using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Cityrobo
{
public class ScopeMaterialCreator : MonoBehaviour
{
[Header("Amplifier")]
public Amplifier amplifier;
[Header("H3VR/HolograpicSight")]
public Texture H3vrHolograpicSightTexture;
[ColorUsage(true, true, 0f, float.MaxValue, 0f, float.MaxValue)]
public Color H3vrHolograpicSightColor;
public Vector4 H3vrHolograpicSightOffset = default(Vector4);
public float H3vrHolograpicSightSizeCompensation = 1f;
public float H3vrHolograpicSightBlendIn = 0f;
public float H3vrHolograpicSightBlendOut = 0f;
private Shader _h3vrHolograpicSightShader;
private Material _h3vrHolograpicSightMaterial;
private const string c_h3vrHolograpicSightShader = "H3VR/HolograpicSight";
private const string c_h3vrHolograpicSightMainTex = "_MainTex";
private const string c_h3vrHolograpicSightMainColor = "_Color";
private const string c_h3vrHolograpicSightOffset = "_Offset";
private const string c_h3vrHolograpicSightSizeCompensation = "_SizeCompensation";
private const string c_h3vrHolograpicSightBlendIn = "_BlendIn";
private const string c_h3vrHolograpicSightBlendOut = "_BlendOut";
private const int c_h3vrHolograpicSightRenderQueue = 3001;
[Header("Unlit/ScopeShader")]
public Texture UnlitScopeShaderTexture;
private Shader _unlitScopeShader;
private static Material _unlitScopeShaderMaterial;
private const string c_unlitScopeShader = "Unlit/ScopeShader";
private const string c_unlitScopeShaderMainTex = "_MainTex";
[Header("Hidden/ScopeBlur")]
public Texture HiddenScopeBlurTexture;
private Shader _hiddenScopeBlurShader;
private static Material _hiddenScopeBlurMaterial;
private const string c_hiddenScopeBlurShader = "Hidden/ScopeBlur";
private const string c_hiddenScopeBlurMainTex = "_MainTex";
private void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Expected O, but got Unknown
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Expected O, but got Unknown
_h3vrHolograpicSightShader = Shader.Find("H3VR/HolograpicSight");
_h3vrHolograpicSightMaterial = new Material(_h3vrHolograpicSightShader);
if ((Object)(object)H3vrHolograpicSightTexture != (Object)null)
{
_h3vrHolograpicSightMaterial.SetTexture("_MainTex", H3vrHolograpicSightTexture);
}
_h3vrHolograpicSightMaterial.SetColor("_Color", H3vrHolograpicSightColor);
_h3vrHolograpicSightMaterial.SetVector("_Offset", H3vrHolograpicSightOffset);
_h3vrHolograpicSightMaterial.SetFloat("_SizeCompensation", H3vrHolograpicSightSizeCompensation);
_h3vrHolograpicSightMaterial.SetFloat("_BlendIn", H3vrHolograpicSightBlendIn);
_h3vrHolograpicSightMaterial.SetFloat("_BlendOut", H3vrHolograpicSightBlendOut);
_h3vrHolograpicSightMaterial.renderQueue = 3001;
if ((Object)(object)_unlitScopeShaderMaterial == (Object)null)
{
_unlitScopeShader = Shader.Find("Unlit/ScopeShader");
_unlitScopeShaderMaterial = new Material(_unlitScopeShader);
if ((Object)(object)UnlitScopeShaderTexture != (Object)null)
{
_unlitScopeShaderMaterial.SetTexture("_MainTex", UnlitScopeShaderTexture);
}
}
if ((Object)(object)_hiddenScopeBlurMaterial == (Object)null)
{
_hiddenScopeBlurShader = Shader.Find("Hidden/ScopeBlur");
_hiddenScopeBlurMaterial = new Material(_hiddenScopeBlurShader);
if ((Object)(object)HiddenScopeBlurTexture != (Object)null)
{
_hiddenScopeBlurMaterial.SetTexture("_MainTex", HiddenScopeBlurTexture);
}
}
ScopeCam scopeCam = amplifier.ScopeCam;
((Renderer)((Component)scopeCam).GetComponent<MeshRenderer>()).sharedMaterial = _unlitScopeShaderMaterial;
scopeCam.PostMaterial = _hiddenScopeBlurMaterial;
((Renderer)scopeCam.Reticule.GetComponent<MeshRenderer>()).material = _h3vrHolograpicSightMaterial;
}
}
public class RealtimeClock : MonoBehaviour
{
public Text screen;
public string timeFormat = "hh:mm:sstt";
