Decompiled source of Health regeneration v1.0.0

health_regen.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("Aiyke")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Configurable health regeneration.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("health_regen")]
[assembly: AssemblyTitle("BepInEx Plugin Title")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace plugin
{
	[BepInPlugin("Aiyke.Regeneration", "Regenerating Health", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	public class health_regen : BaseUnityPlugin
	{
		public static ConfigEntry<float> regen_rate;

		public static ConfigEntry<float> regen_threshold;

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogMessage((object)"health_regen active.");
			regen_rate = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "regen_rate", 2f, "Amount of health restored per second.");
			regen_threshold = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "regen_threshold", 0.25f, "The proportion of health below which it starts to regenerate.\nFor example: 0.25 = health regenerates when at 25% or less; 1.0 = health always regenerates.");
			Harmony.CreateAndPatchAll(typeof(health_regen), (string)null);
		}

		private void Update()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
		}

		[HarmonyPatch(typeof(FVRPlayerBody), "Update")]
		[HarmonyPostfix]
		private static void UpdatePlayerBody_postix(FVRPlayerBody __instance)
		{
			if (__instance.Health <= __instance.m_startingHealth * regen_threshold.Value)
			{
				__instance.Health += regen_rate.Value * Time.deltaTime;
			}
		}
	}
}