCategory)i, ref num4) ? ((Il2CppArrayBase<Category>)(object)boosterImplantInventory.Categories)[i].Inventory[num4].InstanceId : uint.MaxValue);
				val2.Inventory.Clear();
				for (int j = 0; j < ((Il2CppArrayBase<BoosterImplantInventoryItem>)(object)val.Inventory).Length; j++)
				{
					try
					{
						BoosterImplantInventoryItem val3 = ((Il2CppArrayBase<BoosterImplantInventoryItem>)(object)val.Inventory)[j];
						foreach (BoosterImplantEffect item in (Il2CppArrayBase<BoosterImplantEffect>)(object)((BoosterImplantBase)val3).Effects)
						{
							LogManager.Debug($"testItem has: {item.Id} {item.Param}");
						}
						BoosterImplantInventoryItem val4 = new BoosterImplantInventoryItem(((Il2CppArrayBase<BoosterImplantInventoryItem>)(object)val.Inventory)[j]);
						val4.Prepared = val4.InstanceId == num5;
						val2.Inventory.Add(val4);
					}
					catch (Exception ex)
					{
						PersistentInventoryManager.LogError(ex.Message);
					}
				}
				val2.Currency = val.Currency;
				val2.Missed = val.Missed;
				val2.MissedAcknowledged = Mathf.Clamp(val2.MissedAcknowledged, val.MissedAck, val.Missed);
			}
		}
	}
}
namespace BoosterPack.Models
{
	public class ActivateableBoosterData
	{
		public bool UseCustomData { get; set; }

		public List<CustomBooster> CustomBoosters { get; set; }
	}
	public class CustomBooster
	{
		private List<CustomEffect> _effects;

		private List<CustomCondition> _conditions;

		public string PublicName { get; set; }

		public string Description { get; set; }

		public BoosterEffectCategory MainEffectType { get; set; }

		public BoosterImplantCategory ImplantCategory { get; set; }

		public List<CustomEffect> Effects
		{
			get
			{
				if (_effects == null)
				{
					_effects = new List<CustomEffect>();
				}
				return _effects;
			}
			set
			{
				_effects = value;
			}
		}

		public List<CustomCondition> Conditions
		{
			get
			{
				if (_conditions == null)
				{
					_conditions = new List<CustomCondition>();
				}
				return _conditions;
			}
			set
			{
				_conditions = value;
			}
		}
	}
	public class CustomCondition
	{
		public BoosterCondition Condition { get; set; }

		public string PublicShortName { get; set; }

		public string PublicName { get; set; }

		public string Description { get; set; }
	}
	public class CustomEffect
	{
		public AgentModifier Effect { get; set; }

		public string PublicShortName { get; set; }

		public string PublicName { get; set; }

		public string Description { get; set; }

		public string DescriptionNegative { get; set; }

		public BoosterEffectCategory EffectCategory { get; set; }

		public float Value { get; set; }
	}
}
namespace BoosterPack.Manager
{
	public class DataBlockManager
	{
		private uint _templateIds = 306783378u;

		private uint _effectIds = 306783378u;

		private uint _conditionIds = 306783378u;

		private uint _itemId = 306783378u;

		private uint _id = 536870911u;

		public List<BoosterImplantInventoryItem> Basic { get; }

		public List<BoosterImplantInventoryItem> Advanced { get; }

		public List<BoosterImplantInventoryItem> Special { get; }

		public DataBlockManager()
		{
			Basic = new List<BoosterImplantInventoryItem>();
			Advanced = new List<BoosterImplantInventoryItem>();
			Special = new List<BoosterImplantInventoryItem>();
		}

		public void CreateDataBlocksForBooster(CustomBooster booster)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Expected O, but got Unknown
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Expected O, but got Unknown
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0275: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Expected O, but got Unknown
			//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0336: Unknown result type (might be due to invalid IL or missing references)
			//IL_033b: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_033f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0341: Unknown result type (might be due to invalid IL or missing references)
			//IL_0354: Expected I4, but got Unknown
			BoosterImplantTemplateDataBlock val = new BoosterImplantTemplateDataBlock();
			((GameDataBlockBase<BoosterImplantTemplateDataBlock>)(object)val).name = GetUniqueName();
			((GameDataBlockBase<BoosterImplantTemplateDataBlock>)(object)val).persistentID = ++_templateIds;
			val.Deprecated = false;
			val.PublicName = GetTranslation(booster.PublicName);
			val.Description = GetTranslation(booster.Description);
			val.ImplantCategory = booster.ImplantCategory;
			val.MainEffectType = booster.MainEffectType;
			foreach (CustomEffect effect in booster.Effects)
			{
				BoosterImplantEffectDataBlock val2 = new BoosterImplantEffectDataBlock();
				((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)val2).name = GetUniqueName();
				val2.Effect = effect.Effect;
				val2.BoosterEffectCategory = effect.EffectCategory;
				val2.PublicShortName = GetTranslation(effect.PublicShortName);
				val2.PublicName = GetTranslation(effect.PublicName);
				val2.Description = GetTranslation(effect.Description);
				val2.DescriptionNegative = GetTranslation(effect.DescriptionNegative);
				((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)val2).persistentID = _effectIds++;
				BoosterImplantEffectInstance val3 = new BoosterImplantEffectInstance();
				val3.BoosterImplantEffect = ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)val2).persistentID;
				val3.MinValue = effect.Value;
				val3.MaxValue = effect.Value;
				val.Effects.Add(val3);
				GameDataBlockBase<BoosterImplantEffectDataBlock>.AddBlock(val2, -1);
			}
			foreach (CustomCondition condition in booster.Conditions)
			{
				BoosterImplantConditionDataBlock val4 = new BoosterImplantConditionDataBlock();
				((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)val4).name = GetUniqueName();
				val4.Condition = condition.Condition;
				val4.PublicShortName = GetTranslation(condition.PublicShortName);
				val4.PublicName = GetTranslation(condition.PublicName);
				val4.Description = GetTranslation(condition.Description);
				((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)val4).persistentID = _conditionIds++;
				val.Conditions.Add(((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)val4).persistentID);
				GameDataBlockBase<BoosterImplantConditionDataBlock>.AddBlock(val4, -1);
			}
			GameDataBlockBase<BoosterImplantTemplateDataBlock>.AddBlock(val, -1);
			BoosterImplantInventoryItem val5 = new BoosterImplantInventoryItem();
			((BoosterImplantBase)val5).Id = _itemId++;
			((BoosterImplantBase)val5).TemplateId = ((GameDataBlockBase<BoosterImplantTemplateDataBlock>)(object)val).persistentID;
			((BoosterImplantBase)val5).UsesRemaining = 99;
			List<BoosterImplantEffect> list = new List<BoosterImplantEffect>();
			Enumerator<BoosterImplantEffectInstance> enumerator3 = val.Effects.GetEnumerator();
			while (enumerator3.MoveNext())
			{
				BoosterImplantEffectInstance current3 = enumerator3.Current;
				BoosterImplantEffect item = default(BoosterImplantEffect);
				item.Id = current3.BoosterImplantEffect;
				item.Param = current3.MaxValue;
				list.Add(item);
			}
			((BoosterImplantBase)val5).Effects = Il2CppStructArray<BoosterImplantEffect>.op_Implicit(list.ToArray());
			((BoosterImplantBase)val5).Conditions = new Il2CppStructArray<uint>(Il2CppArrayBase<uint>.op_Implicit(val.Conditions?.ToArray()));
			BoosterImplantCategory implantCategory = val.ImplantCategory;
			BoosterImplantCategory val6 = implantCategory;
			switch ((int)val6)
			{
			case 0:
				Basic.Add(val5);
				break;
			case 1:
				Advanced.Add(val5);
				break;
			case 2:
				Special.Add(val5);
				break;
			}
		}

		private LocalizedText GetTranslation(string booLocalization)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			LocalizedText val = new LocalizedText();
			val.UntranslatedText = booLocalization;
			return val;
		}

		private string GetUniqueName()
		{
			return $"CustomBoosters_{++_id}";
		}
	}
	public static class ScriptManager
	{
		private static bool _initialized;

		internal static void HotReaload()
		{
			_initialized = false;
			Initialize();
			PersistentInventoryManager.Current.UpdateBoosterImplants(ref CacheApiWrapper._inv);
		}

		public static void Initialize()
		{
			if (!_initialized)
			{
				_initialized = true;
				string text = Path.Combine(MTFOPathAPI.CustomPath, "CustomBoosters");
				if (!Directory.Exists(text))
				{
					Directory.CreateDirectory(text);
				}
				WriteEnumValues(text);
				text = Path.Combine(text, "CustomBoosters.json");
				WriteDefault(text);
				ActivateableBoosterData data = ReadData(text);
				PrepareForUseIngame(data);
			}
		}

		public static void PrepareForUseIngame(ActivateableBoosterData data)
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Expected O, but got Unknown
			CacheApiWrapper.UseCustomData = data.UseCustomData;
			List<CustomBooster> customBoosters = data.CustomBoosters;
			DataBlockManager dataBlockManager = new DataBlockManager();
			foreach (CustomBooster item in customBoosters)
			{
				dataBlockManager.CreateDataBlocksForBooster(item);
			}
			Category val = new Category();
			Category val2 = new Category();
			Category val3 = new Category();
			val.Inventory = Il2CppReferenceArray<BoosterImplantInventoryItem>.op_Implicit(dataBlockManager.Basic.ToArray());
			val2.Inventory = Il2CppReferenceArray<BoosterImplantInventoryItem>.op_Implicit(dataBlockManager.Advanced.ToArray());
			val3.Inventory = Il2CppReferenceArray<BoosterImplantInventoryItem>.op_Implicit(dataBlockManager.Special.ToArray());
			BoosterImplantPlayerData val4 = new BoosterImplantPlayerData();
			val4.Basic = val;
			val4.Advanced = val2;
			val4.Specialized = val3;
			val4.New = Il2CppStructArray<uint>.op_Implicit(new uint[0]);
			CacheApiWrapper.Inventory = val4;
		}

		private static ActivateableBoosterData ReadData(string path)
		{
			JsonSerializerOptions jsonSerializerOptions = new JsonSerializerOptions
			{
				IncludeFields = false,
				ReadCommentHandling = JsonCommentHandling.Skip,
				PropertyNameCaseInsensitive = true,
				WriteIndented = true
			};
			jsonSerializerOptions.Converters.Add(new JsonStringEnumConverter());
			return JsonSerializer.Deserialize<ActivateableBoosterData>(File.ReadAllText(path), jsonSerializerOptions) ?? ParseExistingDataBlocks();
		}

		private static void WriteDefault(string path)
		{
			if (!File.Exists(path))
			{
				JsonSerializerOptions jsonSerializerOptions = new JsonSerializerOptions
				{
					IncludeFields = false,
					ReadCommentHandling = JsonCommentHandling.Skip,
					PropertyNameCaseInsensitive = true,
					WriteIndented = true
				};
				jsonSerializerOptions.Converters.Add(new JsonStringEnumConverter());
				File.WriteAllText(path, JsonSerializer.Serialize(ParseExistingDataBlocks(), jsonSerializerOptions));
			}
		}

		private static void WriteEnumValues(string dictionaryPath)
		{
			string path = Path.Combine(dictionaryPath, "MainEffectType.txt");
			if (!File.Exists(path))
			{
				File.WriteAllText(path, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(BoosterEffectCategory))));
			}
			string path2 = Path.Combine(dictionaryPath, "EffectCategory.txt");
			if (!File.Exists(path2))
			{
				File.WriteAllText(path2, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(BoosterEffectCategory))));
			}
			string path3 = Path.Combine(dictionaryPath, "ImplantCategory.txt");
			if (!File.Exists(path3))
			{
				File.WriteAllText(path3, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(BoosterImplantCategory))));
			}
			string path4 = Path.Combine(dictionaryPath, "Effect.txt");
			if (!File.Exists(path4))
			{
				File.WriteAllText(path4, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(AgentModifier))));
			}
			string path5 = Path.Combine(dictionaryPath, "Condition.txt");
			if (!File.Exists(path5))
			{
				File.WriteAllText(path5, "==This file is auto-generated by CustomBoosters. It's not for editing==\n" + string.Join("\n", Enum.GetNames(typeof(BoosterCondition))));
			}
		}

		private static ActivateableBoosterData ParseExistingDataBlocks()
		{
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			ActivateableBoosterData activateableBoosterData = new ActivateableBoosterData();
			List<CustomBooster> list2 = (activateableBoosterData.CustomBoosters = new List<CustomBooster>());
			activateableBoosterData.UseCustomData = false;
			Il2CppArrayBase<BoosterImplantTemplateDataBlock> allBlocks = GameDataBlockBase<BoosterImplantTemplateDataBlock>.GetAllBlocks();
			Il2CppArrayBase<BoosterImplantEffectDataBlock> allBlocks2 = GameDataBlockBase<BoosterImplantEffectDataBlock>.GetAllBlocks();
			Il2CppArrayBase<BoosterImplantConditionDataBlock> allBlocks3 = GameDataBlockBase<BoosterImplantConditionDataBlock>.GetAllBlocks();
			foreach (BoosterImplantTemplateDataBlock temp in allBlocks)
			{
				CustomBooster customBooster = new CustomBooster();
				customBooster.PublicName = Text.Get(temp.PublicName.Id);
				customBooster.Description = Text.Get(temp.Description.Id);
				customBooster.MainEffectType = temp.MainEffectType;
				customBooster.ImplantCategory = temp.ImplantCategory;
				Enumerator<BoosterImplantEffectInstance> enumerator2 = temp.Effects.GetEnumerator();
				while (enumerator2.MoveNext())
				{
					BoosterImplantEffectInstance effect = enumerator2.Current;
					BoosterImplantEffectDataBlock effectDb2 = ((IEnumerable<BoosterImplantEffectDataBlock>)allBlocks2).First((BoosterImplantEffectDataBlock x) => ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)x).persistentID == effect.BoosterImplantEffect);
					customBooster.Effects.Add(ParseEffect(effectDb2, effect.MaxValue));
				}
				if (temp.RandomEffects.Count > 0)
				{
					Enumerator<BoosterImplantEffectInstance> enumerator3 = temp.RandomEffects[0].GetEnumerator();
					while (enumerator3.MoveNext())
					{
						BoosterImplantEffectInstance effect2 = enumerator3.Current;
						BoosterImplantEffectDataBlock effectDb3 = ((IEnumerable<BoosterImplantEffectDataBlock>)allBlocks2).First((BoosterImplantEffectDataBlock x) => ((GameDataBlockBase<BoosterImplantEffectDataBlock>)(object)x).persistentID == effect2.BoosterImplantEffect);
						customBooster.Effects.Add(ParseEffect(effectDb3, effect2.MaxValue));
					}
				}
				Enumerator<uint> enumerator4 = temp.Conditions.GetEnumerator();
				while (enumerator4.MoveNext())
				{
					uint condition = enumerator4.Current;
					BoosterImplantConditionDataBlock conditionDb2 = ((IEnumerable<BoosterImplantConditionDataBlock>)allBlocks3).First((BoosterImplantConditionDataBlock x) => ((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)x).persistentID == condition);
					customBooster.Conditions.Add(ParseCondition(conditionDb2));
				}
				if (temp.RandomConditions.Count > 0)
				{
					BoosterImplantConditionDataBlock conditionDb3 = ((IEnumerable<BoosterImplantConditionDataBlock>)allBlocks3).First((BoosterImplantConditionDataBlock x) => ((GameDataBlockBase<BoosterImplantConditionDataBlock>)(object)x).persistentID == temp.RandomConditions[0]);
					customBooster.Conditions.Add(ParseCondition(conditionDb3));
				}
				list2.Add(customBooster);
			}
			return activateableBoosterData;
			static CustomCondition ParseCondition(BoosterImplantConditionDataBlock conditionDb)
			{
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				return new CustomCondition
				{
					PublicShortName = Text.Get(conditionDb.PublicShortName.Id),
					PublicName = Text.Get(conditionDb.PublicName.Id),
					Description = Text.Get(conditionDb.Description.Id),
					Condition = conditionDb.Condition
				};
			}
			static CustomEffect ParseEffect(BoosterImplantEffectDataBlock effectDb, float value)
			{
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				return new CustomEffect
				{
					PublicShortName = Text.Get(effectDb.PublicShortName.Id),
					PublicName = Text.Get(effectDb.PublicName.Id),
					Description = Text.Get(effectDb.Description.Id),
					DescriptionNegative = Text.Get(effectDb.DescriptionNegative.Id),
					Effect = effectDb.Effect,
					EffectCategory = effectDb.BoosterEffectCategory,
					Value = value
				};
			}
		}
	}
}

plugins/XiaoTian-SURVIVAL/SURVIVAL/net6/CleanerRundownMenu.dll

Decompiled 36 minutes ago
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using GTFO.API.JSON;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("CleanerRundownMenu")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CleanerRundownMenu")]
[assembly: AssemblyTitle("CleanerRundownMenu")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CleanerRundownMenu;

[BepInPlugin("com.Untilted.CleanerRundownMenu", "CleanerRundownMenu", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Loader : BasePlugin
{
	public const string MODNAME = "CleanerRundownMenu";

	public const string AUTHOR = "Untilted";

	public const string GUID = "com.Untilted.CleanerRundownMenu";

	public const string VERSION = "1.0.0";

	public static ManualLogSource Logger;

	public override void Load()
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		Logger = ((BasePlugin)this).Log;
		((BasePlugin)this).Log.LogMessage((object)"Loading CleanerRundownMenu");
		new Harmony("CleanerRundownMenu").PatchAll(typeof(MenuPatches));
		((BasePlugin)this).Log.LogMessage((object)"Loaded CleanerRundownMenu");
	}
}
public class MenuData : VPersistentData<MenuData>
{
	[JsonIgnore]
	public override string PersistentDataVersion { get; set; } = "1.0.0";


	public bool ShowVanityDrops { get; set; }

	public bool ShowSectorSummary { get; set; }

	public bool ShowIntel { get; set; }

	public MenuData()
	{
		ShowVanityDrops = false;
		ShowSectorSummary = true;
		ShowIntel = true;
	}
}
internal class MenuPatches
{
	[HarmonyPatch(typeof(CM_PageRundown_New), "PlaceRundown")]
	[HarmonyPostfix]
	public static void PlaceRundown()
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		if (!VPersistentData<MenuData>.CurrentData.ShowVanityDrops)
		{
			Transform transform = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_buttonVanityItemDrops).transform;
			transform.position *= 20f;
			Transform transform2 = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_vanityItemDropsNext).transform;
			transform2.position *= 20f;
		}
		if (!VPersistentData<MenuData>.CurrentData.ShowSectorSummary)
		{
			Transform transform3 = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_tierMarkerSectorSummary).transform;
			transform3.position *= 20f;
		}
		if (!VPersistentData<MenuData>.CurrentData.ShowIntel)
		{
			Transform transform4 = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_rundownIntelButton).transform;
			transform4.position *= 20f;
		}
	}
}
public class VPersistentData<T> where T : VPersistentData<T>, new()
{
	private const string VERSION_REGEX = "\"PersistentDataVersion\": \"(.+?)\"";

	private static T s_CurrentData;

	private static readonly string s_fullPath = GetFullPath();

	public static T CurrentData
	{
		get
		{
			if (s_CurrentData != null)
			{
				return s_CurrentData;
			}
			s_CurrentData = Load();
			return s_CurrentData;
		}
		set
		{
			s_CurrentData = value;
		}
	}

	protected static string persistentPath => Path.Combine("PersistentData", typeof(T).Assembly.GetName().Name, typeof(T).Name + ".json");

	public virtual string PersistentDataVersion { get; set; } = "1.0.0";


	[JsonIgnore]
	public bool LoadingFailed { get; private set; }

	private static string GetFullPath()
	{
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Expected O, but got Unknown
		string TPersistentPath = persistentPath;
		PropertyInfo property = typeof(T).GetProperty("persistentPath", BindingFlags.Static | BindingFlags.NonPublic);
		if (property != null)
		{
			TPersistentPath = (string)property.GetValue(null, null);
		}
		if (Path.IsPathFullyQualified(TPersistentPath))
		{
			return TPersistentPath;
		}
		string fileName = Path.GetFileName(TPersistentPath);
		string text = Directory.GetFiles(Paths.PluginPath, fileName, SearchOption.AllDirectories).FirstOrDefault((string f) => f.EndsWith(TPersistentPath));
		if (string.IsNullOrEmpty(text))
		{
			ManualLogSource logger = Loader.Logger;
			bool flag = default(bool);
			BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(32, 1, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Couldn't find existing data for ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(typeof(T).Name);
			}
			logger.LogDebug(val);
			return Path.Combine(Paths.PluginPath, TPersistentPath);
		}
		return text;
	}

	public static T Load()
	{
		return Load(s_fullPath);
	}

	public static T Load(string path)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Expected O, but got Unknown
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Expected O, but got Unknown
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Expected O, but got Unknown
		ManualLogSource logger = Loader.Logger;
		bool flag = default(bool);
		BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(14, 2, ref flag);
		if (flag)
		{
			((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Loading ");
			((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(typeof(T).Name);
			((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" from ");
			((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(path);
		}
		logger.LogDebug(val);
		T val2 = new T();
		if (File.Exists(path))
		{
			string text = File.ReadAllText(path);
			string text2 = "1.0.0";
			Match match = Regex.Match(text, "\"PersistentDataVersion\": \"(.+?)\"");
			if (match.Success)
			{
				text2 = match.Groups[1].Value ?? "";
			}
			if (text2 != val2.PersistentDataVersion)
			{
				ManualLogSource logger2 = Loader.Logger;
				BepInExWarningLogInterpolatedStringHandler val3 = new BepInExWarningLogInterpolatedStringHandler(48, 3, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(typeof(T).Name);
					((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(" PersistentDataVersion mismatch: expected ");
					((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(val2.PersistentDataVersion);
					((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(", got ");
					((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(text2);
				}
				logger2.LogWarning(val3);
				File.WriteAllText(Path.ChangeExtension(path, null) + "-" + text2 + ".json", text);
				val2.Save(path);
				return val2;
			}
			T val4;
			try
			{
				val4 = JsonSerializer.Deserialize<T>(text, (JsonSerializerOptions)null);
			}
			catch (JsonException ex)
			{
				ManualLogSource logger3 = Loader.Logger;
				BepInExErrorLogInterpolatedStringHandler val5 = new BepInExErrorLogInterpolatedStringHandler(23, 2, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val5).AppendLiteral("Failed to deserialize ");
					((BepInExLogInterpolatedStringHandler)val5).AppendFormatted<string>(typeof(T).Name);
					((BepInExLogInterpolatedStringHandler)val5).AppendLiteral("\n");
					((BepInExLogInterpolatedStringHandler)val5).AppendFormatted<JsonException>(ex);
				}
				logger3.LogError(val5);
				val2.LoadingFailed = true;
				return val2;
			}
			val2 = val4;
		}
		else
		{
			val2.Save(path);
		}
		return val2;
	}

	public void Save()
	{
		Save(s_fullPath);
	}

	public void Save(string path)
	{
		string contents = JsonSerializer.Serialize((object)(T)this, (JsonSerializerOptions)null);
		string directoryName = Path.GetDirectoryName(path);
		if (!Directory.Exists(directoryName))
		{
			Directory.CreateDirectory(directoryName);
		}
		File.WriteAllText(path, contents);
	}
}

plugins/XiaoTian-SURVIVAL/SURVIVAL/net6/Endlessinferno.plugins.dll

Decompiled 36 minutes ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using GameData;
using Gear;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Player;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("weapon")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("weapon")]
[assembly: AssemblyTitle("weapon")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Interference_Weapon
{
	[HarmonyPatch(typeof(BulletWeapon))]
	internal static class Inject_BulletWeapon
	{
		[HarmonyPostfix]
		[HarmonyPatch("UpdateAmmoStatus")]
		private static void Post_UpdateAmmoStatus(BulletWeapon __instance)
		{
			DoReload(__instance);
		}

		[HarmonyPostfix]
		[HarmonyPatch("OnWield")]
		private static void Post_Wield(BulletWeapon __instance)
		{
			DoReload(__instance);
		}

		private static void DoReload(BulletWeapon weapon)
		{
			if (weapon.m_clip == 0 && (((GameDataBlockBase<ItemDataBlock>)(object)((Item)weapon).ItemDataBlock).persistentID == 5001 || ((GameDataBlockBase<ItemDataBlock>)(object)((Item)weapon).ItemDataBlock).persistentID == 5005))
			{
				((Item)weapon).Owner.Inventory.DoReload();
			}
			else if (weapon.m_clip == 0 && (((GameDataBlockBase<ItemDataBlock>)(object)((Item)weapon).ItemDataBlock).persistentID == 5002 || ((GameDataBlockBase<ItemDataBlock>)(object)((Item)weapon).ItemDataBlock).persistentID == 5003) && ((PlayerInventoryBase)((Weapon)weapon).m_inventory).CanReloadCurrent())
			{
				((ItemEquippable)weapon).TryTriggerReloadAnimationSequence();
				if (((Item)weapon).Owner.Locomotion.IsRunning)
				{
					((Item)weapon).Owner.Locomotion.ChangeState((PLOC_State)0, false);
				}
			}
		}
	}
	[BepInPlugin("Yoake.Endlessinferno-Weapon", "Plugin for Endlessinferno Weaponpack", "1.1.0.0")]
	[BepInProcess("GTFO.exe")]
	public class EntryPoint : BasePlugin
	{
		public override void Load()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("Interference.Weapon.Harmony").PatchAll();
		}
	}
}

plugins/XiaoTian-SURVIVAL/SURVIVAL/net6/ExtraWeaponCustomization.dll

Decompiled 36 minutes ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using AIGraph;
using AK;
using Agents;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Hook;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using CharacterDestruction;
using CullingSystem;
using EWC.API;
using EWC.CustomWeapon;
using EWC.CustomWeapon.KillTracker;
using EWC.CustomWeapon.ObjectWrappers;
using EWC.CustomWeapon.Properties;
using EWC.CustomWeapon.Properties.Effects;
using EWC.CustomWeapon.Properties.Effects.Heal;
using EWC.CustomWeapon.Properties.Effects.Hit.CustomFoam;
using EWC.CustomWeapon.Properties.Effects.Hit.DOT;
using EWC.CustomWeapon.Properties.Effects.Hit.DOT.DOTGlowFX;
using EWC.CustomWeapon.Properties.Effects.Hit.Explosion;
using EWC.CustomWeapon.Properties.Effects.Hit.Explosion.EEC_ExplosionFX;
using EWC.CustomWeapon.Properties.Effects.Hit.Explosion.EEC_ExplosionFX.Handlers;
using EWC.CustomWeapon.Properties.Effects.Triggers;
using EWC.CustomWeapon.Properties.Traits;
using EWC.CustomWeapon.Properties.Traits.CustomProjectile;
using EWC.CustomWeapon.Properties.Traits.CustomProjectile.Components;
using EWC.CustomWeapon.Properties.Traits.CustomProjectile.Managers;
using EWC.CustomWeapon.WeaponContext;
using EWC.CustomWeapon.WeaponContext.Contexts;
using EWC.CustomWeapon.WeaponContext.Contexts.Triggers;
using EWC.Dependencies;
using EWC.JSON;
using EWC.JSON.Converters;
using EWC.Networking;
using EWC.Patches;
using EWC.Patches.Melee;
using EWC.Patches.Native;
using EWC.Patches.Player;
using EWC.Utils;
using EWC.Utils.Log;
using EndskApi.Api;
using EndskApi.Enums.EnemyKill;
using EndskApi.Information.EnemyKill;
using Enemies;
using ExtraRecoilData.API;
using ExtraRecoilData.CustomRecoil;
using FX_EffectSystem;
using FirstPersonItem;
using GTFO.API;
using GTFO.API.JSON.Converters;
using GTFO.API.Utilities;
using GTFuckingXP.Extensions;
using GTFuckingXP.Information.Level;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Attributes;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppInterop.Runtime.Runtime;
using Il2CppSystem;
using Il2CppSystem.Collections;
using Il2CppSystem.Collections.Generic;
using KillIndicatorFix;
using LevelGeneration;
using LevelGeneration.Core;
using MTFO.API;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ExtraWeaponCustomization")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6ad3732cfa7352e970b4a9d88f2992c961b9243c")]
[assembly: AssemblyProduct("ExtraWeaponCustomization")]
[assembly: AssemblyTitle("ExtraWeaponCustomization")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace EWC
{
	internal static class Configuration
	{
		private static readonly ConfigEntry<bool> _showExplosionEffect;

		private static readonly ConfigEntry<bool> _playExplosionSFX;

		private static readonly ConfigEntry<float> _explosionSFXCooldown;

		private static readonly ConfigEntry<int> _explosionSFXShotOverride;

		private static readonly ConfigEntry<bool> _playExplosionShake;

		private static readonly ConfigEntry<float> _autoAimTickDelay;

		private static readonly ConfigEntry<float> _homingTickDelay;

		private static readonly ConfigFile configFile;

		private static ConfigEntry<bool> ForceCreateTemplate { get; set; }

		public static bool ShowExplosionEffect => _showExplosionEffect.Value;

		public static bool PlayExplosionSFX => _playExplosionSFX.Value;

		public static float ExplosionSFXCooldown => _explosionSFXCooldown.Value;

		public static int ExplosionSFXShotOverride => _explosionSFXShotOverride.Value;

		public static bool PlayExplosionShake => _playExplosionShake.Value;

		public static float AutoAimTickDelay => _autoAimTickDelay.Value;

		public static float HomingTickDelay => _homingTickDelay.Value;

		static Configuration()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "ExtraWeaponCustomization.cfg"), true);
			string text = "Auto Aim Settings";
			_autoAimTickDelay = configFile.Bind<float>(text, "Search Cooldown", 0.1f, "Time between attempted searches to acquire targets.");
			text = "Explosion Settings";
			_showExplosionEffect = configFile.Bind<bool>(text, "Show Effect", true, "Enables explosion visual FX.");
			_playExplosionSFX = configFile.Bind<bool>(text, "Play Sound", true, "Enables explosion sound FX.");
			_explosionSFXCooldown = configFile.Bind<float>(text, "SFX Cooldown", 0.08f, "Minimum time between explosion sound effects, to prevent obnoxiously loud sounds.");
			_explosionSFXShotOverride = configFile.Bind<int>(text, "Shots to Override SFX Cooldown", 8, "Amount of shots fired before another explosion sound effect is forced, regardless of cooldown.\nSmaller numbers let fast-firing weapons and shotguns make more sounds in a short span of time.");
			_playExplosionShake = configFile.Bind<bool>(text, "Play Screen Shake", true, "Enables explosion screen shake. Doesn't bypass the global screen shake settings modifier.");
			text = "Projectile Settings";
			_homingTickDelay = configFile.Bind<float>(text, "Homing Search Cooldown", 0.1f, "Minimum time between attempted searches to acquire a new target.");
			text = "Tools";
			ForceCreateTemplate = configFile.Bind<bool>(text, "Force Create Template", false, "Creates the template file again.");
		}

		internal static void Init()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			LiveEdit.CreateListener(Paths.ConfigPath, "ExtraWeaponCustomization.cfg", false).FileChanged += new LiveEditEventHandler(OnFileChanged);
		}

		private static void OnFileChanged(LiveEditEventArgs _)
		{
			configFile.Reload();
			CheckAndRefreshTemplate();
		}

		private static void CheckAndRefreshTemplate()
		{
			if (ForceCreateTemplate.Value)
			{
				ForceCreateTemplate.Value = false;
				CustomWeaponManager.Current.CreateTemplate();
				configFile.Save();
			}
		}
	}
	[BepInPlugin("Dinorush.ExtraWeaponCustomization", "ExtraWeaponCustomization", "2.18.4")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal sealed class EntryPoint : BasePlugin
	{
		public const string MODNAME = "ExtraWeaponCustomization";

		public static bool Loaded { get; private set; }

		public override void Load()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			EWCLogger.Log("Loading ExtraWeaponCustomization");
			if (!MTFOAPIWrapper.HasCustomContent)
			{
				EWCLogger.Error("No MTFO datablocks detected. Not loading EWC...");
				return;
			}
			Loaded = true;
			Harmony val = new Harmony("ExtraWeaponCustomization");
			val.PatchAll();
			EnemyDetectionPatches.ApplyNativePatch();
			if (!CCAPIWrapper.HasCC)
			{
				val.PatchAll(typeof(PlayerDamagePatches));
			}
			Configuration.Init();
			LevelAPI.OnLevelCleanup += LevelAPI_OnLevelCleanup;
			LevelAPI.OnEnterLevel += LevelAPI_OnLevelEnter;
			AssetAPI.OnStartupAssetsLoaded += AssetAPI_OnStartupAssetsLoaded;
			EWCLogger.Log("Loaded ExtraWeaponCustomization");
		}

		private void LevelAPI_OnLevelCleanup()
		{
			CustomWeaponManager.Current.ResetCWCs(activate: false);
			EWCProjectileManager.Reset();
			DOTDamageManager.Reset();
		}

		private void LevelAPI_OnLevelEnter()
		{
			CustomWeaponManager.Current.ActivateCWCs();
		}

		private void AssetAPI_OnStartupAssetsLoaded()
		{
			ClassInjector.RegisterTypeInIl2Cpp<DOTGlowHandler>();
			ClassInjector.RegisterTypeInIl2Cpp<ExplosionEffectHandler>();
			ClassInjector.RegisterTypeInIl2Cpp<CustomWeaponComponent>();
			ClassInjector.RegisterTypeInIl2Cpp<EWCProjectileComponentBase>();
			ClassInjector.RegisterTypeInIl2Cpp<EWCProjectileComponentShooter>();
			LayerUtil.Init();
			ExplosionManager.Init();
			DOTDamageManager.Init();
			FoamActionManager.Init();
			HealManager.Init();
			TriggerManager.Init();
			KillAPIWrapper.Init();
			EWCProjectileManager.Init();
			RuntimeHelpers.RunClassConstructor(typeof(CustomWeaponManager).TypeHandle);
		}
	}
}
namespace EWC.Utils
{
	internal static class DamageableUtil
	{
		private static IntPtr _cachedExpedition = default(IntPtr);

		private static float _cachedHealth = 15f;

		public static float LockHealth
		{
			get
			{
				if (RundownManager.ActiveExpedition != null && ((Il2CppObjectBase)RundownManager.ActiveExpedition).Pointer != _cachedExpedition)
				{
					_cachedExpedition = ((Il2CppObjectBase)RundownManager.ActiveExpedition).Pointer;
					_cachedHealth = RundownManager.ActiveExpeditionBalanceData.WeakDoorLockHealth;
				}
				return _cachedHealth;
			}
		}

		public static IDamageable? GetDamageableFromRayHit(RaycastHit rayHit)
		{
			if (!((Object)(object)((RaycastHit)(ref rayHit)).collider == (Object)null))
			{
				return GetDamageableFromCollider(((RaycastHit)(ref rayHit)).collider);
			}
			return null;
		}

		public static IDamageable? GetDamageableFromCollider(Collider? collider)
		{
			if (!((Object)(object)collider == (Object)null))
			{
				return GetDamageableFromGO(((Component)collider).gameObject);
			}
			return null;
		}

		public static IDamageable? GetDamageableFromGO(GameObject? go)
		{
			if ((Object)(object)go == (Object)null)
			{
				return null;
			}
			ColliderMaterial component = go.GetComponent<ColliderMaterial>();
			IDamageable val = ((component != null) ? component.Damageable : null);
			if (val != null)
			{
				return val;
			}
			return go.GetComponent<IDamageable>();
		}

		public static bool IsValid([NotNullWhen(true)] this IDamageable? damageable)
		{
			if (damageable == null)
			{
				return false;
			}
			if (!((Object)(object)damageable.GetBaseAgent() != (Object)null))
			{
				return (Object)(object)((Il2CppObjectBase)damageable).TryCast<LG_WeakLockDamage>() != (Object)null;
			}
			return true;
		}

		public static bool IsEnemy([NotNullWhen(true)] this IDamageable? damageable)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Invalid comparison between Unknown and I4
			if (damageable == null)
			{
				return false;
			}
			Agent baseAgent = damageable.GetBaseAgent();
			if ((Object)(object)baseAgent != (Object)null && baseAgent.Alive)
			{
				return (int)baseAgent.Type == 1;
			}
			return false;
		}
	}
	public sealed class DelayedCallback
	{
		private readonly Func<float> _getDelay;

		private readonly Action? _onStart;

		private readonly Action? _onRefresh;

		private readonly Action? _onEnd;

		private float _endTime;

		private Coroutine? _routine;

		public DelayedCallback(Func<float> getDelay, Action? onEnd)
		{
			_getDelay = getDelay;
			_onEnd = onEnd;
		}

		public DelayedCallback(Func<float> getDelay, Action? onStart, Action? onEnd)
		{
			_getDelay = getDelay;
			_onStart = onStart;
			_onEnd = onEnd;
		}

		public DelayedCallback(Func<float> getDelay, Action? onStart, Action? onRefresh, Action? onEnd)
		{
			_getDelay = getDelay;
			_onStart = onStart;
			_onRefresh = onRefresh;
			_onEnd = onEnd;
		}