public void FixedUpdate()
{
screen.text = DateTime.Now.ToString(timeFormat);
}
}
}
[ExecuteInEditMode]
public class NightVisionPostEffect : MonoBehaviour
{
public Material nightVisionMat;
public Material bloom;
public bool renderNightVision = true;
public bool renderBloom = true;
[Range(1f, 16f)]
public int iterations = 1;
private const int BoxDownPrefilterPass = 0;
private const int BoxDownPass = 1;
private const int BoxUpPass = 2;
private const int ApplyBloomPass = 3;
private RenderTexture[] textures = (RenderTexture[])(object)new RenderTexture[16];
public void Awake()
{
((Component)this).GetComponent<Camera>().depthTextureMode = (DepthTextureMode)1;
}
private void OnRenderImage(RenderTexture src, RenderTexture dest)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
int num = ((Texture)src).width / 2;
int num2 = ((Texture)src).height / 2;
RenderTextureFormat format = src.format;
RenderTexture val = RenderTexture.GetTemporary(num, num2, 0, format);
if (renderNightVision)
{
Graphics.Blit((Texture)(object)src, val, nightVisionMat);
}
else
{
val = src;
}
if (!renderBloom)
{
Graphics.Blit((Texture)(object)val, dest);
RenderTexture.ReleaseTemporary(val);
return;
}
RenderTexture val2 = (textures[0] = RenderTexture.GetTemporary(num, num2, 0, format));
Graphics.Blit((Texture)(object)val, val2, bloom, 0);
RenderTexture val3 = val2;
for (int i = 1; i < iterations; i++)
{
num /= 2;
num2 /= 2;
if (num2 < 2)
{
break;
}
val2 = (textures[i] = RenderTexture.GetTemporary(num, num2, 0, format));
Graphics.Blit((Texture)(object)val3, val2, bloom, 1);
val3 = val2;
}
for (int num3 = iterations - 2; num3 >= 0; num3--)
{
val2 = textures[num3];
textures[num3] = null;
Graphics.Blit((Texture)(object)val3, val2, bloom, 2);
RenderTexture.ReleaseTemporary(val3);
val3 = val2;
}
bloom.SetTexture("_SourceTex", (Texture)(object)val);
Graphics.Blit((Texture)(object)val3, dest, bloom, 3);
RenderTexture.ReleaseTemporary(val3);
RenderTexture.ReleaseTemporary(val);
}
}
[ExecuteInEditMode]
public class PostEffectScript : MonoBehaviour
{
public Material mat;
private void OnRenderImage(RenderTexture src, RenderTexture dest)
{
Graphics.Blit((Texture)(object)src, dest, mat);
}
}
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
public bool OnlyDeactivate;
private void OnEnable()
{
((MonoBehaviour)this).StartCoroutine("CheckIfAlive");
}
private IEnumerator CheckIfAlive()
{
do
{
yield return (object)new WaitForSeconds(0.5f);
}
while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true));
if (OnlyDeactivate)
{
((Component)this).gameObject.SetActive(false);
}
else
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
public float duration = 1f;
public float delay = 0f;
public float finalIntensity = 0f;
private float baseIntensity;
public bool autodestruct;
private float p_lifetime = 0f;
private float p_delay;
private void Start()
{
baseIntensity = ((Component)this).GetComponent<Light>().intensity;
}
private void OnEnable()
{
p_lifetime = 0f;
p_delay = delay;
if (delay > 0f)
{
((Behaviour)((Component)this).GetComponent<Light>()).enabled = false;
}
}
private void Update()
{
if (p_delay > 0f)
{
p_delay -= Time.deltaTime;
if (p_delay <= 0f)
{
((Behaviour)((Component)this).GetComponent<Light>()).enabled = true;
}
}
else if (p_lifetime / duration < 1f)
{
((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration);
p_lifetime += Time.deltaTime;
}
else if (autodestruct)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[RequireComponent(typeof(MeshFilter))]
public class WFX_BulletHoleDecal : MonoBehaviour
{
private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4]
{
new Vector2(0f, 0f),
new Vector2(0f, 1f),
new Vector2(1f, 0f),
new Vector2(1f, 1f)
};
