AirdropVehicle

Updated a year ago

AirdropVehicle

This documentation provides an explanation of the code for the AirdropVehicle class. The AirdropVehicle class is responsible for spawning and controlling an airdrop vehicle in a virtual reality game environment.

Class Structure

The AirdropVehicle class is a MonoBehaviour that inherits from the Unity class MonoBehaviour. It is defined within the AndrewFTW namespace.

Public Fields

  • DropSpawnPt (Transform): The spawn point for airdrop deliveries.
  • DestructableComponent (GameObject): The destructible component of the airdrop vehicle.
  • DeliveryVoiceObj (GameObject): The voice object for delivery.

Public Methods

  • Update(): Updates the state of the airdrop vehicle. If the DestructableComponent is null, sets DestructableDestroyed to true.
  • ActivateVoice(): Activates the delivery voice object.