		public void Start()
		{
			_endTime = Clock.Time + _getDelay();
			_onRefresh?.Invoke();
			if (_routine == null)
			{
				_routine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(Update()), (Action)null);
			}
		}

		public IEnumerator Update()
		{
			_onStart?.Invoke();
			while (_endTime > Clock.Time)
			{
				yield return (object)new WaitForSeconds(_endTime - Clock.Time);
			}
			_routine = null;
			_onEnd?.Invoke();
		}

		public void Stop()
		{
			if (_routine != null)
			{
				CoroutineManager.StopCoroutine(_routine);
				_routine = null;
				_onEnd?.Invoke();
			}
		}

		public void Cancel()
		{
			if (_routine != null)
			{
				CoroutineManager.StopCoroutine(_routine);
				_routine = null;
			}
		}
	}
	internal static class DictExtensions
	{
		public static bool TryGetValueAs<Key, Value, ValueAs>(this IDictionary<Key, Value> dict, Key key, [MaybeNullWhen(false)] out ValueAs valueAs) where Key : notnull where ValueAs : Value
		{
			if (dict.TryGetValue(key, out Value value))
			{
				valueAs = (ValueAs)(object)value;
				return true;
			}
			valueAs = default(ValueAs);
			return false;
		}
	}
	public sealed class HitData
	{
		public float damage;

		public Vector2 damageFalloff;

		public float falloff;

		public float precisionMulti;

		public float staggerMulti;

		public float maxRayDist;

		public PlayerAgent owner;

		public Vector3 fireDir;

		public Vector3 hitPos;

		public IDamageable? damageable;

		public Collider collider;

		private RaycastHit _rayHit;

		private WeaponHitData? _weaponHitData;

		private MeleeWeaponFirstPerson? _meleeWeapon;

		public RaycastHit RayHit
		{
			get
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return _rayHit;
			}
			set
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				_rayHit = value;
				hitPos = ((RaycastHit)(ref _rayHit)).point;
				collider = ((RaycastHit)(ref _rayHit)).collider;
				damageable = DamageableUtil.GetDamageableFromRayHit(_rayHit);
			}
		}

		public HitData(WeaponHitData hitData, float additionalDist = 0f)
		{
			Setup(hitData, additionalDist);
		}

		public HitData(MeleeWeaponFirstPerson melee, MeleeWeaponDamageData hitData)
		{
			Setup(melee, hitData);
		}

		public HitData()
		{
		}

		public void Setup(WeaponHitData hitData, float additionalDist = 0f)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			_weaponHitData = hitData;
			_meleeWeapon = null;
			damage = hitData.damage;
			damageFalloff = hitData.damageFalloff;
			precisionMulti = hitData.precisionMulti;
			staggerMulti = hitData.staggerMulti;
			owner = hitData.owner;
			fireDir = hitData.fireDir;
			maxRayDist = hitData.maxRayDist;
			RayHit = hitData.rayHit;
			SetFalloff(additionalDist);
		}

		public void Setup(MeleeWeaponFirstPerson melee, MeleeWeaponDamageData hitData)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			_weaponHitData = null;
			_meleeWeapon = melee;
			damage = melee.m_damageToDeal;
			precisionMulti = melee.m_precisionMultiToDeal;
			staggerMulti = melee.m_staggerMultiToDeal;
			falloff = 1f;
			fireDir = hitData.hitPos - hitData.sourcePos;
			hitPos = hitData.hitPos;
			damageable = DamageableUtil.GetDamageableFromGO(hitData.damageGO);
		}

		public void Apply()
		{
			if (_weaponHitData != null)
			{
				Apply(_weaponHitData);
			}
			else if ((Object)(object)_meleeWeapon != (Object)null)
			{
				Apply(_meleeWeapon);
			}
		}

		public WeaponHitData Apply(WeaponHitData hitData)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			hitData.owner = owner;
			hitData.damage = damage;
			hitData.precisionMulti = precisionMulti;
			hitData.staggerMulti = staggerMulti;
			hitData.rayHit = RayHit;
			hitData.fireDir = fireDir;
			hitData.maxRayDist = maxRayDist;
			return hitData;
		}

		public MeleeWeaponFirstPerson Apply(MeleeWeaponFirstPerson melee)
		{
			melee.m_damageToDeal = damage;
			melee.m_precisionMultiToDeal = precisionMulti;
			melee.m_staggerMultiToDeal = staggerMulti;
			return melee;
		}

		public void SetFalloff(float additionalDist = 0f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit rayHit = RayHit;
			falloff = (((RaycastHit)(ref rayHit)).distance + additionalDist).Map(damageFalloff.x, damageFalloff.y, 1f, BulletWeapon.s_falloffMin);
		}

		public WeaponHitData ToWeaponHitData()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			return new WeaponHitData
			{
				damage = damage,
				damageFalloff = damageFalloff,
				precisionMulti = precisionMulti,
				staggerMulti = staggerMulti,
				owner = owner,
				rayHit = RayHit,
				fireDir = fireDir,
				maxRayDist = maxRayDist
			};
		}
	}
	public static class LayerUtil
	{
		public static int MaskDynamic { get; private set; }

		public static int MaskEntityAndWorld { get; private set; }

		public static int MaskEntityAndWorld3P { get; private set; }

		public static int MaskWorld { get; private set; }

		public static int MaskWorldExcProj { get; private set; }

		public static int MaskDecalValid { get; private set; }

		public static int MaskEntityDynamic3P { get; private set; }

		public static int MaskEntity { get; private set; }

		public static int MaskEntity3P { get; private set; }

		public static int MaskOwner { get; private set; }

		public static int MaskFriendly { get; private set; }

		public static int MaskEnemy { get; private set; }

		public static int MaskEnemyDynamic { get; private set; }

		internal static void Init()
		{
			MaskOwner = LayerMask.GetMask(new string[1] { "PlayerMover" });
			MaskFriendly = LayerMask.GetMask(new string[1] { "PlayerSynced" });
			MaskEnemy = LayerMask.GetMask(new string[1] { "EnemyDamagable" });
			MaskDynamic = LayerMask.GetMask(new string[1] { "Dynamic" });
			MaskEnemyDynamic = MaskEnemy | MaskDynamic;
			MaskEntity3P = MaskFriendly | MaskEnemy;
			MaskEntity = MaskOwner | MaskEntity3P;
			MaskDecalValid = LayerMask.GetMask(new string[3] { "Default", "Default_NoGraph", "Default_BlockGraph" });
			MaskWorldExcProj = MaskDecalValid | MaskDynamic;
			MaskWorld = MaskWorldExcProj | LayerMask.GetMask(new string[1] { "ProjectileBlocker" });
			MaskEntityAndWorld = MaskEntity | MaskWorld;
			MaskEntityDynamic3P = MaskEntity3P | MaskDynamic;
			MaskEntityAndWorld3P = MaskEntity3P | MaskWorld;
		}
	}
	internal static class NumExtensions
	{
		public static float Map(this float orig, float fromMin, float fromMax, float toMin, float toMax, float exponent = 1f)
		{
			if (fromMin == fromMax)
			{
				if (!(orig < fromMin))
				{
					return toMax;
				}
				return toMin;
			}
			orig = Math.Clamp(orig, fromMin, fromMax);
			if (exponent != 1f)
			{
				return (float)Math.Pow((orig - fromMin) / (fromMax - fromMin), exponent) * (toMax - toMin) + toMin;
			}
			return (orig - fromMin) / (fromMax - fromMin) * (toMax - toMin) + toMin;
		}

		public static float MapInverted(this float orig, float fromMin, float fromMax, float toMax, float toMin, float exponent = 1f)
		{
			if (fromMin == fromMax)
			{
				if (!(orig < fromMin))
				{
					return toMin;
				}
				return toMax;
			}
			orig = Math.Clamp(orig, fromMin, fromMax);
			if (exponent != 1f)
			{
				return (float)Math.Pow((fromMax - orig) / (fromMax - fromMin), exponent) * (toMax - toMin) + toMin;
			}
			return (fromMax - orig) / (fromMax - fromMin) * (toMax - toMin) + toMin;
		}

		public static float Lerp(this float t, float min, float max)
		{
			return (max - min) * Math.Clamp(t, 0f, 1f) + min;
		}

		public static float Lerp(this double t, float min, float max)
		{
			return (max - min) * (float)Math.Clamp(t, 0.0, 1.0) + min;
		}
	}
	[Flags]
	internal enum SearchSetting
	{
		None = 0,
		Alloc = 1,
		CacheHit = 2,
		CheckLOS = 4,
		CheckDoors = 8,
		CheckOwner = 0x10,
		CheckFriendly = 0x20,
		IgnoreDupes = 0x40
	}
	internal static class SearchUtil
	{
		private static readonly List<EnemyAgent> s_enemyCache = new List<EnemyAgent>();

		private static readonly List<(EnemyAgent, RaycastHit)> s_combinedCache = new List<(EnemyAgent, RaycastHit)>();

		private static readonly List<(PlayerAgent, RaycastHit)> s_combinedCachePlayer = new List<(PlayerAgent, RaycastHit)>();

		private static readonly Queue<AIG_CourseNode> s_nodeQueue = new Queue<AIG_CourseNode>();

		private static readonly List<RaycastHit> s_lockCache = new List<RaycastHit>();

		public static HashSet<IntPtr>? DupeCheckSet;

		public static int SightBlockLayer = 0;

		public const float WeakspotBufferDist = 0.1f;

		private static Ray s_ray;

		private static RaycastHit s_rayHit;

		private const float Epsilon = 1E-05f;

		private static Vector3 ClosestPointOnBounds(Bounds bounds, Vector3 point)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3(Math.Clamp(point.x, ((Bounds)(ref bounds)).min.x, ((Bounds)(ref bounds)).max.x), Math.Clamp(point.y, ((Bounds)(ref bounds)).min.y, ((Bounds)(ref bounds)).max.y), Math.Clamp(point.z, ((Bounds)(ref bounds)).min.z, ((Bounds)(ref bounds)).max.z));
		}

		private static bool PortalInRange(Ray ray, float range, float angle, AIG_CoursePortal portal)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			Bounds portalBounds = portal.m_cullPortal.m_portalBounds;
			Vector3 val = ClosestPointOnBounds(portalBounds, ((Ray)(ref ray)).origin);
			Vector3 val2 = ((Ray)(ref ray)).origin - val;
			if (((Vector3)(ref val2)).sqrMagnitude > range * range)
			{
				return false;
			}
			if (angle >= 180f || ((Bounds)(ref portalBounds)).Contains(((Ray)(ref ray)).origin))
			{
				return true;
			}
			Vector3 val3 = portal.m_cullPortal.m_center - ((Ray)(ref ray)).origin;
			float num = Vector3.Dot(val3, ((Ray)(ref ray)).direction);
			if (angle == 90f)
			{
				return num >= 0f;
			}
			val = Vector3.Project(val3, ((Ray)(ref ray)).direction);
			Bounds portalBounds2 = portal.m_cullPortal.m_portalBounds;
			val2 = ((Bounds)(ref portalBounds2)).extents;
			float magnitude = ((Vector3)(ref val2)).magnitude;
			float num2 = ((Vector3)(ref val)).magnitude * (float)Math.Tan(angle * (MathF.PI / 180f));
			if (num2 < 0f)
			{
				if (num >= 0f)
				{
					return true;
				}
				num2 = Math.Max(0f, num2 + magnitude);
				val2 = val3 - val;
				return ((Vector3)(ref val2)).sqrMagnitude >= num2 * num2;
			}
			if (num <= 0f)
			{
				return false;
			}
			num2 += magnitude;
			val2 = val3 - val;
			return ((Vector3)(ref val2)).sqrMagnitude <= num2 * num2;
		}

		private static bool RaycastEnsured(Collider collider, Vector3 backupOrigin, float range, out RaycastHit hit)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			if (collider.Raycast(s_ray, ref hit, range))
			{
				return true;
			}
			Vector3 val = collider.ClosestPoint(backupOrigin);
			Bounds bounds = collider.bounds;
			Vector3 val2 = val - ((Bounds)(ref bounds)).center;
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			bounds = collider.bounds;
			((Ray)(ref s_ray)).origin = ((Bounds)(ref bounds)).center + val2 + normalized * Math.Min(0.1f, range / 2f);
			((Ray)(ref s_ray)).direction = -normalized;
			return collider.Raycast(s_ray, ref hit, range);
		}

		private static bool TryGetClosestHit(Ray ray, float range, float angle, Agent agent, out RaycastHit hit, SearchSetting settings)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Invalid comparison between Unknown and I4
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023d: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			hit = default(RaycastHit);
			if ((Object)(object)agent == (Object)null || !agent.Alive)
			{
				return false;
			}
			if (settings.HasFlag(SearchSetting.IgnoreDupes))
			{
				if ((int)agent.Type == 1)
				{
					HashSet<IntPtr>? dupeCheckSet = DupeCheckSet;
					if (dupeCheckSet != null && dupeCheckSet.Contains(((Il2CppObjectBase)((Il2CppObjectBase)agent).Cast<EnemyAgent>().Damage).Pointer))
					{
						return false;
					}
				}
				if ((int)agent.Type == 0)
				{
					HashSet<IntPtr>? dupeCheckSet2 = DupeCheckSet;
					if (dupeCheckSet2 != null && dupeCheckSet2.Contains(((Il2CppObjectBase)((Il2CppObjectBase)agent).Cast<PlayerAgent>().Damage).Pointer))
					{
						return false;
					}
				}
			}
			((Ray)(ref s_ray)).origin = ((Ray)(ref ray)).origin;
			float num = range * range;
			float num2 = num;
			Collider val = null;
			bool flag = false;
			foreach (Collider componentsInChild in ((Component)agent).GetComponentsInChildren<Collider>())
			{
				Dam_EnemyDamageLimb val2 = null;
				if ((int)agent.Type == 1)
				{
					val2 = ((Component)componentsInChild).GetComponent<Dam_EnemyDamageLimb>();
					if ((Object)(object)val2 == (Object)null || val2.IsDestroyed)
					{
						continue;
					}
				}
				else if ((int)agent.Type == 0 && ((Component)componentsInChild).GetComponent<IDamageable>() == null)
				{
					continue;
				}
				Vector3 val3 = componentsInChild.ClosestPoint(((Ray)(ref ray)).origin);
				Vector3 direction = val3 - ((Ray)(ref ray)).origin;
				float num3 = ((Vector3)(ref direction)).sqrMagnitude;
				float num4 = num3;
				if (val2 != null && (int)val2.m_type == 1 && num3 < num)
				{
					float num5 = Math.Max(((Vector3)(ref direction)).magnitude - 0.1f, 0f);
					num3 = num5 * num5;
				}
				if (!(num3 < num2) || !(Vector3.Angle(((Ray)(ref ray)).direction, val3 - ((Ray)(ref ray)).origin) <= angle) || (settings.HasFlag(SearchSetting.CheckLOS) && Physics.Linecast(((Ray)(ref ray)).origin, val3, SightBlockLayer)))
				{
					continue;
				}
				num2 = num3;
				val = componentsInChild;
				if (!settings.HasFlag(SearchSetting.CacheHit))
				{
					break;
				}
				if (num2 < 1E-05f)
				{
					if (!(num4 > 1E-05f))
					{
						((Ray)(ref s_ray)).origin = ((Ray)(ref s_ray)).origin - ((Ray)(ref ray)).direction * Math.Min(0.1f, range / 2f);
						((Ray)(ref s_ray)).direction = val3 - ((Ray)(ref s_ray)).origin;
						if (RaycastEnsured(componentsInChild, ((Ray)(ref ray)).origin, range, out hit))
						{
							((RaycastHit)(ref hit)).point = val3;
							((RaycastHit)(ref hit)).distance = 0f;
							flag = true;
						}
						else
						{
							val = null;
						}
					}
					break;
				}
				((Ray)(ref s_ray)).direction = direction;
			}
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			if (settings.HasFlag(SearchSetting.CacheHit) && !flag && !RaycastEnsured(val, ((Ray)(ref ray)).origin, range, out hit))
			{
				return false;
			}
			return true;
		}

		private static void CacheEnemiesInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings)
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			AIG_SearchID.IncrementSearchID();
			ushort searchID = AIG_SearchID.SearchID;
			float num = range * range;
			s_nodeQueue.Enqueue(origin);
			((AIG_CourseGraphMember)origin).m_searchID = searchID;
			s_combinedCache.Clear();
			AIG_CourseNode result;
			while (s_nodeQueue.TryDequeue(out result))
			{
				Enumerator<AIG_CoursePortal> enumerator = result.m_portals.GetEnumerator();
				while (enumerator.MoveNext())
				{
					AIG_CoursePortal current = enumerator.Current;
					AIG_CourseNode oppositeNode = current.GetOppositeNode(result);
					if ((!settings.HasFlag(SearchSetting.CheckDoors) || current.IsTraversable) && ((AIG_CourseGraphMember)oppositeNode).m_searchID != searchID && PortalInRange(ray, range, angle, current))
					{
						((AIG_CourseGraphMember)oppositeNode).m_searchID = searchID;
						s_nodeQueue.Enqueue(oppositeNode);
					}
				}
				Enumerator<EnemyAgent> enumerator2 = result.m_enemiesInNode.GetEnumerator();
				while (enumerator2.MoveNext())
				{
					EnemyAgent current2 = enumerator2.Current;
					if (!((Object)(object)current2 == (Object)null) && ((Agent)current2).Alive && !(((Dam_SyncedDamageBase)current2.Damage).Health <= 0f))
					{
						Vector3 val = ClosestPointOnBounds(((C_Cullable)current2.MovingCuller.Culler).Bounds, ((Ray)(ref ray)).origin) - ((Ray)(ref ray)).origin;
						if (!(((Vector3)(ref val)).sqrMagnitude > num) && TryGetClosestHit(ray, range, angle, (Agent)(object)current2, out s_rayHit, settings))
						{
							s_combinedCache.Add((current2, s_rayHit));
						}
					}
				}
			}
		}

		public static List<EnemyAgent> GetEnemiesInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings = SearchSetting.None)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			s_enemyCache.Clear();
			if (range == 0f || angle == 0f)
			{
				if (!settings.HasFlag(SearchSetting.Alloc))
				{
					return s_enemyCache;
				}
				return new List<EnemyAgent>();
			}
			CacheEnemiesInRange(ray, range, angle, origin, settings);
			if (settings.HasFlag(SearchSetting.Alloc))
			{
				return s_combinedCache.ConvertAll(((EnemyAgent, RaycastHit) pair) => pair.Item1);
			}
			foreach (var item2 in s_combinedCache)
			{
				EnemyAgent item = item2.Item1;
				s_enemyCache.Add(item);
			}
			return s_enemyCache;
		}

		public static List<(EnemyAgent enemy, RaycastHit hit)> GetEnemyHitsInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings = SearchSetting.CacheHit)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			if (range == 0f || angle == 0f)
			{
				s_combinedCache.Clear();
				if (!settings.HasFlag(SearchSetting.Alloc))
				{
					return s_combinedCache;
				}
				return new List<(EnemyAgent, RaycastHit)>();
			}
			settings |= SearchSetting.CacheHit;
			CacheEnemiesInRange(ray, range, angle, origin, settings);
			if (settings.HasFlag(SearchSetting.Alloc))
			{
				return new List<(EnemyAgent, RaycastHit)>(s_combinedCache);
			}
			return s_combinedCache;
		}

		public static List<RaycastHit> GetLockHitsInRange(Ray ray, float range, float angle, SearchSetting settings = SearchSetting.None)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			s_lockCache.Clear();
			if (range == 0f || angle == 0f)
			{
				if (!settings.HasFlag(SearchSetting.Alloc))
				{
					return s_lockCache;
				}
				return new List<RaycastHit>();
			}
			Collider[] array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(((Ray)(ref ray)).origin, range, LayerUtil.MaskDynamic));
			Vector3 direction = ((Ray)(ref ray)).direction;
			Collider[] array2 = array;
			foreach (Collider val in array2)
			{
				IDamageable damageableFromCollider = DamageableUtil.GetDamageableFromCollider(val);
				if (damageableFromCollider == null)
				{
					continue;
				}
				if (settings.HasFlag(SearchSetting.IgnoreDupes))
				{
					HashSet<IntPtr>? dupeCheckSet = DupeCheckSet;
					if (dupeCheckSet != null && dupeCheckSet.Contains(((Il2CppObjectBase)damageableFromCollider.GetBaseDamagable()).Pointer))
					{
						continue;
					}
				}
				if (!settings.HasFlag(SearchSetting.CheckLOS) || !Physics.Linecast(((Ray)(ref ray)).origin, damageableFromCollider.DamageTargetPos, ref s_rayHit, SightBlockLayer) || !(((Il2CppObjectBase)((Component)((RaycastHit)(ref s_rayHit)).collider).gameObject).Pointer != ((Il2CppObjectBase)((Component)val).gameObject).Pointer))
				{
					((Ray)(ref ray)).direction = damageableFromCollider.DamageTargetPos - ((Ray)(ref ray)).origin;
					if (val.Raycast(ray, ref s_rayHit, range) && Vector3.Angle(((Ray)(ref ray)).direction, direction) < angle)
					{
						s_lockCache.Add(s_rayHit);
					}
				}
			}
			if (settings.HasFlag(SearchSetting.Alloc))
			{
				return new List<RaycastHit>(s_lockCache);
			}
			return s_lockCache;
		}

		public static List<(PlayerAgent, RaycastHit)> GetPlayerHitsInRange(Ray ray, float range, float angle, SearchSetting settings = SearchSetting.CheckOwner | SearchSetting.CheckFriendly)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			s_combinedCachePlayer.Clear();
			if (range == 0f || angle == 0f)
			{
				if (!settings.HasFlag(SearchSetting.Alloc))
				{
					return s_combinedCachePlayer;
				}
				return new List<(PlayerAgent, RaycastHit)>();
			}
			float num = range * range;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if ((Object)(object)current == (Object)null || !((Agent)current).Alive)
				{
					continue;
				}
				Vector3 val = ClosestPointOnBounds(((C_Cullable)current.m_movingCuller.Culler).Bounds, ((Ray)(ref ray)).origin) - ((Ray)(ref ray)).origin;
				if (((Vector3)(ref val)).sqrMagnitude > num)
				{
					continue;
				}
				if (((Agent)current).IsLocallyOwned)
				{
					if (!settings.HasFlag(SearchSetting.CheckOwner))
					{
						continue;
					}
					((Ray)(ref s_ray)).origin = ((Ray)(ref ray)).origin;
					((Ray)(ref s_ray)).direction = ((Dam_SyncedDamageBase)current.Damage).DamageTargetPos - ((Ray)(ref ray)).origin;
					if (!((Component)current).GetComponent<Collider>().Raycast(s_ray, ref s_rayHit, range) || (settings.HasFlag(SearchSetting.CheckLOS) && Physics.Linecast(((Ray)(ref ray)).origin, ((RaycastHit)(ref s_rayHit)).point, SightBlockLayer)))
					{
						continue;
					}
				}
				else if (!settings.HasFlag(SearchSetting.CheckFriendly) || !TryGetClosestHit(ray, range, angle, (Agent)(object)current, out s_rayHit, settings))
				{
					continue;
				}
				s_combinedCachePlayer.Add((current, s_rayHit));
			}
			if (settings.HasFlag(SearchSetting.Alloc))
			{
				return new List<(PlayerAgent, RaycastHit)>(s_combinedCachePlayer);
			}
			return s_combinedCachePlayer;
		}

		private static bool HasCluster(AIG_VoxelNodePillar pillar)
		{
			Enumerator<AIG_VoxelNode> enumerator = pillar.m_nodes.GetEnumerator();
			AIG_NodeCluster val = default(AIG_NodeCluster);
			while (enumerator.MoveNext())
			{
				AIG_VoxelNode current = enumerator.Current;
				if (current.ClusterID != 0 && AIG_NodeCluster.TryGetNodeCluster(current.ClusterID, ref val))
				{
					return true;
				}
			}
			return false;
		}

		public static AIG_CourseNode GetCourseNode(Vector3 position, Agent agent)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position2 = agent.Position;
			Dimension dimensionFromPos = Dimension.GetDimensionFromPos(position);
			if (dimensionFromPos != null && TryGetGeomorphVolumeSilent(dimensionFromPos.DimensionIndex, position, out AIG_GeomorphNodeVolume resultingGeoVolume))
			{
				position.y = ((AIG_NodeVolume)resultingGeoVolume).Position.y;
				position2.y = position.y;
				Vector3 val = position2 - position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				AIG_VoxelNodePillar val2 = null;
				for (int i = 0; i < 10; i++)
				{
					if (((AIG_NodeVolume)resultingGeoVolume).m_voxelNodeVolume.TryGetPillar(position, ref val2) && HasCluster(val2))
					{
						break;
					}
					position += normalized;
				}
				if (val2 == null)
				{
					return agent.CourseNode;
				}
				Enumerator<AIG_VoxelNode> enumerator = val2.m_nodes.GetEnumerator();
				AIG_NodeCluster val3 = default(AIG_NodeCluster);
				while (enumerator.MoveNext())
				{
					AIG_VoxelNode current = enumerator.Current;
					if (current.ClusterID != 0 && AIG_NodeCluster.TryGetNodeCluster(current.ClusterID, ref val3) && val3.CourseNode != null)
					{
						return val3.CourseNode;
					}
				}
			}
			return agent.CourseNode;
		}

		private static bool TryGetGeomorphVolumeSilent(eDimensionIndex dimensionIndex, Vector3 pos, [MaybeNullWhen(false)] out AIG_GeomorphNodeVolume resultingGeoVolume)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			resultingGeoVolume = null;
			LG_Floor currentFloor = Builder.Current.m_currentFloor;
			if ((Object)(object)currentFloor == (Object)null)
			{
				return false;
			}
			Dimension val = default(Dimension);
			if (!currentFloor.GetDimension(dimensionIndex, ref val))
			{
				return false;
			}
			if (val.Grid == null || !TryGetCell(val.Grid, pos, out LG_Cell cell))
			{
				return false;
			}
			if (((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping == null || (Object)(object)((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping.m_geoRoot == (Object)null)
			{
				return false;
			}
			resultingGeoVolume = ((Il2CppObjectBase)((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping.m_geoRoot.m_nodeVolume).TryCast<AIG_GeomorphNodeVolume>();
			return (Object)(object)resultingGeoVolume != (Object)null;
		}

		private static bool TryGetCell(LG_Grid grid, Vector3 pos, [MaybeNullWhen(false)] out LG_Cell cell)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			pos -= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_gridPosition;
			int num = (int)Math.Round((pos.x - ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDimHalf) / ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDim);
			int num2 = (int)Math.Round((pos.z - ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDimHalf) / ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDim);
			if (num < 0 || num2 < 0 || num >= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_sizeX || num2 >= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_sizeZ)
			{
				cell = null;
				return false;
			}
			cell = ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetCell(num, num2);
			return true;
		}
	}
	internal static class SortUtil
	{
		private static List<(RaycastHit hit, float distance)> s_limbCache = new List<(RaycastHit, float)>();

		private static List<(EnemyAgent enemy, float value)> s_enemyTupleCache = new List<(EnemyAgent, float)>();

		public static int Rayhit(RaycastHit x, RaycastHit y)
		{
			if (((RaycastHit)(ref x)).distance == ((RaycastHit)(ref y)).distance)
			{
				return 0;
			}
			if (!(((RaycastHit)(ref x)).distance < ((RaycastHit)(ref y)).distance))
			{
				return 1;
			}
			return -1;
		}

		public static int EnemyRayhit((EnemyAgent, RaycastHit hit) x, (EnemyAgent, RaycastHit hit) y)
		{
			if (((RaycastHit)(ref x.hit)).distance == ((RaycastHit)(ref y.hit)).distance)
			{
				return 0;
			}
			if (!(((RaycastHit)(ref x.hit)).distance < ((RaycastHit)(ref y.hit)).distance))
			{
				return 1;
			}
			return -1;
		}

		public static void SortWithWeakspotBuffer(IList<RaycastHit> list)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			foreach (RaycastHit item in list)
			{
				RaycastHit current = item;
				IDamageable? damageableFromRayHit = DamageableUtil.GetDamageableFromRayHit(current);
				int num;
				if (damageableFromRayHit == null)
				{
					num = 0;
				}
				else
				{
					Dam_EnemyDamageLimb obj = ((Il2CppObjectBase)damageableFromRayHit).TryCast<Dam_EnemyDamageLimb>();
					num = ((((obj != null) ? new eLimbDamageType?(obj.m_type) : null) == (eLimbDamageType?)1) ? 1 : 0);
				}
				bool flag = (byte)num != 0;
				s_limbCache.Add((current, flag ? Math.Max(((RaycastHit)(ref current)).distance - 0.1f, 0f) : ((RaycastHit)(ref current)).distance));
			}
			s_limbCache.Sort(FloatTuple);
			CopySortedList(s_limbCache, list);
			s_limbCache.Clear();
		}

		public static void CopySortedList<T>(IList<(T, float)> sortedList, IList<T> list)
		{
			for (int i = 0; i < list.Count; i++)
			{
				list[i] = sortedList[i].Item1;
			}
		}

		public static void CopySortedList<T>(IList<(T, float, float)> sortedList, IList<T> list)
		{
			for (int i = 0; i < list.Count; i++)
			{
				list[i] = sortedList[i].Item1;
			}
		}

		public static int FloatTuple<T>((T, float val) x, (T, float val) y)
		{
			if (x.val == y.val)
			{
				return 0;
			}
			if (!(x.val < y.val))
			{
				return 1;
			}
			return -1;
		}

		public static int FloatTuple<T>((T, float val1, float val2) x, (T, float val1, float val2) y)
		{
			if (x.val1 == y.val1)
			{
				if (x.val2 == y.val2)
				{
					return 0;
				}
				if (!(x.val2 < y.val2))
				{
					return 1;
				}
				return -1;
			}
			if (!(x.val1 < y.val1))
			{
				return 1;
			}
			return -1;
		}
	}
	internal static class StringExtensions
	{
		public static T ToEnum<T>(this string? value, T defaultValue) where T : struct
		{
			if (string.IsNullOrEmpty(value))
			{
				return defaultValue;
			}
			if (!Enum.TryParse<T>(value.Replace(" ", null), ignoreCase: true, out var result))
			{
				return defaultValue;
			}
			return result;
		}
	}
}
namespace EWC.Utils.Log
{
	internal static class EWCLogger
	{
		private static ManualLogSource logger = Logger.CreateLogSource("ExtraWeaponCustomization");

		public static void Log(string format, params object[] args)
		{
			Log(string.Format(format, args));
		}

		public static void Log(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)8, (object)str);
			}
		}

		public static void Warning(string format, params object[] args)
		{
			Warning(string.Format(format, args));
		}

		public static void Warning(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)4, (object)str);
			}
		}

		public static void Error(string format, params object[] args)
		{
			Error(string.Format(format, args));
		}

		public static void Error(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)2, (object)str);
			}
		}

		public static void Debug(string format, params object[] args)
		{
			Debug(string.Format(format, args));
		}

		public static void Debug(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)32, (object)str);
			}
		}
	}
}
namespace EWC.Patches
{
	[HarmonyPatch]
	internal static class WeaponPatches
	{
		private static uint s_lastSearchID = 0u;

		private static float s_origHitDamage = 0f;

		private static float s_origHitPrecision = 0f;

		private static readonly HitData s_hitData = new HitData();

		private static ContextController? _cachedHitCC = null;

		public static ContextController? CachedHitCC
		{
			get
			{
				return _cachedHitCC;
			}
			set
			{
				_cachedHitCC = value;
				CachedBypassTumorCap = false;
			}
		}

		public static bool CachedBypassTumorCap { get; private set; } = false;


		[HarmonyPatch(typeof(BulletWeapon), "OnGearSpawnComplete")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void SetupCallback(BulletWeapon __instance)
		{
			CustomWeaponManager.Current.AddWeaponListener((ItemEquippable)(object)__instance);
			if (CustomWeaponManager.TryGetCustomGunData(((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID, out CustomWeaponData data) && !((Object)(object)((Component)__instance).gameObject.GetComponent<CustomWeaponComponent>() != (Object)null))
			{
				((Component)__instance).gameObject.AddComponent<CustomWeaponComponent>().Register(data);
			}
		}

		[HarmonyPatch(typeof(BulletWeapon), "OnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void UpdateCurrentWeapon(BulletWeapon __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponWieldContext>.Instance);
				component.RefreshSoundDelay();
				s_lastSearchID = 0u;
			}
		}

		[HarmonyPatch(typeof(BulletWeapon), "OnUnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void UpdateWeaponUnwielded(BulletWeapon __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponUnWieldContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(BulletWeapon), "BulletHit")]
		[HarmonyPriority(200)]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void HitCallback(ref WeaponHitData weaponRayData, bool doDamage, float additionalDis, uint damageSearchID, ref bool allowDirectionalBonus)
		{
			CachedHitCC = null;
			if (!allowDirectionalBonus || weaponRayData.vfxBulletHit != null || !doDamage || !((Agent)weaponRayData.owner).IsLocallyOwned)
			{
				return;
			}
			s_hitData.Setup(weaponRayData, additionalDis);
			IDamageable damageable = s_hitData.damageable;
			IDamageable val = ((damageable != null) ? damageable.GetBaseDamagable() : damageable);
			if ((val != null && val.GetHealthRel() <= 0f) || (damageSearchID != 0 && val != null && val.TempSearchID == damageSearchID))
			{
				return;
			}
			ItemEquippable wieldedItem = s_hitData.owner.Inventory.WieldedItem;
			CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
			if ((Object)(object)customWeaponComponent == (Object)null)
			{
				if (damageable.IsEnemy())
				{
					KillTrackerManager.ClearHit(((Il2CppObjectBase)damageable.GetBaseAgent()).Cast<EnemyAgent>());
				}
				return;
			}
			if (damageable != null && damageSearchID != 0)
			{
				if (s_lastSearchID != damageSearchID)
				{
					s_lastSearchID = damageSearchID;
					s_origHitDamage = s_hitData.damage;
					s_origHitPrecision = s_hitData.precisionMulti;
				}
				s_hitData.damage = s_origHitDamage;
				s_hitData.precisionMulti = s_origHitPrecision;
			}
			ApplyEWCHit(customWeaponComponent, s_hitData, damageSearchID != 0, ref s_origHitDamage, out allowDirectionalBonus);
		}

		public static void ApplyEWCHit(CustomWeaponComponent cwc, HitData hitData, bool pierce, ref float pierceDamage, out bool doBackstab)
		{
			ApplyEWCHit(cwc.GetContextController(), cwc.Weapon, hitData, pierce, ref pierceDamage, out doBackstab);
		}

		public static void ApplyEWCHit(ContextController cc, ItemEquippable weapon, HitData hitData, bool pierce, ref float pierceDamage, out bool doBackstab)
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Invalid comparison between Unknown and I4
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			doBackstab = true;
			CachedHitCC = cc;
			IDamageable damageable = hitData.damageable;
			if (damageable.IsValid() && damageable.GetBaseDamagable().GetHealthRel() > 0f)
			{
				float num = 1f;
				float num2 = 1f;
				Agent baseAgent = damageable.GetBaseAgent();
				Dam_EnemyDamageLimb val = null;
				int num3;
				if ((Object)(object)baseAgent != (Object)null && baseAgent.Alive)
				{
					num3 = (((int)baseAgent.Type == 1) ? 1 : 0);
					if (num3 != 0)
					{
						val = ((Il2CppObjectBase)damageable).Cast<Dam_EnemyDamageLimb>();
						num2 = val.ApplyDamageFromBehindBonus(1f, hitData.hitPos, ((Vector3)(ref hitData.fireDir)).normalized, 1f);
						num = num2.Map(1f, 2f, 1f, cc.Invoke(new WeaponBackstabContext()).Value);
					}
				}
				else
				{
					num3 = 0;
				}
				cc.Invoke(new WeaponPreHitDamageableContext(hitData, num, DamageType.Bullet));
				WeaponDamageContext weaponDamageContext = new WeaponDamageContext(hitData.damage, hitData.precisionMulti, damageable);
				cc.Invoke(weaponDamageContext);
				hitData.damage = weaponDamageContext.Damage.Value;
				hitData.precisionMulti = weaponDamageContext.Precision.Value;
				CachedBypassTumorCap = weaponDamageContext.BypassTumorCap;
				if (pierce)
				{
					WeaponPierceContext weaponPierceContext = new WeaponPierceContext(pierceDamage, damageable);
					cc.Invoke(weaponPierceContext);
					pierceDamage = weaponPierceContext.Value;
				}
				if (num3 != 0)
				{
					WeaponHitDamageableContext weaponHitDamageableContext = new WeaponHitDamageableContext(hitData, CachedBypassTumorCap, num, val, DamageType.Bullet);
					cc.Invoke(weaponHitDamageableContext);
					KillTrackerManager.RegisterHit(weapon, weaponHitDamageableContext);
					if (num > 1f)
					{
						hitData.damage *= num / num2;
					}
					else
					{
						doBackstab = false;
					}
				}
				else
				{
					cc.Invoke(new WeaponHitDamageableContext(hitData, DamageType.Bullet));
				}
			}
			else
			{
				cc.Invoke(new WeaponHitContext(hitData));
			}
			hitData.Apply();
		}
	}
}
namespace EWC.Patches.Player
{
	internal static class PlayerDamagePatches
	{
		private static bool _ignoreCall;