public float lifetime = 10f;
public float fadeoutpercent = 80f;
public Vector2 frames;
public bool randomRotation = false;
public bool deactivate = false;
private float life;
private float fadeout;
private Color color;
private float orgAlpha;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor");
orgAlpha = color.a;
}
private void OnEnable()
{
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
int num = Random.Range(0, (int)(frames.x * frames.y));
int num2 = (int)((float)num % frames.x);
int num3 = (int)((float)num / frames.y);
Vector2[] array = (Vector2[])(object)new Vector2[4];
for (int i = 0; i < 4; i++)
{
array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x);
array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y);
}
((Component)this).GetComponent<MeshFilter>().mesh.uv = array;
if (randomRotation)
{
((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1);
}
life = lifetime;
fadeout = life * (fadeoutpercent / 100f);
color.a = orgAlpha;
((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
((MonoBehaviour)this).StopAllCoroutines();
((MonoBehaviour)this).StartCoroutine("holeUpdate");
}
private IEnumerator holeUpdate()
{
while (life > 0f)
{
life -= Time.deltaTime;
if (life <= fadeout)
{
color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout);
((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
}
yield return null;
}
}
}
[RequireComponent(typeof(Light))]
public class WFX_LightFlicker : MonoBehaviour
{
public float time = 0.05f;
private float timer;
private void Start()
{
timer = time;
((MonoBehaviour)this).StartCoroutine("Flicker");
}
private IEnumerator Flicker()
{
while (true)
{
((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled;
do
{
timer -= Time.deltaTime;
yield return null;
}
while (timer > 0f);
timer = time;
}
}
}
namespace Andr3a.Modern_Warfighter_Lights_and_Lasers
{
[BepInPlugin("Andr3a.Modern_Warfighter_Lights_and_Lasers", "Modern_Warfighter_Lights_and_Lasers", "1.0.2")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Modern_Warfighter_Lights_and_LasersPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Andr3a.Modern_Warfighter_Lights_and_Lasers");
OtherLoader.RegisterDirectLoad(BasePath, "Andr3a.Modern_Warfighter_Lights_and_Lasers", "", "", "", "mw_lasers,mw_lights");
}
}
}
public class MagazineGizmos : MonoBehaviour
{
public float gizmoSize;
public void OnDrawGizmos()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(((Component)this).transform.position, gizmoSize);
}
}
public class MagazineHelper : EditorWindow
{
public FVRFireArmMagazine Magazine;
public bool isCurved;
public Transform magazineRadiusCenter;
public GameObject firstCartridge;
public int numberOfCartridges = 1;
public bool mirrorX;
public float cartridgeOffsetY = 0f;
public float cartridgeOffsetZ = 0f;
public float cartridgeAngleOffsetX;
public bool generateFollowerPoints;
public bool useFollowerOffsets = false;
public bool invertFollowerOffsets = false;
public GameObject follower;
public float followerOffsetY = 0f;
public float followerOffsetZ = 0f;
public bool showGizmo = false;
public float gizmoSize = 0.01f;
private GameObject cartridge_root;
private GameObject[] CartridgeObjectList;
private MeshFilter[] CartridgeMeshFilterList;
private MeshRenderer[] CartridgeMeshRendererList;
private float cartridge_currentX;
private float cartridge_currentY;
private float cartridge_currentZ;
private bool ready1 = true;
private bool ready2 = true;
private GameObject follower_root;
private GameObject[] FollowerObjectList;
private float follower_currentX;
private float follower_currentY;
private float follower_currentZ;
private float cartridge_angleX;
private float cartridge_angleY;
private MagazineGizmos gizmo;
[MenuItem("Window/Magazine Helper")]
