using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("kotos-OnePlayerHost")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("One Player Host")]
[assembly: AssemblyTitle("kotos-OnePlayerHost")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OnePlayerHost
{
public class LobbyPatches
{
[HarmonyPatch(typeof(SelectRoleUI), "StartGame")]
[HarmonyPrefix]
[Conditional("DEBUG")]
public static void SelectRoleUI(SelectRoleUI __instance)
{
Traverse val = Traverse.Create((object)__instance);
val.Field("allReady").SetValue((object)true);
Plugin.Logger.LogInfo((object)"Set Select Role UI to Ready");
}
[HarmonyPatch(typeof(SelectRoleUI), "UpdatedFullStatus")]
[HarmonyPrefix]
[Conditional("DEBUG")]
public static void UpdatedFullStatus(SelectRoleUI __instance, ref bool areAllPlayerReady)
{
areAllPlayerReady = true;
Plugin.Logger.LogInfo((object)"Updated full status");
}
[HarmonyPatch(typeof(LobbyManager), "PlayerReady")]
[HarmonyPostfix]
[Conditional("DEBUG")]
public static void PlayerReady(LobbyManager __instance, bool ready)
{
if (ready)
{
__instance.NetworkareAllPlayersReady = true;
Plugin.Logger.LogInfo((object)"Overwrote");
}
}
}
[BepInPlugin("kotos-OnePlayerHost", "One Player Host", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
Harmony.CreateAndPatchAll(typeof(LobbyPatches), (string)null);
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin kotos-OnePlayerHost is loaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "kotos-OnePlayerHost";
public const string PLUGIN_NAME = "One Player Host";
public const string PLUGIN_VERSION = "1.0.0";
}
}