		[HarmonyPatch(typeof(Dam_PlayerDamageBase), "OnIncomingDamage")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void Pre_TakeDamage(Dam_PlayerDamageBase __instance, float damage)
		{
			_ignoreCall = damage <= 0f || ((Dam_SyncedDamageBase)__instance).Health <= 0f;
		}

		[HarmonyPatch(typeof(Dam_PlayerDamageBase), "OnIncomingDamage")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_TakeDamage(Dam_PlayerDamageBase __instance, float damage)
		{
			PlayerBackpack val = default(PlayerBackpack);
			if (!_ignoreCall && PlayerBackpackManager.TryGetBackpack(__instance.Owner.Owner, ref val))
			{
				BackpackItem val2 = default(BackpackItem);
				if (val.TryGetBackpackItem((InventorySlot)1, ref val2))
				{
					Item instance = val2.Instance;
					((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponDamageTakenContext(damage));
				}
				BackpackItem val3 = default(BackpackItem);
				if (val.TryGetBackpackItem((InventorySlot)2, ref val3))
				{
					Item instance2 = val3.Instance;
					((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponDamageTakenContext(damage));
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class PlayerLocalPatches
	{
		[HarmonyPatch(typeof(PUI_LocalPlayerStatus), "UpdateHealth")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void UpdateHealth(PUI_LocalPlayerStatus __instance, float health, bool meleeBuffActive)
		{
			if (__instance.m_lastHealthVal <= 0.14f && health > 0.14f && __instance.m_warningRoutine != null)
			{
				__instance.m_healthWarningLooping = true;
			}
		}
	}
}
namespace EWC.Patches.Native
{
	internal static class EnemyDetectionPatches
	{
		private unsafe delegate void d_DetectOnNoise(IntPtr _this, IntPtr agentTarget, float movementDetectionDistance, float shootDetectionDistance, float delta, out float output, Il2CppMethodInfo* methodInfo);

		private struct CWCHolder
		{
			public CustomWeaponComponent? primary;

			public bool hasPrimary;

			public CustomWeaponComponent? special;

			public bool hasSpecial;

			public readonly bool IsValid
			{
				get
				{
					if ((Object)(object)primary != (Object)null == hasPrimary)
					{
						return (Object)(object)special != (Object)null == hasSpecial;
					}
					return false;
				}
			}
		}

		private static INativeDetour? DetectOnNoiseDetour;

		private static d_DetectOnNoise? orig_DetectOnNoise;

		private static readonly Dictionary<int, CWCHolder> s_cachedCWCs = new Dictionary<int, CWCHolder>();

		internal unsafe static void ApplyNativePatch()
		{
			DetectOnNoiseDetour = INativeDetour.CreateAndApply<d_DetectOnNoise>((IntPtr)(nint)Il2CppAPI.GetIl2CppMethod<EnemyDetection>("DetectOnNoiseDistance_Conditional_AnimatedWindow", typeof(void).Name, false, new string[5]
			{
				"AgentTarget",
				typeof(float).Name,
				typeof(float).Name,
				typeof(float).Name,
				typeof(float).MakeByRefType().Name
			}), (d_DetectOnNoise)DetectOnNoisePatch, ref orig_DetectOnNoise);
			NativePatchAPI.AddDetectPostfix(Post_DetectAgentNoise);
		}

		private unsafe static void DetectOnNoisePatch(IntPtr _this, IntPtr agentTarget, float movementDetectionDistance, float shootDetectionDistance, float delta, out float output, Il2CppMethodInfo* methodInfo)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			output = 0f;
			EnemyDetection val = new EnemyDetection(_this);
			AgentTarget agentTarget2 = new AgentTarget(agentTarget);
			if (NativePatchAPI.RunDetectPrefix(val, agentTarget2, movementDetectionDistance, shootDetectionDistance, delta, ref output))
			{
				orig_DetectOnNoise(_this, agentTarget, movementDetectionDistance, shootDetectionDistance, delta, out output, methodInfo);
			}
			NativePatchAPI.RunDetectPostfix(val, agentTarget2, movementDetectionDistance, shootDetectionDistance, delta, ref output);
		}

		private static void UpdateCache()
		{
			if (s_cachedCWCs.Count == PlayerManager.PlayerAgentsInLevel.Count && !s_cachedCWCs.Values.Any((CWCHolder holder) => !holder.IsValid))
			{
				return;
			}
			s_cachedCWCs.Clear();
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			PlayerBackpack val = default(PlayerBackpack);
			BackpackItem val2 = default(BackpackItem);
			BackpackItem val3 = default(BackpackItem);
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (PlayerBackpackManager.TryGetBackpack(current.Owner, ref val) && val.TryGetBackpackItem((InventorySlot)1, ref val2) && val.TryGetBackpackItem((InventorySlot)2, ref val3))
				{
					Item instance = val2.Instance;
					CustomWeaponComponent customWeaponComponent = ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null);
					Item instance2 = val3.Instance;
					CustomWeaponComponent customWeaponComponent2 = ((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null);
					s_cachedCWCs.Add(((Agent)current).GlobalID, new CWCHolder
					{
						primary = customWeaponComponent,
						hasPrimary = ((Object)(object)customWeaponComponent != (Object)null),
						special = customWeaponComponent2,
						hasSpecial = ((Object)(object)customWeaponComponent2 != (Object)null)
					});
				}
			}
		}

		private static void Post_DetectAgentNoise(EnemyDetection __instance, AgentTarget agentTarget, float _mv, float _wp, float _delta, ref float output)
		{
			UpdateCache();
			if (s_cachedCWCs.TryGetValue(agentTarget.m_globalID, out var value) && (value.hasPrimary || value.hasSpecial))
			{
				WeaponStealthUpdateContext weaponStealthUpdateContext = new WeaponStealthUpdateContext(__instance.m_ai.m_enemyAgent, __instance.m_noiseDetectionOn, output);
				value.primary?.Invoke(weaponStealthUpdateContext);
				value.special?.Invoke(weaponStealthUpdateContext);
				output = weaponStealthUpdateContext.Output;
			}
		}
	}
}
namespace EWC.Patches.Melee
{
	[HarmonyPatch]
	internal static class MeleePatches
	{
		private static readonly HitData s_hitData = new HitData();

		private static float s_origHitDamage = 0f;

		private static float s_origHitPrecision = 0f;

		public static float CachedCharge { get; private set; } = 0f;


		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "SetupMeleeAnimations")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void SetupCallback(MeleeWeaponFirstPerson __instance)
		{
			CachedCharge = 0f;
			CustomWeaponManager.Current.AddWeaponListener((ItemEquippable)(object)__instance);
			if (CustomWeaponManager.TryGetCustomMeleeData(((GameDataBlockBase<MeleeArchetypeDataBlock>)(object)((ItemEquippable)__instance).MeleeArchetypeData).persistentID, out CustomWeaponData data) && !((Object)(object)((Component)__instance).gameObject.GetComponent<CustomWeaponComponent>() != (Object)null))
			{
				((Component)__instance).gameObject.AddComponent<CustomWeaponComponent>().Register(data);
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "OnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void UpdateCurrentWeapon(MeleeWeaponFirstPerson __instance)
		{
			CachedCharge = 0f;
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponWieldContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "OnUnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void ClearCharge(MeleeWeaponFirstPerson __instance)
		{
			CachedCharge = 0f;
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponUnWieldContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "SetNextDamageToDeal")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void SetDamageCallback(MeleeWeaponFirstPerson __instance, eMeleeWeaponDamage dam, float scale)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Invalid comparison between Unknown and I4
			s_origHitDamage = __instance.m_damageToDeal;
			s_origHitPrecision = __instance.m_precisionMultiToDeal;
			CachedCharge = (((int)dam == 2) ? ((float)Math.Cbrt(scale)) : 0f);
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void HitCallback(MeleeWeaponFirstPerson __instance, MeleeWeaponDamageData data, bool isPush)
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Invalid comparison between Unknown and I4
			if (isPush)
			{
				return;
			}
			s_hitData.Setup(__instance, data);
			IDamageable damageable = s_hitData.damageable;
			IDamageable val = ((damageable != null) ? damageable.GetBaseDamagable() : null);
			if (val != null && val.GetHealthRel() <= 0f)
			{
				return;
			}
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if ((Object)(object)component == (Object)null)
			{
				Agent val2 = ((damageable != null) ? damageable.GetBaseAgent() : null);
				if ((Object)(object)val2 != (Object)null && (int)val2.Type == 1 && val2.Alive)
				{
					KillTrackerManager.ClearHit(((Il2CppObjectBase)val2).Cast<EnemyAgent>());
				}
				WeaponPatches.CachedHitCC = null;
			}
			else
			{
				s_hitData.damage = s_origHitDamage;
				s_hitData.precisionMulti = s_origHitPrecision;
				WeaponPatches.ApplyEWCHit(component, s_hitData, pierce: false, ref s_origHitDamage, out var _);
			}
		}
	}
	[HarmonyPatch]
	internal static class MWSPatches
	{
		[HarmonyPatch(typeof(MWS_ChargeUp), "Enter")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void ChargeCallback(MWS_ChargeUp __instance)
		{
			CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				WeaponFireRateContext weaponFireRateContext = new WeaponFireRateContext(1f);
				component.Invoke(weaponFireRateContext);
				__instance.m_maxDamageTime /= weaponFireRateContext.Value;
			}
		}

		[HarmonyPatch(typeof(MWS_Push), "Enter")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PushCallback(MWS_Push __instance)
		{
			CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				WeaponFireRateContext weaponFireRateContext = new WeaponFireRateContext(1f);
				component.Invoke(weaponFireRateContext);
				Animator weaponAnimator = ((MWS_Base)__instance).m_weapon.WeaponAnimator;
				weaponAnimator.speed *= weaponFireRateContext.Value;
			}
		}

		[HarmonyPatch(typeof(MWS_AttackSwingBase), "Enter")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PreSwingCallback(MWS_AttackSwingBase __instance)
		{
			CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponPreFireContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(MWS_AttackSwingBase), "Exit")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostSwingCallback(MWS_AttackSwingBase __instance)
		{
			CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponPostFireContext>.Instance);
			}
		}
	}
}
namespace EWC.Patches.Gun
{
	[HarmonyPatch]
	internal static class FPISPatches
	{
		private static CustomWeaponComponent? _cachedCWC;

		[HarmonyPatch(typeof(FPIS_Aim), "Enter")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_AimEnter(FPIS_Aim __instance)
		{
			_cachedCWC = ((Component)((FPItemState)__instance).Holder.WieldedItem).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)_cachedCWC == (Object)null))
			{
				_cachedCWC.Invoke(StaticContext<WeaponAimContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(FPIS_Aim), "Exit")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_AimExit()
		{
			if (!((Object)(object)_cachedCWC == (Object)null))
			{
				_cachedCWC.Invoke(StaticContext<WeaponAimEndContext>.Instance);
			}
		}
	}
	[HarmonyPatch]
	internal static class PlayerInventoryPatches
	{
		private static bool _allowReload = true;

		[HarmonyPatch(typeof(PUI_Inventory), "SetSlotAmmo")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void SetAmmoUICallback(PUI_Inventory __instance, InventorySlot slot, ref int clipAbs, ref int inPackAbs, ref float inPackRel)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if ((int)slot == 0)
			{
				return;
			}
			SNet_Player owner = __instance.m_owner;
			object obj;
			if (owner == null)
			{
				obj = null;
			}
			else
			{
				SNet_IPlayerAgent playerAgent = owner.PlayerAgent;
				if (playerAgent == null)
				{
					obj = null;
				}
				else
				{
					PlayerAgent obj2 = ((Il2CppObjectBase)playerAgent).TryCast<PlayerAgent>();
					if (obj2 == null)
					{
						obj = null;
					}
					else
					{
						FirstPersonItemHolder fPItemHolder = obj2.FPItemHolder;
						if (fPItemHolder == null)
						{
							obj = null;
						}
						else
						{
							ItemEquippable wieldedItem = fPItemHolder.WieldedItem;
							if (wieldedItem == null)
							{
								obj = null;
							}
							else
							{
								BulletWeapon obj3 = ((Il2CppObjectBase)wieldedItem).TryCast<BulletWeapon>();
								obj = ((obj3 != null) ? ((Component)obj3).GetComponent<CustomWeaponComponent>() : null);
							}
						}
					}
				}
			}
			CustomWeaponComponent customWeaponComponent = (CustomWeaponComponent)obj;
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				PUI_InventoryItem val = __instance.m_inventorySlots[slot];
				WeaponPreAmmoUIContext weaponPreAmmoUIContext = new WeaponPreAmmoUIContext(clipAbs, inPackAbs, inPackRel, val.ShowAmmoClip, val.ShowAmmoPack, val.ShowAmmoTotalRel, val.ShowAmmoInfinite);
				customWeaponComponent.Invoke(weaponPreAmmoUIContext);
				clipAbs = weaponPreAmmoUIContext.Clip;
				inPackAbs = weaponPreAmmoUIContext.Reserve;
				inPackRel = weaponPreAmmoUIContext.TotalRel;
				val.ShowAmmoClip = weaponPreAmmoUIContext.ShowClip;
				val.ShowAmmoPack = weaponPreAmmoUIContext.ShowReserve;
				val.ShowAmmoTotalRel = weaponPreAmmoUIContext.ShowRel;
				val.ShowAmmoInfinite = weaponPreAmmoUIContext.ShowInfinite;
			}
		}

		private static InventorySlot AmmoToSlot(AmmoType ammo)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected I4, but got Unknown
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			return (InventorySlot)((int)ammo switch
			{
				0 => 1, 
				1 => 2, 
				2 => 3, 
				_ => 0, 
			});
		}

		[HarmonyPatch(typeof(PlayerAmmoStorage), "PickupAmmo")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void AmmoPackCallback(PlayerAmmoStorage __instance, AmmoType ammoType, ref float ammoAmount)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			BackpackItem val = default(BackpackItem);
			if (__instance.m_playerBackpack.TryGetBackpackItem(AmmoToSlot(ammoType), ref val))
			{
				Item instance = val.Instance;
				CustomWeaponComponent customWeaponComponent = ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null);
				if ((Object)(object)customWeaponComponent != (Object)null)
				{
					ammoAmount = customWeaponComponent.Invoke(new WeaponPreAmmoPackContext(ammoAmount)).AmmoAmount;
				}
			}
		}

		[HarmonyPatch(typeof(PlayerAmmoStorage), "PickupAmmo")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostAmmoPackCallback(PlayerAmmoStorage __instance, AmmoType ammoType)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			BackpackItem val = default(BackpackItem);
			if (__instance.m_playerBackpack.TryGetBackpackItem(AmmoToSlot(ammoType), ref val))
			{
				Item instance = val.Instance;
				((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoPackContext(__instance));
			}
		}

		[HarmonyPatch(typeof(PlayerInventoryLocal), "DoReload")]
		[HarmonyPatch(typeof(PlayerInventoryBase), "DoReload")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void ReloadCallback(PlayerInventoryBase __instance)
		{
			ItemEquippable wieldedItem = __instance.m_wieldedItem;
			CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				customWeaponComponent.Invoke(StaticContext<WeaponPostReloadContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(PlayerInventoryLocal), "TriggerReload")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool ReloadPreStartCallback(PlayerInventoryLocal __instance)
		{
			_allowReload = true;
			ItemEquippable wieldedItem = ((PlayerInventoryBase)__instance).m_wieldedItem;
			CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
			if ((Object)(object)customWeaponComponent == (Object)null)
			{
				return true;
			}
			_allowReload = customWeaponComponent.Invoke(new WeaponPreReloadContext()).Allow;
			return _allowReload;
		}

		[HarmonyPatch(typeof(PlayerInventoryLocal), "TriggerReload")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void ReloadStartCallback(PlayerInventoryLocal __instance)
		{
			if (_allowReload)
			{
				ItemEquippable wieldedItem = ((PlayerInventoryBase)__instance).m_wieldedItem;
				CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
				if (!((Object)(object)customWeaponComponent == (Object)null) && customWeaponComponent.Weapon.IsReloading)
				{
					customWeaponComponent.Invoke(StaticContext<WeaponReloadStartContext>.Instance);
				}
			}
		}

		[HarmonyPatch(typeof(PlayerAmmoStorage), "FillAllClips")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostFillAllClipsCallback(PlayerAmmoStorage __instance)
		{
			BackpackItem val = default(BackpackItem);
			if (__instance.m_playerBackpack.TryGetBackpackItem((InventorySlot)1, ref val))
			{
				Item instance = val.Instance;
				((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoInitContext(__instance, __instance.StandardAmmo));
			}
			BackpackItem val2 = default(BackpackItem);
			if (__instance.m_playerBackpack.TryGetBackpackItem((InventorySlot)2, ref val2))
			{
				Item instance2 = val2.Instance;
				((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoInitContext(__instance, __instance.SpecialAmmo));
			}
		}
	}
	[HarmonyPatch]
	internal static class ShotgunPatches
	{
		[HarmonyPatch(typeof(Shotgun), "Fire")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void Pre_Fire(Shotgun __instance)
		{
			WeaponRayPatches.CachedWeapon = (BulletWeapon?)(object)__instance;
		}

		[HarmonyPatch(typeof(Shotgun), "Fire")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_Fire(Shotgun __instance)
		{
			WeaponRayPatches.CachedWeapon = null;
		}
	}
	[HarmonyPatch]
	internal static class WeaponArchetypePatches
	{
		[HarmonyPatch(typeof(BulletWeaponArchetype), "SetOwner")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void SetupCallback(BulletWeaponArchetype __instance, PlayerAgent owner)
		{
			if (!((Object)(object)owner == (Object)null))
			{
				CustomWeaponComponent component = ((Component)__instance.m_weapon).GetComponent<CustomWeaponComponent>();
				if (!((Object)(object)component == (Object)null))
				{
					component.OwnerInit();
				}
			}
		}

		[HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")]
		[HarmonyPatch(typeof(BWA_Auto), "OnStartFiring")]
		[HarmonyPatch(typeof(BulletWeaponArchetype), "OnStartFiring")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool StartFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if ((Object)(object)customWeaponComponent == (Object)null)
			{
				return true;
			}
			customWeaponComponent.CancelShot = false;
			WeaponPreStartFireContext weaponPreStartFireContext = new WeaponPreStartFireContext();
			customWeaponComponent.Invoke(weaponPreStartFireContext);
			customWeaponComponent.UpdateStoredFireRate();
			if (!weaponPreStartFireContext.Allow)
			{
				customWeaponComponent.StoreCancelShot();
			}
			return weaponPreStartFireContext.Allow;
		}

		[HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")]
		[HarmonyPatch(typeof(BWA_Auto), "OnStartFiring")]
		[HarmonyPatch(typeof(BulletWeaponArchetype), "OnStartFiring")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostStartFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				if (customWeaponComponent.ResetShotIfCancel(__instance))
				{
					customWeaponComponent.CancelShot = false;
					__instance.m_readyToFire = false;
				}
				else
				{
					customWeaponComponent.Invoke(StaticContext<WeaponPostStartFireContext>.Instance);
				}
			}
		}

		[HarmonyPatch(typeof(BWA_Auto), "OnFireShot")]
		[HarmonyPatch(typeof(BWA_Burst), "OnFireShot")]
		[HarmonyPatch(typeof(BWA_Semi), "OnFireShot")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool PreFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if ((Object)(object)customWeaponComponent == (Object)null)
			{
				return true;
			}
			if (customWeaponComponent.CancelShot)
			{
				return false;
			}
			WeaponFireCancelContext weaponFireCancelContext = new WeaponFireCancelContext();
			customWeaponComponent.Invoke(weaponFireCancelContext);
			if (!weaponFireCancelContext.Allow)
			{
				customWeaponComponent.StoreCancelShot();
			}
			else
			{
				customWeaponComponent.Invoke(StaticContext<WeaponPreFireContext>.Instance);
			}
			return weaponFireCancelContext.Allow;
		}

		[HarmonyPatch(typeof(BWA_Auto), "OnFireShot")]
		[HarmonyPatch(typeof(BWA_Burst), "OnFireShot")]
		[HarmonyPatch(typeof(BWA_Semi), "OnFireShot")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null) && !customWeaponComponent.CancelShot)
			{
				customWeaponComponent.NotifyShotFired();
				customWeaponComponent.Invoke(StaticContext<WeaponPostFireContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(BulletWeaponArchetype), "PostFireCheck")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void PrePostFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				customWeaponComponent.ResetShotIfCancel(__instance);
			}
		}

		[HarmonyPatch(typeof(BulletWeaponArchetype), "PostFireCheck")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostPostFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				if (customWeaponComponent.CancelShot)
				{
					customWeaponComponent.ModifyFireRate();
					customWeaponComponent.CancelShot = false;
				}
				else
				{
					customWeaponComponent.UpdateStoredFireRate();
					customWeaponComponent.ModifyFireRate();
				}
			}
		}

		[HarmonyPatch(typeof(BWA_Burst), "OnStopFiring")]
		[HarmonyPatch(typeof(BWA_Auto), "OnStopFiring")]
		[HarmonyPatch(typeof(BulletWeaponArchetype), "OnStopFiring")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void StopFiringCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				customWeaponComponent.Invoke(StaticContext<WeaponPostStopFiringContext>.Instance);
			}
		}
	}
	[HarmonyPatch]
	internal static class WeaponRayPatches
	{
		public static BulletWeapon? CachedWeapon = null;

		private static HitData s_hitData = new HitData();

		private static CustomWeaponComponent? _cachedCWC = null;

		private static IntPtr _cachedData = IntPtr.Zero;

		[HarmonyTargetMethod]
		private static MethodBase FindWeaponRayFunc(Harmony harmony)
		{
			return AccessTools.Method(typeof(Weapon), "CastWeaponRay", new Type[4]
			{
				typeof(Transform),
				typeof(WeaponHitData).MakeByRefType(),
				typeof(Vector3),
				typeof(int)
			}, (Type[])null);
		}

		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void PreRayCallback(ref WeaponHitData weaponRayData, Vector3 originPos, int altRayCastMask)
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			if (altRayCastMask != -1 || _cachedData == ((Il2CppObjectBase)weaponRayData).Pointer)
			{
				return;
			}
			_cachedData = ((Il2CppObjectBase)weaponRayData).Pointer;
			if ((Object)(object)CachedWeapon != (Object)null)
			{
				_cachedCWC = ((Component)CachedWeapon).GetComponent<CustomWeaponComponent>();
			}
			else
			{
				PlayerAgent owner = weaponRayData.owner;
				object cachedCWC;
				if (owner == null)
				{
					cachedCWC = null;
				}
				else
				{
					ItemEquippable wieldedItem = owner.Inventory.WieldedItem;
					cachedCWC = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
				}
				_cachedCWC = (CustomWeaponComponent?)cachedCWC;
			}
			if (!((Object)(object)_cachedCWC == (Object)null))
			{
				s_hitData.Setup(weaponRayData);
				_cachedCWC.Invoke(new WeaponPreRayContext(s_hitData, originPos));
				s_hitData.Apply();
			}
		}

		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostRayCallback(ref WeaponHitData weaponRayData, Vector3 originPos, int altRayCastMask, ref bool __result)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)_cachedCWC == (Object)null))
			{
				s_hitData.Setup(weaponRayData);
				if (!_cachedCWC.Invoke(new WeaponCancelRayContext(s_hitData, originPos)).Result)
				{
					__result = false;
					return;
				}
				__result = _cachedCWC.Invoke(new WeaponPostRayContext(s_hitData, originPos, __result, (IntPtr)0)).Result;
				s_hitData.Apply();
				_cachedCWC = null;
			}
		}
	}
	[HarmonyPatch]
	internal static class WeaponRecoilPatches
	{
		private static BulletWeapon? _cachedWeapon;

		private static CustomWeaponComponent? _cachedComponent;

		[HarmonyPatch(typeof(BulletWeapon), "OnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void UpdateCurrentWeapon(BulletWeapon __instance)
		{
			PlayerAgent owner = ((Item)__instance).Owner;
			if (owner != null && ((Agent)owner).IsLocallyOwned)
			{
				_cachedWeapon = __instance;
				_cachedComponent = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			}
		}

		[HarmonyAfter(new string[] { "Dinorush.ExtraRecoilData" })]
		[HarmonyPatch(typeof(FPS_RecoilSystem), "ApplyRecoil")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostApplyRecoilCallback(FPS_RecoilSystem __instance, bool resetSimilarity, RecoilDataBlock recoilData)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)_cachedComponent == (Object)null))
			{
				WeaponRecoilContext weaponRecoilContext = new WeaponRecoilContext();
				_cachedComponent.Invoke(weaponRecoilContext);
				if (weaponRecoilContext.Value != 1f)
				{
					Vector2 val = default(Vector2);
					((Vector2)(ref val))..ctor(__instance.recoilDir.x * (weaponRecoilContext.Value - 1f), __instance.recoilDir.y * (weaponRecoilContext.Value - 1f));
					Vector2 currentRecoilForce = __instance.currentRecoilForce;
					currentRecoilForce.x -= val.x * (1f - recoilData.worldToViewSpaceBlendVertical);
					currentRecoilForce.y -= val.y * (1f - recoilData.worldToViewSpaceBlendHorizontal);
					Vector2 currentRecoilForceVP = __instance.currentRecoilForceVP;
					currentRecoilForceVP.x -= val.x * recoilData.worldToViewSpaceBlendVertical;
					currentRecoilForceVP.y -= val.y * recoilData.worldToViewSpaceBlendHorizontal;
					Vector2 recoilDir = __instance.recoilDir;
					((Vector2)(ref recoilDir)).Set(__instance.recoilDir.x * weaponRecoilContext.Value, __instance.recoilDir.y * weaponRecoilContext.Value);
					__instance.currentRecoilForce = currentRecoilForce;
					__instance.currentRecoilForceVP = currentRecoilForceVP;
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class WeaponSyncPatches
	{
		[HarmonyPatch(typeof(BulletWeaponSynced), "OnGearSpawnComplete")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_SetupSynced(BulletWeaponSynced __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.SetToSync();
			}
		}

		[HarmonyPatch(typeof(ShotgunSynced), "Fire")]
		[HarmonyPatch(typeof(BulletWeaponSynced), "Fire")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void Pre_FireSynced(BulletWeaponSynced __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponPreFireContextSync>.Instance);
			}
		}

		[HarmonyPatch(typeof(ShotgunSynced), "Fire")]
		[HarmonyPatch(typeof(BulletWeaponSynced), "Fire")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_FireSynced(BulletWeaponSynced __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.NotifyShotFired();
				component.UpdateStoredFireRate();
				component.ModifyFireRateSynced(__instance);
				component.Invoke(StaticContext<WeaponPostFireContextSync>.Instance);
			}
		}
	}
}
namespace EWC.Patches.Enemy
{
	[HarmonyPatch]
	internal static class EnemyFoamPatches
	{
		[HarmonyPatch(typeof(Dam_EnemyDamageBase), "AddToTotalGlueVolume")]
		[HarmonyPriority(200)]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void SyncWithFoamManager(Dam_EnemyDamageBase __instance, GlueGunProjectile? proj, GlueVolumeDesc volume)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			float num = (((Object)(object)proj != (Object)null) ? proj.EffectMultiplier : 1f);
			FoamManager.AddFoam(__instance, (volume.volume + volume.expandVolume) * num, FoamManager.GetProjProperty(proj));
		}
	}
	[HarmonyPatch]
	internal static class EnemyLimbPatches
	{
		private static float _cachedArmor;

		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")]
		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "MeleeDamage")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void Pre_Damage(Dam_EnemyDamageLimb __instance)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			ContextController cachedHitCC = WeaponPatches.CachedHitCC;
			if (cachedHitCC != null && (int)__instance.m_type == 2)
			{
				_cachedArmor = __instance.m_armorDamageMulti;
				__instance.m_armorDamageMulti = cachedHitCC.Invoke(new WeaponArmorContext(_cachedArmor)).ArmorMulti;
			}
		}

		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")]
		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "MeleeDamage")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_Damage(Dam_EnemyDamageLimb __instance)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Invalid comparison between Unknown and I4
			if (WeaponPatches.CachedHitCC != null && (int)__instance.m_type == 2)
			{
				__instance.m_armorDamageMulti = _cachedArmor;
			}
		}

		[HarmonyPatch(typeof(Dam_EnemyDamageLimb_Custom), "ApplyWeakspotAndArmorModifiers")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool Pre_WeakspotModifiers(Dam_EnemyDamageLimb_Custom __instance, float dam, float precisionMulti, ref float __result)
		{
			if (!WeaponPatches.CachedBypassTumorCap)
			{
				return true;
			}
			__result = dam * Math.Max(((Dam_EnemyDamageLimb)__instance).m_weakspotDamageMulti * precisionMulti, 1f) * ((Dam_EnemyDamageLimb)__instance).m_armorDamageMulti;
			return false;
		}
	}
}
namespace EWC.Networking
{
	public abstract class SyncedEvent<T> where T : struct
	{
		public delegate void ReceiveHandler(T packet);

		private bool _isSetup;

		public abstract string GUID { get; }

		public bool IsSetup => _isSetup;

		public string EventName { get; private set; } = string.Empty;


		public event ReceiveHandler? OnReceive;

		public event ReceiveHandler? OnReceiveLocal;

		public void Setup()
		{
			if (!_isSetup)
			{
				EventName = "EWC" + GUID

plugins/XiaoTian-SURVIVAL/SURVIVAL/net6/Inas07.ThermalSights.dll

Decompiled 36 minutes ago
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.Json.Serialization;
using AssetShards;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using ChainedPuzzles;
using ExtraObjectiveSetup.BaseClasses;
using ExtraObjectiveSetup.Expedition.Gears;
using ExtraObjectiveSetup.Utils;
using FirstPersonItem;
using GTFO.API;
using GTFO.API.Utilities;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using ThermalSights.Definition;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Inas07.ThermalSights")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Inas07.ThermalSights")]
[assembly: AssemblyTitle("Inas07.ThermalSights")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ThermalSights
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Inas.ThermalSights", "ThermalSights", "1.0.0")]
	public class EntryPoint : BasePlugin
	{
		public const string AUTHOR = "Inas";

		public const string PLUGIN_NAME = "ThermalSights";

		public const string VERSION = "1.0.0";

		private Harmony m_Harmony;

		public override void Load()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			SetupManagers();
			m_Harmony = new Harmony("ThermalSights");
			m_Harmony.PatchAll();
			EOSLogger.Log("ThermalSights loaded.");
		}

		private void SetupManagers()
		{
			AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)delegate
			{
				((GenericDefinitionManager<TSADefinition>)TSAManager.Current).Init();
			});
		}
	}
	public class TSAManager : GenericDefinitionManager<TSADefinition>
	{
		public class PuzzleVisualWrapper
		{
			public GameObject GO { get; set; }

			public Renderer Renderer { get; set; }

			public float Intensity { get; set; }

			public float BehindWallIntensity { get; set; }

			public void SetIntensity(float t)
			{
				if (GO.active)
				{
					if (Intensity > 0f)
					{
						Renderer.material.SetFloat("_Intensity", Intensity * t);
					}
					if (BehindWallIntensity > 0f)
					{
						Renderer.material.SetFloat("_BehindWallIntensity", BehindWallIntensity * t);
					}
				}
			}
		}

		private const bool OUTPUT_THERMAL_SHADER_SETTINGS_ON_WIELD = false;

		public static TSAManager Current { get; }

		protected override string DEFINITION_NAME => "ThermalSight";

		private Dictionary<uint, Renderer[]> InLevelGearThermals { get; } = new Dictionary<uint, Renderer[]>();


		private HashSet<uint> ModifiedInLevelGearThermals { get; } = new HashSet<uint>();


		private HashSet<uint> ThermalOfflineGears { get; } = new HashSet<uint>();


		public uint CurrentGearPID { get; private set; }

		private List<PuzzleVisualWrapper> PuzzleVisuals { get; } = new List<PuzzleVisualWrapper>();


		protected override void FileChanged(LiveEditEventArgs e)
		{
			base.FileChanged(e);
			InitThermalOfflineGears();
			CleanupInLevelGearThermals(keepCurrentGear: true);
			TrySetThermalSightRenderer(CurrentGearPID);
		}

		public override void Init()
		{
			InitThermalOfflineGears();
		}

		private void InitThermalOfflineGears()
		{
			ThermalOfflineGears.Clear();
			foreach (PlayerOfflineGearDataBlock allBlock in GameDataBlockBase<PlayerOfflineGearDataBlock>.GetAllBlocks())
			{
				if (((GameDataBlockBase<PlayerOfflineGearDataBlock>)(object)allBlock).name.ToLowerInvariant().EndsWith("_t"))
				{
					ThermalOfflineGears.Add(((GameDataBlockBase<PlayerOfflineGearDataBlock>)(object)allBlock).persistentID);
				}
			}
			EOSLogger.Debug($"Found OfflineGear with thermal sight, count: {ThermalOfflineGears.Count}");
		}

		private bool TryGetInLevelGearThermalRenderersFromItem(ItemEquippable item, uint gearPID, out Renderer[] renderers)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			renderers = null;
			if (item.GearIDRange == null)
			{
				return false;
			}
			if (gearPID == 0)
			{
				gearPID = ExpeditionGearManager.GetOfflineGearPID(item.GearIDRange);
			}
			if (gearPID == 0 || !IsGearWithThermal(gearPID))
			{
				return false;
			}
			bool flag = false;
			if (!InLevelGearThermals.ContainsKey(gearPID))
			{
				flag = true;
			}
			else
			{
				try
				{
					_ = ((Component)InLevelGearThermals[gearPID][0]).gameObject.transform.position;
					flag = false;
				}
				catch
				{
					ModifiedInLevelGearThermals.Remove(gearPID);
					flag = true;
				}
			}
			if (flag)
			{
				renderers = (from x in ((IEnumerable<Renderer>)((Component)item).GetComponentsInChildren<Renderer>(true))?.Where((Renderer x) => (Object)(object)x.sharedMaterial != (Object)null && (Object)(object)x.sharedMaterial.shader != (Object)null)
					where ((Object)x.sharedMaterial.shader).name.ToLower().Contains("Thermal".ToLower())
					select x).ToArray() ?? null;
				if (renderers != null)
				{
					if (renderers.Length != 1)
					{
						EOSLogger.Warning(((Item)item).PublicName + " contains more than 1 thermal renderers!");
					}
					InLevelGearThermals[gearPID] = renderers;
					return true;
				}
				EOSLogger.Debug(((Item)item).PublicName + ": thermal renderer not found");
				return false;
			}
			renderers = InLevelGearThermals[gearPID];
			return true;
		}

		internal bool TrySetThermalSightRenderer(uint gearPID = 0u)
		{
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Expected O, but got Unknown
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Expected O, but got Unknown
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			if (gearPID == 0)
			{
				gearPID = CurrentGearPID;
			}
			if (!IsGearWithThermal(gearPID))
			{
				return false;
			}
			if (ModifiedInLevelGearThermals.Contains(gearPID))
			{
				return true;
			}
			if (base.definitions.TryGetValue(gearPID, out var value) && InLevelGearThermals.TryGetValue(gearPID, out var value2))
			{
				TSShader shader = value.Definition.Shader;
				Renderer[] array = value2;
				foreach (Renderer val in array)
				{
					PropertyInfo[] properties = shader.GetType().GetProperties();
					foreach (PropertyInfo propertyInfo in properties)
					{
						Type type = Nullable.GetUnderlyingType(propertyInfo.PropertyType) ?? propertyInfo.PropertyType;
						string text = "_" + propertyInfo.Name;
						if (type == typeof(float))
						{
							val.material.SetFloat(text, (float)propertyInfo.GetValue(shader));
						}
						else if (type == typeof(EOSColor))
						{
							EOSColor val2 = (EOSColor)propertyInfo.GetValue(shader);
							val.material.SetVector(text, Color.op_Implicit(val2.ToUnityColor()));
						}
						else if (type == typeof(bool))
						{
							bool flag = (bool)propertyInfo.GetValue(shader);
							val.material.SetFloat(text, flag ? 1f : 0f);
						}
						else if (type == typeof(Vec4))
						{
							Vec4 val3 = (Vec4)propertyInfo.GetValue(shader);
							val.material.SetVector(text, val3.ToVector4());
						}
					}
				}
				ModifiedInLevelGearThermals.Add(gearPID);
				return true;
			}
			return false;
		}

		internal void OnPlayerItemWielded(FirstPersonItemHolder fpsItemHolder, ItemEquippable item)
		{
			if (item.GearIDRange == null)
			{
				CurrentGearPID = 0u;
				return;
			}
			CurrentGearPID = ExpeditionGearManager.GetOfflineGearPID(item.GearIDRange);
			TryGetInLevelGearThermalRenderersFromItem(item, CurrentGearPID, out var _);
			TrySetThermalSightRenderer(CurrentGearPID);
		}

		public bool IsGearWithThermal(uint gearPID)
		{
			return ThermalOfflineGears.Contains(gearPID);
		}

		private void CleanupInLevelGearThermals(bool keepCurrentGear = false)
		{
			if (!keepCurrentGear || !InLevelGearThermals.ContainsKey(CurrentGearPID))
			{
				InLevelGearThermals.Clear();
			}
			else
			{
				Renderer[] value = InLevelGearThermals[CurrentGearPID];
				InLevelGearThermals.Clear();
				InLevelGearThermals[CurrentGearPID] = value;
			}
			ModifiedInLevelGearThermals.Clear();
		}

		internal void SetCurrentThermalSightSettings(float t)
		{
			if (InLevelGearThermals.TryGetValue(CurrentGearPID, out var value) && base.definitions.TryGetValue(CurrentGearPID, out var value2))
			{
				Renderer[] array = value;
				foreach (Renderer obj in array)
				{
					float zoom = value2.Definition.Shader.Zoom;
					float offAimPixelZoom = value2.Definition.OffAimPixelZoom;
					float num = Mathf.Lerp(zoom, offAimPixelZoom, t);
					obj.material.SetFloat("_Zoom", num);
				}
			}
		}

		private void Clear()
		{
			CurrentGearPID = 0u;
			CleanupInLevelGearThermals();
			CleanupPuzzleVisuals();
		}

		private TSAManager()
		{
			LevelAPI.OnBuildStart += Clear;
			LevelAPI.OnLevelCleanup += Clear;
		}

		static TSAManager()
		{
			Current = new TSAManager();
		}

		public void RegisterPuzzleVisual(CP_Bioscan_Core core)
		{
			Il2CppArrayBase<Renderer> componentsInChildren = ((Component)core).gameObject.GetComponentsInChildren<Renderer>(true);
			if (componentsInChildren == null)
			{
				return;
			}
			foreach (Renderer item2 in ((IEnumerable<Renderer>)componentsInChildren).Where((Renderer comp) => ((Object)((Component)comp).gameObject).name.Equals("Zone")).ToList())
			{
				GameObject gameObject = ((Component)item2).gameObject;
				float @float = item2.material.GetFloat("_Intensity");
				float float2 = item2.material.GetFloat("_BehindWallIntensity");
				PuzzleVisualWrapper item = new PuzzleVisualWrapper
				{
					GO = gameObject,
					Renderer = item2,
					Intensity = @float,
					BehindWallIntensity = float2
				};
				PuzzleVisuals.Add(item);
			}
		}

		public void RegisterPuzzleVisual(PuzzleVisualWrapper wrapper)
		{
			PuzzleVisuals.Add(wrapper);
		}

		internal void SetPuzzleVisualsIntensity(float t)
		{
			PuzzleVisuals.ForEach(delegate(PuzzleVisualWrapper v)
			{
				v.SetIntensity(t);
			});
		}

		private void CleanupPuzzleVisuals()
		{
			PuzzleVisuals.Clear();
		}
	}
}
namespace ThermalSights.Patches
{
	internal static class CP_Bioscan_Core_Setup
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(CP_Bioscan_Core), "Setup")]
		private static void Post_CaptureBioscanVisual(CP_Bioscan_Core __instance)
		{
			TSAManager.Current.RegisterPuzzleVisual(__instance);
		}
	}
	[HarmonyPatch]
	internal static class FirstPersonItemHolder_SetWieldedItem
	{
		public static event Action<FirstPersonItemHolder, ItemEquippable> OnItemWielded;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FirstPersonItemHolder), "SetWieldedItem")]
		private static void Post_SetWieldedItem(FirstPersonItemHolder __instance, ItemEquippable item)
		{
			TSAManager.Current.OnPlayerItemWielded(__instance, item);
			TSAManager.Current.SetPuzzleVisualsIntensity(1f);
			TSAManager.Current.SetCurrentThermalSightSettings(1f);
			FirstPersonItemHolder_SetWieldedItem.OnItemWielded?.Invoke(__instance, item);
		}
	}
	[HarmonyPatch]
	internal static class FPIS_Aim_Update
	{
		public static event Action<FPIS_Aim, float> OnAimUpdate;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FPIS_Aim), "Update")]
		private static void Post_Aim_Update(FPIS_Aim __instance)
		{
			if (!((Object)(object)((FPItemState)__instance).Holder.WieldedItem == (Object)null))
			{
				float num = 1f - FirstPersonItemHolder.m_transitionDelta;
				if (!TSAManager.Current.IsGearWithThermal(TSAManager.Current.CurrentGearPID))
				{
					num = Math.Max(0.05f, num);
				}
				else
				{
					TSAManager.Current.SetCurrentThermalSightSettings(num);
				}
				TSAManager.Current.SetPuzzleVisualsIntensity(num);
				FPIS_Aim_Update.OnAimUpdate?.Invoke(__instance, num);
			}
		}
	}
}
namespace ThermalSights.Definition
{
	public class TSADefinition
	{
		public float OffAimPixelZoom { get; set; } = 1f;


		public TSShader Shader { get; set; } = new TSShader();