public static void ShowWindow()
{
EditorWindow.GetWindow(typeof(MagazineHelper));
}
private void OnGUI()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Expected O, but got Unknown
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Expected O, but got Unknown
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Expected O, but got Unknown
//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
//IL_02bc: Expected O, but got Unknown
GUILayout.Label("Cartridge Settings", EditorStyles.boldLabel, (GUILayoutOption[])(object)new GUILayoutOption[0]);
EditorGUIUtility.labelWidth = 300f;
Magazine = (FVRFireArmMagazine)EditorGUILayout.ObjectField("Magazine", (Object)(object)Magazine, typeof(FVRFireArmMagazine), true, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if ((Object)(object)Magazine == (Object)null)
{
EditorGUILayout.HelpBox("Please add Magazine!", (MessageType)3);
ready1 = false;
}
isCurved = EditorGUILayout.Toggle("is curved", isCurved, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if (isCurved)
{
magazineRadiusCenter = (Transform)EditorGUILayout.ObjectField("Magazine Radius Center", (Object)(object)magazineRadiusCenter, typeof(Transform), true, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if ((Object)(object)magazineRadiusCenter == (Object)null)
{
EditorGUILayout.HelpBox("Please add Magazine Radius Center!", (MessageType)3);
ready1 = false;
}
else
{
cartridgeAngleOffsetX = EditorGUILayout.Slider("Cartridge Angle Offset X", cartridgeAngleOffsetX, -10f, 10f, (GUILayoutOption[])(object)new GUILayoutOption[0]);
showGizmo = EditorGUILayout.Toggle("Show Curved Mag Gizmo", showGizmo, (GUILayoutOption[])(object)new GUILayoutOption[0]);
gizmoSize = EditorGUILayout.FloatField("Gizmo Size", gizmoSize, (GUILayoutOption[])(object)new GUILayoutOption[0]);
}
}
else
{
showGizmo = false;
}
ShowGizmo(showGizmo);
if (showGizmo)
{
gizmo.gizmoSize = gizmoSize;
}
firstCartridge = (GameObject)EditorGUILayout.ObjectField("First Cartridge", (Object)(object)firstCartridge, typeof(GameObject), true, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if ((Object)(object)firstCartridge == (Object)null)
{
EditorGUILayout.HelpBox("Please add Reference Cartridge!", (MessageType)3);
ready1 = false;
}
numberOfCartridges = EditorGUILayout.IntField("Number of Cartridges", numberOfCartridges, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if (numberOfCartridges <= 0)
{
numberOfCartridges = 1;
}
mirrorX = EditorGUILayout.Toggle("Is double stacked Magazine (mirror X axis)", mirrorX, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if (!isCurved)
{
cartridgeOffsetY = EditorGUILayout.Slider("Cartridge Offset Y", cartridgeOffsetY, -0.1f, 0.1f, (GUILayoutOption[])(object)new GUILayoutOption[0]);
cartridgeOffsetZ = EditorGUILayout.Slider("Cartridge Offset Z", cartridgeOffsetZ, -0.1f, 0.1f, (GUILayoutOption[])(object)new GUILayoutOption[0]);
}
generateFollowerPoints = EditorGUILayout.BeginToggleGroup("Generate Follower Points", generateFollowerPoints);
follower = (GameObject)EditorGUILayout.ObjectField("Last Round Follower", (Object)(object)follower, typeof(GameObject), true, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if ((Object)(object)follower == (Object)null && generateFollowerPoints)
{
EditorGUILayout.HelpBox("Please add Follower!", (MessageType)3);
ready2 = false;
}
followerOffsetY = cartridgeOffsetY;
followerOffsetZ = cartridgeOffsetZ;
EditorGUILayout.EndToggleGroup();
if (ready1 && !generateFollowerPoints)
{
if (GUILayout.Button("Add Cartridges", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
{
AddCartridges();
}
if (GUILayout.Button("Clear Cartridges", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
{
