AirdropVehicle
Updated 2 years agoAirdropVehicle
This documentation provides an explanation of the code for the AirdropVehicle class. The AirdropVehicle class is responsible for spawning and controlling an airdrop vehicle in a virtual reality game environment.
Class Structure
The AirdropVehicle class is a MonoBehaviour that inherits from the Unity class MonoBehaviour. It is defined within the AndrewFTW namespace.
Public Fields
DropSpawnPt (Transform): The spawn point for airdrop deliveries.DestructableComponent (GameObject): The destructible component of the airdrop vehicle.DeliveryVoiceObj (GameObject): The voice object for delivery.
Public Methods
Update(): Updates the state of the airdrop vehicle. If theDestructableComponentis null, setsDestructableDestroyedtotrue.ActivateVoice(): Activates the delivery voice object.