	}
	public class TSShader
	{
		[JsonPropertyName("DistanceFalloff")]
		[Range(0.0, 1.0)]
		public float HeatFalloff { get; set; } = 0.01f;


		[Range(0.0, 1.0)]
		public float FogFalloff { get; set; } = 0.1f;


		[JsonPropertyName("PixelZoom")]
		[Range(0.0, 1.0)]
		public float Zoom { get; set; } = 0.8f;


		[JsonPropertyName("AspectRatioAdjust")]
		[Range(0.0, 2.0)]
		public float RatioAdjust { get; set; } = 1f;


		[Range(0.0, 1.0)]
		public float DistortionCenter { get; set; } = 0.5f;


		public float DistortionScale { get; set; } = 1f;


		public float DistortionSpeed { get; set; } = 1f;


		public float DistortionSignalSpeed { get; set; } = 0.025f;


		[Range(0.0, 1.0)]
		public float DistortionMin { get; set; } = 0.01f;


		[Range(0.0, 1.0)]
		public float DistortionMax { get; set; } = 0.4f;


		[JsonPropertyName("AmbientTemperature")]
		[Range(0.0, 1.0)]
		public float AmbientTemp { get; set; } = 0.15f;


		[JsonPropertyName("BackgroundTemperature")]
		[Range(0.0, 1.0)]
		public float BackgroundTemp { get; set; } = 0.05f;


		[Range(0.0, 10.0)]
		public float AlbedoColorFactor { get; set; } = 0.5f;


		[Range(0.0, 10.0)]
		public float AmbientColorFactor { get; set; } = 5f;


		public float OcclusionHeat { get; set; } = 0.5f;


		public float BodyOcclusionHeat { get; set; } = 2.5f;


		[Range(0.0, 1.0)]
		public float ScreenIntensity { get; set; } = 0.2f;


		[Range(0.0, 1.0)]
		public float OffAngleFade { get; set; } = 0.95f;


		[Range(0.0, 1.0)]
		public float Noise { get; set; } = 0.1f;


		[JsonPropertyName("MinShadowEnemyDistortion")]
		[Range(0.0, 1.0)]
		public float DistortionMinShadowEnemies { get; set; } = 0.2f;


		[JsonPropertyName("MaxShadowEnemyDistortion")]
		[Range(0.0, 1.0)]
		public float DistortionMaxShadowEnemies { get; set; } = 1f;


		[Range(0.0, 1.0)]
		public float DistortionSignalSpeedShadowEnemies { get; set; } = 1f;


		public float ShadowEnemyFresnel { get; set; } = 10f;


		[Range(0.0, 1.0)]
		public float ShadowEnemyHeat { get; set; } = 0.1f;


		public EOSColor ReticuleColorA { get; set; } = new EOSColor
		{
			r = 1f,
			g = 1f,
			b = 1f,
			a = 1f
		};


		public EOSColor ReticuleColorB { get; set; } = new EOSColor
		{
			r = 1f,
			g = 1f,
			b = 1f,
			a = 1f
		};


		public EOSColor ReticuleColorC { get; set; } = new EOSColor
		{
			r = 1f,
			g = 1f,
			b = 1f,
			a = 1f
		};


		[Range(0.0, 20.0)]
		public float SightDirt { get; set; }

		public bool LitGlass { get; set; }

		public bool ClipBorders { get; set; } = true;


		public Vec4 AxisX { get; set; } = new Vec4();


		public Vec4 AxisY { get; set; } = new Vec4();


		public Vec4 AxisZ { get; set; } = new Vec4();


		public bool Flip { get; set; } = true;


		[JsonPropertyName("Distance1")]
		[Range(0.0, 100.0)]
		public float ProjDist1 { get; set; } = 100f;


		[JsonPropertyName("Distance2")]
		[Range(0.0, 100.0)]
		public float ProjDist2 { get; set; } = 66f;


		[JsonPropertyName("Distance3")]
		[Range(0.0, 100.0)]
		public float ProjDist3 { get; set; } = 33f;


		[JsonPropertyName("Size1")]
		[Range(0.0, 3.0)]
		public float ProjSize1 { get; set; } = 1f;


		[JsonPropertyName("Size2")]
		[Range(0.0, 3.0)]
		public float ProjSize2 { get; set; } = 1f;


		[JsonPropertyName("Size3")]
		[Range(0.0, 3.0)]
		public float ProjSize3 { get; set; } = 1f;


		[JsonPropertyName("Zeroing")]
		[Range(-1.0, 1.0)]
		public float ZeroOffset { get; set; }
	}
}

plugins/XiaoTian-SURVIVAL/SURVIVAL/net6/KillIndicatorFix.dll

Decompiled 36 minutes ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using API;
using Agents;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Enemies;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using KillIndicatorFix.BepInEx;
using KillIndicatorFix.Patches;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;
using UnityEngine.Analytics;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("KillIndicatorFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a713a64d1323e013d952ed587cc3e798e9167afe")]
[assembly: AssemblyProduct("KillIndicatorFix")]
[assembly: AssemblyTitle("KillIndicatorFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
internal static class BitHelper
{
	public const int SizeOfHalf = 2;

	public const int SizeOfVector3 = 12;

	public const int SizeOfQuaternion = 13;

	public const int SizeOfHalfVector3 = 6;

	public const int SizeOfHalfQuaternion = 7;

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static uint RotateLeft(uint value, int offset)
	{
		return (value << offset) | (value >> 32 - offset);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static uint RotateRight(uint value, int offset)
	{
		return (value >> offset) | (value << 32 - offset);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static long ReverseEndianness(long value)
	{
		return (long)ReverseEndianness((ulong)value);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static int ReverseEndianness(int value)
	{
		return (int)ReverseEndianness((uint)value);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static short ReverseEndianness(short value)
	{
		return (short)ReverseEndianness((ushort)value);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static ushort ReverseEndianness(ushort value)
	{
		return (ushort)((value >> 8) + (value << 8));
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static uint ReverseEndianness(uint value)
	{
		return RotateRight(value & 0xFF00FFu, 8) + RotateLeft(value & 0xFF00FF00u, 8);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static ulong ReverseEndianness(ulong value)
	{
		return ((ulong)ReverseEndianness((uint)value) << 32) + ReverseEndianness((uint)(value >> 32));
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private unsafe static void _WriteBytes(byte* source, int size, byte[] destination, ref int index)
	{
		int num = 0;
		while (num < size)
		{
			destination[index++] = source[num++];
		}
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static void WriteBytes(byte value, byte[] destination, ref int index)
	{
		destination[index++] = value;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static void WriteBytes(bool value, byte[] destination, ref int index)
	{
		destination[index++] = (value ? ((byte)1) : ((byte)0));
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static void WriteBytes(ulong value, byte[] destination, ref int index)
	{
		if (!BitConverter.IsLittleEndian)
		{
			value = ReverseEndianness(value);
		}
		_WriteBytes((byte*)(&value), 8, destination, ref index);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static void WriteBytes(uint value, byte[] destination, ref int index)
	{
		if (!BitConverter.IsLittleEndian)
		{
			value = ReverseEndianness(value);
		}
		_WriteBytes((byte*)(&value), 4, destination, ref index);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static void WriteBytes(ushort value, byte[] destination, ref int index)
	{
		if (!BitConverter.IsLittleEndian)
		{
			value = ReverseEndianness(value);
		}
		_WriteBytes((byte*)(&value), 2, destination, ref index);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static void WriteBytes(long value, byte[] destination, ref int index)
	{
		if (!BitConverter.IsLittleEndian)
		{
			value = ReverseEndianness(value);
		}
		_WriteBytes((byte*)(&value), 8, destination, ref index);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static void WriteBytes(int value, byte[] destination, ref int index)
	{
		if (!BitConverter.IsLittleEndian)
		{
			value = ReverseEndianness(value);
		}
		_WriteBytes((byte*)(&value), 4, destination, ref index);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static void WriteBytes(short value, byte[] destination, ref int index)
	{
		if (!BitConverter.IsLittleEndian)
		{
			value = ReverseEndianness(value);
		}
		_WriteBytes((byte*)(&value), 2, destination, ref index);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static void WriteBytes(float value, byte[] destination, ref int index)
	{
		int value2 = *(int*)(&value);
		if (!BitConverter.IsLittleEndian)
		{
			value2 = ReverseEndianness(value2);
		}
		_WriteBytes((byte*)(&value2), 4, destination, ref index);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static void WriteBytes(string value, byte[] destination, ref int index)
	{
		byte[] bytes = Encoding.UTF8.GetBytes(value);
		WriteBytes((ushort)bytes.Length, destination, ref index);
		Array.Copy(bytes, 0, destination, index, bytes.Length);
		index += bytes.Length;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static void WriteBytes(byte[] buffer, byte[] destination, ref int index)
	{
		WriteBytes((ushort)buffer.Length, destination, ref index);
		Array.Copy(buffer, 0, destination, index, buffer.Length);
		index += buffer.Length;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static void WriteHalf(float value, byte[] destination, ref int index)
	{
		WriteBytes(FloatToHalf(value), destination, ref index);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private unsafe static uint AsUInt(float x)
	{
		return *(uint*)(&x);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private unsafe static float AsFloat(uint x)
	{
		return *(float*)(&x);
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static float HalfToFloat(ushort x)
	{
		int num = (x & 0x7C00) >> 10;
		int num2 = (x & 0x3FF) << 13;
		int num3 = (int)(AsUInt(num2) >> 23);
		return AsFloat((uint)(((x & 0x8000) << 16) | (Convert.ToInt32(num != 0) * ((num + 112 << 23) | num2)) | ((Convert.ToInt32(num == 0) & Convert.ToInt32(num2 != 0)) * ((num3 - 37 << 23) | ((num2 << 150 - num3) & 0x7FE000)))));
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static ushort FloatToHalf(float x)
	{
		uint num = AsUInt(x) + 4096;
		uint num2 = (num & 0x7F800000) >> 23;
		uint num3 = num & 0x7FFFFFu;
		return (ushort)(((num & 0x80000000u) >> 16) | (Convert.ToInt32(num2 > 112) * (((num2 - 112 << 10) & 0x7C00) | (num3 >> 13))) | ((Convert.ToInt32(num2 < 113) & Convert.ToInt32(num2 > 101)) * ((8384512 + num3 >> (int)(125 - num2)) + 1 >> 1)) | (Convert.ToUInt32(num2 > 143) * 32767));
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static byte ReadByte(byte[] source, ref int index)
	{
		return source[index++];
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static bool ReadBool(byte[] source, ref int index)
	{
		return source[index++] != 0;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static ulong ReadULong(byte[] source, ref int index)
	{
		fixed (byte* ptr = source)
		{
			byte* num = ptr + index;
			index += 8;
			ulong num2 = *(ulong*)num;
			if (!BitConverter.IsLittleEndian)
			{
				num2 = ReverseEndianness(num2);
			}
			return num2;
		}
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static long ReadLong(byte[] source, ref int index)
	{
		fixed (byte* ptr = source)
		{
			byte* num = ptr + index;
			index += 8;
			long num2 = *(long*)num;
			if (!BitConverter.IsLittleEndian)
			{
				num2 = ReverseEndianness(num2);
			}
			return num2;
		}
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static uint ReadUInt(byte[] source, ref int index)
	{
		fixed (byte* ptr = source)
		{
			byte* num = ptr + index;
			index += 4;
			uint num2 = *(uint*)num;
			if (!BitConverter.IsLittleEndian)
			{
				num2 = ReverseEndianness(num2);
			}
			return num2;
		}
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static int ReadInt(byte[] source, ref int index)
	{
		fixed (byte* ptr = source)
		{
			byte* num = ptr + index;
			index += 4;
			int num2 = *(int*)num;
			if (!BitConverter.IsLittleEndian)
			{
				num2 = ReverseEndianness(num2);
			}
			return num2;
		}
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static ushort ReadUShort(byte[] source, ref int index)
	{
		fixed (byte* ptr = source)
		{
			byte* num = ptr + index;
			index += 2;
			ushort num2 = *(ushort*)num;
			if (!BitConverter.IsLittleEndian)
			{
				num2 = ReverseEndianness(num2);
			}
			return num2;
		}
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static short ReadShort(byte[] source, ref int index)
	{
		fixed (byte* ptr = source)
		{
			byte* num = ptr + index;
			index += 2;
			short num2 = *(short*)num;
			if (!BitConverter.IsLittleEndian)
			{
				num2 = ReverseEndianness(num2);
			}
			return num2;
		}
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static float ReadHalf(byte[] source, ref int index)
	{
		return HalfToFloat(ReadUShort(source, ref index));
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public unsafe static float ReadFloat(byte[] source, ref int index)
	{
		fixed (byte* ptr = source)
		{
			byte* ptr2 = ptr + index;
			index += 4;
			if (!BitConverter.IsLittleEndian)
			{
				int num = ReverseEndianness(*(int*)ptr2);
				return *(float*)(&num);
			}
			return *(float*)ptr2;
		}
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static string ReadString(byte[] source, ref int index)
	{
		int num = ReadUShort(source, ref index);
		string @string = Encoding.UTF8.GetString(source, index, num);
		index += num;
		return @string;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	public static void WriteBytes(Vector3 value, byte[] destination, ref int index)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		WriteBytes(value.x, destination, ref index);
		WriteBytes(value.y, destination, ref index);
		WriteBytes(value.z, destination, ref index);
	}

	public static void WriteBytes(Quaternion value, byte[] destination, ref int index)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_017e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_018b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0198: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
		float num = value.x;
		byte b = 0;
		if (value.y > num)
		{
			num = value.y;
			b = 1;
		}
		if (value.z > num)
		{
			num = value.z;
			b = 2;
		}
		if (value.w > num)
		{
			num = value.w;
			b = 3;
		}
		WriteBytes(b, destination, ref index);
		switch (b)
		{
		case 0:
			if (value.x >= 0f)
			{
				WriteBytes(value.y, destination, ref index);
				WriteBytes(value.z, destination, ref index);
				WriteBytes(value.w, destination, ref index);
			}
			else
			{
				WriteBytes(0f - value.y, destination, ref index);
				WriteBytes(0f - value.z, destination, ref index);
				WriteBytes(0f - value.w, destination, ref index);
			}
			break;
		case 1:
			if (value.y >= 0f)
			{
				WriteBytes(value.x, destination, ref index);
				WriteBytes(value.z, destination, ref index);
				WriteBytes(value.w, destination, ref index);
			}
			else
			{
				WriteBytes(0f - value.x, destination, ref index);
				WriteBytes(0f - value.z, destination, ref index);
				WriteBytes(0f - value.w, destination, ref index);
			}
			break;
		case 2:
			if (value.z >= 0f)
			{
				WriteBytes(value.x, destination, ref index);
				WriteBytes(value.y, destination, ref index);
				WriteBytes(value.w, destination, ref index);
			}
			else
			{
				WriteBytes(0f - value.x, destination, ref index);
				WriteBytes(0f - value.y, destination, ref index);
				WriteBytes(0f - value.w, destination, ref index);
			}
			break;
		case 3:
			if (value.w >= 0f)
			{
				WriteBytes(value.x, destination, ref index);
				WriteBytes(value.y, destination, ref index);
				WriteBytes(value.z, destination, ref index);
			}
			else
			{
				WriteBytes(0f - value.x, destination, ref index);
				WriteBytes(0f - value.y, destination, ref index);
				WriteBytes(0f - value.z, destination, ref index);
			}
			break;
		}
	}

	public static Vector3 ReadVector3(byte[] source, ref int index)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(ReadFloat(source, ref index), ReadFloat(source, ref index), ReadFloat(source, ref index));
	}

	public static Quaternion ReadQuaternion(byte[] source, ref int index)
	{
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		byte b = ReadByte(source, ref index);
		float num = 0f;
		float num2 = 0f;
		float num3 = 0f;
		float num4 = 0f;
		switch (b)
		{
		case 0:
			num2 = ReadFloat(source, ref index);
			num3 = ReadFloat(source, ref index);
			num4 = ReadFloat(source, ref index);
			num = Mathf.Sqrt(1f - num2 * num2 - num3 * num3 - num4 * num4);
			break;
		case 1:
			num = ReadFloat(source, ref index);
			num3 = ReadFloat(source, ref index);
			num4 = ReadFloat(source, ref index);
			num2 = Mathf.Sqrt(1f - num * num - num3 * num3 - num4 * num4);
			break;
		case 2:
			num = ReadFloat(source, ref index);
			num2 = ReadFloat(source, ref index);
			num4 = ReadFloat(source, ref index);
			num3 = Mathf.Sqrt(1f - num * num - num2 * num2 - num4 * num4);
			break;
		case 3:
			num = ReadFloat(source, ref index);
			num2 = ReadFloat(source, ref index);
			num3 = ReadFloat(source, ref index);
			num4 = Mathf.Sqrt(1f - num * num - num2 * num2 - num3 * num3);
			break;
		}
		return new Quaternion(num, num2, num3, num4);
	}

	public static void WriteHalf(Vector3 value, byte[] destination, ref int index)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		WriteHalf(value.x, destination, ref index);
		WriteHalf(value.y, destination, ref index);
		WriteHalf(value.z, destination, ref index);
	}

	public static void WriteHalf(Quaternion value, byte[] destination, ref int index)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_017e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_018b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0198: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
		float num = value.x;
		byte b = 0;
		if (value.y > num)
		{
			num = value.y;
			b = 1;
		}
		if (value.z > num)
		{
			num = value.z;
			b = 2;
		}
		if (value.w > num)
		{
			num = value.w;
			b = 3;
		}
		WriteBytes(b, destination, ref index);
		switch (b)
		{
		case 0:
			if (value.x >= 0f)
			{
				WriteHalf(value.y, destination, ref index);
				WriteHalf(value.z, destination, ref index);
				WriteHalf(value.w, destination, ref index);
			}
			else
			{
				WriteHalf(0f - value.y, destination, ref index);
				WriteHalf(0f - value.z, destination, ref index);
				WriteHalf(0f - value.w, destination, ref index);
			}
			break;
		case 1:
			if (value.y >= 0f)
			{
				WriteHalf(value.x, destination, ref index);
				WriteHalf(value.z, destination, ref index);
				WriteHalf(value.w, destination, ref index);
			}
			else
			{
				WriteHalf(0f - value.x, destination, ref index);
				WriteHalf(0f - value.z, destination, ref index);
				WriteHalf(0f - value.w, destination, ref index);
			}
			break;
		case 2:
			if (value.z >= 0f)
			{
				WriteHalf(value.x, destination, ref index);
				WriteHalf(value.y, destination, ref index);
				WriteHalf(value.w, destination, ref index);
			}
			else
			{
				WriteHalf(0f - value.x, destination, ref index);
				WriteHalf(0f - value.y, destination, ref index);
				WriteHalf(0f - value.w, destination, ref index);
			}
			break;
		case 3:
			if (value.w >= 0f)
			{
				WriteHalf(value.x, destination, ref index);
				WriteHalf(value.y, destination, ref index);
				WriteHalf(value.z, destination, ref index);
			}
			else
			{
				WriteHalf(0f - value.x, destination, ref index);
				WriteHalf(0f - value.y, destination, ref index);
				WriteHalf(0f - value.z, destination, ref index);
			}
			break;
		}
	}

	public static Vector3 ReadHalfVector3(byte[] source, ref int index)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(ReadHalf(source, ref index), ReadHalf(source, ref index), ReadHalf(source, ref index));
	}

	public static Quaternion ReadHalfQuaternion(byte[] source, ref int index)
	{
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		byte b = ReadByte(source, ref index);
		float num = 0f;
		float num2 = 0f;
		float num3 = 0f;
		float num4 = 0f;
		switch (b)
		{
		case 0:
			num2 = ReadHalf(source, ref index);
			num3 = ReadHalf(source, ref index);
			num4 = ReadHalf(source, ref index);
			num = Mathf.Sqrt(1f - num2 * num2 - num3 * num3 - num4 * num4);
			break;
		case 1:
			num = ReadHalf(source, ref index);
			num3 = ReadHalf(source, ref index);
			num4 = ReadHalf(source, ref index);
			num2 = Mathf.Sqrt(1f - num * num - num3 * num3 - num4 * num4);
			break;
		case 2:
			num = ReadHalf(source, ref index);
			num2 = ReadHalf(source, ref index);
			num4 = ReadHalf(source, ref index);
			num3 = Mathf.Sqrt(1f - num * num - num2 * num2 - num4 * num4);
			break;
		case 3:
			num = ReadHalf(source, ref index);
			num2 = ReadHalf(source, ref index);
			num3 = ReadHalf(source, ref index);
			num4 = Mathf.Sqrt(1f - num * num - num2 * num2 - num3 * num3);
			break;
		}
		return new Quaternion(num, num2, num3, num4);
	}
}
namespace API
{
	internal static class APILogger
	{
		private static readonly ManualLogSource logger;

		static APILogger()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Expected O, but got Unknown
			logger = new ManualLogSource("Rand-API");
			Logger.Sources.Add((ILogSource)(object)logger);
		}

		private static string Format(string module, object msg)
		{
			return $"[{module}]: {msg}";
		}

		public static void Info(string module, object data)
		{
			logger.LogMessage((object)Format(module, data));
		}

		public static void Verbose(string module, object data)
		{
		}

		public static void Log(object data)
		{
			logger.LogDebug((object)Format("KillIndicatorFix", data));
		}

		public static void Debug(object data)
		{
			if (ConfigManager.Debug)
			{
				Log(data);
			}
		}

		public static void Warn(object data)
		{
			logger.LogWarning((object)Format("KillIndicatorFix", data));
		}

		public static void Error(object data)
		{
			logger.LogError((object)Format("KillIndicatorFix", data));
		}
	}
}
namespace KillIndicatorFix
{
	internal static class Utils
	{
		public const BindingFlags AnyBindingFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
	}
	public static class Kill
	{
		public static Action<EnemyAgent, ItemEquippable, long>? OnKillIndicator;

		private static void RegisterMethods(Type t)
		{
			foreach (MethodInfo item in from m in t.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
				where m.GetCustomAttribute<OnKillIndicator>() != null
				select m)
			{
				if (item.IsStatic)
				{
					try
					{
						string value = "OnKillIndicator";
						if (item.GetCustomAttribute<OnKillIndicator>() != null)
						{
							value = "OnKillIndicator";
							OnKillIndicator = (Action<EnemyAgent, ItemEquippable, long>)Delegate.Combine(OnKillIndicator, (Action<EnemyAgent, ItemEquippable, long>)item.CreateDelegate(typeof(Action<EnemyAgent, ItemEquippable, long>)));
						}
						APILogger.Debug($"Registered {value}: '{t.FullName}.{item.Name}'");
					}
					catch (Exception value2)
					{
						APILogger.Error($"Failed to register method: {value2}");
					}
				}
				else
				{
					APILogger.Error($"KillIndicatorFix attributes can only be applied to static methods. '{item}' is not static.");
				}
			}
		}

		public static void RegisterAll()
		{
			Type[] types = Assembly.GetCallingAssembly().GetTypes();
			for (int i = 0; i < types.Length; i++)
			{
				RegisterMethods(types[i]);
			}
		}

		public static void RegisterAll(Type type)
		{
			Type[] nestedTypes = type.GetNestedTypes(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			foreach (Type obj in nestedTypes)
			{
				RegisterMethods(obj);
				RegisterAll(obj);
			}
		}

		internal static void TriggerOnKillIndicator(EnemyAgent enemy, ItemEquippable item, long delay)
		{
			try
			{
				OnKillIndicator?.Invoke(enemy, item, delay);
			}
			catch (Exception value)
			{
				APILogger.Error($"TriggerOnKillIndicator: {value}");
			}
		}

		public static void TagEnemy(EnemyAgent enemy, ItemEquippable? item = null, Vector3? localHitPosition = null)
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			int instanceID = ((Object)enemy).GetInstanceID();
			long timestamp = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds();
			if (!localHitPosition.HasValue)
			{
				localHitPosition = ((!KillIndicatorFix.Patches.Kill.taggedEnemies.ContainsKey(instanceID)) ? new Vector3?(((Agent)enemy).EyePosition - ((Component)enemy).transform.position) : new Vector3?(KillIndicatorFix.Patches.Kill.taggedEnemies[instanceID].localHitPosition));
			}
			if ((Object)(object)item == (Object)null)
			{
				item = PlayerManager.GetLocalPlayerAgent().Inventory.WieldedItem;
			}
			KillIndicatorFix.Patches.Kill.Tag value = new KillIndicatorFix.Patches.Kill.Tag(timestamp, localHitPosition.Value, item);
			if (KillIndicatorFix.Patches.Kill.taggedEnemies.ContainsKey(instanceID))
			{
				KillIndicatorFix.Patches.Kill.taggedEnemies[instanceID] = value;
			}
			else
			{
				KillIndicatorFix.Patches.Kill.taggedEnemies.Add(instanceID, value);
			}
		}
	}
	[AttributeUsage(AttributeTargets.Method)]
	public class OnKillIndicator : Attribute
	{
	}
}
namespace KillIndicatorFix.Patches
{
	[HarmonyPatch(typeof(GameDataInit))]
	internal class GameDataInit_Patches
	{
		[HarmonyPatch("Initialize")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		public static void Initialize_Postfix()
		{
			Analytics.enabled = false;
		}
	}
	[HarmonyPatch]
	internal static class Kill
	{
		public struct Tag
		{
			public long timestamp;

			public Vector3 localHitPosition;

			public ItemEquippable item;

			public Tag(long timestamp, Vector3 localHitPosition, ItemEquippable item)
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_0009: Unknown result type (might be due to invalid IL or missing references)
				this.timestamp = timestamp;
				this.localHitPosition = localHitPosition;
				this.item = item;
			}
		}

		public static Dictionary<int, Tag> taggedEnemies = new Dictionary<int, Tag>();

		internal static bool sentryShot = false;

		public static void OnRundownStart()
		{
			APILogger.Debug("OnRundownStart => Reset Trackers and Markers.");
			taggedEnemies.Clear();
		}

		[HarmonyPatch(typeof(EnemyBehaviour), "ChangeState", new Type[] { typeof(EB_States) })]
		[HarmonyPrefix]
		public static void OnDead(EnemyBehaviour __instance, EB_States state)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			if (SNet.IsMaster || __instance.m_currentStateName == state || (int)state != 19)
			{
				return;
			}
			APILogger.Debug("EnemyAppearance.OnDead");
			try
			{
				EnemyAgent enemyAgent = __instance.m_ai.m_enemyAgent;
				int instanceID = ((Object)enemyAgent).GetInstanceID();
				long num = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds();
				if (!taggedEnemies.ContainsKey(instanceID))
				{
					return;
				}
				Tag tag = taggedEnemies[instanceID];
				if (tag.timestamp <= num)
				{
					APILogger.Debug($"Received kill update {num - tag.timestamp} milliseconds after tag.");
				}
				else
				{
					APILogger.Debug("Received kill update for enemy that was tagged in the future? Possibly long overflow...");
				}
				if (tag.timestamp <= num && num - tag.timestamp < ConfigManager.TagBufferPeriod)
				{
					if (!enemyAgent.Damage.DeathIndicatorShown)
					{
						APILogger.Debug("Client side marker was not shown, showing server side one.");
						KillIndicatorFix.Kill.TriggerOnKillIndicator(enemyAgent, tag.item, num - tag.timestamp);
						CrosshairGuiLayer crosshairLayer = GuiManager.CrosshairLayer;
						if (crosshairLayer != null)
						{
							crosshairLayer.ShowDeathIndicator(((Component)enemyAgent).transform.position + tag.localHitPosition);
						}
						enemyAgent.Damage.DeathIndicatorShown = true;
					}
					else
					{
						APILogger.Debug("Client side marker was shown, not showing server side one.");
					}
				}
				else
				{
					APILogger.Debug("Client was no longer interested in this enemy, marker will not be shown.");
				}
				taggedEnemies.Remove(instanceID);
			}
			catch
			{
				APILogger.Debug("Something went wrong.");
			}
		}

		[HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "FireBullet")]
		[HarmonyPrefix]
		private static void Prefix_SentryGunFiringBullet(SentryGunInstance_Firing_Bullets __instance, bool doDamage, bool targetIsTagged)
		{
			if (doDamage)
			{
				sentryShot = true;
			}
		}

		[HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "FireBullet")]
		[HarmonyPostfix]
		private static void Postfix_SentryGunFiringBullet()
		{
			sentryShot = false;
		}

		[HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "UpdateFireShotgunSemi")]
		[HarmonyPrefix]
		private static void Prefix_ShotgunSentryFiring(SentryGunInstance_Firing_Bullets __instance, bool isMaster, bool targetIsTagged)
		{
			if (isMaster)
			{
				sentryShot = true;
			}
		}

		[HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "UpdateFireShotgunSemi")]
		[HarmonyPostfix]
		private static void Postfix_ShotgunSentryFiring()
		{
			sentryShot = false;
		}

		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")]
		[HarmonyPrefix]
		[HarmonyPriority(0)]
		public static void EnemyLimb_BulletDamage(Dam_EnemyDamageLimb __instance, float dam, Agent sourceAgent, Vector3 position, Vector3 direction, Vector3 normal, bool allowDirectionalBonus, float staggerMulti, float precisionMulti)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			if (!SNet.IsMaster || !sentryShot)
			{
				return;
			}
			PlayerAgent val = ((Il2CppObjectBase)sourceAgent).TryCast<PlayerAgent>();
			if ((Object)(object)val == (Object)null)
			{
				APILogger.Debug($"Could not find PlayerAgent, damage was done by agent of type: {sourceAgent.m_type}.");
			}
			else if (!val.Owner.IsBot && !sourceAgent.IsLocallyOwned)
			{
				Dam_EnemyDamageBase @base = __instance.m_base;
				EnemyAgent owner = @base.Owner;
				float num = dam;
				if (!@base.IsImortal)
				{
					num = __instance.ApplyWeakspotAndArmorModifiers(dam, precisionMulti);
					num = __instance.ApplyDamageFromBehindBonus(num, position, direction, 1f);
					bool willDie = ((Dam_SyncedDamageBase)@base).WillDamageKill(num);
					Network.SendHitIndicator((Agent)(object)owner, (byte)__instance.m_limbID, val, num > dam, willDie, position, __instance.m_armorDamageMulti < 1f);
				}
				else
				{
					Network.SendHitIndicator((Agent)(object)owner, (byte)__instance.m_limbID, val, num > dam, willDie: false, position, hitArmor: true);
				}
			}
		}

		[HarmonyPatch(typeof(Dam_PlayerDamageBase), "ReceiveBulletDamage")]
		[HarmonyPrefix]
		[HarmonyPriority(0)]
		public static void Player_BulletDamage(Dam_PlayerDamageBase __instance, pBulletDamageData data)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			Agent val = default(Agent);
			if (!SNet.IsMaster || !((pAgent)(ref data.source)).TryGet(ref val) || !sentryShot)
			{
				return;
			}
			PlayerAgent val2 = ((Il2CppObjectBase)val).TryCast<PlayerAgent>();
			if ((Object)(object)val2 == (Object)null)
			{
				APILogger.Debug($"Could not find PlayerAgent, damage was done by agent of type: {val.m_type}.");
			}
			else if (!val2.Owner.IsBot && !val.IsLocallyOwned)
			{
				PlayerAgent owner = __instance.Owner;
				if ((Object)(object)owner != (Object)(object)val2)
				{
					Network.SendHitIndicator((Agent)(object)owner, 0, val2, hitWeakspot: false, willDie: false, Vector3.zero);
				}
			}
		}

		[HarmonyPatch(typeof(Dam_EnemyDamageBase), "BulletDamage")]
		[HarmonyPrefix]
		[HarmonyPriority(0)]
		public static void BulletDamage(Dam_EnemyDamageBase __instance, float dam, Agent sourceAgent, Vector3 position, Vector3 direction, bool allowDirectionalBonus, int limbID, float precisionMulti)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			if (SNet.IsMaster)
			{
				return;
			}
			PlayerAgent val = ((Il2CppObjectBase)sourceAgent).TryCast<PlayerAgent>();
			if ((Object)(object)val == (Object)null)
			{
				APILogger.Debug($"Could not find PlayerAgent, damage was done by agent of type: {sourceAgent.m_type}.");
			}
			else if (!val.Owner.IsBot)
			{
				EnemyAgent owner = __instance.Owner;
				int instanceID = ((Object)owner).GetInstanceID();
				long timestamp = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds();
				float num = AgentModifierManager.ApplyModifier((Agent)(object)owner, (AgentModifier)7, Mathf.Clamp(dam, 0f, ((Dam_SyncedDamageBase)__instance).HealthMax));
				((Dam_SyncedDamageBase)__instance).Health = ((Dam_SyncedDamageBase)__instance).Health - num;
				Vector3 localHitPosition = position - ((Component)owner).transform.position;
				Tag value = new Tag(timestamp, localHitPosition, val.Inventory.WieldedItem);
				if (taggedEnemies.ContainsKey(instanceID))
				{
					taggedEnemies[instanceID] = value;
				}
				else
				{
					taggedEnemies.Add(instanceID, value);
				}
				APILogger.Debug($"{num} Bullet Damage done by {val.PlayerName}. IsBot: {val.Owner.IsBot}");
				APILogger.Debug($"Tracked current HP: {((Dam_SyncedDamageBase)__instance).Health}, [{((Object)owner).GetInstanceID()}]");
			}
		}