ClearCartridges(all: true);
}
}
else if (ready1 && ready2)
{
if (GUILayout.Button("Add Cartridges and FollowerPoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
{
AddCartridges();
AddFollowerPoints();
}
if (GUILayout.Button("Clear Cartridges and FollowerPoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
{
ClearCartridges(all: true);
ClearFollowerPoints(all: true);
}
if (GUILayout.Button("Remove FollowerPoint Visuals", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
{
RemoveFollowerPointVisuals();
}
}
ready1 = true;
ready2 = true;
}
private void AddCartridges()
{
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Expected O, but got Unknown
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
//IL_029f: Unknown result type (might be due to invalid IL or missing references)
//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0271: Unknown result type (might be due to invalid IL or missing references)
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
//IL_027a: Unknown result type (might be due to invalid IL or missing references)
//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0322: Unknown result type (might be due to invalid IL or missing references)
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_0387: Unknown result type (might be due to invalid IL or missing references)
//IL_038c: Unknown result type (might be due to invalid IL or missing references)
//IL_039d: Unknown result type (might be due to invalid IL or missing references)
//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
//IL_03b2: Unknown result type (might be due to invalid IL or missing references)
//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
//IL_03c0: Unknown result type (might be due to invalid IL or missing references)
ClearCartridges();
CartridgeObjectList = (GameObject[])(object)new GameObject[numberOfCartridges];
CartridgeMeshFilterList = (MeshFilter[])(object)new MeshFilter[numberOfCartridges];
CartridgeMeshRendererList = (MeshRenderer[])(object)new MeshRenderer[numberOfCartridges];
CartridgeObjectList[0] = firstCartridge;
CartridgeMeshFilterList[0] = firstCartridge.GetComponent<MeshFilter>();
CartridgeMeshRendererList[0] = firstCartridge.GetComponent<MeshRenderer>();
cartridge_currentX = firstCartridge.transform.position.x;
cartridge_currentY = firstCartridge.transform.position.y;
cartridge_currentZ = firstCartridge.transform.position.z;
if ((Object)(object)cartridge_root == (Object)null)
{
cartridge_root = new GameObject();
((Object)cartridge_root).name = "Cartridge Root";
cartridge_root.transform.parent = firstCartridge.transform.parent;
cartridge_root.transform.localPosition = new Vector3(0f, 0f, 0f);
cartridge_root.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
cartridge_root.transform.localScale = new Vector3(1f, 1f, 1f);
}
Vector3 eulerAngles = default(Vector3);
Vector3 val2 = default(Vector3);
for (int i = 2; i <= numberOfCartridges; i++)
{
if (isCurved)
{
Vector3 val = CalculateNextCartridgePos(cartridgeAngleOffsetX * (float)(i - 1));
cartridge_currentY = val.y;
cartridge_currentZ = val.z;
}
else
{
cartridge_currentY += cartridgeOffsetY;
cartridge_currentZ += cartridgeOffsetZ;
}
Quaternion localRotation = firstCartridge.transform.localRotation;
if (isCurved)
{
Quaternion localRotation2 = firstCartridge.transform.localRotation;
float num = ((Quaternion)(ref localRotation2)).eulerAngles.x - cartridgeAngleOffsetX * (float)(i - 1);
Quaternion localRotation3 = firstCartridge.transform.localRotation;
float y = ((Quaternion)(ref localRotation3)).eulerAngles.y;
Quaternion localRotation4 = firstCartridge.transform.localRotation;
((Vector3)(ref eulerAngles))..ctor(num, y, ((Quaternion)(ref localRotation4)).eulerAngles.z);