		[HarmonyPatch(typeof(Dam_EnemyDamageBase), "MeleeDamage")]
		[HarmonyPrefix]
		[HarmonyPriority(0)]
		public static void MeleeDamage(Dam_EnemyDamageBase __instance, float dam, Agent sourceAgent, Vector3 position, Vector3 direction, int limbID, float staggerMulti, float precisionMulti, float sleeperMulti, bool skipLimbDestruction, DamageNoiseLevel damageNoiseLevel)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			if (SNet.IsMaster)
			{
				return;
			}
			PlayerAgent val = ((Il2CppObjectBase)sourceAgent).TryCast<PlayerAgent>();
			if ((Object)(object)val == (Object)null)
			{
				APILogger.Debug($"Could not find PlayerAgent, damage was done by agent of type: {sourceAgent.m_type}.");
			}
			else if (!val.Owner.IsBot)
			{
				EnemyAgent owner = __instance.Owner;
				int instanceID = ((Object)owner).GetInstanceID();
				long timestamp = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds();
				float num = AgentModifierManager.ApplyModifier((Agent)(object)owner, (AgentModifier)6, Mathf.Clamp(dam, 0f, ((Dam_SyncedDamageBase)__instance).DamageMax));
				if ((int)__instance.Owner.Locomotion.CurrentStateEnum == 14)
				{
					num *= sleeperMulti;
				}
				((Dam_SyncedDamageBase)__instance).Health = ((Dam_SyncedDamageBase)__instance).Health - num;
				Vector3 localHitPosition = position - ((Component)owner).transform.position;
				Tag value = new Tag(timestamp, localHitPosition, val.Inventory.WieldedItem);
				if (taggedEnemies.ContainsKey(instanceID))
				{
					taggedEnemies[instanceID] = value;
				}
				else
				{
					taggedEnemies.Add(instanceID, value);
				}
				APILogger.Debug($"Melee Damage: {num}");
				APILogger.Debug($"Tracked current HP: {((Dam_SyncedDamageBase)__instance).Health}, [{((Object)owner).GetInstanceID()}]");
			}
		}

		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "ShowHitIndicator")]
		[HarmonyPrefix]
		public static void ShowDeathIndicator(Dam_EnemyDamageLimb __instance, bool hitWeakspot, bool willDie, Vector3 position, bool hitArmor)
		{
			EnemyAgent owner = __instance.m_base.Owner;
			((Object)owner).GetInstanceID();
			((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds();
			if (willDie && !__instance.m_base.DeathIndicatorShown)
			{
				PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent();
				ItemEquippable item = localPlayerAgent.Inventory.WieldedItem;
				BackpackItem val = default(BackpackItem);
				if (sentryShot && PlayerBackpackManager.TryGetItem(localPlayerAgent.Owner, (InventorySlot)3, ref val))
				{
					item = ((Il2CppObjectBase)val.Instance).Cast<ItemEquippable>();
				}
				KillIndicatorFix.Kill.TriggerOnKillIndicator(owner, item, 0L);
			}
		}
	}
	[HarmonyPatch]
	internal static class Network
	{
		private static byte msgtype = 173;

		private static uint magickey = 10992881u;

		private static ushort repKey = 65531;

		public static void SendHitIndicator(Agent target, byte limbID, PlayerAgent player, bool hitWeakspot, bool willDie, Vector3 position, bool hitArmor = false)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			if (SNet.IsMaster && !((Object)(object)player == (Object)(object)PlayerManager.GetLocalPlayerAgent()) && !player.Owner.IsBot)
			{
				SNet_ChannelType val = (SNet_ChannelType)0;
				SNet_SendGroup val2 = default(SNet_SendGroup);
				SNet_SendQuality val3 = default(SNet_SendQuality);
				int num = default(int);
				SNet.GetSendSettings(ref val, ref val2, ref val3, ref num);
				List<SNet_Player> val4 = new List<SNet_Player>(1);
				val4.Add(player.Owner);
				int index = 0;
				byte[] array = new byte[23];
				BitHelper.WriteBytes(repKey, array, ref index);
				BitHelper.WriteBytes(magickey, array, ref index);
				BitHelper.WriteBytes(msgtype, array, ref index);
				BitHelper.WriteBytes(12, array, ref index);
				BitHelper.WriteBytes((ushort)(target.m_replicator.Key + 1), array, ref index);
				BitHelper.WriteBytes(limbID, array, ref index);
				BitHelper.WriteBytes(hitWeakspot, array, ref index);
				BitHelper.WriteBytes(willDie, array, ref index);
				BitHelper.WriteHalf(position, array, ref index);
				BitHelper.WriteBytes(hitArmor, array, ref index);
				SNet.Core.SendBytes(Il2CppStructArray<byte>.op_Implicit(array), val3, num, val4);
				APILogger.Debug("Sent hit marker to " + player.PlayerName);
			}
		}

		[HarmonyPatch(typeof(SNet_Replication), "RecieveBytes")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool RecieveBytes_Prefix(Il2CppStructArray<byte> bytes, uint size, ulong messagerID)
		{
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			if (size < 12)
			{
				return true;
			}
			ushort num = BitConverter.ToUInt16(Il2CppArrayBase<byte>.op_Implicit((Il2CppArrayBase<byte>)(object)bytes), 0);
			if (repKey == num)
			{
				if (BitConverter.ToUInt32(Il2CppArrayBase<byte>.op_Implicit((Il2CppArrayBase<byte>)(object)bytes), 2) != magickey)
				{
					APILogger.Debug("[Networking] Magic key is incorrect.");
					return true;
				}
				byte b = ((Il2CppArrayBase<byte>)(object)bytes)[6];
				if (b != msgtype)
				{
					APILogger.Debug($"[Networking] msg type is incorrect. {b} {msgtype}");
					return true;
				}
				int num2 = BitConverter.ToInt32(Il2CppArrayBase<byte>.op_Implicit((Il2CppArrayBase<byte>)(object)bytes), 7);
				byte[] array = new byte[num2];
				Array.Copy(Il2CppArrayBase<byte>.op_Implicit((Il2CppArrayBase<byte>)(object)bytes), 11, array, 0, num2);
				int index = 0;
				ushort keyPlusOne = BitHelper.ReadUShort(array, ref index);
				byte b2 = BitHelper.ReadByte(array, ref index);
				bool flag = BitHelper.ReadBool(array, ref index);
				bool flag2 = BitHelper.ReadBool(array, ref index);
				Vector3 val = BitHelper.ReadHalfVector3(array, ref index);
				bool flag3 = BitHelper.ReadBool(array, ref index);
				pReplicator pRep = default(pReplicator);
				pRep.keyPlusOne = keyPlusOne;
				pAgent val2 = default(pAgent);
				val2.pRep = pRep;
				Agent val3 = default(Agent);
				((pAgent)(ref val2)).TryGet(ref val3);
				EnemyAgent val4 = ((Il2CppObjectBase)val3).TryCast<EnemyAgent>();
				if ((Object)(object)val4 != (Object)null)
				{
					APILogger.Debug("Received hit indicator for enemy.");
					Dam_EnemyDamageLimb obj = ((Il2CppArrayBase<Dam_EnemyDamageLimb>)(object)val4.Damage.DamageLimbs)[(int)b2];
					Kill.sentryShot = true;
					obj.ShowHitIndicator(flag, flag2, val, flag3);
					Kill.sentryShot = false;
					return false;
				}
				if ((Object)(object)((Il2CppObjectBase)val3).TryCast<PlayerAgent>() != (Object)null)
				{
					APILogger.Debug("Received hit indicator for player.");
					GuiManager.CrosshairLayer.PopFriendlyTarget();
					return false;
				}
				APILogger.Debug("Received hit indicator packet but could not get player / enemy agent. This should not happen.");
				return false;
			}
			return true;
		}
	}
}
namespace KillIndicatorFix.BepInEx
{
	public static class ConfigManager
	{
		private static ConfigEntry<bool> debug;

		private static ConfigEntry<int> tagBufferPeriod;

		public static bool Debug => debug.Value;

		public static int TagBufferPeriod => tagBufferPeriod.Value;

		static ConfigManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			ConfigFile val = new ConfigFile(Path.Combine(Paths.ConfigPath, "KillIndicatorFix.cfg"), true);
			debug = val.Bind<bool>("Debug", "enable", false, "Enables debug messages when true.");
			tagBufferPeriod = val.Bind<int>("Settings", "TagBufferPeriod", 1000, "Indicates a lee-way period in milliseconds where a kill indicator will still be shown for a given enemy long after it has been tagged (shot at).");
		}
	}
	[BepInPlugin("randomuserhi.KillIndicatorFix", "KillIndicatorFix", "0.1.4")]
	internal class Entry : BasePlugin
	{
		private Harmony? harmony;

		public override void Load()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			APILogger.Debug("Loaded KillIndicatorFix 0.1.4");
			harmony = new Harmony("randomuserhi.KillIndicatorFix");
			harmony.PatchAll();
			APILogger.Debug("Debug is " + (ConfigManager.Debug ? "Enabled" : "Disabled"));
			RundownManager.OnExpeditionGameplayStarted += Action.op_Implicit((Action)KillIndicatorFix.Patches.Kill.OnRundownStart);
		}
	}
	public static class Module
	{
		public const string GUID = "randomuserhi.KillIndicatorFix";

		public const string Name = "KillIndicatorFix";

		public const string Version = "0.1.4";
	}
}

plugins/XiaoTian-SURVIVAL/SURVIVAL/net6/LEGACY.dll

Decompiled 36 minutes ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using AIGraph;
using AK;
using Agents;
using AssetShards;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using BoosterImplants;
using CellMenu;
using ChainedPuzzles;
using EOSExt.Reactor.Managers;
using Enemies;
using ExtraObjectiveSetup;
using ExtraObjectiveSetup.BaseClasses;
using ExtraObjectiveSetup.ExtendedWardenEvents;
using ExtraObjectiveSetup.Instances;
using ExtraObjectiveSetup.Utils;
using FloLib.Infos;
using FloLib.Networks.Replications;
using GTFO.API;
using GTFO.API.Utilities;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using LEGACY.ExtraEvents;
using LEGACY.LegacyOverride;
using LEGACY.LegacyOverride.DummyVisual;
using LEGACY.LegacyOverride.DummyVisual.VisualGOAnimation;
using LEGACY.LegacyOverride.DummyVisual.VisualGOAnimation.AnimationConfig;
using LEGACY.LegacyOverride.DummyVisual.VisualSequenceType;
using LEGACY.LegacyOverride.ElevatorCargo;
using LEGACY.LegacyOverride.EnemyTagger;
using LEGACY.LegacyOverride.EventScan;
using LEGACY.LegacyOverride.ExpeditionIntelNotification;
using LEGACY.LegacyOverride.ExpeditionSuccessPage;
using LEGACY.LegacyOverride.FogBeacon;
using LEGACY.LegacyOverride.ForceFail;
using LEGACY.LegacyOverride.Music;
using LEGACY.LegacyOverride.ResourceStations;
using LEGACY.Utils;
using LEGACY.VanillaFix;
using LevelGeneration;
using Localization;
using MTFO.API;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using ScanPosOverride.JSON;
using ScanPosOverride.Managers;
using StateMachines;
using TMPro;
using ThermalSights;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("LEGACY")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6516d149c5b3ab9c71a75700061b6ed33372a1ea")]
[assembly: AssemblyProduct("LEGACY")]
[assembly: AssemblyTitle("LEGACY")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(PUI_Watermark), "UpdateWatermark")]
internal static class Patch_WatermarkUpdateWatermark
{
	private static void Postfix(PUI_Watermark __instance)
	{
		string value = "4.6.1+gitf831086-dirty-main".Remove("x.x.x".Length);
		((TMP_Text)__instance.m_watermarkText).SetText($"<color=red>MODDED</color> <color=orange>{value}</color>\n<color=#00ae9d>LEGACY</color> <color=orange>{"4.3.3"}</color>", true);
	}
}
namespace LEGACY
{
	internal static class Assets
	{
		public static GameObject CircleSensor { get; private set; }

		public static GameObject MovableSensor { get; private set; }

		public static GameObject OBSVisual { get; private set; }

		public static GameObject ObjectiveMarker { get; private set; }

		public static GameObject EventScan { get; private set; }

		internal static GameObject DummyScan { get; private set; }

		internal static GameObject DummySensor { get; private set; }

		internal static GameObject AmmoStation { get; private set; }

		internal static GameObject MediStation { get; private set; }

		internal static GameObject ToolStation { get; private set; }

		public static void Init()
		{
			CircleSensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/CircleSensor.prefab");
			MovableSensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/MovableSensor.prefab");
			OBSVisual = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/OBSVisual.prefab");
			ObjectiveMarker = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/ObjectiveMarker.prefab");
			EventScan = AssetAPI.GetLoadedAsset<GameObject>("Assets/EventObjects/EventScan.prefab");
			DummyScan = AssetAPI.GetLoadedAsset<GameObject>("Assets/DummyVisual/DummyScan.prefab");
			DummySensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/DummyVisual/DummySensor.prefab");
			AmmoStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/AmmoStation.prefab");
			MediStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/MediStation.prefab");
			ToolStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/ToolStation.prefab");
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInIncompatibility("GTFO.AWO")]
	[BepInPlugin("Inas.LEGACY", "LEGACY", "4.3.3")]
	public class EntryPoint : BasePlugin
	{
		public const string AUTHOR = "Inas";

		public const string RUNDOWN_NAME = "LEGACY";

		public const string VERSION = "4.3.3";

		public const bool TESTING = false;

		public const string TEST_STRING = "TESTING";

		private Harmony m_Harmony;

		public override void Load()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			m_Harmony = new Harmony("LEGACY");
			m_Harmony.PatchAll();
			LegacyOverrideManagers.Init();
			LegacyExtraEvents.Init();
			LEGACY.VanillaFix.Debugger.Current.Init();
			AssetAPI.OnAssetBundlesLoaded += Assets.Init;
			EventAPI.OnManagersSetup += delegate
			{
				AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)MainMenuGuiLayer.Current.PageRundownNew.SetupCustomTutorialButton);
			};
		}
	}
}
namespace LEGACY.Reactor
{
	[HarmonyPatch]
	internal class Patch_ReactorShutdown
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")]
		private static void Post_OnStateChange(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Invalid comparison between Unknown and I4
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected I4, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__instance == (Object)null || oldState.status == newState.status)
			{
				return;
			}
			WardenObjectiveDataBlock val = null;
			if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null)
			{
				LegacyLogger.Error("Patch_ReactorShutdown: ");
				LegacyLogger.Error("Failed to get warden objective");
			}
			else if ((int)val.Type == 2 && !val.OnActivateOnSolveItem)
			{
				eWardenObjectiveEventTrigger val2 = (eWardenObjectiveEventTrigger)0;
				eReactorStatus status = newState.status;
				switch (status - 7)
				{
				default:
					return;
				case 0:
					val2 = (eWardenObjectiveEventTrigger)1;
					break;
				case 1:
					val2 = (eWardenObjectiveEventTrigger)2;
					break;
				case 2:
					val2 = (eWardenObjectiveEventTrigger)3;
					break;
				}
				_ = __instance.SpawnNode.LayerType;
				WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(val.EventsOnActivate, val2, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnBuildDone")]
		private static void Pre_OnBuildDone_ChainedPuzzleMidObjectiveFix(LG_WardenObjective_Reactor __instance)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			WardenObjectiveDataBlock val = null;
			if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null)
			{
				LegacyLogger.Error("Patch_ReactorShutdown: Failed to get warden objective");
			}
			else if (val.ChainedPuzzleMidObjective != 0)
			{
				__instance.m_chainedPuzzleAlignMidObjective = __instance.m_chainedPuzzleAlign;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "Update")]
		private static bool Pre_Update(LG_WardenObjective_Reactor __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and I4
			if ((int)__instance.m_currentState.status != 7)
			{
				return true;
			}
			if (!__instance.m_currentWaveData.HasVerificationTerminal)
			{
				return true;
			}
			__instance.SetGUIMessage(true, Text.Format(3000u, (Object[])(object)new Object[1] { Object.op_Implicit("<color=orange>" + __instance.m_currentWaveData.VerificationTerminalSerial + "</color>") }), (ePUIMessageStyle)3, false, "", "");
			return false;
		}
	}
	[HarmonyPatch]
	internal class Patch_ReactorStartup_ExtraEventsExecution
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")]
		private static void Post_ExecuteOnNoneEventsOnDefenseStart(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Invalid comparison between Unknown and I4
			if (oldState.status != newState.status && (int)newState.status == 3)
			{
				WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)0, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnBuildDone")]
		private static void Post_OnBuildDone(LG_WardenObjective_Reactor __instance)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Invalid comparison between Unknown and I4
			WardenObjectiveDataBlock db = default(WardenObjectiveDataBlock);
			if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref db) || db == null)
			{
				LegacyLogger.Error("Patch_ReactorStartup_ExtraEventsExecution: ");
				LegacyLogger.Error("Failed to get warden objective");
			}
			else if ((int)db.Type == 1 && !db.OnActivateOnSolveItem)
			{
				ChainedPuzzleInstance chainedPuzzleToStartSequence = __instance.m_chainedPuzzleToStartSequence;
				chainedPuzzleToStartSequence.OnPuzzleSolved += Action.op_Implicit((Action)delegate
				{
					WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(db.EventsOnActivate, (eWardenObjectiveEventTrigger)0, true, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
				});
			}
		}
	}
	[HarmonyPatch]
	internal class Patch_ReactorStartup_OverwriteGUIBehaviour
	{
		private static HashSet<uint> ForceDisableLevels;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")]
		private static bool Pre_HideReactorMessageForInfiniteWave(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Invalid comparison between Unknown and I4
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Invalid comparison between Unknown and I4
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected I4, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			if (oldState.status == newState.status)
			{
				return true;
			}
			if ((int)newState.status != 2 && (int)newState.status != 3 && (int)newState.status != 4)
			{
				return true;
			}
			if (ForceDisable())
			{
				if (oldState.stateCount != newState.stateCount)
				{
					__instance.OnStateCountUpdate(newState.stateCount);
				}
				if (oldState.stateProgress != newState.stateProgress)
				{
					__instance.OnStateProgressUpdate(newState.stateProgress);
				}
				__instance.ReadyForVerification = false;
				eReactorStatus status = newState.status;
				switch (status - 2)
				{
				case 0:
				{
					WardenObjectiveDataBlock val = null;
					if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null)
					{
						LegacyLogger.Error("Patch_ReactorStartup_OverwriteGUIBehaviour: ");
						LegacyLogger.Error("Failed to get warden objective datablock");
						break;
					}
					__instance.m_lightCollection.SetMode(val.LightsOnDuringIntro);
					__instance.m_lightCollection.ResetUpdateValues(true);
					__instance.lcReset = true;
					__instance.m_lightsBlinking = false;
					__instance.m_spawnEnemies = false;
					__instance.m_progressUpdateEnabled = true;
					__instance.m_alarmCountdownPlayed = false;
					__instance.m_currentDuration = ((!newState.verifyFailed) ? __instance.m_currentWaveData.Warmup : __instance.m_currentWaveData.WarmupFail);
					WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)1, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
					if (__instance.m_currentWaveCount == 1)
					{
						Debug.LogError(Object.op_Implicit("Reactor IDLE START"));
						__instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_1_LOOP, true);
						__instance.m_sound.SetRTPCValue(GAME_PARAMETERS.REACTOR_POWER, 0f);
					}
					else
					{
						Debug.LogError(Object.op_Implicit("Reactor REACTOR_POWER_DOWN"));
						__instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_2_TO_1_TRANSITION, true);
						__instance.m_sound.SetRTPCValue(GAME_PARAMETERS.REACTOR_POWER, 0f);
					}
					break;
				}
				case 1:
					__instance.m_lightCollection.ResetUpdateValues(true);
					__instance.lcReset = true;
					__instance.m_spawnEnemies = true;
					__instance.m_currentEnemyWaveIndex = 0;
					__instance.m_alarmCountdownPlayed = false;
					__instance.m_progressUpdateEnabled = true;
					__instance.m_currentDuration = __instance.m_currentWaveData.Wave;
					__instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_1_TO_3_TRANSITION, true);
					break;
				case 2:
					__instance.m_lightCollection.ResetUpdateValues(false);
					__instance.lcReset = true;
					__instance.m_spawnEnemies = false;
					__instance.m_progressUpdateEnabled = true;
					__instance.ReadyForVerification = true;
					Debug.Log(Object.op_Implicit("Wait for verify! newState.verifyFailed? " + newState.verifyFailed));
					__instance.m_currentDuration = ((!newState.verifyFailed) ? __instance.m_currentWaveData.Verify : __instance.m_currentWaveData.VerifyFail);
					WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)2, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
					break;
				}
				__instance.m_currentState = newState;
				return false;
			}
			return true;
		}

		private static bool ForceDisable()
		{
			return ForceDisableLevels.Contains(RundownManager.ActiveExpedition.LevelLayoutData);
		}

		static Patch_ReactorStartup_OverwriteGUIBehaviour()
		{
			ForceDisableLevels = new HashSet<uint>();
			LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("Legacy_L3E2_L1");
			if (block != null)
			{
				ForceDisableLevels.Add(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID);
			}
			block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("Legacy_L1E1_L1");
			if (block != null)
			{
				ForceDisableLevels.Add(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID);
			}
		}
	}
}
namespace LEGACY.HardcodedBehaviours
{
	[HarmonyPatch]
	internal class Patch_PickupItem_Hardcoded
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_Distribute_PickupItemsPerZone), "Build")]
		private static void Pre_LG_Distribute_PickupItemsPerZone(LG_Distribute_PickupItemsPerZone __instance)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Invalid comparison between Unknown and I4
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Invalid comparison between Unknown and I4
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Invalid comparison between Unknown and I4
			LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("LAYOUT_O4_1_L1");
			if (block == null || RundownManager.ActiveExpedition.LevelLayoutData != ((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID)
			{
				return;
			}
			eLocalZoneIndex localIndex = __instance.m_zone.LocalIndex;
			if ((int)localIndex != 1)
			{
				if ((int)localIndex == 5)
				{
					__instance.m_zonePlacementWeights.Start = 0f;
					__instance.m_zonePlacementWeights.Middle = 0f;
					__instance.m_zonePlacementWeights.End = 100000f;
				}
			}
			else if ((int)__instance.m_pickupType == 1)
			{
				__instance.m_zonePlacementWeights.Start = 100000f;
				__instance.m_zonePlacementWeights.Middle = 0f;
				__instance.m_zonePlacementWeights.End = 0f;
			}
		}
	}
}
namespace LEGACY.VanillaFix
{
	[HarmonyPatch]
	internal class Patch_FixScoutFreeze
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(ES_ScoutScream), "CommonUpdate")]
		private static bool Prefix_Debug(ES_ScoutScream __instance)
		{
			if (((AgentAI)((ES_Base)__instance).m_ai).Target == null)
			{
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch]
	internal class Patch_LG_SecurityDoor_Fix_EventsOnUnlockDoor_Powergenerator
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_SecurityDoor), "OnSyncDoorStatusChange")]
		private static void Pre_OnSyncDoorStatusChange(LG_SecurityDoor __instance, pDoorState state, bool isRecall)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Invalid comparison between Unknown and I4
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Invalid comparison between Unknown and I4
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			eDoorStatus status = state.status;
			if ((status - 4 <= 1 || (int)status == 9) && (int)__instance.m_lastState.status == 6 && !isRecall)
			{
				WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.LinkedToZoneData.EventsOnUnlockDoor, (eWardenObjectiveEventTrigger)0, true, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
			}
		}
	}
	[HarmonyPatch]
	internal class Patch_LockSecurityDoor_FixCustomText
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_SecurityDoor_Locks), "Setup", new Type[] { typeof(LG_SecurityDoor) })]
		private static void Post_LG_SecurityDoor_Locks_Setup(LG_SecurityDoor door, LG_SecurityDoor_Locks __instance)
		{
			LocalizedText customText = door.LinkedToZoneData.ProgressionPuzzleToEnter.CustomText;
			__instance.m_lockedWithNoKeyInteractionText = customText;
		}
	}
	[HarmonyPatch]
	internal class Debugger
	{
		public static Debugger Current { get; private set; } = new Debugger();


		public bool DEBUGGING { get; private set; }

		private Debugger()
		{
		}

		internal void Init()
		{
			_ = DEBUGGING;
		}

		private void f1(int k, out string v)
		{
			if (k < 2)
			{
				v = "2";
			}
			v = null;
		}

		private void f2(int k, ref string v)
		{
			if (k < 2)
			{
				v = "2";
			}
		}
	}
}
namespace LEGACY.Utils
{
	public delegate float EasingFunction(float t, float b, float c, float d);
	public delegate bool BoolCheck();
	internal static class CoroutineEase
	{
		private static IEnumerator DoEaseLocalScale(Transform trans, Vector3 startScale, Vector3 targetScale, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			bool doAbort = false;
			while (Clock.Time < startTime + duration && !doAbort)
			{
				doAbort = checkAbort?.Invoke() ?? false;
				float num = ease(Clock.Time - startTime, 0f, 1f, duration);
				trans.localScale = Vector3.Lerp(startScale, targetScale, num);
				yield return null;
			}
			trans.localScale = targetScale;
			if (!doAbort)
			{
				onDone?.Invoke();
			}
		}

		private static IEnumerator DoEaseLocalPos(Transform trans, Vector3 sourcePos, Vector3 targetPos, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			bool doAbort = false;
			while (Clock.Time < startTime + duration && !doAbort)
			{
				doAbort = checkAbort?.Invoke() ?? false;
				float num = ease(Clock.Time - startTime, 0f, 1f, duration);
				trans.localPosition = Vector3.Lerp(sourcePos, targetPos, num);
				yield return null;
			}
			trans.localPosition = targetPos;
			if (!doAbort)
			{
				onDone?.Invoke();
			}
		}

		private static IEnumerator DoEaseLocalRot(Transform trans, Vector3 sourceEuler, Vector3 targetEuler, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			bool doAbort = false;
			while (Clock.Time < startTime + duration && !doAbort)
			{
				doAbort = checkAbort?.Invoke() ?? false;
				float num = ease(Clock.Time - startTime, 0f, 1f, duration);
				trans.localEulerAngles = Vector3.Lerp(sourceEuler, targetEuler, num);
				yield return null;
			}
			trans.localEulerAngles = targetEuler;
			if (!doAbort)
			{
				onDone?.Invoke();
			}
		}

		internal static Coroutine EaseLocalScale(Transform trans, Vector3 startScale, Vector3 targetScale, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo);
			return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalScale(trans, startScale, targetScale, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null);
		}

		internal static Coroutine EaseLocalPos(Transform trans, Vector3 sourcePos, Vector3 targetPos, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo);
			return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalPos(trans, sourcePos, targetPos, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null);
		}

		internal static Coroutine EaseLocalRot(Transform trans, Vector3 sourceEuler, Vector3 targetEuler, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo);
			return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalRot(trans, sourceEuler, targetEuler, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null);
		}
	}
	public static class Helper
	{
		private static void ResetChild(iChainedPuzzleCore ICore)
		{
			CP_Bioscan_Core val = ((Il2CppObjectBase)ICore).TryCast<CP_Bioscan_Core>();
			if ((Object)(object)val != (Object)null)
			{
				((Il2CppObjectBase)val.m_spline).Cast<CP_Holopath_Spline>();
				((Il2CppObjectBase)val.PlayerScanner).Cast<CP_PlayerScanner>().ResetScanProgression(0f);
				val.Deactivate();
				return;
			}
			CP_Cluster_Core val2 = ((Il2CppObjectBase)ICore).TryCast<CP_Cluster_Core>();
			if ((Object)(object)val2 == (Object)null)
			{
				LegacyLogger.Error("ResetChild: found iChainedPuzzleCore that is neither CP_Bioscan_Core nor CP_Cluster_Core...");
				return;
			}
			((Il2CppObjectBase)val2.m_spline).Cast<CP_Holopath_Spline>();
			foreach (iChainedPuzzleCore item in (Il2CppArrayBase<iChainedPuzzleCore>)(object)val2.m_childCores)
			{
				ResetChild(item);
			}
			val2.Deactivate();
		}

		public static void ResetChainedPuzzle(ChainedPuzzleInstance chainedPuzzleInstance)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			if (chainedPuzzleInstance.Data.DisableSurvivalWaveOnComplete)
			{
				chainedPuzzleInstance.m_sound = new CellSoundPlayer(chainedPuzzleInstance.m_parent.position);
			}
			foreach (iChainedPuzzleCore item in (Il2CppArrayBase<iChainedPuzzleCore>)(object)chainedPuzzleInstance.m_chainedPuzzleCores)
			{
				ResetChild(item);
			}
			if (SNet.IsMaster)
			{
				pChainedPuzzleState state = chainedPuzzleInstance.m_stateReplicator.State;
				pChainedPuzzleState val = default(pChainedPuzzleState);
				val.status = (eChainedPuzzleStatus)0;
				val.currentSurvivalWave_EventID = state.currentSurvivalWave_EventID;
				val.isSolved = false;
				val.isActive = false;
				pChainedPuzzleState val2 = val;
				chainedPuzzleInstance.m_stateReplicator.InteractWithState(val2, new pChainedPuzzleInteraction
				{
					type = (eChainedPuzzleInteraction)2
				});
			}
		}

		public static List<T> ToManagedList<T>(this List<T> il2cppList)
		{
			List<T> list = new List<T>();
			Enumerator<T> enumerator = il2cppList.GetEnumerator();
			while (enumerator.MoveNext())
			{
				T current = enumerator.Current;
				list.Add(current);
			}
			return list;
		}

		public static bool TryGetComponent<T>(this GameObject obj, out T comp)
		{
			comp = obj.GetComponent<T>();
			return comp != null;
		}

		public static bool IsPlayerInLevel(PlayerAgent player)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Invalid comparison between Unknown and I4
			return (int)player.Owner.Load<pGameState>().gameState == 10;
		}

		public static ChainedPuzzleInstance GetChainedPuzzleForCommandOnTerminal(LG_ComputerTerminal terminal, string command)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected I4, but got Unknown
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Invalid comparison between Unknown and I4
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Invalid comparison between Unknown and I4
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Invalid comparison between Unknown and I4
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Invalid comparison between Unknown and I4
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Invalid comparison between Unknown and I4
			uint num = 0u;
			if (terminal.SpawnNode.m_dimension.IsMainDimension)
			{
				LG_LayerType layerType = terminal.SpawnNode.LayerType;
				switch ((int)layerType)
				{
				case 0:
					num = RundownManager.ActiveExpedition.LevelLayoutData;
					break;
				case 1:
					num = RundownManager.ActiveExpedition.SecondaryLayout;
					break;
				case 2:
					num = RundownManager.ActiveExpedition.ThirdLayout;
					break;
				default:
					LegacyLogger.Error("Unimplemented layer type.");
					return null;
				}
			}
			else
			{
				num = terminal.SpawnNode.m_dimension.DimensionData.LevelLayoutData;
			}
			LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(num);
			List<CustomTerminalCommand> val = null;
			List<LG_ComputerTerminal> terminalsSpawnedInZone = terminal.SpawnNode.m_zone.TerminalsSpawnedInZone;
			int num2 = terminalsSpawnedInZone.IndexOf(terminal);
			ExpeditionZoneData val2 = null;
			Enumerator<ExpeditionZoneData> enumerator = block.Zones.GetEnumerator();
			while (enumerator.MoveNext())
			{
				ExpeditionZoneData current = enumerator.Current;
				if (current.LocalIndex == terminal.SpawnNode.m_zone.LocalIndex)
				{
					val2 = current;
					break;
				}
			}
			if (val2 == null)
			{
				LegacyLogger.Error("Cannot find target zone data.");
				return null;
			}
			if (val2.TerminalPlacements.Count != terminalsSpawnedInZone.Count)
			{
				LegacyLogger.Error("The numbers of terminal placement and spawn, skipped for the zone terminal.");
				return null;
			}
			val = val2.TerminalPlacements[num2].UniqueCommands;
			if (val.Count == 0)
			{
				return null;
			}
			List<WardenObjectiveEventData> val3 = null;
			TERM_Command val4 = (TERM_Command)0;
			Enumerator<CustomTerminalCommand> enumerator2 = val.GetEnumerator();
			string text = default(string);
			string text2 = default(string);
			while (enumerator2.MoveNext())
			{
				CustomTerminalCommand current2 = enumerator2.Current;
				if (current2.Command == command)
				{
					val3 = current2.CommandEvents;
					if (!terminal.m_command.TryGetCommand(current2.Command, ref val4, ref text, ref text2))
					{
						LegacyLogger.Error("Cannot get TERM_COMMAND for command {0} on the specified terminal.");
					}
					break;
				}
			}
			if (val3 == null || (int)val4 == 0)
			{
				return null;
			}
			if ((int)val4 != 38 && (int)val4 != 39 && (int)val4 != 40 && (int)val4 != 41 && (int)val4 != 42)
			{
				return null;
			}
			ChainedPuzzleInstance val5 = null;
			for (int i = 0; i < val3.Count && (val3[i].ChainPuzzle == 0 || !terminal.TryGetChainPuzzleForCommand(val4, i, ref val5) || !((Object)(object)val5 != (Object)null)); i++)
			{
			}
			return val5;
		}

		public static bool TryGetZoneEntranceSecDoor(LG_Zone zone, out LG_SecurityDoor door)
		{
			if ((Object)(object)zone == (Object)null)
			{
				door = null;
				return false;
			}
			if ((Object)(object)zone.m_sourceGate == (Object)null)
			{
				door = null;
				return false;
			}
			if (zone.m_sourceGate.SpawnedDoor == null)
			{
				door = null;
				return false;
			}
			door = ((Il2CppObjectBase)zone.m_sourceGate.SpawnedDoor).TryCast<LG_SecurityDoor>();
			return (Object)(object)door != (Object)null;
		}

		internal static bool isSecDoorToZoneOpened(LG_Zone zone14)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			LG_SecurityDoor door = null;
			if (!TryGetZoneEntranceSecDoor(zone14, out door) || (Object)(object)door == (Object)null)
			{
				return false;
			}
			return (int)door.m_sync.GetCurrentSyncState().status == 10;
		}

		public static List<T> cast<T>(List<T> list)
		{
			List<T> list2 = new List<T>();
			Enumerator<T> enumerator = list.GetEnumerator();
			while (enumerator.MoveNext())
			{
				T current = enumerator.Current;
				list2.Add(current);
			}
			return list2;
		}

		private static eDimensionIndex GetCurrentDimensionIndex()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (PlayerManager.PlayerAgentsInLevel.Count <= 0)
			{
				throw new Exception("? You don't have any player agent in level? How could that happen?");
			}
			return ((Agent)PlayerManager.PlayerAgentsInLevel[0]).DimensionIndex;
		}

		public static void GetMinLayerAndLocalIndex(out LG_LayerType MinLayer, out eLocalZoneIndex MinLocalIndex)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Invalid comparison between I4 and Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between I4 and Unknown
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected I4, but got Unknown
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected I4, but got Unknown
			MinLayer = (LG_LayerType)2;
			MinLocalIndex = (eLocalZoneIndex)20;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (IsPlayerInLevel(current))
				{
					if ((int)MinLayer > (int)current.m_courseNode.LayerType)
					{
						MinLayer = (LG_LayerType)(int)current.m_courseNode.LayerType;
						MinLocalIndex = (eLocalZoneIndex)20;
					}
					if ((int)MinLocalIndex >= (int)current.m_courseNode.m_zone.LocalIndex)
					{
						MinLocalIndex = (eLocalZoneIndex)(int)current.m_courseNode.m_zone.LocalIndex;
					}
				}
			}
		}

		public static void GetMaxLayerAndLocalIndex(out LG_LayerType MaxLayer, out eLocalZoneIndex MaxLocalIndex)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Invalid comparison between I4 and Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Invalid comparison between I4 and Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected I4, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected I4, but got Unknown
			MaxLayer = (LG_LayerType)0;
			MaxLocalIndex = (eLocalZoneIndex)0;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (IsPlayerInLevel(current))
				{
					if ((int)MaxLayer < (int)current.m_courseNode.LayerType)
					{
						MaxLayer = (LG_LayerType)(int)current.m_courseNode.LayerType;
						MaxLocalIndex = (eLocalZoneIndex)0;
					}
					if ((int)MaxLocalIndex < (int)current.m_courseNode.m_zone.LocalIndex)
					{
						MaxLocalIndex = (eLocalZoneIndex)(int)current.m_courseNode.m_zone.LocalIndex;
					}
				}
			}
		}

		public static int GetMinAreaIndex(LG_Zone zone)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)zone == (Object)null)
			{
				return -1;
			}
			LG_LayerType type = zone.m_layer.m_type;
			eLocalZoneIndex localIndex = zone.LocalIndex;
			GetCurrentDimensionIndex();
			int num = zone.m_areas.Count;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (current.m_courseNode.LayerType != type || current.m_courseNode.m_zone.LocalIndex != localIndex)
				{
					continue;
				}
				int i = 0;
				for (List<LG_Area> areas = zone.m_areas; i < areas.Count; i++)
				{
					if (((Object)((Component)areas[i]).gameObject).GetInstanceID() == ((Object)((Component)current.m_courseNode.m_area).gameObject).GetInstanceID())
					{
						if (num > i)
						{
							num = i;
						}
						break;
					}
				}
			}
			return num;
		}

		public static LG_ComputerTerminal FindTerminal(eDimensionIndex dimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex, int terminalIndex)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			LG_Zone val = null;
			if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(dimensionIndex, layerType, localIndex, ref val) || (Object)(object)val == (Object)null)
			{
				LegacyLogger.Error($"FindTerminal: Didn't find LG_Zone {dimensionIndex}, {layerType}, {localIndex}");
				return null;
			}
			if (val.TerminalsSpawnedInZone == null || terminalIndex >= val.TerminalsSpawnedInZone.Count)
			{
				LegacyLogger.Error($"FindTerminal: Invalid terminal index {terminalIndex} - {((val.TerminalsSpawnedInZone != null) ? val.TerminalsSpawnedInZone.Count : 0)} terminals are spawned in {dimensionIndex}, {layerType}, {localIndex}");
				return null;
			}
			if (terminalIndex >= 0)
			{
				return val.TerminalsSpawnedInZone[terminalIndex];
			}
			return null;
		}

		public static AIG_NodeCluster GetNodeFromDimensionPosition(eDimensionIndex dimensionIndex, Vector3 position)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			AIG_GeomorphNodeVolume val = default(AIG_GeomorphNodeVolume);
			AIG_VoxelNodePillar val2 = default(AIG_VoxelNodePillar);
			AIG_INode val3 = default(AIG_INode);
			AIG_NodeCluster result = default(AIG_NodeCluster);
			if (!AIG_GeomorphNodeVolume.TryGetGeomorphVolume(0, dimensionIndex, position, ref val) || !((AIG_NodeVolume)val).m_voxelNodeVolume.TryGetPillar(position, ref val2) || !val2.TryGetVoxelNode(position.y, ref val3) || !AIG_NodeCluster.TryGetNodeCluster(val3.ClusterID, ref result))
			{
				LegacyLogger.Error("TryWarpTo : Position is not valid, try again inside an area.");
				return null;
			}
			return result;
		}
	}
	internal static class Json
	{
		private static readonly JsonSerializerOptions _setting;

		static Json()
		{
			_setting = new JsonSerializerOptions
			{
				ReadCommentHandling = JsonCommentHandling.Skip,
				IncludeFields = false,
				PropertyNameCaseInsensitive = true,
				WriteIndented = true,
				IgnoreReadOnlyProperties = true
			};
			_setting.Converters.Add(new JsonStringEnumConverter());
			_setting.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter);
			_setting.Converters.Add(MTFOPartialDataUtil.LocalizedTextConverter);
		}

		public static T Deserialize<T>(string json)
		{
			return JsonSerializer.Deserialize<T>(json, _setting);
		}

		public static object Deserialize(Type type, string json)
		{
			return JsonSerializer.Deserialize(json, type, _setting);
		}

		public static string Serialize<T>(T value)
		{
			return JsonSerializer.Serialize(value, _setting);
		}

		public static void Load<T>(string filePath, out T config) where T : new()
		{
			config = Deserialize<T>(File.ReadAllText(filePath));
		}
	}
	internal static class LegacyLogger
	{
		private static ManualLogSource logger = Logger.CreateLogSource("LEGACYCore");

		public static void Log(string format, params object[] args)
		{
			Log(string.Format(format, args));
		}

		public static void Log(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)8, (object)str);
			}
		}

		public static void Warning(string format, params object[] args)
		{
			Warning(string.Format(format, args));
		}

		public static void Warning(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)4, (object)str);
			}
		}

		public static void Error(string format, params object[] args)
		{
			Error(string.Format(format, args));
		}

		public static void Error(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)2, (object)str);
			}
		}

		public static void Debug(string format, params object[] args)
		{
			Debug(string.Format(format, args));
		}

		public static void Debug(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)32, (object)str);
			}
		}
	}
	public class SpawnHibernateEnemiesEvent
	{
		public eWardenObjectiveEventTrigger Trigger { get; set; }

		public int Type { get; set; } = 170;


		public eDimensionIndex DimensionIndex { get; set; }

		public LG_LayerType Layer { get; set; }

		public eLocalZoneIndex LocalIndex { get; set; }

		public string WorldEventObjectFilter { get; set; } = "RANDOM";


		public uint EnemyID { get; set; }

		public int Count { get; set; } = 1;


		public float Delay { get; set; }

		public float Duration { get; set; } = 2f;

	}
	public class WeightedAreaSelector
	{
		private static readonly Dictionary<LG_Zone, WeightedAreaSelector> dict;

		private WeightedRandomBag<LG_Area> weightedRandomBag;

		public static WeightedAreaSelector Get(LG_Zone zone)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected I4, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			if (!dict.ContainsKey(zone))
			{
				WeightedAreaSelector weightedAreaSelector = new WeightedAreaSelector();
				Enumerator<LG_Area> enumerator = zone.m_areas.GetEnumerator();
				while (enumerator.MoveNext())
				{
					LG_Area current = enumerator.Current;
					float num = 0f;
					LG_AreaSize size = current.m_size;
					switch (size - 1)
					{
					case 4:
						num = 7f;
						break;
					case 0:
						num = 20f;
						break;
					case 1:
						num = 30f;
						break;
					case 2:
						num = 35f;
						break;
					case 3:
						num = 45f;
						break;
					default:
						LegacyLogger.Error($"Unhandled LG_AreaSize: {current.m_size}. Won't build.");
						return null;
					}
					weightedAreaSelector.AddEntry(current, num);
				}
				dict.Add(zone, weightedAreaSelector);
			}
			return dict[zone];
		}

		public static WeightedAreaSelector Get(eDimensionIndex eDimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			LG_Zone val = default(LG_Zone);
			if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(eDimensionIndex, layerType, localIndex, ref val) || !Object.op_Implicit((Object)(object)val))
			{
				return null;
			}
			return Get(val);
		}

		private WeightedAreaSelector()
		{
			weightedRandomBag = new WeightedRandomBag<LG_Area>();
		}

		private void AddEntry(LG_Area area, float weight)
		{
			weightedRandomBag.AddEntry(area, weight);
		}

		public LG_Area GetRandom()
		{
			return weightedRandomBag.GetRandom();
		}

		private static void OnBuildDone()
		{
		}

		private static void Clear()
		{
			dict.Clear();
		}

		static WeightedAreaSelector()
		{
			dict = new Dictionary<LG_Zone, WeightedAreaSelector>();
			LevelAPI.OnLevelCleanup += dict.Clear;
		}
	}
	public class WeightedRandomBag<T>
	{
		private struct Entry
		{
			public double accumulatedWeight;

			public T item;
		}

		private List<Entry> entries = new List<Entry>();

		private double accumulatedWeight;

		private Random rand = new Random();

		public void AddEntry(T item, double weight)
		{
			if (weight <= 0.0)
			{
				LegacyLogger.Error("AddEntry: no non-positive weight pls.");
				return;
			}
			accumulatedWeight += weight;
			entries.Add(new Entry
			{
				item = item,
				accumulatedWeight = accumulatedWeight
			});
		}

		public T GetRandom()
		{
			double num = rand.NextDouble() * accumulatedWeight;
			foreach (Entry entry in entries)
			{
				if (entry.accumulatedWeight >= num)
				{
					return entry.item;
				}
			}
			return default(T);
		}
	}
}
namespace LEGACY.LegacyOverride
{
	internal class NavMarkerManager
	{
		private Dictionary<string, GameObject> markerVisuals = new Dictionary<string, GameObject>();

		private Dictionary<string, NavMarker> navMarkers = new Dictionary<string, NavMarker>();

		private List<GameObject> arbitraryNavMarkers = new List<GameObject>();

		public static NavMarkerManager Current { get; private set; } = new NavMarkerManager();


		private GameObject InstantiateMarkerVisual()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			GameObject obj = Object.Instantiate<GameObject>(Assets.ObjectiveMarker);
			float num = 0.16216217f;
			Transform transform = obj.transform;
			transform.localPosition += Vector3.up * num;
			return obj;
		}

		public void EnableMarkerAt(string markerName, GameObject target, float scale)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			if (navMarkers.ContainsKey(markerName))
			{
				navMarkers[markerName].SetVisible(true);
			}
			else
			{
				NavMarker val = GuiManager.NavMarkerLayer.PrepareGenericMarker(target);
				if ((Object)(object)val != (Object)null)
				{
					val.SetColor(new Color(0.855f, 0.482f, 0.976f));
					val.SetStyle((eNavMarkerStyle)14);
					val.SetVisible(true);
					navMarkers[markerName] = val;
				}
				else
				{
					LegacyLogger.Error("EnableMarkerAt: got null nav marker");
				}
			}
			GameObject val2 = null;
			if (markerVisuals.ContainsKey(markerName))
			{
				val2 = markerVisuals[markerName];
			}
			else
			{
				val2 = InstantiateMarkerVisual();
				val2.transform.localScale = new Vector3(scale, scale, scale);
				val2.transform.SetPositionAndRotation(target.transform.position, Quaternion.identity);
				markerVisuals[markerName] = val2;
			}
			CoroutineManager.BlinkIn(val2, 0f);
			LegacyLogger.Debug("EnableMarker: marker " + markerName + " enabled");
		}

		public void EnableArbitraryMarkerAt(string markerName, Vector3 Position)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			if (navMarkers.ContainsKey(markerName))
			{
				navMarkers[markerName].SetVisible(true);
			}
			else
			{
				GameObject val = new GameObject(markerName);
				val.transform.SetPositionAndRotation(Position, Quaternion.identity);
				arbitraryNavMarkers.Add(val);
				NavMarker val2 = GuiManager.NavMarkerLayer.PrepareGenericMarker(val);
				if ((Object)(object)val2 != (Object)null)
				{
					val2.SetColor(new Color(0.855f, 0.482f, 0.976f));
					val2.SetStyle((eNavMarkerStyle)14);
					val2.SetVisible(true);
					navMarkers[markerName] = val2;
				}
				else
				{
					LegacyLogger.Error("EnableMarkerAt: got null nav marker");
				}
			}
			LegacyLogger.Debug("EnableMarker: marker " + markerName + " enabled");
		}

		internal (GameObject markerVisual, NavMarker navMakrer) GetMarkerVisuals(string markerName)
		{
			if (!markerVisuals.TryGetValue(markerName, out var value) || !navMarkers.TryGetValue(markerName, out var value2))
			{
				return (null, null);
			}
			return (value, value2);
		}

		public void DisableMakrer(string markerName)
		{
			if (navMarkers.ContainsKey(markerName))
			{
				navMarkers[markerName].SetVisible(false);
			}
			if (markerVisuals.ContainsKey(markerName))
			{
				GameObject val = markerVisuals[markerName];
				if (val.active)
				{
					CoroutineManager.BlinkOut(val, 0f);
				}
				LegacyLogger.Debug("DisableMakrer: marker " + markerName + " disabled");
			}
		}

		public void Clear()
		{
			foreach (GameObject value in markerVisuals.Values)
			{
				Object.Destroy((Object)(object)value);
			}
			arbitraryNavMarkers.ForEach((Action<GameObject>)Object.Destroy);
			markerVisuals.Clear();
			navMarkers.Clear();
			arbitraryNavMarkers.Clear();
		}

		private NavMarkerManager()
		{
			LevelAPI.OnBuildStart += Clear;
			LevelAPI.OnLevelCleanup += Clear;
		}
	}
	internal static class LegacyOverrideManagers
	{
		internal static readonly string LEGACY_CONFIG_PATH = Path.Combine(MTFOPathAPI.CustomPath, "LegacyOverride");

		internal static void Init()
		{
			ElevatorCargoOverrideManager.Current.Init();
			BigPickupFogBeaconSettingManager.Current.Init();
			EnemyTaggerSettingManager.Current.Init();
			ForceFailManager.Current.Init();
			((GenericExpeditionDefinitionManager<ExpeditionIntel>)ExpeditionIntelNotifier.Current).Init();
			((GenericExpeditionDefinitionManager<EventScanDefinition>)EventScanManager.Current).Init();
			((GenericExpeditionDefinitionManager<VisualGroupDefinition>)VisualManager.Current).Init();
			((GenericExpeditionDefinitionManager<MusicOverride>)MusicStateOverrider.Current).Init();
			((ZoneDefinitionManager<LevelSpawnedFogBeaconDefinition>)LevelSpawnedFogBeaconManager.Current).Init();
			((GenericExpeditionDefinitionManager<SuccessPageCustomization>)SuccessPageCustomizationManager.Current).Init();
			((GenericExpeditionDefinitionManager<ResourceStationDefinition>)ResourceStationManager.Current).Init();
		}
	}
}
namespace LEGACY.LegacyOverride.ResourceStations
{
	public sealed class ToolStation : ResourceStation
	{
		public override string ItemKey => $"Tool_Station_{base.SerialNumber}";

		protected override void SetupInteraction()
		{
			base.SetupInteraction();
			TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.ToolStation");
			Interact.InteractionMessage = ((block == null) ? "TOOL STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID));
		}

		protected override void Replenish(PlayerAgent player)
		{
			PlayerAmmoStorage ammoStorage = PlayerBackpackManager.GetBackpack(player.Owner).AmmoStorage;
			float num = Math.Max(0f, Math.Min(def.SupplyUplimit.Tool - ammoStorage.ClassAmmo.RelInPack, def.SupplyEfficiency.Tool));
			player.GiveAmmoRel((PlayerAgent)null, 0f, 0f, num);
			player.Sound.Post(EVENTS.AMMOPACK_APPLY, true);
		}

		public static ToolStation Instantiate(ResourceStationDefinition def)
		{
			if (def.StationType != StationType.TOOL)
			{
				LegacyLogger.Error($"Trying to instantiate MediStation with def with 'StationType': {def.StationType}!");
				return null;
			}
			GameObject gO = Object.Instantiate<GameObject>(Assets.ToolStation);
			return new ToolStation(def, gO);
		}

		private ToolStation(ResourceStationDefinition def, GameObject GO)
			: base(def, GO)
		{
		}

		static ToolStation()
		{
		}
	}
	public sealed class MediStation : ResourceStation
	{
		public const float VANILLA_MAX_HEALTH = 25f;

		public override string ItemKey => $"Health_Station_{base.SerialNumber}";

		protected override void SetupInteraction()
		{
			base.SetupInteraction();
			TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.MediStation");
			Interact.InteractionMessage = ((block == null) ? "HEALTH STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID));
		}

		protected override void Replenish(PlayerAgent player)
		{
			float health = ((Dam_SyncedDamageBase)player.Damage).Health;
			float num = def.SupplyUplimit.Medi * 25f;
			if (!(health >= num))
			{
				player.GiveHealth((PlayerAgent)null, Math.Min(def.SupplyEfficiency.Medi, (num - health) / 25f));
				player.Sound.Post(EVENTS.MEDPACK_APPLY, true);
			}
		}

		public static MediStation Instantiate(ResourceStationDefinition def)
		{
			if (def.StationType != 0)
			{
				LegacyLogger.Error($"Trying to instantiate MediStation with def with 'StationType': {def.StationType}!");
				return null;
			}
			GameObject gO = Object.Instantiate<GameObject>(Assets.MediStation);
			return new MediStation(def, gO);
		}

		private MediStation(ResourceStationDefinition def, GameObject GO)
			: base(def, GO)
		{
		}

		static MediStation()
		{
		}
	}
	public abstract class ResourceStation
	{
		public const int UNLIMITED_USE_TIME = int.MaxValue;

		private Coroutine m_blinkMarkerCoroutine;

		public virtual GameObject GameObject { get; protected set; }

		public GameObject InteractGO
		{
			get
			{
				GameObject gameObject = GameObject;
				return ((gameObject != null) ? ((Component)gameObject.transform.GetChild(3)).gameObject : null) ?? null;
			}
		}

		public GameObject StationMarkerGO
		{
			get
			{
				GameObject gameObject = GameObject;
				return ((gameObject != null) ? ((Component)gameObject.transform.GetChild(2)).gameObject : null) ?? null;
			}
		}

		public virtual Interact_Timed Interact { get; protected set; }

		public virtual ResourceStationDefinition def { get; protected set; }

		public RSTimer Timer { get; protected set; }

		public StateReplicator<RSStateStruct> StateReplicator { get; protected set; }

		public RSStateStruct State => StateReplicator?.State ?? new RSStateStruct();

		public LG_GenericTerminalItem TerminalItem { get; protected set; }

		public AIG_CourseNode SpawnNode
		{
			get
			{
				return TerminalItem.SpawnNode;
			}
			set
			{
				TerminalItem.SpawnNode = value;
			}
		}

		protected int SerialNumber { get; private set; }

		public virtual string ItemKey => $"Resource_Station_{SerialNumber}";

		public bool Enabled => State.Enabled;

		protected virtual bool InCooldown
		{
			get
			{
				if (State.RemainingUseTime <= 0)
				{
					return State.CurrentCooldownTime > 0f;
				}
				return false;
			}
		}

		public virtual bool HasUnlimitedUseTime => def.AllowedUseTimePerCooldown == int.MaxValue;

		public virtual void Destroy()
		{
			if (m_blinkMarkerCoroutine != null)
			{
				CoroutineManager.StopCoroutine(m_blinkMarkerCoroutine);
				m_blinkMarkerCoroutine = null;
			}
			Object.Destroy((Object)(object)GameObject);
			StateReplicator?.Unload();
			Interact = null;
			def = null;
			StateReplicator = null;
		}

		protected virtual bool CanInteract()
		{
			if (Enabled)
			{
				return !InCooldown;
			}
			return false;
		}

		protected abstract void Replenish(PlayerAgent player);

		protected virtual void SetInteractionText()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			string text = Text.Format(827u, (Object[])(object)new Object[1] { Object.op_Implicit(InputMapper.GetBindingName(((Interact_Base)Interact).InputAction)) });
			TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.OnAdditionalInteractionText.ResourceStation");
			string text2 = ((block == null) ? "TO REPLENISH" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID));
			string text3 = (HasUnlimitedUseTime ? string.Empty : $"({State.RemainingUseTime}/{def.AllowedUseTimePerCooldown})");
			GuiManager.InteractionLayer.SetInteractPrompt(Interact.InteractionMessage, text + text2 + text3, (ePUIMessageStyle)0);
		}

		protected virtual void OnTriggerInteraction(PlayerAgent player)
		{
			RSStateStruct state = State;
			int num = (HasUnlimitedUseTime ? int.MaxValue : Math.Max(state.RemainingUseTime - 1, 0));
			int num2 = player.Owner.PlayerSlotIndex();
			if (num2 < 0 || num2 >= ((Il2CppArrayBase<SNet_Slot>)(object)SNet.Slots.PlayerSlots).Count)
			{
				LegacyLogger.Error($"ResourceStation_OnTriggerInteraction: player {player.PlayerName} has invalid slot index: {num2}");
			}
			else
			{
				StateReplicator?.SetState(new RSStateStruct
				{
					LastInteractedPlayer = num2,
					RemainingUseTime = num,
					CurrentCooldownTime = ((num == 0) ? def.CooldownTime : 0f),
					Enabled = true
				});
			}
		}

		protected virtual void OnInteractionSelected(PlayerAgent agent, bool selected)
		{
			if (selected)
			{
				SetInteractionText();
			}
		}

		protected virtual void SetupInteraction()
		{
			Interact.InteractDuration = def.InteractDuration;
			Interact_Timed interact = Interact;
			interact.ExternalPlayerCanInteract += Func<PlayerAgent, bool>.op_Implicit((Func<PlayerAgent, bool>)((PlayerAgent _) => CanInteract()));
			Interact_Timed interact2 = Interact;
			interact2.OnInteractionSelected += Action<PlayerAgent, bool>.op_Implicit((Action<PlayerAgent, bool>)OnInteractionSelected);
			Interact_Timed interact3 = Interact;
			interact3.OnInteractionTriggered += Action<PlayerAgent>.op_Implicit((Action<PlayerAgent>)OnTriggerInteraction);
		}

		protected virtual void SetupTerminalItem()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			LG_Zone val = default(LG_Zone);
			if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(((GlobalZoneIndex)def).DimensionIndex, ((GlobalZoneIndex)def).LayerType, ((GlobalZoneIndex)def).LocalIndex, ref val) || (Object)(object)val == (Object)null)
			{
				LegacyLogger.Error("ResourceStation: Cannot find spawn node!");
				return;
			}
			if (def.AreaIndex < 0 || def.AreaIndex >= val.m_areas.Count)
			{
				LegacyLogger.Error("ResourceStation: Cannot find spawn node - Area index is invalid!");
				return;
			}
			TerminalItem.Setup(ItemKey, val.m_areas[def.AreaIndex].m_courseNode);
			if (SpawnNode != null)
			{
				TerminalItem.FloorItemLocation = SpawnNode.m_zone.NavInfo.GetFormattedText((LG_NavInfoFormat)7);
			}
			TerminalItem.FloorItemStatus = (eFloorInventoryObjectStatus)0;
		}

		protected virtual void OnStateChanged(RSStateStruct oldState, RSStateStruct newState, bool isRecall)
		{
			if (isRecall)
			{
				return;
			}
			int lastInteractedPlayer = newState.LastInteractedPlayer;
			if (lastInteractedPlayer < 0 || lastInteractedPlayer >= ((Il2CppArrayBase<SNet_Slot>)(object)SNet.Slots.PlayerSlots).Count)
			{
				return;
			}
			if (((Interact_Base)Interact).IsSelected)
			{
				SetInteractionText();
			}
			if (!SNet.IsMaster)
			{
				return;
			}
			LegacyLogger.Warning($"ResourceStation OnStateChanged: replenish for player {lastInteractedPlayer}, remaining use time: {newState.RemainingUseTime}");
			if (oldState.RemainingUseTime > 0)
			{
				SNet_Player playerInSlot = SNet.Slots.GetPlayerInSlot(lastInteractedPlayer);
				if ((Object)(object)playerInSlot != (Object)null)
				{
					Replenish(((Il2CppObjectBase)playerInSlot.m_playerAgent).Cast<PlayerAgent>());
				}
				else
				{
					LegacyLogger.Error($"playerSlot_{lastInteractedPlayer} has no player agent!");
				}
			}
			if (newState.RemainingUseTime == 0)
			{
				LegacyLogger.Warning("ResourceStation OnStateChanged: cooldown timer starts!");
				OnCoolDownStart();
			}
		}

		protected virtual void OnCoolDownStart()
		{
			Timer.StartTimer(def.CooldownTime);
			if (m_blinkMarkerCoroutine == null)
			{
				m_blinkMarkerCoroutine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(BlinkMarker()), (Action)null);
			}
		}

		protected virtual void OnCoolDownTimerProgress(float progress)
		{
		}

		protected virtual void OnCoolDownEnd()
		{
			LegacyLogger.Warning("ResourceStation OnCoolDownEnd");
			if (m_blinkMarkerCoroutine != null)
			{
				CoroutineManager.StopCoroutine(m_blinkMarkerCoroutine);
				m_blinkMarkerCoroutine = null;
				StationMarkerGO.SetActive(true);
			}
			if (SNet.IsMaster)
			{
				LegacyLogger.Warning("ResourceStation OnCoolDownEnd: master reset state!");
				StateReplicator.SetState(new RSStateStruct
				{
					LastInteractedPlayer = -1,
					RemainingUseTime = def.AllowedUseTimePerCooldown,
					CurrentCooldownTime = 0f,
					Enabled = true
				});
			}
		}

		protected virtual void SetupReplicator()
		{
			if (StateReplicator == null)
			{
				uint num = EOSNetworking.AllotReplicatorID();
				if (num == 0)
				{
					LegacyLogger.Error("ResourceStation: replicatorID depleted, cannot setup replicator!");
					return;
				}
				StateReplicator = StateReplicator<RSStateStruct>.Create(num, new RSStateStruct
				{
					RemainingUseTime = def.AllowedUseTimePerCooldown,
					CurrentCooldownTime = -1f,
					Enabled = true
				}, (LifeTimeType)1, (IStateReplicatorHolder<RSStateStruct>)null);
				StateReplicator.OnStateChanged += OnStateChanged;
			}
		}

		protected virtual void SetupRSTimer()
		{
			if ((Object)(object)Timer == (Object)null)
			{
				Timer = RSTimer.Instantiate(OnCoolDownTimerProgress, OnCoolDownEnd);
			}
		}

		private IEnumerator BlinkMarker()
		{
			while (true)
			{
				StationMarkerGO.SetActive(!StationMarkerGO.active);
				yield return (object)new WaitForSeconds(0.5f);
			}
		}

		protected ResourceStation(ResourceStationDefinition def, GameObject GO)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			this.def = def;
			GameObject = GO;
			GameObject.transform.SetPositionAndRotation(def.Position.ToVector3(), def.Rotation.ToQuaternion());
			Interact = InteractGO.GetComponent<Interact_Timed>();
			SerialNumber = SerialGenerator.GetUniqueSerialNo();
			if ((Object)(object)Interact == (Object)null)
			{
				LegacyLogger.Error("ResourceStation: Interact Comp not found!");
			}
			else
			{
				SetupInteraction();
			}
			TerminalItem = GO.GetComponent<LG_GenericTerminalItem>();
			if ((Object)(object)TerminalItem == (Object)null)
			{
				LegacyLogger.Error("ResourceStation: TerminalItem not found!");
			}
			else
			{
				SetupTerminalItem();
			}
			SetupReplicator();
			SetupRSTimer();
		}

		static ResourceStation()
		{
		}
	}
	public sealed class AmmoStation : ResourceStation
	{
		public override string ItemKey => $"Ammunition_Station_{base.SerialNumber}";

		protected override void SetupInteraction()
		{
			base.SetupInteraction();
			TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.AmmoStation");
			Interact.InteractionMessage = ((block == null) ? "AMMUNITION STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID));
		}

		public static AmmoStation Instantiate(ResourceStationDefinition def)
		{
			if (def.StationType != StationType.AMMO)
			{
				LegacyLogger.Error($"Trying to instantiate AmmoStation with def with 'StationType': {def.StationType}!");
				return null;
			}
			GameObject gO = Object.Instantiate<GameObject>(Assets.AmmoStation);
			return new AmmoStation(def, gO);
		}

		protected override void Replenish(PlayerAgent player)
		{
			PlayerAmmoStorage ammoStorage = PlayerBackpackManager.GetBackpack(player.Owner).AmmoStorage;
			float num = Math.Max(0f, Math.Min(def.SupplyUplimit.AmmoStandard - ammoStorage.StandardAmmo.RelInPack, def.SupplyEfficiency.AmmoStandard));
			float num2 = Math.Max(0f, Math.Min(def.SupplyUplimit.AmmoSpecial - ammoStorage.SpecialAmmo.RelInPack, def.SupplyEfficiency.AmmoSpecial));
			player.GiveAmmoRel((PlayerAgent)null, num, num2, 0f);
			player.Sound.Post(EVENTS.AMMOPACK_APPLY, true);
		}

		private AmmoStation(ResourceStationDefinition def, GameObject GO)
			: base(def, GO)
		{
		}

		static AmmoStation()
		{
		}
	}
	public enum StationType
	{
		MEDI,
		AMMO,
		TOOL
	}
	public class SupplyUplimit
	{
		public float Medi { get; set; } = 0.6f;


		public float AmmoStandard { get; set; } = 1f;


		public float AmmoSpecial { get; set; } = 1f;


		public float Tool { get; set; }
	}
	public class SupplyEfficiency
	{
		public float Medi { get; set; } = 0.2f;


		public float AmmoStandard { get; set; } = 0.15f;


		public float AmmoSpecial { get; set; } = 0.15f;


		public float Tool { get; set; }
	}
	public class ResourceStationDefinition : GlobalZoneIndex
	{
		public int AreaIndex { get; set; }

		public string WorldEventObjectFilter { get; set; } = string.Empty;


		public StationType StationType { get; set; } = StationType.AMMO;


		public Vec3 Position { get; set; } = new Vec3();


		public Vec3 Rotation { get; set; } = new Vec3();


		public float InteractDuration { get; set; } = 2.5f;


		public SupplyEfficiency SupplyEfficiency { get; set; } = new SupplyEfficiency();


		public SupplyUplimit SupplyUplimit { get; set; } = new SupplyUplimit();


		public int AllowedUseTimePerCooldown { get; set; } = int.MaxValue;


		public float CooldownTime { get; set; } = 3f;

	}
	public class ResourceStationManager : GenericExpeditionDefinitionManager<ResourceStationDefinition>
	{
		public static ResourceStationManager Current { get; private set; }

		protected override string DEFINITION_NAME => "ResourceStation";

		private Dictionary<string, ResourceStation> Stations { get; } = new Dictionary<string, ResourceStation>();


		private void Build(ResourceStationDefinition def)
		{
			if (Stations.ContainsKey(def.WorldEventObjectFilter))
			{
				LegacyLogger.Error("ResourceStationManager: WorldEventObjectFilter '" + def.WorldEventObjectFilter + "' is already used");
				return;
			}
			ResourceStation resourceStation = null;
			switch (def.StationType)
			{
			case StationType.MEDI:
				resourceStation = MediStation.Instantiate(def);
				break;
			case StationType.AMMO:
				resourceStation = AmmoStation.Instantiate(def);
				break;
			case StationType.TOOL:
				resourceStation = ToolStation.Instantiate(def);
				break;
			default:
				LegacyLogger.Error($"ResourceStation {def.StationType} is unimplemented");
				return;
			}
			if (resourceStation != null)
			{
				Stations[def.WorldEventObjectFilter] = resourceStation;
				LegacyLogger.Debug("ResourceStation '" + def.WorldEventObjectFilter + "' instantiated");
			}
		}

		private void BuildStations()
		{
			if (base.definitions.TryGetValue(base.CurrentMainLevelLayout, out var value))
			{
				value.Definitions.ForEach(Build);
			}
		}

		private void Clear()
		{
			foreach (ResourceStation value in Stations.Values)
			{
				value.Destroy();
			}
			Stations.Clear();
		}

		private ResourceStationManager()
		{
			LevelAPI.OnBuildStart += delegate
			{
				Clear();
			};
			LevelAPI.OnLevelCleanup += Clear;
			LevelAPI.OnBuildDone += BuildStations;
		}

		static ResourceStationManager()
		{
			Current = new ResourceStationManager();
		}
	}
	public struct RSStateStruct
	{
		public int LastInteractedPlayer;

		public int RemainingUseTime;

		public float CurrentCooldownTime;

		public bool Enabled;

		public RSStateStruct()
		{
			LastInteractedPlayer = 0;
			RemainingUseTime = 0;
			CurrentCooldownTime = 0f;
			Enabled = false;
		}
	}
	public class RSTimer : MonoBehaviour
	{
		private float startTime;

		private float endTime;

		private bool hasOnGoingTimer;

		private Action<float> OnProgress;

		private Action OnTimerEnd;

		public float RemainingTime
		{
			get
			{
				if (!hasOnGoingTimer)
				{
					return 0f;
				}
				return Math.Max(endTime - Clock.Time, 0f);
			}
		}

		private static List<GameObject> TimerGOs { get; }

		private void Update()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)GameStateManager.CurrentStateName == 10 && hasOnGoingTimer)
			{
				float time = Clock.Time;
				if (OnProgress != null)
				{
					OnProgress((time - startTime) / (endTime - startTime));
				}
				if (!(time < endTime))
				{
					endTime = 0f;
					hasOnGoingTimer = false;
					OnTimerEnd?.Invoke();
				}
			}
		}

		public void StartTimer(float time)
		{
			if (time <= 0f)
			{
				LegacyLogger.Error("StartTimer: time is not positive!");
				return;
			}
			if (hasOnGoingTimer)
			{
				LegacyLogger.Error("StartTimer: this timer is yet ended!");
				return;
			}
			startTime = Clock.Time;
			endTime = startTime + time;
			hasOnGoingTimer = true;
		}

		private void OnDestroy()
		{
			endTime = 0f;
			hasOnGoingTimer = false;
			OnTimerEnd = null;
		}

		public static RSTimer Instantiate(Action<float> onProgress, Action actionOnEnd)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			GameObject val = new GameObject();
			RSTimer rSTimer = val.AddComponent<RSTimer>();
			rSTimer.OnProgress = onProgress;
			rSTimer.OnTimerEnd = actionOnEnd;
			TimerGOs.Add(val);
			return rSTimer;
		}

		public static void DestroyAll()
		{
			TimerGOs.ForEach((Action<GameObject>)Object.Destroy);
			TimerGOs.Clear();
		}

		private RSTimer()
		{
		}

		static RSTimer()
		{
			TimerGOs = new List<GameObject>();
			ClassInjector.RegisterTypeInIl2Cpp<RSTimer>();
			LevelAPI.OnBuildStart += DestroyAll;
			LevelAPI.OnLevelCleanup += DestroyAll;
		}
	}
}
namespace LEGACY.LegacyOverride.EnemyTargeting
{
	internal class EnemyTargetingPrioritizer : MonoBehaviour
	{
		public const float UPDATE_INTERVAL = 3f;

		private float nextUpdateTime = float.NaN;

		internal EnemyAgent enemy;

		private Dam_EnemyDamageBase damage
		{
			get
			{
				EnemyAgent obj = enemy;
				if (obj == null)
				{
					return null;
				}
				return obj.Damage;
			}
		}

		private AgentTarget target
		{
			get
			{
				EnemyAgent obj = enemy;
				if (obj == null)
				{
					return null;
				}
				return ((AgentAI)obj.AI).Target;
			}
		}

		private void Update()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Invalid comparison between Unknown and I4
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			if ((int)GameStateManager.CurrentStateName != 10 || !SNet.IsMaster)
			{
				return;
			}
			if (float.IsNaN(nextUpdateTime))
			{
				nextUpdateTime = Clock.Time + 3f;
			}
			else if (!(Clock.Time < nextUpdateTime) && !((Object)(object)enemy == (Object)null))
			{
				nextUpdateTime = Clock.Time + 3f;
				if ((int)((AgentAI)enemy.AI).Mode == 1 && target != null && !(((Il2CppObjectBase)target.m_agent.CourseNode).Pointer == ((Il2CppObjectBase)((Agent)enemy).CourseNode).Pointer) && PlayerManager.PlayerAgentsInLevel.Count > 1 && ((Agent)PlayerManager.PlayerAgentsInLevel[0]).CourseNode.m_dimension.DimensionIndex == ((Agent)enemy).CourseNode.m_dimension.DimensionIndex)
				{
					TryPrioritizeCloserTarget();
				}
			}
		}

		internal void TryPrioritizeCloserTarget()
		{
			_ = target;
			Agent val = null;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (((Agent)current).Alive && ((Il2CppObjectBase)((Agent)current).CourseNode).Pointer == ((Il2CppObjectBase)((Agent)enemy).CourseNode).Pointer)
				{
					val = (Agent)(object)current;
					break;
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
				while (enumerator.MoveNext())
				{
					PlayerAgent current2 = enumerator.Current;
					if (((Agent)current2).Alive && ((Il2CppObjectBase)((Agent)current2).CourseNode.m_zone).Pointer == ((Il2CppObjectBase)((Agent)enemy).CourseNode.m_zone).Pointer)
					{
						val = (Agent)(object)current2;
						break;
					}
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				((AgentAI)enemy.AI).SetTarget(val);
			}
		}