}
else
{
Quaternion localRotation5 = firstCartridge.transform.localRotation;
float x = ((Quaternion)(ref localRotation5)).eulerAngles.x;
Quaternion localRotation6 = firstCartridge.transform.localRotation;
float y2 = ((Quaternion)(ref localRotation6)).eulerAngles.y;
Quaternion localRotation7 = firstCartridge.transform.localRotation;
((Vector3)(ref eulerAngles))..ctor(x, y2, ((Quaternion)(ref localRotation7)).eulerAngles.z);
}
((Quaternion)(ref localRotation)).eulerAngles = eulerAngles;
((Vector3)(ref val2))..ctor(cartridge_currentX, cartridge_currentY, cartridge_currentZ);
GameObject val3 = Object.Instantiate<GameObject>(firstCartridge, val2, localRotation, cartridge_root.transform);
((Object)val3).name = ((Object)firstCartridge).name + " (" + i + ")";
if (mirrorX && i % 2 == 0)
{
val3.transform.localPosition = new Vector3(0f - val3.transform.localPosition.x, val3.transform.localPosition.y, val3.transform.localPosition.z);
}
CartridgeObjectList[i - 1] = val3;
CartridgeMeshFilterList[i - 1] = val3.GetComponent<MeshFilter>();
CartridgeMeshRendererList[i - 1] = val3.GetComponent<MeshRenderer>();
}
Magazine.DisplayBullets = CartridgeObjectList;
Magazine.DisplayMeshFilters = CartridgeMeshFilterList;
Magazine.DisplayRenderers = (Renderer[])(object)CartridgeMeshRendererList;
}
private void ClearCartridges(bool all = false)
{
if ((Object)(object)cartridge_root != (Object)null)
{
int childCount = cartridge_root.transform.childCount;
for (int num = childCount - 1; num >= 0; num--)
{
Object.DestroyImmediate((Object)(object)((Component)cartridge_root.transform.GetChild(num)).gameObject);
}
if (all)
{
Object.DestroyImmediate((Object)(object)cartridge_root);
}
}
}
private void AddFollowerPoints()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_0270: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_0279: Unknown result type (might be due to invalid IL or missing references)
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
//IL_0292: Unknown result type (might be due to invalid IL or missing references)
//IL_0296: Unknown result type (might be due to invalid IL or missing references)
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
//IL_02af: Unknown result type (might be due to invalid IL or missing references)
//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0220: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_023d: Unknown result type (might be due to invalid IL or missing references)
//IL_0242: Unknown result type (might be due to invalid IL or missing references)
//IL_0246: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Unknown result type (might be due to invalid IL or missing references)
//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
ClearFollowerPoints();
FollowerObjectList = (GameObject[])(object)new GameObject[numberOfCartridges];
FollowerObjectList[0] = follower;
follower_currentX = follower.transform.position.x;
follower_currentY = follower.transform.position.y;
follower_currentZ = follower.transform.position.z;
if ((Object)(object)follower_root == (Object)null)
{
follower_root = new GameObject();
((Object)follower_root).name = "Follower Root";
follower_root.transform.parent = follower.transform.parent;
follower_root.transform.localPosition = new Vector3(0f, 0f, 0f);
follower_root.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
follower_root.transform.localScale = new Vector3(1f, 1f, 1f);
}
Vector3 val2 = default(Vector3);
Vector3 eulerAngles = default(Vector3);
for (int i = 2; i <= numberOfCartridges; i++)
{
if (isCurved)
{
Vector3 val = CalculateNextCartridgePos(cartridgeAngleOffsetX * (float)(i - 1));
follower_currentY = val.y;
follower_currentZ = val.z;
}
else
{