		private void OnDestroy()
		{
			enemy = null;
		}

		static EnemyTargetingPrioritizer()
		{
			ClassInjector.RegisterTypeInIl2Cpp<EnemyTargetingPrioritizer>();
		}
	}
}
namespace LEGACY.LegacyOverride.Patches
{
	[HarmonyPatch]
	internal static class ExpeditionSuccessPage
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(CM_PageExpeditionSuccess), "OnEnable")]
		private static void Post_CM_PageExpeditionSuccess_OnEnable(CM_PageExpeditionSuccess __instance)
		{
			if (!((Object)(object)__instance == (Object)null))
			{
				SuccessPageCustomization currentCustomization = SuccessPageCustomizationManager.Current.CurrentCustomization;
				if (currentCustomization != null)
				{
					((TMP_Text)__instance.m_header).SetText(LocalizedText.op_Implicit(currentCustomization.PageHeader), true);
					__instance.m_overrideSuccessMusic = currentCustomization.OverrideSuccessMusic;
					LegacyLogger.Warning("Post_CM_PageExpeditionSuccess_OnEnable: " + ((Object)currentCustomization.PageHeader).ToString());
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class LevelSpawnFogBeacon_BugFix
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(HeavyFogRepellerGlobalState), "AttemptInteract")]
		private static void Post_HeavyFogRepellerGlobalState_AttemptInteract(HeavyFogRepellerGlobalState __instance)
		{
			LevelSpawnedFogBeaconSettings lSFBDef = LevelSpawnedFogBeaconManager.Current.GetLSFBDef(__instance);
			if (lSFBDef != null)
			{
				__instance.m_repellerSphere.Range = lSFBDef.Range;
			}
		}
	}
	[HarmonyPatch]
	internal class PrioritizeEnemyTargeting
	{
		private static bool s_patch = true;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyCourseNavigation), "UpdateTracking")]
		private static void UpdateTracking(EnemyCourseNavigation __instance)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Invalid comparison between Unknown and I4
			if (!s_patch)
			{
				return;
			}
			int count = PlayerManager.PlayerAgentsInLevel.Count;
			if (!SNet.IsMaster || count <= 1)
			{
				return;
			}
			EnemyAgent owner = __instance.m_owner;
			if ((int)((StateMachine<ES_Base>)(object)owner.Locomotion).m_currentState.m_stateEnum == 14 || ((Il2CppObjectBase)__instance.m_targetRef.m_agent.CourseNode).Pointer == ((Il2CppObjectBase)((Agent)owner).CourseNode).Pointer)
			{
				return;
			}
			PlayerAgent val = null;
			int num = Random.RandomRangeInt(0, count);
			for (int i = 0; i < count; i++)
			{
				PlayerAgent val2 = PlayerManager.PlayerAgentsInLevel[num];
				if (((Agent)val2).Alive && ((Il2CppObjectBase)((Agent)val2).CourseNode).Pointer == ((Il2CppObjectBase)((Agent)owner).CourseNode).Pointer)
				{
					val = val2;
					break;
				}
				num = (num + 1) % count;
			}
			if ((Object)(object)val != (Object)null)
			{
				s_patch = false;
				((AgentAI)owner.AI).SetTarget((Agent)(object)val);
				s_patch = true;
			}
		}
	}
	[HarmonyPatch]
	internal class RundownSelectionCustomization
	{
		private static uint r1TitleID;

		private static uint r2TitleID;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(CM_PageRundown_New), "Setup")]
		private static void Post_CM_PageRundown_New(CM_PageRundown_New __instance)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			GameSetupDataBlock block = GameDataBlockBase<GameSetupDataBlock>.GetBlock(1u);
			if (block.RundownIdsToLoad.Count > 1 && block.RundownIdsToLoad.Count == 2)
			{
				((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions)[0] = new Vector3(-320f, 75f, 0f);
				((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions)[1] = new Vector3(320f, 0f, 0f);
				Vector3 zero = Vector3.zero;
				for (int i = block.RundownIdsToLoad.Count; i < ((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions).Count; i++)
				{
					zero = ((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions)[i];
					((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions)[i] = new Vector3(zero.x, -10000f, zero.z);
				}
				zero = __instance.m_textRundownHeaderTop.transform.position;
				__instance.m_textRundownHeaderTop.transform.position = new Vector3(zero.x, -350f, zero.z);
			}
		}

		private static void SetSelectionScale(CM_PageRundown_New p)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			GameSetupDataBlock block = GameDataBlockBase<GameSetupDataBlock>.GetBlock(1u);
			if (block.RundownIdsToLoad.Count > 1 && block.RundownIdsToLoad.Count == 2)
			{
				CM_RundownSelection obj = p.m_rundownSelections[0];
				CM_RundownSelection val = p.m_rundownSelections[1];
				((Component)obj).transform.localScale = new Vector3(2f, 2f, 2f) * 1.625f;
				((Component)val).transform.localScale = new Vector3(1.25f, 1.25f, 1.25f) * 1.5f;
				Transform transform = obj.m_rundownText.transform;
				Quaternion localRotation = (val.m_rundownText.transform.localRotation = Quaternion.AngleAxis(45f, Vector3.right));
				transform.localRotation = localRotation;
				obj.m_rundownText.transform.localPosition = Vector3.up * 60f + Vector3.right * 20f;
				val.m_rundownText.transform.localPosition = Vector3.up * 85f + Vector3.left * 25f;
				Transform transform2 = ((Component)obj).transform;
				localRotation = (((Component)val).transform.localRotation = Quaternion.AngleAxis(-45f, Vector3.right));
				transform2.localRotation = localRotation;
				((TMP_Text)obj.m_rundownText).text = ((r1TitleID != 0) ? Text.Get(r1TitleID) : "<size=50%><color=#00ae9d>[ LEGACY ]</color></size>");
				((TMP_Text)val.m_rundownText).text = ((r2TitleID != 0) ? Text.Get(r2TitleID) : "<size=80%><color=#009ad6>[ L-OMNI ]</color></size>");
				DestroyAltText(obj);
				DestroyAltText(val);
			}
			static void DestroyAltText(CM_RundownSelection s)
			{
				if ((Object)(object)s.m_altText != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)s.m_altText).gameObject);
					s.m_altText = null;
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(CM_PageRundown_New), "UpdateRundownSelectionButton")]
		private static void Post_UpdateRundownSelectionButton(CM_PageRundown_New __instance)
		{
			InitTitle();
			SetSelectionScale(__instance);
		}

		private static void InitTitle()
		{
			if (r1TitleID == 0)
			{
				TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("LEGACY_Title");
				if (block != null)
				{
					r1TitleID = ((GameDataBlockBase<TextDataBlock>)(object)block).persistentID;
				}
				block = GameDataBlockBase<TextDataBlock>.GetBlock("LEGACY-Omni_Title");
				if (block != null)
				{
					r2TitleID = ((GameDataBlockBase<TextDataBlock>)(object)block).persistentID;
				}
			}
		}

		private static IEnumerator reverseReveal(CM_PageRundown_New p, bool hosting, Transform guixSurfaceTransform)
		{
			float arrowScale = p.m_tierSpacing * 5f * p.m_tierSpaceToArrowScale;
			if (hosting)
			{
				CoroutineManager.BlinkIn(p.m_buttonConnect, 0f, (Transform)null);
				yield return (object)new WaitForSeconds(0.1f);
				yield return (object)new WaitForSeconds(0.24f);
				((RectTransformComp)p.m_buttonConnect).SetVisible(false);
			}
			CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_MOVE_UP, "");
			yield return CoroutineEase.EaseLocalPos(guixSurfaceTransform, Vector3.zero, new Vector3(0f, 650f, 0f), 0.5f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
			yield return (object)new WaitForSeconds(0.1f);
			CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_SHRINK, "");
			CoroutineEase.EaseLocalScale(p.m_textRundownHeader.transform, Vector3.one, new Vector3(0.6f, 0.6f, 0.6f), 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
			yield return CoroutineEase.EaseLocalScale(guixSurfaceTransform, Vector3.one, new Vector3(0.2f, 0.2f, 0.2f), 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
			yield return (object)new WaitForSeconds(0.1f);
			CoroutineEase.EaseLocalPos(p.m_textRundownHeader.transform, p.m_textRundownHeader.transform.localPosition, p.m_rundownHeaderPos, 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
			CoroutineManager.BlinkIn(p.m_rundownIntelButton, 0f, (Transform)null);
			yield return (object)new WaitForSeconds(0.2f);
			CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_TURN, "");
			yield return CoroutineEase.EaseLocalRot(guixSurfaceTransform, Vector3.zero, new Vector3(70f, 0f, 0f), 0.3f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
			p.m_verticalArrow.SetActive(true);
			yield return (object)new WaitForSeconds(0.5f);
			CoroutineManager.BlinkIn(((Component)p.m_tierMarkerSectorSummary).gameObject, 0f);
			CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_5, "");
			yield return (object)new WaitForSeconds(0.5f);
			CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_SPINE_START, "");
			CoroutineEase.EaseLocalScale(p.m_verticalArrow.transform, new Vector3(1f, 0f, 1f), new Vector3(1f, arrowScale, 1f), 4.3f, (EasingFunction)Easing.LinearTween, (Action)delegate
			{
				CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_SPINE_STOP, "");
			}, (BoolCheck)null);
			float tierMarkerDelay = 0.6f;
			yield return (object)new WaitForSeconds(0.2f);
			CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_3, "");
			((Component)p.m_guix_Tier3).gameObject.SetActive(true);
			for (int i = 0; i < p.m_expIconsTier3.Count; i++)
			{
				CoroutineManager.BlinkIn(((Component)p.m_expIconsTier3[i]).gameObject, (float)i * 0.1f);
			}
			if (p.m_expIconsTier3.Count > 0)
			{
				p.m_tierMarker3.SetVisible(true, tierMarkerDelay);
			}
			yield return (object)new WaitForSeconds(1f);
			CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_5, "");
			((Component)p.m_guix_Tier5).gameObject.SetActive(true);
			for (int j = 0; j < p.m_expIconsTier5.Count; j++)
			{
				CoroutineManager.BlinkIn(((Component)p.m_expIconsTier5[j]).gameObject, (float)j * 0.1f);
			}
			if (p.m_expIconsTier5.Count > 0)
			{
				p.m_tierMarker5.SetVisible(true, tierMarkerDelay);
			}
			yield return (object)new WaitForSeconds(1f);
			CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_4, "");
			((Component)p.m_guix_Tier4).gameObject.SetActive(true);
			for (int k = 0; k < p.m_expIconsTier4.Count; k++)
			{
				CoroutineManager.BlinkIn(((Component)p.m_expIconsTier4[k]).gameObject, (float)k * 0.1f);
			}
			if (p.m_expIconsTier4.Count > 0)
			{
				p.m_tierMarker4.SetVisible(true, tierMarkerDelay);
			}
			yield return (object)new WaitForSeconds(1f);
			CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_2, "");
			((Component)p.m_guix_Tier2).gameObject.SetActive(true);
			for (int l = 0; l < p.m_expIconsTier2.Count; l++)
			{
				CoroutineManager.BlinkIn(((Component)p.m_expIconsTier2[l]).gameObject, (float)l * 0.1f);
			}
			if (p.m_expIconsTier2.Count > 0)
			{
				p.m_tierMarker2.SetVisible(true, tierMarkerDelay);
			}
			yield return (object)new WaitForSeconds(1f);
			CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_1, "");
			((Component)p.m_guix_Tier1).gameObject.SetActive(true);
			for (int m = 0; m < p.m_expIconsTier1.Count; m++)
			{
				CoroutineManager.BlinkIn(((Component)p.m_expIconsTier1[m]).gameObject, (float)m * 0.1f);
			}
			if (p.m_expIconsTier1.Count > 0)
			{
				p.m_tierMarker1.SetVisible(true, tierMarkerDelay);
			}
			yield return (object)new WaitForSeconds(1f);
			((Component)p.m_joinOnServerIdText).gameObject.SetActive(true);
			CoroutineManager.BlinkIn(p.m_aboutTheRundownButton, 0f, (Transform)null);
			CoroutineManager.BlinkIn(p.m_discordButton, 0.1f, (Transform)null);
			if (SNet.IsMaster || !SNet.IsInLobby)
			{
				CoroutineManager.BlinkIn(p.m_matchmakeAllButton, 0.2f, (Transform)null);
			}
			p.m_selectionIsRevealed = true;
			p.CheckClipboard();
		}
	}
	[HarmonyPatch]
	internal class DisableExpeditionFailPageArtifactDisplay
	{
		private class CustomExpeditionFailedSequence
		{
			private CM_PageExpeditionFail page;

			public CustomExpeditionFailedSequence(CM_PageExpeditionFail page)
			{
				this.page = page;
			}

			public IEnumerator CustomFailedSequence()
			{
				yield return (object)new WaitForSeconds(0.5f);
				((Component)page.m_bgCortex_text).gameObject.SetActive(false);
				page.m_bgCortex_textBoxSmall.SetActive(false);
				page.m_bgCortex_textBoxLarge.SetActive(false);
				((Component)page.m_returnToLobby_text).gameObject.SetActive(false);
				CM_PageBase.PostSound(EVENTS.PLAY_01_FIRST_TEXT_APPEAR, "");
				yield return CoroutineManager.BlinkIn(page.m_bgCortex_logo, 0f);
				yield return (object)new WaitForSeconds(0.3f);
				CM_PageBase.PostSound(EVENTS.PLAY_01_FIRST_TEXT_APPEAR, "");
				yield return CoroutineManager.BlinkIn(page.m_bgCortex_text, 0f, (Transform)null);
				yield return (object)new WaitForSeconds(0.4f);
				CoroutineManager.BlinkIn(page.m_bgCortex_textBoxSmall, 0f);
				CoroutineManager.BlinkIn(page.m_bgCortex_textBoxLarge, 0.15f);
				yield return (object)new WaitForSeconds(0.5f);
				yield return CoroutineManager.BlinkOut(page.m_bgCortex_textBoxLarge, 0f);
				yield return CoroutineManager.BlinkOut(page.m_bgCortex_textBoxSmall, 0f);
				((Component)page.m_bgCortex_text).gameObject.SetActive(false);
				yield return CoroutineManager.BlinkOut(page.m_bgCortex_logo, 0f);
				yield return (object)new WaitForSeconds(1f);
				CM_PageBase.PostSound(EVENTS.PLAY_06_MAIN_MENU_LAUNCH, "");
				((Component)page.m_bgScare).gameObject.SetActive(true);
				page.m_bgScare.Play();
				yield return (object)new WaitForSeconds(0.5f);
				((Component)page.m_bgScare).gameObject.SetActive(false);
				yield return CoroutineManager.BlinkIn(((Component)page.m_missionFailed_text).gameObject, 0f);
				yield return (object)new WaitForSeconds(0.2f);
				yield return CoroutineManager.BlinkIn(((Component)page.m_returnToLobby_text).gameObject, 0f);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(CM_PageExpeditionFail), "OnEnable")]
		private static bool Pre_CM_PageExpeditionFail(CM_PageExpeditionFail __instance)
		{
			if (((CM_PageBase)__instance).m_isSetup)
			{
				CellSound.StopAll();
				CellSound.AllSoundsStoppedThisSession = true;
				CM_PageBase.PostSound(EVENTS.MUSIC_EXPEDITION_FAILED, "");
				((RectTransformComp)__instance.m_ArtifactInventoryDisplay).Setup();
				__instance.m_ArtifactInventoryDisplay.SetArtifactValuesFromInventory(BoosterImplantManager.ArtifactInventory);
				((Component)__instance.m_missionFailed_text).gameObject.SetActive(false);
				((Component)__instance.m_artifactInfo_text).gameObject.SetActive(false);
				__instance.m_btnRestartCheckpoint.SetText(Text.Get(916u));
				if (SNet.IsMaster)
				{
					__instance.m_btnRestartCheckpoint.SetButtonEnabled(true);
					__instance.m_btnGoToLobby.SetButtonEnabled(true);
					__instance.m_btnGoToLobby.SetText(Text.Get(917u));
				}
				else
				{
					__instance.m_btnRestartCheckpoint.SetButtonEnabled(false);
					__instance.m_btnGoToLobby.SetButtonEnabled(false);
					__instance.m_btnGoToLobby.SetText(Text.Get(918u));
				}
				((Component)__instance.m_btnGoToLobby).gameObject.SetActive(false);
				((Component)__instance.m_btnRestartCheckpoint).gameObject.SetActive(false);
				__instance.m_lobbyButtonVisible = false;
				__instance.m_showLobbybuttonTimer = Clock.Time + 3f;
				((RectTransformComp)__instance.m_ArtifactInventoryDisplay).SetVisible(false);
				((CM_PageBase)__instance).StartPageTransitionRoutine(CollectionExtensions.WrapToIl2Cpp(new CustomExpeditionFailedSequence(__instance).CustomFailedSequence()));
			}
			return false;
		}
	}
	[HarmonyPatch]
	internal class SetupBigPickupItemWithItemId
	{
		private static void SetupAsFogBeacon(LG_PickupItem __instance)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Expected O, but got Unknown
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_021f: Expected O, but got Unknown
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			FogRepeller_Sphere val = new GameObject("FogInstance_Beacon_Fake").AddComponent<FogRepeller_Sphere>();
			val.InfiniteDuration = false;
			val.LifeDuration = 99999f;
			val.GrowDuration = 99999f;
			val.ShrinkDuration = 99999f;
			val.Range = 1f;
			BigPickupFogBeaconSetting setting = BigPickupFogBeaconSettingManager.Current.SettingForCurrentLevel;
			FogRepeller_Sphere fogRepHold = new GameObject("FogInstance_Beacon_SmallLayer").AddComponent<FogRepeller_Sphere>();
			fogRepHold.InfiniteDuration = setting.RSHold.InfiniteDuration;
			fogRepHold.GrowDuration = setting.RSHold.GrowDuration;
			fogRepHold.ShrinkDuration = setting.RSHold.ShrinkDuration;
			fogRepHold.Range = setting.RSHold.Range;
			fogRepHold.Offset = Vector3.zero;
			FogRepeller_Sphere fogRepPlaced = new GameObject("FogInstance_Beacon_BigLayer").AddComponent<FogRepeller_Sphere>();
			fogRepPlaced.InfiniteDuration = setting.RSPlaced.InfiniteDuration;
			fogRepPlaced.GrowDuration = setting.RSPlaced.GrowDuration;
			fogRepPlaced.ShrinkDuration = setting.RSPlaced.ShrinkDuration;
			fogRepPlaced.Range = setting.RSPlaced.Range;
			fogRepPlaced.Offset = Vector3.zero;
			CarryItemPickup_Core componentInChildren = ((Component)__instance.m_root).GetComponentInChildren<CarryItemPickup_Core>();
			HeavyFogRepellerPickup val2 = ((Il2CppObjectBase)componentInChildren).Cast<HeavyFogRepellerPickup>();
			iCarryItemWithGlobalState val3 = default(iCarryItemWithGlobalState);
			byte byteId = default(byte);
			if (CarryItemWithGlobalStateManager.TryCreateItemInstance((eCarryItemWithGlobalStateType)0, __instance.m_root, re

plugins/XiaoTian-SURVIVAL/SURVIVAL/net6/PortalPuzzleChanger.dll

Decompiled 36 minutes ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using System.Text.Json.Serialization;
using AK;
using Agents;
using AssetShards;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using ChainedPuzzles;
using Enemies;
using FX_EffectSystem;
using GTFO.API;
using GTFO.API.Components;
using GTFO.API.JSON.Converters;
using GTFO.API.Wrappers;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using LevelGeneration;
using MTFO.Managers;
using Microsoft.CodeAnalysis;
using Player;
using PortalPuzzleChanger.ConfigFiles;
using PortalPuzzleChanger.GameScripts;
using PortalPuzzleChanger.Plugin;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("PortalPuzzleChanger")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PortalPuzzleChanger")]
[assembly: AssemblyTitle("PortalPuzzleChanger")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PortalPuzzleChanger.Plugin
{
	[BepInPlugin("com.Breeze.PortalPuzzleChanger", "PortalPuzzleChanger", "0.0.1")]
	[BepInProcess("GTFO.exe")]
	internal class EntryPoint : BasePlugin
	{
		public static Dictionary<string, Sprite> CachedSprites;

		public static readonly JsonSerializerOptions SerializerOptions = new JsonSerializerOptions
		{
			ReadCommentHandling = JsonCommentHandling.Skip,
			PropertyNameCaseInsensitive = true,
			IncludeFields = true,
			AllowTrailingCommas = true,
			WriteIndented = true
		};

		public static ManualLogSource? LogSource { get; private set; }

		public static Harmony? m_Harmony { get; private set; }

		public override void Load()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			LogSource = ((BasePlugin)this).Log;
			m_Harmony = new Harmony("_PortalPuzzleChanger_");
			m_Harmony.PatchAll();
			SerializerOptions.Converters.Add((JsonConverter)new LocalizedTextConverter());
			SerializerOptions.Converters.Add((JsonConverter)new Vector3Converter());
			SerializerOptions.Converters.Add((JsonConverter)new Vector2Converter());
			SerializerOptions.Converters.Add((JsonConverter)new ColorConverter());
			PortalPuzzleChangerSetup.Load();
			EnemyTagChangerConfigSetup.Load();
			GrenadeLauncherConfigSetup.Load();
			ClassInjector.RegisterTypeInIl2Cpp<GrenadeProjectile>();
			AssetAPI.OnAssetBundlesLoaded += OnAssetsLoaded;
		}

		public void OnAssetsLoaded()
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			List<EnemyTagChanger> list = EnemyTagChangerConfigSetup.EnabledConfigs.Values.ToList();
			for (int i = 0; i < list.Count; i++)
			{
				if (!string.IsNullOrEmpty(list[i].CustomImagePath))
				{
					Texture2D loadedAsset = AssetAPI.GetLoadedAsset<Texture2D>(list[i].CustomImagePath);
					Sprite val = Sprite.Create(loadedAsset, new Rect(0f, 0f, (float)((Texture)loadedAsset).width, (float)((Texture)loadedAsset).height), new Vector2(0.5f, 0.5f), 64f);
					((Object)val).hideFlags = (HideFlags)61;
					((Object)val).name = list[i].CustomImagePath;
					CachedSprites.Add(((Object)val).name, val);
					Debug("Created a sprite from path: " + list[i].CustomImagePath);
				}
			}
		}

		public static void Debug(string message)
		{
			LogSource.LogDebug((object)("[DEBUG] " + message));
		}

		public static void DebugWarning(string message)
		{
			LogSource.LogWarning((object)("[WARNING] " + message));
		}

		public static void DebugError(string message)
		{
			LogSource.LogError((object)("[ERROR] " + message));
		}
	}
	public class PortalPuzzleChangerSetup
	{
		public static Dictionary<uint, List<PortalEntry>> EnabledConfigs = new Dictionary<uint, List<PortalEntry>>();

		private static List<PortalChangerConfig>? Configs;

		public static string Name { get; } = "PortalPuzzleChanger.json";


		public static void Load()
		{
			string path = Path.Combine(ConfigManager.CustomPath, Name);
			if (File.Exists(path))
			{
				Configs = JsonSerializer.Deserialize<List<PortalChangerConfig>>(File.ReadAllText(path), EntryPoint.SerializerOptions);
				EntryPoint.Debug(Name + " has loaded successfully");
			}
			else
			{
				Configs = new List<PortalChangerConfig>
				{
					new PortalChangerConfig()
				};
				string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions);
				File.WriteAllText(path, contents);
				EntryPoint.DebugWarning(Name + " did not exist, creating it now");
			}
			EnabledConfigs.Clear();
			int count = Configs.Count;
			for (int i = 0; i < count; i++)
			{
				if (Configs[i].InternalEnabled)
				{
					EnabledConfigs.Add(Configs[i].MainLevelLayoutID, Configs[i].PortalEntries);
				}
			}
		}
	}
	public class EnemyTagChangerConfigSetup
	{
		public static Dictionary<uint, EnemyTagChanger> EnabledConfigs = new Dictionary<uint, EnemyTagChanger>();

		private static List<EnemyTagChanger>? Configs;

		public static string Name { get; } = "EnemyTags.json";


		public static void Load()
		{
			string path = Path.Combine(ConfigManager.CustomPath, Name);
			if (File.Exists(path))
			{
				Configs = JsonSerializer.Deserialize<List<EnemyTagChanger>>(File.ReadAllText(path), EntryPoint.SerializerOptions);
				EntryPoint.Debug(Name + " has loaded successfully");
			}
			else
			{
				Configs = new List<EnemyTagChanger>
				{
					new EnemyTagChanger()
				};
				string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions);
				File.WriteAllText(path, contents);
				EntryPoint.DebugWarning(Name + " did not exist, creating it now");
			}
			EnabledConfigs.Clear();
			int count = Configs.Count;
			for (int i = 0; i < count; i++)
			{
				if (Configs[i].internalEnabled)
				{
					EnabledConfigs.Add(Configs[i].EnemyID, Configs[i]);
				}
			}
		}
	}
	public class GrenadeLauncherConfigSetup
	{
		public static Dictionary<uint, GrenadeLauncherConfig> EnabledConfigs = new Dictionary<uint, GrenadeLauncherConfig>();

		private static List<GrenadeLauncherConfig>? Configs;

		public static string Name { get; } = "GrenadeLauncher.json";


		public static void Load()
		{
			string path = Path.Combine(ConfigManager.CustomPath, Name);
			if (File.Exists(path))
			{
				Configs = JsonSerializer.Deserialize<List<GrenadeLauncherConfig>>(File.ReadAllText(path), EntryPoint.SerializerOptions);
				EntryPoint.Debug(Name + " has loaded successfully");
			}
			else
			{
				Configs = new List<GrenadeLauncherConfig>
				{
					new GrenadeLauncherConfig()
				};
				string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions);
				File.WriteAllText(path, contents);
				EntryPoint.DebugWarning(Name + " did not exist, creating it now");
			}
			EnabledConfigs.Clear();
			int count = Configs.Count;
			for (int i = 0; i < count; i++)
			{
				if (Configs[i].internalEnabled)
				{
					EnabledConfigs.Add(Configs[i].PersistentID, Configs[i]);
				}
			}
		}
	}
}
namespace PortalPuzzleChanger.Patches
{
	[HarmonyPatch(typeof(LG_DimensionPortal), "Setup")]
	public static class DimensionPortalPatch
	{
		public static void Prefix(LG_DimensionPortal __instance)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			if (!PortalPuzzleChangerSetup.EnabledConfigs.ContainsKey(RundownManager.ActiveExpedition.LevelLayoutData))
			{
				return;
			}
			(eDimensionIndex, LG_LayerType, eLocalZoneIndex) original = (__instance.SpawnNode.m_dimension.DimensionIndex, __instance.SpawnNode.LayerType, __instance.SpawnNode.m_zone.LocalIndex);
			List<PortalEntry> list = PortalPuzzleChangerSetup.EnabledConfigs[RundownManager.ActiveExpedition.LevelLayoutData];
			foreach (PortalEntry item in list)
			{
				(eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo = (item.DimensionIndex, item.LayerType, item.ZoneIndex);
				if (DoesZoneMatch(original, comparingTo))
				{
					__instance.m_targetDimension = item.TargetDimension;
					__instance.m_targetZone = item.TargetZoneIndex;
					__instance.PortalChainPuzzle = item.PortalChainedPuzzleId;
					EntryPoint.Debug("Changing the ChainedPuzzleID on " + __instance.PublicName);
				}
			}
		}

		public static void Postfix(LG_DimensionPortal __instance)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			if (!PortalPuzzleChangerSetup.EnabledConfigs.ContainsKey(RundownManager.ActiveExpedition.LevelLayoutData))
			{
				return;
			}
			(eDimensionIndex, LG_LayerType, eLocalZoneIndex) original = (__instance.SpawnNode.m_dimension.DimensionIndex, __instance.SpawnNode.LayerType, __instance.SpawnNode.m_zone.LocalIndex);
			List<PortalEntry> list = PortalPuzzleChangerSetup.EnabledConfigs[RundownManager.ActiveExpedition.LevelLayoutData];
			foreach (PortalEntry item in list)
			{
				(eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo = (item.DimensionIndex, item.LayerType, item.ZoneIndex);
				if (DoesZoneMatch(original, comparingTo) && item.CreateTeamScanAsLast)
				{
					ChainedPuzzleInstance puzzleInstance = ChainedPuzzleManager.CreatePuzzleInstance(4u, __instance.SpawnNode.m_area, __instance.m_portalBioScanPoint.position, __instance.m_portalBioScanPoint);
					puzzleInstance.OnPuzzleSolved = __instance.m_portalChainPuzzleInstance.OnPuzzleSolved;
					__instance.m_portalChainPuzzleInstance.OnPuzzleSolved = Action.op_Implicit((Action)delegate
					{
						puzzleInstance.AttemptInteract((eChainedPuzzleInteraction)0);
					});
					EntryPoint.Debug("Adding team scan on " + __instance.PublicName);
				}
			}
		}

		private static bool DoesZoneMatch((eDimensionIndex, LG_LayerType, eLocalZoneIndex) original, (eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			(eDimensionIndex, LG_LayerType, eLocalZoneIndex) tuple = original;
			(eDimensionIndex, LG_LayerType, eLocalZoneIndex) tuple2 = comparingTo;
			return tuple.Item1 == tuple2.Item1 && tuple.Item2 == tuple2.Item2 && tuple.Item3 == tuple2.Item3;
		}
	}
	[HarmonyPatch(typeof(HackingTool), "Setup")]
	public static class HackingToolTest
	{
		public static void Postfix(HackingTool __instance)
		{
		}
	}
	[HarmonyPatch(typeof(EnemyAgent), "SyncPlaceNavMarkerTag")]
	internal static class EnemyTagPatch
	{
		public static void Postfix(EnemyAgent __instance)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			if (EnemyTagChangerConfigSetup.EnabledConfigs.ContainsKey(__instance.EnemyDataID))
			{
				EnemyTagChanger enemyTagChanger = EnemyTagChangerConfigSetup.EnabledConfigs[__instance.EnemyDataID];
				NavMarker tagMarker = __instance.m_tagMarker;
				if (!string.IsNullOrEmpty(enemyTagChanger.CustomImagePath))
				{
					SpriteRenderer component = ((Component)tagMarker.m_enemySubObj).GetComponent<SpriteRenderer>();
					component.sprite = EntryPoint.CachedSprites[enemyTagChanger.CustomImagePath];
				}
				tagMarker.SetColor(enemyTagChanger.TagColor);
			}
		}
	}
	[HarmonyPatch(typeof(GrenadeBase), "Awake")]
	internal static class GrenadeBase_Setup
	{
		public static void Postfix(GrenadeBase __instance)
		{
			GrenadeProjectile grenadeProjectile = ((Component)__instance).gameObject.AddComponent<GrenadeProjectile>();
			((Behaviour)grenadeProjectile).enabled = true;
			grenadeProjectile.GrenadeBase = __instance;
		}
	}
	[HarmonyPatch(typeof(GrenadeBase), "GrenadeDelay")]
	internal static class GrenadeBase_GrenadeDelay
	{
		public static bool Prefix()
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(GrenadeBase), "Start")]
	internal static class GrenadeBase_Start
	{
		public static void Postfix(GrenadeBase __instance)
		{
			((MonoBehaviour)__instance).CancelInvoke("GrenadeDelay");
		}
	}
	[HarmonyPatch(typeof(BulletWeapon), "Fire")]
	internal static class BulletWeapon_Fire
	{
		public static void Prefix(BulletWeapon __instance)
		{
			if (GrenadeLauncherConfigSetup.EnabledConfigs.ContainsKey(((ItemEquippable)__instance).ArchetypeID))
			{
				GrenadeLauncherConfig config = GrenadeLauncherConfigSetup.EnabledConfigs[((ItemEquippable)__instance).ArchetypeID];
				GrenadeLauncherFire.Fire(__instance, config);
			}
		}
	}
	internal static class GrenadeLauncherFire
	{
		public static void Fire(BulletWeapon weapon, GrenadeLauncherConfig config)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			pItemData val = default(pItemData);
			val.itemID_gearCRC = 136u;
			Vector3 targetLookDir = ((Agent)((Item)weapon).Owner).TargetLookDir;
			Vector3 normalized = ((Vector3)(ref targetLookDir)).normalized;
			ItemReplicationManager.ThrowItem(val, (delItemCallback)null, (ItemMode)3, ((Component)((ItemEquippable)weapon).MuzzleAlign).transform.position, ((Component)((ItemEquippable)weapon).MuzzleAlign).transform.rotation, normalized * config.ShootForce, ((Component)weapon).transform.position, ((Agent)((Item)weapon).Owner).CourseNode, ((Item)weapon).Owner);
			((Weapon)weapon).MaxRayDist = 0f;
		}
	}
}
namespace PortalPuzzleChanger.GameScripts
{
	public class GrenadeProjectile : ConsumableInstance
	{
		public GrenadeBase GrenadeBase;

		private static FX_Pool explosionPool;

		private float damageRadiusHigh;

		private float damageRadiusLow;

		private float damageValueHigh;

		private float damageValueLow;

		private float explosionForce;

		private readonly int explosionTargetMask = LayerManager.MASK_EXPLOSION_TARGETS;

		private readonly int explosionBlockMask = LayerManager.MASK_EXPLOSION_BLOCKERS;

		private bool madeNoise = false;

		private bool collision = false;

		private bool addForce = false;

		private float decayTime;

		private Rigidbody rigidbody;

		private CellSoundPlayer cellSoundPlayer;

		public GrenadeProjectile(IntPtr hdl)
			: base(hdl)
		{
		}

		private void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			rigidbody = ((Component)this).GetComponent<Rigidbody>();
			cellSoundPlayer = new CellSoundPlayer();
			if (!Object.op_Implicit((Object)(object)explosionPool))
			{
				explosionPool = FX_Manager.GetEffectPool(AssetShardManager.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/FX_Effects/FX_Tripmine.prefab", false));
			}
		}

		private void Start()
		{
			GrenadeLauncherConfig grenadeLauncherConfig = GrenadeLauncherConfigSetup.EnabledConfigs[((Item)GrenadeBase).Owner.Inventory.WieldedItem.ArchetypeID];
			damageRadiusHigh = grenadeLauncherConfig.MaximumDamageRange.Radius;
			damageRadiusLow = grenadeLauncherConfig.MinimumDamageRange.Radius;
			damageValueHigh = grenadeLauncherConfig.MaximumDamageRange.Damage;
			damageValueLow = grenadeLauncherConfig.MinimumDamageRange.Damage;
			explosionForce = grenadeLauncherConfig.ExplosionForce;
		}

		private void FixedUpdate()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if (rigidbody.useGravity)
			{
				Vector3 val = ((Component)this).transform.position + rigidbody.velocity * Time.fixedDeltaTime;
			}
			else if (!madeNoise)
			{
				MakeNoise();
				((Component)this).transform.position = Vector3.down * 100f;
				madeNoise = true;
			}
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			if (rigidbody.useGravity)
			{
				cellSoundPlayer.UpdatePosition(((Component)this).transform.position);
				if (collision)
				{
					DetonateSequence();
				}
			}
			else if (Time.time > decayTime)
			{
				((Item)GrenadeBase).ReplicationWrapper.Replicator.Despawn();
			}
		}

		private void OnCollisionEnter()
		{
			if (rigidbody.useGravity)
			{
				DetonateSequence();
			}
		}

		private void DetonateSequence()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			Detonate();
			decayTime = Time.time + 10f;
			rigidbody.velocity = Vector3.zero;
			rigidbody.angularVelocity = Vector3.zero;
			rigidbody.useGravity = false;
		}

		private void Detonate()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			FX_EffectBase val = (FX_EffectBase)(object)explosionPool.AquireEffect();
			val.Play((FX_Trigger)null, ((Component)this).transform.position, Quaternion.LookRotation(Vector3.up));
			if (SNet.IsMaster)
			{
				DamageUtil.DoExplosionDamage(((Component)this).transform.position, damageRadiusHigh, damageValueHigh, explosionTargetMask, explosionBlockMask, addForce, explosionForce);
				DamageUtil.DoExplosionDamage(((Component)this).transform.position, damageRadiusLow, damageValueLow, explosionTargetMask, explosionBlockMask, addForce, explosionForce);
			}
		}

		private void MakeNoise()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Expected O, but got Unknown
			List<string> list = new List<string>();
			Il2CppReferenceArray<Collider> val = Physics.OverlapSphere(((Component)this).transform.position, 50f, LayerManager.MASK_ENEMY_DAMAGABLE);
			foreach (Collider item in (Il2CppArrayBase<Collider>)(object)val)
			{
				Dam_EnemyDamageLimb component = ((Component)item).GetComponent<Dam_EnemyDamageLimb>();
				if ((Object)(object)component == (Object)null)
				{
					continue;
				}
				EnemyAgent glueTargetEnemyAgent = component.GlueTargetEnemyAgent;
				if (!((Object)(object)glueTargetEnemyAgent == (Object)null) && !list.Contains(((Object)((Component)glueTargetEnemyAgent).gameObject).name))
				{
					list.Add(((Object)((Component)glueTargetEnemyAgent).gameObject).name);
					if (!Physics.Linecast(((Component)this).transform.position, ((Agent)glueTargetEnemyAgent).EyePosition, LayerManager.MASK_WORLD))
					{
						NM_NoiseData val2 = new NM_NoiseData
						{
							position = ((Agent)glueTargetEnemyAgent).EyePosition,
							node = ((Agent)glueTargetEnemyAgent).CourseNode,
							type = (NM_NoiseType)0,
							radiusMin = 0.01f,
							radiusMax = 100f,
							yScale = 1f,
							noiseMaker = null,
							raycastFirstNode = false,
							includeToNeightbourAreas = false
						};
						NoiseManager.MakeNoise(val2);
					}
				}
			}
			cellSoundPlayer.Post(EVENTS.FRAGGRENADEEXPLODE, true);
		}

		public override void OnDespawn()
		{
			((ItemWrapped)this).OnDespawn();
		}
	}
}
namespace PortalPuzzleChanger.ConfigFiles
{
	public class EnemyTagChanger
	{
		public bool internalEnabled { get; set; }

		public string internalName { get; set; }

		public uint EnemyID { get; set; }

		public Color TagColor { get; set; }

		public string CustomImagePath { get; set; }

		public EnemyTagChanger()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			internalEnabled = false;
			internalName = string.Empty;
			EnemyID = 0u;
			TagColor = Color.red;
			CustomImagePath = string.Empty;
		}
	}
	public class GrenadeLauncherConfig
	{
		public DamageMinMax MaximumDamageRange { get; set; }