follower_currentY += followerOffsetY;
follower_currentZ += followerOffsetZ;
}
((Vector3)(ref val2))..ctor(follower_currentX, follower_currentY, follower_currentZ);
Quaternion localRotation = follower.transform.localRotation;
if (isCurved)
{
Quaternion localRotation2 = follower.transform.localRotation;
float num = ((Quaternion)(ref localRotation2)).eulerAngles.x - cartridgeAngleOffsetX * (float)(i - 1);
Quaternion localRotation3 = follower.transform.localRotation;
float y = ((Quaternion)(ref localRotation3)).eulerAngles.y;
Quaternion localRotation4 = follower.transform.localRotation;
((Vector3)(ref eulerAngles))..ctor(num, y, ((Quaternion)(ref localRotation4)).eulerAngles.z);
}
else
{
Quaternion localRotation5 = follower.transform.localRotation;
float x = ((Quaternion)(ref localRotation5)).eulerAngles.x;
Quaternion localRotation6 = follower.transform.localRotation;
float y2 = ((Quaternion)(ref localRotation6)).eulerAngles.y;
Quaternion localRotation7 = follower.transform.localRotation;
((Vector3)(ref eulerAngles))..ctor(x, y2, ((Quaternion)(ref localRotation7)).eulerAngles.z);
}
((Quaternion)(ref localRotation)).eulerAngles = eulerAngles;
GameObject val3 = Object.Instantiate<GameObject>(follower, val2, localRotation, follower_root.transform);
((Object)val3).name = ((Object)follower).name + " (" + i + ")";
FollowerObjectList[i - 1] = val3;
}
}
private void ClearFollowerPoints(bool all = false)
{
if ((Object)(object)follower_root != (Object)null)
{
int childCount = follower_root.transform.childCount;
for (int num = childCount - 1; num >= 0; num--)
{
Object.DestroyImmediate((Object)(object)((Component)follower_root.transform.GetChild(num)).gameObject);
}
if (all)
{
Object.DestroyImmediate((Object)(object)follower_root);
}
}
}
private void RemoveFollowerPointVisuals()
{
if ((Object)(object)follower_root == (Object)null)
{
return;
}
GameObject[] followerObjectList = FollowerObjectList;
foreach (GameObject val in followerObjectList)
{
if ((Object)(object)val != (Object)(object)follower)
{
MeshRenderer val2 = val.GetComponent<MeshRenderer>();
if ((Object)(object)val2 == (Object)null)
{
val2 = val.GetComponentInChildren<MeshRenderer>();
}
Object.DestroyImmediate((Object)(object)val2);
MeshFilter val3 = val.GetComponent<MeshFilter>();
if ((Object)(object)val3 == (Object)null)
{
val3 = val.GetComponentInChildren<MeshFilter>();
}
Object.DestroyImmediate((Object)(object)val3);
}
}
}
private void ShowGizmo(bool on)
{
switch (on)
{
case false:
if ((Object)(object)gizmo != (Object)null)
{
Object.DestroyImmediate((Object)(object)gizmo);
}
break;
case true:
if ((Object)(object)gizmo == (Object)null)
{
gizmo = ((Component)magazineRadiusCenter).gameObject.AddComponent<MagazineGizmos>();
}
break;
}
}
private Vector3 CalculateNextCartridgePos(float deltaA)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
deltaA *= (float)Math.PI / 180f;
Vector3 result = default(Vector3);
Vector3 val = firstCartridge.transform.position - magazineRadiusCenter.position;
float num = Mathf.Sqrt(Mathf.Pow(val.y, 2f) + Mathf.Pow(val.z, 2f));
float num2 = Mathf.Atan2(val.y, val.z);
float num3 = Mathf.Sin(num2 + deltaA) * num + ((Component)magazineRadiusCenter).transform.position.y;
float num4 = Mathf.Cos(num2 + deltaA) * num + ((Component)magazineRadiusCenter).transform.position.z;
((Vector3)(ref result))..ctor(firstCartridge.transform.position.x, num3, num4);
return result;
}
private void ClearConsole()
{
Assembly assembly = Assembly.GetAssembly(typeof(ActiveEditorTracker));
Type type = assembly.GetType("UnityEditorInternal.LogEntries");
MethodInfo method = type.GetMethod("Clear");
method.Invoke(new object(), null);
}
private void OnDestroy()
{
Object.DestroyImmediate((Object)(object)gizmo);
}
}