		public DamageMinMax MinimumDamageRange { get; set; }

		public float ExplosionForce { get; set; }

		public float ShootForce { get; set; }

		public uint PersistentID { get; set; }

		public string internalName { get; set; }

		public bool internalEnabled { get; set; }

		public GrenadeLauncherConfig()
		{
			MaximumDamageRange = new DamageMinMax();
			MinimumDamageRange = new DamageMinMax();
			ExplosionForce = 1000f;
			PersistentID = 0u;
			internalName = string.Empty;
			internalEnabled = false;
		}
	}
	public class DamageMinMax
	{
		public float Radius { get; set; }

		public float Damage { get; set; }

		public DamageMinMax()
		{
			Radius = 0f;
			Damage = 0f;
		}
	}
	public class PortalChangerConfig
	{
		public uint MainLevelLayoutID { get; set; }

		public bool InternalEnabled { get; set; }

		public string? InternalName { get; set; }

		public List<PortalEntry> PortalEntries { get; set; }

		public PortalChangerConfig()
		{
			PortalEntries = new List<PortalEntry>
			{
				new PortalEntry()
			};
			InternalEnabled = false;
			InternalName = "Test";
			MainLevelLayoutID = 0u;
		}
	}
	public class PortalEntry
	{
		public eLocalZoneIndex ZoneIndex { get; set; }

		public LG_LayerType LayerType { get; set; }

		public eDimensionIndex DimensionIndex { get; set; }

		public eDimensionIndex TargetDimension { get; set; }

		public eLocalZoneIndex TargetZoneIndex { get; set; }

		public uint PortalChainedPuzzleId { get; set; }

		public bool CreateTeamScanAsLast { get; set; }

		public PortalEntry()
		{
			ZoneIndex = (eLocalZoneIndex)0;
			LayerType = (LG_LayerType)0;
			DimensionIndex = (eDimensionIndex)0;
			TargetDimension = (eDimensionIndex)1;
			TargetZoneIndex = (eLocalZoneIndex)0;
			PortalChainedPuzzleId = 4u;
			CreateTeamScanAsLast = false;
		}
	}
}

plugins/XiaoTian-SURVIVAL/SURVIVAL/x64/Release/netstandard2.1/Oxygen.dll

Decompiled 35 minutes ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using System.Text.Json.Serialization;
using AK;
using Agents;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GTFO.API.Utilities;
using GameData;
using GameEvent;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Localization;
using MTFO.Managers;
using Microsoft.CodeAnalysis;
using Oxygen.Components;
using Oxygen.Config;
using Oxygen.Utils;
using Oxygen.Utils.PartialData;
using Player;
using SNetwork;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Oxygen")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Oxygen")]
[assembly: AssemblyTitle("Oxygen")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Oxygen
{
	[BepInPlugin("Inas.Oxygen", "Oxygen", "1.3.2")]
	[BepInProcess("GTFO.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BasePlugin
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static Action <0>__OnBuildDone;

			public static Action <1>__OnLevelCleanup;

			public static Action <2>__Setup;

			public static Action <3>__OnLevelCleanup;

			public static Action <4>__OnBuildStart;

			public static Action <5>__OnLevelCleanup;

			public static LiveEditEventHandler <6>__Listener_FileChanged1;
		}

		public const string MODNAME = "Oxygen";

		public const string AUTHOR = "Inas";

		public const string GUID = "Inas.Oxygen";

		public const string VERSION = "1.3.2";

		public static readonly string OXYGEN_CONFIG_PATH = Path.Combine(ConfigManager.CustomPath, "Oxygen");

		public static Dictionary<uint, OxygenBlock> lookup = new Dictionary<uint, OxygenBlock>();

		private static LiveEditListener listener = null;

		public override void Load()
		{
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Expected O, but got Unknown
			if (!Directory.Exists(OXYGEN_CONFIG_PATH))
			{
				Directory.CreateDirectory(OXYGEN_CONFIG_PATH);
				StreamWriter streamWriter = File.CreateText(Path.Combine(OXYGEN_CONFIG_PATH, "Template.json"));
				streamWriter.WriteLine(ConfigManager.Serialize(new OxygenConfig()));
				streamWriter.Flush();
				streamWriter.Close();
			}
			ClassInjector.RegisterTypeInIl2Cpp<AirManager>();
			LevelAPI.OnBuildDone += AirManager.OnBuildDone;
			LevelAPI.OnLevelCleanup += AirManager.OnLevelCleanup;
			ClassInjector.RegisterTypeInIl2Cpp<AirBar>();
			LevelAPI.OnBuildStart += AirBar.Setup;
			LevelAPI.OnLevelCleanup += AirBar.OnLevelCleanup;
			ClassInjector.RegisterTypeInIl2Cpp<AirPlane>();
			LevelAPI.OnBuildStart += AirPlane.OnBuildStart;
			LevelAPI.OnLevelCleanup += AirPlane.OnLevelCleanup;
			new Harmony("Inas.Oxygen").PatchAll();
			foreach (string item in Directory.EnumerateFiles(OXYGEN_CONFIG_PATH, "*.json", SearchOption.AllDirectories))
			{
				ConfigManager.Load<OxygenConfig>(item, out var config);
				foreach (OxygenBlock block in config.Blocks)
				{
					foreach (uint fogSetting in block.FogSettings)
					{
						if (!lookup.ContainsKey(fogSetting))
						{
							lookup.Add(fogSetting, block);
						}
					}
				}
			}
			listener = LiveEdit.CreateListener(OXYGEN_CONFIG_PATH, "*.json", true);
			LiveEditListener obj = listener;
			object obj2 = <>O.<6>__Listener_FileChanged1;
			if (obj2 == null)
			{
				LiveEditEventHandler val = Listener_FileChanged1;
				<>O.<6>__Listener_FileChanged1 = val;
				obj2 = (object)val;
			}
			obj.FileChanged += (LiveEditEventHandler)obj2;
		}

		private static void Listener_FileChanged1(LiveEditEventArgs e)
		{
			Log.Warning("LiveEdit File Changed: " + e.FullPath + ".");
			LiveEdit.TryReadFileContent(e.FullPath, (Action<string>)delegate(string content)
			{
				foreach (OxygenBlock block in ConfigManager.Deserialize<OxygenConfig>(content).Blocks)
				{
					foreach (uint fogSetting in block.FogSettings)
					{
						if (lookup.ContainsKey(fogSetting))
						{
							lookup.Remove(fogSetting);
						}
						lookup.Add(fogSetting, block);
						Log.Warning($"Replaced OxygenConfig for FogSetting: {fogSetting}.");
					}
				}
				if (GameStateManager.IsInExpedition)
				{
					AirManager.Current.UpdateAirConfig(AirManager.Current.FogSetting(), LiveEditForceUpdate: true);
				}
			});
		}
	}
}
namespace Oxygen.Utils
{
	internal static class Extension
	{
		public static T Instantiate<T>(this GameObject gameObject, string name) where T : Component
		{
			GameObject obj = Object.Instantiate<GameObject>(gameObject, gameObject.transform.parent, false);
			((Object)obj).name = name;
			return obj.GetComponent<T>();
		}
	}
	internal class LocalizedTextConverter : JsonConverter<LocalizedText>
	{
		public override bool HandleNull => false;

		public override LocalizedText Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			switch (reader.TokenType)
			{
			case JsonTokenType.String:
			{
				string @string = reader.GetString();
				return new LocalizedText
				{
					Id = 0u,
					UntranslatedText = @string
				};
			}
			case JsonTokenType.Number:
				return new LocalizedText
				{
					Id = reader.GetUInt32(),
					UntranslatedText = null
				};
			default:
				throw new JsonException($"LocalizedTextJson type: {reader.TokenType} is not implemented!");
			}
		}

		public override void Write(Utf8JsonWriter writer, LocalizedText value, JsonSerializerOptions options)
		{
			JsonSerializer.Serialize<LocalizedText>(writer, value, options);
		}
	}
	internal static class Log
	{
		private static ManualLogSource source;

		static Log()
		{
			source = Logger.CreateLogSource("Oxygen");
		}

		public static void Debug(object msg)
		{
			source.LogDebug(msg);
		}

		public static void Error(object msg)
		{
			source.LogError(msg);
		}

		public static void Fatal(object msg)
		{
			source.LogFatal(msg);
		}

		public static void Info(object msg)
		{
			source.LogInfo(msg);
		}

		public static void Message(object msg)
		{
			source.LogMessage(msg);
		}

		public static void Warning(object msg)
		{
			source.LogWarning(msg);
		}
	}
}
namespace Oxygen.Utils.PartialData
{
	public static class MTFOPartialDataUtil
	{
		public const string PLUGIN_GUID = "MTFO.Extension.PartialBlocks";

		public static JsonConverter PersistentIDConverter { get; private set; }

		public static JsonConverter LocalizedTextConverter { get; private set; }

		public static bool IsLoaded { get; private set; }

		public static bool Initialized { get; private set; }

		public static string PartialDataPath { get; private set; }

		public static string ConfigPath { get; private set; }

		static MTFOPartialDataUtil()
		{
			PersistentIDConverter = null;
			LocalizedTextConverter = null;
			IsLoaded = false;
			Initialized = false;
			PartialDataPath = string.Empty;
			ConfigPath = string.Empty;
			if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("MTFO.Extension.PartialBlocks", out var value))
			{
				return;
			}
			try
			{
				Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null;
				if ((object)obj == null)
				{
					throw new Exception("Assembly is Missing!");
				}
				Type[] types = obj.GetTypes();
				Type type = types.First((Type t) => t.Name == "PersistentIDConverter");
				if ((object)type == null)
				{
					throw new Exception("Unable to Find PersistentIDConverter Class");
				}
				Type type2 = types.First((Type t) => t.Name == "LocalizedTextConverter");
				if ((object)type2 == null)
				{
					throw new Exception("Unable to Find LocalizedTextConverter Class");
				}
				Type obj2 = types.First((Type t) => t.Name == "PartialDataManager") ?? throw new Exception("Unable to Find PartialDataManager Class");
				PropertyInfo property = obj2.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public);
				PropertyInfo property2 = obj2.GetProperty("PartialDataPath", BindingFlags.Static | BindingFlags.Public);
				PropertyInfo? property3 = obj2.GetProperty("ConfigPath", BindingFlags.Static | BindingFlags.Public);
				if ((object)property == null)
				{
					throw new Exception("Unable to Find Property: Initialized");
				}
				if ((object)property2 == null)
				{
					throw new Exception("Unable to Find Property: PartialDataPath");
				}
				if ((object)property3 == null)
				{
					throw new Exception("Unable to Find Field: ConfigPath");
				}
				Initialized = (bool)property.GetValue(null);
				PartialDataPath = (string)property2.GetValue(null);
				ConfigPath = (string)property3.GetValue(null);
				PersistentIDConverter = (JsonConverter)Activator.CreateInstance(type);
				LocalizedTextConverter = (JsonConverter)Activator.CreateInstance(type2);
				IsLoaded = true;
			}
			catch (Exception value2)
			{
				Log.Error($"Exception thrown while reading data from MTFO_Extension_PartialData:\n{value2}");
			}
		}
	}
	public static class MTFOUtil
	{
		public const string PLUGIN_GUID = "com.dak.MTFO";

		public const BindingFlags PUBLIC_STATIC = BindingFlags.Static | BindingFlags.Public;

		public static string GameDataPath { get; private set; }

		public static string CustomPath { get; private set; }

		public static bool HasCustomContent { get; private set; }

		public static bool IsLoaded { get; private set; }

		static MTFOUtil()
		{
			GameDataPath = string.Empty;
			CustomPath = string.Empty;
			HasCustomContent = false;
			IsLoaded = false;
			if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("com.dak.MTFO", out var value))
			{
				return;
			}
			try
			{
				Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null;
				if ((object)obj == null)
				{
					throw new Exception("Assembly is Missing!");
				}
				Type obj2 = obj.GetTypes().First((Type t) => t.Name == "ConfigManager") ?? throw new Exception("Unable to Find ConfigManager Class");
				FieldInfo field = obj2.GetField("GameDataPath", BindingFlags.Static | BindingFlags.Public);
				FieldInfo field2 = obj2.GetField("CustomPath", BindingFlags.Static | BindingFlags.Public);
				FieldInfo? field3 = obj2.GetField("HasCustomContent", BindingFlags.Static | BindingFlags.Public);
				if ((object)field == null)
				{
					throw new Exception("Unable to Find Field: GameDataPath");
				}
				if ((object)field2 == null)
				{
					throw new Exception("Unable to Find Field: CustomPath");
				}
				if ((object)field3 == null)
				{
					throw new Exception("Unable to Find Field: HasCustomContent");
				}
				GameDataPath = (string)field.GetValue(null);
				CustomPath = (string)field2.GetValue(null);
				HasCustomContent = (bool)field3.GetValue(null);
				IsLoaded = true;
			}
			catch (Exception value2)
			{
				Log.Error($"Exception thrown while reading path from DataDumper (MTFO): \n{value2}");
			}
		}
	}
}
namespace Oxygen.Patches
{
	[HarmonyPatch]
	internal class Patches_Dam_PlayerDamageLocal
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveNoAirDamage")]
		public static bool Pre_ReceiveNoAirDamage(Dam_PlayerDamageLocal __instance, pMiniDamageData data)
		{
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			float num = ((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax);
			((Dam_PlayerDamageBase)__instance).m_nextRegen = Clock.Time + ((Dam_PlayerDamageBase)__instance).Owner.PlayerData.healthRegenStartDelayAfterDamage;
			if (((Agent)((Dam_PlayerDamageBase)__instance).Owner).IsLocallyOwned)
			{
				DramaManager.CurrentState.OnLocalDamage(num);
				GameEventManager.PostEvent((eGameEvent)13, ((Dam_PlayerDamageBase)__instance).Owner, num, "", (Dictionary<string, string>)null);
			}
			else
			{
				DramaManager.CurrentState.OnTeammatesDamage(num);
			}
			if (((Dam_PlayerDamageBase)__instance).IgnoreAllDamage)
			{
				return false;
			}
			if (SNet.IsMaster && !((Dam_SyncedDamageBase)__instance).RegisterDamage(num))
			{
				((Dam_SyncedDamageBase)__instance).SendSetHealth(((Dam_SyncedDamageBase)__instance).Health);
			}
			__instance.Hitreact(((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax), Vector3.zero, true, false, false);
			return false;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveBulletDamage")]
		public static void Post_ReceiveBulletDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveMeleeDamage")]
		public static void Post_ReceiveMeleeDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveFireDamage")]
		public static void Post_ReceiveFireDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveShooterProjectileDamage")]
		public static void Post_ReceiveShooterProjectileDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveTentacleAttackDamage")]
		public static void Post_ReceiveTentacleAttackDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceivePushDamage")]
		public static void Post_ReceivePushDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveSetDead")]
		public static void Post_ReceiveSetDead()
		{
			AirManager.Current.ResetHealthToRegen();
		}
	}
	[HarmonyPatch(typeof(EnvironmentStateManager), "UpdateFog")]
	internal class EnvironmentStateManager_UpdateFog
	{
		public static void Prefix(EnvironmentStateManager __instance)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)AirManager.Current == (Object)null)
			{
				return;
			}
			FogState val = ((Il2CppArrayBase<FogState>)(object)__instance.m_stateReplicator.State.FogStates)[__instance.m_latestKnownLocalDimensionCreationIndex];
			if (val.FogDataID != 0)
			{
				AirManager.Current.UpdateAirConfig(val.FogDataID);
				if (!AirManager.Current.HasAirConfig())
				{
					AirManager.Current.StopInfectionLoop();
				}
			}
		}
	}
	[HarmonyPatch(typeof(FogRepeller_Sphere), "StartRepelling")]
	internal class FogRepeller_Sphere_StartRepelling
	{
		public static void Postfix(ref FogRepeller_Sphere __instance)
		{
			if (__instance.m_infectionShield != null)
			{
				EffectVolumeManager.UnregisterVolume((EffectVolume)(object)__instance.m_infectionShield);
				((EffectVolume)__instance.m_infectionShield).contents = (eEffectVolumeContents)0;
				EffectVolumeManager.RegisterVolume((EffectVolume)(object)__instance.m_infectionShield);
			}
		}
	}
	[HarmonyPatch(typeof(LocalPlayerAgentSettings), "UpdateBlendTowardsTargetFogSetting")]
	internal class LocalPlayerAgentSettings_UpdateBlendTowardsTargetFogSetting
	{
		public static void Postfix(LocalPlayerAgentSettings __instance, float amount)
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if (!AirManager.Current.HasAirConfig())
			{
				AirPlane.Current.Unregister();
			}
			else
			{
				if (__instance.m_targetFogSettings == null || !SNet.LocalPlayer.HasPlayerAgent)
				{
					return;
				}
				PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent();
				if ((Object)(object)localPlayerAgent.FPSCamera == (Object)null)
				{
					return;
				}
				AirPlane current = AirPlane.Current;
				if (!((Object)(object)current == (Object)null) && RundownManager.ExpeditionIsStarted)
				{
					float num = 0f;
					Dimension val = default(Dimension);
					if (Dimension.GetDimension(((Agent)localPlayerAgent).DimensionIndex, ref val))
					{
						num = val.GroundY;
					}
					PreLitVolume prelitVolume = localPlayerAgent.FPSCamera.PrelitVolume;
					((EffectVolume)current.airPlane).invert = (double)prelitVolume.m_densityHeightMaxBoost > (double)prelitVolume.m_fogDensity;
					((EffectVolume)current.airPlane).contents = (eEffectVolumeContents)1;
					((EffectVolume)current.airPlane).modification = (eEffectVolumeModification)0;
					((EffectVolume)current.airPlane).modificationScale = AirManager.Current.AirLoss();
					current.airPlane.lowestAltitude = prelitVolume.m_densityHeightAltitude + num;
					current.airPlane.highestAltitude = prelitVolume.m_densityHeightAltitude + prelitVolume.m_densityHeightRange + num;
					AirPlane.Current.Register();
				}
			}
		}
	}
	[HarmonyPatch]
	internal class Patch_PlayerAgent
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerAgent), "ReceiveModification")]
		public static void ReceiveModification(PlayerAgent __instance, ref EV_ModificationData data)
		{
			if (AirManager.Current.HasAirConfig())
			{
				if ((double)data.health != 0.0)
				{
					AirManager.Current.RemoveAir(data.health);
				}
				else
				{
					AirManager.Current.AddAir();
				}
				data.health = 0f;
			}
		}

		[HarmonyPostfix]
		[HarmonyWrapSafe]
		[HarmonyPatch(typeof(PlayerAgent), "Setup")]
		internal static void Post_Setup(PlayerAgent __instance)
		{
			if (((Agent)__instance).IsLocallyOwned)
			{
				AirManager.Setup(__instance);
			}
		}
	}
}
namespace Oxygen.Config
{
	public class ConfigManager
	{
		private static readonly JsonSerializerOptions s_SerializerOptions;

		public static T Deserialize<T>(string json)
		{
			return JsonSerializer.Deserialize<T>(json, s_SerializerOptions);
		}

		public static string Serialize<T>(T value)
		{
			return JsonSerializer.Serialize(value, s_SerializerOptions);
		}

		static ConfigManager()
		{
			s_SerializerOptions = new JsonSerializerOptions
			{
				AllowTrailingCommas = true,
				ReadCommentHandling = JsonCommentHandling.Skip,
				PropertyNameCaseInsensitive = true,
				WriteIndented = true
			};
			s_SerializerOptions.Converters.Add(new JsonStringEnumConverter());
			if (MTFOPartialDataUtil.IsLoaded && MTFOPartialDataUtil.Initialized)
			{
				s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter);
				s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.LocalizedTextConverter);
				Log.Message("PartialData Support Found!");
			}
			else
			{
				s_SerializerOptions.Converters.Add(new LocalizedTextConverter());
			}
		}

		public static void Load<T>(string file, out T config) where T : new()
		{
			if (file.Length < ".json".Length)
			{
				config = default(T);
				return;
			}
			if (file.Substring(file.Length - ".json".Length) != ".json")
			{
				file += ".json";
			}
			file = File.ReadAllText(Path.Combine(ConfigManager.CustomPath, "Oxygen", file));
			config = Deserialize<T>(file);
		}
	}
	public class AirText
	{
		public float x { get; set; }

		public float y { get; set; }

		public LocalizedText Text { get; set; }
	}
	public class OxygenConfig
	{
		public List<OxygenBlock> Blocks { get; set; } = new List<OxygenBlock>
		{
			new OxygenBlock()
		};

	}
	public class OxygenBlock
	{
		public float AirLoss { get; set; }

		public float AirGain { get; set; } = 1f;


		public float DamageTime { get; set; } = 1f;


		public float DamageAmount { get; set; }

		public bool ShatterGlass { get; set; }

		public float ShatterAmount { get; set; }

		public float DamageThreshold { get; set; } = 0.1f;


		public bool AlwaysDisplayAirBar { get; set; }

		public float HealthRegenProportion { get; set; } = 1f;


		public float TimeToStartHealthRegen { get; set; } = 3f;


		public float TimeToCompleteHealthRegen { get; set; } = 5f;


		public AirText AirText { get; set; }

		public List<uint> FogSettings { get; set; } = new List<uint> { 0u };

	}
}
namespace Oxygen.Components
{
	public class AirBar : MonoBehaviour
	{
		public static AirBar Current;

		private TextMeshPro m_airText;

		private TextMeshPro m_airTextLocalization;

		private float m_airTextX;

		private float m_airTextY;

		private float m_airTextZ;

		private RectTransform m_air1;

		private RectTransform m_air2;

		private SpriteRenderer m_airBar1;

		private SpriteRenderer m_airBar2;

		private float m_airWidth = 100f;

		private float m_barHeightMin = 3f;

		private float m_barHeightMax = 9f;

		private Color m_airLow = new Color(0f, 0.5f, 0.5f);

		private Color m_airHigh = new Color(0f, 0.3f, 0.8f);

		public AirBar(IntPtr value)
			: base(value)
		{
		}//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)


		public static void Setup()
		{
			if ((Object)(object)Current == (Object)null)
			{
				Current = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus).gameObject.AddComponent<AirBar>();
				Current.Init();
			}
		}

		private void Init()
		{
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0270: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)m_airText == (Object)null)
			{
				m_airText = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_healthText).gameObject.Instantiate<TextMeshPro>("AirText");
				TextMeshPro airText = m_airText;
				((TMP_Text)airText).fontSize = ((TMP_Text)airText).fontSize / 1.25f;
				m_airText.transform.Translate(0f, -30f, 0f);
			}
			if ((Object)(object)m_airTextLocalization == (Object)null)
			{
				m_airTextLocalization = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_pulseText).gameObject.Instantiate<TextMeshPro>("AirText Localization");
				((Behaviour)m_airTextLocalization).enabled = true;
				m_airTextLocalization.transform.Translate(300f - m_airWidth, -45f, 0f);
				m_airTextX = m_airTextLocalization.transform.position.x;
				m_airTextY = m_airTextLocalization.transform.position.y;
				m_airTextZ = m_airTextLocalization.transform.position.z;
			}
			if ((Object)(object)m_air1 == (Object)null)
			{
				m_air1 = ((Component)((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_health1).gameObject.transform.parent).gameObject.Instantiate<RectTransform>("AirFill Right");
				((Component)m_air1).transform.Translate(0f, -30f, 0f);
				SpriteRenderer component = ((Component)((Transform)m_air1).GetChild(0)).GetComponent<SpriteRenderer>();
				component.size = new Vector2(m_airWidth, component.size.y);
				m_airBar1 = ((Component)((Transform)m_air1).GetChild(1)).GetComponent<SpriteRenderer>();
				((Renderer)((Component)((Transform)m_air1).GetChild(2)).GetComponent<SpriteRenderer>()).enabled = false;
			}
			if ((Object)(object)m_air2 == (Object)null)
			{
				m_air2 = ((Component)((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_health2).gameObject.transform.parent).gameObject.Instantiate<RectTransform>("AirFill Left");
				((Component)m_air2).transform.Translate(0f, 30f, 0f);
				SpriteRenderer component2 = ((Component)((Transform)m_air2).GetChild(0)).GetComponent<SpriteRenderer>();
				component2.size = new Vector2(m_airWidth, component2.size.y);
				m_airBar2 = ((Component)((Transform)m_air2).GetChild(1)).GetComponent<SpriteRenderer>();
				((Renderer)((Component)((Transform)m_air2).GetChild(2)).GetComponent<SpriteRenderer>()).enabled = false;
			}
			UpdateAirBar(1f);
			SetVisible(vis: false);
		}

		public void UpdateAirBar(float air)
		{
			SetAirPercentageText(air);
			SetAirBar(m_airBar1, air);
			SetAirBar(m_airBar2, air);
		}

		private void SetAirBar(SpriteRenderer bar, float val)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			bar.size = new Vector2(val * m_airWidth, Mathf.Lerp(m_barHeightMin, m_barHeightMax, val));
			bar.color = Color.Lerp(m_airLow, m_airHigh, val);
		}

		private void SetAirPercentageText(float val)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			Color color = Color.Lerp(m_airLow, m_airHigh, val);
			((TMP_Text)m_airText).text = "O<size=75%>2</size>";
			((Graphic)m_airText).color = color;
			((TMP_Text)m_airText).ForceMeshUpdate(true, false);
			((Graphic)m_airTextLocalization).color = color;
			((TMP_Text)m_airTextLocalization).ForceMeshUpdate(true, false);
		}

		public void UpdateAirText(OxygenBlock config)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			if (config != null)
			{
				string text = LocalizedText.op_Implicit(config.AirText.Text);
				float x = config.AirText.x;
				float y = config.AirText.y;
				((TMP_Text)m_airTextLocalization).text = text;
				((TMP_Text)m_airTextLocalization).ForceMeshUpdate(true, false);
				CoroutineManager.BlinkIn(((Component)m_airTextLocalization).gameObject, 0f);
				m_airTextLocalization.transform.SetPositionAndRotation(new Vector3(m_airTextX + x, m_airTextY + y, m_airTextZ), m_airTextLocalization.transform.rotation);
			}
		}

		public void SetVisible(bool vis)
		{
			((Component)m_airText).gameObject.SetActive(vis);
			((Component)m_airTextLocalization).gameObject.SetActive(vis);
			((Component)m_air1).gameObject.SetActive(vis);
			((Component)m_air2).gameObject.SetActive(vis);
		}

		public static void OnLevelCleanup()
		{
			if (!((Object)(object)Current == (Object)null))
			{
				Current.SetVisible(vis: false);
			}
		}
	}
	public class AirManager : MonoBehaviour
	{
		public static AirManager Current;

		public PlayerAgent m_playerAgent;

		private HUDGlassShatter m_hudGlass;

		private Dam_PlayerDamageBase Damage;

		public OxygenBlock config;

		private uint fogSetting;

		private FogSettingsDataBlock fogSettingDB;

		private float airAmount = 1f;

		private float damageTick;

		private float glassShatterAmount;

		private bool m_isInInfectionLoop;

		private bool isRegeningHealth;

		private float healthToRegen;

		private float healthRegenTick;

		private float tickUntilHealthRegenHealthStart;

		private readonly float regenHealthTickInterval = 0.25f;

		private float healthRegenAmountPerInterval;

		internal bool PlayerShouldCough;

		private readonly float CoughPerLoss = 0.1f;

		private float CoughLoss;

		public AirManager(IntPtr value)
			: base(value)
		{
		}

		public static void Setup(PlayerAgent playerAgent)
		{
			Current = ((Component)playerAgent).gameObject.AddComponent<AirManager>();
		}

		public static void OnBuildDone()
		{
			if (!((Object)(object)Current == (Object)null))
			{
				Current.m_playerAgent = PlayerManager.GetLocalPlayerAgent();
				Current.m_hudGlass = ((Component)Current.m_playerAgent.FPSCamera).GetComponent<HUDGlassShatter>();
				Current.Damage = ((Component)Current.m_playerAgent).gameObject.GetComponent<Dam_PlayerDamageBase>();
				Current.UpdateAirConfig(RundownManager.ActiveExpedition.Expedition.FogSettings);
				AirBar.Current.UpdateAirText(Current.config);
			}
		}

		public static void OnLevelCleanup()
		{
			if (!((Object)(object)Current == (Object)null))
			{
				if (Current.m_isInInfectionLoop)
				{
					Current.StopInfectionLoop();
				}
				Current.config = null;
				Current.fogSetting = 0u;
				Current.fogSettingDB = null;
				Current.airAmount = 0f;
				Current.damageTick = 0f;
				Current.glassShatterAmount = 0f;
				Current.healthToRegen = 0f;
				Current.m_playerAgent = null;
				Current.m_hudGlass = null;
				Current.Damage = null;
			}
		}

		private void Update()
		{
			if (!RundownManager.ExpeditionIsStarted)
			{
				return;
			}
			if (!HasAirConfig())
			{
				AirBar.Current.SetVisible(vis: false);
				return;
			}
			if (airAmount == 1f)
			{
				if (config.AlwaysDisplayAirBar)
				{
					AirBar.Current.SetVisible(vis: true);
				}
				else
				{
					AirBar.Current.SetVisible(vis: false);
				}
			}
			else
			{
				AirBar.Current.SetVisible(vis: true);
			}
			if (airAmount <= config.DamageThreshold)
			{
				damageTick += Time.deltaTime;
				if (damageTick > config.DamageTime && ((Agent)m_playerAgent).Alive)
				{
					AirDamage();
				}
				isRegeningHealth = false;
			}
			else if (healthToRegen > 0f)
			{
				tickUntilHealthRegenHealthStart += Time.deltaTime;
				if (tickUntilHealthRegenHealthStart > config.TimeToStartHealthRegen)
				{
					if (healthRegenAmountPerInterval == 0f)
					{
						healthRegenAmountPerInterval = healthToRegen * (regenHealthTickInterval / config.TimeToCompleteHealthRegen);
					}
					RegenHealth();
					if (!isRegeningHealth)
					{
						Damage.m_nextRegen = Clock.Time + config.TimeToStartHealthRegen + config.TimeToCompleteHealthRegen;
						isRegeningHealth = true;
					}
				}
			}
			else
			{
				isRegeningHealth = false;
			}
		}

		public void AddAir()
		{
			if (HasAirConfig())
			{
				float airGain = config.AirGain;
				airAmount = Mathf.Clamp01(airAmount + airGain);
				AirBar.Current.UpdateAirBar(airAmount);
				if (fogSettingDB.Infection <= 0f && m_isInInfectionLoop)
				{
					StopInfectionLoop();
				}
			}
		}

		public void RemoveAir(float amount)
		{
			if (HasAirConfig())
			{
				amount = config.AirLoss;
				airAmount = Mathf.Clamp01(airAmount - amount);
				AirBar.Current.UpdateAirBar(airAmount);
				if (fogSettingDB.Infection <= 0f && amount > 0f)
				{
					StartInfectionLoop();
				}
			}
		}

		public void AirDamage()
		{
			float health = ((Dam_SyncedDamageBase)Damage).Health;
			float damageAmount = config.DamageAmount;
			Damage.m_nextRegen = Clock.Time + config.TimeToStartHealthRegen;
			if (!(health <= 1f))
			{
				((Dam_SyncedDamageBase)Damage).NoAirDamage(damageAmount);
				if (config.ShatterGlass)
				{
					glassShatterAmount += config.ShatterAmount;
					m_hudGlass.SetGlassShatterProgression(glassShatterAmount);
				}
				damageTick = 0f;
				tickUntilHealthRegenHealthStart = 0f;
				healthRegenAmountPerInterval = 0f;
				healthToRegen += damageAmount * config.HealthRegenProportion;
				CoughLoss += damageAmount;
				if (CoughLoss > CoughPerLoss)
				{
					PlayerShouldCough = true;
					CoughLoss = 0f;
				}
			}
		}

		public void RegenHealth()
		{
			if (healthToRegen <= 0f)
			{
				return;
			}
			tickUntilHealthRegenHealthStart = config.TimeToStartHealthRegen;
			healthRegenTick += Time.deltaTime;
			if (healthRegenTick > regenHealthTickInterval)
			{
				float num = healthRegenAmountPerInterval;
				if (num >= healthToRegen)
				{
					num = healthToRegen;
					healthToRegen = 0f;
					tickUntilHealthRegenHealthStart = 0f;
					healthRegenAmountPerInterval = 0f;
					isRegeningHealth = false;
				}
				else
				{
					healthToRegen -= num;
				}
				((Dam_SyncedDamageBase)Damage).AddHealth(num, (Agent)(object)m_playerAgent);
				healthRegenTick = 0f;
			}
		}

		public void UpdateAirConfig(uint fogsetting, bool LiveEditForceUpdate = false)
		{
			if (fogsetting != 0 && (fogsetting != fogSetting || LiveEditForceUpdate))
			{
				if (Plugin.lookup.ContainsKey(fogsetting))
				{
					config = Plugin.lookup[fogsetting];
				}
				else if (Plugin.lookup.ContainsKey(0u))
				{
					config = Plugin.lookup[0u];
				}
				else
				{
					config = null;
					airAmount = 1f;
				}
				fogSetting = fogsetting;
				fogSettingDB = GameDataBlockBase<FogSettingsDataBlock>.GetBlock(fogsetting);
				if (GameStateManager.IsInExpedition)
				{
					AirBar.Current.UpdateAirText(config);
				}
			}
		}

		public void ResetHealthToRegen()
		{
			healthRegenTick = 0f;
			healthToRegen = 0f;
			tickUntilHealthRegenHealthStart = 0f;
		}

		public float AirLoss()
		{
			if (config != null)
			{
				return config.AirLoss;
			}
			return 0f;
		}

		public bool AlwaysDisplayAirBar()
		{
			if (config != null)
			{
				return config.AlwaysDisplayAirBar;
			}
			return false;
		}

		public uint FogSetting()
		{
			return fogSetting;
		}

		public float HealthToRegen()
		{
			return healthToRegen;
		}

		public string AirText()
		{
			return LocalizedText.op_Implicit((config == null) ? null : config.AirText.Text);
		}

		public float AirTextX()
		{
			if (config != null)
			{
				return config.AirText.x;
			}
			return 0f;
		}

		public float AirTextY()
		{
			if (config != null)
			{
				return config.AirText.y;
			}
			return 0f;
		}

		public bool HasAirConfig()
		{
			return config != null;
		}

		public void StartInfectionLoop()
		{
			if (!m_isInInfectionLoop)
			{
				m_playerAgent.Sound.Post(EVENTS.INFECTION_EFFECT_LOOP_START, true);
				m_isInInfectionLoop = true;
			}
		}

		public void StopInfectionLoop()
		{
			if (m_isInInfectionLoop)
			{
				if ((Object)(object)m_playerAgent != (Object)null && m_playerAgent.Sound != null)
				{
					m_playerAgent.Sound.Post(EVENTS.INFECTION_EFFECT_LOOP_STOP, true);
				}
				m_isInInfectionLoop = false;
			}
		}
	}
	public class AirPlane : MonoBehaviour
	{
		public static AirPlane Current;

		public EV_Plane airPlane;

		private bool isAirPlaneRegistered;

		public AirPlane(IntPtr value)
			: base(value)
		{
		}

		public static void OnBuildStart()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			if ((Object)(object)Current == (Object)null)
			{
				Current = ((Component)LocalPlayerAgentSettings.Current).gameObject.AddComponent<AirPlane>();
			}
			Current.airPlane = new EV_Plane();
			uint num = RundownManager.ActiveExpedition.Expedition.FogSettings;
			if (num == 0)
			{
				num = 21u;
			}
			OxygenBlock oxygenBlock = (Plugin.lookup.ContainsKey(num) ? Plugin.lookup[num] : ((!Plugin.lookup.ContainsKey(0u)) ? null : Plugin.lookup[0u]));
			FogSettingsDataBlock block = GameDataBlockBase<FogSettingsDataBlock>.GetBlock(num);
			((EffectVolume)Current.airPlane).invert = block.DensityHeightMaxBoost > block.FogDensity;
			((EffectVolume)Current.airPlane).contents = (eEffectVolumeContents)1;
			((EffectVolume)Current.airPlane).modification = (eEffectVolumeModification)0;
			Current.airPlane.lowestAltitude = block.DensityHeightAltitude;
			Current.airPlane.highestAltitude = block.DensityHeightAltitude + block.DensityHeightRange;
			if (oxygenBlock != null)
			{
				((EffectVolume)Current.airPlane).modificationScale = oxygenBlock.AirLoss;
				Current.Register();
			}
		}

		public static void OnLevelCleanup()
		{
			if (!((Object)(object)Current == (Object)null))
			{
				Current.Unregister();
				Current.isAirPlaneRegistered = false;
				Current.airPlane = null;
			}
		}

		public void Register()
		{
			if (airPlane != null && !isAirPlaneRegistered)
			{
				EffectVolumeManager.RegisterVolume((EffectVolume)(object)airPlane);
				isAirPlaneRegistered = true;
			}
		}

		public void Unregister()
		{
			if (airPlane != null && isAirPlaneRegistered)
			{
				EffectVolumeManager.UnregisterVolume((EffectVolume)(object)airPlane);
				isAirPlaneRegistered = false;
			}
		}
	}
}